diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Dialog/CatsRoomDialogTest.unity b/Assets/01_Scenes/WhaleAdventure_VR/Dialog/CatsRoomDialogTest.unity index 2438f4cc..0b35ce51 100644 --- a/Assets/01_Scenes/WhaleAdventure_VR/Dialog/CatsRoomDialogTest.unity +++ b/Assets/01_Scenes/WhaleAdventure_VR/Dialog/CatsRoomDialogTest.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3e28e5a3621722baa64499bcb60bd24f045f86eb725b9ccc3bc2db33147168b5 -size 2080396 +oid sha256:8f9c0e9b01a5cbfc2c9502388cf3b480825003206872dc0e799099552dcf429b +size 2122975 diff --git a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity index 2438f4cc..703e6b1e 100644 --- a/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity +++ b/Assets/01_Scenes/WhaleAdventure_VR/Rooms/CatsRoom.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:3e28e5a3621722baa64499bcb60bd24f045f86eb725b9ccc3bc2db33147168b5 -size 2080396 +oid sha256:81f97d177af2e06dff1e4c59125348c6dcdc9fea4f5b2f6a57d7d1c9091b7270 +size 2112412 diff --git a/Assets/02_Scripts/Communication/Dialog/DialogInteractable.cs b/Assets/02_Scripts/Communication/Dialog/DialogInteractable.cs new file mode 100644 index 00000000..f426f5ae --- /dev/null +++ b/Assets/02_Scripts/Communication/Dialog/DialogInteractable.cs @@ -0,0 +1,19 @@ +using UnityEngine; +using UnityEngine.XR.Interaction.Toolkit; + +[RequireComponent(typeof(DialogPlayer))] +public class DialogInteractable : MonoBehaviour +{ + private DialogPlayer _player; + + private void Awake() + { + _player = GetComponent(); + } + + public void HandleActivated(ActivateEventArgs args) + { + if (_player == null || _player.IsPlaying) return; + _ = _player.Play(); + } +} \ No newline at end of file diff --git a/Assets/02_Scripts/Communication/Dialog/DialogInteractable.cs.meta b/Assets/02_Scripts/Communication/Dialog/DialogInteractable.cs.meta new file mode 100644 index 00000000..94ad9b0e --- /dev/null +++ b/Assets/02_Scripts/Communication/Dialog/DialogInteractable.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: b05ae7fb07619844f8a7e36f20f64ba8 \ No newline at end of file diff --git a/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs b/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs index 33af3dc5..f4c9a391 100644 --- a/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs +++ b/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs @@ -33,11 +33,10 @@ private void Awake() } } - public void Play() + public async Awaitable Play() { if(_dialogGroups.Count > 0) _ = Play(_dialogGroups[0].DialogGroupName); - } public async Awaitable Play(string groupName) @@ -71,6 +70,8 @@ public async Awaitable Play(string groupName) finally { IsPlaying = false; + if (DialogHud.Instance != null) + DialogHud.Instance.Hide(); RestoreDefaultAnimations(); RestoreRotations(); } @@ -133,8 +134,9 @@ private async Awaitable RotateToRotation(Transform target, Quaternion targetRota private async Awaitable PlayNode(DialogNode node) { - var speakerName = node.Speaker != null ? node.Speaker.Name : "(누구?)"; - Debug.Log($"[{speakerName}] {node.TalkText}"); + // 화자 옆 DialogHud에 대사 표시 + if (DialogHud.Instance != null) + DialogHud.Instance.Show(node.Speaker, node.TalkText); // 보이스 재생 if (node.Voice != null && node.Speaker != null) @@ -182,7 +184,7 @@ private async Awaitable WaitForChoice(DialogNode node) Debug.LogWarning("[DialogPlayer] ChoiceHud 없음 — 0번 자동 선택"); return 0; } - return await ChoiceHud.Instance.Show(node.Speaker, node.ChoiceQuestion ,node.Choices); + return await ChoiceHud.Instance.Show(node.ChoiceQuestion, node.Choices); } diff --git a/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogGraphImporter.cs b/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogGraphImporter.cs index 9dd57ab1..f2f10c30 100644 --- a/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogGraphImporter.cs +++ b/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogGraphImporter.cs @@ -92,10 +92,10 @@ public override void OnImportAsset(AssetImportContext ctx) } else { - dn.ChoiceQuestion = GetInputPortValue(gn.GetInputPortByName(DialogLineNode.PORT_QUESTION)); + dn.ChoiceQuestion = GetInputPortValue(gn.GetInputPortByName(DialogLineNode.PORT_QUESTION)).Value; for (int i = 0; i < choiceCount; i++) { - var choiceText = GetInputPortValue(gn.GetInputPortByName(DialogLineNode.ChoiceTextPort(i))); + var choiceText = GetInputPortValue(gn.GetInputPortByName(DialogLineNode.ChoiceTextPort(i))).Value; var dest = GetConnectedNode(gn, DialogLineNode.ChoiceOutPort(i)); dn.Choices.Add(new DialogChoice { diff --git a/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogLineNode.cs b/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogLineNode.cs index 69b6577f..a6e2fcb4 100644 --- a/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogLineNode.cs +++ b/Assets/02_Scripts/Communication/Dialog/GraphTool/Editor/DialogLineNode.cs @@ -61,11 +61,12 @@ protected override void OnDefinePorts(IPortDefinitionContext context) } // 가변 N지선다 - context.AddInputPort(PORT_QUESTION).WithDisplayName("Choice Question").Build(); + // (string 포트는 GraphToolkit 기본 에디터의 IME 중복입력 버그가 있어 DialogText로 통일) + context.AddInputPort(PORT_QUESTION).WithDisplayName("Choice Question").Build(); for (int i = 0; i < choiceCount; i++) { - context.AddInputPort(ChoiceTextPort(i)) + context.AddInputPort(ChoiceTextPort(i)) .WithDisplayName($"Choice {i + 1} Text") .Build(); AddExecOutput(context, ChoiceOutPort(i), $"Choice {i + 1} →"); diff --git a/Assets/02_Scripts/UI/ChoiceHud.cs b/Assets/02_Scripts/UI/ChoiceHud.cs index d32b883f..abbcb8be 100644 --- a/Assets/02_Scripts/UI/ChoiceHud.cs +++ b/Assets/02_Scripts/UI/ChoiceHud.cs @@ -2,8 +2,9 @@ using TMPro; using UnityEngine; -// 화자 몸통 앞에 떠 있는 World-space 선택지 UI 싱글턴 -// DialogPlayer가 Show()를 await해서 선택된 인덱스를 받아감 +// World-space 선택지 UI 싱글턴. +// DialogPlayer가 Show()를 await해서 선택된 인덱스를 받아감. +// 배치(Placement)는 DialogHud가 담당하므로, 이 오브젝트를 DialogHud의 자식으로 두면 함께 따라온다. public class ChoiceHud : MonoBehaviour { public static ChoiceHud Instance { get; private set; } @@ -14,11 +15,6 @@ public class ChoiceHud : MonoBehaviour [SerializeField] private DialogChoiceRow _rowPrefab; [SerializeField] private TMP_Text ChoiceQuestion; - [Header("Placement")] - [SerializeField] private float _chestHeight = 1.2f; // 화자 발 기준 가슴 높이 - [SerializeField] private float _forwardOffset = 0.5f; // 화자→플레이어 방향으로 띄울 거리 - - private Transform _speakerTransform; private readonly List _rows = new(); private AwaitableCompletionSource _completion; @@ -42,13 +38,11 @@ private void OnDisable() _completion = null; } - public async Awaitable Show(CharacterData speaker,string choiceQuestion, List choices) + public async Awaitable Show(string choiceQuestion, List choices) { if (choices == null || choices.Count == 0) return 0; - _speakerTransform = speaker != null ? CharacterVoiceObject.Find(speaker)?.transform : null; - - ChoiceQuestion.text = choiceQuestion; + SetQuestion(choiceQuestion); ClearRows(); for (int i = 0; i < choices.Count; i++) { @@ -81,10 +75,19 @@ private void HandleClicked(int index) private void Hide() { - ChoiceQuestion.text = ""; + SetQuestion(null); ClearRows(); if (_root != null) _root.SetActive(false); - _speakerTransform = null; + } + + // 질문이 비어 있으면 질문 텍스트 자체를 숨긴다. (기본값: 질문 없음 → 안 보임) + // 질문은 보통 노드의 대사(TalkText)로 대신하므로 ChoiceQuestion은 비워둬도 된다. + private void SetQuestion(string question) + { + if (ChoiceQuestion == null) return; + bool hasQuestion = !string.IsNullOrWhiteSpace(question); + ChoiceQuestion.text = hasQuestion ? question : string.Empty; + ChoiceQuestion.gameObject.SetActive(hasQuestion); } private void ClearRows() @@ -97,24 +100,4 @@ private void ClearRows() } _rows.Clear(); } - - private void LateUpdate() - { - if (_root == null || !