394 lines
9.3 KiB
C#
394 lines
9.3 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.AI;
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using UnityEngine.InputSystem;
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public class HookWalkToTable : MonoBehaviour
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{
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[Header("Path Points")]
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public Transform tableFrontPoint;
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public Transform chairFrontPoint;
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[Header("Sit / Stand Point")]
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public Transform sitPoint;
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public Transform standPoint;
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[Header("Move Setting")]
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public float arriveBuffer = 0.15f;
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public float navMeshSampleDistance = 1.5f;
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[Header("Animator")]
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public Animator animator;
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public string walkBoolName = "isWalking";
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public string sitTriggerName = "sitTrigger";
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public string standTriggerName = "standTrigger";
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[Header("Force Stand Animation")]
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public bool forcePlayStandState = true;
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public string standStateName = "Sit To Stand 0";
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[Header("Stand Up Setting")]
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public float standUpDuration = 1.5f;
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public bool disableAgentAfterStandUp = true;
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[Header("After Match")]
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public bool blockWalkingAfterStandUp = true;
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[Header("Collision")]
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public bool disableCollidersWhenSitting = true;
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public bool enableCollidersAfterStandUp = true;
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public Collider[] hookColliders;
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[Header("Test")]
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public Key testStartKey = Key.T;
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public Key testStandUpKey = Key.Y;
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private NavMeshAgent agent;
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private int step = 0;
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private bool isMoving = false;
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private bool isSitting = false;
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private bool isStandingUp = false;
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private bool hasStoodUpAfterMatch = false;
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private Vector3 currentDestination;
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private void Start()
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{
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agent = GetComponent<NavMeshAgent>();
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if (animator == null)
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{
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animator = GetComponentInChildren<Animator>();
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}
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if (agent != null)
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{
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agent.isStopped = true;
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agent.ResetPath();
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agent.stoppingDistance = 0.05f;
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agent.autoBraking = true;
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}
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if (animator != null)
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{
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animator.applyRootMotion = false;
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animator.SetBool(walkBoolName, false);
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animator.ResetTrigger(sitTriggerName);
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animator.ResetTrigger(standTriggerName);
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}
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else
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{
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Debug.LogWarning("Hook Animator is missing.");
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}
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if (hookColliders == null || hookColliders.Length == 0)
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{
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hookColliders = GetComponentsInChildren<Collider>();
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}
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Debug.Log("HookWalkToTable ready.");
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}
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private void Update()
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{
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if (Keyboard.current != null && Keyboard.current[testStartKey].wasPressedThisFrame)
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{
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StartWalking();
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}
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if (Keyboard.current != null && Keyboard.current[testStandUpKey].wasPressedThisFrame)
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{
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StandUp();
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}
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if (!isMoving || agent == null || !agent.enabled)
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{
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return;
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}
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if (agent.pathPending)
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{
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return;
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}
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float distance = Vector3.Distance(transform.position, currentDestination);
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if (distance <= agent.stoppingDistance + arriveBuffer)
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{
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GoNextStep();
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}
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}
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public void StartWalking()
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{
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if (blockWalkingAfterStandUp && hasStoodUpAfterMatch)
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{
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Debug.Log("Hook already stood up after match. StartWalking ignored.");
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return;
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}
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if (agent == null)
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{
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Debug.LogWarning("NavMeshAgent is missing.");
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return;
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}
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if (tableFrontPoint == null || chairFrontPoint == null)
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{
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Debug.LogWarning("TableFrontPoint or ChairFrontPoint is missing.");
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return;
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}
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if (isMoving || isSitting || isStandingUp)
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{
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Debug.Log("Hook cannot start walking now.");
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return;
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}
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step = 0;
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isMoving = true;
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EnableHookColliders();
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if (animator != null)
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{
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animator.applyRootMotion = false;
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animator.ResetTrigger(sitTriggerName);
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animator.ResetTrigger(standTriggerName);
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animator.SetBool(walkBoolName, true);
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}
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if (!agent.enabled)
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{
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agent.enabled = true;
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}
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agent.isStopped = false;
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MoveTo(tableFrontPoint);
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Debug.Log("Hook starts walking to table front point.");
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}
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private void MoveTo(Transform target)
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{
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if (target == null)
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{
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Debug.LogWarning("Move target is null.");
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StopWalking();
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return;
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}
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NavMeshHit hit;
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if (NavMesh.SamplePosition(target.position, out hit, navMeshSampleDistance, NavMesh.AllAreas))
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{
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currentDestination = hit.position;
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agent.SetDestination(currentDestination);
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Debug.Log("Destination set: " + target.name);
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}
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else
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{
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Debug.LogWarning("Target is not near NavMesh: " + target.name);
