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a/Assets/05_Textures/UI/Characters/Cat/Animations/CatAnimController.controller.meta b/Assets/04_Models/Characters/Cat/Animations/CatAnimController.controller.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Animations/CatAnimController.controller.meta rename to Assets/04_Models/Characters/Cat/Animations/CatAnimController.controller.meta diff --git a/Assets/05_Textures/UI/Characters/Cat/Animations/Dance.anim b/Assets/04_Models/Characters/Cat/Animations/Dance.anim similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Animations/Dance.anim rename to Assets/04_Models/Characters/Cat/Animations/Dance.anim diff --git a/Assets/05_Textures/UI/Characters/Cat/Animations/Dance.anim.meta b/Assets/04_Models/Characters/Cat/Animations/Dance.anim.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Animations/Dance.anim.meta rename to Assets/04_Models/Characters/Cat/Animations/Dance.anim.meta diff --git a/Assets/05_Textures/UI/Characters/Cat/Cat.fbx b/Assets/04_Models/Characters/Cat/Cat.fbx similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Cat.fbx rename to Assets/04_Models/Characters/Cat/Cat.fbx diff --git a/Assets/05_Textures/UI/Characters/Cat/Cat.fbx.meta b/Assets/04_Models/Characters/Cat/Cat.fbx.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Cat.fbx.meta rename to Assets/04_Models/Characters/Cat/Cat.fbx.meta diff --git a/Assets/05_Textures/UI/Characters/Cat/Materials.meta b/Assets/04_Models/Characters/Cat/Materials.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Materials.meta rename to Assets/04_Models/Characters/Cat/Materials.meta diff --git a/Assets/05_Textures/UI/Characters/Cat/Materials/M_Cat_Black.mat b/Assets/04_Models/Characters/Cat/Materials/M_Cat_Black.mat similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Materials/M_Cat_Black.mat rename to 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a/Assets/05_Textures/UI/Characters/Cat/Prefabs/Cat3.prefab b/Assets/04_Models/Characters/Cat/Prefabs/Cat3.prefab similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Prefabs/Cat3.prefab rename to Assets/04_Models/Characters/Cat/Prefabs/Cat3.prefab diff --git a/Assets/05_Textures/UI/Characters/Cat/Prefabs/Cat3.prefab.meta b/Assets/04_Models/Characters/Cat/Prefabs/Cat3.prefab.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Cat/Prefabs/Cat3.prefab.meta rename to Assets/04_Models/Characters/Cat/Prefabs/Cat3.prefab.meta diff --git a/Assets/05_Textures/UI/Characters/Whale.meta b/Assets/04_Models/Characters/Whale.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale.meta rename to Assets/04_Models/Characters/Whale.meta diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations.meta b/Assets/04_Models/Characters/Whale/Animations.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale/Animations.meta rename to Assets/04_Models/Characters/Whale/Animations.meta diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations/WhaleAnimController.controller b/Assets/04_Models/Characters/Whale/Animations/WhaleAnimController.controller similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale/Animations/WhaleAnimController.controller rename to Assets/04_Models/Characters/Whale/Animations/WhaleAnimController.controller diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations/WhaleAnimController.controller.meta b/Assets/04_Models/Characters/Whale/Animations/WhaleAnimController.controller.