diff --git a/Assets/01_Scenes/Chapter1.unity b/Assets/01_Scenes/Chapter1.unity index 06a44a2..93b91c8 100644 --- a/Assets/01_Scenes/Chapter1.unity +++ b/Assets/01_Scenes/Chapter1.unity @@ -1,3 +1,3 @@ version https://git-lfs.github.com/spec/v1 -oid sha256:f6d2804e7ed8f16f0303975aab66ea763cf57051d1d735080bb80d359100ed90 -size 43950 +oid sha256:87783429336a5dd0482e5cb5a9fa241449f34b8d91a3702dec98bf684e828ebb +size 49929 diff --git a/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs b/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs index 603d97c..02272b4 100644 --- a/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs +++ b/Assets/02_Scripts/Communication/Dialog/DialogPlayer.cs @@ -26,7 +26,8 @@ public class DialogPlayer : MonoBehaviour // 대화 중 포즈를 바꾼 캐릭터들의 원래 포즈 — 대화 종료 시 전부 복원. // (끼어든 다른 NPC의 포즈도 포함되므로 Animator와 같은 방식으로 딕셔너리에 추적한다) - private readonly Dictionary _touchedPoses = new(); + // 키가 인터페이스라 스프라이트 인물과 Live2D 인물이 한 딕셔너리에 섞여 들어간다. + private readonly Dictionary _touchedPoses = new(); public bool IsPlaying { get; private set; } // 지금 실제 대사를 재생 중인 DialogPlayer (전역 1개) — 이때 다른 NPC의 Play()는 무시된다. @@ -425,19 +426,26 @@ private void ApplyStageVisuals(DialogNode node) poses.Apply(node.Pose); } - // 포즈를 적용할 대상의 CharacterPoses. 그 캐릭터가 지금 씬에 없으면 null. + // 포즈를 적용할 대상의 포즈 구현. 그 캐릭터가 지금 씬에 없으면 null. // 제스처/표정과 달리 화자를 전혀 보지 않는다 — 대상은 노드가 명시한 것 하나뿐이다. - private static CharacterPoses FindPoses(CharacterData target) + // 스프라이트(CharacterPoses)든 Live2D(CubismCharacterPoses)든 인터페이스로 받으므로 + // 대화 그래프는 그 인물이 어느 쪽인지 알 필요가 없다. + private static ICharacterPoses FindPoses(CharacterData target) { var obj = CharacterVoiceObject.Find(target); - return obj != null ? obj.GetComponentInChildren(includeInactive: true) : null; + return obj != null ? obj.GetComponentInChildren(includeInactive: true) : null; } // 대화 중 포즈를 바꾼 모든 캐릭터(끼어든 NPC 포함)를 원래 포즈로 복원 private void RestoreDefaultPoses() { foreach (var kvp in _touchedPoses) - if (kvp.Key != null) kvp.Key.Apply(kvp.Value); + { + // 인터페이스 참조로는 Unity의 "파괴됨" 검사가 안 걸린다(그냥 C# 널 비교가 된다). + // 씬 전환으로 오브젝트가 사라졌을 수 있으므로 Object로 보고 확인한다. + if (kvp.Key as UnityEngine.Object != null) + kvp.Key.Apply(kvp.Value); + } _touchedPoses.Clear(); } diff --git a/Assets/02_Scripts/Story/CharacterPoses.cs b/Assets/02_Scripts/Story/CharacterPoses.cs index a404ab9..f45eeb1 100644 --- a/Assets/02_Scripts/Story/CharacterPoses.cs +++ b/Assets/02_Scripts/Story/CharacterPoses.cs @@ -21,7 +21,7 @@ // CharacterVoiceObject가 등록돼 대사가 찾을 수 있는데, 그렇다고 그림까지 보일 필요는 없다. // Start Pose를 '숨김'으로 두면 살아는 있되 안 보이는 상태가 되고, 이게 동행자(마요이)처럼 // 장소에 서 있지 않고 대화 중에만 끼어드는 캐릭터의 기본 상태다. -public class CharacterPoses : MonoBehaviour +public class CharacterPoses : MonoBehaviour, ICharacterPoses { [Serializable] private struct Entry diff --git a/Assets/02_Scripts/Story/CubismCharacterPoses.cs b/Assets/02_Scripts/Story/CubismCharacterPoses.cs new file mode 100644 index 0000000..11bcc87 --- /dev/null +++ b/Assets/02_Scripts/Story/CubismCharacterPoses.cs @@ -0,0 +1,131 @@ +using System; +using Live2D.Cubism.Framework.Expression; +using UnityEngine; + +// Live2D 모델의 포즈. [[CharacterPoses]](스프라이트 교체)와 같은 자리를 대신한다. +// +// 스프라이트판은 포즈마다 오브젝트를 켜고 끄지만, Live2D는 모델이 하나뿐이고 +// 표정(.exp3.json)이 파라미터를 덮어써서 얼굴이 바뀐다. 그래서 매핑 대상이 +// GameObject가 아니라 Expressions List의 인덱스다. +// +// 배치법 — 중요: 이 컴포넌트는 모델 오브젝트가 아니라 그 **부모**에 붙일 것. +// MayaFey CharacterVoiceObject + DialogPlayer + CubismCharacterPoses +// └── MayaFeyModel CubismModel + CubismExpressionController ← Model Root +// '숨김'이 Model Root를 SetActive(false)로 끄기 때문에, 같은 오브젝트에 붙이면 +// 자기 자신이 꺼져서 다시 켜지지 못한다. +// +// 부위 터치는 콜라이더가 아니라 Live2D의 CubismRaycaster/CubismRaycastable를 쓰는 것이 맞다 — +// 모델이 변형되면 판정 영역도 같이 따라가므로 포즈마다 손으로 배치할 필요가 없다. +public class CubismCharacterPoses : MonoBehaviour, ICharacterPoses +{ + [Serializable] + private struct Entry + { + [Tooltip("공통 감정 축")] + public Pose Pose; + + [Tooltip("Expressions List에서 이 포즈에 쓸 표정 번호 (0부터)")] + public int ExpressionIndex; + } + + [Tooltip("표정을 적용할 컨트롤러. 비우면 자식에서 찾는다")] + [SerializeField] private CubismExpressionController _controller; + + [Tooltip("'숨김'일 때 끌 오브젝트 (Live2D 모델 루트). 비우면 컨트롤러가 붙은 오브젝트. " + + "이 컴포넌트가 붙은 오브젝트를 지정하면 안 된다 — 꺼진 뒤 다시 켤 수 없게 된다")] + [SerializeField] private GameObject _modelRoot; + + [Tooltip("이 캐릭터가 가진 포즈들")] + [SerializeField] private Entry[] _entries; + + [Tooltip("시작할 때 켤 포즈.\n\n" + + "'숨김'으로 두면 모델은 살아 있되 화면에는 안 나온다 — 대화 중에만 끼어드는 동행자용.\n\n" + + "'변경 없음'이면 목록에서 실제 포즈인 첫 항목을 쓴다")] + [SerializeField] private Pose _startPose = Pose.Keep; + + public Pose Current { get; private set; } = Pose.Hide; + + private void Awake() + { + if (_controller == null) + _controller = GetComponentInChildren(includeInactive: true); + + if (_modelRoot == null && _controller != null) + _modelRoot = _controller.gameObject; + + if (_modelRoot == gameObject) + { + Debug.LogError($"[CubismCharacterPoses] {name}: Model Root가 자기 자신이다 — " + + "'숨김'에서 스스로 꺼져 되살아나지 못한다. 모델을 자식으로 두고 그걸 지정할 것"); + _modelRoot = null; + } + + Apply(DefaultPose()); + } + + // Pose.Keep은 "변경 없음"이라 여기까지 오면 안 된다 — 호출하는 쪽에서 걸러낸다. + public void Apply(Pose pose) + { + if (pose == Pose.Keep) return; + + if (pose == Pose.Hide) + { + if (_modelRoot != null) _modelRoot.SetActive(false); + Current = Pose.Hide; + return; + } + + if (!TryGetExpression(pose, out var index)) + { + Debug.LogWarning($"[CubismCharacterPoses] {name}에 없는 포즈: {pose} — 무시"); + return; + } + + if (_modelRoot != null) _modelRoot.SetActive(true); + + // 표정은 인덱스 하나만 바꾸면 컨트롤러가 알아서 이전 표정과 블렌딩한다 + if (_controller != null) _controller.CurrentExpressionIndex = index; + + Current = pose; + } + + private bool TryGetExpression(Pose pose, out int index) + { + index = -1; + if (_entries == null) return false; + + foreach (var e in _entries) + { + if (e.Pose != pose) continue; + + // 표정 목록을 벗어난 번호는 조용히 통과시키면 엉뚱한 얼굴이 뜨거나 아무 일도 안 난다 + int count = _controller != null && _controller.ExpressionsList != null + && _controller.ExpressionsList.CubismExpressionObjects != null + ? _controller.ExpressionsList.CubismExpressionObjects.Length : 0; + + if (e.ExpressionIndex < 0 || e.ExpressionIndex >= count) + { + Debug.LogWarning($"[CubismCharacterPoses] {name}: {pose}의 표정 번호 " + + $"{e.ExpressionIndex}가 목록 범위(0~{count - 1})를 벗어남"); + return false; + } + + index = e.ExpressionIndex; + return true; + } + return false; + } + + // 시작할 때 켤 포즈. 지정했으면 그대로, '변경 없음'이면 목록의 실제 포즈 첫 항목. + // 인스펙터에서 배열에 항목을 추가하면 Pose가 0(변경 없음)으로 시작하므로 그건 건너뛴다. + private Pose DefaultPose() + { + if (_startPose != Pose.Keep) return _startPose; + + if (_entries != null) + foreach (var e in _entries) + if (e.Pose is not (Pose.Keep or Pose.Hide)) return e.Pose; + + return Pose.Hide; + } +} diff --git a/Assets/02_Scripts/Story/CubismCharacterPoses.cs.meta b/Assets/02_Scripts/Story/CubismCharacterPoses.cs.meta new file mode 100644 index 0000000..16600a5 --- /dev/null +++ b/Assets/02_Scripts/Story/CubismCharacterPoses.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9f655cdfd6662d54b91c7c63f8812855 \ No newline at end of file diff --git a/Assets/02_Scripts/Story/ICharacterPoses.cs b/Assets/02_Scripts/Story/ICharacterPoses.cs new file mode 100644 index 0000000..ab501b3 --- /dev/null +++ b/Assets/02_Scripts/Story/ICharacterPoses.cs @@ -0,0 +1,18 @@ +// 캐릭터의 포즈를 화면에 반영하는 방법. 구현이 둘이고, 캐릭터마다 골라 붙인다: +// +// CharacterPoses — 포즈마다 스프라이트 오브젝트를 켜고 끈다. +// 단역이나 그림 몇 장으로 끝나는 인물용. +// CubismCharacterPoses — Live2D 모델 하나의 표정을 바꾼다. +// 모델 제작 비용이 큰 만큼 주요 인물에만 쓴다. +// +// DialogPlayer는 어느 쪽인지 모른 채 Apply/Current만 쓴다 — 덕분에 대화 그래프는 +// 그 인물이 스프라이트인지 Live2D인지 신경 쓰지 않고 Pose(공통 감정 축)만 지정하면 된다. +// 나중에 스프라이트 인물을 Live2D로 승격시켜도 대화 데이터는 그대로다. +public interface ICharacterPoses +{ + // 지금 켜져 있는 포즈. DialogPlayer가 대화 전 상태를 기억했다가 되돌리는 데 쓴다. + Pose Current { get; } + + // 포즈를 반영한다. Pose.Keep(변경 없음)은 호출하는 쪽에서 걸러진다. + void Apply(Pose pose); +} diff --git a/Assets/02_Scripts/Story/ICharacterPoses.cs.meta b/Assets/02_Scripts/Story/ICharacterPoses.cs.meta new file mode 100644 index 0000000..44c2870 --- /dev/null +++ b/Assets/02_Scripts/Story/ICharacterPoses.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e1493eee890474344a995464e7311cfc \ No newline at end of file diff --git a/Assets/02_Scripts/_Debug/Editor.meta b/Assets/02_Scripts/_Debug/Editor.meta new file mode 100644 index 0000000..4336ef0 --- /dev/null +++ b/Assets/02_Scripts/_Debug/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ca8eab6622f39d94198d452a71b598d4 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/02_Scripts/_Debug/Editor/CubismDiagnostics.cs b/Assets/02_Scripts/_Debug/Editor/CubismDiagnostics.cs new file mode 100644 index 0000000..d6ec240 --- /dev/null +++ b/Assets/02_Scripts/_Debug/Editor/CubismDiagnostics.cs @@ -0,0 +1,57 @@ +using Live2D.Cubism.Rendering; +using UnityEditor; +using UnityEngine; + +// Live2D 모델이 화면에 안 나올 때 원인을 좁히는 진단. +// +// URP 렌더 패스(CubismRenderPassFeature.RecordRenderGraph)는 등록된 컨트롤러가 0개면 +// 아무것도 그리지 않고 그냥 return한다. 그 등록은 CubismRenderController.OnEnable에서 +// 일어나는데, 그쪽에도 "Fail silently" 주석과 함께 조기 종료 경로가 둘 있다: +// +// if (!Model) { return; } // ① 모델 없음 +// if (GetComponent() != null) { return; } // ② 인터셉터 부착 +// +// 즉 등록에 실패해도 콘솔에 아무 흔적이 남지 않아서, 화면이 비어도 원인을 알 수 없다. +// 이 진단은 "렌더 패스가 실제로 몇 개를 보고 있는가"를 드러내서 +// 등록 문제인지(0개) 그리기 문제인지(1개 이상인데 안 보임) 를 가른다. +public static class CubismDiagnostics +{ + [MenuItem("Live2D/진단: 렌더 컨트롤러 등록 확인")] + private static void Report() + { + var registered = CubismRenderControllerGroup.GetInstance().RenderControllers; + var registeredCount = registered?.Length ?? 0; + + var inScene = Object.FindObjectsByType( + FindObjectsInactive.Include, FindObjectsSortMode.None); + + Debug.Log($"[Cubism 진단] 렌더 패스가 보는 등록 수: {registeredCount} / 씬의 컨트롤러 수: {inScene.Length}"); + + if (inScene.Length == 0) + { + Debug.LogWarning("[Cubism 진단] 씬에 CubismRenderController가 없다 — 모델이 씬에 없거나 프리팹 모드에서 보고 있다."); + return; + } + + if (registeredCount == 0) + { + Debug.LogWarning("[Cubism 진단] 컨트롤러는 씬에 있는데 등록이 0개다. " + + "이 상태면 렌더 패스가 아무것도 그리지 않는다. " + + "아래 목록에서 Model이 '없음'이거나 비활성인 항목을 확인할 것. " + + "전부 정상인데 0이면 OnEnable이 아직 안 돈 것이므로 " + + "해당 오브젝트를 껐다 켜면 재등록된다."); + } + + foreach (var c in inScene) + { + Debug.Log($" · {c.name}\n" + + $" enabled = {c.enabled}, activeInHierarchy = {c.gameObject.activeInHierarchy}\n" + + $" Model = {(c.Model != null ? "있음" : "없음 → OnEnable이 ①에서 조용히 종료됨")}\n" + + $" IsInitialized = {c.IsInitialized}\n" + + $" Opacity = {c.Opacity} (0이면 투명해서 안 보인다)\n" + + $" SortingOrder = {c.SortingOrder}\n" + + $" Position = {c.transform.position}, Scale = {c.transform.lossyScale}", + c); + } + } +} diff --git a/Assets/02_Scripts/_Debug/Editor/CubismDiagnostics.cs.meta b/Assets/02_Scripts/_Debug/Editor/CubismDiagnostics.cs.meta new file mode 100644 index 0000000..f7e1764 --- /dev/null +++ b/Assets/02_Scripts/_Debug/Editor/CubismDiagnostics.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 56517d896e454c843a164fcccbe18705 \ No newline at end of file diff --git a/Assets/04_Models/Characters/MayaFey/Animations.meta b/Assets/04_Models/Characters/MayaFey/Animations.meta new file mode 100644 index 0000000..62a0d0e --- /dev/null +++ b/Assets/04_Models/Characters/MayaFey/Animations.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b8a96d70e9951704096af4885c457237 +folderAsset: yes +DefaultImporter: + externalObjects: {} 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a/Assets/Live2D/Cubism/CHANGELOG.md b/Assets/Live2D/Cubism/CHANGELOG.md new file mode 100644 index 0000000..db3afd9 --- /dev/null +++ b/Assets/Live2D/Cubism/CHANGELOG.md @@ -0,0 +1,619 @@ +# Changelog + +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). + + +## [5-r.5] - 2026-04-02 + +### Added + +* Added Cubism Core for ARM64 iOS Simulator. + * See `CHANGELOG.md` in Core. + +### Changed + +* Update each model's prefab to match environment updates. +* Change to allow specifying `AnimatorController` in scenes under `Assets/Live2D/Cubism/Samples/AsyncBenchmark`. +* Change to explicitly set texture sampler settings. +* Change the version of the development project to `6000.0.68f1`. +* Change to work with the `Input System` package. +* Change property names related to multiply color and screen color. + +### Fixed + +* Fix an issue in URP where Cubism models could not be picked in the Scene View. +* Fix an issue in URP where selected Cubism models were not highlighted with an outline in the Scene View. +* Fix an issue where the scaling reference position was set to the center of the rendering area. +* Fix incorrect quaternion composition in `CubismRenderer`. +* Fix an issue where the model would disappear when regaining Editor focus if `Run In Background` was disabled. +* Fix an issue where the import process would run for models imported under the `StreamingAssets` folder. by [@redwyre](https://github.com/Live2D/CubismUnityComponents/pull/90) +* Fix an issue where the `Koharu` model used in scenes under `Assets/Live2D/Cubism/Samples` was outdated. +* Fix an issue where `CubismPartColorsEditor` was using incorrect flags for determination. +* Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements. +* Fix CubismImporterBase.Save so that it no longer performs a reimport when saving. +* Fix the importer to import motion3.json first, followed by model3.json, and then all other assets. +* Fix PoseMotionImporter processing to accommodate the new import order. +* Fix an issue where specifying an override in `CubismParameterExtensionMethods.BlendToValue()` caused the applied value to be the current value of that parameter. by [@LoS-Light](https://github.com/Live2D/CubismUnityComponents/pull/89) +* Fix an issue where offscreen rendering of models was not functioning correctly with Z Buffer in Reversed Z environments. + + +## [5-r.5-beta.3] - 2026-01-08 + +### Added + +* Add scripts and assets for using the `Universal Render Pipeline` and custom render passes to `Assets/Live2D/Cubism/Rendering/URP`. +* Add a feature to allow rendering of arbitrary objects before and after the rendering of model draw objects. +* Add `CubismLookCenterTransform` and `CubismLookCenterArtMesh` to allow setting the look-at center using either a Transform or an ArtMesh. + +### Changed + +* Change to work based on the `Universal Render Pipeline`. + * `Built-in Render Pipeline` and `High Definition Render Pipeline` are not supported. + * `Cubism 5 SDK for Unity R4_1` and its derivative packages will be maintained as `Built-in Render Pipeline` compatible versions. + * Models and features from `Cubism 5.3` and later cannot be used. + * The use of custom render passes is required. + +### Fixed + +* Fix an issue where `ReleaseStaleRenderTextures()` could release `RenderTexture` in use depending on the timing of its invocation. +* Fix an issue where the texture settings were not as intended when imported. +* Fix an issue where look-at tracking was misaligned when using `CubismLookController`. +* Fix an issue where the Koharu model's .model3.json was missing references to .motion3.json. +* Fix Koharu's corrupted .motion3.json files. +* Fix an issue where Raycast was functional even when `CubismRaycastable` was inactive. + +### Removed + +* Remove unused shaders and materials. +* Remove `Assets/Live2D/Cubism/Rendering/CubismCommonRenderFrameBuffer.cs` and `Assets/Live2D/Cubism/Rendering/ArrayExtensionMethods.cs`. +* Remove `Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Prefabs/ModelCanvas.prefab`. +* Remove scripts and related processes under `Assets/Live2D/Cubism/Rendering/Masking` and `Assets/Live2D/Cubism/Samples/Masking`. + * Remove `Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskControllerInspector.cs`, `Assets/Live2D/Cubism/Editor/Inspectors/CubismMaskTextureInspector.cs`, and `Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/GlobalMaskTexture.asset` accordingly. + * Mask processing has been integrated into `CubismRenderer`. + + +## [5-r.5-beta.2] - 2025-10-14 + +### Changed + +* Change to a method where `RenderTexture` for offscreen is pre-created in small numbers and reused. +* Change the version of the development project to `6000.0.58f2`. + +### Fixed + +* Fix an issue where objects were not rendered when redisplayed. +* Fix an issue where offscreen was not affected by `OverrideFlagForModelMultiplyColors` and `OverrideFlagForModelScreenColors`. +* Fix an issue where collision detection remained active even when the collision detection Drawable was hidden. +* Fix an issue where pressing the reset button in the `CubismParametersInspector` would revert to the state before the reset when running the scene. +* Fix a bug that hit detection does not match the model’s visual appearance. +* Fix a bug that the model may be partially clipped when rendered. +* Fix the size of models using features introduced in `Cubism 5.3` differed from models created in prior to `Cubism 5.3`. +* Fixed an issue where models for `Cubism 5.3` were not rendered correctly in environments where `UNITY_REVERSED_Z` is enabled. + + +## [5-r.5-beta.1] - 2025-08-26 + +### Added + +* Add support for Blend mode and Offscreen drawing. + * If the model uses blend mode or offscreen drawing, it will be rendered using a new drawing method that differs from `Cubism 5.2` and earlier. +* Add high-precision mask method. + * This is only available with the new rendering method in `Cubism 5.3` and later, and masks in the new rendering method from `Cubism 5.3` onward will automatically use this method. + +### Changed + +* Change the version of the development project to `6000.0.55f1`. +* Change `_isOverriddenDrawableScreenColors` and `_isOverriddenDrawableMultiplyColors` to `_isOverriddenDrawObjectScreenColors` and `_isOverriddenDrawObjectMultiplyColors`. + * The property names that use these backing fields have also been updated accordingly. + * Serialization of `_isOverriddenDrawableScreenColors` and `_isOverriddenDrawableMultiplyColors` is maintained by the `FormerlySerializedAs` attribute. + +### Removed + +* Remove `CubismCoreDll.GetDrawableRenderOrders` and `CubismUnmanagedDrawables.RenderOrders`. + * If you need to use these functions, please use `CubismModel.AllDrawObjectsRenderOrder` instead. + * See `CHANGELOG.md` in Core. +* Remove Chrome OS from the tested environment. + + +## [5-r.4.1] - 2025-07-17 + +### Changed + +* Implement support for Android 16KB page size. + +### Fixed + +* Fix a bug that prevented builds from working under certain settings. + + +## [5-r.4] - 2025-05-29 + +### Added + +* Add an empty `AnimatorController` at the same hierarchy level as each model's Prefab. +* Add an API to `CubismMotionJson` for verifying the consistency of `motion3.json`. by [@pillowtrucker](https://github.com/Live2D/CubismNativeFramework/pull/57) +* Add parameter repeat processing that connects the right and left ends of the parameter to create a loop, allowing the motion to repeat. + * Add the variable `_isOverriddenParameterRepeat` to the `CubismModel` class for managing parameter repeat flags at the model level. + * Add variables `_isOverriddenUserParameterRepeat` to the `CubismModel` class and `_isParameterRepeated` to the `CubismParameter` class for managing parameter repeat flags for each parameter. + +### Changed + +* Change the version of the development project to `2022.3.59f1`. +* Change CubismMath class not to inherit from MonoBehaviour. +* Change `CubismMoc._bytes` not to be displayed in Inspector. + +### Fixed + +* Fix `CubismPhysicsController` to be in the correct disabled state. +* When performing a Reimport Fixed a problem that `.cdi3.json` updates were not reflected in `CubismDisplayInfoParameterName`,`CubismDisplayInfoPartName`. +* Fix a problem in which the slider of CubismParametersInspector and CubismPartsInspector in the Inspector window did not move when operated. +* Fix a bug that CubismParametersInspector and CubismPartsInspector do not display the names of parameters and parts if .cdi3.json is not set on the model. +* Fix `CubismParameterInspector` and `CubismPartInspector` can be operated in play mode. +* Fix a bug that prevented MotionFade fade-out from working properly. +* Fix unnecessary processing in `CubismFadeController`. +* Fix so that end events are sent for all clips played by `CubismMotionController`. +* Fix an error that occurred when playing a expression that uses parameters that do not exist in the model. + + +## [5-r.3] - 2024-11-28 + +### Added + +* Add processing to parse `CombinedParameters` from `.cdi3.json` file. + * Also add `CubismDisplayInfoCombinedParameterInfo` component to store this information. +* Add `AnimationBeganHandler`, which calls a function when the motion playback starts, to both `CubismMotionController` and `CubismMotionLayer`. +* Add the definition of the function `GetLogFunction` to `CubismCoreDll`. + +### Changed + +* Change an expression "overwrite" to "override" for multiply color, screen color, and culling to adapt the actual behavior. +* Change `OnGeneratedCSProjectFiles` function to be disabled in Unity 2017.3 and later by [@moz-moz](https://github.com/moz-moz) +* Change to a single function The initialization process in CubismModel class. by [@KT](https://creatorsforum.live2d.com/t/topic/2356/) +* Change to optimize update process for Multiply Color and Screen Color. +* Change argument type of `CubismMotionLayer.AnimationEndHandler` and `CubismMotionController.AnimationEndHandler` to match the current usage. +* Move the definition of `csmSetLogFunction` from `CubismLogging` to `CubismCoreDll` and rename to `SetLogFunction`. +* Raycast processing now supports 3D intersection determination. +* In the `AsyncBenchmark` scene and `AutomaticAsyncBenchmark`, changed it so that asynchronous processing is not performed in WebGL. + +### Fixed + +* The fade in and fade out functionality has been improved to better maintain compatibility with other CubismSDK implementations. +* Fix an issue in which when the number of textures for masks was increased, masks were not generated for the increased number of textures from the time of execution. +* Fix an issue that caused an error when parsing Json if the name of the model had certain characters. +* Fix the condition for setting the fade-out end time for Expression. + +## [5-r.2] - 2024-04-04 + +### Added + +* Add HarmonyOS NEXT from the tested environment. + +### Fixed + +* Fix an issue where the `Allow 'unsafe' Code` property was not enabled in the `Live2D.Cubism.asmdef`. + + +## [5-r.1] - 2024-03-26 + +### Added + +* Add `CubismMath` class in namespace `Live2D.Cubism.Framework.Utils`. +* Add function `ModF()` to compute floating-point remainder in `CubismMath` class. + +### Changed + +* Change the message to output the latest Moc version supported by the CubismCore when the `.moc3` file fails to load correctly. +* Change the version of the development project to `2021.3.36f1`. + +### Deprecated + +* The `ToIndex()` and `ReturnTiles()` functions of the `CubismMaskTilePool` class are not used. + +### Fixed + +* Fix fade calculation bug in MotionFade. +* Fix a bug in which masks were not generated correctly when using multiple render textures and displaying two or more models. +* Fix an issue where normal processing could not be performed when `CubismMaskTilePool.Subdivisions` is less than `1`. + +### Removed + +* Remove `CubismWebGLPluginProcessor.cs`. + * This change is due to the removal of Cubism Core built with `Emscripten 1.38.48`. + * See `CHANGELOG.md` in Core. + + +## [5-r.1-beta.4] - 2024-01-18 + +### Added + +* Add `CubismDrawableInspector` and parent Part display. +* Add `CubismPartInspector` to show parent and descendant trees. +* Add expression to check for index out of range with `CubismRenderer.OnMaskPropertiesDidChange()`. + +### Changed + +* Change `CubismPartsInspectorInspector` to be hierarchical. + +### Fixed + +* Fix an issue where models with a specific number of masks could not be drawn correctly. + +## [5-r.1-beta.3] - 2023-11-14 + +### Added + +* Add `HarmonicMotion` sample scenes. + +### Changed + +* Change the version of the development project to `2021.3.30f1`. +* Change the value of `Editor` to `AnyCPU` in the `Platform settings` of `Live2DCubismCore.bundle`. + * Apple Silicon version of the Unity Editor will work without the need to change `Platform settings`. + +### Fixed + +* Fix an error when displaying CubismRendererInspector for uninitialized models. +* Fix condition for clearing AnimationCurve when Reimporting .motion3.json. +* Fix fade calculation bug in MotionFade. + + +## [5-r.1-beta.2] - 2023-09-28 + +### Added + +* Added configuration file so that assemblies are split. + +### Changed + +* Replace the sample model `Mao` with the updated version that is compatible with Cubism 5.0. + +### Fixed + +* Fix an issue where 1 byte of memory was allocated unnecessarily. +* Fix a bug where automatic eye blinking did not close the eyes fully. + + +## [5-r.1-beta.1] - 2023-08-17 + +### Changed + +* When importing a Cubism Model in Unity Workflow, the AnimatorController is now set to the Animator in the Model Prefab. +* Change so that multiply and screen colors applied to parent parts are propagated to child parts. + +### Fixed + +* Fix an issue where information was being got using indexes instead of IDs when getting cdi3.json data. +* Fix a bug that prevented proper operation when the Unity Transition was longer than the motion fade. + + +## [4-r.7] - 2023-05-25 + +### Added + +* The number of render textures used can now be increased arbitrarily. + * The maximum number of masks when using multiple render textures has been increased to "number of render textures * 32". + * You can also continue to use the pre-R6_2 method. +* Importing a model now generates a MaskTexture asset containing the model's name. + * It is generated only if the model prefab has not been generated. +* Add the function of checking consistency on importing a MOC3. (`CubismMoc.CreateFrom`) + * This feature is enabled by default.Please see the following manual for more information. + * https://docs.live2d.com/cubism-sdk-manual/moc3-consistency/ +* Add component for changing Multiply Color / Screen Color from parent part. + * Components are automatically added to each part object of the model when the model is imported. + +### Fixed + +* Fix to improve physics and rendering performance. by [@ppcuni](https://github.com/ppcuni) +* Fix an issue with `ResetSwapInfoFlags` function where flags were not initialized correctly. by [@ppcuni](https://github.com/ppcuni) + + +## [4-r.6.2] - 2023-03-16 + +### Fixed + +* Fix some problems related to Cubism Core. + * See `CHANGELOG.md` in Core. + + +## [4-r.6.1] - 2023-03-10 + +### Added + +* Add function to validate MOC3 files. + + +## [4-r.6] - 2023-01-26 + +### Added + +* Add the feature to search for Subrig objects by the name of the physics group. by [@ppcuni](https://github.com/ppcuni) +* Add the feature to set the magnification of the output of the physics group uniformly to an arbitrary value. by [@ppcuni](https://github.com/ppcuni) +* Add the feature to uniformly set the inversion flag for the output of the physics group. by [@ppcuni](https://github.com/ppcuni) +* Add editor extension to the Inspector of CubismPhysicsController to display physics group names. by [@ppcuni](https://github.com/ppcuni) + * To apply this feature to sample models, we regenerated sample models prefab, etc. + +### Changed + +* Sample model assets are brought up to date. +* Change the version of the development project to `2020.3.41f1`. + +### Fixed + +* Fix a bug that caused a warning to appear when importing a model with an unmatched Object Name. +* Fix an issue where unwanted curves on `.anim` were not correctly erased when re-importing a model where Pose3.json exists. +* Fix wrong condition for getter in HandlerInterface of Multiply Color and Screen Color. by [@qualice-hirakawa](https://github.com/qualice-hirakawa) +* After setting the multiply color (or screen color) and related flags on the inspector, the changes are now retained when starting play mode. by [@qualice-hirakawa](https://github.com/qualice-hirakawa) +* Fix a bug that caused `.fadeMotionList` to be created incorrectly when loading a model containing `.pose3.json`, depending on the order in which the `CubismPoseMotionImporter` was executed. + + +## [4-r.5] - 2022-09-08 + +### Added + +* Add Unity 2022 to the development environment. +* Add the multilingual supported documents. +* Add immediate stabilization of physics. + +### Removed + +* Remove Unity 2019 from the development environment. + + +## [4-r.5-beta.5] - 2022-08-04 + +### Added + +* Add a feature to change the value of components in batches. + +### Changed + +* Update `Mao` model. + +### Fixed + +* Fix crash with exception when reading .moc3 files of unsupported versions. + * The console now produces an explicit error log instead of an exception. +* Fix physics system input to be split by the physics setting time. +* Fix a bug in which processing was interrupted when an invalid vertex was specified in the middle of a physics operation. + + +## [4-r.5-beta.4] - 2022-07-07 + +### Added + +* Add properties to get the latest .moc3 version and the .moc3 version of the loaded model in CubismMoc. +* Add `Mao` model. +* Add `Demo4.2` scene to run `Mao` model. +* Add a function to get the type of parameters of the model. +* Add a function to get the parent part of the model's Drawable. + +### Fixed + +* Fix `GetMocVersion` function argument in `CoreDll` class that was different from the original Core API argument. +* Fix that does not occur error when Sorting Mode of CubismRenderController is changed in the Project window. + + +## [4-r.5-beta.3] - 2022-06-16 + +### Changed + +* Change the version of the development project to `2019.4.39f1`. + +### Fixed + +* Fix physics system behaviour when exists Physics Fps Setting in .physics3.json. + + +## [4-r.5-beta.2] - 2022-06-02 + +### Fixed + +* Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied. + * See `CHANGELOG.md` in Core. + * No modifications to Samples and Framework. + + +## [4-r.5-beta.1] - 2022-05-19 + +### Added + +* Add support to prevent exceptions depending on the presence or absence of parameters. by [@ppcuni](https://github.com/ppcuni) +* Add Weight argument to BlendToValue function. by [@ppcuni](https://github.com/ppcuni) +* Add processing related to Multiply Color / Screen Color added in Cubism 4.2. + +### Fixed + +* Fix for changes `EditorUserBuildSettings` in 2021.2 and later. + + +## [4-r.4.2] - 2022-03-09 + +### Fixed + +* Fix an issue where inversion masks did not work properly and the mask limit was different from normal. + + +## [4-r.4.1] - 2022-02-10 + +### Added + +* Added an editor extension that switches the library depending on Unity version when exporting to WebGL. + + +## [4-r.4] - 2021-12-09 + +### Added + +* Add Unity 2021 to the development environment. +* Add the function to set assets to a component when importing a model. +* Add Chrome OS from the tested environment. + +### Changed + +* Change the version of the development project to `2019.4.29f1`. +* Change `Enable Async` in `AsyncBenchmark` scene to be disabled by default. +* Change the sample scene in `Samples/OW/Expression` so that the expressions are displayed in the order of the elements in `expressionList.asset`. +* Change `UserData` that it can be edited from Inspector. +* Change multiple `UserData` can be edited in bulk from the inspector. + +### Fixed + +* Fix an issue with duplicate elements in the Expression List. +* Fix the elements of `expressionList.asset` to be empty when importing in Unity 2021 and 2020. +* Fix to keep `Layer` at reimport. +* Fix `CubismMotionController` do not be removed at reimport. + +### Removed + +* Remove Unity 2018 from the development environment. + + +## [4-r.3] - 2021-06-10 + +### Added + +* Add a function to read data from `.cdi3.json`. by [@ShigemoriHakura](https://github.com/ShigemoriHakura) +* Add a function to display the names of parameters and parts described in `.cdi3.json`. by [@ShigemoriHakura](https://github.com/ShigemoriHakura) +* Add a function to change the display name of parameters and parts to any name. +* Add a display of elapsed time to the sample scene `AsyncBenchmark`. +* Add a sample scene that manipulates the number of models to be displayed to achieve the specified frame rate. + +### Changed + +* Change to continue importing when an error occurs. [@TakahiroSato](https://github.com/TakahiroSato) + +### Fixed + +* Fix failing the model generation when importing with Unity 2020. +* Fix registering the dynamically selection of the index for `PlayerLoopSystem.subSystemList`. +* Fix the updating process for InstanceId; Update the InstanceId without adding the element of .fadeMotionList when the InstanceId that is registered the AnimationClip was changed. +* Fix import of models with invalid masks. by [@DenchiSoft](https://github.com/DenchiSoft), [@ShigemoriHakura](https://github.com/ShigemoriHakura). + + +## [4-r.2] - 2021-01-12 + +### Added + +* Add Unity 2020 to the development environment. +* Add a process that applies the Culling configuration from Model Data. +* Add an `AnimatorController` generator that is already set `CubismFadeStateObserver`. + +### Changed + +* Change the setting of Player Loop customized by other assets not to be rewritten in Unity 2019.3 or later. +* Change to get the path of the audio files associated with `.motion3.json` from `.model3.json`. +* Change to enable the appropriate Cubism iOS plugin before building. +* Change the handling of `UnmanagedArrayView` pointers due to improve the performance. [@ppcuni](https://github.com/ppcuni) +* Change the default importing mode to `Original Workflow`. + * Note: Importing this version into an older version SDK will override this setting. + see [Cubism SDK Manual page](https://docs.live2d.com/cubism-sdk-manual/unity-for-ow/) + +### Fixed + +* Fix the bug of the weight calculation of `MotionFade`. +* Fix the bug of the weight calculation of `Expression`. +* Fix the bug when playing a motion that is shorter than the fade time or transitioning to a motion with a different fade value. +* Fix fixed value for the generated .exp3.asset fade value when there is no fade value in .exp3.json. +* Fix registering the delegate duplicately on calling `CubismUpdateController.Refresh()`. +* Fix checking bounding box hit every time before checking mesh hit by [@DenchiSoft](https://github.com/Live2D/CubismUnityComponents/pull/42). + +### Removed + +* Remove Unity 2017 from the development environment. + + +## [4-r.1] - 2020-01-30 + +### Changed + +* Change registration of `CubismModel.OnRenderObject()` to `Player Loop` on Unity 2018. +* Change access modifier of `CubismFadeController.Refresh()` to `public`. +* Restructure scene maintaining Unity 2017-2019 compatibility. +* Change to manage .meta files, samples and models in the repository. +* Separate license file from `README.md`. +* Change to use gravity and wind settings from `physics3.json`. +* Reformat some code according to the coding standards. +* Change the shorten type name `Action` to full name `System.Action`. + +### Fixed + +* Fix occurring runtime error when importing the model exist with `.moc3.asset`. +* Fix only `EndTime` update with latest motion when motion fading. +* Fix the path of `.motion3.json` to save `.fade.asset`. +* Fix the `InstanceId`. +* Fix to reuse `InstanceId` recorded in generated `AnimationClip`. +* Fix condition to clear existing `AnimationClip` curve on reimporting. +* Fix the script of the `Original Workflow sample` scene. + + +## [4-beta.2] - 2019-11-14 + +### Fixed + +* Fix sample scene sourcecode: `CubismSampleController.cs` +* Fix a bug when switching multiple motions in the same layer of `Motion` component. +* Fix priority not being set when playing idle motion. +* Fix importing process of `.pose3.json` on `Original Workflow`. + + +## [4-beta.1] - 2019-09-04 + +### Added + +* Support new Inverted Masking features. +* Add `.editorconfig` and `.gitattributes` to manage file formats. +* Add `UWP/ARM64` Core binary file for experimental use. +* Add method to know playing motion or not [#35](https://github.com/Live2D/CubismUnityComponents/pull/35). +* Add sample model and sample scene.(`./Assets/Live2D/Cubism/Samples/OriginalWorkflow/DemoCubism4`) + + +### Changed + +* Upgrade Core version to 04.00.0000 (67108864). +* Move to `Plugin/Experimental/UWP` from `Plugin/Experimental/uwp/Windows`. +* Convert all file formats according to `.editorconfig`. +* `LICENSE.txt` file has been integrated into `README.md` +* Remove changelog and regenerate `CHANGELOG.md`. +* What was `Package.json` is currently being changed to`cubism-info.yml`. +* Improve CubismUpdateController [#34](https://github.com/Live2D/CubismUnityComponents/pull/34). + +### Fixed + +* Fix issue of `Demo` and `Motion` sample in `OriginalWorkflow`. +* Fix issue that mesh remain when deleting model. +* Fix issue where Priority value was not reset after playing motion with CubismMotionController. + + +[5-r.5]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.5-beta.3...5-r.5 +[5-r.5-beta.3]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.5-beta.2...5-r.5-beta.3 +[5-r.5-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.5-beta.1...5-r.5-beta.2 +[5-r.5-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.4.1...5-r.5-beta.1 +[5-r.4.1]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.4...5-r.4.1 +[5-r.4]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.3...5-r.4 +[5-r.3]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.2...5-r.3 +[5-r.2]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1...5-r.2 +[5-r.1]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.4...5-r.1 +[5-r.1-beta.4]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.3...5-r.1-beta.4 +[5-r.1-beta.3]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.2...5-r.1-beta.3 +[5-r.1-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/5-r.1-beta.1...5-r.1-beta.2 +[5-r.1-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.7...5-r.1-beta.1 +[4-r.7]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.2...4-r.7 +[4-r.6.