2026-05-19 찌꺼기 정리

This commit is contained in:
2026-05-19 16:08:46 +09:00
parent 1ad2aca75c
commit de726705da

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@@ -266,8 +266,6 @@ private void UpdateFacingFromMoveInput()
// 점프 우선순위: 지상 점프 > 공중(2단) 점프 // 점프 우선순위: 지상 점프 > 공중(2단) 점프
private void OnJumpInput() private void OnJumpInput()
{ {
Debug.Log($"점프입력 _isGrounded: {_isGrounded}");
if (_isGrounded) if (_isGrounded)
{ {
PerformJump(); PerformJump();
@@ -281,7 +279,6 @@ private void OnJumpInput()
private void PerformJump() private void PerformJump()
{ {
Debug.Log($"_jumpForce : {_jumpForce}, _jumpsUsed : {_jumpsUsed}");
_rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _jumpForce); _rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _jumpForce);
_jumpsUsed++; _jumpsUsed++;
} }
@@ -766,7 +763,6 @@ private void ActivateAttackHitbox(ActionData data)
_lastHitTime = Time.time; _lastHitTime = Time.time;
_hitFired = true; _hitFired = true;
Debug.Log($"[Activate] t={Time.time:F3} action={GetActionName(data)} hitDuration={data.HitDuration:F3} motionActive={_isMotionActive} groundPounding={_isGroundPounding}");
Vector2 sourcePosition = _rb != null ? _rb.position : (Vector2)transform.position; Vector2 sourcePosition = _rb != null ? _rb.position : (Vector2)transform.position;
_attackHitbox.Activate(data, localPosition, hitVelocity, sourcePosition, hitTargetPosition, data.CorrectHitTargetY, _groundLayer.value, _enemyLayer); _attackHitbox.Activate(data, localPosition, hitVelocity, sourcePosition, hitTargetPosition, data.CorrectHitTargetY, _groundLayer.value, _enemyLayer);
} }
@@ -1484,6 +1480,5 @@ private void DrawTimelineBar(ActionData data, float elapsed)
public void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null, Vector2? hitTargetPosition = null, bool correctHitTargetY = false, int hitPositionSolidMask = 0, float hitPositionCorrectionDuration = 0) public void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null, Vector2? hitTargetPosition = null, bool correctHitTargetY = false, int hitPositionSolidMask = 0, float hitPositionCorrectionDuration = 0)
{ {
Debug.Log("플레이어 타격받음");
} }
} }