대화 프로토타입

This commit is contained in:
2026-06-19 17:09:36 +09:00
parent 3c8daa9c8d
commit 711c9a5986
24 changed files with 985 additions and 66 deletions

View File

@@ -0,0 +1,19 @@
using UnityEngine;
using UnityEngine.XR.Interaction.Toolkit;
[RequireComponent(typeof(DialogPlayer))]
public class DialogInteractable : MonoBehaviour
{
private DialogPlayer _player;
private void Awake()
{
_player = GetComponent<DialogPlayer>();
}
public void HandleActivated(ActivateEventArgs args)
{
if (_player == null || _player.IsPlaying) return;
_ = _player.Play();
}
}

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@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: b05ae7fb07619844f8a7e36f20f64ba8

View File

@@ -33,11 +33,10 @@ private void Awake()
}
}
public void Play()
public async Awaitable Play()
{
if(_dialogGroups.Count > 0)
_ = Play(_dialogGroups[0].DialogGroupName);
}
public async Awaitable Play(string groupName)
@@ -71,6 +70,8 @@ public async Awaitable Play(string groupName)
finally
{
IsPlaying = false;
if (DialogHud.Instance != null)
DialogHud.Instance.Hide();
RestoreDefaultAnimations();
RestoreRotations();
}
@@ -133,8 +134,9 @@ private async Awaitable RotateToRotation(Transform target, Quaternion targetRota
private async Awaitable PlayNode(DialogNode node)
{
var speakerName = node.Speaker != null ? node.Speaker.Name : "(누구?)";
Debug.Log($"[{speakerName}] {node.TalkText}");
// 화자 옆 DialogHud에 대사 표시
if (DialogHud.Instance != null)
DialogHud.Instance.Show(node.Speaker, node.TalkText);
// 보이스 재생
if (node.Voice != null && node.Speaker != null)
@@ -182,7 +184,7 @@ private async Awaitable<int> WaitForChoice(DialogNode node)
Debug.LogWarning("[DialogPlayer] ChoiceHud 없음 — 0번 자동 선택");
return 0;
}
return await ChoiceHud.Instance.Show(node.Speaker, node.ChoiceQuestion ,node.Choices);
return await ChoiceHud.Instance.Show(node.ChoiceQuestion, node.Choices);
}

View File

@@ -92,10 +92,10 @@ public override void OnImportAsset(AssetImportContext ctx)
}
else
{
dn.ChoiceQuestion = GetInputPortValue<string>(gn.GetInputPortByName(DialogLineNode.PORT_QUESTION));
dn.ChoiceQuestion = GetInputPortValue<DialogText>(gn.GetInputPortByName(DialogLineNode.PORT_QUESTION)).Value;
for (int i = 0; i < choiceCount; i++)
{
var choiceText = GetInputPortValue<string>(gn.GetInputPortByName(DialogLineNode.ChoiceTextPort(i)));
var choiceText = GetInputPortValue<DialogText>(gn.GetInputPortByName(DialogLineNode.ChoiceTextPort(i))).Value;
var dest = GetConnectedNode(gn, DialogLineNode.ChoiceOutPort(i));
dn.Choices.Add(new DialogChoice
{

View File

@@ -61,11 +61,12 @@ protected override void OnDefinePorts(IPortDefinitionContext context)
}
// 가변 N지선다
context.AddInputPort<string>(PORT_QUESTION).WithDisplayName("Choice Question").Build();
// (string 포트는 GraphToolkit 기본 에디터의 IME 중복입력 버그가 있어 DialogText로 통일)
context.AddInputPort<DialogText>(PORT_QUESTION).WithDisplayName("Choice Question").Build();
for (int i = 0; i < choiceCount; i++)
{
context.AddInputPort<string>(ChoiceTextPort(i))
context.AddInputPort<DialogText>(ChoiceTextPort(i))
.WithDisplayName($"Choice {i + 1} Text")
.Build();
AddExecOutput(context, ChoiceOutPort(i), $"Choice {i + 1} →");