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2026-06-25 19:32:42 +09:00
4 changed files with 74 additions and 74 deletions

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@@ -13,7 +13,6 @@ public class RandomSceneRouteManager : MonoBehaviour
[SerializeField] private string finalSceneName; [SerializeField] private string finalSceneName;
private readonly HashSet<string> visitedScenes = new HashSet<string>(); private readonly HashSet<string> visitedScenes = new HashSet<string>();
private bool finalSceneUsed = false;
private string nextSceneCode1 = ""; private string nextSceneCode1 = "";
private string nextSceneCode2 = ""; private string nextSceneCode2 = "";
@@ -26,6 +25,7 @@ private void Awake()
{ {
Instance = this; Instance = this;
DontDestroyOnLoad(gameObject); DontDestroyOnLoad(gameObject);
SceneManager.sceneLoaded += OnSceneLoaded;
} }
else else
{ {
@@ -33,10 +33,28 @@ private void Awake()
} }
} }
private void OnDestroy()
{
if (Instance == this)
{
SceneManager.sceneLoaded -= OnSceneLoaded;
}
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
string loadedSceneName = scene.name.Trim();
if (IsRoomScene(loadedSceneName))
{
visitedScenes.Add(loadedSceneName);
Debug.Log("방문 처리된 씬: " + loadedSceneName);
}
}
public void PrepareNextSceneChoices() public void PrepareNextSceneChoices()
{ {
string currentSceneName = SceneManager.GetActiveScene().name; string currentSceneName = SceneManager.GetActiveScene().name.Trim();
Debug.Log("현재 씬 이름: " + currentSceneName);
if (IsRoomScene(currentSceneName)) if (IsRoomScene(currentSceneName))
{ {
@@ -48,21 +66,17 @@ public void PrepareNextSceneChoices()
foreach (string sceneName in roomSceneNames) foreach (string sceneName in roomSceneNames)
{ {
if (string.IsNullOrWhiteSpace(sceneName)) if (string.IsNullOrWhiteSpace(sceneName))
{
continue; continue;
}
string cleanSceneName = sceneName.Trim(); string cleanSceneName = sceneName.Trim();
// 현재 방은 선택지에서 제외
if (cleanSceneName == currentSceneName) if (cleanSceneName == currentSceneName)
{
continue; continue;
}
// 이미 방문한 방도 제외
if (visitedScenes.Contains(cleanSceneName)) if (visitedScenes.Contains(cleanSceneName))
{
continue; continue;
}
candidates.Add(cleanSceneName); candidates.Add(cleanSceneName);
} }
@@ -74,29 +88,35 @@ public void PrepareNextSceneChoices()
nextSceneName1 = ""; nextSceneName1 = "";
nextSceneName2 = ""; nextSceneName2 = "";
if (candidates.Count >= 1) // 남은 방이 2개 이상이면 방 2개 선택지 표시
if (candidates.Count >= 2)
{ {
nextSceneCode1 = candidates[0]; nextSceneCode1 = candidates[0];
nextSceneName1 = GetDisplayName(nextSceneCode1); nextSceneName1 = GetDisplayName(nextSceneCode1);
}
if (candidates.Count >= 2)
{
nextSceneCode2 = candidates[1]; nextSceneCode2 = candidates[1];
nextSceneName2 = GetDisplayName(nextSceneCode2); nextSceneName2 = GetDisplayName(nextSceneCode2);
} }
else if (candidates.Count == 1 && !finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName)) // 남은 방이 1개면 그 방만 표시
else if (candidates.Count == 1)
{ {
nextSceneCode2 = finalSceneName.Trim(); nextSceneCode1 = candidates[0];
nextSceneName2 = GetDisplayName(nextSceneCode2); nextSceneName1 = GetDisplayName(nextSceneCode1);
}
if (candidates.Count == 0) // 중요: 마지막 방이 남아있을 때는 제페토 방을 선택지 2로 넣지 않음
nextSceneCode2 = "";
nextSceneName2 = "";
}
// 남은 방이 0개면 그때만 제페토 방 표시
else
{ {
