live2D (sdk가 6.5 미지원으로 sprite로 대응)

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2026-08-08 22:13:54 +09:00
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[English](Description.md) / [日本語](Description.ja.md)
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# Rendering Interceptor
このサンプルは、描画割り込み機能を利用します。
各Maoモデルの描画に描画割り込み機能でCubismモデルやSpriteを描画します。
画面の左から順に下記のようになっています。
- Koharuモデルを描画割り込み機能で描画
- Z Depthを基準に描画割り込み機能で描画
- 特定のDrawableを基準に描画割り込み機能で描画
- Sorting Orderを基準に描画割り込み機能で描画

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[English](Description.md) / [日本語](Description.ja.md)
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# Rendering Interceptor
This sample utilizes the rendering interceptor feature.
The rendering interceptor feature is used to render Cubism models and Sprites for each Mao model.
From left to right on the screen, the following are displayed:
- Koharu model rendered using the rendering interceptor feature.
- Rendered using the rendering interceptor feature based on Z Depth.
- Rendered using the rendering interceptor feature based on specific Drawables.
- Rendered using the rendering interceptor feature based on Sorting Order.

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