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale/Animations/WhaleAnimController.controller.meta rename to Assets/04_Models/Characters/Whale/Animations/WhaleAnimController.controller.meta diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations/breach.anim b/Assets/04_Models/Characters/Whale/Animations/breach.anim similarity index 100% rename from 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rename to Assets/04_Models/Characters/Whale/Animations/gloWh_Call_03.anim.meta diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations/gloWh_Call_04.anim b/Assets/04_Models/Characters/Whale/Animations/gloWh_Call_04.anim similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale/Animations/gloWh_Call_04.anim rename to Assets/04_Models/Characters/Whale/Animations/gloWh_Call_04.anim diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations/gloWh_Call_04.anim.meta b/Assets/04_Models/Characters/Whale/Animations/gloWh_Call_04.anim.meta similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale/Animations/gloWh_Call_04.anim.meta rename to Assets/04_Models/Characters/Whale/Animations/gloWh_Call_04.anim.meta diff --git a/Assets/05_Textures/UI/Characters/Whale/Animations/gloWh_Call_05.anim b/Assets/04_Models/Characters/Whale/Animations/gloWh_Call_05.anim similarity index 100% rename from Assets/05_Textures/UI/Characters/Whale/Animations/gloWh_Call_05.anim 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00000000..9e99bc54 --- /dev/null +++ b/Assets/My project/Blackjeck Scripts/UI/BlackjackUITestDriver.cs @@ -0,0 +1,199 @@ +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Events; + +public class BlackjackGameManager : MonoBehaviour +{ + [Header("UI")] + [SerializeField] private UIController ui; + [SerializeField] private GameObject blackjackCanvas; + + [Header("Game Settings")] + [SerializeField] private int maxCardCount = 4; + [SerializeField] private int startCardCount = 2; + + [Header("Score Settings")] + [SerializeField] private int blackjackScore = 21; + [SerializeField] private int successScore = 18; + [SerializeField] private int normalScore = 15; + + [Header("Events")] + [SerializeField] private UnityEvent onSuccess; + [SerializeField] private UnityEvent onFail; + [SerializeField] private UnityEvent onExit; + + private readonly List playerCards = new List(); + private int currentScore; + private bool isGameOver; + + private void Start() + { + StartGame(); + } + + public void StartGame() + { + playerCards.Clear(); + currentScore = 0; + isGameOver = false; + + if (ui != null) + { + ui.ClearUI(); + ui.SetTurn("Player Turn"); + } + + for (int i = 0; i < startCardCount; i++) + { + DrawCard(); + } + + CheckAutoResult(); + } + + public void OnHitClicked() + { + if (isGameOver) + return; + + if (playerCards.Count >= maxCardCount) + { + FinishByStand(); + return; + } + + DrawCard(); + CheckAutoResult(); + } + + public void OnStandClicked() + { + if (isGameOver) + return; + + FinishByStand(); + } + + public void OnRestartClicked() + { + StartGame(); + } + + public void OnExitClicked() + { + if (blackjackCanvas != null) + blackjackCanvas.SetActive(false); + + onExit?.Invoke(); + } + + private void DrawCard() + { + int cardValue = Random.Range(1, 11); + + playerCards.Add(cardValue); + currentScore += cardValue; + + if (ui != null) + { + ui.SetCardsByValues(playerCards); + ui.SetScore(currentScore); + } + } + + private void CheckAutoResult() + { + if (currentScore > blackjackScore) + { + FinishGame( + "BUST!", + $"ÇöÀç Á¡¼ö : {currentScore}\n21À» ÃʰúÇß½À´Ï´Ù.", + false + ); + return; + } + + if (currentScore == blackjackScore) + { + FinishGame( + "BLACKJACK!", + $"ÇöÀç Á¡¼ö : {currentScore}\nÁ¤È®È÷ 21ÀÔ´Ï´Ù!