2026-06-19 UI, UI로직

This commit is contained in:
skrwns304@gmail.com
2026-06-19 14:27:40 +09:00
parent b751a9ed66
commit b1e85a5b89
549 changed files with 18058 additions and 20 deletions

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using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class BlackjackGameManager : MonoBehaviour
{
[Header("UI")]
[SerializeField] private UIController ui;
[SerializeField] private GameObject blackjackCanvas;
[Header("Game Settings")]
[SerializeField] private int maxCardCount = 4;
[SerializeField] private int startCardCount = 2;
[Header("Score Settings")]
[SerializeField] private int blackjackScore = 21;
[SerializeField] private int successScore = 18;
[SerializeField] private int normalScore = 15;
[Header("Events")]
[SerializeField] private UnityEvent onSuccess;
[SerializeField] private UnityEvent onFail;
[SerializeField] private UnityEvent onExit;
private readonly List<int> playerCards = new List<int>();
private int currentScore;
private bool isGameOver;
private void Start()
{
StartGame();
}
public void StartGame()
{
playerCards.Clear();
currentScore = 0;
isGameOver = false;
if (ui != null)
{
ui.ClearUI();
ui.SetTurn("Player Turn");
}
for (int i = 0; i < startCardCount; i++)
{
DrawCard();
}
CheckAutoResult();
}
public void OnHitClicked()
{
if (isGameOver)
return;
if (playerCards.Count >= maxCardCount)
{
FinishByStand();
return;
}
DrawCard();
CheckAutoResult();
}
public void OnStandClicked()
{
if (isGameOver)
return;
FinishByStand();
}
public void OnRestartClicked()
{
StartGame();
}
public void OnExitClicked()
{
if (blackjackCanvas != null)
blackjackCanvas.SetActive(false);
onExit?.Invoke();
}
private void DrawCard()
{
int cardValue = Random.Range(1, 11);
playerCards.Add(cardValue);
currentScore += cardValue;
if (ui != null)
{
ui.SetCardsByValues(playerCards);
ui.SetScore(currentScore);
}
}
private void CheckAutoResult()
{
if (currentScore > blackjackScore)
{
FinishGame(
"BUST!",
$"현재 점수 : {currentScore}\n21을 초과했습니다.",
false
);
return;
}
if (currentScore == blackjackScore)
{
FinishGame(
"BLACKJACK!",
$"현재 점수 : {currentScore}\n정확히 21입니다!\n보상 획득!",
true
);
return;
}
if (playerCards.Count >= maxCardCount)
{
FinishByStand();
}
}
private void FinishByStand()
{
if (currentScore > blackjackScore)
{
FinishGame(
"BUST!",
$"최종 점수 : {currentScore}\n21을 초과했습니다.",
false
);
return;
}
if (currentScore == blackjackScore)
{
FinishGame(
"BLACKJACK!",
$"최종 점수 : {currentScore}\n완벽합니다!\n보상 획득!",
true
);
return;
}
if (currentScore >= successScore)
{
FinishGame(
"성공!",
$"최종 점수 : {currentScore}\n21에 아주 가깝습니다.\n보상 획득!",
true
);
return;
}
if (currentScore >= normalScore)
{
FinishGame(
"보통",
$"최종 점수 : {currentScore}\n나쁘지 않은 선택입니다.",
false
);
return;
}
FinishGame(
"실패",
$"최종 점수 : {currentScore}\n점수가 너무 낮습니다.",
false
);
}
private void FinishGame(string title, string description, bool isSuccess)
{
isGameOver = true;
if (ui != null)
{
ui.ShowResult(title, description);
}
if (isSuccess)
{
onSuccess?.Invoke();
}
else
{
onFail?.Invoke();
}
}
}

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fileFormatVersion: 2
guid: e1248fbbe5ee8ae44a6bd4fb6b598301

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using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class UIController : MonoBehaviour
{
[Header("Card UI")]
[SerializeField] private Image[] cardImages;
[Header("Card Sprites")]
[Tooltip("Element 0 = Card 1, Element 1 = Card 2 ... Element 9 = Card 10")]
[SerializeField] private Sprite[] cardSprites;
[Header("Text UI")]
[SerializeField] private TextMeshProUGUI scoreText;
[SerializeField] private TextMeshProUGUI turnText;
[Header("Action Buttons")]
[SerializeField] private Button hitButton;
[SerializeField] private Button standButton;
[Header("Result UI")]
[SerializeField] private GameObject resultPanel;
[SerializeField] private TextMeshProUGUI resultTitleText;
[SerializeField] private TextMeshProUGUI resultDescriptionText;
public void ClearUI()
{
ClearCards();
SetScore(0);
SetTurn("Player Turn");
HideResult();
SetActionButtons(true);
}
public void SetCardsByValues(List<int> cardValues)
{
ClearCards();
for (int i = 0; i < cardValues.Count; i++)
{
SetCardByValue(i, cardValues[i]);
}
}
public void SetCardByValue(int index, int cardValue)
{
if (cardImages == null || index < 0 || index >= cardImages.Length)
{
Debug.LogWarning($"Card Image index가 잘못되었습니다: {index}");
return;
}
if (cardImages[index] == null)
{
Debug.LogWarning($"Card Image {index}가 Inspector에 연결되지 않았습니다.");
return;
}
int spriteIndex = cardValue - 1;
if (cardSprites == null || spriteIndex < 0 || spriteIndex >= cardSprites.Length)
{
Debug.LogWarning($"Card Sprite가 없습니다. cardValue: {cardValue}");
return;
}
if (cardSprites[spriteIndex] == null)
{
Debug.LogWarning($"Card Sprite Element {spriteIndex}가 비어 있습니다.");
return;
}
cardImages[index].sprite = cardSprites[spriteIndex];
cardImages[index].enabled = true;
}
public void ClearCards()
{
if (cardImages == null)
return;
foreach (Image cardImage in cardImages)
{
if (cardImage == null)
continue;
cardImage.sprite = null;
cardImage.enabled = false;
}
}
public void SetScore(int score)
{
if (scoreText != null)
scoreText.text = $"Score : {score}";
}
public void SetTurn(string message)
{
if (turnText != null)
turnText.text = message;
}
public void SetActionButtons(bool isActive)
{
if (hitButton != null)
hitButton.interactable = isActive;
if (standButton != null)
standButton.interactable = isActive;
}
public void ShowResult(string title, string description)
{
if (resultPanel != null)
resultPanel.SetActive(true);
if (resultTitleText != null)
resultTitleText.text = title;
if (resultDescriptionText != null)
resultDescriptionText.text = description;
SetActionButtons(false);
}
public void HideResult()
{
if (resultPanel != null)
resultPanel.SetActive(false);
}
}

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fileFormatVersion: 2
guid: 7f9509c143c07dc4c839899268461ee2