if (!finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName)) if (!string.IsNullOrWhiteSpace(finalSceneName))
{ {
nextSceneCode1 = finalSceneName.Trim(); nextSceneCode1 = finalSceneName.Trim();
nextSceneName1 = GetDisplayName(nextSceneCode1); nextSceneName1 = GetDisplayName(nextSceneCode1);
nextSceneCode2 = "";
nextSceneName2 = "";
} }
else else
{ {
@@ -104,6 +124,8 @@ public void PrepareNextSceneChoices()
} }
} }
Debug.Log("현재 씬: " + currentSceneName);
Debug.Log("방문한 씬 수: " + visitedScenes.Count);
Debug.Log("¼±ÅÃÁö 1: " + nextSceneName1 + " / " + nextSceneCode1); Debug.Log("¼±ÅÃÁö 1: " + nextSceneName1 + " / " + nextSceneCode1);
Debug.Log("¼±ÅÃÁö 2: " + nextSceneName2 + " / " + nextSceneCode2); Debug.Log("¼±ÅÃÁö 2: " + nextSceneName2 + " / " + nextSceneCode2);
} }
@@ -133,33 +155,45 @@ public string GetNextSceneName()
PrepareNextSceneChoices(); PrepareNextSceneChoices();
if (!string.IsNullOrEmpty(nextSceneCode1)) if (!string.IsNullOrEmpty(nextSceneCode1))
{
return nextSceneCode1; return nextSceneCode1;
}
return string.Empty; return string.Empty;
} }
public void MarkSceneVisited(string sceneName) public void RequestRandomSceneChange()
{ {
if (string.IsNullOrWhiteSpace(sceneName)) string nextSceneName = GetNextSceneName();
if (string.IsNullOrEmpty(nextSceneName))
{ {
Debug.LogWarning("이동할 다음 씬 이름이 비어있습니다.");
return; return;
} }
string cleanSceneName = sceneName.Trim(); SceneLoadManager loadManager = FindFirstObjectByType<SceneLoadManager>();
if (cleanSceneName == finalSceneName) if (loadManager != null)
{ {
finalSceneUsed = true; Debug.Log("랜덤 씬 이동 요청: " + nextSceneName);
loadManager.RequestSceneChange(nextSceneName);
} }
else
if (IsRoomScene(cleanSceneName))
{ {
visitedScenes.Add(cleanSceneName); Debug.LogWarning("SceneLoadManager가 없어서 바로 씬 이동합니다: " + nextSceneName);
SceneManager.LoadScene(nextSceneName);
} }
}
Debug.Log("방문 처리된 씬: " + cleanSceneName); public void ResetRoute()
{
visitedScenes.Clear();
nextSceneCode1 = "";
nextSceneCode2 = "";
nextSceneName1 = "";
nextSceneName2 = "";
Debug.Log("랜덤 방 방문 기록 초기화");
} }
private void Shuffle(List<string> list) private void Shuffle(List<string> list)
@@ -189,6 +223,9 @@ private string GetDisplayName(string sceneName)
case "Cave_Test_2": case "Cave_Test_2":
return "µ¿±¼¹æ"; return "µ¿±¼¹æ";
case "Gepto first":
return "제페토";
default: default:
return sceneName; return sceneName;
} }
@@ -199,49 +236,12 @@ private bool IsRoomScene(string sceneName)
foreach (string roomSceneName in roomSceneNames) foreach (string roomSceneName in roomSceneNames)
{ {
if (string.IsNullOrWhiteSpace(roomSceneName)) if (string.IsNullOrWhiteSpace(roomSceneName))
{
continue; continue;
}
if (roomSceneName.Trim() == sceneName) if (roomSceneName.Trim() == sceneName.Trim())
{
return true; return true;
}
} }
return false; return false;
} }
public void RequestRandomSceneChange()
{
if (SceneLoadManager.Instance == null)
{
Debug.LogError("SceneLoadManager가 없습니다.");
return;
}
string nextSceneName = GetNextSceneName();
if (string.IsNullOrEmpty(nextSceneName))
{
Debug.LogWarning("이동할 다음 씬 이름이 비어있습니다.");
return;
}
Debug.Log("랜덤 씬 이동 요청: " + nextSceneName);
SceneLoadManager.Instance.RequestSceneChange(nextSceneName);
}
public void ResetRoute()
{
visitedScenes.Clear();
finalSceneUsed = false;
nextSceneCode1 = "";
nextSceneCode2 = "";
nextSceneName1 = "";
nextSceneName2 = "";
Debug.Log("랜덤 방 방문 기록 초기화");
}
} }