From ea31d5a4e09c030887b7abfe4f1f36dcdc6c968d Mon Sep 17 00:00:00 2001 From: "DESKTOP-VVOCIJO\\PC" Date: Thu, 14 May 2026 16:01:30 +0900 Subject: [PATCH] first commit --- .gitattributes | 55 + .gitignore | 76 + .vscode/extensions.json | 5 + .vscode/launch.json | 10 + .vscode/settings.json | 71 + Assets/01_Scenes.meta | 8 + Assets/01_Scenes/GameScene.unity | 3 + Assets/01_Scenes/GameScene.unity.meta | 7 + Assets/02_Scripts.meta | 8 + Assets/02_Scripts/Input.meta | 8 + Assets/02_Scripts/Input/GameInput.cs | 168 + Assets/02_Scripts/Input/GameInput.cs.meta | 2 + Assets/02_Scripts/Player.meta | 8 + Assets/02_Scripts/Player/PlayerController.cs | 16 + .../Player/PlayerController.cs.meta | 2 + Assets/03_Character.meta | 8 + Assets/03_Character/WhiteMan.meta | 8 + Assets/03_Character/WhiteMan/Animations.meta | 8 + .../WhiteMan/Animations/AirSlash.anim | 3 + .../WhiteMan/Animations/AirSlash.anim.meta | 15 + .../WhiteMan/Animations/AirSlashDown.anim | 3 + .../Animations/AirSlashDown.anim.meta | 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+*.meta merge=unityyamlmerge eol=lf +*.controller merge=unityyamlmerge eol=lf + +## git-lfs ## + +*.anim filter=lfs diff=lfs merge=lfs -text +*.asset filter=lfs diff=lfs merge=lfs -text +*.prefab filter=lfs diff=lfs merge=lfs -text +*.unity filter=lfs diff=lfs merge=lfs -text + +#Image +*.jpg filter=lfs diff=lfs merge=lfs -text +*.jpeg filter=lfs diff=lfs merge=lfs -text +*.png filter=lfs diff=lfs merge=lfs -text +*.gif filter=lfs diff=lfs merge=lfs -text +*.psd filter=lfs diff=lfs merge=lfs -text +*.ai filter=lfs diff=lfs merge=lfs -text + +#Audio +*.mp3 filter=lfs diff=lfs merge=lfs -text +*.wav filter=lfs diff=lfs merge=lfs -text +*.ogg filter=lfs diff=lfs merge=lfs -text + +#Video +*.mp4 filter=lfs diff=lfs merge=lfs -text +*.mov filter=lfs diff=lfs merge=lfs -text + +#3D Object +*.FBX filter=lfs diff=lfs merge=lfs -text +*.fbx filter=lfs diff=lfs merge=lfs -text +*.blend filter=lfs diff=lfs merge=lfs -text +*.obj filter=lfs diff=lfs merge=lfs -text + +#ETC +*.a filter=lfs diff=lfs merge=lfs -text +*.exr filter=lfs diff=lfs merge=lfs -text +*.tga filter=lfs diff=lfs merge=lfs -text +*.pdf filter=lfs diff=lfs merge=lfs -text +*.zip filter=lfs diff=lfs merge=lfs -text +*.dll filter=lfs diff=lfs merge=lfs -text +*.unitypackage filter=lfs diff=lfs merge=lfs -text +*.aif filter=lfs diff=lfs merge=lfs -text +*.ttf filter=lfs diff=lfs merge=lfs -text +*.rns filter=lfs diff=lfs merge=lfs -text +*.reason filter=lfs diff=lfs merge=lfs -text +*.lxo filter=lfs diff=lfs merge=lfs -text \ No newline at end of file diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..43e8b8b --- /dev/null +++ b/.gitignore @@ -0,0 +1,76 @@ +# ---> Unity +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* + +# Visual Studio cache directory +.vs/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.slnx +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.unitypackage.meta +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* + diff --git a/.vscode/extensions.json b/.vscode/extensions.json new file mode 100644 index 0000000..ddb6ff8 --- /dev/null +++ b/.vscode/extensions.json @@ -0,0 +1,5 @@ +{ + "recommendations": [ + "visualstudiotoolsforunity.vstuc" + ] +} diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..da60e25 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,10 @@ +{ + "version": "0.2.0", + "configurations": [ + { + "name": "Attach to Unity", + "type": "vstuc", + "request": "attach" + } + ] +} \ No newline at end of file diff --git a/.vscode/settings.json b/.vscode/settings.json new file mode 100644 index 0000000..3e427d4 --- /dev/null +++ b/.vscode/settings.json @@ -0,0 +1,71 @@ +{ + "files.exclude": { + "**/.DS_Store": true, + "**/.git": true, + "**/.vs": true, + "**/.gitmodules": true, + "**/.vsconfig": true, + "**/*.booproj": true, + "**/*.pidb": true, + "**/*.suo": true, + "**/*.user": true, + "**/*.userprefs": true, + "**/*.unityproj": true, + "**/*.dll": true, + "**/*.exe": true, + "**/*.pdf": true, + "**/*.mid": true, + "**/*.midi": true, + "**/*.wav": true, + "**/*.gif": true, + "**/*.ico": true, + "**/*.jpg": true, + "**/*.jpeg": true, + "**/*.png": true, + "**/*.psd": true, + "**/*.tga": true, + "**/*.tif": true, + "**/*.tiff": true, + "**/*.3ds": true, + "**/*.3DS": true, + "**/*.fbx": true, + "**/*.FBX": true, + "**/*.lxo": true, + "**/*.LXO": true, + "**/*.ma": true, + "**/*.MA": true, + "**/*.obj": true, + "**/*.OBJ": true, + "**/*.asset": true, + "**/*.cubemap": true, + "**/*.flare": true, + "**/*.mat": true, + "**/*.meta": true, + "**/*.prefab": true, + "**/*.unity": true, + "build/": true, + "Build/": true, + "Library/": true, + "library/": true, + "obj/": true, + "Obj/": true, + "Logs/": true, + "logs/": true, + "ProjectSettings/": true, + "UserSettings/": true, + "temp/": true, + "Temp/": true + }, + "files.associations": { + "*.asset": "yaml", + "*.meta": "yaml", + "*.prefab": "yaml", + "*.unity": "yaml", + }, + "explorer.fileNesting.enabled": true, + "explorer.fileNesting.patterns": { + "*.sln": "*.csproj", + "*.slnx": "*.csproj" + }, + "dotnet.defaultSolution": "Unity_2D_WhiteAction.slnx" +} \ No newline at end of file diff --git a/Assets/01_Scenes.meta b/Assets/01_Scenes.meta new file mode 100644 index 0000000..7fe8e10 --- /dev/null +++ b/Assets/01_Scenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 131a6b21c8605f84396be9f6751fb6e3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/01_Scenes/GameScene.unity b/Assets/01_Scenes/GameScene.unity new file mode 100644 index 0000000..d77f9dd --- /dev/null +++ b/Assets/01_Scenes/GameScene.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:86c086574178c14cecd8a8445831f248f75eb9c1bd4eac89a40c2c6b63f4c247 +size 62499 diff --git 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Input/GameInput.cs b/Assets/02_Scripts/Input/GameInput.cs new file mode 100644 index 0000000..6e40509 --- /dev/null +++ b/Assets/02_Scripts/Input/GameInput.cs @@ -0,0 +1,168 @@ +//------------------------------------------------------------------------------ +// +// This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator +// version 1.18.0 +// from Assets/11_Input/GameInput.inputactions +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine.InputSystem; +using UnityEngine.InputSystem.Utilities; + +/// +/// Provides programmatic access to , , and instances defined in asset "Assets/11_Input/GameInput.inputactions". +/// +/// +/// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. +/// +/// +/// +/// using namespace UnityEngine; +/// using UnityEngine.InputSystem; +/// +/// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. +/// public class Example : MonoBehaviour, MyActions.IPlayerActions +/// { +/// private MyActions_Actions m_Actions; // Source code representation of asset. +/// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. +/// +/// void Awake() +/// { +/// m_Actions = new MyActions_Actions(); // Create asset object. +/// m_Player = m_Actions.Player; // Extract action map object. +/// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. +/// } +/// +/// void OnDestroy() +/// { +/// m_Actions.Dispose(); // Destroy asset object. +/// } +/// +/// void OnEnable() +/// { +/// m_Player.Enable(); // Enable all actions within map. +/// } +/// +/// void OnDisable() +/// { +/// m_Player.Disable(); // Disable all actions within map. +/// } +/// +/// #region Interface implementation of MyActions.IPlayerActions +/// +/// // Invoked when "Move" action is either started, performed or canceled. +/// public void OnMove(InputAction.CallbackContext context) +/// { +/// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); +/// } +/// +/// // Invoked when "Attack" action is either started, performed or canceled. +/// public void OnAttack(InputAction.CallbackContext context) +/// { +/// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); +/// } +/// +/// #endregion +/// } +/// +/// +public partial class @GameInput: IInputActionCollection2, IDisposable +{ + /// + /// Provides access to the underlying asset instance. + /// + public InputActionAsset asset { get; } + + /// + /// Constructs a new instance. + /// + public @GameInput() + { + asset = InputActionAsset.FromJson(@"{ + ""version"": 0, + ""name"": ""GameInput"", + ""maps"": [], + ""controlSchemes"": [] +}"); + } + + ~@GameInput() + { + } + + /// + /// Destroys this asset and all associated instances. + /// + public void Dispose() + { + UnityEngine.Object.Destroy(asset); + } + + /// + public InputBinding? bindingMask + { + get => asset.bindingMask; + set => asset.bindingMask = value; + } + + /// + public ReadOnlyArray? devices + { + get => asset.devices; + set => asset.devices = value; + } + + /// + public ReadOnlyArray controlSchemes => asset.controlSchemes; + + /// + public bool Contains(InputAction action) + { + return asset.Contains(action); + } + + /// + public IEnumerator GetEnumerator() + { + return asset.GetEnumerator(); + } + + /// + IEnumerator IEnumerable.GetEnumerator() + { + return GetEnumerator(); + } + + /// + public void Enable() + { + asset.Enable(); + } + + /// + public void Disable() + { + asset.Disable(); + } + + /// + public IEnumerable bindings => asset.bindings; + + /// + public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) + { + return asset.FindAction(actionNameOrId, throwIfNotFound); + } + + /// + public int FindBinding(InputBinding bindingMask, out InputAction action) + { + return asset.FindBinding(bindingMask, out action); + } +} diff --git a/Assets/02_Scripts/Input/GameInput.cs.meta b/Assets/02_Scripts/Input/GameInput.cs.meta new file mode 100644 index 0000000..edcdf1a --- /dev/null +++ b/Assets/02_Scripts/Input/GameInput.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 91a599a01d4b8024984975ce070369dc \ No newline at end of file diff --git a/Assets/02_Scripts/Player.meta b/Assets/02_Scripts/Player.meta new file mode 100644 index 0000000..5a4704c --- /dev/null +++ b/Assets/02_Scripts/Player.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 28108eb1524e3b142a4ec30268d4d51f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/Player/PlayerController.cs b/Assets/02_Scripts/Player/PlayerController.cs new file mode 100644 index 0000000..37a249b --- /dev/null +++ b/Assets/02_Scripts/Player/PlayerController.cs @@ -0,0 +1,16 @@ +using UnityEngine; + +public class PlayerController : MonoBehaviour +{ + // Start is called once before the first execution of Update after the MonoBehaviour is created + void Start() + { + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/02_Scripts/Player/PlayerController.cs.meta b/Assets/02_Scripts/Player/PlayerController.cs.meta new file mode 100644 index 0000000..9b45570 --- /dev/null +++ b/Assets/02_Scripts/Player/PlayerController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c6ec44982f985784e8ac13c30681e72f \ No newline at end of file diff --git a/Assets/03_Character.meta b/Assets/03_Character.meta new file mode 100644 index 0000000..e646436 --- /dev/null +++ b/Assets/03_Character.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 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-1 + tileSets: [] + platformSettings: [] + generatePhysicsShape: 0 + secondarySpriteTextures: [] + spritePackingTag: + canvasSize: {x: 143, y: 104} + previousTextureSize: {x: 512, y: 512} diff --git a/Assets/03_Character/WhiteMan/Aseprite/Scripts.meta b/Assets/03_Character/WhiteMan/Aseprite/Scripts.meta new file mode 100644 index 0000000..a9cf908 --- /dev/null +++ b/Assets/03_Character/WhiteMan/Aseprite/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5204d3cc21af2b4586567be08b2a342 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh b/Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh new file mode 100644 index 0000000..f656dec --- /dev/null +++ b/Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh @@ -0,0 +1,173 @@ + +#!