59 lines
1.4 KiB
C#
59 lines
1.4 KiB
C#
using UnityEngine;
|
|
|
|
[RequireComponent(typeof(Collider2D))]
|
|
public class Enemy : MonoBehaviour, IDamageable
|
|
{
|
|
[Header("Stats")]
|
|
[SerializeField] private int _maxHealth = 30;
|
|
|
|
[Header("Hit Feedback")]
|
|
[SerializeField] private float _hitFlashDuration = 0.1f;
|
|
[SerializeField] private Color _hitFlashColor = Color.red;
|
|
|
|
private int _currentHealth;
|
|
private SpriteRenderer _spriteRenderer;
|
|
private Color _originalColor;
|
|
private float _flashTimer;
|
|
|
|
private void Awake()
|
|
{
|
|
_currentHealth = _maxHealth;
|
|
_spriteRenderer = GetComponentInChildren<SpriteRenderer>();
|
|
if (_spriteRenderer != null)
|
|
_originalColor = _spriteRenderer.color;
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (_flashTimer > 0f)
|
|
{
|
|
_flashTimer -= Time.deltaTime;
|
|
if (_flashTimer <= 0f && _spriteRenderer != null)
|
|
_spriteRenderer.color = _originalColor;
|
|
}
|
|
}
|
|
|
|
public void TakeDamage(int amount)
|
|
{
|
|
if (_currentHealth <= 0) return;
|
|
|
|
_currentHealth -= amount;
|
|
Debug.Log($"{name} 피격: -{amount} (HP: {_currentHealth}/{_maxHealth})");
|
|
|
|
if (_spriteRenderer != null)
|
|
{
|
|
_spriteRenderer.color = _hitFlashColor;
|
|
_flashTimer = _hitFlashDuration;
|
|
}
|
|
|
|
if (_currentHealth <= 0)
|
|
Die();
|
|
}
|
|
|
|
private void Die()
|
|
{
|
|
Debug.Log($"{name} 사망");
|
|
Destroy(gameObject);
|
|
}
|
|
}
|