Files

19 lines
374 B
C#

using UnityEngine;
using UnityEngine.UI;
public class RestartUI : MonoBehaviour
{
[SerializeField] GameObject RestartRoot;
[SerializeField] Button RestartButton;
private void Start()
{
RestartButton.onClick.AddListener(()=>GameManager.Instance.GameRestart());
}
public void ShowRestart()
{
RestartRoot.SetActive(true);
}
}