_root.activeSelf) return; - if (_speakerTransform == null || Camera.main == null) return; - - var camTr = Camera.main.transform; - - // 화자에서 플레이어 카메라로 향하는 수평 방향 (yaw만) - Vector3 toCam = camTr.position - _speakerTransform.position; - toCam.y = 0f; - if (toCam.sqrMagnitude < 0.0001f) return; - Vector3 dir = toCam.normalized; - - Vector3 chestWorld = _speakerTransform.position + Vector3.up * _chestHeight; - _root.transform.position = chestWorld + dir * _forwardOffset; - - // 빌보드 — 캔버스의 -Z(읽는 면)가 카메라를 향하도록 +Z를 카메라 반대로 - _root.transform.rotation = Quaternion.LookRotation(-dir); - } } diff --git a/Assets/02_Scripts/UI/DialogHud.cs b/Assets/02_Scripts/UI/DialogHud.cs new file mode 100644 index 00000000..71ce2576 --- /dev/null +++ b/Assets/02_Scripts/UI/DialogHud.cs @@ -0,0 +1,76 @@ +using TMPro; +using UnityEngine; + +// 화자(NPC) 옆에 떠 있는 World-space 대사 HUD 싱글턴. +// DialogPlayer가 대사 노드를 재생할 때 Show()로 화자 이름 + 대사를 표시한다. +// +// Placement(화자 옆 배치 + 빌보드) 로직을 담당한다. 원래 ChoiceHud에 있던 로직을 이리로 옮겼다. +// 자기 자신(transform)을 화자 옆으로 옮기므로, ChoiceHud를 이 오브젝트의 자식으로 두면 함께 따라온다. +// 주의: 이 오브젝트(GO)는 항상 활성 상태여야 한다(LateUpdate가 돌아야 하므로). +// 보이기/숨기기는 자식 패널(_panel)만 토글한다. +public class DialogHud : MonoBehaviour +{ + public static DialogHud Instance { get; private set; } + + [Header("Refs")] + [SerializeField] private GameObject _panel; // 대사 패널(토글 대상). 보통 이 오브젝트의 자식. + [SerializeField] private TMP_Text _speakerName; + [SerializeField] private TMP_Text _dialogueText; + + [Header("Placement")] + [SerializeField] private float _chestHeight = 1.2f; // 화자 발 기준 가슴 높이 + [SerializeField] private float _forwardOffset = 0.5f; // 화자→플레이어 방향으로 띄울 거리 + + private Transform _speakerTransform; + + private void Awake() + { + if (Instance != null && Instance != this) { Destroy(gameObject); return; } + Instance = this; + Hide(); + } + + private void OnDestroy() + { + if (Instance == this) Instance = null; + } + + public void Show(CharacterData speaker, string text) + { + _speakerTransform = speaker != null ? CharacterVoiceObject.Find(speaker)?.transform : null; + + if (_speakerName != null) + _speakerName.text = speaker != null ? speaker.Name : string.Empty; + if (_dialogueText != null) + _dialogueText.text = text; + + if (_panel != null) _panel.SetActive(true); + } + + public void Hide() + { + if (_dialogueText != null) _dialogueText.text = string.Empty; + if (_speakerName != null) _speakerName.text = string.Empty; + if (_panel != null) _panel.SetActive(false); + _speakerTransform = null; + } + + private void LateUpdate() + { + if (_speakerTransform == null || Camera.main == null) return; + + var camTr = Camera.main.transform; + + // 화자에서 플레이어 카메라로 향하는 수평 방향 (yaw만) + Vector3 toCam = camTr.position - _speakerTransform.position; + toCam.y = 0f; + if (toCam.sqrMagnitude < 0.0001f) return; + Vector3 dir = toCam.normalized; + + Vector3 chestWorld = _speakerTransform.position + Vector3.up * _chestHeight; + transform.position = chestWorld + dir * _forwardOffset; + + // 빌보드 — 캔버스의 -Z(읽는 면)가 카메라를 향하도록 +Z를 카메라 반대로 + transform.rotation = Quaternion.LookRotation(-dir); + } +} diff --git a/Assets/02_Scripts/UI/DialogHud.cs.meta b/Assets/02_Scripts/UI/DialogHud.cs.meta new file mode 100644 index 00000000..f7e94894 --- /dev/null +++ b/Assets/02_Scripts/UI/DialogHud.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 8c591cc9e4d86544fa1f82ba1732b43f \ No newline at end of file diff --git a/Assets/04_Models/Characters/Cat/Portrait/Cat1 1.png b/Assets/04_Models/Characters/Cat/Portrait/Cat1 1.png new file mode 100644 index 00000000..2212506c --- /dev/null +++ b/Assets/04_Models/Characters/Cat/Portrait/Cat1 1.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fae89f3ad774437499825ab258befb779327999992279047217a29dc871e1f47 +size 53569 diff --git a/Assets/04_Models/Characters/Cat/Portrait/Cat1 1.png.meta b/Assets/04_Models/Characters/Cat/Portrait/Cat1 1.png.meta new file mode 100644 index 00000000..adda4303 --- /dev/null +++ b/Assets/04_Models/Characters/Cat/Portrait/Cat1 1.png.meta @@ -0,0 +1,156 @@ +fileFormatVersion: 2 +guid: 1516a7566570ca04983480d5b92504cc +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 13 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + flipGreenChannel: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMipmapLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + swizzle: 50462976 + cookieLightType: 0 + platformSettings: + - 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