134 lines
3.4 KiB
C#
134 lines
3.4 KiB
C#
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
public class RandomSceneRouteManager : MonoBehaviour
|
|
{
|
|
public static RandomSceneRouteManager Instance;
|
|
|
|
[Header("랜덤으로 이동할 방 Scene 이름들")]
|
|
[SerializeField] private string[] roomSceneNames;
|
|
|
|
[Header("모든 방 방문 후 이동할 마지막 Scene 이름")]
|
|
[SerializeField] private string finalSceneName;
|
|
|
|
private readonly HashSet<string> visitedScenes = new HashSet<string>();
|
|
private bool finalSceneUsed = false;
|
|
|
|
private void Awake()
|
|
{
|
|
if (Instance == null)
|
|
{
|
|
Instance = this;
|
|
DontDestroyOnLoad(gameObject);
|
|
}
|
|
else
|
|
{
|
|
Destroy(gameObject);
|
|
}
|
|
}
|
|
|
|
public string GetNextSceneName()
|
|
{
|
|
string currentSceneName = SceneManager.GetActiveScene().name;
|
|
|
|
Debug.Log("현재 씬 이름: " + currentSceneName);
|
|
|
|
if (IsRoomScene(currentSceneName))
|
|
{
|
|
visitedScenes.Add(currentSceneName);
|
|
}
|
|
|
|
List<string> candidates = new List<string>();
|
|
|
|
foreach (string sceneName in roomSceneNames)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(sceneName))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
string cleanSceneName = sceneName.Trim();
|
|
|
|
if (cleanSceneName == currentSceneName)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (visitedScenes.Contains(cleanSceneName))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
candidates.Add(cleanSceneName);
|
|
}
|
|
|
|
if (candidates.Count > 0)
|
|
{
|
|
int randomIndex = Random.Range(0, candidates.Count);
|
|
string selectedSceneName = candidates[randomIndex];
|
|
|
|
visitedScenes.Add(selectedSceneName);
|
|
|
|
Debug.Log("랜덤으로 선택된 다음 씬: " + selectedSceneName);
|
|
return selectedSceneName;
|
|
}
|
|
|
|
if (!finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName))
|
|
{
|
|
finalSceneUsed = true;
|
|
|
|
string cleanFinalSceneName = finalSceneName.Trim();
|
|
Debug.Log("모든 방 방문 완료. 마지막 씬으로 이동: " + cleanFinalSceneName);
|
|
return cleanFinalSceneName;
|
|
}
|
|
|
|
Debug.LogWarning("이동 가능한 다음 씬이 없습니다.");
|
|
return string.Empty;
|
|
}
|
|
|
|
private bool IsRoomScene(string sceneName)
|
|
{
|
|
foreach (string roomSceneName in roomSceneNames)
|
|
{
|
|
if (string.IsNullOrWhiteSpace(roomSceneName))
|
|
{
|
|
continue;
|
|
}
|
|
|
|
if (roomSceneName.Trim() == sceneName)
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public void RequestRandomSceneChange()
|
|
{
|
|
if (SceneLoadManager.Instance == null)
|
|
{
|
|
Debug.LogError("SceneLoadManager가 없습니다.");
|
|
return;
|
|
}
|
|
|
|
string nextSceneName = GetNextSceneName();
|
|
|
|
if (string.IsNullOrEmpty(nextSceneName))
|
|
{
|
|
Debug.LogWarning("이동할 다음 씬 이름이 비어있습니다.");
|
|
return;
|
|
}
|
|
|
|
Debug.Log("랜덤 씬 이동 요청: " + nextSceneName);
|
|
SceneLoadManager.Instance.RequestSceneChange(nextSceneName);
|
|
}
|
|
|
|
public void ResetRoute()
|
|
{
|
|
visitedScenes.Clear();
|
|
finalSceneUsed = false;
|
|
Debug.Log("랜덤 방 방문 기록 초기화");
|
|
}
|
|
} |