\nº¸»ó ȹµæ!", + true + ); + return; + } + + if (playerCards.Count >= maxCardCount) + { + FinishByStand(); + } + } + + private void FinishByStand() + { + if (currentScore > blackjackScore) + { + FinishGame( + "BUST!", + $"ÃÖÁ¾ Á¡¼ö : {currentScore}\n21À» ÃʰúÇß½À´Ï´Ù.", + false + ); + return; + } + + if (currentScore == blackjackScore) + { + FinishGame( + "BLACKJACK!", + $"ÃÖÁ¾ Á¡¼ö : {currentScore}\n¿Ïº®ÇÕ´Ï´Ù!\nº¸»ó ȹµæ!", + true + ); + return; + } + + if (currentScore >= successScore) + { + FinishGame( + "¼º°ø!", + $"ÃÖÁ¾ Á¡¼ö : {currentScore}\n21¿¡ ¾ÆÁÖ °¡±õ½À´Ï´Ù.\nº¸»ó ȹµæ!", + true + ); + return; + } + + if (currentScore >= normalScore) + { + FinishGame( + "º¸Åë", + $"ÃÖÁ¾ Á¡¼ö : {currentScore}\n³ª»ÚÁö ¾ÊÀº ¼±ÅÃÀÔ´Ï´Ù.", + false + ); + return; + } + + FinishGame( + "½ÇÆÐ", + $"ÃÖÁ¾ Á¡¼ö : {currentScore}\nÁ¡¼ö°¡ ³Ê¹« ³·½À´Ï´Ù.", + false + ); + } + + private void FinishGame(string title, string description, bool isSuccess) + { + isGameOver = true; + + if (ui != null) + { + ui.ShowResult(title, description); + } + + if (isSuccess) + { + onSuccess?.Invoke(); + } + else + { + onFail?.Invoke(); + } + } +} \ No newline at end of file diff --git a/Assets/My project/Blackjeck Scripts/UI/BlackjackUITestDriver.cs.meta b/Assets/My project/Blackjeck Scripts/UI/BlackjackUITestDriver.cs.meta new file mode 100644 index 00000000..ab21358f --- /dev/null +++ b/Assets/My project/Blackjeck Scripts/UI/BlackjackUITestDriver.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e1248fbbe5ee8ae44a6bd4fb6b598301 \ No newline at end of file diff --git a/Assets/My project/Blackjeck Scripts/UI/UIController.cs b/Assets/My project/Blackjeck Scripts/UI/UIController.cs new file mode 100644 index 00000000..8ef07922 --- /dev/null +++ b/Assets/My project/Blackjeck Scripts/UI/UIController.cs @@ -0,0 +1,134 @@ +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.UI; + +public class UIController : MonoBehaviour +{ + [Header("Card UI")] + [SerializeField] private Image[] cardImages; + + [Header("Card Sprites")] + [Tooltip("Element 0 = Card 1, Element 1 = Card 2 ... Element 9 = Card 10")] + [SerializeField] private Sprite[] cardSprites; + + [Header("Text UI")] + [SerializeField] private TextMeshProUGUI scoreText; + [SerializeField] private TextMeshProUGUI turnText; + + [Header("Action Buttons")] + [SerializeField] private Button hitButton; + [SerializeField] private Button standButton; + + [Header("Result UI")] + [SerializeField] private GameObject resultPanel; + [SerializeField] private TextMeshProUGUI resultTitleText; + [SerializeField] private TextMeshProUGUI resultDescriptionText; + + public void ClearUI() + { + ClearCards(); + SetScore(0); + SetTurn("Player Turn"); + HideResult(); + SetActionButtons(true); + } + + public void SetCardsByValues(List cardValues) + { + ClearCards(); + + for (int i = 0; i < cardValues.Count; i++) + { + SetCardByValue(i, cardValues[i]); + } + } + + public void SetCardByValue(int index, int cardValue) + { + if (cardImages == null || index < 0 || index >= cardImages.Length) + { + Debug.LogWarning($"Card Image index°¡ À߸øµÇ¾ú½À´Ï´Ù: {index}"); + return; + } + + if (cardImages[index] == null) + { + Debug.LogWarning($"Card Image {index}°¡ Inspector¿¡ ¿¬°áµÇÁö ¾Ê¾Ò½À´Ï´Ù."); + return; + } + + int spriteIndex = cardValue - 1; + + if (cardSprites == null || spriteIndex < 0 || spriteIndex >= cardSprites.Length) + { + Debug.LogWarning($"Card Sprite°¡ ¾ø½À´Ï´Ù. cardValue: {cardValue}"); + return; + } + + if (cardSprites[spriteIndex] == null) + { + Debug.LogWarning($"Card Sprite Element {spriteIndex}°¡ ºñ¾î ÀÖ½À´Ï´Ù."); + return; + } + + cardImages[index].sprite = cardSprites[spriteIndex]; + cardImages[index].enabled = true; + } + + public void ClearCards() + { + if (cardImages == null) + return; + + foreach (Image cardImage in cardImages) + { + if (cardImage == null) + continue; + + cardImage.sprite = null; + cardImage.enabled = false; + } + } + + public void SetScore(int score) + { + if (scoreText != null) + scoreText.text = $"Score : {score}"; + } + + public void SetTurn(string message) + { + if (turnText 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a/Assets/My project/Dialogue Scripts/UI/ChoiceData.cs b/Assets/My project/Dialogue Scripts/UI/ChoiceData.cs new file mode 100644 index 00000000..9b787fe6 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/ChoiceData.cs @@ -0,0 +1,29 @@ +using UnityEngine; +using UnityEngine.Events; + +[System.Serializable] +public class ChoiceData +{ + [Header("Choice Text")] + [TextArea(1, 2)] + public string choiceText; + + [Header("Branch To Another Dialogue")] + [Tooltip("´Ù¸¥ DialogueData·Î À̵¿ÇÕ´Ï´Ù. ÀÌ °ªÀÌ ÀÖÀ¸¸é nextNodeId, nextNodeIndexº¸´Ù ¿ì¼±µË´Ï´Ù.")] + public DialogueData nextDialogue; + + [Header("Branch Inside Current Dialogue")] + [Tooltip("ÇöÀç DialogueData ¾È¿¡¼­ À̵¿ÇÒ ³ëµå IDÀÔ´Ï´Ù.")] + public string nextNodeId; + + [Tooltip("-1ÀÌ¸é »ç¿ëÇÏÁö ¾Ê½À´Ï´Ù. ÇöÀç DialogueData ¾È¿¡¼­ ƯÁ¤ ³ëµå ¹øÈ£·Î À̵¿ÇÕ´Ï´Ù.")] + public int nextNodeIndex = -1; + + [Header("End")] + [Tooltip("ÀÌ ¼±ÅÃÁö¸¦ ´©¸£¸é ´ëÈ­¸¦ Á¾·áÇÕ´Ï´Ù.")] + public bool endDialogue; + + [Header("Optional Event")] + [Tooltip("¼±ÅÃÁö¸¦ ´­·¶À» ¶§ ½ÇÇàÇÒ À̺¥Æ®ÀÔ´Ï´Ù. Äù½ºÆ® ½ÃÀÛ, ¾ÆÀÌÅÛ Áö±Þ µî¿¡ »ç¿ëÇÒ ¼ö ÀÖ½À´Ï´Ù.")] + public UnityEvent onSelected; +} \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/ChoiceData.cs.meta b/Assets/My project/Dialogue Scripts/UI/ChoiceData.cs.meta new file mode 100644 index 00000000..68c6dba3 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/ChoiceData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 00c80393d9221c543af1f245de1c40fc \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueBillboard.cs b/Assets/My project/Dialogue Scripts/UI/DialogueBillboard.cs new file mode 100644 index 00000000..ea4e42c7 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueBillboard.cs @@ -0,0 +1,65 @@ +using UnityEngine; + +public class DialogueBillboard : MonoBehaviour +{ + [Header("Target")] + [SerializeField] private Transform target; + [SerializeField] private Camera targetCamera; + + [Header("Position")] + [SerializeField] private Vector3 offset = new Vector3(0f, 2f, 0f); + + [Header("Look At Camera")] + [SerializeField] private bool faceCamera = true; + [SerializeField] private bool lockYAxis = false; + [SerializeField] private bool rotate180AfterLookAt = true; + + public Transform Target => target; + + private void LateUpdate() + { + if (target == null) + return; + + transform.position = target.position + offset; + + if (!faceCamera) + return; + + if (targetCamera == null) + targetCamera = Camera.main; + + if (targetCamera == null) + return; + + Vector3 lookPosition = targetCamera.transform.position; + + if (lockYAxis) + lookPosition.y = transform.position.y; + + transform.LookAt(lookPosition); + + if (rotate180AfterLookAt) + transform.Rotate(0f, 180f, 0f); + } + + public void SetTarget(Transform newTarget) + { + target = newTarget; + } + + public void ClearTarget() + { + target = null; + } + + public void SetCamera(Camera newCamera) + { + targetCamera = newCamera; + } + + public void SetOffset(Vector3 newOffset) + { + offset = newOffset; + } +} \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueBillboard.cs.meta b/Assets/My project/Dialogue Scripts/UI/DialogueBillboard.cs.meta new file mode 100644 index 00000000..e5fc125e --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueBillboard.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9d898806f1a151c44933dc01f69acfc0 \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueData.cs b/Assets/My project/Dialogue Scripts/UI/DialogueData.cs new file mode 100644 index 00000000..dc65d0dc --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueData.cs @@ -0,0 +1,69 @@ +using UnityEngine; + +[CreateAssetMenu(fileName = "New Dialogue", + menuName = "Dialogue/Dialogue Data")] +public class DialogueData : ScriptableObject +{ + public DialogueNode[] nodes; + + public bool HasNodes + { + get + { + return nodes != null && nodes.Length > 0; + } + } + + public bool IsValidIndex(int index) + { + return nodes != null && index >= 0 && index < nodes.Length; + } + + public bool TryGetNode(int index, out DialogueNode node) + { + node = null; + + if (!IsValidIndex(index)) + return false; + + node = nodes[index]; + return node != null; + } + + public int GetNodeIndexById(string nodeId) + { + if (string.IsNullOrWhiteSpace(nodeId)) + return -1; + + if (nodes == null) + return -1; + + for (int i = 0; i < nodes.Length; i++) + { + if (nodes[i] == null) + continue; + + if (nodes[i].nodeId == nodeId) + return i; + } + + return -1; + } + +#if UNITY_EDITOR + private void OnValidate() + { + if (nodes == null) + return; + + for (int i = 0; i < nodes.Length; i++) + { + if (nodes[i] == null) + continue; + + if (string.IsNullOrWhiteSpace(nodes[i].nodeId)) + nodes[i].nodeId = $"Node_{i:00}"; + } + } +#endif +} \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueData.cs.meta b/Assets/My project/Dialogue Scripts/UI/DialogueData.cs.meta new file mode 100644 index 00000000..98619076 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueData.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 13d3b4b8c4cf18d40865a5497e1e1f29 \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueManager.cs b/Assets/My project/Dialogue Scripts/UI/DialogueManager.cs new file mode 100644 index 00000000..f2b09bbf --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueManager.cs @@ -0,0 +1,272 @@ +using UnityEngine; + +public class DialogueManager : MonoBehaviour +{ + [Header("References")] + [SerializeField] private DialogueUI ui; + [SerializeField] private DialogueBillboard billboard; + + [Header("Starting Dialogue")] + [SerializeField] private DialogueData startingDialogue; + [SerializeField] private Transform startingTarget; + [SerializeField] private bool startOnAwake = false; + + [Header("Settings")] + [SerializeField] private bool allowRestartWhileOpen = true; + [SerializeField] private bool showDebugLog = true; + + private DialogueData