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6.1...4-r.6.2 +[4-r.6.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.6...4-r.6.1 +[4-r.6]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5...4-r.6 +[4-r.5]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.5...4-r.5 +[4-r.5-beta.5]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.4...4-r.5-beta.5 +[4-r.5-beta.4]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.3...4-r.5-beta.4 +[4-r.5-beta.3]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.2...4-r.5-beta.3 +[4-r.5-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.5-beta.1...4-r.5-beta.2 +[4-r.5-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.4.2...4-r.5-beta.1 +[4-r.4.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.4.1...4-r.4.2 +[4-r.4.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.4...4-r.4.1 +[4-r.4]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.3...4-r.4 +[4-r.3]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.2...4-r.3 +[4-r.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-r.1...4-r.2 +[4-r.1]: https://github.com/Live2D/CubismUnityComponents/compare/4-beta.2...4-r.1 +[4-beta.2]: https://github.com/Live2D/CubismUnityComponents/compare/4-beta.1...4-beta.2 +[4-beta.1]: https://github.com/Live2D/CubismUnityComponents/compare/86e5b07702f74d00b4ab52b7d6c15ba3464b8b85...4-beta.1 diff --git a/Assets/Live2D/Cubism/CHANGELOG.md.meta b/Assets/Live2D/Cubism/CHANGELOG.md.meta new file mode 100644 index 0000000..c2138e2 --- /dev/null +++ b/Assets/Live2D/Cubism/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: fecf7a89c2164584bae5654f6e7f5a1f +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core.meta b/Assets/Live2D/Cubism/Core.meta new file mode 100644 index 0000000..fc3795c --- /dev/null +++ b/Assets/Live2D/Cubism/Core.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: dd5eba0552ea12442997f92e7b4f79c8 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/ArrayExtensionMethods.cs b/Assets/Live2D/Cubism/Core/ArrayExtensionMethods.cs new file mode 100644 index 0000000..3505f15 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/ArrayExtensionMethods.cs @@ -0,0 +1,302 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Framework; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Extension for Cubism related arrays. + /// + public static class ArrayExtensionMethods + { + #region Parameters + + /// + /// Finds a by its ID. + /// + /// Container. + /// ID to match. + /// Parameter on success; otherwise. + public static CubismParameter FindById(this CubismParameter[] self, string id) + { + if (self == null) + { + return null; + } + + for (var i = 0; i < self.Length; ++i) + { + if (self[i].name != id) + { + continue; + } + + return self[i]; + } + + return null; + } + + + /// + /// Revives (and sorts) s. + /// + /// Container. + /// TaskableModel to unmanaged model. + internal static void Revive(this CubismParameter[] self, CubismUnmanagedModel model) + { + Array.Sort(self, (a, b) => a.UnmanagedIndex - b.UnmanagedIndex); + + + for (var i = 0; i < self.Length; ++i) + { + self[i].Revive(model); + } + } + + /// + /// Writes opacities to unmanaged model. + /// + /// Source buffer. + /// + internal static void WriteTo(this CubismParameter[] self, CubismUnmanagedModel unmanagedModel) + { + // Get address. + var unmanagedParameters = unmanagedModel.Parameters; + var values = unmanagedParameters.Values; + + + // Push. + for (var i = 0; i < self.Length; ++i) + { + values[self[i].UnmanagedIndex] = self[i].Value; + } + } + + /// + /// Writes opacities to unmanaged model. + /// + /// Source buffer. + /// + internal static void ReadFrom(this CubismParameter[] self, CubismUnmanagedModel unmanagedModel) + { + // Get address. + var unmanagedParameters = unmanagedModel.Parameters; + var values = unmanagedParameters.Values; + + + // Pull. + for (var i = 0; i < self.Length; ++i) + { + self[i].OverrideValue(values[self[i].UnmanagedIndex]); + } + } + + #endregion + + #region Parts + + /// + /// Finds a by its ID. + /// + /// . + /// ID to match. + /// Part if found; otherwise. + public static CubismPart FindById(this CubismPart[] self, string id) + { + if (self == null) + { + return null; + } + + for (var i = 0; i < self.Length; ++i) + { + if (self[i].name != id) + { + continue; + } + + return self[i]; + } + + return null; + } + + + /// + /// Revives (and sorts) s. + /// + /// Container. + /// TaskableModel to unmanaged model. + internal static void Revive(this CubismPart[] self, CubismUnmanagedModel model) + { + Array.Sort(self, (a, b) => a.UnmanagedIndex - b.UnmanagedIndex); + + + for (var i = 0; i < self.Length; ++i) + { + self[i].Revive(model); + } + } + + /// + /// Writes opacities to unmanaged model. + /// + /// Source buffer. + /// + internal static void WriteTo(this CubismPart[] self, CubismUnmanagedModel unmanagedModel) + { + // Get address. + var unmanagedParts = unmanagedModel.Parts; + var opacities = unmanagedParts.Opacities; + + + // Push. + for (var i = 0; i < self.Length; ++i) + { + opacities[self[i].UnmanagedIndex] = self[i].Opacity; + } + } + + #endregion + + #region Drawables + + /// + /// Finds a by its ID. + /// + /// . + /// ID to match. + /// Part if found; otherwise. + public static CubismDrawable FindById(this CubismDrawable[] self, string id) + { + if (self == null) + { + return null; + } + + for (var i = 0; i < self.Length; ++i) + { + if (self[i].name != id) + { + continue; + } + + return self[i]; + } + + return null; + } + + + /// + /// Revives (and sorts) s. + /// + /// Container. + /// TaskableModel to unmanaged model. + internal static void Revive(this CubismDrawable[] self, CubismUnmanagedModel model) + { + Array.Sort(self, (a, b) => a.UnmanagedIndex - b.UnmanagedIndex); + + + for (var i = 0; i < self.Length; ++i) + { + self[i].Revive(model); + } + } + + + /// + /// Reads new data from a model. + /// + /// Buffer to write to. + /// Unmanaged model to read from. + internal static unsafe void ReadFrom(this CubismDynamicDrawableData[] self, CubismUnmanagedModel unmanagedModel) + { + // Get addresses. + var drawables = unmanagedModel.Drawables; + var flags = drawables.DynamicFlags; + var opacities = drawables.Opacities; + var drawOrders = drawables.DrawOrders; + var renderOrders = drawables.RenderOrders; + var vertexPositions = drawables.VertexPositions; + var multiplyColors = drawables.MultiplyColors; + var screenColors = drawables.ScreenColors; + + // Pull data. + for (var i = 0; i < self.Length; ++i) + { + var data = self[i]; + + + data.Flags = flags[i]; + data.Opacity = opacities[i]; + data.DrawOrder = drawOrders[i]; + data.RenderOrder = renderOrders[i]; + + + // Read vertex positions only if necessary. + if (!data.AreVertexPositionsDirty) + { + continue; + } + + + // Copy vertex positions. + fixed (Vector3* dataVertexPositions = data.VertexPositions) + { + for (var v = 0; v < data.VertexPositions.Length; ++v) + { + dataVertexPositions[v].x = vertexPositions[i][(v * 2) + 0]; + dataVertexPositions[v].y = vertexPositions[i][(v * 2) + 1]; + } + } + + if (!data.IsBlendColorDirty) + { + continue; + } + + var rgbaIndex = i * 4; + data.MultiplyColor = new Color(multiplyColors[rgbaIndex], multiplyColors[rgbaIndex + 1], multiplyColors[rgbaIndex + 2], multiplyColors[rgbaIndex + 3]); + data.ScreenColor = new Color(screenColors[rgbaIndex], screenColors[rgbaIndex + 1], screenColors[rgbaIndex + 2], screenColors[rgbaIndex + 3]); + } + + + // Clear dynamic flags. + drawables.ResetDynamicFlags(); + } + + #endregion + + #region Offscreens + + /// + /// Revives (and sorts) s. + /// + /// Container. + /// TaskableModel to unmanaged model. + internal static void Revive(this CubismOffscreen[] self, CubismUnmanagedModel model) + { + Array.Sort(self, (a, b) => a.UnmanagedIndex - b.UnmanagedIndex); + + + for (var i = 0; i < self.Length; ++i) + { + self[i].Revive(model); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/ArrayExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Core/ArrayExtensionMethods.cs.meta new file mode 100644 index 0000000..33af795 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/ArrayExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d1cdebf9f5030674387c78b2e57e8562 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/ComponentExtensionMethods.cs b/Assets/Live2D/Cubism/Core/ComponentExtensionMethods.cs new file mode 100644 index 0000000..8223caf --- /dev/null +++ b/Assets/Live2D/Cubism/Core/ComponentExtensionMethods.cs @@ -0,0 +1,64 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Extensions for s. + /// + public static class ComponentExtensionMethods + { + /// + /// Finds a relative to a . + /// + /// Component to base search on. + /// Condition for including parents in search. + /// The relative if found; otherwise. + public static CubismModel FindCubismModel(this Component self, bool includeParents = false) + { + // Validate arguments. + if (self == null) + { + return null; + } + + + var model = self.GetComponent(); + + + // Return model if found. + if (model != null) + { + return model; + } + + + // Recursively search in parents if requested. + if (includeParents) + { + for (var parent = self.transform.parent; parent != null; parent = parent.parent) + { + model = parent.GetComponent(); + + + if (model) + { + return model; + } + } + } + + + // Signal not found. + return null; + } + } +} diff --git a/Assets/Live2D/Cubism/Core/ComponentExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Core/ComponentExtensionMethods.cs.meta new file mode 100644 index 0000000..2057455 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/ComponentExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f634b78fafeb11f478d4898486ffdf3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismCanvasInformation.cs b/Assets/Live2D/Cubism/Core/CubismCanvasInformation.cs new file mode 100644 index 0000000..7048cff --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismCanvasInformation.cs @@ -0,0 +1,121 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Framework; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Single canvas information. + /// + [CubismDontMoveOnReimport] + public sealed class CubismCanvasInformation + { + /// + /// Initializes instance. + /// + /// Handle to unmanaged model. + public CubismCanvasInformation(CubismUnmanagedModel unmanagedModel) + { + Reset(unmanagedModel); + } + + + /// + /// Unmanaged canvas information from unmanaged model. + /// + private CubismUnmanagedCanvasInformation UnmanagedCanvasInformation { get; set; } + + + /// + /// Width of native model canvas. + /// + public float CanvasWidth + { + get + { + // Pull data. + return UnmanagedCanvasInformation.CanvasWidth; + } + } + + + /// + /// Height of native model canvas. + /// + public float CanvasHeight + { + get + { + // Pull data. + return UnmanagedCanvasInformation.CanvasHeight; + } + } + + + /// + /// Coordinate origin of X axis. + /// + public float CanvasOriginX + { + get + { + // Pull data. + return UnmanagedCanvasInformation.CanvasOriginX; + } + } + + + /// + /// Coordinate origin of Y axis. + /// + public float CanvasOriginY + { + get + { + // Pull data. + return UnmanagedCanvasInformation.CanvasOriginY; + } + } + + + /// + /// Pixels per unit of native model. + /// + public float PixelsPerUnit + { + get + { + // Pull data. + return UnmanagedCanvasInformation.PixelsPerUnit; + } + } + + + /// + /// Revives the instance. + /// + /// Handle to unmanaged model. + internal void Revive(CubismUnmanagedModel unmanagedModel) + { + UnmanagedCanvasInformation = unmanagedModel.CanvasInformation; + } + + /// + /// Restores instance to initial state. + /// + /// Handle to unmanaged model. + private void Reset(CubismUnmanagedModel unmanagedModel) + { + Revive(unmanagedModel); + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismCanvasInformation.cs.meta b/Assets/Live2D/Cubism/Core/CubismCanvasInformation.cs.meta new file mode 100644 index 0000000..f720fca --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismCanvasInformation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0f9bfa3c1ea48704ead733c2d7003652 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismDrawable.cs b/Assets/Live2D/Cubism/Core/CubismDrawable.cs new file mode 100644 index 0000000..5188640 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismDrawable.cs @@ -0,0 +1,430 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Framework; +using Live2D.Cubism.Rendering.Util; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Single drawable. + /// + [CubismDontMoveOnReimport] + public sealed class CubismDrawable : MonoBehaviour + { + #region Factory Methods + + /// + /// Creates drawables for a . + /// + /// Handle to unmanaged model. + /// Drawables root. + internal static GameObject CreateDrawables(CubismUnmanagedModel unmanagedModel) + { + var root = new GameObject("Drawables"); + + + // Create drawables. + var unmanagedDrawables = unmanagedModel.Drawables; + var buffer = new CubismDrawable[unmanagedDrawables.Count]; + + + for (var i = 0; i < buffer.Length; ++i) + { + var proxy = new GameObject(); + + + buffer[i] = proxy.AddComponent(); + + + buffer[i].transform.SetParent(root.transform); + buffer[i].Reset(unmanagedModel, i); + } + + + return root; + } + + #endregion + + + /// + /// Unmanaged drawables from unmanaged model. + /// + private CubismUnmanagedDrawables UnmanagedDrawables { get; set; } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _unmanagedIndex = -1; + + /// + /// Position in unmanaged arrays. + /// + internal int UnmanagedIndex + { + get { return _unmanagedIndex; } + private set { _unmanagedIndex = value; } + } + + /// + /// Parent Part Position in unmanaged arrays. + /// + public int UnmanagedParentIndex + { + get { return UnmanagedDrawables.ParentPartIndices[UnmanagedIndex]; } + } + + /// + /// Copy of Id. + /// + public string Id + { + get + { + // Pull data. + return UnmanagedDrawables.Ids[UnmanagedIndex]; + } + } + + /// + /// Texture UnmanagedIndex. + /// + public int TextureIndex + { + get + { + // Pull data. + return UnmanagedDrawables.TextureIndices[UnmanagedIndex]; + } + } + + /// + /// backing field. + /// + private Color _multiplyColor; + + /// + /// Copy of MultiplyColor. + /// + public Color MultiplyColor + { + get + { + var index = UnmanagedIndex * 4; + + // Pull data. + _multiplyColor.r = UnmanagedDrawables.MultiplyColors[index]; + _multiplyColor.g = UnmanagedDrawables.MultiplyColors[index + 1]; + _multiplyColor.b = UnmanagedDrawables.MultiplyColors[index + 2]; + _multiplyColor.a = UnmanagedDrawables.MultiplyColors[index + 3]; + + return _multiplyColor; + } + } + + /// + /// backing field. + /// + public Color _screenColor; + + /// + /// Copy of ScreenColor. + /// + public Color ScreenColor + { + get + { + var index = UnmanagedIndex * 4; + + // Pull data. + _screenColor.r = UnmanagedDrawables.ScreenColors[index]; + _screenColor.g = UnmanagedDrawables.ScreenColors[index + 1]; + _screenColor.b = UnmanagedDrawables.ScreenColors[index + 2]; + _screenColor.a = UnmanagedDrawables.ScreenColors[index + 3]; + + return _screenColor; + } + } + + /// + /// Index of Parent Part. + /// + public int ParentPartIndex + { + get + { + // Pull data. + return UnmanagedDrawables.ParentPartIndices[UnmanagedIndex]; + } + } + + /// + /// Copy of the masks. + /// + public CubismDrawable[] Masks + { + get + { + var drawables = this + .FindCubismModel(true) + .Drawables; + + + // Get addresses. + var counts = UnmanagedDrawables.MaskCounts; + var indices = UnmanagedDrawables.Masks; + + + // Pull data. + var buffer = new CubismDrawable[counts[UnmanagedIndex]]; + + + for (var i = 0; i < buffer.Length; ++i) + { + for (var j = 0; j < drawables.Length; ++j) + { + if (drawables[j].UnmanagedIndex != indices[UnmanagedIndex][i]) + { + continue; + } + + + buffer[i] = drawables[j]; + + + break; + } + } + + + return buffer; + } + } + + /// + /// Copy of vertex positions. + /// + public Vector3[] VertexPositions + { + get + { + // Get addresses. + var counts = UnmanagedDrawables.VertexCounts; + var positions = UnmanagedDrawables.VertexPositions; + + + // Pull data. + var buffer = new Vector3[counts[UnmanagedIndex]]; + + + for (var i = 0; i < buffer.Length; ++i) + { + buffer[i] = new Vector3( + positions[UnmanagedIndex][(i * 2) + 0], + positions[UnmanagedIndex][(i * 2) + 1] + ); + } + + + return buffer; + } + } + + /// + /// Copy of vertex texture coordinates. + /// + public Vector2[] VertexUvs + { + get + { + // Get addresses. + var counts = UnmanagedDrawables.VertexCounts; + var uvs = UnmanagedDrawables.VertexUvs; + + + // Pull data. + var buffer = new Vector2[counts[UnmanagedIndex]]; + + + for (var i = 0; i < buffer.Length; ++i) + { + buffer[i] = new Vector2( + uvs[UnmanagedIndex][(i * 2) + 0], + uvs[UnmanagedIndex][(i * 2) + 1] + ); + } + + + return buffer; + } + } + + /// + /// Copy of triangle indices. + /// + public int[] Indices + { + get + { + // Get addresses. + var counts = UnmanagedDrawables.IndexCounts; + var indices = UnmanagedDrawables.Indices; + + + // Pull data. + var buffer = new int[counts[UnmanagedIndex]]; + + + for (var i = 0; i < buffer.Length; ++i) + { + buffer[i] = indices[UnmanagedIndex][i]; + } + + + return buffer; + } + } + + + /// + /// True if double-sided. + /// + public bool IsDoubleSided + { + get + { + // Get address. + var flags = UnmanagedDrawables.ConstantFlags; + + + // Pull data. + return flags[UnmanagedIndex].HasIsDoubleSidedFlag(); + } + } + + /// + /// True if masking is requested. + /// + public bool IsMasked + { + get + { + // Get address. + var counts = UnmanagedDrawables.MaskCounts; + + + // Pull data. + return counts[UnmanagedIndex] > 0; + } + } + + /// + /// True if inverted mask. + /// + public bool IsInverted + { + get + { + // Get address. + var flags = UnmanagedDrawables.ConstantFlags; + + + // Pull data. + return flags[UnmanagedIndex].HasIsInvertedMaskFlag(); + } + } + + /// + /// True if additive blending is requested. + /// + public bool BlendAdditive + { + get + { + // Get address. + var flags = UnmanagedDrawables.ConstantFlags; + + + // Pull data. + return flags[UnmanagedIndex].HasBlendAdditiveFlag(); + } + } + + /// + /// True if multiply blending is setd. + /// + public bool MultiplyBlend + { + get + { + // Get address. + var flags = UnmanagedDrawables.ConstantFlags; + + + // Pull data. + return flags[UnmanagedIndex].HasBlendMultiplicativeFlag(); + } + } + + #region Cubism 5.3 + + /// + /// Gets the color blend mode of the drawable. + /// + public BlendTypes.ColorBlend ColorBlend + { + get + { + // Pull data. + return (BlendTypes.ColorBlend)(UnmanagedDrawables.BlendModes[UnmanagedIndex] & 0xFF); + } + } + + /// + /// Gets the alpha blend mode of the drawable. + /// + public BlendTypes.AlphaBlend AlphaBlend + { + get + { + // Pull data. + return (BlendTypes.AlphaBlend)((UnmanagedDrawables.BlendModes[UnmanagedIndex] >> 8) & 0xFF); + } + } + + #endregion + + /// + /// Revives instance. + /// + /// Handle to unmanaged model. + internal void Revive(CubismUnmanagedModel unmanagedModel) + { + UnmanagedDrawables = unmanagedModel.Drawables; + } + + /// + /// Restores instance to initial state. + /// + /// Handle to unmanaged model. + /// Position in unmanaged arrays. + private void Reset(CubismUnmanagedModel unmanagedModel, int unmanagedIndex) + { + Revive(unmanagedModel); + + UnmanagedIndex = unmanagedIndex; + name = Id; + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismDrawable.cs.meta b/Assets/Live2D/Cubism/Core/CubismDrawable.cs.meta new file mode 100644 index 0000000..3b7be74 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismDrawable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a6f4adbb68873874f8ea675c6a9adca3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismDynamicDrawableData.cs b/Assets/Live2D/Cubism/Core/CubismDynamicDrawableData.cs new file mode 100644 index 0000000..7247831 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismDynamicDrawableData.cs @@ -0,0 +1,153 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Dynamic data. + /// + public sealed class CubismDynamicDrawableData + { + #region Factory Methods + + /// + /// Creates buffer for dynamic data. + /// + /// Unmanaged model to create buffer for. + /// Buffer. + internal static CubismDynamicDrawableData[] CreateData(CubismUnmanagedModel unmanagedModel) + { + var unmanagedDrawables = unmanagedModel.Drawables; + var buffer = new CubismDynamicDrawableData[unmanagedDrawables.Count]; + + + // Initialize buffers. + var vertexCounts = unmanagedDrawables.VertexCounts; + + + for (var i = 0; i < buffer.Length; ++i) + { + buffer[i] = new CubismDynamicDrawableData + { + VertexPositions = new Vector3[vertexCounts[i]] + }; + } + + + return buffer; + } + + #endregion + + /// + /// Dirty flags. + /// + internal byte Flags { private get; set; } + + + /// + /// Current opacity. + /// + public float Opacity { get; internal set; } + + /// + /// Current draw order. + /// + public int DrawOrder { get; internal set; } + + /// + /// Current render order. + /// + public int RenderOrder { get; internal set; } + + /// + /// Current vertex position. + /// + public Vector3[] VertexPositions { get; internal set; } + + /// + /// Current multiply color. + /// + public Color MultiplyColor{ get; internal set; } + + /// + /// Current screen color. + /// + public Color ScreenColor { get; internal set; } + + + /// + /// True if currently visible. + /// + public bool IsVisible + { + get { return Flags.HasIsVisibleFlag(); } + } + + + /// + /// True if did change. + /// + public bool IsVisibilityDirty + { + get { return Flags.HasVisibilityDidChangeFlag(); } + } + + /// + /// True if did change. + /// + public bool IsOpacityDirty + { + get { return Flags.HasOpacityDidChangeFlag(); } + } + + /// + /// True if did change. + /// + public bool IsDrawOrderDirty + { + get { return Flags.HasDrawOrderDidChangeFlag(); } + } + + /// + /// True if did change. + /// + public bool IsRenderOrderDirty + { + get { return Flags.HasRenderOrderDidChangeFlag(); } + } + + /// + /// True if did change. + /// + public bool AreVertexPositionsDirty + { + get { return Flags.HasVertexPositionsDidChangeFlag(); } + } + + /// + /// True if and did change. + /// + public bool IsBlendColorDirty + { + get { return Flags.HasBlendColorDidChangeFlag(); } + } + + /// + /// True if any data did change. + /// + public bool IsAnyDirty + { + get { return Flags != 0; } + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismDynamicDrawableData.cs.meta b/Assets/Live2D/Cubism/Core/CubismDynamicDrawableData.cs.meta new file mode 100644 index 0000000..a20e959 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismDynamicDrawableData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a20fe9c6b6b73514dbe2a6bb9756f7d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismLogging.cs b/Assets/Live2D/Cubism/Core/CubismLogging.cs new file mode 100644 index 0000000..661f5a7 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismLogging.cs @@ -0,0 +1,81 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using AOT; +using Live2D.Cubism.Core.Unmanaged; +using System; +using System.Runtime.InteropServices; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Wrapper for core logs. + /// + public class CubismLogging + { + #region Delegates + + /// + /// Delegate compatible with unmanaged log function. + /// + /// Message to log. + public unsafe delegate void UnmanagedLogDelegate(char* message); + + #endregion + + /// + /// Delegate to pass to native Api. + /// + // ReSharper disable once PrivateFieldCanBeConvertedToLocalVariable + public static UnmanagedLogDelegate LogDelegate { get; set; } + + #region Initialization + + /// + /// Registers delegates. + /// + public static unsafe void Initialize(UnmanagedLogDelegate logFunctionDelegate) + { + LogDelegate = logFunctionDelegate; + + var logFunction = Marshal.GetFunctionPointerForDelegate(LogDelegate); + + CubismCoreDll.SetLogFunction(logFunction); + } + + #endregion + + /// + /// Prints an unmanaged, null-terminated message. + /// + /// Message to log. + [MonoPInvokeCallback(typeof(UnmanagedLogDelegate))] + public static unsafe void LogUnmanaged(char* message) + { + // Marshal message and log it. + var managedMessage = Marshal.PtrToStringAnsi(new IntPtr(message)); + + + Debug.LogFormat("[Cubism] Core: {0}.", managedMessage); + } + + /// + /// Example log function. + /// + /// Log message. + public static unsafe void InvokeLog(string message) + { + var logFunction = Marshal.GetDelegateForFunctionPointer(CubismCoreDll.GetLogFunction()); + + var str = Marshal.StringToHGlobalAnsi(message); + logFunction.Invoke((char*)str.ToPointer()); + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismLogging.cs.meta b/Assets/Live2D/Cubism/Core/CubismLogging.cs.meta new file mode 100644 index 0000000..df6edb9 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismLogging.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f696a081c6feddc4ea0a6f5f6d4aac19 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismMoc.cs b/Assets/Live2D/Cubism/Core/CubismMoc.cs new file mode 100644 index 0000000..894c832 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismMoc.cs @@ -0,0 +1,211 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using Live2D.Cubism.Core.Unmanaged; +using UnityEngine; + +#if UNITY_EDITOR +using UnityEditor; +#endif + + +namespace Live2D.Cubism.Core +{ + /// + /// Cubism moc asset. + /// + public sealed class CubismMoc : ScriptableObject + { + #region Factory Methods + + /// + /// Checks consistency of a moc. + /// + public static bool HasMocConsistency(byte[] moc3) + { + return CubismUnmanagedMoc.HasMocConsistency(moc3); + } + + /// + /// Creates a asset from raw bytes. + /// + /// Source. + /// Use the verification function? + /// Instance. + public static CubismMoc CreateFrom(byte[] moc3, bool shouldCheckMocConsistency = true) + { + if (shouldCheckMocConsistency && !HasMocConsistency(moc3)) + { + Debug.LogError("This Moc3 is Invalid. This model generation process is aborted and prefab is not created.\n" + + $"Please check Model's Moc version. This CubismCore supported latest Moc version is `{LatestVersion}`."); + return null; + } + + var moc = CreateInstance(); + + + moc.Bytes = moc3; + + + return moc; + } + + #endregion + + /// + /// Resets native handle. + /// + /// + public static void ResetUnmanagedMoc(CubismMoc moc) + { + moc.UnmanagedMoc = null; + + + moc.Revive(); + } + + /// + /// Gets the latest .moc3 file version. + /// + public static uint LatestVersion + { + get + { + return CubismCoreDll.GetLatestMocVersion(); + } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private byte[] _bytes; + + /// + /// Raw moc bytes. + /// + private byte[] Bytes + { + get { return _bytes; } + set { _bytes = value; } + } + + + private CubismUnmanagedMoc UnmanagedMoc { get; set; } + + private int ReferenceCount { get; set; } + +#if UNITY_EDITOR + private static int CoreNotFoundCallCount { get; set; } +#endif + + + /// + /// True if instance is revived. + /// + public bool IsRevived + { + get + { + return UnmanagedMoc != null; + } + } + + + /// + /// Acquires native handle. + /// + /// Valid handle on success; otherwise. + public CubismUnmanagedMoc AcquireUnmanagedMoc() + { + ++ReferenceCount; + + +#if UNITY_EDITOR + try + { +#endif + Revive(); +#if UNITY_EDITOR + } + catch (DllNotFoundException) + { + if (CoreNotFoundCallCount == 0) + { + EditorUtility.DisplayDialog("Live2D CubismCore is not loaded", "Please reboot this Unity project if it is just after import of the SDK. If it's not, please check if platform settings of dll is correct. dll cannot be used on platform which is different from its own build settings.", "ok", "cancel"); + } + ++CoreNotFoundCallCount; + } +#endif + + + return UnmanagedMoc; + } + + /// + /// Releases native handle. + /// + public void ReleaseUnmanagedMoc() + { + -- ReferenceCount; + + + // Release instance of unmanaged moc in case the instance isn't referenced any longer. + if (ReferenceCount == 0) + { + UnmanagedMoc.Release(); + UnmanagedMoc = null; + } + + + // Deal with invalid reference counts. + else if (ReferenceCount < 0) + { + ReferenceCount = 0; + } + } + + + /// + /// Revives instance without acquiring it. + /// + private void Revive() + { + // Return if already revived. + if (IsRevived) + { + return; + } + + + // Return if no bytes are available. + if (Bytes == null) + { + return; + } + + + // Try revive. + UnmanagedMoc = CubismUnmanagedMoc.FromBytes(Bytes); + } + + public uint Version + { + get + { + if (!IsRevived) + { + Revive(); + } + + return UnmanagedMoc.MocVersion; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismMoc.cs.meta b/Assets/Live2D/Cubism/Core/CubismMoc.cs.meta new file mode 100644 index 0000000..55c7992 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismMoc.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b26388f83a552b34592994aa9b47c643 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismModel.cs b/Assets/Live2D/Cubism/Core/CubismModel.cs new file mode 100644 index 0000000..a6bc962 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismModel.cs @@ -0,0 +1,815 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Framework; +using System; +using UnityEngine; + + +#if UNITY_2019_3_OR_NEWER +using UnityEngine.LowLevel; +using UnityEngine.PlayerLoop; +#elif UNITY_2018_1_OR_NEWER +using UnityEngine.Experimental.LowLevel; +using UnityEngine.Experimental.PlayerLoop; +#endif + + +namespace Live2D.Cubism.Core +{ + /// + /// Runtime Cubism model. + /// + [ExecuteInEditMode, CubismDontMoveOnReimport] + public sealed class CubismModel : MonoBehaviour + { + #region Delegates + + /// + /// Handler for . + /// + /// Model the dymanic data applies to. + /// New data. + public delegate void DynamicDrawableDataHandler(CubismModel sender, CubismDynamicDrawableData[] data); + + #endregion + + #region Events + + /// + /// Event triggered if new is available for instance. + /// + public event DynamicDrawableDataHandler OnDynamicDrawableData; + + #endregion + + #region Factory Methods + + /// + /// Instantiates a . + /// + /// Cubism moc to instantiate. + /// Instance. + public static CubismModel InstantiateFrom(CubismMoc moc) + { + // Return if argument is invalid. + if (moc == null) + { + return null; + } + + + // Create model. + var model = new GameObject(moc.name) + .AddComponent(); + + + // Initialize it by resetting it. + model.Reset(moc); + + + return model; + } + + #endregion + + /// + /// Resets a reference in . + /// + /// Target Cubism model. + /// Cubism moc to reset. + public static void ResetMocReference(CubismModel model, CubismMoc moc) + { + model.Moc = moc; + } + + /// + /// Resets non-serialized fields of a . + /// + /// + /// Call after PrefabUtility.SaveAsPrefabAsset to clear stale + /// component references that may have been cached by + /// during the prefab replacement. + /// + /// Target Cubism model. + public static void ResetNonSerializedFields(CubismModel model) + { + if (model.TaskableModel != null) + { + model.TaskableModel.ReleaseUnmanaged(); + model.TaskableModel = null; + } + + model._parameters = null; + model._parts = null; + model._drawables = null; + model._offscreens = null; + model._canvasInformation = null; + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private CubismMoc _moc; + + /// + /// Moc the instance was instantiated from. + /// + public CubismMoc Moc + { + get { return _moc; } + private set { _moc = value; } + } + + + /// + /// TaskableModel for unmanaged backend. + /// + private CubismTaskableModel TaskableModel { get; set; } + + + /// + /// backing field. + /// + [NonSerialized] + private CubismParameter[] _parameters; + + /// + /// Parameters of model. + /// + public CubismParameter[] Parameters + { + get + { + if (_parameters == null) + { + Revive(); + } + + + return _parameters; + } + private set { _parameters = value; } + } + + /// + /// backing field. + /// + [NonSerialized] + private CubismPart[] _parts; + + /// + /// Drawables of model. + /// + public CubismPart[] Parts + { + get + { + if (_parts == null) + { + Revive(); + } + + + return _parts; + } + private set { _parts = value; } + } + + /// + /// backing field. + /// + [NonSerialized] + private CubismDrawable[] _drawables; + + /// + /// Drawables of model. + /// + public CubismDrawable[] Drawables + { + get + { + if (_drawables == null) + { + Revive(); + } + + + return _drawables; + } + private set { _drawables = value; } + } + + /// + /// backing field. + /// + [NonSerialized] + private CubismCanvasInformation _canvasInformation; + + /// + /// Canvas information of model. + /// + public CubismCanvasInformation CanvasInformation + { + get + { + if (_canvasInformation == null) + { + Revive(); + } + + + return _canvasInformation; + } + private set { _canvasInformation = value; } + } + + /// + /// backing field. + /// + [NonSerialized] + private CubismOffscreen[] _offscreens; + + /// + /// Offscreens of model. + /// + public CubismOffscreen[] Offscreens + { + get + { + if (_offscreens == null) + { + Revive(); + } + + return _offscreens; + } + private set { _offscreens = value; } + } + + /// + /// All draw objects render order. + /// + public CubismUnmanagedIntArrayView AllDrawObjectsRenderOrder + { + get + { + return TaskableModel.UnmanagedModel.AllDrawObjectRenderOrders; + } + } + + /// + /// Parameter store cache. + /// + CubismParameterStore _parameterStore; + + /// + /// Whether parameter repetition is performed for the entire model. + /// + [SerializeField] + private bool _isOverriddenParameterRepeat = true; + + + /// + /// Checks whether parameter repetition is performed for the entire model. + /// + /// True if parameter repetition is performed for the entire model; otherwise returns false. + public bool GetOverrideFlagForModelParameterRepeat() + { + return _isOverriddenParameterRepeat; + } + + /// + /// Sets whether parameter repetition is performed for the entire model. + /// + /// Use true to perform parameter repetition for the entire model, or false to not perform it. + public void SetOverrideFlagForModelParameterRepeat(bool isRepeat) + { + _isOverriddenParameterRepeat = isRepeat; + } + + /// + /// True if instance is revived. + /// + public bool IsRevived + { + get { return TaskableModel != null; } + } + + /// + /// True if instance can revive. + /// + private bool CanRevive + { + get { return Moc != null; } + } + +#if UNITY_2018_1_OR_NEWER + /// + /// Model update functions for player loop. + /// + [NonSerialized] + private static Action _modelUpdateFunctions; + + private bool WasAttachedModelUpdateFunction { get; set; } +#endif + + + /// + /// True on the frame the instance was enabled. + /// + private bool WasJustEnabled { get; set; } + + /// + /// Frame number last update was done. + /// + private int LastTick { get; set; } + + /// + /// Revives instance. + /// + internal void Revive() + { + // Return if already revive. + if (IsRevived) + { + return; + } + + + // Return if revive isn't possible. + if (!CanRevive) + { + return; + } + + + Reset(Moc); + } + + /// + /// Initializes instance for first use. + /// + /// Moc to instantiate from. + private void Reset(CubismMoc moc) + { + Moc = moc; + name = moc.name; + TaskableModel = new CubismTaskableModel(moc); + + if (TaskableModel == null || TaskableModel.UnmanagedModel == null) + { + return; + } + + Parameters = GetComponentsInChildren(); + if (Parameters.Length < 1 && (transform.Find("Parameters") == null)) + { + // Create and initialize proxies. + var parameters = CubismParameter.CreateParameters(TaskableModel.UnmanagedModel); + parameters.transform.SetParent(transform); + Parameters = parameters.GetComponentsInChildren(); + } + else + { + // Filter stale entries whose UnmanagedIndex exceeds the new Moc count. + var unmanagedParameterCount = TaskableModel.UnmanagedModel.Parameters.Count; + if (Parameters.Length > unmanagedParameterCount) + { + var filtered = new CubismParameter[unmanagedParameterCount]; + var n = 0; + for (var i = 0; i < Parameters.Length; i++) + { + if (Parameters[i].UnmanagedIndex < unmanagedParameterCount) + { + filtered[n++] = Parameters[i]; + } + } + + if (n < unmanagedParameterCount) + { + Array.Resize(ref filtered, n); + } + + Parameters = filtered; + } + + Parameters.Revive(TaskableModel.UnmanagedModel); + } + + + Parts = GetComponentsInChildren(); + if (Parts.Length < 1 && (transform.Find("Parts") == null)) + { + // Create and initialize proxies. + var parts = CubismPart.CreateParts(TaskableModel.UnmanagedModel); + parts.transform.SetParent(transform); + Parts = parts.GetComponentsInChildren(); + } + else + { + // Filter stale entries whose UnmanagedIndex exceeds the new Moc count. + var unmanagedPartCount = TaskableModel.UnmanagedModel.Parts.Count; + if (Parts.Length > unmanagedPartCount) + { + var filtered = new CubismPart[unmanagedPartCount]; + var n = 0; + for (var i = 0; i < Parts.Length; i++) + { + if (Parts[i].UnmanagedIndex < unmanagedPartCount) + { + filtered[n++] = Parts[i]; + } + } + + if (n < unmanagedPartCount) + { + Array.Resize(ref filtered, n); + } + + Parts = filtered; + } + Parts.Revive(TaskableModel.UnmanagedModel); + } + + + Drawables = GetComponentsInChildren(); + if (Drawables.Length < 1 && (transform.Find("Drawables") == null)) + { + // Create and initialize proxies. + var drawables = CubismDrawable.CreateDrawables(TaskableModel.UnmanagedModel); + drawables.transform.SetParent(transform); + Drawables = drawables.GetComponentsInChildren(); + } + else + { + // Filter stale entries whose UnmanagedIndex exceeds the new Moc count. + var unmanagedDrawableCount = TaskableModel.UnmanagedModel.Drawables.Count; + if (Drawables.Length > unmanagedDrawableCount) + { + var filtered = new CubismDrawable[unmanagedDrawableCount]; + var n = 0; + for (var i = 0; i < Drawables.Length; i++) + { + if (Drawables[i].UnmanagedIndex < unmanagedDrawableCount) + { + filtered[n++] = Drawables[i]; + } + } + + if (n < unmanagedDrawableCount) + { + Array.Resize(ref filtered, n); + } + + Drawables = filtered; + } + + Drawables.Revive(TaskableModel.UnmanagedModel); + } + + if (0 < CubismCoreDll.GetOffscreenCount(TaskableModel.UnmanagedModel.Ptr)) + { + Offscreens = GetComponentsInChildren(); + if (Offscreens.Length < 1 && (transform.Find("Offscreens") == null)) + { + // Create and initialize proxies. + var offscreens = CubismOffscreen.CreateOffscreens(TaskableModel.UnmanagedModel); + offscreens.transform.SetParent(transform); + Offscreens = offscreens.GetComponentsInChildren(); + } + else + { + // Filter stale entries whose UnmanagedIndex exceeds the new Moc count. + var unmanagedOffscreenCount = TaskableModel.UnmanagedModel.Offscreens.Count; + if (Offscreens.Length > unmanagedOffscreenCount) + { + var filtered = new CubismOffscreen[unmanagedOffscreenCount]; + var n = 0; + for (var i = 0; i < Offscreens.Length; i++) + { + if (Offscreens[i].UnmanagedIndex < unmanagedOffscreenCount) + { + filtered[n++] = Offscreens[i]; + } + } + + if (n < unmanagedOffscreenCount) + { + Array.Resize(ref filtered, n); + } + + Offscreens = filtered; + } + + Offscreens.Revive(TaskableModel.UnmanagedModel); + } + } + + CanvasInformation = new CubismCanvasInformation(TaskableModel.UnmanagedModel); + + RefreshParameterStore(); + + SetOverrideFlagForModelParameterRepeat(_isOverriddenParameterRepeat); + } + + /// + /// Forces update. + /// + public void ForceUpdateNow() + { + WasJustEnabled = true; + LastTick = -1; + + + Revive(); + +#if UNITY_2018_1_OR_NEWER + OnModelUpdate(); +#else + OnRenderObject(); +#endif + } + + /// + /// パラメータストアを最新の情報に更新する。 + /// + public void RefreshParameterStore() + { + // CubismParameterStore を取得する。 + _parameterStore = GetComponent(); + + + // Return early if empty. + if (_parameterStore == null) + { + return; + } + + + // 最新の情報に更新する。 + _parameterStore.Refresh(); + } + + +#if UNITY_2018_1_OR_NEWER + /// + /// Calls model update functions for player loop. + /// + private static void OnModelsUpdate() + { + if (_modelUpdateFunctions != null) + { + _modelUpdateFunctions.Invoke(); + } + } + + + /// + /// Register the model update function into the player loop. + /// + [RuntimeInitializeOnLoadMethod] + private static void RegisterCallbackFunction() + { + // Prepare the function for using player loop. + var myPlayerLoopSystem = new PlayerLoopSystem() + { + type = typeof(CubismModel), // Identifier for Profiler Hierarchy view. + updateDelegate = OnModelsUpdate // Register the function. + }; + + + // Get the default player loop. + var playerLoopSystem = +#if UNITY_2019_3_OR_NEWER + PlayerLoop.GetCurrentPlayerLoop(); +#else + PlayerLoop.GetDefaultPlayerLoop(); +#endif + + var playerLoopIndex = -1; + for (var i = 0; i < playerLoopSystem.subSystemList.Length; i++) + { + if (playerLoopSystem.subSystemList[i].type != typeof(PreLateUpdate)) + { + continue; + } + + playerLoopIndex = i; + break; + } + + if (playerLoopIndex < 0) + { + Debug.LogError("CubismModel : Failed to add processing to PlayerLoop."); + return; + } + + // Get the "PreLateUpdate" system. + var playerLoopSubSystem = playerLoopSystem.subSystemList[playerLoopIndex]; + var subSystemList = playerLoopSubSystem.subSystemList; + + + // Register the model update function after "PreLateUpdate" system. + Array.Resize(ref subSystemList, subSystemList.Length + 1); + subSystemList[subSystemList.Length - 1] = myPlayerLoopSystem; + + + // Restore the "PreLateUpdate" sytem. + playerLoopSubSystem.subSystemList = subSystemList; + playerLoopSystem.subSystemList[playerLoopIndex] = playerLoopSubSystem; + PlayerLoop.SetPlayerLoop(playerLoopSystem); + } +#endif + +#region Unity Event Handling + + /// + /// Called by Unity. Triggers to update. + /// + private void Update() + { +#if UNITY_2018_1_OR_NEWER + if (!WasAttachedModelUpdateFunction) + { + _modelUpdateFunctions += OnModelUpdate; + + + WasAttachedModelUpdateFunction = true; + } +#endif + + + // Return on first frame enabled. + if (WasJustEnabled) + { + return; + } + + + // Return unless revived. + if (!IsRevived) + { + return; + } + + + // Return if backend is ticking. + if (!TaskableModel.DidExecute) + { + return; + } + + + // Sync parameters back. + TaskableModel.TryReadParameters(Parameters); + + // restore last frame parameters value and parts opacity. + if (_parameterStore != null) + { +#if UNITY_EDITOR + if (Application.isPlaying) + { + _parameterStore.RestoreParameters(); + } +#else + _parameterStore.RestoreParameters(); +#endif + } + + // Trigger event. + if (OnDynamicDrawableData == null) + { + return; + } + + + OnDynamicDrawableData(this, TaskableModel.DynamicDrawableData); + } + + + /// + /// Called by Unity. Blockingly updates on first frame enabled; otherwise tries async update. + /// + private void OnRenderObject() + { +#if !UNITY_2018_1_OR_NEWER + OnModelUpdate(); +#endif + } + + /// + /// Update model states. + /// + private void OnModelUpdate() + { + // Return unless revived. + if (!IsRevived) + { + return; + } + + + // Return if already ticked this frame. + if (LastTick == Time.frameCount && Application.isPlaying) + { + return; + } + + + LastTick = Time.frameCount; + + + // Try to sync parameters and parts (without caring whether task is executing or not). + TaskableModel.TryWriteParametersAndParts(Parameters, Parts); + + + // Return if task is executing. + if (TaskableModel.IsExecuting) + { + return; + } + + + // Force blocking update on first frame enabled. + if (WasJustEnabled) + { + // Force sync update. + TaskableModel.UpdateNow(); + + + // Unset condition. + WasJustEnabled = false; + + + // Fetch results by calling own 'Update()'. + Update(); + + + return; + } + + + // Enqueue update task. + TaskableModel.Update(); + } + + /// + /// Called by Unity. Revives instance. + /// + private void OnEnable() + { + WasJustEnabled = true; + + + Revive(); + } + + private void OnDisable() + { +#if UNITY_2018_1_OR_NEWER + if (WasAttachedModelUpdateFunction) + { + _modelUpdateFunctions -= OnModelUpdate; + + + WasAttachedModelUpdateFunction = false; + } +#endif + } + + /// + /// Called by Unity. Releases unmanaged memory. + /// + private void OnDestroy() + { + if (!IsRevived) + { + return; + } + + + TaskableModel.ReleaseUnmanaged(); + + + TaskableModel = null; + } + + /// + /// Called by Unity. Triggers . + /// + private void OnValidate() + { + OnEnable(); + } + +#endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismModel.cs.meta b/Assets/Live2D/Cubism/Core/CubismModel.cs.meta new file mode 100644 index 0000000..362446c --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismModel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9c172444d4638384fb2ba920744553ec +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismModelTypes.cs b/Assets/Live2D/Cubism/Core/CubismModelTypes.cs new file mode 100644 index 0000000..35990bb --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismModelTypes.cs @@ -0,0 +1,92 @@ +using Live2D.Cubism.Core; + +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +public class CubismModelTypes +{ + /// + /// Type of draw object in a model. + /// + public enum DrawObjectType + { + Drawable, + Offscreen, + Unknown = -1 + } + + /// + /// Type of child object in a part. + /// + public enum PartChildObjectType + { + Drawable, + Parts, + Unknown = -1 + } + + /// + /// Information about a single part in a . + /// + public struct PartInfo + { + public int PartUnmanagedIndex; + public PartChildObjectInfo[] ChildObjects; + public PartDrawObjectInfo DrawObjects; + + /// + /// Number of child objects in this part. + /// + public int ChildCount + { + get + { + if (ChildObjects == null) + { + return 0; + } + + return ChildObjects.Length; + } + } + + /// + /// Number of draw object in this part. + /// + public int DrawObjectCount + { + get + { + if (DrawObjects.Drawables == null) + { + return 0; + } + + return DrawObjects.Drawables.Length; + } + } + } + + /// + /// Information about a child object in a part. + /// + public struct PartChildObjectInfo + { + public PartChildObjectType ChildObjectType; + public int ChildObjectIndex; + } + + /// + /// Information about draw objects in a part. + /// + public struct PartDrawObjectInfo + { + public CubismDrawable[] Drawables; + public CubismOffscreen[] Offscreens; + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismModelTypes.cs.meta b/Assets/Live2D/Cubism/Core/CubismModelTypes.cs.meta new file mode 100644 index 0000000..26b6573 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismModelTypes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7507249a828d5684bb8a32d3263e24ed +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismOffscreen.cs b/Assets/Live2D/Cubism/Core/CubismOffscreen.cs new file mode 100644 index 0000000..aa6b4fe --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismOffscreen.cs @@ -0,0 +1,293 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering.Util; +using UnityEngine; + +public class CubismOffscreen : MonoBehaviour +{ + #region Factory Methods + + /// + /// Creates offscreens for a . + /// + /// Handle to unmanaged model. + /// Offscreens root. + internal static GameObject CreateOffscreens(CubismUnmanagedModel unmanagedModel) + { + var root = new GameObject("Offscreens"); + + + // Create offscreens. + var unmanagedOffscreens = unmanagedModel.Offscreens; + var buffer = new CubismOffscreen[unmanagedOffscreens.Count]; + + + for (var i = 0; i < buffer.Length; ++i) + { + var proxy = new GameObject(); + + + buffer[i] = proxy.AddComponent(); + + + buffer[i].transform.SetParent(root.transform); + buffer[i].Reset(unmanagedModel, i); + } + + + return root; + } + + #endregion + + + /// + /// Unmanaged offscreens from unmanaged model. + /// + private CubismUnmanagedOffscreens UnmanagedOffscreens { get; set; } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _unmanagedIndex = -1; + + /// + /// Position in unmanaged arrays. + /// + internal int UnmanagedIndex + { + get { return _unmanagedIndex; } + private set { _unmanagedIndex = value; } + } + + /// + /// Gets the color blend mode of the Offscreen. + /// + public BlendTypes.ColorBlend ColorBlend + { + get + { + // Pull data. + return (BlendTypes.ColorBlend)(UnmanagedOffscreens.BlendModes[UnmanagedIndex] & 0xFF); + } + } + + /// + /// Gets the alpha blend mode of the Offscreen. + /// + public BlendTypes.AlphaBlend AlphaBlend + { + get + { + // Pull data. + return (BlendTypes.AlphaBlend)((UnmanagedOffscreens.BlendModes[UnmanagedIndex] >> 8) & 0xFF); + } + } + + /// + /// Gets the current opacity of the Offscreen. + /// + public float Opacity + { + get + { + return UnmanagedOffscreens.Opacities[UnmanagedIndex]; + } + } + + /// + /// Gets the index of the owner of the offscreen. + /// + public int OwnerIndex + { + get + { + return UnmanagedOffscreens.OwnerIndices[UnmanagedIndex]; + } + } + + /// + /// backing field. + /// + private Color _multiplyColor; + + /// + /// Copy of MultiplyColor. + /// + public Color MultiplyColor + { + get + { + var index = UnmanagedIndex * 4; + + // Pull data. + _multiplyColor.r = UnmanagedOffscreens.MultiplyColors[index]; + _multiplyColor.g = UnmanagedOffscreens.MultiplyColors[index + 1]; + _multiplyColor.b = UnmanagedOffscreens.MultiplyColors[index + 2]; + _multiplyColor.a = UnmanagedOffscreens.MultiplyColors[index + 3]; + + return _multiplyColor; + } + } + + /// + /// backing field. + /// + private Color _screenColor; + + /// + /// Copy of ScreenColor. + /// + public Color ScreenColor + { + get + { + var index = UnmanagedIndex * 4; + + // Pull data. + _screenColor.r = UnmanagedOffscreens.ScreenColors[index]; + _screenColor.g = UnmanagedOffscreens.ScreenColors[index + 1]; + _screenColor.b = UnmanagedOffscreens.ScreenColors[index + 2]; + _screenColor.a = UnmanagedOffscreens.ScreenColors[index + 3]; + + return _screenColor; + } + } + + /// + /// Gets the number of masks associated with this offscreen. + /// + public int MaskCount + { + get + { + return UnmanagedOffscreens.MaskCounts[UnmanagedIndex]; + } + } + + /// + /// backing field. + /// + private CubismDrawable[] _masks; + + /// + /// Gets the masks associated with this offscreen. + /// + public CubismDrawable[] Masks + { + get + { + if (_masks == null) + { + var drawables = this + .FindCubismModel(true) + .Drawables; + + var indices = UnmanagedOffscreens.Masks[UnmanagedIndex]; + + // Pull data. + _masks = new CubismDrawable[MaskCount]; + + for (var i = 0; i < _masks.Length; ++i) + { + for (var j = 0; j < drawables.Length; ++j) + { + if (drawables[j].UnmanagedIndex != indices[i]) + { + continue; + } + + _masks[i] = drawables[j]; + + break; + } + } + } + + return _masks; + } + } + + #region Constant Flags + /// + /// True if double-sided. + /// + public bool IsDoubleSided + { + get + { + // Get address. + var flags = UnmanagedOffscreens.ConstantFlags; + + + // Pull data. + return flags[UnmanagedIndex].HasIsDoubleSidedFlag(); + } + } + + /// + /// True if masking is requested. + /// + public bool IsMasked + { + get + { + // Get address. + var counts = UnmanagedOffscreens.MaskCounts; + + + // Pull data. + return counts[UnmanagedIndex] > 0; + } + } + + /// + /// True if inverted mask. + /// + public bool IsInverted + { + get + { + // Get address. + var flags = UnmanagedOffscreens.ConstantFlags; + + + // Pull data. + return flags[UnmanagedIndex].HasIsInvertedMaskFlag(); + } + } + #endregion + + /// + /// Revives instance. + /// + /// Handle to unmanaged model. + internal void Revive(CubismUnmanagedModel unmanagedModel) + { + UnmanagedOffscreens = unmanagedModel.Offscreens; + } + + /// + /// Restores instance to initial state. + /// + /// Handle to unmanaged model. + /// Position in unmanaged arrays. + private void Reset(CubismUnmanagedModel unmanagedModel, int unmanagedIndex) + { + Revive(unmanagedModel); + + UnmanagedIndex = unmanagedIndex; + + name = "Offscreen_"; + name += unmanagedModel.Parts.Ids[OwnerIndex]; + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismOffscreen.cs.meta b/Assets/Live2D/Cubism/Core/CubismOffscreen.cs.meta new file mode 100644 index 0000000..8750deb --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismOffscreen.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 81fcec892d6e7704daf9c2ca9f113bfb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismParameter.cs b/Assets/Live2D/Cubism/Core/CubismParameter.cs new file mode 100644 index 0000000..f08ba28 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismParameter.cs @@ -0,0 +1,328 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Framework; +using Live2D.Cubism.Framework.Utils; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Single parameter. + /// + [CubismDontMoveOnReimport] + public sealed class CubismParameter : MonoBehaviour + { + #region Factory Methods + + /// + /// Creates drawables for a . + /// + /// Handle to unmanaged model. + /// Drawables root. + internal static GameObject CreateParameters(CubismUnmanagedModel unmanagedModel) + { + var root = new GameObject("Parameters"); + + + // Create parameters. + var unmanagedParameters = unmanagedModel.Parameters; + var buffer = new CubismParameter[unmanagedParameters.Count]; + + + for (var i = 0; i < buffer.Length; ++i) + { + var proxy = new GameObject(); + + + buffer[i] = proxy.AddComponent(); + + + buffer[i].transform.SetParent(root.transform); + buffer[i].Reset(unmanagedModel, i); + } + + + return root; + } + + #endregion + + /// + /// Unmanaged parameters from unmanaged model. + /// + private CubismUnmanagedParameters UnmanagedParameters { get; set; } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _unmanagedIndex = -1; + + /// + /// Position in unmanaged arrays. + /// + internal int UnmanagedIndex + { + get { return _unmanagedIndex; } + private set { _unmanagedIndex = value; } + } + + + /// + /// Copy of Id. + /// + public string Id + { + get + { + // Pull data. + return UnmanagedParameters.Ids[UnmanagedIndex]; + } + } + + /// + /// Get Parameter Type. + /// + public int Type + { + get + { + // Pull data. + return UnmanagedParameters.Types[UnmanagedIndex]; + } + } + + /// + /// Minimum value. + /// + public float MinimumValue + { + get + { + // Pull data. + return UnmanagedParameters.MinimumValues[UnmanagedIndex]; + } + } + + /// + /// Maximum value. + /// + public float MaximumValue + { + get + { + // Pull data. + return UnmanagedParameters.MaximumValues[UnmanagedIndex]; + } + } + + /// + /// Default value. + /// + public float DefaultValue + { + get + { + // Pull data. + return UnmanagedParameters.DefaultValues[UnmanagedIndex]; + } + } + + /// + /// Current value. + /// + [SerializeField, HideInInspector] + public float Value; + + /// + /// CubismModel cache. + /// + private CubismModel _model; + + /// + /// Whether to be overridden + /// + [SerializeField] + private bool _isOverriddenUserParameterRepeat = false; + + /// + /// Override flag for settings + /// + [SerializeField] + private bool _isParameterRepeated = false; + + /// + /// Checks whether parameter repetition is performed for the entire model. + /// + /// True if parameter repetition is performed for the entire model; otherwise returns false. + public bool GetOverrideFlagForModelParameterRepeat() + { + if (_model == null) + { + _model = transform.FindCubismModel(true); + + if (_model == null) + { + return false; + } + } + + return _model.GetOverrideFlagForModelParameterRepeat(); + } + + /// + /// Returns the flag indicating whether to override the parameter repeat. + /// + /// True if the parameter repeat is overridden, false otherwise. + public bool GetOverrideFlagForParameterRepeat() + { + return _isOverriddenUserParameterRepeat; + } + + /// + /// Sets the flag indicating whether to override the parameter repeat. + /// + /// True if it is to be overridden; otherwise, false. + public void SetOverrideFlagForParameterRepeat(bool value) + { + _isOverriddenUserParameterRepeat = value; + } + + /// + /// Returns the repeat flag. + /// + /// True if repeating, false otherwise. + public bool GetRepeatFlagForParameterRepeat() + { + return _isParameterRepeated; + } + + /// + /// Sets the repeat flag. + /// + /// True to enable repeating, false otherwise. + public void SetRepeatFlagForParameterRepeat(bool value) + { + _isParameterRepeated = value; + } + + /// + /// Gets whether the parameter has the repeat setting. + /// + /// True if it is set, otherwise returns false. + public bool IsRepeat() + { + bool isRepeat; + + // パラメータリピート処理を行うか判定 + if (GetOverrideFlagForModelParameterRepeat() || _isOverriddenUserParameterRepeat) + { + // SDK側で設定されたリピート情報を使用する + isRepeat = _isParameterRepeated; + } + else + { + // Editorで設定されたリピート情報を使用する + isRepeat = GetParameterRepeats(); + } + + return isRepeat; + } + + /// + /// Returns the calculated result ensuring the value falls within the parameter's range. + /// + /// Parameter value + /// A value that falls within the parameter’s range. If the parameter does not exist, returns it as is. + public float GetParameterRepeatValue(float value) + { + var maxValue = MaximumValue; + var minValue = MinimumValue; + var valueSize = maxValue - minValue; + + if (maxValue < value) + { + var overValue = CubismMath.ModF(value - maxValue, valueSize); + if (!float.IsNaN(overValue)) + { + value = minValue + overValue; + } + else + { + value = maxValue; + } + } + if (value < minValue) + { + var overValue = CubismMath.ModF(minValue - value, valueSize); + if (!float.IsNaN(overValue)) + { + value = maxValue - overValue; + } + else + { + value = minValue; + } + } + + return value; + } + + /// + /// Returns the result of clamping the value to ensure it falls within the parameter's range. + /// + /// Parameter value + /// The clamped value. If the parameter does not exist, returns it as is. + public float GetParameterClampValue(float value) + { + var maxValue = MaximumValue; + var minValue = MinimumValue; + + return CubismMath.ClampF(value, minValue, maxValue); + } + + /// + /// Returns the repeat of the parameter. + /// + /// The raw data parameter repeat from the Cubism Core. + public bool GetParameterRepeats() + { + return Convert.ToBoolean(UnmanagedParameters.Repeats[UnmanagedIndex]); + } + + + /// + /// Revives the instance. + /// + /// Handle to unmanaged model. + internal void Revive(CubismUnmanagedModel unmanagedModel) + { + UnmanagedParameters = unmanagedModel.Parameters; + } + + /// + /// Restores instance to initial state. + /// + /// Handle to unmanaged model. + /// Position in unmanaged arrays. + private void Reset(CubismUnmanagedModel unmanagedModel, int unmanagedIndex) + { + Revive(unmanagedModel); + + + UnmanagedIndex = unmanagedIndex; + name = Id; + Value = DefaultValue; + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismParameter.cs.meta b/Assets/Live2D/Cubism/Core/CubismParameter.cs.meta new file mode 100644 index 0000000..7c7ad09 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismParameter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dafbb7ec1700e8147a48dbed2e4e543c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismPart.cs b/Assets/Live2D/Cubism/Core/CubismPart.cs new file mode 100644 index 0000000..e547e85 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismPart.cs @@ -0,0 +1,476 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using Live2D.Cubism.Framework; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Single part. + /// + [CubismDontMoveOnReimport] + public sealed class CubismPart : MonoBehaviour + { + #region Factory Methods + + /// + /// Creates parts for a . + /// + /// Handle to unmanaged model. + /// Parts root. + internal static GameObject CreateParts(CubismUnmanagedModel unmanagedModel) + { + var root = new GameObject("Parts"); + + + // Create parts. + var unmanagedParts = unmanagedModel.Parts; + var buffer = new CubismPart[unmanagedParts.Count]; + + + for (var i = 0; i < buffer.Length; ++i) + { + var proxy = new GameObject(); + + + buffer[i] = proxy.AddComponent(); + + + buffer[i].transform.SetParent(root.transform); + buffer[i].Reset(unmanagedModel, i); + } + + + return root; + } + + #endregion + + + /// + /// Unmanaged parts from unmanaged model. + /// + private CubismUnmanagedParts UnmanagedParts { get; set; } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _unmanagedIndex = -1; + + /// + /// Position in unmanaged arrays. + /// + public int UnmanagedIndex + { + get { return _unmanagedIndex; } + private set { _unmanagedIndex = value; } + } + + + /// + /// Copy of Id. + /// + public string Id + { + get + { + // Pull data. + return UnmanagedParts.Ids[UnmanagedIndex]; + } + } + + /// + /// Current opacity. + /// + [SerializeField, HideInInspector] + public float Opacity; + + /// + /// Parent part position in unmanaged arrays. + /// + public int UnmanagedParentIndex + { + get + { + if (UnmanagedIndex > 0) + { + // Pull data. + return UnmanagedParts.ParentIndices[UnmanagedIndex]; + } + return -1; + } + } + + /// + /// Offscreen index. + /// + public int OffscreenIndex + { + get + { + return UnmanagedParts.OffscreenIndices[UnmanagedIndex]; + } + } + + /// + /// 's backing field. + /// + private CubismOffscreen[] _allChildOffscreens = null; + + /// + /// All child drawables of this part, including children of children. + /// + public CubismOffscreen[] AllChildOffscreens + { + get + { + if (_allChildOffscreens == null) + { + var model = this.FindCubismModel(true); + if (!model) + { + return null; + } + + if (model.Offscreens == null) + { + return null; + } + + var parts = model.Parts; + + var childrenParts = Array.Empty(); + + for (var index = 0; index < parts.Length; index++) + { + if (parts[index].UnmanagedParentIndex == UnmanagedIndex) + { + Array.Resize(ref childrenParts, childrenParts.Length + 1); + childrenParts[^1] = parts[index]; + } + } + + // Initialize the array of all children drawables. + _allChildOffscreens = Array.Empty(); + + // Add the drawables of this part. + Array.Resize(ref _allChildOffscreens, ChildOffscreens.Length); + Array.Copy(ChildOffscreens, _allChildOffscreens, ChildOffscreens.Length); + + // Collect all children drawables from child parts. + for (var index = 0; index < childrenParts.Length; index++) + { + Array.Resize(ref _allChildOffscreens, _allChildOffscreens.Length + childrenParts[index].AllChildOffscreens.Length); + Array.Copy(childrenParts[index].AllChildOffscreens, + 0, + _allChildOffscreens, + _allChildOffscreens.Length - childrenParts[index].AllChildOffscreens.Length, + childrenParts[index].AllChildOffscreens.Length); + } + } + + return _allChildOffscreens; + } + } + + /// + /// 's backing field. + /// + private CubismDrawable[] _allChildDrawables = null; + + /// + /// All child drawables of this part, including children of children. + /// + public CubismDrawable[] AllChildDrawables + { + get + { + if (_allChildDrawables == null) + { + var model = this.FindCubismModel(true); + if (!model || (model.Drawables?.Length ?? -1) < 1) + { + return null; + } + + var parts = model.Parts; + + var childrenParts = Array.Empty(); + + for (var index = 0; index < parts.Length; index++) + { + if (parts[index].UnmanagedParentIndex == UnmanagedIndex) + { + Array.Resize(ref childrenParts, childrenParts.Length + 1); + childrenParts[^1] = parts[index]; + } + } + + // Initialize the array of all children drawables. + _allChildDrawables = Array.Empty(); + + // Add the drawables of this part. + Array.Resize(ref _allChildDrawables, ChildDrawables.Length); + Array.Copy(ChildDrawables, _allChildDrawables, ChildDrawables.Length); + + // Collect all children drawables from child parts. + for (var index = 0; index < childrenParts.Length; index++) + { + if ((childrenParts[index]?.AllChildDrawables?.Length ?? -1) < 1) + { + continue; + } + + Array.Resize(ref _allChildDrawables, _allChildDrawables.Length + childrenParts[index].AllChildDrawables.Length); + Array.Copy(childrenParts[index].AllChildDrawables, + 0, + _allChildDrawables, + _allChildDrawables.Length - childrenParts[index].AllChildDrawables.Length, + childrenParts[index].AllChildDrawables.Length); + } + } + + return _allChildDrawables; + } + } + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private CubismPart[] _childParts; + + /// + /// Child parts of this part. + /// + public CubismPart[] ChildParts + { + get + { + if (_childParts == null) + { + var model = this.FindCubismModel(true); + if (!model) + { + return null; + } + + var parts = model.Parts; + _childParts = Array.Empty(); + for (var index = 0; index < parts.Length; index++) + { + // When this object is the parent part. + if (parts[index].UnmanagedParentIndex == UnmanagedIndex) + { + Array.Resize(ref _childParts, _childParts.Length + 1); + _childParts[^1] = parts[index]; + } + } + } + return _childParts; + } + } + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private CubismDrawable[] _childDrawables; + + /// + /// Child drawables of this part. + /// + public CubismDrawable[] ChildDrawables + { + get + { + if (_childDrawables == null) + { + var model = this.FindCubismModel(true); + if (!model) + { + return null; + } + + var drawables = model.Drawables; + _childDrawables = Array.Empty(); + for (var index = 0; index < drawables.Length; index++) + { + // When this object is the parent part. + if (drawables[index].ParentPartIndex == UnmanagedIndex) + { + Array.Resize(ref _childDrawables, _childDrawables.Length + 1); + _childDrawables[^1] = drawables[index]; + } + } + } + return _childDrawables; + } + } + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private CubismOffscreen[] _childOffscreens; + + /// + /// Array of offscreen from child parts; + /// + public CubismOffscreen[] ChildOffscreens + { + get + { + if (_childOffscreens == null) + { + var model = this.FindCubismModel(true); + if (!model) + { + return null; + } + + var offscreens = model.Offscreens; + + if (offscreens == null) + { + return null; + } + + _childOffscreens = Array.Empty(); + + for (var index = 0; index < offscreens.Length; index++) + { + var part = model.Parts[offscreens[index].OwnerIndex]; + + // When this object is the parent part. + if (part.UnmanagedParentIndex < 0 + || part.UnmanagedParentIndex != UnmanagedIndex) + { + continue; + } + + Array.Resize(ref _childOffscreens, _childOffscreens.Length + 1); + _childOffscreens[^1] = offscreens[index]; + } + } + return _childOffscreens; + } + } + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private CubismModelTypes.PartInfo? _partInfo; + + /// + /// Information about this part. + /// + public CubismModelTypes.PartInfo? PartInfo + { + get + { + if (_partInfo == null) + { + InitializePartInfo(); + } + return _partInfo; + } + } + + /// + /// Initializes . + /// + private void InitializePartInfo() + { + if (ChildDrawables == null + || ChildParts == null + || ChildOffscreens == null) + { + // Failed silently... + return; + } + + var childObjectCount = ChildDrawables.Length + ChildParts.Length; + _partInfo = new CubismModelTypes.PartInfo + { + PartUnmanagedIndex = UnmanagedIndex, + ChildObjects = new CubismModelTypes.PartChildObjectInfo[childObjectCount], + DrawObjects = new CubismModelTypes.PartDrawObjectInfo + { + Drawables = AllChildDrawables, + Offscreens = AllChildOffscreens + } + }; + + for (var i = 0; i < _partInfo.Value.ChildObjects.Length; i++) + { + var childInfo = new CubismModelTypes.PartChildObjectInfo + { + ChildObjectType = CubismModelTypes.PartChildObjectType.Unknown, + ChildObjectIndex = -1 + }; + + if (i >= childObjectCount) + { + childInfo.ChildObjectType = CubismModelTypes.PartChildObjectType.Unknown; + childInfo.ChildObjectIndex = -1; + } + else if (i < ChildDrawables.Length) + { + childInfo.ChildObjectType = CubismModelTypes.PartChildObjectType.Drawable; + childInfo.ChildObjectIndex = ChildDrawables[i].UnmanagedIndex; + } + else + { + childInfo.ChildObjectType = CubismModelTypes.PartChildObjectType.Parts; + childInfo.ChildObjectIndex = ChildParts[i - ChildDrawables.Length].UnmanagedIndex; + } + + _partInfo.Value.ChildObjects[i] = childInfo; + } + } + + /// + /// Revives instance. + /// + /// TaskableModel to unmanaged unmanagedModel. + internal void Revive(CubismUnmanagedModel unmanagedModel) + { + UnmanagedParts = unmanagedModel.Parts; + } + + /// + /// Restores instance to initial state. + /// + /// TaskableModel to unmanaged unmanagedModel. + /// Position in unmanaged arrays. + private void Reset(CubismUnmanagedModel unmanagedModel, int unmanagedIndex) + { + Revive(unmanagedModel); + + + UnmanagedIndex = unmanagedIndex; + name = Id; + Opacity = UnmanagedParts.Opacities[unmanagedIndex]; + + _allChildDrawables = null; + _allChildOffscreens = null; + _childParts = null; + _childDrawables = null; + _childOffscreens = null; + InitializePartInfo(); + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismPart.cs.meta b/Assets/Live2D/Cubism/Core/CubismPart.cs.meta new file mode 100644 index 0000000..ece0e2d --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismPart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 634a4bf59fbb8aa42bdaf044f0107bb3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismTaskQueue.cs b/Assets/Live2D/Cubism/Core/CubismTaskQueue.cs new file mode 100644 index 0000000..ef5bfff --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismTaskQueue.cs @@ -0,0 +1,54 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Core +{ + /// + /// TOOD Document. + /// + public static class CubismTaskQueue + { + #region Delegates + + /// + /// Handles s. + /// + /// + public delegate void CubismTaskHandler(ICubismTask task); + + #endregion + + #region Events + + /// + /// Event triggered on new enqueued. + /// + public static CubismTaskHandler OnTask; + + #endregion + + /// + /// Enqeues a . + /// + /// + internal static void Enqueue(ICubismTask task) + { + // Execute task idrectly in case enqueueing isn't enabled. + if (OnTask == null) + { + task.Execute(); + + + return; + } + + + OnTask(task); + } + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismTaskQueue.cs.meta b/Assets/Live2D/Cubism/Core/CubismTaskQueue.cs.meta new file mode 100644 index 0000000..9079fdb --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismTaskQueue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: da1d66aafb50eca49ba746de667d73be +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/CubismTaskableModel.cs b/Assets/Live2D/Cubism/Core/CubismTaskableModel.cs new file mode 100644 index 0000000..38ddbe9 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismTaskableModel.cs @@ -0,0 +1,398 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core.Unmanaged; +using System.Threading; +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// 'Atomic' update task. + /// + internal sealed class CubismTaskableModel : ICubismTask + { + #region Factory Methods + + /// + /// Creates a from a . + /// + /// Moc source. + /// Instance. + public static CubismTaskableModel CreateTaskableModel(CubismMoc moc) + { + return new CubismTaskableModel(moc); + } + + #endregion + + /// + /// Handle to unmanaged model. + /// + public CubismUnmanagedModel UnmanagedModel { get; private set; } + + /// + /// the model was instantiated from. + /// + public CubismMoc Moc { get; private set; } + + + private CubismDynamicDrawableData[] _dynamicDrawableData; + + /// + /// Buffer to write dynamic data to. + /// + public CubismDynamicDrawableData[] DynamicDrawableData + { + get + { + CubismDynamicDrawableData[] dynamicDrawableData = null; + + if (Monitor.TryEnter(Lock)) + { + dynamicDrawableData = _dynamicDrawableData; + + Monitor.Exit(Lock); + } + + + return dynamicDrawableData; + } + + + private set + { + _dynamicDrawableData = value; + } + } + + + /// + /// True if task is currently executing. + /// + public bool IsExecuting + { + get + { + var isExecuting = false; + + + if (Monitor.TryEnter(Lock)) + { + isExecuting = (State == TaskState.Enqueued || State == TaskState.Executing); + + + Monitor.Exit(Lock); + } + + + return isExecuting; + } + } + + /// + /// True if did run to completion at least once. + /// + public bool DidExecute + { + get + { + var didExecute = false; + + + if (Monitor.TryEnter(Lock)) + { + didExecute = (State == TaskState.Executed); + + Monitor.Exit(Lock); + } + + + return didExecute; + } + } + + /// + /// True if unmanaged model and moc should be released. + /// + private bool ShouldReleaseUnmanaged { get; set; } + + #region Constructor + + /// + /// Initializes instance. + /// + /// Moc unmanaged model was instantiated from. + public CubismTaskableModel(CubismMoc moc) + { + Moc = moc; + + + // Instantiate unmanaged model. + var unmanagedMoc = moc.AcquireUnmanagedMoc(); + + + UnmanagedModel = CubismUnmanagedModel.FromMoc(unmanagedMoc); + + if (UnmanagedModel == null) + { + Debug.LogError("This .moc3 file version is \"Unknown\"!!\n" + + "It may be broken or you are trying to use a higher version of Moc than Cubism Core.\n" + + "Check the supported versions at CubismMoc.LatestVersion.\n" + + "The \"CoreDll\" constants indicate which Moc version the numbers are assigned to."); + return; + } + + Lock = new object(); + State = TaskState.Idle; + DynamicDrawableData = CubismDynamicDrawableData.CreateData(UnmanagedModel); + ShouldReleaseUnmanaged = false; + } + + #endregion + + /// + /// Tries to read parameters into a buffer. + /// + /// Buffer to write to. + /// on success; otherwise. + public bool TryReadParameters(CubismParameter[] parameters) + { + var didRead = false; + + + if (Monitor.TryEnter(Lock)) + { + try + { + if (State == TaskState.Executed) + { + parameters.ReadFrom(UnmanagedModel); + + + didRead = true; + } + } + finally + { + Monitor.Exit(Lock); + } + } + + + return didRead; + } + + /// + /// Tries to write parameters to a buffer. + /// + /// Buffer to read from. + /// Buffer to read from. + /// on success; otherwise. + public bool TryWriteParametersAndParts(CubismParameter[] parameters, CubismPart[] parts) + { + var didWrite = false; + + + if (Monitor.TryEnter(Lock)) + { + try + { + if (State != TaskState.Executing) + { + parameters.WriteTo(UnmanagedModel); + parts.WriteTo(UnmanagedModel); + + + didWrite = true; + } + } + finally + { + Monitor.Exit(Lock); + } + } + + + return didWrite; + } + + + /// + /// Dispatches the task for (maybe async) execution. + /// + public void Update() + { + // Validate state. + lock (Lock) + { + if (State == TaskState.Enqueued || State == TaskState.Executing) + { + return; + } + + + // Update state. + State = TaskState.Enqueued; + } + + + CubismTaskQueue.Enqueue(this); + } + + /// + /// Forces the task to run now to completion. + /// + public bool UpdateNow() + { + // Validate state. + lock (Lock) + { + if (State == TaskState.Enqueued || State == TaskState.Executing) + { + return false; + } + + + // Update state. + State = TaskState.Enqueued; + } + + + // Run execution directly. + Execute(); + + + return true; + } + + + /// + /// Releases unmanaged resource. + /// + public void ReleaseUnmanaged() + { + ShouldReleaseUnmanaged = true; + + + // Return if task is ongoing. + lock (Lock) + { + if (State == TaskState.Enqueued || State == TaskState.Executing) + { + return; + } + } + + + OnReleaseUnmanaged(); + + + ShouldReleaseUnmanaged = false; + } + + + /// + /// Runs the task. + /// + private void Execute() + { + // Validate state. + lock (Lock) + { + State = TaskState.Executing; + } + + + // Update native backend. + UnmanagedModel.Update(); + + + // Get results. + DynamicDrawableData.ReadFrom(UnmanagedModel); + + + // Update state. + lock (Lock) + { + State = TaskState.Executed; + + + // Release native if requested. + if (ShouldReleaseUnmanaged) + { + OnReleaseUnmanaged(); + } + } + } + + + /// + /// Actually releases native resource(s). + /// + private void OnReleaseUnmanaged() + { + UnmanagedModel.Release(); + Moc.ReleaseUnmanagedMoc(); + + + UnmanagedModel = null; + } + + #region Implementation of ICubismTask + + void ICubismTask.Execute() + { + Execute(); + } + + #endregion + + #region Threading + + /// + /// Task states. + /// + private enum TaskState + { + /// + /// Idle state. + /// + Idle, + + /// + /// Waiting-for-execution state. + /// + Enqueued, + + /// + /// Executing state. + /// + Executing, + + /// + /// Executed state. + /// + Executed + } + + + /// + /// Lock. + /// + private object Lock { get; set; } + + /// + /// Internal state. + /// + private TaskState State { get; set; } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/CubismTaskableModel.cs.meta b/Assets/Live2D/Cubism/Core/CubismTaskableModel.cs.meta new file mode 100644 index 0000000..ceb9b60 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/CubismTaskableModel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f1c233fcc941044b88752a1afee5fa3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/GameObjectExtensionMethods.cs b/Assets/Live2D/Cubism/Core/GameObjectExtensionMethods.cs new file mode 100644 index 0000000..d682d29 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/GameObjectExtensionMethods.cs @@ -0,0 +1,37 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Core +{ + /// + /// Extends s. + /// + public static class GameObjectExtensionMethods + { + /// + /// Finds a relative to a . + /// + /// . + /// Condition for including parents in search. + /// The relative if found; otherwise. + public static CubismModel FindCubismModel(this GameObject self, bool includeParents = false) + { + // Validate arguments. + if (self == null) + { + return null; + } + + + return self.transform.FindCubismModel(includeParents); + } + } +} diff --git a/Assets/Live2D/Cubism/Core/GameObjectExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Core/GameObjectExtensionMethods.cs.meta new file mode 100644 index 0000000..31c3762 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/GameObjectExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2710dad5c455f884bb7bd6614deb3f5a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/ICubismTask.cs b/Assets/Live2D/Cubism/Core/ICubismTask.cs new file mode 100644 index 0000000..cb1c6c7 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/ICubismTask.cs @@ -0,0 +1,21 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Core +{ + /// + /// Thread-safe task. + /// + public interface ICubismTask + { + /// + /// Executes the task. + /// + void Execute(); + } +} diff --git a/Assets/Live2D/Cubism/Core/ICubismTask.cs.meta b/Assets/Live2D/Cubism/Core/ICubismTask.cs.meta new file mode 100644 index 0000000..0f505ae --- /dev/null +++ b/Assets/Live2D/Cubism/Core/ICubismTask.