live2D (sdk가 6.5 미지원으로 sprite로 대응)
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[English](Description.md) / [日本語](Description.ja.md)
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---
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# Rendering Interceptor
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このサンプルは、描画割り込み機能を利用します。
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各Maoモデルの描画に描画割り込み機能でCubismモデルやSpriteを描画します。
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画面の左から順に下記のようになっています。
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- Koharuモデルを描画割り込み機能で描画
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- Z Depthを基準に描画割り込み機能で描画
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- 特定のDrawableを基準に描画割り込み機能で描画
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- Sorting Orderを基準に描画割り込み機能で描画
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[English](Description.md) / [日本語](Description.ja.md)
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---
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# Rendering Interceptor
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This sample utilizes the rendering interceptor feature.
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The rendering interceptor feature is used to render Cubism models and Sprites for each Mao model.
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From left to right on the screen, the following are displayed:
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- Koharu model rendered using the rendering interceptor feature.
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- Rendered using the rendering interceptor feature based on Z Depth.
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- Rendered using the rendering interceptor feature based on specific Drawables.
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- Rendered using the rendering interceptor feature based on Sorting Order.
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Assets/Live2D/Cubism/Samples/RenderingInterceptor/RenderingInterceptor.unity
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Assets/Live2D/Cubism/Samples/RenderingInterceptor/RenderingInterceptor.unity
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