remify minigame CatsRhythmGame
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12
Assets/02_Scripts/Rhythm/RhythmNoteInstance.cs
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12
Assets/02_Scripts/Rhythm/RhythmNoteInstance.cs
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using UnityEngine;
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public class RhythmNoteInstance : MonoBehaviour
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{
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public float HitTime; // 이 노트의 도달 시각
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private void Update()
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{
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// 판정선 향해 이동
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// 너무 지나가면 Miss 처리 후 자기 파괴
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}
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}
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2
Assets/02_Scripts/Rhythm/RhythmNoteInstance.cs.meta
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2
Assets/02_Scripts/Rhythm/RhythmNoteInstance.cs.meta
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fileFormatVersion: 2
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guid: 546c777d5bfdff84aa0ddda3f54f256a
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10
Assets/02_Scripts/Rhythm/RhythmNoteSpawner.cs
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10
Assets/02_Scripts/Rhythm/RhythmNoteSpawner.cs
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using UnityEngine;
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public class RhythmNoteSpawner : MonoBehaviour
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{
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// 노트 프리팹 생성, 도달시간 주입
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public void SpawnNote(Note note)
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{
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}
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}
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2
Assets/02_Scripts/Rhythm/RhythmNoteSpawner.cs.meta
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2
Assets/02_Scripts/Rhythm/RhythmNoteSpawner.cs.meta
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: abb0f221706db8046bb92ddda946d65b
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