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 17631823cc67ca14d9f870f34363b9ef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged.meta b/Assets/Live2D/Cubism/Core/Unmanaged.meta new file mode 100644 index 0000000..16e1f1d --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 772b53f3e214cbf49b1c188eaf2b6f21 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/ByteExtensionMethods.cs b/Assets/Live2D/Cubism/Core/Unmanaged/ByteExtensionMethods.cs new file mode 100644 index 0000000..73a8dd7 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/ByteExtensionMethods.cs @@ -0,0 +1,129 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// extensions. + /// + internal static class ByteExtensionMethods + { + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasBlendAdditiveFlag(this byte self) + { + return (self & (1 << 0)) == (1 << 0); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasBlendMultiplicativeFlag(this byte self) + { + return (self & (1 << 1)) == (1 << 1); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasIsDoubleSidedFlag(this byte self) + { + return (self & (1 << 2)) == (1 << 2); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasIsInvertedMaskFlag(this byte self) + { + return (self & (1 << 3)) == (1 << 3); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasIsVisibleFlag(this byte self) + { + return (self & (1 << 0)) == (1 << 0); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasVisibilityDidChangeFlag(this byte self) + { + return (self & (1 << 1)) == (1 << 1); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasOpacityDidChangeFlag(this byte self) + { + return (self & (1 << 2)) == (1 << 2); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasDrawOrderDidChangeFlag(this byte self) + { + return (self & (1 << 3)) == (1 << 3); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasRenderOrderDidChangeFlag(this byte self) + { + return (self & (1 << 4)) == (1 << 4); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasVertexPositionsDidChangeFlag(this byte self) + { + return (self & (1 << 5)) == (1 << 5); + } + + /// + /// Checks whether flag is set. + /// + /// Bit field. + /// if bit is set; otherwise. + public static bool HasBlendColorDidChangeFlag(this byte self) + { + return (self & (1 << 6)) == (1 << 6); + } + + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/ByteExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/ByteExtensionMethods.cs.meta new file mode 100644 index 0000000..5eba01e --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/ByteExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 60776577f374bc341abaad24a2c7a909 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismCoreDll.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismCoreDll.cs new file mode 100644 index 0000000..e6ac010 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismCoreDll.cs @@ -0,0 +1,502 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; +using System.Runtime.InteropServices; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Raw Core DLL bindings. + /// + public static class CubismCoreDll + { + /// + /// Name of native DLL file. + /// +#if (UNITY_IOS || UNITY_WEBGL || UNITY_SWITCH) && !UNITY_EDITOR + public const string DllName = "__Internal"; +#else + public const string DllName = "Live2DCubismCore"; +#endif + + + /// + /// Necessary alignment for mocs (in bytes). + /// + public const int AlignofMoc = 64; + /// + /// Necessary alignment for models (in bytes). + /// + public const int AlignofModel = 16; + + + /// + /// .moc3 file version Unknown + /// + public const int MocVersion_Unknown = 0; + /// + /// .moc3 file version 3.0.00 - 3.2.07 + /// + public const int MocVersion_30 = 1; + /// + /// .moc3 file version 3.3.00 - 3.3.03 + /// + public const int MocVersion_33 = 2; + /// + /// .moc3 file version 4.0.00 - 4.1.05 + /// + public const int MocVersion_40 = 3; + /// + /// .moc3 file version 4.2.00 - 4.2.04 + /// + public const int MocVersion_42 = 4; + /// + /// .moc3 file version 5.0.00 - 5.2.03 + /// + public const int MocVersion_50 = 5; + /// + /// .moc3 file version 5.3.00 - + /// + public const int MocVersion_53 = 6; + + + /// + /// Normal Parameter. + /// + public const int ParameterType_Normal = 0; + /// + /// Parameter for blend shape. + /// + public const int ParameterType_BlendShape = 1; + + + /// + /// Normal blend. + /// + public const int ColorBlendType_Normal = 0; + /// + /// Add blend. + /// + public const int ColorBlendType_Add = 3; + /// + /// AddGlow blend. + /// + public const int ColorBlendType_AddGlow = 4; + /// + /// Darken blend. + /// + public const int ColorBlendType_Darken = 5; + /// + /// Multiply blend. + /// + public const int ColorBlendType_Multiply = 6; + /// + /// ColorBurn blend. + /// + public const int ColorBlendType_ColorBurn = 7; + /// + /// LinearBurn blend. + /// + public const int ColorBlendType_LinearBurn = 8; + /// + /// Lighten blend. + /// + public const int ColorBlendType_Lighten = 9; + /// + /// Screen blend. + /// + public const int ColorBlendType_Screen = 10; + /// + /// ColorDodge blend. + /// + public const int ColorBlendType_ColorDodge = 11; + /// + /// Overlay blend. + /// + public const int ColorBlendType_Overlay = 12; + /// + /// SoftLight blend. + /// + public const int ColorBlendType_SoftLight = 13; + /// + /// HardLight blend. + /// + public const int ColorBlendType_HardLight = 14; + /// + /// LinearLight blend. + /// + public const int ColorBlendType_LinearLight = 15; + /// + /// Hue blend. + /// + public const int ColorBlendType_Hue = 16; + /// + /// Color blend. + /// + public const int ColorBlendType_Color = 17; + /// + /// Add compatible blend. + /// + public const int ColorBlendType_AddCompatible = 1; + /// + /// Multiply compatible blend. + /// + public const int ColorBlendType_MultiplyCompatible = 2; + + + /// + /// Over blend. + /// + public const int AlphaBlendType_Over = 0; + /// + /// Atop blend. + /// + public const int AlphaBlendType_Atop = 1; + /// + /// Out blend. + /// + public const int AlphaBlendType_Out = 2; + /// + /// ConjointOver blend. + /// + public const int AlphaBlendType_ConjointOver = 3; + /// + /// DisjointOver blend. + /// + public const int AlphaBlendType_DisjointOver = 4; + + + /// + /// Additive blend mode bit. + /// + public const Byte BlendAdditive = 1 << 0; + /// + /// Multiplicative blend mode bit. + /// + public const Byte BlendMultiplicative = 1 << 1; + /// + /// Double-sidedness bit. + /// + public const Byte IsDoubleSided = 1 << 2; + /// + /// Clipping mask inversion mode mask. + /// + public const Byte IsInvertedMask = 1 << 3; + + + /// + /// Bit set when visible. + /// + public const Byte IsVisible = 1 << 0; + /// + /// Bit set when visibility did change. + /// + public const Byte VisibilityDidChange = 1 << 1; + /// + /// Bit set when opacity did change. + /// + public const Byte OpacityDidChange = 1 << 2; + /// + /// Bit set when draw order did change. + /// + public const Byte DrawOrderDidChange = 1 << 3; + /// + /// Bit set when render order did change. + /// + public const Byte RenderOrderDidChange = 1 << 4; + /// + /// Flag set when vertex positions did change. + /// + public const Byte VertexPositionsDidChange = 1 << 5; + /// + /// Flag set when blend color did change. + /// + public const Byte BlendColorDidChange = 1 << 6; + + + /// + /// Queries Core version. + /// + [DllImport(DllName, EntryPoint = "csmGetVersion")] + public static extern uint GetVersion(); + /// + /// Gets Moc file supported latest version. + /// + [DllImport(DllName, EntryPoint = "csmGetLatestMocVersion")] + public static extern uint GetLatestMocVersion(); + /// + /// Moc file format version. + /// + [DllImport(DllName, EntryPoint = "csmGetMocVersion")] + public static extern uint GetMocVersion(IntPtr moc, uint mocSize); + /// + /// Sets log handler. + /// + [DllImport(DllName, EntryPoint = "csmSetLogFunction")] + public static extern void SetLogFunction(IntPtr handler); + /// + /// Gets log handler. + /// + [DllImport(DllName, EntryPoint = "csmGetLogFunction")] + public static extern IntPtr GetLogFunction(); + /// + /// Gets Size of model instance (in bytes). + /// + [DllImport(DllName, EntryPoint = "csmGetSizeofModel")] + public static extern uint GetSizeofModel(IntPtr moc); + /// + /// Revives moc in place. + /// + [DllImport(DllName, EntryPoint = "csmReviveMocInPlace")] + public static extern IntPtr ReviveMocInPlace(IntPtr memory, uint mocSize); + /// + /// Instantiates moc in place. + /// + [DllImport(DllName, EntryPoint = "csmInitializeModelInPlace")] + public static extern IntPtr InitializeModelInPlace(IntPtr moc, IntPtr memory, uint modelSize); + /// + /// Checks consistency of a moc. + /// + [DllImport(DllName, EntryPoint = "csmHasMocConsistency")] + public static extern int HasMocConsistency(IntPtr memory, uint mocSize); + /// + /// Updates model. + /// + [DllImport(DllName, EntryPoint = "csmUpdateModel")] + public static extern void UpdateModel(IntPtr model); + /// + /// Reads info on a model canvas. + /// + [DllImport(DllName, EntryPoint = "csmReadCanvasInfo")] + public static extern void ReadCanvasInfo(IntPtr model, IntPtr outSizeInPixels, IntPtr outOriginInPixels, IntPtr outPixelsPerUnit); + /// + /// Gets model draw orders. + /// + [DllImport(DllName, EntryPoint = "csmGetRenderOrders")] + public static extern unsafe int* GetRenderOrders(IntPtr model); + /// + /// Gets parameter count. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterCount")] + public static extern int GetParameterCount(IntPtr model); + /// + /// Gets parameter IDs. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterIds")] + public static extern unsafe char ** GetParameterIds(IntPtr model); + /// + /// Gets minimum parameter values. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterMinimumValues")] + public static extern unsafe float* GetParameterMinimumValues(IntPtr model); + /// + /// Gets Parameter types. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterTypes")] + public static extern unsafe int* GetParameterTypes(IntPtr model); + /// + /// Gets maximum parameter values. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterMaximumValues")] + public static extern unsafe float* GetParameterMaximumValues(IntPtr model); + /// + /// Gets default parameter values. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterDefaultValues")] + public static extern unsafe float* GetParameterDefaultValues(IntPtr model); + /// + /// Gets parameter values. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterValues")] + public static extern unsafe float* GetParameterValues(IntPtr model); + /// + /// Gets Parameter Repeat informations. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterRepeats")] + public static extern unsafe int* GetParameterRepeats(IntPtr model); + /// + /// Gets number of key values of each parameter. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterKeyCounts")] + public static extern unsafe int* GetParameterKeyCounts(IntPtr model); + /// + /// Gets key values of each parameter. + /// + [DllImport(DllName, EntryPoint = "csmGetParameterKeyValues")] + public static extern unsafe float** GetParameterKeyValues(IntPtr model); + /// + /// Gets part count. + /// + [DllImport(DllName, EntryPoint = "csmGetPartCount")] + public static extern int GetPartCount(IntPtr model); + /// + /// Gets part IDs. + /// + [DllImport(DllName, EntryPoint = "csmGetPartIds")] + public static extern unsafe char ** GetPartIds(IntPtr model); + /// + /// Gets opacity values. + /// + [DllImport(DllName, EntryPoint = "csmGetPartOpacities")] + public static extern unsafe float* GetPartOpacities(IntPtr model); + /// + /// Gets part's parent part indices. + /// + [DllImport(DllName, EntryPoint = "csmGetPartParentPartIndices")] + public static extern unsafe int* GetPartParentPartIndices(IntPtr model); + /// + /// Gets part's offscreen indices. If the part does not use an offscreen, the value is '-1'. + /// + [DllImport(DllName, EntryPoint = "csmGetPartOffscreenIndices")] + public static extern unsafe int* GetPartOffscreenIndices(IntPtr model); + /// + /// Gets drawable count. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableCount")] + public static extern int GetDrawableCount(IntPtr model); + /// + /// Gets drawable IDs. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableIds")] + public static extern unsafe char ** GetDrawableIds(IntPtr model); + /// + /// Gets constant drawable flags. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableConstantFlags")] + public static extern unsafe Byte* GetDrawableConstantFlags(IntPtr model); + /// + /// Gets dynamic drawable flags. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableDynamicFlags")] + public static extern unsafe Byte* GetDrawableDynamicFlags(IntPtr model); + /// + /// Gets drawable texture indices. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableTextureIndices")] + public static extern unsafe int* GetDrawableTextureIndices(IntPtr model); + /// + /// Gets drawable draw orders. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableDrawOrders")] + public static extern unsafe int* GetDrawableDrawOrders(IntPtr model); + /// + /// Gets drawable opacities. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableOpacities")] + public static extern unsafe float* GetDrawableOpacities(IntPtr model); + /// + /// Gets mask count for each drawable. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableMaskCounts")] + public static extern unsafe int* GetDrawableMaskCounts(IntPtr model); + /// + /// Gets masks for each drawable. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableMasks")] + public static extern unsafe int** GetDrawableMasks(IntPtr model); + /// + /// Gets number of vertices of each drawable. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableVertexCounts")] + public static extern unsafe int* GetDrawableVertexCounts(IntPtr model); + /// + /// Gets 2D vertex position data of each drawable. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableVertexPositions")] + public static extern unsafe float** GetDrawableVertexPositions(IntPtr model); + /// + /// Gets 2D texture coordinate data of each drawables. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableVertexUvs")] + public static extern unsafe float** GetDrawableVertexUvs(IntPtr model); + /// + /// Gets number of triangle indices for each drawable. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableIndexCounts")] + public static extern unsafe int* GetDrawableIndexCounts(IntPtr model); + /// + /// Gets triangle index data for each drawable. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableIndices")] + public static extern unsafe ushort** GetDrawableIndices(IntPtr model); + /// + /// Resets all dynamic drawable flags. + /// + [DllImport(DllName, EntryPoint = "csmResetDrawableDynamicFlags")] + public static extern void ResetDrawableDynamicFlags(IntPtr model); + /// + /// Gets information multiply color. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableMultiplyColors")] + public static extern unsafe float* GetDrawableMultiplyColors(IntPtr model); + /// + /// Gets information Screen color. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableScreenColors")] + public static extern unsafe float* GetDrawableScreenColors(IntPtr model); + /// + /// Gets Indices of drawables parent part. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableParentPartIndices")] + public static extern unsafe int* GetDrawableParentPartIndices(IntPtr model); + /// + /// Gets blend modes of drawables. + /// + [DllImport(DllName, EntryPoint = "csmGetDrawableBlendModes")] + public static extern unsafe int* GetDrawableBlendModes(IntPtr model); + /// + /// Gets number of offscreens. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenCount")] + public static extern int GetOffscreenCount(IntPtr model); + /// + /// Gets offscreen blend modes. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenBlendModes")] + public static extern unsafe int* GetOffscreenBlendModes(IntPtr model); + /// + /// Gets offscreen opacities. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenOpacities")] + public static extern unsafe float* GetOffscreenOpacities(IntPtr model); + /// + /// Gets offscreen's owner indices. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenOwnerIndices")] + public static extern unsafe int* GetOffscreenOwnerIndices(IntPtr model); + /// + /// Gets offscreen's multiply colors. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenMultiplyColors")] + public static extern unsafe float* GetOffscreenMultiplyColors(IntPtr model); + /// + /// Gets offscreen's screen colors. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenScreenColors")] + public static extern unsafe float* GetOffscreenScreenColors(IntPtr model); + /// + /// Gets offscreen's mask counts. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenMaskCounts")] + public static extern unsafe int* GetOffscreenMaskCounts(IntPtr model); + /// + /// Gets offscreen's masks. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenMasks")] + public static extern unsafe int** GetOffscreenMasks(IntPtr model); + /// + /// Gets offscreen's constant flags. + /// + [DllImport(DllName, EntryPoint = "csmGetOffscreenConstantFlags")] + public static extern unsafe Byte* GetOffscreenConstantFlags(IntPtr model); + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismCoreDll.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismCoreDll.cs.meta new file mode 100644 index 0000000..0fcbf5f --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismCoreDll.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f398826789507f4459df21a7d657ebaf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedArrayView.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedArrayView.cs new file mode 100644 index 0000000..4577f28 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedArrayView.cs @@ -0,0 +1,728 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Int array view. + /// + public sealed class CubismUnmanagedIntArrayView + { + /// + /// Array length of unmanaged buffer. + /// + public int Length { get; private set; } + + /// + /// Return true if instance is valid. + /// + public unsafe bool IsValid { get { return (UnmanagedFixedAddress != (int*)0) && (Length > 0); } } + + /// + /// Gets element at index. + /// + /// Index of array. + /// Element of array. + public unsafe int this[int index] + { + get + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + return pointer[index]; + } + + set + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + pointer[index] = value; + } + } + + + /// + /// Unmanaged buffer address. + /// + private unsafe int* UnmanagedFixedAddress { get; set; } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedIntArrayView(int* address, int length) + { + UnmanagedFixedAddress = address; + Length = length; + } + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedIntArrayView(IntPtr address, int length) + { + UnmanagedFixedAddress = (int*)address.ToPointer(); + Length = length; + } + + #endregion + + /// + /// Reads data. + /// + /// Destination managed array. + public unsafe void Read(int[] buffer) + { + var sourceAddress = UnmanagedFixedAddress; + var destinationLength = buffer.Length; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert buffer.Length >= Length + if (destinationLength < Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Read data into managed. + fixed (int* destinationAddress = buffer) + { + for (var i = 0; i < Length; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + + /// + /// Writes data. + /// + /// Source managed array. + public unsafe void Write(int[] buffer) + { + var sourceLength = buffer.Length; + var destinationAddress = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert both length. + if (sourceLength > Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Write data into unmanaged. + fixed (int* sourceAddress = buffer) + { + for (var i = 0; i < sourceLength; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + } + + /// + /// Float array view. + /// + public sealed class CubismUnmanagedFloatArrayView + { + /// + /// Array length of unmanaged buffer. + /// + public int Length { get; private set; } + + /// + /// Return true if instance is valid. + /// + public unsafe bool IsValid { get { return (UnmanagedFixedAddress != (float*)0) && (Length > 0); } } + + /// + /// Gets element at index. + /// + /// Index of array. + /// Element of array. + public unsafe float this[int index] + { + get + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + return pointer[index]; + } + + set + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + pointer[index] = value; + } + } + + + /// + /// Unmanaged buffer address. + /// + private unsafe float* UnmanagedFixedAddress { get; set; } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedFloatArrayView(float* address, int length) + { + UnmanagedFixedAddress = address; + Length = length; + } + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedFloatArrayView(IntPtr address, int length) + { + UnmanagedFixedAddress = (float*)address.ToPointer(); + Length = length; + } + + #endregion + + /// + /// Reads data. + /// + /// Destination managed array. + public unsafe void Read(float[] buffer) + { + var sourceAddress = UnmanagedFixedAddress; + var destinationLength = buffer.Length; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert buffer.Length >= Length + if (destinationLength < Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Read data into managed. + fixed (float* destinationAddress = buffer) + { + for (var i = 0; i < Length; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + + /// + /// Writes data. + /// + /// Source managed array. + public unsafe void Write(float[] buffer) + { + var sourceLength = buffer.Length; + var destinationAddress = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert both length. + if (sourceLength > Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Write data into unmanaged. + fixed (float* sourceAddress = buffer) + { + for (var i = 0; i < sourceLength; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + } + + /// + /// Byte array view. + /// + public sealed class CubismUnmanagedByteArrayView + { + /// + /// Array length of unmanaged buffer. + /// + public int Length { get; private set; } + + /// + /// Return true if instance is valid. + /// + public unsafe bool IsValid { get { return (UnmanagedFixedAddress != (Byte*)0) && (Length > 0); } } + + /// + /// Gets element at index. + /// + /// Index of array. + /// Element of array. + public unsafe Byte this[int index] + { + get + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + return pointer[index]; + } + + set + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + pointer[index] = value; + } + } + + + /// + /// Unmanaged buffer address. + /// + private unsafe Byte* UnmanagedFixedAddress { get; set; } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedByteArrayView(Byte* address, int length) + { + UnmanagedFixedAddress = address; + Length = length; + } + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedByteArrayView(IntPtr address, int length) + { + UnmanagedFixedAddress = (Byte*)address.ToPointer(); + Length = length; + } + + #endregion + + /// + /// Reads data. + /// + /// Destination managed array. + public unsafe void Read(Byte[] buffer) + { + var sourceAddress = UnmanagedFixedAddress; + var destinationLength = buffer.Length; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert buffer.Length >= Length + if (destinationLength < Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Read data into managed. + fixed (Byte* destinationAddress = buffer) + { + for (var i = 0; i < Length; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + + /// + /// Writes data. + /// + /// Source managed array. + public unsafe void Write(Byte[] buffer) + { + var sourceLength = buffer.Length; + var destinationAddress = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert both length. + if (sourceLength > Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Write data into unmanaged. + fixed (Byte* sourceAddress = buffer) + { + for (var i = 0; i < sourceLength; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + } + + /// + /// Ushort array view. + /// + public sealed class CubismUnmanagedUshortArrayView + { + /// + /// Array length of unmanaged buffer. + /// + public int Length { get; private set; } + + /// + /// Return true if instance is valid. + /// + public unsafe bool IsValid { get { return (UnmanagedFixedAddress != (ushort*)0) && (Length > 0); } } + + /// + /// Gets element at index. + /// + /// Index of array. + /// Element of array. + public unsafe ushort this[int index] + { + get + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + return pointer[index]; + } + + set + { + var pointer = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + + if ((index >= Length) || (index < 0)) + { + throw new IndexOutOfRangeException("Array index is out of range."); + } + } +#endif + + + pointer[index] = value; + } + } + + + /// + /// Unmanaged buffer address. + /// + private unsafe ushort* UnmanagedFixedAddress { get; set; } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedUshortArrayView(ushort* address, int length) + { + UnmanagedFixedAddress = address; + Length = length; + } + + /// + /// Initializes instance. + /// + /// Unmanaged buffer address. + /// Length of unmanaged buffer (in types). + public unsafe CubismUnmanagedUshortArrayView(IntPtr address, int length) + { + UnmanagedFixedAddress = (ushort*)address.ToPointer(); + Length = length; + } + + #endregion + + /// + /// Reads data. + /// + /// Destination managed array. + public unsafe void Read(ushort[] buffer) + { + var sourceAddress = UnmanagedFixedAddress; + var destinationLength = buffer.Length; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert buffer.Length >= Length + if (destinationLength < Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Read data into managed. + fixed (ushort* destinationAddress = buffer) + { + for (var i = 0; i < Length; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + + /// + /// Writes data. + /// + /// Source managed array. + public unsafe void Write(ushort[] buffer) + { + var sourceLength = buffer.Length; + var destinationAddress = UnmanagedFixedAddress; + + +#if DEVELOPMENT_BUILD || UNITY_EDITOR + { + // Assert both length. + if (sourceLength > Length) + { + throw new InvalidOperationException("Destination buffer length must be larger than source buffer length."); + } + + // Assert instance is valid. + if (!IsValid) + { + throw new InvalidOperationException("Array is empty, or not valid."); + } + } +#endif + + + // Write data into unmanaged. + fixed (ushort* sourceAddress = buffer) + { + for (var i = 0; i < sourceLength; ++i) + { + destinationAddress[i] = sourceAddress[i]; + } + } + } + } + +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedArrayView.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedArrayView.cs.meta new file mode 100644 index 0000000..aea05b0 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedArrayView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ef05e2a3173483d488beda81c6ca67f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedCanvasInformation.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedCanvasInformation.cs new file mode 100644 index 0000000..14d6e44 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedCanvasInformation.cs @@ -0,0 +1,78 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged canvas information. + /// + public sealed class CubismUnmanagedCanvasInformation + { + /// + /// Width of native model canvas. + /// + public float CanvasWidth { get; private set; } + + /// + /// Height of native model canvas. + /// + public float CanvasHeight { get; private set; } + + /// + /// Coordinate origin of X axis. + /// + public float CanvasOriginX { get; private set; } + + /// + /// Coordinate origin of Y axis. + /// + public float CanvasOriginY { get; private set; } + + /// + /// Pixels per unit of native model. + /// + public float PixelsPerUnit { get; private set; } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Native model pointer. + internal unsafe CubismUnmanagedCanvasInformation(IntPtr modelPtr) + { + if (modelPtr == IntPtr.Zero) + { + return; + } + + float[] canvasSize = new float[2]; + float[] canvasOrigin = new float[2]; + float[] pixelsPerUnitBuffer = new float[1]; + + fixed( float* canvasSizePtr = canvasSize, canvasOriginPtr = canvasOrigin, pixelsPerUnitPtr = pixelsPerUnitBuffer ) + { + CubismCoreDll.ReadCanvasInfo(modelPtr, (IntPtr)canvasSizePtr, (IntPtr)canvasOriginPtr, (IntPtr)pixelsPerUnitPtr); + + CanvasWidth = canvasSize[0]; + CanvasHeight = canvasSize[1]; + CanvasOriginX = canvasOrigin[0]; + CanvasOriginY = canvasOrigin[1]; + PixelsPerUnit = pixelsPerUnitBuffer[0]; + } + } + + #endregion + + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedCanvasInformation.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedCanvasInformation.cs.meta new file mode 100644 index 0000000..ee8c64e --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedCanvasInformation.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0eedae2a3cae90847aff21a7aff493ee +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedDrawables.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedDrawables.cs new file mode 100644 index 0000000..d77ee3d --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedDrawables.cs @@ -0,0 +1,238 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; +using System.Runtime.InteropServices; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged drawables interface. + /// + public sealed class CubismUnmanagedDrawables + { + /// + /// Drawable count. + /// + public int Count { get; private set; } + + /// + /// Drawable IDs. + /// + public string[] Ids { get; private set; } + + /// + /// Constant drawable flags. + /// + public CubismUnmanagedByteArrayView ConstantFlags { get; private set; } + + /// + /// Dynamic drawable flags. + /// + public CubismUnmanagedByteArrayView DynamicFlags { get; private set; } + + /// + /// Drawable texture indices. + /// + public CubismUnmanagedIntArrayView TextureIndices { get; private set; } + + /// + /// Drawable draw orders. + /// + public CubismUnmanagedIntArrayView DrawOrders { get; private set; } + + /// + /// Drawable opacities. + /// + public CubismUnmanagedFloatArrayView Opacities { get; private set; } + + /// + /// Mask count for each drawable. + /// + public CubismUnmanagedIntArrayView MaskCounts { get; private set; } + + /// + /// Masks for each drawable. + /// + public CubismUnmanagedIntArrayView[] Masks { get; private set; } + + /// + /// Number of vertices of each drawable. + /// + public CubismUnmanagedIntArrayView VertexCounts { get; private set; } + + /// + /// 2D vertex position data of each drawable. + /// + public CubismUnmanagedFloatArrayView[] VertexPositions { get; private set; } + + /// + /// 2D texture coordinate data of each drawables. + /// + public CubismUnmanagedFloatArrayView[] VertexUvs { get; private set; } + + /// + /// Number of triangle indices for each drawable. + /// + public CubismUnmanagedIntArrayView IndexCounts { get; private set; } + + /// + /// Triangle index data for each drawable. + /// + public CubismUnmanagedUshortArrayView[] Indices { get; private set; } + + /// + /// Information multiply color. + /// + public CubismUnmanagedFloatArrayView MultiplyColors { get; private set; } + + /// + /// Information Screen color. + /// + public CubismUnmanagedFloatArrayView ScreenColors { get; private set; } + + /// + /// Indices of drawables parent part. + /// + public CubismUnmanagedIntArrayView ParentPartIndices { get; private set; } + + /// + /// Blend modes of drawables. + /// + public CubismUnmanagedIntArrayView BlendModes { get; private set; } + + + /// + /// Gets drawable render orders. + /// > + public CubismUnmanagedIntArrayView RenderOrders { get; private set; } + + /// + /// Resets all dynamic drawable flags. + /// + public void ResetDynamicFlags() + { + CubismCoreDll.ResetDrawableDynamicFlags(ModelPtr); + } + + + /// + /// Native model pointer. + /// + private IntPtr ModelPtr {get; set;} + + + #region Ctors + + /// + /// Initializes instance. + /// + internal unsafe CubismUnmanagedDrawables(IntPtr modelPtr) + { + ModelPtr = modelPtr; + + + var length = 0; + CubismUnmanagedIntArrayView length2; + + + Count = CubismCoreDll.GetDrawableCount(modelPtr); + + + length = CubismCoreDll.GetDrawableCount(modelPtr); + Ids = new string[length]; + var _ids = (IntPtr *)(CubismCoreDll.GetDrawableIds(modelPtr)); + for (var i = 0; i < length; ++i) + { + Ids[i] = Marshal.PtrToStringAnsi(_ids[i]); + } + + + length = CubismCoreDll.GetDrawableCount(modelPtr); + ConstantFlags = new CubismUnmanagedByteArrayView(CubismCoreDll.GetDrawableConstantFlags(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + DynamicFlags = new CubismUnmanagedByteArrayView(CubismCoreDll.GetDrawableDynamicFlags(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + TextureIndices = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableTextureIndices(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + DrawOrders = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableDrawOrders(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + Opacities = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetDrawableOpacities(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + MaskCounts = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableMaskCounts(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + VertexCounts = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableVertexCounts(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + IndexCounts = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableIndexCounts(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + MultiplyColors = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetDrawableMultiplyColors(modelPtr), length * 4); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + ScreenColors = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetDrawableScreenColors(modelPtr), length * 4); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + ParentPartIndices = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableParentPartIndices(modelPtr), length); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + BlendModes = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableBlendModes(modelPtr), length * 2); + + length = CubismCoreDll.GetDrawableCount(modelPtr); + RenderOrders = new CubismUnmanagedIntArrayView(CubismCoreDll.GetRenderOrders(modelPtr), length); + + + length = CubismCoreDll.GetDrawableCount(modelPtr); + length2 = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableMaskCounts(modelPtr), length); + Masks = new CubismUnmanagedIntArrayView[length]; + var _masks = (IntPtr *)(CubismCoreDll.GetDrawableMasks(modelPtr)); + for (var i = 0; i < length; ++i) + { + Masks[i] = new CubismUnmanagedIntArrayView(_masks[i], length2[i]); + } + + length = CubismCoreDll.GetDrawableCount(modelPtr); + length2 = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableVertexCounts(modelPtr), length); + VertexPositions = new CubismUnmanagedFloatArrayView[length]; + var _vertexPositions = (IntPtr *)(CubismCoreDll.GetDrawableVertexPositions(modelPtr)); + for (var i = 0; i < length; ++i) + { + VertexPositions[i] = new CubismUnmanagedFloatArrayView(_vertexPositions[i], length2[i] * 2); + } + + length = CubismCoreDll.GetDrawableCount(modelPtr); + length2 = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableVertexCounts(modelPtr), length); + VertexUvs = new CubismUnmanagedFloatArrayView[length]; + var _vertexUvs = (IntPtr *)(CubismCoreDll.GetDrawableVertexUvs(modelPtr)); + for (var i = 0; i < length; ++i) + { + VertexUvs[i] = new CubismUnmanagedFloatArrayView(_vertexUvs[i], length2[i] * 2); + } + + length = CubismCoreDll.GetDrawableCount(modelPtr); + length2 = new CubismUnmanagedIntArrayView(CubismCoreDll.GetDrawableIndexCounts(modelPtr), length); + Indices = new CubismUnmanagedUshortArrayView[length]; + var _indices = (IntPtr *)(CubismCoreDll.GetDrawableIndices(modelPtr)); + for (var i = 0; i < length; ++i) + { + Indices[i] = new CubismUnmanagedUshortArrayView(_indices[i], length2[i]); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedDrawables.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedDrawables.cs.meta new file mode 100644 index 0000000..bdae9b1 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedDrawables.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 70c2daa8f2014a44898d2a80261e6c30 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMemory.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMemory.cs new file mode 100644 index 0000000..9e196f9 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMemory.cs @@ -0,0 +1,137 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; +using System.Collections.Generic; +using System.Runtime.InteropServices; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged memory helper methods. + /// + public static class CubismUnmanagedMemory + { + #region Allocation + + /// + /// Single allocation. + /// + private struct AllocationItem + { + /// + /// Address of allocation made. + /// + public IntPtr UnalignedAddress; + + /// + /// Address returned to user. + /// + public IntPtr AlignedAddress; + } + + + /// + /// Unmanaged allocations. + /// + private static List Allocations { get; set; } + + /// + /// True if no unmanaged allocation is made. + /// + private static bool ContainsAllocations + { + get { return Allocations != null && Allocations.Count > 0; } + } + + + /// + /// Allocates unmanaged memory. + /// + /// Number of bytes to allocate. + /// Allocation alignment in bytes. + /// Address of allocated memory. + public static IntPtr Allocate(int size, int align) + { + // Lazily initialize container. + if (Allocations == null) + { + Allocations = new List(); + } + + + // Allocate unaligned memory block. + var unalignedAddress = Marshal.AllocHGlobal(size + align - 1); + + + // Get aligned address. + var shift = (unalignedAddress.ToInt64() & (align - 1)); + + var alignedAddress = (shift != 0) + ? new IntPtr(unalignedAddress.ToInt64() + align - shift) + : unalignedAddress; + + + // Register allocation. + Allocations.Add(new AllocationItem + { + UnalignedAddress = unalignedAddress, + AlignedAddress = alignedAddress + }); + + + // Return aligned address. + return alignedAddress; + } + + /// + /// Frees unmanaged memory. + /// + /// Address of memory to deallocate. + public static void Deallocate(IntPtr allocation) + { + // Return early in case no allocations exist. + if (!ContainsAllocations) + { + return; + } + + + // Free allocation. + for (var i = 0; i < Allocations.Count; ++i) + { + if (Allocations[i].AlignedAddress != allocation) + { + continue; + } + + + Marshal.FreeHGlobal(Allocations[i].UnalignedAddress); + Allocations.RemoveAt(i); + + + break; + } + } + + #endregion + + /// + /// Copies contents of a managed array into an unmanaged memory block. + /// + /// Source to copy. + /// Memory block to copy to. + public static void Write(byte[] source, IntPtr destination) + { + Marshal.Copy(source, 0, destination, source.Length); + } + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMemory.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMemory.cs.meta new file mode 100644 index 0000000..82b95bd --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMemory.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f8345d75508eaf04190460572f5da59a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMoc.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMoc.cs new file mode 100644 index 0000000..8b385b4 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMoc.cs @@ -0,0 +1,129 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged moc. + /// + public sealed class CubismUnmanagedMoc + { + #region Factory Methods + + /// + /// Creates from bytes. + /// + /// Moc bytes. + /// Instance on success; otherwise. + public static CubismUnmanagedMoc FromBytes(byte[] bytes) + { + if (bytes == null) + { + return null; + } + + + var moc = new CubismUnmanagedMoc(bytes); + + + return (moc.Ptr != IntPtr.Zero) + ? moc + : null; + } + + #endregion + + /// + /// Native moc pointer. + /// + public IntPtr Ptr { get; private set; } + + /// + /// .moc3 version. + /// + public uint MocVersion { get; private set; } + + /// + /// Checks consistency of a moc. + /// + public static bool HasMocConsistency(byte[] bytes) + { + // Allocate and initialize memory (returning on fail). + var memory = CubismUnmanagedMemory.Allocate(bytes.Length, CubismCoreDll.AlignofMoc); + + CubismUnmanagedMemory.Write(bytes, memory); + + // '1' if Moc is valid; '0' otherwise. + var mocConsistencyNum = CubismCoreDll.HasMocConsistency(memory, (uint)bytes.Length); + var hasMocConsistency = (mocConsistencyNum == 1); + + CubismUnmanagedMemory.Deallocate(memory); + + return hasMocConsistency; + } + + /// + /// Releases instance. + /// + public void Release() + { + if (Ptr == IntPtr.Zero) + { + return; + } + + + CubismUnmanagedMemory.Deallocate(Ptr); + + + Ptr = IntPtr.Zero; + } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Moc bytes. + private CubismUnmanagedMoc(byte[] bytes) + { + // Allocate and initialize memory (returning on fail). + var memory = CubismUnmanagedMemory.Allocate(bytes.Length, CubismCoreDll.AlignofMoc); + + + if (memory == IntPtr.Zero) + { + return; + } + + + CubismUnmanagedMemory.Write(bytes, memory); + + + // Revive native moc (cleaning up on fail). + Ptr = CubismCoreDll.ReviveMocInPlace(memory, (uint)bytes.Length); + + + if (Ptr == IntPtr.Zero) + { + CubismUnmanagedMemory.Deallocate(memory); + // Fail silently. + return; + } + + MocVersion = CubismCoreDll.GetMocVersion(Ptr, (uint)bytes.Length); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMoc.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMoc.cs.meta new file mode 100644 index 0000000..2bfebfb --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedMoc.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c7beeddcfd9c60247944e12746c7267e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedModel.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedModel.cs new file mode 100644 index 0000000..2236cc8 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedModel.cs @@ -0,0 +1,164 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged model. + /// + public sealed class CubismUnmanagedModel + { + #region Factory Methods + + /// + /// Instantiates . + /// + /// Moc. + /// Instance on success; otherwise. + public static CubismUnmanagedModel FromMoc(CubismUnmanagedMoc moc) + { + if (moc == null) + { + return null; + } + + + var model = new CubismUnmanagedModel(moc); + + + return (model.Ptr != IntPtr.Zero) + ? model + : null; + } + + #endregion + + /// + /// Unmanaged parameters. + /// + public CubismUnmanagedParameters Parameters { get; private set; } + + /// + /// Unmanaged parts. + /// + public CubismUnmanagedParts Parts { get; private set; } + + /// + /// Unmanaged drawables. + /// + public CubismUnmanagedDrawables Drawables { get; private set; } + + /// + /// Unmanaged offscreen. + /// + public CubismUnmanagedOffscreens Offscreens { get; private set; } + + /// + /// Unmanaged canvas information(size, origin, ppu). + /// + public CubismUnmanagedCanvasInformation CanvasInformation { get; private set; } + + /// + /// Unmanaged render order of all draw objects. + /// + public CubismUnmanagedIntArrayView AllDrawObjectRenderOrders { get; private set; } + + private unsafe void InitializeDrawObjectRenderOrders() + { + var length = Drawables.Count + Offscreens.Count; + AllDrawObjectRenderOrders = new CubismUnmanagedIntArrayView(CubismCoreDll.GetRenderOrders(Ptr), length); + } + + /// + /// Native model pointer. + /// + public IntPtr Ptr { get; private set; } + + + /// + /// Updates instance. + /// + public void Update() + { + if (Ptr == IntPtr.Zero) + { + return; + } + + + CubismCoreDll.UpdateModel(Ptr); + } + + /// + /// Releases instance. + /// + public void Release() + { + if (Ptr == IntPtr.Zero) + { + return; + } + + + CubismUnmanagedMemory.Deallocate(Ptr); + + + Ptr = IntPtr.Zero; + } + + #region Ctors + + /// + /// Initializes instance. + /// + /// Moc. + private CubismUnmanagedModel(CubismUnmanagedMoc moc) + { + // Allocate and initialize memory (returning on fail). + var size = CubismCoreDll.GetSizeofModel(moc.Ptr); + var memory = CubismUnmanagedMemory.Allocate((int)size, CubismCoreDll.AlignofModel); + + + if (memory == IntPtr.Zero) + { + return; + } + + + // Initialize native model (cleaning up and returning on fail). + Ptr = CubismCoreDll.InitializeModelInPlace(moc.Ptr, memory, size); + + + if (Ptr == IntPtr.Zero) + { + CubismUnmanagedMemory.Deallocate(memory); + + + return; + } + + + // Initialize 'components'. + Parameters = new CubismUnmanagedParameters(Ptr); + Parts = new CubismUnmanagedParts(Ptr); + Drawables = new CubismUnmanagedDrawables(Ptr); + CanvasInformation = new CubismUnmanagedCanvasInformation(Ptr); + Offscreens = new CubismUnmanagedOffscreens(Ptr); + + // Initialize draw objects render order. + InitializeDrawObjectRenderOrders(); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedModel.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedModel.cs.meta new file mode 100644 index 0000000..036933d --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedModel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7aa8ce7e5001a2a44a7d623894976d73 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedOffscreens.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedOffscreens.cs new file mode 100644 index 0000000..25d485e --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedOffscreens.cs @@ -0,0 +1,118 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; +using System.Runtime.InteropServices; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged Offscreen interface. + /// + public sealed class CubismUnmanagedOffscreens + { + /// + /// Number of offscreens. + /// + public int Count { get; private set; } + + /// + /// Offscreen blend modes. + /// + public CubismUnmanagedIntArrayView BlendModes { get; private set; } + + /// + /// Offscreen opacities. + /// + public CubismUnmanagedFloatArrayView Opacities { get; private set; } + + /// + /// Offscreen's owner indices. + /// + public CubismUnmanagedIntArrayView OwnerIndices { get; private set; } + + /// + /// Offscreen's multiply colors. + /// + public CubismUnmanagedFloatArrayView MultiplyColors { get; private set; } + + /// + /// Offscreen's screen colors. + /// + public CubismUnmanagedFloatArrayView ScreenColors { get; private set; } + + /// + /// Offscreen's mask counts. + /// + public CubismUnmanagedIntArrayView MaskCounts { get; private set; } + + /// + /// Offscreen's masks. + /// + public CubismUnmanagedIntArrayView[] Masks { get; private set; } + + /// + /// Offscreen's constant flags. + /// + public CubismUnmanagedByteArrayView ConstantFlags { get; private set; } + + + + #region Ctors + + /// + /// Initializes instance. + /// + internal unsafe CubismUnmanagedOffscreens(IntPtr modelPtr) + { + var length = 0; + CubismUnmanagedIntArrayView length2; + + + Count = CubismCoreDll.GetOffscreenCount(modelPtr); + + + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + BlendModes = new CubismUnmanagedIntArrayView(CubismCoreDll.GetOffscreenBlendModes(modelPtr), length * 2); + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + Opacities = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetOffscreenOpacities(modelPtr), length); + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + OwnerIndices = new CubismUnmanagedIntArrayView(CubismCoreDll.GetOffscreenOwnerIndices(modelPtr), length); + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + MultiplyColors = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetOffscreenMultiplyColors(modelPtr), length * 4); + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + ScreenColors = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetOffscreenScreenColors(modelPtr), length * 4); + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + MaskCounts = new CubismUnmanagedIntArrayView(CubismCoreDll.GetOffscreenMaskCounts(modelPtr), length); + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + ConstantFlags = new CubismUnmanagedByteArrayView(CubismCoreDll.GetOffscreenConstantFlags(modelPtr), length); + + + length = CubismCoreDll.GetOffscreenCount(modelPtr); + length2 = new CubismUnmanagedIntArrayView(CubismCoreDll.GetOffscreenMaskCounts(modelPtr), length); + Masks = new CubismUnmanagedIntArrayView[length]; + var _masks = (IntPtr *)(CubismCoreDll.GetOffscreenMasks(modelPtr)); + for (var i = 0; i < length; ++i) + { + Masks[i] = new CubismUnmanagedIntArrayView(_masks[i], length2[i]); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedOffscreens.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedOffscreens.cs.meta new file mode 100644 index 0000000..b09bb12 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedOffscreens.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85b1a7166fade4942995274345ac9aba +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParameters.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParameters.cs new file mode 100644 index 0000000..9f04208 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParameters.cs @@ -0,0 +1,131 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; +using System.Runtime.InteropServices; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged parameters interface. + /// + public sealed class CubismUnmanagedParameters + { + /// + /// Parameter count. + /// + public int Count { get; private set; } + + /// + /// Parameter IDs. + /// + public string[] Ids { get; private set; } + + /// + /// Minimum parameter values. + /// + public CubismUnmanagedFloatArrayView MinimumValues { get; private set; } + + /// + /// Parameter types. + /// + public CubismUnmanagedIntArrayView Types { get; private set; } + + /// + /// Maximum parameter values. + /// + public CubismUnmanagedFloatArrayView MaximumValues { get; private set; } + + /// + /// Default parameter values. + /// + public CubismUnmanagedFloatArrayView DefaultValues { get; private set; } + + /// + /// Parameter values. + /// + public CubismUnmanagedFloatArrayView Values { get; private set; } + + /// + /// Parameter Repeat informations. + /// + public CubismUnmanagedIntArrayView Repeats { get; private set; } + + /// + /// Number of key values of each parameter. + /// + public CubismUnmanagedIntArrayView KeyCounts { get; private set; } + + /// + /// Key values of each parameter. + /// + public CubismUnmanagedFloatArrayView[] KeyValues { get; private set; } + + + + #region Ctors + + /// + /// Initializes instance. + /// + internal unsafe CubismUnmanagedParameters(IntPtr modelPtr) + { + var length = 0; + CubismUnmanagedIntArrayView length2; + + + Count = CubismCoreDll.GetParameterCount(modelPtr); + + + length = CubismCoreDll.GetParameterCount(modelPtr); + Ids = new string[length]; + var _ids = (IntPtr *)(CubismCoreDll.GetParameterIds(modelPtr)); + for (var i = 0; i < length; ++i) + { + Ids[i] = Marshal.PtrToStringAnsi(_ids[i]); + } + + + length = CubismCoreDll.GetParameterCount(modelPtr); + MinimumValues = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetParameterMinimumValues(modelPtr), length); + + length = CubismCoreDll.GetParameterCount(modelPtr); + Types = new CubismUnmanagedIntArrayView(CubismCoreDll.GetParameterTypes(modelPtr), length); + + length = CubismCoreDll.GetParameterCount(modelPtr); + MaximumValues = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetParameterMaximumValues(modelPtr), length); + + length = CubismCoreDll.GetParameterCount(modelPtr); + DefaultValues = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetParameterDefaultValues(modelPtr), length); + + length = CubismCoreDll.GetParameterCount(modelPtr); + Values = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetParameterValues(modelPtr), length); + + length = CubismCoreDll.GetParameterCount(modelPtr); + Repeats = new CubismUnmanagedIntArrayView(CubismCoreDll.GetParameterRepeats(modelPtr), length); + + length = CubismCoreDll.GetParameterCount(modelPtr); + KeyCounts = new CubismUnmanagedIntArrayView(CubismCoreDll.GetParameterKeyCounts(modelPtr), length); + + + length = CubismCoreDll.GetParameterCount(modelPtr); + length2 = new CubismUnmanagedIntArrayView(CubismCoreDll.GetParameterKeyCounts(modelPtr), length); + KeyValues = new CubismUnmanagedFloatArrayView[length]; + var _keyValues = (IntPtr *)(CubismCoreDll.GetParameterKeyValues(modelPtr)); + for (var i = 0; i < length; ++i) + { + KeyValues[i] = new CubismUnmanagedFloatArrayView(_keyValues[i], length2[i]); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParameters.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParameters.cs.meta new file mode 100644 index 0000000..6904931 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParameters.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fd7b0f0e97323234b8b5dc16d090c036 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParts.cs b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParts.cs new file mode 100644 index 0000000..ab2f351 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParts.cs @@ -0,0 +1,84 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +/* THIS FILE WAS AUTO-GENERATED. ALL CHANGES WILL BE LOST UPON RE-GENERATION. */ + + +using System; +using System.Runtime.InteropServices; + + +namespace Live2D.Cubism.Core.Unmanaged +{ + /// + /// Unmanaged parts interface. + /// + public sealed class CubismUnmanagedParts + { + /// + /// Part count. + /// + public int Count { get; private set; } + + /// + /// Part IDs. + /// + public string[] Ids { get; private set; } + + /// + /// Opacity values. + /// + public CubismUnmanagedFloatArrayView Opacities { get; private set; } + + /// + /// Part's parent part indices. + /// + public CubismUnmanagedIntArrayView ParentIndices { get; private set; } + + /// + /// Part's offscreen indices. If the part does not use an offscreen, the value is '-1'. + /// + public CubismUnmanagedIntArrayView OffscreenIndices { get; private set; } + + + + #region Ctors + + /// + /// Initializes instance. + /// + internal unsafe CubismUnmanagedParts(IntPtr modelPtr) + { + var length = 0; + + + Count = CubismCoreDll.GetPartCount(modelPtr); + + + length = CubismCoreDll.GetPartCount(modelPtr); + Ids = new string[length]; + var _ids = (IntPtr *)(CubismCoreDll.GetPartIds(modelPtr)); + for (var i = 0; i < length; ++i) + { + Ids[i] = Marshal.PtrToStringAnsi(_ids[i]); + } + + + length = CubismCoreDll.GetPartCount(modelPtr); + Opacities = new CubismUnmanagedFloatArrayView(CubismCoreDll.GetPartOpacities(modelPtr), length); + + length = CubismCoreDll.GetPartCount(modelPtr); + ParentIndices = new CubismUnmanagedIntArrayView(CubismCoreDll.GetPartParentPartIndices(modelPtr), length); + + length = CubismCoreDll.GetPartCount(modelPtr); + OffscreenIndices = new CubismUnmanagedIntArrayView(CubismCoreDll.GetPartOffscreenIndices(modelPtr), length); + + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParts.cs.meta b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParts.cs.meta new file mode 100644 index 0000000..d7eec04 --- /dev/null +++ b/Assets/Live2D/Cubism/Core/Unmanaged/CubismUnmanagedParts.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 567391745ba3c934689b75f92e6fc1d5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor.meta b/Assets/Live2D/Cubism/Editor.meta new file mode 100644 index 0000000..90bcbab --- /dev/null +++ b/Assets/Live2D/Cubism/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3d63585577b84e548afae1fb2366eef0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/AssetGuid.cs b/Assets/Live2D/Cubism/Editor/AssetGuid.cs new file mode 100644 index 0000000..a7d490e --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/AssetGuid.cs @@ -0,0 +1,43 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEditor; + +using Object = UnityEngine.Object; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Provides helper methods for working with Unity assets. + /// + internal static class AssetGuid + { + + /// + /// Loads an asset by Guid. + /// + /// The type of asset to load. + /// The guid to query for. + /// The loaded asset on + public static T LoadAsset(string guid) where T : Object + { + return AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid)); + } + + /// + /// Gets the Guid of an asset. + /// + /// + /// + public static string GetGuid(T asset) where T : Object + { + return AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(asset)); + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/AssetGuid.cs.meta b/Assets/Live2D/Cubism/Editor/AssetGuid.cs.meta new file mode 100644 index 0000000..a591d33 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/AssetGuid.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 33798f0aa737b32499add336626de36f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs b/Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs new file mode 100644 index 0000000..b9af31a --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs @@ -0,0 +1,810 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Editor.Deleters; +using Live2D.Cubism.Editor.Importers; +using Live2D.Cubism.Rendering; +using Live2D.Cubism.Rendering.Util; +using System; +using System.IO; +using System.Linq; +using System.Xml.Linq; +using UnityEditor; +using UnityEngine; +using UnityEngine.Rendering; + + +namespace Live2D.Cubism.Editor +{ + /// + /// Hooks into Unity's asset pipeline allowing custom processing of assets. + /// + public class CubismAssetProcessor : AssetPostprocessor + { + private const string Motion3JsonExtension = ".motion3.json"; + private const string Model3JsonExtension = ".model3.json"; + + #region Unity Event Handling + +#if !UNITY_2017_3_OR_NEWER + /// + /// Called by Unity. Makes sure code is allowed. + /// + // ReSharper disable once InconsistentNaming + public static void OnGeneratedCSProjectFiles() + { + AllowUnsafeCode(); + } +#endif + + + /// + /// Called by Unity on asset import. Handles importing of Cubism related assets. + /// + /// Paths of imported assets. + /// Paths of removed assets. + /// Paths of moved assets. + /// Paths of moved assets before moving. + private static void OnPostprocessAllAssets( + string[] importedAssetPaths, + string[] deletedAssetPaths, + string[] movedAssetPaths, + string[] movedFromAssetPaths) + { + // Make sure builtin resources are available. + GenerateBuiltinResources(); + + var assetList = CubismCreatedAssetList.GetInstance(); + + // Import motion3.json first to create AnimationClip + var orderedAssetPaths = importedAssetPaths + .OrderBy(path => + { + if (path.EndsWith(Motion3JsonExtension, StringComparison.OrdinalIgnoreCase)) + { + return 0; + } + + if (path.EndsWith(Model3JsonExtension, StringComparison.OrdinalIgnoreCase)) + { + return 1; + } + + return 2; + }) + .ToArray(); + + // Handle any imported Cubism assets. + foreach (var assetPath in orderedAssetPaths) + { + var importer = CubismImporter.GetImporterAtPath(assetPath); + + + if (importer == null) + { + continue; + } + + if (assetPath.StartsWith("Assets/StreamingAssets/")) + { + Debug.LogWarning("CubismAssetProcessor : Skipping import of " + assetPath); + continue; + } + + try + { + importer.Import(); + } + catch (Exception e) + { + Debug.LogError("CubismAssetProcessor : Following error occurred while importing " + assetPath); + Debug.LogError(e); + } + } + + assetList.OnPostImport(); + + // Handle any deleted Cubism assets. + foreach (var assetPath in deletedAssetPaths) + { + var deleter = CubismDeleter.GetDeleterAsPath(assetPath); + + if (deleter == null) + { + continue; + } + + deleter.Delete(); + } + + } + + #endregion + + #region C# Project Patching + + /// + /// Makes sure code is allowed in the runtime project. + /// + private static void AllowUnsafeCode() + { + foreach (var csproj in Directory.GetFiles(Directory.GetCurrentDirectory(), "*.csproj")) + { + // Skip Editor assembly. + if (csproj.EndsWith(".Editor.csproj")) + { + continue; + } + + + var document = XDocument.Load(csproj); + var project = document.Root; + + + // Allow unsafe code. + for (var propertyGroup = project.FirstNode as XElement; propertyGroup != null; propertyGroup = propertyGroup.NextNode as XElement) + { + // Skip non-relevant groups. + if (!propertyGroup.ToString().Contains("PropertyGroup") || !propertyGroup.ToString().Contains("$(Configuration)|$(Platform)")) + { + continue; + } + + + // Add unsafe-block element if necessary. + if (!propertyGroup.ToString().Contains("AllowUnsafeBlocks")) + { + var nameSpace = propertyGroup.GetDefaultNamespace(); + + + propertyGroup.Add(new XElement(nameSpace + "AllowUnsafeBlocks", "true")); + } + + + // Make sure unsafe-block element is always set to true. + for (var allowUnsafeBlocks = propertyGroup.FirstNode as XElement; allowUnsafeBlocks != null; allowUnsafeBlocks = allowUnsafeBlocks.NextNode as XElement) + { + if (!allowUnsafeBlocks.ToString().Contains("AllowUnsafeBlocks")) + { + continue; + } + + + allowUnsafeBlocks.SetValue("true"); + } + } + + + // Store changes. + document.Save(csproj); + } + } + + #endregion + + #region Resources Generation + + /// + /// Sets Cubism-style normal blending for a material. + /// + /// Material to set up. + private static void EnableNormalBlending(Material material) + { + material.SetInt("_SrcColor", (int)BlendMode.One); + material.SetInt("_DstColor", (int)BlendMode.OneMinusSrcAlpha); + material.SetInt("_SrcAlpha", (int)BlendMode.One); + material.SetInt("_DstAlpha", (int)BlendMode.OneMinusSrcAlpha); + } + + /// + /// Sets Cubism-style additive blending for a material. + /// + /// Material to set up. + private static void EnableAdditiveBlending(Material material) + { + material.SetInt("_SrcColor", (int)BlendMode.One); + material.SetInt("_DstColor", (int)BlendMode.One); + material.SetInt("_SrcAlpha", (int)BlendMode.Zero); + material.SetInt("_DstAlpha", (int)BlendMode.One); + } + + /// + /// Sets Cubism-style multiplicative blending for a material. + /// + /// Material to set up. + private static void EnableMultiplicativeBlending(Material material) + { + material.SetInt("_SrcColor", (int)BlendMode.DstColor); + material.SetInt("_DstColor", (int)BlendMode.OneMinusSrcAlpha); + material.SetInt("_SrcAlpha", (int)BlendMode.Zero); + material.SetInt("_DstAlpha", (int)BlendMode.One); + } + + /// + /// Sets Cubism-style culling for a mask material. + /// + /// Material to set up. + private static void EnableCulling(Material material) + { + material.SetInt("_Cull", (int)CullMode.Front); + } + + /// + /// Enables Cubism-style masking for a material. + /// + /// Material to set up. + private static void EnableMasking(Material material) + { + // Set toggle. + material.SetInt("cubism_MaskOn", 1); + + + // Enable keyword. + var shaderKeywords = material.shaderKeywords.ToList(); + + + shaderKeywords.Clear(); + + + if (!shaderKeywords.Contains("CUBISM_MASK_ON")) + { + shaderKeywords.Add("CUBISM_MASK_ON"); + } + + + material.shaderKeywords = shaderKeywords.ToArray(); + } + + /// + /// Enables Cubism-style inverted mask for a material. + /// + /// Material to set up. + private static void EnableInvertedMask(Material material) + { + // Set toggle. + material.SetInt("cubism_MaskOn", 1); + material.SetInt("cubism_InvertOn", 1); + + + // Enable keyword. + var shaderKeywords = material.shaderKeywords.ToList(); + + shaderKeywords.Clear(); + + if (!shaderKeywords.Contains("CUBISM_INVERT_ON")) + { + shaderKeywords.Add("CUBISM_MASK_ON"); + shaderKeywords.Add("CUBISM_INVERT_ON"); + } + + + material.shaderKeywords = shaderKeywords.ToArray(); + } + + /// + /// Generates the builtin resources as necessary. + /// + private static void GenerateBuiltinResources() + { + var resourcesRoot = AssetDatabase + .GetAssetPath(CubismBuiltinShaders.Mask) + .Replace("/Shaders/Mask.shader", ""); + + var materialsRoot = resourcesRoot + "/Materials"; + + // Make sure materials folder exists. + if (!Directory.Exists(Path.Combine(Directory.GetCurrentDirectory(), materialsRoot))) + { + Directory.CreateDirectory(Path.Combine(Directory.GetCurrentDirectory(), materialsRoot)); + } + + // Create materials. + if (CubismBuiltinMaterials.Mask == null) + { + // Create mask material. + var material = new Material (CubismBuiltinShaders.Mask) + { + name = "Mask" + }; + + + AssetDatabase.CreateAsset(material, $"{materialsRoot}/{material.name}.mat"); + + + // Create mask material. + material = new Material (CubismBuiltinShaders.Mask) + { + name = "MaskCulling" + }; + + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsRoot}/{material.name}.mat"); + } + + if (CubismBuiltinMaterials.TransparentPicking == null) + { + // Create transparent material for Scene View picking. + var material = new Material (CubismBuiltinShaders.TransparentPicking) + { + name = "TransparentPicking" + }; + + AssetDatabase.CreateAsset(material, $"{materialsRoot}/{material.name}.mat"); + } + + #region Cubism 5.3 + + var materialsDir = materialsRoot + "/BlendMode"; + + // Make sure materials folder exists. + if (!Directory.Exists(Path.Combine(Directory.GetCurrentDirectory(), materialsDir))) + { + Directory.CreateDirectory(Path.Combine(Directory.GetCurrentDirectory(), materialsDir)); + } + + // Generate blend mode materials. + GenerateBlendModeMaterials(materialsDir); + + #endregion + } + + #region Cubism 5.3 + + /// + /// Enable compatible blend mode for Cubism 5.3. + /// + /// Material to set up. + /// Color blend mode to apply. + private static void EnableCompatibleBlending(Material material, BlendTypes.ColorBlend colorBlend) + { + switch (colorBlend) + { + case BlendTypes.ColorBlend.Normal: + EnableNormalBlending(material); + break; + case BlendTypes.ColorBlend.Add: + EnableAdditiveBlending(material); + break; + case BlendTypes.ColorBlend.Multiply: + EnableMultiplicativeBlending(material); + break; + default: + Debug.LogError("Unknown compatible blend type: " + colorBlend); + break; + } + } + + /// + /// Enables the variables for a material based on the blend mode indices. + /// + /// Material to set up. + /// Color blend mode index. + /// Alpha blend mode index. + private static void EnableVariables(Material material, int colorBlendIndex, int alphaBlendIndex) + { + // Enable keyword. + material.EnableKeyword("COLOR_BLEND_" + ((BlendTypes.ColorBlend)colorBlendIndex).ToString().ToUpper()); + material.EnableKeyword("ALPHA_BLEND_" + ((BlendTypes.AlphaBlend)alphaBlendIndex).ToString().ToUpper()); + } + + /// + /// Loads a material from the given path. + /// + /// Path to the material resource. + /// Loaded material, or null if not found. + private static Material LoadMaterialFromPath(string path) + { + return Resources.Load(path); + } + + /// + /// Generates material for ModelCanvas. + /// + /// Directory path where materials will be created. + public static void GenerateBlitMaterial(string materialsDir) + { + var materialName = "UnlitBlit"; + + // Create non-masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(CubismBuiltinShaders.Blit) + { + name = materialName + }; + + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + EditorUtility.SetDirty(CubismBuiltinShaders.Blit); + AssetDatabase.SaveAssets(); + } + + /// + /// Generates a blend mask material. + /// + /// Directory path where materials will be created. + private static void GenerateOffscreenMaskMaterial(string materialsDir) + { + var materialName = "OffscreenMask"; + + // Create non-masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(CubismBuiltinShaders.OffscreenMask) + { + name = materialName + }; + + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create culling material. + materialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(CubismBuiltinShaders.OffscreenMask) + { + name = materialName + }; + + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + EditorUtility.SetDirty(CubismBuiltinShaders.OffscreenMask); + AssetDatabase.SaveAssets(); + } + + /// + /// Generates materials for blend mode. + /// + /// Directory path where materials will be created. + private static void GenerateBlendModeMaterials(string materialsDir) + { + // Create blit material. + GenerateBlitMaterial(materialsDir); + + // Create mask material for offscreen. + GenerateOffscreenMaskMaterial(materialsDir); + + // Create blend mode materials. + for (var colorBlendIndex = 0; colorBlendIndex < (int)BlendTypes.ColorBlend.End; colorBlendIndex++) + { + for (var alphaBlendIndex = 0; alphaBlendIndex < (int)BlendTypes.AlphaBlend.End; alphaBlendIndex++) + { + // This case uses other shader. + if ((BlendTypes.ColorBlend)colorBlendIndex == BlendTypes.ColorBlend.Normal + && (BlendTypes.AlphaBlend)alphaBlendIndex == BlendTypes.AlphaBlend.Over) + { + GenerateBlendModeMaterial(CubismBuiltinShaders.CompatibleBlend, materialsDir, colorBlendIndex, alphaBlendIndex); + GenerateOffscreenMaterial(CubismBuiltinShaders.OffscreenCompatibleBlend, materialsDir, colorBlendIndex, + alphaBlendIndex); + + continue; + } + + // Combined blend modes. + if ((BlendTypes.ColorBlend)colorBlendIndex == BlendTypes.ColorBlend.Add + || (BlendTypes.ColorBlend)colorBlendIndex == BlendTypes.ColorBlend.Multiply) + { + GenerateCompatibleBlendModeMaterial(CubismBuiltinShaders.CompatibleBlend, materialsDir, colorBlendIndex); + GenerateOffscreenCompatibleMaterial(CubismBuiltinShaders.OffscreenCompatibleBlend, materialsDir, colorBlendIndex); + continue; + } + + GenerateBlendModeMaterial(CubismBuiltinShaders.BlendMode, materialsDir, colorBlendIndex, alphaBlendIndex); + GenerateOffscreenMaterial(CubismBuiltinShaders.OffscreenBlend, materialsDir, colorBlendIndex, + alphaBlendIndex); + } + } + + EditorUtility.SetDirty(CubismBuiltinShaders.CompatibleBlend); + EditorUtility.SetDirty(CubismBuiltinShaders.BlendMode); + AssetDatabase.SaveAssets(); + } + + /// + /// Generates a blend mode material for compatible blend mode. + /// + /// Shader to use for the material. + /// Directory path where materials will be created. + /// Color blend mode index. + private static void GenerateCompatibleBlendModeMaterial(Shader shader, string materialsDir, int colorBlendIndex) + { + var materialName = + $"UnlitBlendMode{(BlendTypes.ColorBlend)colorBlendIndex}"; + var maskedMaterialName = + $"UnlitBlendModeMasked{(BlendTypes.ColorBlend)colorBlendIndex}"; + var invertMaskedMaterialName = + $"UnlitBlendModeInvertMasked{(BlendTypes.ColorBlend)colorBlendIndex}"; + + // Generate drawable materials. + GenerateCompatibleMaterial(materialName, maskedMaterialName, invertMaskedMaterialName, + shader, materialsDir, colorBlendIndex); + } + + /// + /// Generates offscreen materials for compatible blend mode. + /// + /// Shader to use for the material. + /// Directory path where materials will be created. + /// Color blend mode index. + private static void GenerateOffscreenCompatibleMaterial(Shader shader, string materialsDir, int colorBlendIndex) + { + var blendMode = + $"{(BlendTypes.ColorBlend)colorBlendIndex}"; + var materialName = + $"UnlitOffscreen{blendMode}"; + var maskedMaterialName = + $"UnlitOffscreenMasked{blendMode}"; + var invertMaskedMaterialName = + $"UnlitOffscreenInvertMasked{blendMode}"; + + // Generate drawable materials. + GenerateCompatibleMaterial(materialName, maskedMaterialName, invertMaskedMaterialName, + shader, materialsDir, colorBlendIndex); + } + + /// + /// Generates a material for compatible blend mode. + /// + /// Name for the non-masked material. + /// Name for the masked material. + /// Name for the inverted masked material. + /// Shader to use for the material. + /// Directory path where materials will be created. + /// Color blend mode index. + private static void GenerateCompatibleMaterial(string materialName, string maskedMaterialName, string invertMaskedMaterialName, + Shader shader, string materialsDir, int colorBlendIndex) + { + // Create non-masked material. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(shader) + { + name = materialName + }; + + EnableCompatibleBlending(material, (BlendTypes.ColorBlend)colorBlendIndex); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create non-masked materials culling. + materialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(shader) + { + name = materialName + }; + + EnableCompatibleBlending(material, (BlendTypes.ColorBlend)colorBlendIndex); + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + maskedMaterialName) == null) + { + // Create masked materials. + var material = new Material(shader) + { + name = maskedMaterialName + }; + + EnableMasking(material); + EnableCompatibleBlending(material, (BlendTypes.ColorBlend)colorBlendIndex); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create masked materials culling. + maskedMaterialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + maskedMaterialName) == null) + { + // Create masked materials. + var material = new Material(shader) + { + name = maskedMaterialName + }; + + EnableMasking(material); + EnableCompatibleBlending(material, (BlendTypes.ColorBlend)colorBlendIndex); + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create invert masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + invertMaskedMaterialName) == null) + { + // Create invert masked materials. + var material = new Material(shader) + { + name = invertMaskedMaterialName + }; + + EnableInvertedMask(material); + EnableCompatibleBlending(material, (BlendTypes.ColorBlend)colorBlendIndex); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create invert masked materials culling. + invertMaskedMaterialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + invertMaskedMaterialName) == null) + { + // Create invert masked materials. + var material = new Material(shader) + { + name = invertMaskedMaterialName + }; + + EnableInvertedMask(material); + EnableCompatibleBlending(material, (BlendTypes.ColorBlend)colorBlendIndex); + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + } + + /// + /// Generates blend mode materials. + /// + /// Shader to use for the material. + /// Directory path where materials will be created. + /// Color blend mode index. + /// Alpha blend mode index. + private static void GenerateBlendModeMaterial(Shader shader, string materialsDir, int colorBlendIndex, int alphaBlendIndex) + { + var blendMode = + $"{(BlendTypes.ColorBlend)colorBlendIndex}{(BlendTypes.AlphaBlend)alphaBlendIndex}"; + + var materialName = + $"UnlitBlendMode{blendMode}"; + var maskedMaterialName = + $"UnlitBlendModeMasked{blendMode}"; + var invertMaskedMaterialName = + $"UnlitBlendModeInvertMasked{blendMode}"; + + // Generate drawable materials. + GenerateMaterialSection(materialName, maskedMaterialName, invertMaskedMaterialName, + shader, materialsDir, colorBlendIndex, alphaBlendIndex); + } + + /// + /// Generates offscreen materials for rendering. + /// + /// Shader to use for the material. + /// Directory path where materials will be created. + /// Color blend mode index. + /// Alpha blend mode index. + private static void GenerateOffscreenMaterial(Shader shader, string materialsDir, int colorBlendIndex, int alphaBlendIndex) + { + var blendMode = + $"{(BlendTypes.ColorBlend)colorBlendIndex}{(BlendTypes.AlphaBlend)alphaBlendIndex}"; + var materialName = + $"UnlitOffscreen{blendMode}"; + var maskedMaterialName = + $"UnlitOffscreenMasked{blendMode}"; + var invertMaskedMaterialName = + $"UnlitOffscreenInvertMasked{blendMode}"; + + // Generate compatible materials. + GenerateMaterialSection(materialName, maskedMaterialName, invertMaskedMaterialName, + shader, materialsDir, colorBlendIndex, alphaBlendIndex); + } + + /// + /// Generates a material for blend mode materials. + /// + /// Name for the non-masked material. + /// Name for the masked material. + /// Name for the inverted masked material. + /// Shader to use for the material. + /// Directory path where materials will be created. + /// Color blend mode index. + /// Alpha blend mode index. + private static void GenerateMaterialSection(string materialName, string maskedMaterialName, string invertMaskedMaterialName, + Shader shader, string materialsDir, int colorBlendIndex, int alphaBlendIndex) + { + // Create non-masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(shader) + { + name = materialName + }; + + EnableVariables(material, colorBlendIndex, alphaBlendIndex); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create non-masked materials culling. + materialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + materialName) == null) + { + // Create non-masked materials. + var material = new Material(shader) + { + name = materialName + }; + + EnableVariables(material, colorBlendIndex, alphaBlendIndex); + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + maskedMaterialName) == null) + { + // Create masked materials. + var material = new Material(shader) + { + name = maskedMaterialName + }; + + EnableMasking(material); + EnableVariables(material, colorBlendIndex, alphaBlendIndex); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create masked material with culling. + maskedMaterialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + maskedMaterialName) == null) + { + // Create masked materials. + var material = new Material(shader) + { + name = maskedMaterialName + }; + + EnableMasking(material); + EnableVariables(material, colorBlendIndex, alphaBlendIndex); + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create invert masked materials. + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + invertMaskedMaterialName) == null) + { + // Create invert masked materials. + var material = new Material(shader) + { + name = invertMaskedMaterialName + }; + + EnableInvertedMask(material); + EnableVariables(material, colorBlendIndex, alphaBlendIndex); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + + // Create invert masked materials culling. + invertMaskedMaterialName += "Culling"; + if (LoadMaterialFromPath("Live2D/Cubism/Materials/BlendMode/" + invertMaskedMaterialName) == null) + { + // Create invert masked materials. + var material = new Material(shader) + { + name = invertMaskedMaterialName + }; + + EnableInvertedMask(material); + EnableVariables(material, colorBlendIndex, alphaBlendIndex); + EnableCulling(material); + AssetDatabase.CreateAsset(material, $"{materialsDir}/{material.name}.mat"); + } + } + + #endregion + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs.meta b/Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs.meta new file mode 100644 index 0000000..c492fa2 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismAssetProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cd7a0c7118030ec429092f86bff696f5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/CubismCreatedAssetList.cs b/Assets/Live2D/Cubism/Editor/CubismCreatedAssetList.cs new file mode 100644 index 0000000..047f83a --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismCreatedAssetList.cs @@ -0,0 +1,110 @@ +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + +namespace Live2D.Cubism.Editor.Importers +{ + public class CubismCreatedAssetList + { + private List _assets; + public List Assets + { + get + { + if (_assets == null) + { + _assets = new List(); + } + + return _assets; + } + } + + private List _assetPaths; + public List AssetPaths + { + get + { + if(_assetPaths == null) + { + _assetPaths = new List(); + } + + return _assetPaths; + } + } + + private List _isImporterDirties; + public List IsImporterDirties + { + get + { + if (_isImporterDirties == null) + { + _isImporterDirties = new List(); + } + + return _isImporterDirties; + } + } + + private static CubismCreatedAssetList _instance; + public volatile bool onPostImporting = false; + + + public static CubismCreatedAssetList GetInstance() + { + if (_instance == null) + { + _instance = new CubismCreatedAssetList(); + } + + return _instance; + } + + + public void OnPostImport() + { + if (_instance.Assets.Count <= 0) + { + return; + } + + onPostImporting = true; + + for (var i = _instance.Assets.Count - 1; i >= 0; i--) + { + var asset = _instance.Assets[i]; + + if (!IsImporterDirties[i]) + { + continue; + } + + if (asset != null) + { + EditorUtility.SetDirty(asset); + } + + Remove(i); + } + + onPostImporting = false; + + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + + + public void Remove(int index) + { + if (_instance == null || index < 0) + { + return; + } + _instance.Assets.RemoveAt(index); + _instance._assetPaths.RemoveAt(index); + _instance._isImporterDirties.RemoveAt(index); + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/CubismCreatedAssetList.cs.meta b/Assets/Live2D/Cubism/Editor/CubismCreatedAssetList.cs.meta new file mode 100644 index 0000000..c40e560 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismCreatedAssetList.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: df01ba24582ec444081f7efede673980 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/CubismOriginalWorkflowSettings.cs b/Assets/Live2D/Cubism/Editor/CubismOriginalWorkflowSettings.cs new file mode 100644 index 0000000..f984423 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismOriginalWorkflowSettings.cs @@ -0,0 +1,60 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System.IO; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.OriginalWorkflow +{ + /// + /// ScriptableObject to save cubism original workflow setting. + /// + public class CubismOriginalWorkflowSettings: ScriptableObject + { + /// + /// Should import as original workflow. + /// + [SerializeField, HideInInspector] + public bool ShouldImportAsOriginalWorkflow = true; + + /// + /// Should clear animation clip curves. + /// + [SerializeField, HideInInspector] + public bool ShouldClearAnimationCurves = false; + + /// + /// The cubism original workflow settings. + /// + /// + public static CubismOriginalWorkflowSettings OriginalWorkflowSettings + { + get + { + var setting = Resources.Load("Live2D/Cubism/OriginalWorkflowSettings"); + + if(setting == null) + { + setting = CreateInstance(); + + var directory = "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/"; + if(!Directory.Exists(directory)) + { + Directory.CreateDirectory(directory); + } + + AssetDatabase.CreateAsset(setting, "Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset"); + } + + return setting; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/CubismOriginalWorkflowSettings.cs.meta b/Assets/Live2D/Cubism/Editor/CubismOriginalWorkflowSettings.cs.meta new file mode 100644 index 0000000..7903703 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismOriginalWorkflowSettings.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 31ff3efcbb9c7bd4a8ce70612679b822 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/CubismUnityEditorMenu.cs b/Assets/Live2D/Cubism/Editor/CubismUnityEditorMenu.cs new file mode 100644 index 0000000..e278574 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismUnityEditorMenu.cs @@ -0,0 +1,160 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System; +using System.IO; +using System.Linq; +using System.Text.RegularExpressions; +using Live2D.Cubism.Editor.OriginalWorkflow; +using Live2D.Cubism.Framework.MotionFade; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor +{ + /// + /// Cubism unity editor menu. + /// + public class CubismUnityEditorMenu + { + /// + /// Should import as original workflow. + /// + public static bool ShouldImportAsOriginalWorkflow + { + get + { + return CubismOriginalWorkflowSettings.OriginalWorkflowSettings.ShouldImportAsOriginalWorkflow; + } + set + { + CubismOriginalWorkflowSettings.OriginalWorkflowSettings.ShouldImportAsOriginalWorkflow = value; + EditorUtility.SetDirty(CubismOriginalWorkflowSettings.OriginalWorkflowSettings); + } + } + + /// + /// Should clear animation clip curves. + /// + public static bool ShouldClearAnimationCurves + { + get + { + return CubismOriginalWorkflowSettings.OriginalWorkflowSettings.ShouldClearAnimationCurves; + } + set + { + CubismOriginalWorkflowSettings.OriginalWorkflowSettings.ShouldClearAnimationCurves = value; + EditorUtility.SetDirty(CubismOriginalWorkflowSettings.OriginalWorkflowSettings); + } + } + + + /// + /// Unity editor menu should import as original workflow. + /// + [MenuItem ("Live2D/Cubism/OriginalWorkflow/Should Import As Original Workflow")] + private static void ImportAsOriginalWorkflow() + { + SetImportAsOriginalWorkflow(!ShouldImportAsOriginalWorkflow); + + // Disable clear animation curves. + if(!ShouldImportAsOriginalWorkflow) + { + SetClearAnimationCurves(false); + } + } + + /// + /// Unity editor menu clear animation curves. + /// + [MenuItem ("Live2D/Cubism/OriginalWorkflow/Should Clear Animation Curves")] + private static void ClearAnimationCurves() + { + SetClearAnimationCurves(!ShouldClearAnimationCurves); + } + + + /// + /// Unity editor context menu create an animator controller for cubism. + /// + [MenuItem("Assets/Create/Live2D Cubism/Animator Controller for Cubism")] + private static void CreateAnimatorController() + { + var dataPath = Directory.GetParent(Application.dataPath).FullName + "/"; + var assetPath = CubismUnityEditorUtility.GetCurrentDirectoryPath(); + + var assetName = ""; + + if (!File.Exists(dataPath + assetPath + "/New Cubism Animator Controller.controller")) + { + assetName = "New Cubism Animator Controller.controller"; + } + else + { + var regex = new Regex(@"new cubism animator controller [0-9]+.controller"); + var files = Directory.GetFiles(dataPath + assetPath, "*.controller") + .Where(path=> regex.IsMatch(Path.GetFileName(path).ToLower())) + .OrderBy(f => f, StringComparer.OrdinalIgnoreCase) + .ToArray(); + + for (var i = 0; i < files.Length; i++) + { + var name = $"New Cubism Animator Controller {(i + 1)}.controller"; + + if (files[i].ToLower().EndsWith(name, StringComparison.OrdinalIgnoreCase)) + { + continue; + } + + assetName = name; + break; + } + + if (string.IsNullOrEmpty(assetName)) + { + assetName = $"New Cubism Animator Controller {(files.Length + 1)}.controller"; + } + } + + assetPath = Path.Combine(assetPath, assetName); + + CubismFadeMotionImporter.CreateAnimatorController(assetPath); + AssetDatabase.Refresh(); + } + + /// + /// Set import as original workflow. + /// + public static void SetImportAsOriginalWorkflow(bool isEnable) + { + ShouldImportAsOriginalWorkflow= isEnable; + Menu.SetChecked ("Live2D/Cubism/OriginalWorkflow/Should Import As Original Workflow", ShouldImportAsOriginalWorkflow); + } + + /// + /// Set clear animation curves. + /// + public static void SetClearAnimationCurves(bool isEnable) + { + ShouldClearAnimationCurves= (ShouldImportAsOriginalWorkflow && isEnable); + Menu.SetChecked ("Live2D/Cubism/OriginalWorkflow/Should Clear Animation Curves", ShouldClearAnimationCurves); + } + + /// + /// Initialize cubism menu. + /// + [InitializeOnLoadMethod] + private static void Initialize() + { + EditorApplication.delayCall += () => Menu.SetChecked ("Live2D/Cubism/OriginalWorkflow/Should Import As Original Workflow", ShouldImportAsOriginalWorkflow); + EditorApplication.delayCall += () => Menu.SetChecked ("Live2D/Cubism/OriginalWorkflow/Should Clear Animation Curves", ShouldClearAnimationCurves); + } + + } +} diff --git a/Assets/Live2D/Cubism/Editor/CubismUnityEditorMenu.cs.meta b/Assets/Live2D/Cubism/Editor/CubismUnityEditorMenu.cs.meta new file mode 100644 index 0000000..1b390a9 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismUnityEditorMenu.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b53c5b65e1fb6b747b0f505c404d8f27 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/CubismUnityEditorUtility.cs b/Assets/Live2D/Cubism/Editor/CubismUnityEditorUtility.cs new file mode 100644 index 0000000..e1dfaec --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismUnityEditorUtility.cs @@ -0,0 +1,34 @@ +using System.IO; +using UnityEditor; + +namespace Live2D.Cubism.Editor +{ + public class CubismUnityEditorUtility + { + /// + /// Projectウィンドウで現在選択しているディレクトリのパスを取得。 + /// Projectウィンドウ以外が選択されていたり、何も選択されていない場合、返す値はAssets直下。 + /// + /// Projectウィンドウで現在のディレクトリのパス + public static string GetCurrentDirectoryPath() + { + var activeObject = Selection.activeObject; + // [Unity6.5] GetInstanceID()가 obsolete error — GetAssetPath(EntityId) 오버로드로 교체. + // SDK 5-r.5는 Unity 6.0 기준이라 미대응. 대응 버전이 나오면 이 줄을 되돌릴 것. + var currentDirectoryPath = ((activeObject == null) + ? "Assets" + : AssetDatabase.GetAssetPath(activeObject.GetEntityId())); + + if (string.IsNullOrEmpty(currentDirectoryPath)) + { + currentDirectoryPath = "Assets"; + } + else if (!Directory.Exists(currentDirectoryPath)) + { + currentDirectoryPath = currentDirectoryPath.Replace("/" + Path.GetFileName(currentDirectoryPath), ""); + } + + return currentDirectoryPath; + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/CubismUnityEditorUtility.cs.meta b/Assets/Live2D/Cubism/Editor/CubismUnityEditorUtility.cs.meta new file mode 100644 index 0000000..67267e1 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/CubismUnityEditorUtility.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff8056c5310fdcf42a95603ce5419c41 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters.meta b/Assets/Live2D/Cubism/Editor/Deleters.meta new file mode 100644 index 0000000..01a5ec2 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 91306aea80376d0429d226fd35c97be0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismAnimationClipDeleter.cs b/Assets/Live2D/Cubism/Editor/Deleters/CubismAnimationClipDeleter.cs new file mode 100644 index 0000000..f6164de --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismAnimationClipDeleter.cs @@ -0,0 +1,71 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.MotionFade; +using System; +using UnityEditor; + + +namespace Live2D.Cubism.Editor.Deleters +{ + /// + /// Handles importing of Cubism models. + /// + [Serializable] + public sealed class CubismAnimationClipDeleter : CubismDeleterBase + { + + #region Unity Event Handling + + /// + /// Registers deleter. + /// + [InitializeOnLoadMethod] + // ReSharper disable once UnusedMember.Local + private static void RegisterDeleter() + { + CubismDeleter.RegisterDeleter(".anim"); + } + + #endregion + + #region CubismDeleterBase + + /// + /// Deleters the corresponding asset. + /// + public override void Delete() + { + var fadeAssetPath = AssetPath.Replace(".anim", ".fade.asset"); + var fadeAsset = AssetDatabase.LoadAssetAtPath(fadeAssetPath); + + // Fail silently... + if (fadeAsset == null) + { + return; + } + + // Delete fade motion asset. + AssetDatabase.DeleteAsset(fadeAssetPath); + + // Get fade motion asset deleter. + var fadeMotionDeleter = CubismDeleter.GetDeleterAsPath(fadeAssetPath); + + // Fail silently... + if (fadeMotionDeleter == null) + { + return; + } + + fadeMotionDeleter.Delete(); + } + + #endregion + + } +} diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismAnimationClipDeleter.cs.meta b/Assets/Live2D/Cubism/Editor/Deleters/CubismAnimationClipDeleter.cs.meta new file mode 100644 index 0000000..2fc730c --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismAnimationClipDeleter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 206de3587db344c4a846531664c08a53 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleter.cs b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleter.cs new file mode 100644 index 0000000..8c4eb6c --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleter.cs @@ -0,0 +1,103 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using System.Collections.Generic; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Deleters +{ + /// + /// Helper functionality for s. + /// + public static class CubismDeleter + { + /// + /// Tries to get an deleter for a Cubism asset. + /// + /// Deleter type. + /// Path to the asset. + /// The deleter on success; otherwise. + public static T GetDeleterAsPath(string assetPath) where T : class, ICubismDeleter + { + return GetDeleterAsPath(assetPath) as T; + } + + /// + /// Tries to deserialize an deleter from . + /// + /// Path to the asset. + /// The deleter on success; otherwise. + public static ICubismDeleter GetDeleterAsPath(string assetPath) + { + var deleterEntry = _registry.Find(e => assetPath.EndsWith(e.FileExtension)); + + + // Return early in case no valid deleter is registered. + if (deleterEntry.DeleterType == null) + { + return null; + } + + + var deleter = Activator.CreateInstance(deleterEntry.DeleterType) as ICubismDeleter; + + // Finalize deleter initialization. + if (deleter != null) + { + deleter.SetAssetPath(assetPath); + } + + + return deleter; + } + + + #region Registry + + /// + /// Registry entry. + /// + private struct DeleterEntry + { + /// + /// Deleter type. + /// + public Type DeleterType; + + /// + /// File extension valid for the deleter. + /// + public string FileExtension; + } + + + /// + /// List of registered s. + /// + private static List _registry = new List(); + + + /// + /// Registers an deleter type. + /// + /// The type of deleter to register. + /// The file extension the deleter supports. + internal static void RegisterDeleter(string fileExtension) where T : ICubismDeleter + { + _registry.Add(new DeleterEntry + { + DeleterType = typeof(T), + FileExtension = fileExtension + }); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleter.cs.meta b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleter.cs.meta new file mode 100644 index 0000000..1ecdec7 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 17c4b0eaf67f7724686bebd85654cc38 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleterBase.cs b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleterBase.cs new file mode 100644 index 0000000..57248c2 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleterBase.cs @@ -0,0 +1,49 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; + +namespace Live2D.Cubism.Editor.Deleters +{ + /// + /// Base class for Cubism asset deleters. + /// + [Serializable] + public abstract class CubismDeleterBase : ICubismDeleter + { + /// + /// Gets the path to the imported asset. + /// + public string AssetPath { get; private set; } + + /// + /// Imports the corresponding asset. + /// + public abstract void Delete(); + + #region ICubismDeleter + + /// + /// Sets the asset path. + /// + void ICubismDeleter.SetAssetPath(string value) + { + AssetPath = value; + } + + /// + /// Imports the corresponding asset. + /// + void ICubismDeleter.Delete() + { + Delete(); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleterBase.cs.meta b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleterBase.cs.meta new file mode 100644 index 0000000..8bda8af --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismDeleterBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 57c6427b7fd90d840b6a9e6eb741055e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismExpressionAssetDeleter.cs b/Assets/Live2D/Cubism/Editor/Deleters/CubismExpressionAssetDeleter.cs new file mode 100644 index 0000000..1e30135 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismExpressionAssetDeleter.cs @@ -0,0 +1,78 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Expression; +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; + + +namespace Live2D.Cubism.Editor.Deleters +{ + /// + /// Handles importing of Cubism models. + /// + [Serializable] + public sealed class CubismExpressionAssetDeleter : CubismDeleterBase + { + + #region Unity Event Handling + + /// + /// Registers deleter. + /// + [InitializeOnLoadMethod] + // ReSharper disable once UnusedMember.Local + private static void RegisterDeleter() + { + CubismDeleter.RegisterDeleter(".exp3.asset"); + } + + #endregion + + #region CubismDeleterBase + + /// + /// Deleters the corresponding asset. + /// + public override void Delete() + { + var directoryName = Path.GetDirectoryName(AssetPath).ToString(); + var modelDir = Path.GetDirectoryName(directoryName).ToString(); + var modelName = Path.GetFileName(modelDir).ToString(); + var expressionListPath = Path.GetDirectoryName(directoryName).ToString() + "/" + modelName + ".expressionList.asset"; + var expressionList = AssetDatabase.LoadAssetAtPath(expressionListPath); + + if (expressionList == null) + { + return; + } + + var deleteAssetName = Path.GetFileName(AssetPath).Replace(".asset", ""); + var expressionObjects = new List(); + + for (var i = 0; i < expressionList.CubismExpressionObjects.Length; ++i) + { + var expression = expressionList.CubismExpressionObjects[i]; + + if (expression == null || expression.name == deleteAssetName) + { + continue; + } + + expressionObjects.Add(expression); + } + + expressionList.CubismExpressionObjects = expressionObjects.ToArray(); + } + + #endregion + + } +} diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismExpressionAssetDeleter.cs.meta b/Assets/Live2D/Cubism/Editor/Deleters/CubismExpressionAssetDeleter.cs.meta new file mode 100644 index 0000000..477ca04 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismExpressionAssetDeleter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2aedf3527d9dff145b82c529ea9f0403 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismFadeAssetDeleter.cs b/Assets/Live2D/Cubism/Editor/Deleters/CubismFadeAssetDeleter.cs new file mode 100644 index 0000000..4709dbb --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismFadeAssetDeleter.cs @@ -0,0 +1,81 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.MotionFade; +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; + + +namespace Live2D.Cubism.Editor.Deleters +{ + /// + /// Handles importing of Cubism models. + /// + [Serializable] + public sealed class CubismFadeAssetDeleter : CubismDeleterBase + { + + #region Unity Event Handling + + /// + /// Registers deleter. + /// + [InitializeOnLoadMethod] + // ReSharper disable once UnusedMember.Local + private static void RegisterDeleter() + { + CubismDeleter.RegisterDeleter(".fade.asset"); + } + + #endregion + + #region CubismDeleterBase + + /// + /// Deleters the corresponding asset. + /// + public override void Delete() + { + var directoryName = Path.GetDirectoryName(AssetPath).ToString(); + var modelDir = Path.GetDirectoryName(directoryName).ToString(); + var modelName = Path.GetFileName(modelDir).ToString(); + var fadeMotionListPath = Path.GetDirectoryName(directoryName).ToString() + "/" + modelName + ".fadeMotionList.asset"; + var fadeMotionList = AssetDatabase.LoadAssetAtPath(fadeMotionListPath); + + if (fadeMotionList == null) + { + return; + } + + var deleteAssetName = Path.GetFileName(AssetPath).Replace(".asset", ""); + var instanceIds = new List(); + var fadeMotionObjects = new List(); + + for (var i = 0; i < fadeMotionList.CubismFadeMotionObjects.Length; ++i) + { + var fadeMotion = fadeMotionList.CubismFadeMotionObjects[i]; + + if (fadeMotion == null || fadeMotion.name == deleteAssetName) + { + continue; + } + + instanceIds.Add(fadeMotionList.MotionInstanceIds[i]); + fadeMotionObjects.Add(fadeMotion); + } + + fadeMotionList.MotionInstanceIds = instanceIds.ToArray(); + fadeMotionList.CubismFadeMotionObjects = fadeMotionObjects.ToArray(); + } + + #endregion + + } +} diff --git a/Assets/Live2D/Cubism/Editor/Deleters/CubismFadeAssetDeleter.cs.meta b/Assets/Live2D/Cubism/Editor/Deleters/CubismFadeAssetDeleter.cs.meta new file mode 100644 index 0000000..cd320ff --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/CubismFadeAssetDeleter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 348be0f4b9345a84faf3e4ac4f20aa1c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Deleters/ICubismDeleter.cs b/Assets/Live2D/Cubism/Editor/Deleters/ICubismDeleter.cs new file mode 100644 index 0000000..af536ab --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/ICubismDeleter.cs @@ -0,0 +1,27 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Editor.Deleters +{ + /// + /// Common interface for Cubism asset deleter. + /// + public interface ICubismDeleter + { + /// + /// Sets the asset path. + /// + void SetAssetPath(string value); + + + /// + /// Delete the corresponding asset. + /// + void Delete(); + } +} diff --git a/Assets/Live2D/Cubism/Editor/Deleters/ICubismDeleter.cs.meta b/Assets/Live2D/Cubism/Editor/Deleters/ICubismDeleter.cs.meta new file mode 100644 index 0000000..8c80d2a --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Deleters/ICubismDeleter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3e926ee76085263429cbbb4ddfe71513 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers.meta b/Assets/Live2D/Cubism/Editor/Importers.meta new file mode 100644 index 0000000..ac7b7c5 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 86421904c4f57a84d9f43ff94d1e1156 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers/ComponentExtensionMethods.cs b/Assets/Live2D/Cubism/Editor/Importers/ComponentExtensionMethods.cs new file mode 100644 index 0000000..6f4adf8 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/ComponentExtensionMethods.cs @@ -0,0 +1,50 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework; +using System; +using System.Linq; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Extensions for s. + /// + internal static class ComponentExtensionMethods + { + public static Component GetOrAddComponent(this Component self, Type type) + { + var component = self.GetComponent(type); + + + if (component != null) + { + return component; + } + + + return self.gameObject.AddComponent(type); + } + + + /// + /// Checks whether a component should be moved on reimport. + /// + /// Component to check against. + /// True if component should be moved; false otherwise. + public static bool MoveOnCubismReimport(this Component self, bool componentsOnly) + { + return self + .GetType() + .GetCustomAttributes(false) + .FirstOrDefault(a => (a.GetType() == typeof(CubismDontMoveOnReimportAttribute)) || (a.GetType() == typeof(CubismMoveOnReimportCopyComponentsOnly) && !componentsOnly)) == null; + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/Importers/ComponentExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Editor/Importers/ComponentExtensionMethods.cs.meta new file mode 100644 index 0000000..468a351 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/ComponentExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 87405b60b59ea2746b508ef63aba402c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismImporter.cs b/Assets/Live2D/Cubism/Editor/Importers/CubismImporter.cs new file mode 100644 index 0000000..8afa3e4 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismImporter.cs @@ -0,0 +1,300 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Json; +using System; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Helper functionality for s. + /// + public static class CubismImporter + { + #region Delegates + + /// + /// Callback on import. + /// + /// Importer. + /// Imported model. + public delegate void ModelImportListener(CubismModel3JsonImporter importer, CubismModel model); + + + /// + /// Callback for textures used by Cubism model on import. + /// + public delegate void TextureImportHandler(CubismModel3JsonImporter importer, CubismModel model, Texture2D texture); + + + /// + /// Callback on Cubism motions import as. + /// + /// Importer. + /// Generated animation. + public delegate void MotionImportHandler(CubismMotion3JsonImporter importer, AnimationClip animationClip); + + #endregion + + #region Events + + /// + /// Allows getting called back whenever a model is imported (and before it is saved). + /// + public static event ModelImportListener OnDidImportModel; + + /// + /// Allows customizing import of textures used by a Cubism model. + /// + /// + /// Set in case you don't want Cubism model texture importing to be customized from script. + /// + public static TextureImportHandler OnDidImportTexture = BuiltinTextureImportHandler; + + + /// + /// Material picker to use when importing models. + /// + public static CubismModel3Json.DrawableMaterialPicker OnPickDrawableMaterial = CubismBuiltinPickers.DrawableMaterialPicker; + + /// + /// Texture picker to use when importing models. + /// + public static CubismModel3Json.TexturePicker OnPickTexture = CubismBuiltinPickers.TexturePicker; + + /// + /// Offscreen material picker to use when importing models. + /// + public static CubismModel3Json.OffscreenMaterialPicker OnPickOffscreenMaterial = CubismBuiltinPickers.OffscreenMaterialPicker; + + + /// + /// Allows getting called back whenever a Cubism motions is imported (and before it is saved). + /// + public static event MotionImportHandler OnDidImportMotion; + + #endregion + + /// + /// Enables logging of import events. + /// + public static bool LogImportEvents = true; + + + /// + /// Tries to get an importer for a Cubism asset. + /// + /// Importer type. + /// Path to the asset. + /// The importer on success; otherwise. + public static T GetImporterAtPath(string assetPath) where T : class, ICubismImporter + { + return GetImporterAtPath(assetPath) as T; + } + + /// + /// Tries to deserialize an importer from . + /// + /// Path to the asset. + /// The importer on success; otherwise. + public static ICubismImporter GetImporterAtPath(string assetPath) + { + var importerEntry = _registry.Find(e => assetPath.EndsWith(e.FileExtension)); + + + // Return early in case no valid importer is registered. + if (importerEntry.ImporterType == null) + { + return null; + } + + + var userData = AssetImporter + .GetAtPath(assetPath) + .userData; + + + // Try to deserialize a importer from the user data. + var importer = JsonUtility.FromJson(userData, importerEntry.ImporterType) as ICubismImporter; + + + // Activate an instance in case Json deserialization magically fails... + if (importer == null) + { + importer = Activator.CreateInstance(importerEntry.ImporterType) as ICubismImporter; + } + + + // Finalize importer initialization. + if (importer != null) + { + importer.SetAssetPath(assetPath); + } + + + return importer; + } + + + /// + /// Safely triggers . + /// + /// Importer. + /// Imported model. + internal static void SendModelImportEvent(CubismModel3JsonImporter importer, CubismModel model) + { + if (OnDidImportModel == null) + { + return; + } + + + OnDidImportModel(importer, model); + } + + /// + /// Safely triggers + /// + /// Importer. + /// Imported model. + /// Imported texture. + internal static void SendModelTextureImportEvent(CubismModel3JsonImporter importer, CubismModel model, Texture2D texture) + { + if (OnDidImportTexture == null) + { + return; + } + + + OnDidImportTexture(importer, model, texture); + } + + /// + /// Safely triggers . + /// + /// Importer. + /// Generated animation. + internal static void SendMotionImportEvent(CubismMotion3JsonImporter importer, AnimationClip animationClip) + { + if (OnDidImportMotion == null) + { + return; + } + + + OnDidImportMotion(importer, animationClip); + } + + + /// + /// Logs a reimport event. + /// + /// Source asset reimported. + /// Destination asset updated. + internal static void LogReimport(string sourceName, string destinationName) + { + if (!LogImportEvents) + { + return; + } + + + Debug.LogFormat("[Cubism] Reimport: \"{0}\" was synced with \"{1}\".", destinationName, sourceName); + } + + #region Builtin Texture Import Handler + + /// + /// Makes sure textures used by Cubism models have the option enabled. + /// + /// Importer. + /// Imported model. + /// Imported texture. + private static void BuiltinTextureImportHandler(CubismModel3JsonImporter importer, CubismModel model, Texture2D texture) + { + var textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as TextureImporter; + + if (!textureImporter) + { + Debug.LogError("[Texture Importer] Could not get TextureImporter for texture used by Cubism model."); + return; + } + + // Return early if texture already seems to be set up. + if (!textureImporter.mipmapEnabled + && textureImporter.alphaIsTransparency + && textureImporter.textureType == TextureImporterType.Default + && textureImporter.textureCompression == TextureImporterCompression.Uncompressed + && textureImporter.wrapMode == TextureWrapMode.Repeat + && textureImporter.filterMode == FilterMode.Bilinear) + { + return; + } + + + // Set up texture importing. + textureImporter.mipmapEnabled = false; + textureImporter.alphaIsTransparency = true; + textureImporter.textureType = TextureImporterType.Default; + textureImporter.textureCompression = TextureImporterCompression.Uncompressed; + textureImporter.wrapMode = TextureWrapMode.Repeat; + textureImporter.filterMode = FilterMode.Bilinear; + + EditorUtility.SetDirty(texture); + textureImporter.SaveAndReimport(); + } + + #endregion + + #region Registry + + /// + /// Registry entry. + /// + private struct ImporterEntry + { + /// + /// Importer type. + /// + public Type ImporterType; + + /// + /// File extension valid for the importer. + /// + public string FileExtension; + } + + + /// + /// List of registered s. + /// + private static List _registry = new List(); + + + /// + /// Registers an importer type. + /// + /// The type of importer to register. + /// The file extension the importer supports. + internal static void RegisterImporter(string fileExtension) where T : ICubismImporter + { + _registry.Add(new ImporterEntry + { + ImporterType = typeof(T), + FileExtension = fileExtension + }); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismImporter.cs.meta b/Assets/Live2D/Cubism/Editor/Importers/CubismImporter.cs.meta new file mode 100644 index 0000000..4625ace --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a5211838ab488047b05c5806016ed5b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismImporterBase.cs b/Assets/Live2D/Cubism/Editor/Importers/CubismImporterBase.cs new file mode 100644 index 0000000..0fb6f1a --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismImporterBase.cs @@ -0,0 +1,76 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Base class for Cubism asset importers. + /// + [Serializable] + public abstract class CubismImporterBase : ICubismImporter + { + /// + /// Gets the path to the imported asset. + /// + public string AssetPath { get; private set; } + + + /// + /// Imports the corresponding asset. + /// + public abstract void Import(); + + + /// + /// Saves the importer state and reimports the asset. + /// + public void Save() + { + var assetImporter = AssetImporter.GetAtPath(AssetPath); + + + assetImporter.userData = JsonUtility.ToJson(this); + + + AssetDatabase.WriteImportSettingsIfDirty(AssetPath); + } + +#region ICubismImporter + + /// + /// Sets the asset path. + /// + void ICubismImporter.SetAssetPath(string value) + { + AssetPath = value; + } + + /// + /// Imports the corresponding asset. + /// + void ICubismImporter.Import() + { + Import(); + } + + /// + /// Saves the importer state and reimports the asset. + /// + void ICubismImporter.Save() + { + Save(); + } + +#endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismImporterBase.cs.meta b/Assets/Live2D/Cubism/Editor/Importers/CubismImporterBase.cs.meta new file mode 100644 index 0000000..7c64848 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismImporterBase.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d72a86459d505cb4ebc7c52a389e9c00 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs new file mode 100644 index 0000000..a33f9e7 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs @@ -0,0 +1,416 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using Live2D.Cubism.Framework.Expression; +using Live2D.Cubism.Framework.Json; +using Live2D.Cubism.Framework.MotionFade; +using Live2D.Cubism.Framework.MouthMovement; +using Live2D.Cubism.Framework.Pose; +using Live2D.Cubism.Rendering; +using System; +using System.IO; +using System.Linq; +using UnityEditor; +using UnityEngine; +using Object = UnityEngine.Object; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Handles importing of Cubism models. + /// + [Serializable] + public sealed class CubismModel3JsonImporter : CubismImporterBase + { + /// + /// backing field. + /// + [NonSerialized] private CubismModel3Json _model3Json; + + /// + /// asset. + /// + public CubismModel3Json Model3Json + { + get + { + if (_model3Json == null) + { + _model3Json = CubismModel3Json.LoadAtPath(AssetPath); + } + +#if UNITY_2018_3_OR_NEWER + if (_modelPrefab == null) + { + _modelPrefab = AssetDatabase.LoadAssetAtPath(AssetPath.Replace(".model3.json", ".prefab")); + if(_modelPrefab != null) + { + _modelPrefabGuid = AssetGuid.GetGuid(_modelPrefab); + } + } +#endif + + return _model3Json; + } + } + + + /// + /// Guid of model prefab. + /// + [SerializeField] private string _modelPrefabGuid; + + /// + /// backing field. + /// + [NonSerialized] private GameObject _modelPrefab; + + /// + /// Prefab of model. + /// + private GameObject ModelPrefab + { + get + { + if (_modelPrefab == null) + { + _modelPrefab = AssetGuid.LoadAsset(_modelPrefabGuid); + } + + + return _modelPrefab; + } + set + { + _modelPrefab = value; + _modelPrefabGuid = AssetGuid.GetGuid(value); + } + } + + + /// + /// Guid of moc. + /// + [SerializeField] + private string _mocAssetGuid; + + /// + /// backing field. + /// + [NonSerialized] + private CubismMoc _mocAsset; + + /// + /// Moc asset. + /// + private CubismMoc MocAsset + { + get + { + if (_mocAsset == null) + { + _mocAsset = AssetGuid.LoadAsset(_mocAssetGuid); + } + + + return _mocAsset; + } + set + { + _mocAsset = value; + _mocAssetGuid = AssetGuid.GetGuid(value); + } + } + + + /// + /// Should import as original workflow. + /// + private bool ShouldImportAsOriginalWorkflow + { + get + { + return CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow; + } + } + + #region Unity Event Handling + + /// + /// Registers importer. + /// + [InitializeOnLoadMethod] + // ReSharper disable once UnusedMember.Local + private static void RegisterImporter() + { + CubismImporter.RegisterImporter(".model3.json"); + } + + #endregion + + #region CubismImporterBase + + /// + /// Imports the corresponding asset. + /// + public override void Import() + { + var isImporterDirty = false; + + + // Instantiate model source and model. + var model = Model3Json.ToModel(CubismImporter.OnPickDrawableMaterial, CubismImporter.OnPickTexture, CubismImporter.OnPickOffscreenMaterial, ShouldImportAsOriginalWorkflow); + + if (model == null) + { + return; + } + + var assetPath = AssetPath.Replace(".model3.json", ""); + var modelName = Path.GetFileName(assetPath).Replace(".model3.json", ""); + + var moc = model.Moc; + moc.name = modelName; + + // Create moc asset. + if (MocAsset == null) + { + AssetDatabase.CreateAsset(moc, $"{assetPath}.asset"); + + + MocAsset = moc; + + + isImporterDirty = true; + } + + + // Create model prefab. + if (ModelPrefab == null) + { + // Trigger event. + CubismImporter.SendModelImportEvent(this, model); + + + foreach (var texture in Model3Json.Textures) + { + CubismImporter.SendModelTextureImportEvent(this, model, texture); + } + + // Create prefab and trigger saving of changes. +#if UNITY_2018_3_OR_NEWER + ModelPrefab = PrefabUtility.SaveAsPrefabAsset(model.gameObject, $"{assetPath}.prefab"); +#else + ModelPrefab = PrefabUtility.CreatePrefab($"{assetPath}.prefab", model.gameObject); +#endif + + isImporterDirty = true; + } + + + // Update model prefab. + else + { + var cubismModel = ModelPrefab.FindCubismModel(); + if (cubismModel.Moc == null) + { + CubismModel.ResetMocReference(cubismModel, + AssetDatabase.LoadAssetAtPath( + $"{assetPath}.asset")); + } + + + // Copy all user data over from previous model. + var source = Object.Instantiate(ModelPrefab).FindCubismModel(); + + + CopyUserData(source, model); + + Object.DestroyImmediate(source.gameObject, true); + + + // Trigger events. + CubismImporter.SendModelImportEvent(this, model); + + + foreach (var texture in Model3Json.Textures) + { + CubismImporter.SendModelTextureImportEvent(this, model, texture); + } + + var renderController = model.gameObject.GetComponent(); + + if (renderController) + { + // HACK: Re-assign textures to avoid lost references due to Unity prefab optimization. + foreach (var cubismRenderer in renderController.DrawableRenderers) + { + // Reset texture references. + cubismRenderer.MainTexture = + CubismBuiltinPickers.TexturePicker(Model3Json, cubismRenderer.Drawable); + } + } + + // Reset moc reference. + CubismModel.ResetMocReference(model, MocAsset); + + // Update moc asset before saving prefab to avoid IndexOutOfRangeException + // when Inspector loads the prefab and calls Revive() with stale moc data. + if (MocAsset != null) + { + EditorUtility.CopySerialized(moc, MocAsset); + + // Revive by force to make instance using the new Moc. + CubismMoc.ResetUnmanagedMoc(MocAsset); + + EditorUtility.SetDirty(MocAsset); + } + + // Keep layer value. + model.gameObject.layer = ModelPrefab.layer; + + // Replace prefab. +#if UNITY_2018_3_OR_NEWER + ModelPrefab = PrefabUtility.SaveAsPrefabAsset(model.gameObject, $"{assetPath}.prefab"); + + // Clear stale non-serialized state cached during prefab replacement. + var savedModel = ModelPrefab.FindCubismModel(); + if (savedModel != null) + { + CubismModel.ResetNonSerializedFields(savedModel); + } +#else + ModelPrefab = PrefabUtility.ReplacePrefab(model.gameObject, ModelPrefab, ReplacePrefabOptions.ConnectToPrefab); +#endif + + // Log event. + CubismImporter.LogReimport(AssetPath, AssetDatabase.GUIDToAssetPath(_modelPrefabGuid)); + } + + + // Clean up. + Object.DestroyImmediate(model.gameObject, true); + + // Save state and assets. + if (isImporterDirty) + { + Save(); + } + else + { + AssetDatabase.SaveAssets(); + } + } + + #endregion + + private static void CopyUserData(CubismModel source, CubismModel destination, bool copyComponentsOnly = false) + { + // Give parameters, parts, and drawables special treatment. + CopyUserData(source.Parameters, destination.Parameters, copyComponentsOnly); + CopyUserData(source.Parts, destination.Parts, copyComponentsOnly); + CopyUserData(source.Drawables, destination.Drawables, copyComponentsOnly); + + + // Copy components. + foreach (var sourceComponent in source.GetComponents(typeof(Component))) + { + // Skip non-movable components. + if (!sourceComponent.MoveOnCubismReimport(copyComponentsOnly)) + { + continue; + } + + // skip copy original workflow component. + if(sourceComponent.GetType() == typeof(CubismUpdateController) + || sourceComponent.GetType() == typeof(CubismFadeController) + || sourceComponent.GetType() == typeof(CubismExpressionController) + || sourceComponent.GetType() == typeof(CubismPoseController) + || sourceComponent.GetType() == typeof(CubismParameterStore) + || sourceComponent.GetType() == typeof(CubismDisplayInfoCombinedParameterInfo)) + { + continue; + } + + // Copy component. + var destinationComponent = destination.GetOrAddComponent(sourceComponent.GetType()); + + + EditorUtility.CopySerialized(sourceComponent, destinationComponent); + } + } + + + private static void CopyUserData(T[] source, T[] destination, bool copyComponentsOnly) where T : MonoBehaviour + { + foreach (var destinationT in destination) + { + var sourceT = source.FirstOrDefault(p => p.name == destinationT.name); + + + // Skip removed parameters. + if (sourceT == null) + { + continue; + } + + + // Copy any children. + foreach (var child in sourceT.transform + .GetComponentsInChildren() + .Where(t => t != sourceT.transform) + .Select(t => t.gameObject)) + { + Object.Instantiate(child, destinationT.transform); + } + + + // Copy components. + foreach (var sourceComponent in sourceT.GetComponents(typeof(Component))) + { + // Skip non-movable components. + if (!sourceComponent.MoveOnCubismReimport(copyComponentsOnly)) + { + continue; + } + + // Skip import-managed components that should not be inherited from the old prefab. + if (sourceComponent.GetType() == typeof(CubismEyeBlinkParameter) + || sourceComponent.GetType() == typeof(CubismMouthParameter)) + { + continue; + } + + // Copy component. + var destinationComponent = destinationT.GetOrAddComponent(sourceComponent.GetType()); + if (destinationComponent is CubismDisplayInfoParameterName cdiParameterName && !string.IsNullOrEmpty(cdiParameterName.Name)) + { + var name = cdiParameterName.Name; + EditorUtility.CopySerialized(sourceComponent, destinationComponent); + cdiParameterName.Name = name; + EditorUtility.SetDirty(cdiParameterName); + } + else if (destinationComponent is CubismDisplayInfoPartName cdiPartName && !string.IsNullOrEmpty(cdiPartName.Name)) + { + var name = cdiPartName.Name; + EditorUtility.CopySerialized(sourceComponent, destinationComponent); + cdiPartName.Name = name; + EditorUtility.SetDirty(cdiPartName); + } + else + { + EditorUtility.CopySerialized(sourceComponent, destinationComponent); + } + } + } + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs.meta b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs.meta new file mode 100644 index 0000000..5fa5620 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismModel3JsonImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2b5f5eae05433546b6801c35df937b7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismMotion3JsonImporter.cs b/Assets/Live2D/Cubism/Editor/Importers/CubismMotion3JsonImporter.cs new file mode 100644 index 0000000..9b1bd39 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismMotion3JsonImporter.cs @@ -0,0 +1,276 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Json; +using System; +using System.IO; +using System.Threading.Tasks; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Handles importing of Cubism motions. + /// + [Serializable] + public sealed class CubismMotion3JsonImporter : CubismImporterBase + { + /// + /// backing field. + /// + [NonSerialized] + private CubismMotion3Json _motion3Json; + + /// + /// asset. + /// + public CubismMotion3Json Motion3Json + { + get + { + if (_motion3Json == null) + { + _motion3Json = CubismMotion3Json.LoadFrom(AssetDatabase.LoadAssetAtPath((AssetPath))); + } + + + return _motion3Json; + } + } + + + /// + /// GUID of generated clip. + /// + [SerializeField] private string _animationClipGuid; + + /// + /// backing field. + /// + [NonSerialized] private AnimationClip _animationClip; + + /// + /// Gets the moc3 importer. + /// + private AnimationClip AnimationClip + { + get + { + if (_animationClip != null) + { + return _animationClip; + } + + AnimationClip clip; + var directoryName = Path.GetDirectoryName(AssetPath); + var motionName = Path.GetFileName(AssetPath.Replace(".motion3.json", ".anim")); + var motionPath = $"{directoryName}/{motionName}"; + motionPath = motionPath.Replace("\\", "/"); + + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(motionPath) + ? assetList.AssetPaths.IndexOf(motionPath) + : -1; + + // When the AnimationClip has already been registered in CubismCreatedAssetList.Assets. + if (assetListIndex >= 0) + { + clip = (AnimationClip)assetList.Assets[assetListIndex]; + _animationClip = clip; + _animationClipGuid = AssetGuid.GetGuid(_animationClip); + + return _animationClip; + } + + clip = AssetGuid.LoadAsset(_animationClipGuid); + _animationClip = clip; + _animationClipGuid = AssetGuid.GetGuid(_animationClip); + + // When the AnimationClip can be retrieved from a GUID. + if (_animationClip != null) + { + return _animationClip; + } + + clip = AssetDatabase.LoadAssetAtPath(AssetPath.Replace(".motion3.json", ".anim")); + _animationClip = clip; + _animationClipGuid = AssetGuid.GetGuid(clip); + + return _animationClip; + } + set + { + _animationClip = value; + _animationClipGuid = AssetGuid.GetGuid(value); + } + } + + /// + /// Should import as original workflow. + /// + private bool ShouldImportAsOriginalWorkflow + { + get + { + return CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow; + } + } + + /// + /// Should clear animation clip curves. + /// + private bool ShouldClearAnimationCurves + { + get + { + return CubismUnityEditorMenu.ShouldClearAnimationCurves; + } + } + + #region Unity Event Handling + + /// + /// Registers importer. + /// + [InitializeOnLoadMethod] + // ReSharper disable once UnusedMember.Local + private static void RegisterImporter() + { + CubismImporter.RegisterImporter(".motion3.json"); + } + + #endregion + + #region CubismImporterBase + + /// + /// Imports the corresponding asset. + /// + public override void Import() + { + if (Motion3Json == null) + { + return; + } + + var isImporterDirty = false; + + // Add reference of motion to list. + var directoryName = Path.GetDirectoryName(AssetPath); + var motionName = Path.GetFileName(AssetPath.Replace(".motion3.json", "")); + var motionPath = $"{directoryName}/{motionName}.anim"; + + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(motionPath) + ? assetList.AssetPaths.IndexOf(motionPath) + : -1; + + AnimationClip clip; + if (assetListIndex < 0) + { + clip = (ShouldImportAsOriginalWorkflow) + ? AssetDatabase.LoadAssetAtPath(motionPath) + : null; + + // Convert motion. + var animationClip = (clip == null) + ? Motion3Json.ToAnimationClip(ShouldImportAsOriginalWorkflow, ShouldClearAnimationCurves) + : Motion3Json.ToAnimationClip(clip, ShouldImportAsOriginalWorkflow, ShouldClearAnimationCurves); + + if (animationClip == null) + { + return; + } + + animationClip.name = motionName; + + // Create animation clip. + if (AnimationClip == null) + { + AssetDatabase.CreateAsset(animationClip, AssetPath.Replace(".motion3.json", ".anim")); + AnimationClip = animationClip; + } + + isImporterDirty = true; + clip = AnimationClip; + + assetList.Assets.Add(AnimationClip); + assetList.AssetPaths.Add(motionPath); + assetList.IsImporterDirties.Add(false); + } + else + { + // Update animation clip. + clip = (AnimationClip)assetList.Assets[assetListIndex]; + + // Convert motion. + var animationClip = (clip == null) + ? Motion3Json.ToAnimationClip(ShouldImportAsOriginalWorkflow, ShouldClearAnimationCurves) + : Motion3Json.ToAnimationClip(clip, ShouldImportAsOriginalWorkflow, ShouldClearAnimationCurves); + + if (animationClip == null) + { + return; + } + + animationClip.name = motionName; + + // Create animation clip. + if (AnimationClip == null) + { + AssetDatabase.CreateAsset(animationClip, AssetPath.Replace(".motion3.json", ".anim")); + AnimationClip = animationClip; + } + + EditorUtility.CopySerialized(animationClip, AnimationClip); + EditorUtility.SetDirty(AnimationClip); + + // Log event. + CubismImporter.LogReimport(AssetPath, AssetDatabase.GUIDToAssetPath(_animationClipGuid)); + } + + if (clip == null) + { + Debug.LogError("CubismFadeMotionImporter : Can not create Motion."); + return; + } + + // Trigger event. + CubismImporter.SendMotionImportEvent(this, AnimationClip); + + + // Apply changes. + if (isImporterDirty) + { + Save(); + } + else + { + while (assetList.onPostImporting) + { + Task.Delay(1); + } + + assetListIndex = assetList.AssetPaths.Contains(motionPath) + ? assetList.AssetPaths.IndexOf(motionPath) + : -1; + + if (assetListIndex >= 0) + { + assetList.Remove(assetListIndex); + } + AssetDatabase.SaveAssets(); + AssetDatabase.Refresh(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Importers/CubismMotion3JsonImporter.cs.meta b/Assets/Live2D/Cubism/Editor/Importers/CubismMotion3JsonImporter.cs.meta new file mode 100644 index 0000000..3371fd8 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/CubismMotion3JsonImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 90c8795cd29fb0047bec2755fcd35661 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Importers/ICubismImporter.cs b/Assets/Live2D/Cubism/Editor/Importers/ICubismImporter.cs new file mode 100644 index 0000000..b92b385 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/ICubismImporter.cs @@ -0,0 +1,33 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Common interface for Cubism asset importers. + /// + public interface ICubismImporter + { + /// + /// Sets the asset path. + /// + void SetAssetPath(string value); + + + /// + /// Imports the corresponding asset. + /// + void Import(); + + + /// + /// Saves the importer. + /// + void Save(); + } +} diff --git a/Assets/Live2D/Cubism/Editor/Importers/ICubismImporter.cs.meta b/Assets/Live2D/Cubism/Editor/Importers/ICubismImporter.cs.meta new file mode 100644 index 0000000..a7d66c7 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Importers/ICubismImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c2374b8a6a81af94394cfac68832b35d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors.meta b/Assets/Live2D/Cubism/Editor/Inspectors.meta new file mode 100644 index 0000000..593565c --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e50dbc4df8611f9478e4250b40b6283f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismDisplayInfoParameterNameInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDisplayInfoParameterNameInspector.cs new file mode 100644 index 0000000..1a79dd7 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDisplayInfoParameterNameInspector.cs @@ -0,0 +1,50 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismDisplayInfoParameterName)), CanEditMultipleObjects] + public class CubismDisplayInfoParameterNameInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + // Fail silently. + if (serializedObject == null) + { + return; + } + + + serializedObject.Update(); + + EditorGUI.BeginChangeCheck(); + + // Display name. + var displayName = serializedObject.FindProperty("DisplayName"); + EditorGUILayout.PropertyField(displayName); + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + } + } + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismDisplayInfoParameterNameInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDisplayInfoParameterNameInspector.cs.meta new file mode 100644 index 0000000..b6ebafe --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDisplayInfoParameterNameInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f4db5977ef551324597933db41e498fc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismDrawableInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDrawableInspector.cs new file mode 100644 index 0000000..64c23fd --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDrawableInspector.cs @@ -0,0 +1,49 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismDrawable)), CanEditMultipleObjects] + internal sealed class CubismDrawableInspector : UnityEditor.Editor + { + /// + /// s cache. + /// + private CubismPart[] Parts { get; set; } + + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + var drawable = target as CubismDrawable; + + if (Parts == null) + { + Parts = drawable.FindCubismModel(true).Parts; + } + + if (drawable?.ParentPartIndex < 0) + { + return; + } + + EditorGUILayout.ObjectField("Parent Part", Parts[drawable.ParentPartIndex], typeof(CubismPart), false); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismDrawableInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDrawableInspector.cs.meta new file mode 100644 index 0000000..846c95b --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismDrawableInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e36067542c38fa143b9a200405ea4a82 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismHarmonicMotionParameterInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHarmonicMotionParameterInspector.cs new file mode 100644 index 0000000..8177b13 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHarmonicMotionParameterInspector.cs @@ -0,0 +1,69 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.HarmonicMotion; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismHarmonicMotionParameter)), CanEditMultipleObjects] + public sealed class CubismHarmonicMotionParameterInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + // Fail silently. + if (serializedObject == null) + { + return; + } + + + serializedObject.Update(); + + EditorGUI.BeginChangeCheck(); + + + // Display channel. + var channel = serializedObject.FindProperty("Channel"); + EditorGUILayout.PropertyField(channel); + + // Display direction. + var direction = serializedObject.FindProperty("Direction"); + EditorGUILayout.PropertyField(direction); + + // Display normalized origin. + var normalizedOrigin = serializedObject.FindProperty("NormalizedOrigin"); + EditorGUILayout.PropertyField(normalizedOrigin); + + // Display normalized range. + var normalizedRange = serializedObject.FindProperty("NormalizedRange"); + EditorGUILayout.PropertyField(normalizedRange); + + // Display duration. + var duration = serializedObject.FindProperty("Duration"); + EditorGUILayout.PropertyField(duration); + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismHarmonicMotionParameterInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHarmonicMotionParameterInspector.cs.meta new file mode 100644 index 0000000..f75e089 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHarmonicMotionParameterInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 54e6237c5f3fb9f44991acbd20723309 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismHitDrawableInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHitDrawableInspector.cs new file mode 100644 index 0000000..9e0ac92 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHitDrawableInspector.cs @@ -0,0 +1,61 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismHitDrawable)), CanEditMultipleObjects] + public class CubismHitDrawableInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + var hitDrawable = target as CubismHitDrawable; + + + // Fail silently. + if (hitDrawable == null) + { + return; + } + + + // Display user data. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var name = EditorGUILayout.TextField("Precision", hitDrawable.Name); + + if (!scope.changed) + { + return; + } + + + // Apply to all selected HitDrawable. + foreach (CubismHitDrawable cubismRaycastable in targets) + { + cubismRaycastable.Name = name; + + // Save any changes. + EditorUtility.SetDirty(cubismRaycastable); + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismHitDrawableInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHitDrawableInspector.cs.meta new file mode 100644 index 0000000..044e2bc --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismHitDrawableInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 69b9ebd6d7ba80e4fb9490411f429de9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookControllerInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookControllerInspector.cs new file mode 100644 index 0000000..206aae0 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookControllerInspector.cs @@ -0,0 +1,60 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.LookAt; +using UnityEditor; + +using Object = UnityEngine.Object; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspects s. + /// + [CustomEditor(typeof(CubismLookController))] + internal sealed class CubismLookControllerInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws the inspector. + /// + public override void OnInspectorGUI() + { + var controller = target as CubismLookController; + + + // Fail silently. + if (controller == null) + { + return; + } + + + EditorGUI.BeginChangeCheck(); + + + // Draw default inspector. + base.OnInspectorGUI(); + + + // Draw target. + controller.Target = EditorGUILayout.ObjectField("Target", controller.Target, typeof(Object), true); + + + // Apply changes. + if (EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty(controller); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookControllerInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookControllerInspector.cs.meta new file mode 100644 index 0000000..fad3b10 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookControllerInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27d9d2e24ece36a4ab774f9680eb0a46 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookParameterInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookParameterInspector.cs new file mode 100644 index 0000000..60916dc --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookParameterInspector.cs @@ -0,0 +1,56 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.LookAt; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismLookParameter)), CanEditMultipleObjects] + public class CubismLookParameterInspector : UnityEditor.Editor + { + #region Editor + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + // Fail silently. + if (serializedObject == null) + { + return; + } + + + serializedObject.Update(); + + EditorGUI.BeginChangeCheck(); + + + // Display axis. + var axis = serializedObject.FindProperty("Axis"); + EditorGUILayout.PropertyField(axis); + + + // Display factor. + var factor = serializedObject.FindProperty("Factor"); + EditorGUILayout.PropertyField(factor); + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + } + } + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookParameterInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookParameterInspector.cs.meta new file mode 100644 index 0000000..a9da4ef --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismLookParameterInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 01400995421ea4f46a59b0204dbb29c0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismParametersInspectorInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismParametersInspectorInspector.cs new file mode 100644 index 0000000..416af43 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismParametersInspectorInspector.cs @@ -0,0 +1,214 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using UnityEditor; +using UnityEditor.UIElements; +using UnityEngine; +using UnityEngine.UIElements; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Allows inspecting s. + /// + [CustomEditor(typeof(CubismParametersInspector))] + internal sealed class CubismParametersInspectorInspector : UnityEditor.Editor + { + #region Editor + + private struct Element + { + public FloatField field; + public Slider slider; + + public Element(FloatField field, Slider slider) + { + this.field = field; + this.slider = slider; + } + } + + private VisualElement _visualElement; + private Button _button; + private Element[] _elements; + + public override VisualElement CreateInspectorGUI() + { + var target = (CubismParametersInspector)this.target; + target.Refresh(); + + _visualElement = new VisualElement(); + if (target.Model != null) + { + var parameters = target.Model.Parameters; + _elements = new Element[parameters.Length]; + for (var i = 0; i < parameters.Length; i++) + { + var parameter = parameters[i]; + var displayInfoParameterName = parameter.GetComponent(); + var displayName = displayInfoParameterName != null + ? (string.IsNullOrEmpty(displayInfoParameterName.DisplayName) + ? displayInfoParameterName.Name + : displayInfoParameterName.DisplayName) + : parameter.Id; + + var field = new FloatField() { value = parameter.Value }; + + field.SetEnabled(!Application.isPlaying); + var slider = new Slider(displayName, parameter.MinimumValue, parameter.MaximumValue) + { + value = parameter.Value, + userData = this + }; + slider.RegisterCallback(OnMouseCapture, i); + slider.RegisterCallback(OnMouseCaptureOut, i); + slider.RegisterCallback, int>(OnChangeEvent, i); + field.style.flexDirection = new StyleEnum(FlexDirection.Row); + field.style.flexBasis = new StyleLength(new Length(10.0f, LengthUnit.Percent)); + field.style.maxWidth = new StyleLength(new Length(50.0f, LengthUnit.Pixel)); + field.style.minWidth = new StyleLength(new Length(30.0f, LengthUnit.Pixel)); + _elements[i] = new Element(field, slider); + slider.Add(field); + _visualElement.Add(slider); + } + _button = new Button(() => + { + var target = this.target as CubismParametersInspector; + if (target == null) + { + return; + } + for (var i = 0; i < target.Model.Parameters.Length; i++) + { + var parameter = target.Model.Parameters[i]; + parameter.OverrideValue(parameter.DefaultValue); + _elements[i].slider.value = parameter.DefaultValue; + _elements[i].field.value = parameter.DefaultValue; + EditorUtility.SetDirty(parameter); + } + + Undo.RecordObjects(target.Model.Parameters, "Change Parameter Values"); + target.Model.ForceUpdateNow(); + }) + { text = "Reset" }; + _button.SetEnabled(!Application.isPlaying); + _visualElement.Add(_button); + } + return _visualElement; + } + + private void OnEnable() + { + var target = (CubismParametersInspector)this.target; + target.OnChangedValues += UpdateValues; + } + + private void OnDisable() + { + var target = (CubismParametersInspector)this.target; + target.OnChangedValues -= UpdateValues; + } + + private void UpdateValues(CubismInspectorAbstract sender) + { + if (_elements == null) + { + return; + } + + if (sender.Model == null) + { + Debug.LogError("sender model is null."); + return; + } + var flags = sender.OverrideFlags; + var parameters = sender.Model.Parameters; + if (parameters == null) + { + Debug.LogError("parameters is null."); + return; + } + if (_elements.Length != parameters.Length) + { + Debug.LogError("parameters count mismatch."); + return; + } + for (var i = 0; i < _elements.Length; i++) + { + if (!flags[i]) + { + var value = parameters[i].Value; + _elements[i].field.value = value; + _elements[i].slider.value = value; + } + } + } + + private static void OnMouseCapture(MouseCaptureEvent ev, int index) + { + var slider = ev.currentTarget as Slider; + if (slider == null) + { + return; + } + var data = slider.userData as CubismParametersInspectorInspector; + if (data == null) + { + return; + } + var target = (CubismParametersInspector)data.target; + target.OverrideFlags[index] = true; + } + + private static void OnMouseCaptureOut(MouseCaptureOutEvent ev, int index) + { + var slider = ev.currentTarget as Slider; + if (slider == null) + { + return; + } + var data = slider.userData as CubismParametersInspectorInspector; + if (data == null) + { + return; + } + var target = (CubismParametersInspector)data.target; + target.OverrideFlags[index] = false; + } + + private static void OnChangeEvent(ChangeEvent ev, int index) + { + var slider = ev.target as Slider; + if (slider == null) + { + return; + } + var data = slider.userData as CubismParametersInspectorInspector; + if (data == null) + { + return; + } + var target = (CubismParametersInspector)data.target; + data._elements[index].field.value = ev.newValue; + target.OverrideValues[index] = ev.newValue; + if (!Application.isPlaying) + { + var parameter = target.Model.Parameters[index]; + Undo.RecordObject(parameter, "Change Parameter Value"); + parameter.OverrideValue(ev.newValue); + target.Model.ForceUpdateNow(); + parameter.OverrideValue(ev.newValue); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismParametersInspectorInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismParametersInspectorInspector.cs.meta new file mode 100644 index 0000000..6c4bc6a --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismParametersInspectorInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2f1de86a7dd68134ebe9e1382a83d4c3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs new file mode 100644 index 0000000..3906e14 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs @@ -0,0 +1,135 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEditor; +using Live2D.Cubism.Rendering; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + [CustomEditor(typeof(CubismPartColorsEditor)), CanEditMultipleObjects] + internal sealed class PortfolioPartBlendColorEditorInspector : UnityEditor.Editor + { + private SerializedProperty childDrawableRenderers; + private SerializedProperty childParts; + + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + var blendColorEditor = target as CubismPartColorsEditor; + + // Fail silently. + if (blendColorEditor == null) + { + return; + } + + // Obtains a property from a component. + if (childDrawableRenderers == null) + { + childDrawableRenderers = serializedObject.FindProperty("_childDrawableRenderers"); + } + if (childParts == null) + { + childParts = serializedObject.FindProperty("_childParts"); + } + + if (childDrawableRenderers != null) + { + // Show renderers. + EditorGUILayout.PropertyField(childDrawableRenderers); + } + if (childParts != null) + { + // Show parts. + EditorGUILayout.PropertyField(childParts); + } + + EditorGUI.BeginChangeCheck(); + + // Display PartMultiplyColorEnabled. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var overrideColorForPartMultiplyColors = EditorGUILayout.Toggle("PartMultiplyColorEnabled", blendColorEditor.PartMultiplyColorEnabled); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.PartMultiplyColorEnabled = overrideColorForPartMultiplyColors; + } + } + } + + // Display PartScreenColorEnabled. