600 B
600 B
Rendering Interceptor
This sample utilizes the rendering interceptor feature.
The rendering interceptor feature is used to render Cubism models and Sprites for each Mao model.
From left to right on the screen, the following are displayed:
- Koharu model rendered using the rendering interceptor feature.
- Rendered using the rendering interceptor feature based on Z Depth.
- Rendered using the rendering interceptor feature based on specific Drawables.
- Rendered using the rendering interceptor feature based on Sorting Order.