Merge branch 'main' of https://www.nakjungit.site/sharedacc520k/WhaleAdventure_VR
This commit is contained in:
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Assets/01_Scenes/MazeRoom.unity
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Assets/01_Scenes/MazeRoom.unity
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Assets/01_Scenes/blackjack.unity
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Assets/01_Scenes/blackjack.unity
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@@ -13,7 +13,6 @@ public class RandomSceneRouteManager : MonoBehaviour
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[SerializeField] private string finalSceneName;
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private readonly HashSet<string> visitedScenes = new HashSet<string>();
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private bool finalSceneUsed = false;
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private string nextSceneCode1 = "";
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private string nextSceneCode2 = "";
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@@ -26,6 +25,7 @@ private void Awake()
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{
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Instance = this;
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DontDestroyOnLoad(gameObject);
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SceneManager.sceneLoaded += OnSceneLoaded;
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}
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else
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{
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@@ -33,10 +33,28 @@ private void Awake()
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}
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}
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private void OnDestroy()
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{
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if (Instance == this)
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{
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SceneManager.sceneLoaded -= OnSceneLoaded;
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}
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}
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private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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string loadedSceneName = scene.name.Trim();
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if (IsRoomScene(loadedSceneName))
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{
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visitedScenes.Add(loadedSceneName);
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Debug.Log("방문 처리된 씬: " + loadedSceneName);
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}
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}
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public void PrepareNextSceneChoices()
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{
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string currentSceneName = SceneManager.GetActiveScene().name;
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Debug.Log("현재 씬 이름: " + currentSceneName);
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string currentSceneName = SceneManager.GetActiveScene().name.Trim();
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if (IsRoomScene(currentSceneName))
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{
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@@ -48,21 +66,17 @@ public void PrepareNextSceneChoices()
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foreach (string sceneName in roomSceneNames)
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{
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if (string.IsNullOrWhiteSpace(sceneName))
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{
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continue;
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}
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string cleanSceneName = sceneName.Trim();
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// 현재 방은 선택지에서 제외
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if (cleanSceneName == currentSceneName)
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{
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continue;
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}
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// 이미 방문한 방도 제외
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if (visitedScenes.Contains(cleanSceneName))
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{
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continue;
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}
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candidates.Add(cleanSceneName);
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}
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@@ -74,29 +88,35 @@ public void PrepareNextSceneChoices()
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nextSceneName1 = "";
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nextSceneName2 = "";
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if (candidates.Count >= 1)
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// 남은 방이 2개 이상이면 방 2개 선택지 표시
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if (candidates.Count >= 2)
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{
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nextSceneCode1 = candidates[0];
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nextSceneName1 = GetDisplayName(nextSceneCode1);
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}
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if (candidates.Count >= 2)
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{
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nextSceneCode2 = candidates[1];
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nextSceneName2 = GetDisplayName(nextSceneCode2);
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}
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else if (candidates.Count == 1 && !finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName))
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// 남은 방이 1개면 그 방만 표시
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else if (candidates.Count == 1)
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{
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nextSceneCode2 = finalSceneName.Trim();
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nextSceneName2 = GetDisplayName(nextSceneCode2);
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}
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nextSceneCode1 = candidates[0];
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nextSceneName1 = GetDisplayName(nextSceneCode1);
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if (candidates.Count == 0)
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// 중요: 마지막 방이 남아있을 때는 제페토 방을 선택지 2로 넣지 않음
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nextSceneCode2 = "";
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nextSceneName2 = "";
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}
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// 남은 방이 0개면 그때만 제페토 방 표시
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else
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{
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if (!finalSceneUsed && !string.IsNullOrWhiteSpace(finalSceneName))
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if (!string.IsNullOrWhiteSpace(finalSceneName))
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{
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nextSceneCode1 = finalSceneName.Trim();
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nextSceneName1 = GetDisplayName(nextSceneCode1);
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nextSceneCode2 = "";
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nextSceneName2 = "";
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}
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else
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{
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@@ -104,6 +124,8 @@ public void PrepareNextSceneChoices()
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}
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}
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Debug.Log("현재 씬: " + currentSceneName);
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Debug.Log("방문한 씬 수: " + visitedScenes.Count);
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Debug.Log("¼±ÅÃÁö 1: " + nextSceneName1 + " / " + nextSceneCode1);
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Debug.Log("¼±ÅÃÁö 2: " + nextSceneName2 + " / " + nextSceneCode2);
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}
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@@ -133,33 +155,45 @@ public string GetNextSceneName()
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PrepareNextSceneChoices();
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if (!string.IsNullOrEmpty(nextSceneCode1))
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{
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return nextSceneCode1;
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}
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return string.Empty;
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}
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public void MarkSceneVisited(string sceneName)
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public void RequestRandomSceneChange()
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{
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if (string.IsNullOrWhiteSpace(sceneName))
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string nextSceneName = GetNextSceneName();
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if (string.IsNullOrEmpty(nextSceneName))
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{
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Debug.LogWarning("이동할 다음 씬 이름이 비어있습니다.");
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return;
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}
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string cleanSceneName = sceneName.Trim();
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SceneLoadManager loadManager = FindFirstObjectByType<SceneLoadManager>();
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if (cleanSceneName == finalSceneName)
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if (loadManager != null)
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{
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finalSceneUsed = true;
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Debug.Log("랜덤 씬 이동 요청: " + nextSceneName);
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loadManager.RequestSceneChange(nextSceneName);
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}
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if (IsRoomScene(cleanSceneName))
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else
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{
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visitedScenes.Add(cleanSceneName);
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Debug.LogWarning("SceneLoadManager가 없어서 바로 씬 이동합니다: " + nextSceneName);
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SceneManager.LoadScene(nextSceneName);
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}
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}
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Debug.Log("방문 처리된 씬: " + cleanSceneName);
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public void ResetRoute()
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{
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visitedScenes.Clear();
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nextSceneCode1 = "";
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nextSceneCode2 = "";
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nextSceneName1 = "";
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nextSceneName2 = "";
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Debug.Log("랜덤 방 방문 기록 초기화");
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}
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private void Shuffle(List<string> list)
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@@ -189,6 +223,9 @@ private string GetDisplayName(string sceneName)
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case "Cave_Test_2":
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return "µ¿±¼¹æ";
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case "Gepto first":
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return "제페토";
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default:
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return sceneName;
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}
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@@ -199,49 +236,12 @@ private bool IsRoomScene(string sceneName)
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foreach (string roomSceneName in roomSceneNames)
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{
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if (string.IsNullOrWhiteSpace(roomSceneName))
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{
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continue;
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}
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if (roomSceneName.Trim() == sceneName)
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{
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if (roomSceneName.Trim() == sceneName.Trim())
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return true;
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}
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}
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return false;
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}
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public void RequestRandomSceneChange()
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{
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if (SceneLoadManager.Instance == null)
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{
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Debug.LogError("SceneLoadManager가 없습니다.");
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return;
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}
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string nextSceneName = GetNextSceneName();
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if (string.IsNullOrEmpty(nextSceneName))
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{
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Debug.LogWarning("이동할 다음 씬 이름이 비어있습니다.");
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return;
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}
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Debug.Log("랜덤 씬 이동 요청: " + nextSceneName);
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SceneLoadManager.Instance.RequestSceneChange(nextSceneName);
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}
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public void ResetRoute()
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{
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visitedScenes.Clear();
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finalSceneUsed = false;
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nextSceneCode1 = "";
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nextSceneCode2 = "";
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nextSceneName1 = "";
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nextSceneName2 = "";
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Debug.Log("랜덤 방 방문 기록 초기화");
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}
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}
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