/bin/bash + +ASEPRITE_PATH="Aseprite" +PLAYER_PATH="../Player.aseprite" +PLAYER_FISHING_PATH="../PlayerFishing.aseprite" +COMBAT_PATH="../PlayerCombat.aseprite" +EFFECTS_PATH="../Effects.aseprite" +WEAPONS_PATH="../Weapons.aseprite" +PREVIEW_PATH="../../../AssetPage/PreviewAnimations.aseprite" +PLAYER_WITH_EFFECTS_PATH="../../../AssetPage/PlayerAnimationsWithEffects.aseprite" +SPRITES_FOLDER="../../Sprites/" +SPRITES_SEPARATED_FOLDER="../../SpritesSeparated/" +PREVIEW_FOLDER="../../../Preview" +PARAMS="--script-param sprites-folder=$SPRITES_FOLDER" +BACKGROUND_LAYER="Background" +REFERENCE_LAYER="Reference" +DEFAULT_PARAMS="--ignore-layer "Background" --ignore-layer "Reference" --ignore-layer "NormalMap"" + +display_menu() { + echo "Please choose an option:" + echo "1. Player" + echo "2. Player Parts" + echo "3. Player Fishing" + echo "4. Player Fishing Parts" + echo "5. Player Combat" + echo "6. Player Combat Parts" + echo "7. Previews" + echo "8. All" + echo "9. Exit" +} + +export_player() { + echo "Exporting Player" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --save-as $SPRITES_FOLDER/{tag}/{tag}{frame01}.png --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --sheet $SPRITES_FOLDER/PlayerSheet.png --data $SPRITES_FOLDER/PlayerSheet.json --split-tags + echo "Exported Player" + + # "$ASEPRITE_PATH" -b "$PLAYER_PATH" --save-as %UNITY_PATH%/Aseprite/PlayerAnimations.aseprite +} + +export_player_parts() { + echo "Exporting Player Parts" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/RightArm/{tag}{frame01}.png + echo "Exported Right Arm" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/LeftArm/{tag}{frame01}.png + echo "Exported Left Arm" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/Head/{tag}{frame01}.png + echo "Exported Head" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/RightLeg/{tag}{frame01}.png + echo "Exported Right Leg" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/LeftLeg/{tag}{frame01}.png + echo "Exported Left Leg" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/{tag}/Torso/{tag}{frame01}.png + echo "Exported Torso" + echo "Exported Player Parts" +} + +export_player_fishing() { + echo "Exporting Player Fishing" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --save-as $SPRITES_FOLDER/Fishing/{tag}/{tag}{frame01}.png --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --sheet $SPRITES_FOLDER/PlayerFishingSheet.png --data $SPRITES_FOLDER/PlayerFishingSheet.json --split-tags + echo "Exported Player" + + # "$ASEPRITE_PATH" -b "$PLAYER_PATH" --save-as %UNITY_PATH%/Aseprite/PlayerAnimations.aseprite +} + +export_player_fishing_parts() { + echo "Exporting Player Fishing Parts" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/RightArm/{tag}{frame01}.png + echo "Exported Right Arm" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/LeftArm/{tag}{frame01}.png + echo "Exported Left Arm" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Head/{tag}{frame01}.png + echo "Exported Head" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/RightLeg/{tag}{frame01}.png + echo "Exported Right Leg" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/LeftLeg/{tag}{frame01}.png + echo "Exported Left Leg" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Torso/{tag}{frame01}.png + echo "Exported Torso" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$PLAYER_FISHING_PATH" --layer "Player/Tool" --save-as $SPRITES_SEPARATED_FOLDER/Fishing/{tag}/Tool/{tag}{frame01}.png + echo "Exported Tool" + echo "Exported Player Fishing Parts" +} + +export_player_combat() { + echo "Exporting Player Combat" + # "$ASEPRITE_PATH" -b "$EFFECTS_PATH" --save-as %UNITY_PATH%/Aseprite/"$EFFECTS_PATH" + # "$ASEPRITE_PATH" -b "$WEAPONS_PATH" --save-as %UNITY_PATH%/Aseprite/"$WEAPONS_PATH" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --save-as $SPRITES_FOLDER/Combat/{tag}/{tag}{frame01}.png --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --sheet $SPRITES_FOLDER/PlayerCombatSheet.png --data $SPRITES_FOLDER/PlayerCombatSheet.json --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$EFFECTS_PATH" --save-as $SPRITES_FOLDER/FX/{tag}/{tag}{frame01}.png --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$EFFECTS_PATH" --sheet $SPRITES_FOLDER/FXSheet.png --data $SPRITES_FOLDER/FXSheet.json --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$WEAPONS_PATH" --save-as $SPRITES_FOLDER/Weapons/{tag}/{tag}{frame01}.png --split-tags + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$WEAPONS_PATH" --sheet $SPRITES_FOLDER/WeaponsSheet.png --data $SPRITES_FOLDER/WeaponsSheet.json --split-tags + echo "Exported Player Combat" +} + +export_player_combat_parts() { + echo "Exporting Player Combat Parts" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/RightArm" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/RightArm/{tag}{frame01}.png + echo "Exported Right Arm" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/LeftArm" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/LeftArm/{tag}{frame01}.png + echo "Exported Left Arm" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Head" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Head/{tag}{frame01}.png + echo "Exported Head" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/RightLeg" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/RightLeg/{tag}{frame01}.png + echo "Exported Right Leg" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/LeftLeg" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/LeftLeg/{tag}{frame01}.png + echo "Exported Left Leg" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Torso" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Torso/{tag}{frame01}.png + echo "Exported Torso" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/FX" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/FX/{tag}{frame01}.png + echo "Exported Effects" + "$ASEPRITE_PATH" -b $DEFAULT_PARAMS "$COMBAT_PATH" --layer "Player/Weapon" --save-as $SPRITES_SEPARATED_FOLDER/Combat/{tag}/Weapon/{tag}{frame01}.png + echo "Exported Weapon" + echo "Exported Exported Player Combat Parts" +} + +export_preview() { + echo "Exporting Previews" + "$ASEPRITE_PATH" -b "$PREVIEW_PATH" --scale 2 --save-as $PREVIEW_FOLDER/PreviewAnimations.gif + "$ASEPRITE_PATH" -b "$PLAYER_WITH_EFFECTS_PATH" --scale 2 --save-as $PREVIEW_FOLDER/{tag}.gif + echo "Exported Previews" +} + +while true; do + display_menu + read -p "Enter your choice [1-9]: " choice + + case $choice in + 1) + export_player + ;; + 2) + export_player_parts + ;; + 3) + export_player_fishing + ;; + 4) + export_player_fishing_parts + ;; + 5) + export_player_combat + ;; + 6) + export_player_combat_parts + ;; + 7) + export_preview + ;; + 8) + export_player + export_player_parts + export_player_fishing + export_player_fishing_parts + export_player_combat + export_player_combat_parts + export_preview + ;; + 9) + echo "Exiting..." + break + ;; + *) + echo "Invalid option. Please try again." + ;; + esac + + echo "" +done \ No newline at end of file diff --git a/Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh.meta b/Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh.meta new file mode 100644 index 0000000..4b1e138 --- /dev/null +++ b/Assets/03_Character/WhiteMan/Aseprite/Scripts/Export.sh.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 47a492cd394fa05408301531881081ea +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221542 + packageName: Pixel Prototype Player Sprites + packageVersion: 1.3 + assetPath: Assets/DeadRevolver/PixelPrototypePlayerSprites/Art/Aseprite/Scripts/Export.sh + uploadId: 701437 diff --git a/Assets/03_Character/WhiteMan/Aseprite/Weapons.aseprite b/Assets/03_Character/WhiteMan/Aseprite/Weapons.aseprite new file mode 100644 index 0000000000000000000000000000000000000000..cd9e9042452414405544c612219ed0e90efa4af5 GIT binary patch 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