2026-05-19 찌꺼기 정리
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@@ -266,8 +266,6 @@ private void UpdateFacingFromMoveInput()
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// 점프 우선순위: 지상 점프 > 공중(2단) 점프
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private void OnJumpInput()
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{
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Debug.Log($"점프입력 _isGrounded: {_isGrounded}");
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if (_isGrounded)
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{
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PerformJump();
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@@ -281,7 +279,6 @@ private void OnJumpInput()
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private void PerformJump()
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{
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Debug.Log($"_jumpForce : {_jumpForce}, _jumpsUsed : {_jumpsUsed}");
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_rb.linearVelocity = new Vector2(_rb.linearVelocity.x, _jumpForce);
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_jumpsUsed++;
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}
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@@ -766,7 +763,6 @@ private void ActivateAttackHitbox(ActionData data)
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_lastHitTime = Time.time;
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_hitFired = true;
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Debug.Log($"[Activate] t={Time.time:F3} action={GetActionName(data)} hitDuration={data.HitDuration:F3} motionActive={_isMotionActive} groundPounding={_isGroundPounding}");
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Vector2 sourcePosition = _rb != null ? _rb.position : (Vector2)transform.position;
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_attackHitbox.Activate(data, localPosition, hitVelocity, sourcePosition, hitTargetPosition, data.CorrectHitTargetY, _groundLayer.value, _enemyLayer);
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}
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@@ -1484,6 +1480,5 @@ private void DrawTimelineBar(ActionData data, float elapsed)
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public void TakeDamage(int amount, Vector2 hitVelocity = default, string hitReactionAnimationState = null, Vector2? hitTargetPosition = null, bool correctHitTargetY = false, int hitPositionSolidMask = 0, float hitPositionCorrectionDuration = 0)
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{
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Debug.Log("플레이어 타격받음");
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}
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}
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