currentDialogue; + private int currentNodeIndex = -1; + private Transform currentNpcTarget; + + public bool IsDialogueActive { get; private set; } + + private void Awake() + { + AutoFindReferences(); + ValidateReferences(); + } + + private void Start() + { + if (ui != null) + { + ui.SetVisible(false); + ui.ClearChoices(); + } + + if (startOnAwake && startingDialogue != null) + StartDialogue(startingDialogue, startingTarget); + } + + private void AutoFindReferences() + { + if (ui == null) + ui = FindFirstObjectByType(); + + if (billboard == null) + billboard = FindFirstObjectByType(); + } + + private void ValidateReferences() + { + if (ui == null) + Debug.LogWarning("[DialogueManager] DialogueUIê°€ ì—°ê²°ë˜ì§€ 않았습니다."); + + if (billboard == null) + Debug.LogWarning("[DialogueManager] DialogueBillboardê°€ ì—°ê²°ë˜ì§€ 않았습니다. VR 위치 ì¶”ì  ê¸°ëŠ¥ì€ ë™ìž‘하지 않습니다."); + } + + public void StartDialogue(DialogueData dialogue) + { + StartDialogue(dialogue, currentNpcTarget); + } + + public void StartDialogue(DialogueData dialogue, Transform npc) + { + if (dialogue == null) + { + Debug.LogWarning("[DialogueManager] 시작할 DialogueDataê°€ null입니다."); + return; + } + + if (!allowRestartWhileOpen && IsDialogueActive) + return; + + if (!dialogue.HasNodes) + { + Debug.LogWarning($"[DialogueManager] DialogueData '{dialogue.name}'ì— ë…¸ë“œê°€ 없습니다."); + EndDialogue(); + return; + } + + currentDialogue = dialogue; + currentNodeIndex = 0; + currentNpcTarget = npc; + IsDialogueActive = true; + + if (ui != null) + ui.SetVisible(true); + + if (billboard != null) + billboard.SetTarget(npc); + + ShowCurrentNode(); + + if (showDebugLog) + Debug.Log($"[DialogueManager] Dialogue Start: {dialogue.name}"); + } + + public void StartDialogueFromNPC(DialogueData dialogue, Transform npc) + { + StartDialogue(dialogue, npc); + } + + public void NextDialogue() + { + if (!IsDialogueActive) + return; + + GoToNodeIndex(currentNodeIndex + 1); + } + + public void GoToNodeIndex(int index) + { + if (currentDialogue == null) + { + EndDialogue(); + return; + } + + if (!currentDialogue.IsValidIndex(index)) + { + EndDialogue(); + return; + } + + currentNodeIndex = index; + ShowCurrentNode(); + } + + public void GoToNodeId(string nodeId) + { + if (currentDialogue == null) + { + EndDialogue(); + return; + } + + int index = currentDialogue.GetNodeIndexById(nodeId); + + if (index < 0) + { + Debug.LogWarning($"[DialogueManager] nodeId '{nodeId}'를 ì°¾ì„ ìˆ˜ 없습니다."); + EndDialogue(); + return; + } + + GoToNodeIndex(index); + } + + private void ShowCurrentNode() + { + if (currentDialogue == null) + { + EndDialogue(); + return; + } + + if (!currentDialogue.TryGetNode(currentNodeIndex, out DialogueNode node)) + { + Debug.LogWarning("[DialogueManager] 현재 노드를 가져올 수 없습니다."); + EndDialogue(); + return; + } + + if (ui == null) + return; + + ui.SetSpeaker(node.speaker); + ui.SetDialogueText(node.dialogue); + + if (HasChoices(node)) + { + ui.SetNextButtonVisible(false); + ui.CreateChoices(node.choices, OnChoiceClicked); + } + else + { + ui.ClearChoices(); + ui.SetNextButtonVisible(true); + ui.SetupNextButton(NextDialogue); + } + } + + private bool HasChoices(DialogueNode node) + { + return node != null && + node.choices != null && + node.choices.Length > 0; + } + + private void OnChoiceClicked(int choiceIndex) + { + if (!IsDialogueActive) + return; + + if (currentDialogue == null) + return; + + if (!currentDialogue.TryGetNode(currentNodeIndex, out