23 lines
421 B
C#
23 lines
421 B
C#
using UnityEngine;
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public class InGameUIManager : BaseUIManager
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{
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public SplitWindowUI SplitWindowUI;
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public TooltipUI TooltipUI;
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public Transform DragCanvas;
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[SerializeField] private GameObject _crosshairRoot;
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public void VisibleCrossHair(bool isOn)
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{
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_crosshairRoot.SetActive(isOn);
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}
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public SplitWindowUI GetSplitWindowUI()
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{
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return SplitWindowUI;
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}
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}
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