Files
Genesis_Unity/Assets/02_Scripts/Managers/UI/InGameUIManager.cs
2026-03-26 18:05:30 +09:00

23 lines
421 B
C#

using UnityEngine;
public class InGameUIManager : BaseUIManager
{
public SplitWindowUI SplitWindowUI;
public TooltipUI TooltipUI;
public Transform DragCanvas;
[SerializeField] private GameObject _crosshairRoot;
public void VisibleCrossHair(bool isOn)
{
_crosshairRoot.SetActive(isOn);
}
public SplitWindowUI GetSplitWindowUI()
{
return SplitWindowUI;
}
}