DialogueNode node)) + return; + + if (node.choices == null || + choiceIndex < 0 || + choiceIndex >= node.choices.Length) + return; + + ChoiceData choice = node.choices[choiceIndex]; + + if (choice == null) + return; + + HandleChoice(choice); + } + + private void HandleChoice(ChoiceData choice) + { + choice.onSelected?.Invoke(); + + if (choice.endDialogue) + { + EndDialogue(); + return; + } + + if (choice.nextDialogue != null) + { + StartDialogue(choice.nextDialogue, currentNpcTarget); + return; + } + + if (!string.IsNullOrWhiteSpace(choice.nextNodeId)) + { + GoToNodeId(choice.nextNodeId); + return; + } + + if (choice.nextNodeIndex >= 0) + { + GoToNodeIndex(choice.nextNodeIndex); + return; + } + + NextDialogue(); + } + + public void EndDialogue() + { + if (ui != null) + { + ui.ClearChoices(); + ui.SetNextButtonVisible(false); + ui.SetVisible(false); + } + + if (billboard != null) + billboard.ClearTarget(); + + currentDialogue = null; + currentNodeIndex = -1; + currentNpcTarget = null; + IsDialogueActive = false; + + if (showDebugLog) + Debug.Log("[DialogueManager] Dialogue End"); + } + + public void CloseDialogue() + { + EndDialogue(); + } +} \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueManager.cs.meta b/Assets/My project/Dialogue Scripts/UI/DialogueManager.cs.meta new file mode 100644 index 00000000..f1a996c4 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c47d7447ac35ae3478ab1dcbcd4da900 \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueNode.cs b/Assets/My project/Dialogue Scripts/UI/DialogueNode.cs new file mode 100644 index 00000000..b7351075 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueNode.cs @@ -0,0 +1,19 @@ +using UnityEngine; + +[System.Serializable] +public class DialogueNode +{ + [Header("Node ID")] + [Tooltip("¼±ÅÃÁö¿¡¼­ nextNodeId·Î À̵¿ÇÒ ¶§ »ç¿ëÇÏ´Â IDÀÔ´Ï´Ù.")] + public string nodeId; + + [Header("Speaker")] + public NPCProfile speaker; + + [Header("Dialogue")] + [TextArea(3, 5)] + public string dialogue; + + [Header("Choices")] + public ChoiceData[] choices; +} \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueNode.cs.meta b/Assets/My project/Dialogue Scripts/UI/DialogueNode.cs.meta new file mode 100644 index 00000000..8e5557a4 --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueNode.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 96966b084e2dff74dbe4265e7c3dece5 \ No newline at end of file diff --git a/Assets/My project/Dialogue Scripts/UI/DialogueUI.cs b/Assets/My project/Dialogue Scripts/UI/DialogueUI.cs new file mode 100644 index 00000000..5368ce5d --- /dev/null +++ b/Assets/My project/Dialogue Scripts/UI/DialogueUI.cs @@ -0,0 +1,167 @@ +using System; +using System.Collections.Generic; +using TMPro; +using UnityEngine; +using UnityEngine.Events; +using UnityEngine.UI; + +public class DialogueUI : MonoBehaviour +{ + [Header("Panel")] + [SerializeField] private GameObject dialoguePanel; + + [Header("Speaker UI")] + [SerializeField] private Image portraitImage; + [SerializeField] private TMP_Text nameText; + + [Header("Dialogue UI")] + [SerializeField] private TMP_Text dialogueText; + [SerializeField] private Button nextButton; + + [Header("Choice UI")] + [SerializeField] private Transform choiceRoot; + [SerializeField] private Button choiceButtonPrefab; + + [Header("Settings")] + [SerializeField] private bool hidePortraitWhenNoSpeaker = true; + + private readonly List