using UnityEngine; public class InGameUIManager : BaseUIManager { public SplitWindowUI SplitWindowUI; public TooltipUI TooltipUI; public Transform DragCanvas; [SerializeField] private GameObject _crosshairRoot; public void VisibleCrossHair(bool isOn) { _crosshairRoot.SetActive(isOn); } public SplitWindowUI GetSplitWindowUI() { return SplitWindowUI; } }