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Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh
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173
Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh
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#!/bin/bash
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ASEPRITE_PATH="Aseprite"
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PLAYER_PATH="../Player.aseprite"
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PLAYER_FISHING_PATH="../PlayerFishing.aseprite"
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COMBAT_PATH="../PlayerCombat.aseprite"
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EFFECTS_PATH="../Effects.aseprite"
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WEAPONS_PATH="../Weapons.aseprite"
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PREVIEW_PATH="../../../AssetPage/PreviewAnimations.aseprite"
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PLAYER_WITH_EFFECTS_PATH="../../../AssetPage/PlayerAnimationsWithEffects.aseprite"
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SPRITES_FOLDER="../../Sprites/"
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SPRITES_SEPARATED_FOLDER="../../SpritesSeparated/"
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PREVIEW_FOLDER="../../../Preview"
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PARAMS="--script-param sprites-folder=$SPRITES_FOLDER"
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BACKGROUND_LAYER="Background"
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REFERENCE_LAYER="Reference"
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DEFAULT_PARAMS="--ignore-layer "Background" --ignore-layer "Reference" --ignore-layer "NormalMap""
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display_menu() {
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echo "Please choose an option:"
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echo "1. Player"
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echo "2. Player Parts"
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echo "3. Player Fishing"
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echo "4. Player Fishing Parts"
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echo "5. Player Combat"
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echo "6. Player Combat Parts"
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echo "7. Previews"
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echo "8. All"
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echo "9. Exit"
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}
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export_player() {
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echo "Exporting Player"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --save-as $SPRITES_FOLDER/{tag}/{tag}{frame01}.png --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --sheet $SPRITES_FOLDER/PlayerSheet.png --data $SPRITES_FOLDER/PlayerSheet.json --split-tags
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echo "Exported Player"
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# "$ASEPRITE_PATH" -b "$PLAYER_PATH" --save-as %UNITY_PATH%/Aseprite/PlayerAnimations.aseprite
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}
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export_player_parts() {
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echo "Exporting Player Parts"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/RightArm/{tag}{frame01}.png
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echo "Exported Right Arm"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/LeftArm/{tag}{frame01}.png
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echo "Exported Left Arm"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/Head/{tag}{frame01}.png
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echo "Exported Head"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/RightLeg/{tag}{frame01}.png
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echo "Exported Right Leg"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/LeftLeg/{tag}{frame01}.png
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echo "Exported Left Leg"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/Torso/{tag}{frame01}.png
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echo "Exported Torso"
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echo "Exported Player Parts"
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}
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export_player_fishing() {
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echo "Exporting Player Fishing"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --save-as $SPRITES_FOLDER/Fishing/{tag}/{tag}{frame01}.png --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --sheet $SPRITES_FOLDER/PlayerFishingSheet.png --data $SPRITES_FOLDER/PlayerFishingSheet.json --split-tags
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echo "Exported Player"
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# "$ASEPRITE_PATH" -b "$PLAYER_PATH" --save-as %UNITY_PATH%/Aseprite/PlayerAnimations.aseprite
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}
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export_player_fishing_parts() {
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echo "Exporting Player Fishing Parts"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/RightArm/{tag}{frame01}.png
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echo "Exported Right Arm"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/LeftArm/{tag}{frame01}.png
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echo "Exported Left Arm"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Head/{tag}{frame01}.png
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echo "Exported Head"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/RightLeg/{tag}{frame01}.png
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echo "Exported Right Leg"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/LeftLeg/{tag}{frame01}.png
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echo "Exported Left Leg"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Torso/{tag}{frame01}.png
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echo "Exported Torso"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Tool" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Tool/{tag}{frame01}.png
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echo "Exported Tool"
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echo "Exported Player Fishing Parts"
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}
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export_player_combat() {
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echo "Exporting Player Combat"
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# "$ASEPRITE_PATH" -b "$EFFECTS_PATH" --save-as %UNITY_PATH%/Aseprite/"$EFFECTS_PATH"
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# "$ASEPRITE_PATH" -b "$WEAPONS_PATH" --save-as %UNITY_PATH%/Aseprite/"$WEAPONS_PATH"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --save-as $SPRITES_FOLDER/Combat/{tag}/{tag}{frame01}.png --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --sheet $SPRITES_FOLDER/PlayerCombatSheet.png --data $SPRITES_FOLDER/PlayerCombatSheet.json --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$EFFECTS_PATH" --save-as $SPRITES_FOLDER/FX/{tag}/{tag}{frame01}.png --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$EFFECTS_PATH" --sheet $SPRITES_FOLDER/FXSheet.png --data $SPRITES_FOLDER/FXSheet.json --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$WEAPONS_PATH" --save-as $SPRITES_FOLDER/Weapons/{tag}/{tag}{frame01}.png --split-tags
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$WEAPONS_PATH" --sheet $SPRITES_FOLDER/WeaponsSheet.png --data $SPRITES_FOLDER/WeaponsSheet.json --split-tags
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echo "Exported Player Combat"
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}
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export_player_combat_parts() {
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echo "Exporting Player Combat Parts"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/RightArm/{tag}{frame01}.png
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echo "Exported Right Arm"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/LeftArm/{tag}{frame01}.png
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echo "Exported Left Arm"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Head/{tag}{frame01}.png
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echo "Exported Head"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/RightLeg/{tag}{frame01}.png
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echo "Exported Right Leg"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/LeftLeg/{tag}{frame01}.png
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echo "Exported Left Leg"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Torso/{tag}{frame01}.png
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echo "Exported Torso"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/FX" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/FX/{tag}{frame01}.png
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echo "Exported Effects"
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"$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Weapon" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Weapon/{tag}{frame01}.png
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echo "Exported Weapon"
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echo "Exported Exported Player Combat Parts"
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}
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export_preview() {
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echo "Exporting Previews"
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"$ASEPRITE_PATH" -b "$PREVIEW_PATH" --scale 2 --save-as $PREVIEW_FOLDER/PreviewAnimations.gif
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"$ASEPRITE_PATH" -b "$PLAYER_WITH_EFFECTS_PATH" --scale 2 --save-as $PREVIEW_FOLDER/{tag}.gif
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echo "Exported Previews"
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}
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while true; do
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display_menu
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read -p "Enter your choice [1-9]: " choice
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case $choice in
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1)
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export_player
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;;
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2)
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export_player_parts
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;;
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3)
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export_player_fishing
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;;
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4)
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export_player_fishing_parts
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;;
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5)
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export_player_combat
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;;
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6)
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export_player_combat_parts
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;;
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7)
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export_preview
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;;
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8)
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export_player
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export_player_parts
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export_player_fishing
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export_player_fishing_parts
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export_player_combat
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export_player_combat_parts
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export_preview
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;;
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9)
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echo "Exiting..."
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break
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;;
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*)
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echo "Invalid option. Please try again."
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;;
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esac
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echo ""
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done
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14
Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh.meta
Normal file
14
Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh.meta
Normal file
@@ -0,0 +1,14 @@
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fileFormatVersion: 2
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guid: 47a492cd394fa05408301531881081ea
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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AssetOrigin:
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serializedVersion: 1
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productId: 221542
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packageName: Pixel Prototype Player Sprites
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packageVersion: 1.3
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assetPath: Assets/DeadRevolver/PixelPrototypePlayerSprites/Art/Aseprite/Scripts/Export.sh
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uploadId: 701437
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