Files
WhiteMan_Unity2D/Assets/02_Scripts/Managers/GameManager.cs

33 lines
841 B
C#

using TMPro;
using UnityEngine;
public class GameManager : MonoBehaviour,ISceneInitializable
{
public static GameManager Instance;
public SkillSupport SkillSupporter {get; private set;}
public PlayerController LocalPlayer {get; private set;}
public WaveManager WaveM {get; private set;}
private void Awake()
{
if (Instance == null)
{
Instance = this; //만들어진 자신을 인스턴스로 설정
}
else
{
Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
}
}
public void OnSceneLoaded()
{
SkillSupporter = Object.FindFirstObjectByType<SkillSupport>();
LocalPlayer = Object.FindFirstObjectByType<PlayerController>();
WaveM = Object.FindFirstObjectByType<WaveManager>();
}
}