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StopWalking();
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}
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}
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private void GoNextStep()
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{
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step++;
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if (step == 1)
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{
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MoveTo(chairFrontPoint);
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Debug.Log("Hook moves to chair front point.");
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}
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else
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{
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ArriveAndSit();
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}
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}
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private void ArriveAndSit()
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{
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isMoving = false;
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isSitting = true;
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isStandingUp = false;
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if (agent != null && agent.enabled)
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{
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agent.isStopped = true;
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agent.ResetPath();
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agent.enabled = false;
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}
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if (disableCollidersWhenSitting)
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{
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DisableHookColliders();
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}
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if (sitPoint != null)
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{
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transform.SetPositionAndRotation(sitPoint.position, sitPoint.rotation);
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}
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else if (chairFrontPoint != null)
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{
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transform.rotation = chairFrontPoint.rotation;
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}
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if (animator != null)
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{
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animator.applyRootMotion = false;
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animator.SetBool(walkBoolName, false);
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animator.ResetTrigger(standTriggerName);
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animator.ResetTrigger(sitTriggerName);
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Debug.Log("Sit trigger call: " + sitTriggerName);
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animator.SetTrigger(sitTriggerName);
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}
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Debug.Log("Hook moved to sit point and started sitting.");
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}
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public void StandUp()
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{
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if (isStandingUp)
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{
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Debug.Log("Hook is already standing up.");
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return;
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}
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if (!isSitting)
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{
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Debug.LogWarning("Hook is not sitting. StandUp ignored.");
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return;
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}
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StartCoroutine(StandUpRoutine());
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}
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private IEnumerator StandUpRoutine()
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{
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isStandingUp = true;
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isSitting = false;
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isMoving = false;
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if (agent != null && agent.enabled)
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{
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agent.isStopped = true;
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agent.ResetPath();
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agent.enabled = false;
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}
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if (animator != null)
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{
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animator.applyRootMotion = false;
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animator.SetBool(walkBoolName, false);
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animator.ResetTrigger(sitTriggerName);
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animator.ResetTrigger(standTriggerName);
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Debug.Log("Stand trigger call: " + standTriggerName);
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animator.SetTrigger(standTriggerName);
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if (forcePlayStandState && !string.IsNullOrEmpty(standStateName))
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{
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animator.CrossFadeInFixedTime(standStateName, 0.08f, 0);
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Debug.Log("Force play stand state: " + standStateName);
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}
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}
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Debug.Log("Hook started stand up animation.");
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yield return new WaitForSeconds(standUpDuration);
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if (standPoint != null)
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{
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transform.SetPositionAndRotation(standPoint.position, standPoint.rotation);
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}
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if (enableCollidersAfterStandUp)
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{
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EnableHookColliders();
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}
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if (agent != null)
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{
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if (disableAgentAfterStandUp)
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{
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agent.enabled = false;
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}
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else
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{
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if (!agent.enabled)
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{
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agent.enabled = true;
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}
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agent.isStopped = true;
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agent.ResetPath();
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}
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}
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hasStoodUpAfterMatch = true;
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isStandingUp = false;
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Debug.Log("Hook stood up.");
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}
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public void ResetHookAfterMatchBlock()
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{
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hasStoodUpAfterMatch = false;
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Debug.Log("Hook StartWalking block reset.");
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}
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private void StopWalking()
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{
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isMoving = false;
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if (agent != null && agent.enabled)
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{
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agent.isStopped = true;
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agent.ResetPath();
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}
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if (animator != null)
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{
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animator.SetBool(walkBoolName, false);
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}
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}
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private void DisableHookColliders()
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{
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if (hookColliders == null || hookColliders.Length == 0)
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{
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return;
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}
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foreach (Collider col in hookColliders)
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{
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if (col != null)
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{
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col.enabled = false;
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}
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}
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}
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private void EnableHookColliders()
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{
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if (hookColliders == null || hookColliders.Length == 0)
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{
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return;
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}
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foreach (Collider col in hookColliders)
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{
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if (col != null)
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{
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col.enabled = true;
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}
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}
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}
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} |