Files
WhiteMan_Unity2D/Assets/02_Scripts/Zone/DeadZone.cs

15 lines
330 B
C#

using UnityEngine;
public class DeadZone : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D other)
{
if(other.GetComponentInParent<PlayerController>() != null)
{
PlayerController p = other.GetComponentInParent<PlayerController>();
p.TakeDamage(9999999);
}
}
}