diff --git a/Assets/02_Scripts/Player/PlayerController.cs b/Assets/02_Scripts/Player/PlayerController.cs index 964e5e2..9782197 100644 --- a/Assets/02_Scripts/Player/PlayerController.cs +++ b/Assets/02_Scripts/Player/PlayerController.cs @@ -266,8 +266,6 @@ private void UpdateFacingFromMoveInput() // 점프 우선순위: 지상 점프 > 공중(2단) 점프 private void OnJumpInput() { - Debug.Log($"점프입력 _isGrounded: {_isGrounded}"); - if (_isGrounded) { PerformJump(); @@ -281,7 +279,6 @@ private void OnJumpInput() private void PerformJump() { - Debug.Log($"_jumpForce : {_jumpForce}, _jumpsUsed : {_jumpsUsed}"); _rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _jumpForce); _jumpsUsed++; } @@ -766,7 +763,6 @@ private void ActivateAttackHitbox(ActionData data) _lastHitTime = Time.time; _hitFired = true; - Debug.Log($"[Activate] t={Time.time:F3} action={GetActionName(data)} hitDuration={data.HitDuration:F3} motionActive={_isMotionActive} groundPounding={_isGroundPounding}"); Vector2 sourcePosition = _rb != null ? _rb.position : (Vector2)transform.position; _attackHitbox.Activate(data, localPosition, hitVelocity, sourcePosition, hitTargetPosition, data.CorrectHitTargetY, _groundLayer.value, _enemyLayer); } @@ -1484,6 +1480,5 @@ private void DrawTimelineBar(ActionData data, float elapsed) public void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null, Vector2? hitTargetPosition = null, bool correctHitTargetY = false, int hitPositionSolidMask = 0, float hitPositionCorrectionDuration = 0) { - Debug.Log("플레이어 타격받음"); } }