Files
StoryGame_Unity/Assets/02_Scripts/GlobalObject.cs
2026-07-30 12:46:37 +09:00

18 lines
327 B
C#

using UnityEngine;
public class GlobalObject : MonoBehaviour
{
private static GlobalObject _instance;
void Awake()
{
if (_instance == null)
{
_instance = this;
DontDestroyOnLoad(gameObject);
}
else
{
Destroy(gameObject);
}
}
}