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var overrideColorForPartScreenColors = EditorGUILayout.Toggle("PartScreenColorEnabled", blendColorEditor.PartScreenColorEnabled); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.PartScreenColorEnabled = overrideColorForPartScreenColors; + } + } + } + + // Display multiply color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var multiplyColor = EditorGUILayout.ColorField("MultiplyColor", blendColorEditor.MultiplyColor); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.MultiplyColor = multiplyColor; + } + } + } + + // Display screen color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var screenColor = EditorGUILayout.ColorField("ScreenColor", blendColorEditor.ScreenColor); + + if (scope.changed) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + partBlendColorEditor.ScreenColor = screenColor; + } + } + } + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + foreach (CubismPartColorsEditor partBlendColorEditor in targets) + { + EditorUtility.SetDirty(partBlendColorEditor); + + foreach (var renderer in partBlendColorEditor.ChildDrawableRenderers) + { + EditorUtility.SetDirty(renderer); + // HACK Get mesh renderer directly. + EditorUtility.SetDirty(renderer.MeshRenderer); + } + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta new file mode 100644 index 0000000..d175ca5 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartColorsEditorInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 751aeca09fa653042a1891e178dec9d6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartInspector.cs new file mode 100644 index 0000000..e2e9a3b --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartInspector.cs @@ -0,0 +1,178 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using UnityEditor; +using UnityEditorInternal; +using UnityEngine; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismPart)), CanEditMultipleObjects] + internal sealed class CubismPartInspector : UnityEditor.Editor + { + /// + /// Parent cache. + /// + private CubismPart _parent; + + /// + /// Child s foldout state. + /// + private static bool ChildPartsFoldout { get; set; } = true; + + /// + /// Child s ReorderableList. + /// + private ReorderableList ChildParts { get; set; } + + /// + /// Child 's child s. + /// + private InternalTreeInfo ChildPartDrawables { get; set; } + + private int DrawablesTotalCount { get; set; } + + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + if (!IsInitialized) + { + Initialize(); + } + + EditorGUILayout.ObjectField("Parent Part", _parent, typeof(CubismPart), false); + + { + var rect = EditorGUILayout.GetControlRect(); + var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height); + var fieldRect = new Rect(rect.x + rect.width - 50f, rect.y, 50f, rect.height); + + ChildPartsFoldout = EditorGUI.Foldout(foldoutRect, ChildPartsFoldout, "Child Parts"); + EditorGUI.IntField(fieldRect, ChildParts.count); + } + if (ChildPartsFoldout) + { + ChildParts.DoLayoutList(); + } + + { + var rect = EditorGUILayout.GetControlRect(); + var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height); + var fieldRect = new Rect(rect.x + rect.width - 50f, rect.y, 50f, rect.height); + + ChildPartDrawables.Foldout = EditorGUI.Foldout(foldoutRect, ChildPartDrawables.Foldout, "Child Drawables"); + EditorGUI.IntField(fieldRect, DrawablesTotalCount); + } + if (ChildPartDrawables.Foldout) + { + for (var i = 0; i < ChildPartDrawables.Drawables.Length; i++) + { + EditorGUILayout.ObjectField(ChildPartDrawables.Drawables[i], typeof(CubismDrawable), true); + } + EditorGUI.indentLevel++; + for (var i = 0; i < ChildPartDrawables.Children.Length; i++) + { + DrawTree(ChildPartDrawables.Children[i]); + } + EditorGUI.indentLevel--; + } + } + + private void DrawTree(InternalTreeInfo item) + { + item.Foldout = EditorGUILayout.Foldout(item.Foldout, item.Part.Id); + if (item.Foldout) + { + for (var i = 0; i < item.Drawables.Length; i++) + { + EditorGUILayout.ObjectField(item.Drawables[i], typeof(CubismDrawable), true); + } + for (var i = 0; i < item.Children.Length; i++) + { + DrawTree(item.Children[i]); + } + } + } + + #endregion + + /// + /// Gets whether is initialized. + /// + private bool IsInitialized + { + get + { + return ChildParts != null && ChildPartDrawables != null; + } + } + + /// + /// Initializes . + /// + private void Initialize() + { + var part = target as CubismPart; + + var model = part.FindCubismModel(true); + var parts = model.Parts; + + _parent = part.UnmanagedParentIndex < 0 ? null : parts[part.UnmanagedParentIndex]; + + var childParts = part.ChildParts; + + ChildParts = new ReorderableList(childParts, typeof(CubismPart), false, false, false, false) + { + drawElementCallback = (rect, index, isActive, isFocused) => + { + rect.height = EditorGUIUtility.singleLineHeight; + var labelRect = new Rect(rect.x, rect.y, rect.width * 0.2f, rect.height); + var objRect = new Rect(rect.x + labelRect.width, rect.y, rect.width * 0.8f, rect.height); + EditorGUI.LabelField(labelRect, $"{index}"); + EditorGUI.ObjectField(objRect, childParts[index], typeof(CubismPart), true); + } + }; + + ChildPartDrawables = new InternalTreeInfo(part); + DrawablesTotalCount = ChildPartDrawables.Drawables.Length; + } + + private class InternalTreeInfo + { + public bool Foldout = true; + public readonly CubismPart Part; + public readonly CubismDrawable[] Drawables; + + public readonly InternalTreeInfo[] Children; + + + public InternalTreeInfo(CubismPart part) + { + Part = part; + Drawables = Part.ChildDrawables; + + Children = Array.Empty(); + for (var i = 0; i < Part.ChildParts.Length; i++) + { + Array.Resize(ref Children, Children.Length + 1); + Children[^1] = new InternalTreeInfo(Part.ChildParts[i]); + } + } + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartInspector.cs.meta new file mode 100644 index 0000000..5b9c652 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b71043dbb8a8aac4e95f292093aa6f0c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartsInspectorInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartsInspectorInspector.cs new file mode 100644 index 0000000..06b6aa3 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartsInspectorInspector.cs @@ -0,0 +1,236 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using UnityEditor; +using UnityEditor.UIElements; +using UnityEngine; +using UnityEngine.UIElements; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Allows inspecting s. + /// + [CustomEditor(typeof(CubismPartsInspector))] + internal sealed class CubismPartsInspectorInspector : UnityEditor.Editor + { + private sealed class PartProxy + { + public CubismPart Part; + public PartProxy[] Children = new PartProxy[0]; + public FloatField Field; + public Slider Slider; + } + + private PartProxy[] _proxies; + + private VisualElement _visualElement; + + private void RecursiveCreateInspectorGUI(PartProxy item, VisualElement parent) + { + if (item.Children.Length > 0) + { + item.Slider.style.position = new StyleEnum(Position.Absolute); + item.Slider.style.left = new StyleLength(new Length(0.0f, LengthUnit.Pixel)); + item.Slider.style.right = new StyleLength(new Length(0.0f, LengthUnit.Pixel)); + var element = new VisualElement(); + var foldout = new Foldout(); + foldout.style.marginTop = new StyleLength(new Length(0.0f, LengthUnit.Pixel)); + foldout.style.marginBottom = new StyleLength(new Length(0.0f, LengthUnit.Pixel)); + foreach (var sub in item.Children) + { + RecursiveCreateInspectorGUI(sub, foldout); + } + element.Add(foldout); + element.Add(item.Slider); + parent.Add(element); + } + else + { + parent.Add(item.Slider); + } + } + + public override VisualElement CreateInspectorGUI() + { + var target = (CubismPartsInspector)this.target; + target.Refresh(); + + _visualElement = new VisualElement(); + if (target.Model != null) + { + var parts = target.Model.Parts; + var data = new PartProxy[0]; + _proxies = new PartProxy[parts.Length]; + for (var i = 0; i < parts.Length; i++) + { + var part = parts[i]; + + var cdiPartName = part.GetComponent(); + var name = cdiPartName != null + ? (string.IsNullOrEmpty(cdiPartName.DisplayName) ? cdiPartName.Name : cdiPartName.DisplayName) + : part.name; + + var slider = new Slider(name, 0.0f, 1.0f) + { + label = name, + value = part.Opacity, + userData = this + }; + var field = new FloatField() + { + value = part.Opacity, + userData = this + }; + field.style.width = new StyleLength(new Length(50.0f, LengthUnit.Pixel)); + field.style.maxWidth = new StyleLength(new Length(50.0f, LengthUnit.Pixel)); + field.style.minWidth = new StyleLength(new Length(30.0f, LengthUnit.Pixel)); + slider.Add(field); + + slider.RegisterCallback(OnMouseCapture, i); + slider.RegisterCallback(OnMouseCaptureOut, i); + slider.RegisterCallback, int>(OnChangeEvent, i); + + _proxies[i] = new PartProxy() + { + Part = part, + Field = field, + Slider = slider + }; + } + foreach (var item in _proxies) + { + var unmanagedParentIndex = item.Part.UnmanagedParentIndex; + if (unmanagedParentIndex < 0) + { + System.Array.Resize(ref data, data.Length + 1); + data[^1] = item; + } + else + { + var parent = _proxies[unmanagedParentIndex]; + System.Array.Resize(ref parent.Children, parent.Children.Length + 1); + parent.Children[^1] = item; + } + } + foreach (var item in data) + { + RecursiveCreateInspectorGUI(item, _visualElement); + } + } + return _visualElement; + } + + private void UpdateValues(CubismInspectorAbstract sender) + { + if (_proxies == null) + { + return; + } + + if (sender.Model == null) + { + Debug.LogError("sender model is null."); + return; + } + var flags = sender.OverrideFlags; + var parts = sender.Model.Parts; + if (parts == null) + { + Debug.LogError("parts is null."); + return; + } + if (_proxies.Length != parts.Length) + { + Debug.LogError("parts count mismatch."); + return; + } + for (var i = 0; i < _proxies.Length; i++) + { + if (!flags[i]) + { + var value = parts[i].Opacity; + _proxies[i].Field.value = value; + _proxies[i].Slider.value = value; + } + } + } + + private static void OnMouseCapture(MouseCaptureEvent ev, int index) + { + var slider = ev.currentTarget as Slider; + if (slider == null) + { + return; + } + var data = slider.userData as CubismPartsInspectorInspector; + if (data == null) + { + return; + } + var target = (CubismPartsInspector)data.target; + target.OverrideFlags[index] = true; + } + + private static void OnMouseCaptureOut(MouseCaptureOutEvent ev, int index) + { + var slider = ev.currentTarget as Slider; + if (slider == null) + { + return; + } + var data = slider.userData as CubismPartsInspectorInspector; + if (data == null) + { + return; + } + var target = (CubismPartsInspector)data.target; + target.OverrideFlags[index] = false; + } + + private static void OnChangeEvent(ChangeEvent ev, int index) + { + var slider = ev.target as Slider; + if (slider == null) + { + return; + } + var data = slider.userData as CubismPartsInspectorInspector; + if (data == null) + { + return; + } + var target = (CubismPartsInspector)data.target; + data._proxies[index].Field.value = ev.newValue; + target.OverrideValues[index] = ev.newValue; + if (!Application.isPlaying) + { + var part = target.Model.Parts[index]; + Undo.RecordObject(part, "Change Part Value"); + part.Opacity = ev.newValue; + target.Model.ForceUpdateNow(); + part.Opacity = ev.newValue; + } + } + + private void OnEnable() + { + var target = (CubismPartsInspector)this.target; + target.OnChangedValues += UpdateValues; + } + + private void OnDisable() + { + var target = (CubismPartsInspector)this.target; + target.OnChangedValues -= UpdateValues; + } + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartsInspectorInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartsInspectorInspector.cs.meta new file mode 100644 index 0000000..41862fc --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPartsInspectorInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b1db70a6a525f774b87e2ee0121da67f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPosePartInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPosePartInspector.cs new file mode 100644 index 0000000..ea3cda6 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPosePartInspector.cs @@ -0,0 +1,61 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Pose; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismPosePart)), CanEditMultipleObjects] + public class CubismPosePartInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + // Fail silently. + if (serializedObject == null) + { + return; + } + + + serializedObject.Update(); + + EditorGUI.BeginChangeCheck(); + + // Display group index. + var groupIndex = serializedObject.FindProperty("GroupIndex"); + EditorGUILayout.PropertyField(groupIndex); + + // Display part index. + var partIndex = serializedObject.FindProperty("PartIndex"); + EditorGUILayout.PropertyField(partIndex); + + // Display linked id. + var link = serializedObject.FindProperty("Link"); + EditorGUILayout.PropertyField(link); + + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismPosePartInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPosePartInspector.cs.meta new file mode 100644 index 0000000..9c36ded --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismPosePartInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a72aa2b362632fe4480c84500a6e481d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismRaycastableInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRaycastableInspector.cs new file mode 100644 index 0000000..5e2832a --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRaycastableInspector.cs @@ -0,0 +1,51 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Raycasting; +using UnityEditor; + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismRaycastable)), CanEditMultipleObjects] + public class CubismRaycastableInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + // Fail silently. + if (serializedObject == null) + { + return; + } + + + serializedObject.Update(); + + EditorGUI.BeginChangeCheck(); + + // Display precision. + var precision = serializedObject.FindProperty("Precision"); + EditorGUILayout.PropertyField(precision); + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + serializedObject.ApplyModifiedProperties(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismRaycastableInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRaycastableInspector.cs.meta new file mode 100644 index 0000000..617c8b6 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRaycastableInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e1e77a408868088469ad556d52027f3d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismRenderControllerInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRenderControllerInspector.cs new file mode 100644 index 0000000..1140e5b --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRenderControllerInspector.cs @@ -0,0 +1,97 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Rendering; +using System; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismRenderController))] + internal sealed class CubismRenderControllerInspector : UnityEditor.Editor + { + private bool ShowSorting { get; set; } + + private bool ShowAdvanced { get; set; } + + #region Editor + + /// + /// Draws the inspector. + /// + public override void OnInspectorGUI() + { + var controller = target as CubismRenderController; + + + // Fail silently. + if (controller == null) + { + return; + } + + + // Show settings. + EditorGUI.BeginChangeCheck(); + + controller.Opacity = EditorGUILayout.Slider("Opacity", controller.Opacity, 0f, 1f); + controller.MultiplyColorEnabled = EditorGUILayout.Toggle("MultiplyColorEnabled", controller.MultiplyColorEnabled); + controller.ScreenColorEnabled = EditorGUILayout.Toggle("ScreenColorEnabled", controller.ScreenColorEnabled); + + + ShowSorting = EditorGUILayout.Foldout(ShowSorting, "Sorting", EditorStyles.boldFont); + + if (ShowSorting) + { + controller.GroupedSortingIndex = EditorGUILayout.IntField("Grouped Sorting Index", controller.GroupedSortingIndex); + controller.SortingLayer = EditorGUILayout.TextField("Layer", controller.SortingLayer); + controller.SortingOrder = EditorGUILayout.IntField("Order In Group", controller.SortingOrder); + controller.SortingMode = (CubismSortingMode)EditorGUILayout.EnumPopup("Mode", (Enum)controller.SortingMode); + } + + + ShowAdvanced = EditorGUILayout.Foldout(ShowAdvanced, "Advanced", EditorStyles.boldFont); + + if (ShowAdvanced) + { + controller.CameraToFace = EditorGUILayout.ObjectField("Camera To Face", controller.CameraToFace, typeof(Camera), true) as Camera; + controller.OpacityHandler = EditorGUILayout.ObjectField("Opacity Handler", controller.OpacityHandler, typeof(object), true); + controller.DrawOrderHandler = EditorGUILayout.ObjectField("Draw Order Handler", controller.DrawOrderHandler, typeof(object), true); + controller.MultiplyColorHandler = EditorGUILayout.ObjectField("Multiply Color Handler", controller.MultiplyColorHandler, typeof(object), true); + controller.ScreenColorHandler = EditorGUILayout.ObjectField("Screen Color Handler", controller.ScreenColorHandler, typeof(object), true); + + if (controller.SortingMode.SortByDepth()) + { + controller.DepthOffset = EditorGUILayout.FloatField("Depth Offset", controller.DepthOffset); + } + } + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + EditorUtility.SetDirty(controller); + + + foreach (var renderer in controller.Renderers) + { + EditorUtility.SetDirty(renderer); + // HACK Get mesh renderer directly. + EditorUtility.SetDirty(renderer.GetComponent()); + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismRenderControllerInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRenderControllerInspector.cs.meta new file mode 100644 index 0000000..85e89b1 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRenderControllerInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a891e515b82c6a846b44008690721a8b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismRendererInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRendererInspector.cs new file mode 100644 index 0000000..803e1c5 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRendererInspector.cs @@ -0,0 +1,203 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismRenderer)), CanEditMultipleObjects] + internal sealed class CubismRendererInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + var renderer = target as CubismRenderer; + + + // Fail silently. + if (renderer == null) + { + return; + } + + if (!renderer.isActiveAndEnabled) + { + var model = renderer.FindCubismModel(true); + var ctrl = model.GetComponent(); + if (!ctrl.IsInitialized) + { + ctrl.TryInitialize(); + } + } + + // Show settings. + EditorGUILayout.ObjectField("Mesh", renderer.Mesh, typeof(Mesh), false); + + + EditorGUI.BeginChangeCheck(); + + // Display DrawObjectMultiplyColorEnabled. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var overrideFlagForDrawObjectMultiplyColors = EditorGUILayout.Toggle("DrawObjectMultiplyColorEnabled", renderer.DrawObjectMultiplyColorEnabled); + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.DrawObjectMultiplyColorEnabled = overrideFlagForDrawObjectMultiplyColors; + } + } + } + + // Display DrawObjectScreenColorEnabled. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var overrideFlagForDrawObjectScreenColors = EditorGUILayout.Toggle("DrawObjectScreenColorEnabled", renderer.DrawObjectScreenColorEnabled); + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.DrawObjectScreenColorEnabled = overrideFlagForDrawObjectScreenColors; + } + } + } + + // Display color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var color = EditorGUILayout.ColorField("Color", renderer.Color); + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.Color = color; + } + } + } + + // Display multiply color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + if (renderer.DrawObjectType == CubismModelTypes.DrawObjectType.Drawable + || renderer.DrawObjectType == CubismModelTypes.DrawObjectType.Offscreen) + { + var multiplyColor = EditorGUILayout.ColorField("MultiplyColor", renderer.MultiplyColor); + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.MultiplyColor = multiplyColor; + } + } + } + } + + // Display screen color. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + if (renderer.DrawObjectType == CubismModelTypes.DrawObjectType.Drawable + || renderer.DrawObjectType == CubismModelTypes.DrawObjectType.Offscreen) + { + var screenColor = EditorGUILayout.ColorField("ScreenColor", renderer.ScreenColor); + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.ScreenColor = screenColor; + } + } + } + } + + // Display material (DrawMaterial is the actual rendering material). + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var material = EditorGUILayout.ObjectField("Material", renderer.DrawMaterial, typeof(Material), true) as Material; + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.DrawMaterial = material; + } + } + } + + // Display main texture. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var mainTexture = EditorGUILayout.ObjectField("Main Texture", renderer.MainTexture, typeof(Texture2D), true) as Texture2D; + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.MainTexture = mainTexture; + } + } + } + + // Display local sorting order. + using (var scope = new EditorGUI.ChangeCheckScope()) + { + var localSortingOrder = EditorGUILayout.IntField("Local Order", renderer.LocalSortingOrder); + + if (scope.changed) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.LocalSortingOrder = localSortingOrder; + } + } + } + + + // Save any changes. + if (EditorGUI.EndChangeCheck()) + { + foreach (CubismRenderer cubismRenderer in targets) + { + EditorUtility.SetDirty(cubismRenderer); + EditorUtility.SetDirty(cubismRenderer.MeshRenderer); + } + } + + + // Show backend toggle. + var showBackends = (renderer.MeshRenderer.hideFlags & HideFlags.HideInInspector) != HideFlags.HideInInspector; + var toggle = EditorGUILayout.Toggle("Show Mesh Filter & Renderer", showBackends) != showBackends; + + + if (toggle) + { + foreach (CubismRenderer cubismRenderer in targets) + { + cubismRenderer.MeshRenderer.hideFlags ^= HideFlags.HideInInspector; + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismRendererInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRendererInspector.cs.meta new file mode 100644 index 0000000..184daa9 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismRendererInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5a7afc7e26f34a44189821d8b634cd6d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismUserDataTagInspector.cs b/Assets/Live2D/Cubism/Editor/Inspectors/CubismUserDataTagInspector.cs new file mode 100644 index 0000000..66c5cb4 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismUserDataTagInspector.cs @@ -0,0 +1,69 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.UserData; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Inspectors +{ + /// + /// Inspector for s. + /// + [CustomEditor(typeof(CubismUserDataTag)), CanEditMultipleObjects] + internal sealed class CubismUserDataTagInspector : UnityEditor.Editor + { + #region Editor + + /// + /// Draws inspector. + /// + public override void OnInspectorGUI() + { + var tag = target as CubismUserDataTag; + + + // Fail silently. + if (tag == null) + { + return; + } + + + using (var scope = new EditorGUI.ChangeCheckScope()) + { + EditorGUILayout.BeginHorizontal(); + + + // Display user data. + EditorGUILayout.LabelField("Value", GUILayout.Width(EditorGUIUtility.labelWidth)); + var value = EditorGUILayout.TextArea(tag.Value, EditorStyles.textArea, null); + + + EditorGUILayout.EndHorizontal(); + + + if (!scope.changed) + { + return; + } + + // Apply to all selected UserData. + foreach (CubismUserDataTag userDataTag in targets) + { + userDataTag.Value = value; + + EditorUtility.SetDirty(userDataTag); + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Editor/Inspectors/CubismUserDataTagInspector.cs.meta b/Assets/Live2D/Cubism/Editor/Inspectors/CubismUserDataTagInspector.cs.meta new file mode 100644 index 0000000..7dd0e2f --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Inspectors/CubismUserDataTagInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 073c7e3dee03d2a47a34a5e852b12314 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Live2D.Cubism.Editor.asmdef b/Assets/Live2D/Cubism/Editor/Live2D.Cubism.Editor.asmdef new file mode 100644 index 0000000..72f0ab4 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Live2D.Cubism.Editor.asmdef @@ -0,0 +1,19 @@ +{ + "name": "Live2D.Cubism.Editor", + "rootNamespace": "", + "references": [ + "GUID:b2b60b59554a33b41b16ef821fecbac2" + ], + "includePlatforms": [ + "Editor", + "WindowsStandalone64" + ], + "excludePlatforms": [], + "allowUnsafeCode": false, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Editor/Live2D.Cubism.Editor.asmdef.meta b/Assets/Live2D/Cubism/Editor/Live2D.Cubism.Editor.asmdef.meta new file mode 100644 index 0000000..aa56387 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Live2D.Cubism.Editor.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e5d337e0b3581c343aafde08e6e1727e +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Resources.meta b/Assets/Live2D/Cubism/Editor/Resources.meta new file mode 100644 index 0000000..5adadcf --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bbc910ae208620442a8adb2055dbbdf9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Resources/Live2D.meta b/Assets/Live2D/Cubism/Editor/Resources/Live2D.meta new file mode 100644 index 0000000..7557025 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Resources/Live2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c1f0c4c341789ea469efeccd904f95a0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism.meta b/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism.meta new file mode 100644 index 0000000..f8bc8a4 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4b1cb91d7a84fb44f878627cdae5e968 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset b/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset new file mode 100644 index 0000000..807fbbe --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:58c575df5ba3fdefe40fc4edd485aba908965ca4f9de0f9b93a16b667ef9758a +size 481 diff --git a/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset.meta b/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset.meta new file mode 100644 index 0000000..c2a4564 --- /dev/null +++ b/Assets/Live2D/Cubism/Editor/Resources/Live2D/Cubism/OriginalWorkflowSettings.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9bb375add84cd7e4aaa8e3a756c8ac8f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework.meta b/Assets/Live2D/Cubism/Framework.meta new file mode 100644 index 0000000..2fc8c52 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 391a68ecfefb1084dba85a02882afea3 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/ComponentExtensionMethods.cs b/Assets/Live2D/Cubism/Framework/ComponentExtensionMethods.cs new file mode 100644 index 0000000..cf65421 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ComponentExtensionMethods.cs @@ -0,0 +1,81 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System.Collections.Generic; +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Extensions for s. + /// + public static class ComponentExtensionMethods + { + /// + /// Gets components for each item of a sequence and flattens the resulting sequences into one sequence. + /// + /// Component type to find. + /// Array to query. + /// Matches. + public static T[] GetComponentsMany(this Component[] self) where T : Component + { + if (self == null) + { + return null; + } + + var components = new List(); + + + for (var i = 0; i < self.Length; ++i) + { + var range = self[i].GetComponents(); + + + // Skip empty ranges. + if (range == null || range.Length == 0) + { + continue; + } + + + components.AddRange(range); + } + + + return components.ToArray(); + } + + + /// + /// Adds a component to multiple objects. + /// + /// Component type to add. + /// Array of objects. + /// Added components. + public static T[] AddComponentEach(this Component[] self) where T : Component + { + if (self == null) + { + return null; + } + + var components = new T[self.Length]; + + + for (var i = 0; i < self.Length; ++i) + { + components[i] = self[i].gameObject.AddComponent(); + } + + + return components; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/ComponentExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Framework/ComponentExtensionMethods.cs.meta new file mode 100644 index 0000000..7b37157 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ComponentExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5855c3a19f1064e45a87b16ad7fb6b99 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismAutoEyeBlinkInput.cs b/Assets/Live2D/Cubism/Framework/CubismAutoEyeBlinkInput.cs new file mode 100644 index 0000000..e6cc0be --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismAutoEyeBlinkInput.cs @@ -0,0 +1,277 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Automatic mouth movement. + /// + public sealed class CubismAutoEyeBlinkInput : MonoBehaviour + { + /// + /// Mean time between eye blinks in seconds. + /// + [SerializeField, Range(1f, 10f)] + public float Mean = 2.5f; + + /// + /// Maximum deviation from in seconds. + /// + [SerializeField, Range(0.5f, 5f)] + public float MaximumDeviation = 2f; + + /// + /// Timescale. + /// + [SerializeField, Range(1f, 20f)] + public float Timescale = 10f; + + /// + /// Target controller. + /// + private CubismEyeBlinkController Controller { get; set; } + + /// + /// Control over whether output should be evaluated. + /// + private Phase CurrentPhase { get; set; } + + /// + /// Used for switching from to and back to . + /// + private float LastValue { get; set; } + + /// + /// Totalized delta time [s]. + /// + private float UserTimeSeconds { get; set; } + + /// + /// Time when the current state started [sec]. + /// + private float StateStartTimeSeconds { get; set; } + + /// + /// Duration of eyelid closing motion [sec] + /// + private float ClosingSeconds { get; set; } + + /// + /// Duration of eyelid closed state [sec] + /// + private float ClosedSeconds { get; set; } + + /// + /// Duration of eyelid opening motion [sec] + /// + private float OpeningSeconds { get; set; } + + /// + /// Next blinking time. + /// + private float NextBlinkingTime { get; set; } + + /// + /// Resets the input. + /// + public void Reset() + { + CurrentPhase = Phase.Idling; + NextBlinkingTime = Mean + Random.Range(-MaximumDeviation, MaximumDeviation); + } + + /// + /// Calculate the value when the eyes are closed. + /// + /// Eye closing value. + private float UpdateEyeBlinkClosing() + { + var t = (UserTimeSeconds - StateStartTimeSeconds) / ClosingSeconds; + + if (t >= 1.0f) + { + CurrentPhase = Phase.ClosedEyes; + StateStartTimeSeconds = UserTimeSeconds; + } + + var value = 1.0f - t; + + return value; + } + + /// + /// Calculate the value when the eyes are closed. + /// + /// Eye closed value. + private float UpdateEyeBlinkClosed() + { + var t = (UserTimeSeconds - StateStartTimeSeconds) / ClosedSeconds; + + if (t >= 1.0f) + { + CurrentPhase = Phase.OpeningEyes; + StateStartTimeSeconds = UserTimeSeconds; + } + + var value = 0.0f; + + return value; + } + + /// + /// Calculate the value when the eyes are opening. + /// + /// Eye opening value. + private float UpdateEyeBlinkOpening() + { + var t = (UserTimeSeconds - StateStartTimeSeconds) / OpeningSeconds; + + if (t >= 1.0f) + { + t = 1.0f; + CurrentPhase = Phase.Idling; + NextBlinkingTime = Mean + Random.Range(-MaximumDeviation, MaximumDeviation); + } + + var value = t; + + return value; + } + + /// + /// Calculate the value when the eyes are opened. + /// + /// Eye opened value. + private float UpdateEyeBlinkIdling() + { + NextBlinkingTime -= Time.deltaTime; + + if (NextBlinkingTime < 0.0f) + { + CurrentPhase = Phase.ClosingEyes; + StateStartTimeSeconds = UserTimeSeconds; + } + + var value = 1.0f; + + return value; + } + + + + /// + /// Update eye blink. + /// + private void UpdateEyeBlink() + { + UserTimeSeconds += (Time.deltaTime * Timescale); + var value = 0.0f; + + switch (CurrentPhase) + { + case Phase.ClosingEyes: + { + value = UpdateEyeBlinkClosing(); + break; + } + case Phase.ClosedEyes: + { + value = UpdateEyeBlinkClosed(); + break; + } + case Phase.OpeningEyes: + { + value = UpdateEyeBlinkOpening(); + break; + } + case Phase.Idling: + { + value = UpdateEyeBlinkIdling(); + break; + } + } + + Controller.EyeOpening = value; + } + + /// + /// Set the details of the blinking motion. + /// + /// Duration of eyelid closing motion [sec]. + /// Duration of eyelid closed state [sec]. + /// Duration of eyelid opening motion [sec]. + public void SetBlinkingSettings(float closing, float closed, float opening) + { + ClosingSeconds = closing; + ClosedSeconds = closed; + OpeningSeconds = opening; + } + + #region Unity Event Handling + + /// + /// Called by Unity. Initializes input. + /// + private void Start() + { + Controller = GetComponent(); + CurrentPhase = Phase.Idling; + NextBlinkingTime = Mean + Random.Range(-MaximumDeviation, MaximumDeviation); + SetBlinkingSettings(1.0f, 0.5f, 1.5f); + } + + + /// + /// Called by Unity. Updates controller. + /// + /// + /// Make sure this method is called after any animations are evaluated. + /// + private void LateUpdate() + { + // Fail silently. + if (Controller == null) + { + return; + } + + UpdateEyeBlink(); + } + + #endregion + + /// + /// Internal states. + /// + private enum Phase + { + /// + /// Idle state. + /// + Idling, + + /// + /// State when closing eyes. + /// + ClosingEyes, + + /// + /// State when closed eyes. + /// + ClosedEyes, + + /// + /// State when opening eyes. + /// + OpeningEyes + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismAutoEyeBlinkInput.cs.meta b/Assets/Live2D/Cubism/Framework/CubismAutoEyeBlinkInput.cs.meta new file mode 100644 index 0000000..5d39aae --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismAutoEyeBlinkInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 084c42df15c721f42b28ff9d23a21c8a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismDisplayInfoCombinedParameterInfo.cs b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoCombinedParameterInfo.cs new file mode 100644 index 0000000..a62e0fa --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoCombinedParameterInfo.cs @@ -0,0 +1,34 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Json; +using UnityEngine; + +public class CubismDisplayInfoCombinedParameterInfo : MonoBehaviour +{ + /// + /// Combined parameters from .cdi3.json. + /// + public CubismDisplayInfo3Json.CombinedParameter[] CombinedParameters + { + get + { + return combinedParameters; + } + set + { + combinedParameters = value; + } + } + + /// + /// backing field for . + /// + [SerializeField] + private CubismDisplayInfo3Json.CombinedParameter[] combinedParameters; +} diff --git a/Assets/Live2D/Cubism/Framework/CubismDisplayInfoCombinedParameterInfo.cs.meta b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoCombinedParameterInfo.cs.meta new file mode 100644 index 0000000..c0a5cb3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoCombinedParameterInfo.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e091e930f84e24f408843e771116ef4c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismDisplayInfoParameterName.cs b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoParameterName.cs new file mode 100644 index 0000000..8f55d88 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoParameterName.cs @@ -0,0 +1,29 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using UnityEngine; + +namespace Live2D.Cubism.Framework +{ + /// + /// Get the parameter name from cdi3.json and save the display name. + /// + public class CubismDisplayInfoParameterName : MonoBehaviour + { + /// + /// Original name of the parameter from cdi3.json. + /// + [SerializeField,HideInInspector] + public string Name; + + /// + /// Name for display that can be changed by the user. + /// + [SerializeField] + public string DisplayName; + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismDisplayInfoParameterName.cs.meta b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoParameterName.cs.meta new file mode 100644 index 0000000..9406ba4 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoParameterName.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ed02a7b9de37c2044b0bb2e36d490a6c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismDisplayInfoPartName.cs b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoPartName.cs new file mode 100644 index 0000000..7c668e4 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoPartName.cs @@ -0,0 +1,29 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using UnityEngine; + +namespace Live2D.Cubism.Framework +{ + /// + /// Get the part name from cdi3.json and save the display name. + /// + public class CubismDisplayInfoPartName : MonoBehaviour + { + /// + /// Original name of the part from cdi3.json. + /// + [SerializeField,HideInInspector] + public string Name; + + /// + /// Name for display that can be changed by the user. + /// + [SerializeField] + public string DisplayName; + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismDisplayInfoPartName.cs.meta b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoPartName.cs.meta new file mode 100644 index 0000000..2425d2e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDisplayInfoPartName.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fb74fc68cdf8b064081daaf145c59b86 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismDontMoveOnReimportAttribute.cs b/Assets/Live2D/Cubism/Framework/CubismDontMoveOnReimportAttribute.cs new file mode 100644 index 0000000..24f4e41 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDontMoveOnReimportAttribute.cs @@ -0,0 +1,23 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// When attached to a , + /// prevents the from getting moved on Cubism model reimport. + /// + [AttributeUsage(AttributeTargets.Class)] + public class CubismDontMoveOnReimportAttribute : Attribute + { + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismDontMoveOnReimportAttribute.cs.meta b/Assets/Live2D/Cubism/Framework/CubismDontMoveOnReimportAttribute.cs.meta new file mode 100644 index 0000000..642be5b --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismDontMoveOnReimportAttribute.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 02076d5e58fed6f40858f98ac2793929 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismEyeBlinkController.cs b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkController.cs new file mode 100644 index 0000000..e018d68 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkController.cs @@ -0,0 +1,136 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// controller. + /// + public sealed class CubismEyeBlinkController : MonoBehaviour, ICubismUpdatable + { + /// + /// Blend mode. + /// + [SerializeField] + public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Multiply; + + + /// + /// Opening of the eyes. + /// + [SerializeField, Range(0f, 1f)] + public float EyeOpening = 1f; + + + /// + /// Eye blink parameters cache. + /// + private CubismParameter[] Destinations { get; set; } + + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + /// + /// Refreshes controller. Call this method after adding and/or removing s. + /// + public void Refresh() + { + var model = this.FindCubismModel(); + + + // Fail silently... + if (model == null) + { + return; + } + + + // Cache destinations. + var tags = model + .Parameters + .GetComponentsMany(); + + + Destinations = new CubismParameter[tags.Length]; + + + for (var i = 0; i < tags.Length; ++i) + { + Destinations[i] = tags[i].GetComponent(); + } + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismEyeBlinkController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update controller. Updates controller. + /// + public void OnLateUpdate() + { + // Fail silently. + if (!enabled || Destinations == null) + { + return; + } + + + // Apply value. + Destinations.BlendToValue(BlendMode, EyeOpening); + } + + #region Unity Event Handling + + + /// + /// Called by Unity. Makes sure cache is initialized. + /// + private void Start() + { + // Initialize cache. + Refresh(); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if(!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismEyeBlinkController.cs.meta b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkController.cs.meta new file mode 100644 index 0000000..f386cae --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 096038fb2be401645bb42481542ffef7 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismEyeBlinkParameter.cs b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkParameter.cs new file mode 100644 index 0000000..33e1221 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkParameter.cs @@ -0,0 +1,20 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Tagging component for eye blink parameters. + /// + public sealed class CubismEyeBlinkParameter : MonoBehaviour + { + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismEyeBlinkParameter.cs.meta b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkParameter.cs.meta new file mode 100644 index 0000000..78542d4 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismEyeBlinkParameter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2101f97e0e368014cba8f91aa17db33a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs b/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs new file mode 100644 index 0000000..0e5c2d0 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs @@ -0,0 +1,25 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Tagging component for Drawable used for hit determination. + /// + public sealed class CubismHitDrawable : MonoBehaviour + { + /// + /// Name set in HitArea. + /// + [SerializeField] + public string Name; + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs.meta b/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs.meta new file mode 100644 index 0000000..e1febc6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismHitDrawable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 242adea7c13caa2408c676084d55c4ad +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs b/Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs new file mode 100644 index 0000000..64a5f48 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs @@ -0,0 +1,94 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + public abstract class CubismInspectorAbstract : MonoBehaviour, ICubismUpdatable + { + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public abstract int ExecutionOrder { get; } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing => false; + + /// + /// Model has cubism update controller component. + /// + public bool HasUpdateController { get; set; } + + /// + /// Called by cubism update controller. Updates controller. + /// + public abstract void OnLateUpdate(); + +#if UNITY_EDITOR + /// + /// CubismModel cache. + /// + [NonSerialized, HideInInspector] + public CubismModel Model; + + /// + /// Override values. + /// + [NonSerialized, HideInInspector] + public float[] OverrideValues; + + /// + /// Flag whether to Ovaerride. + /// + [NonSerialized, HideInInspector] + public bool[] OverrideFlags; + + /// + /// Editor UI Update delegate. + /// + /// + public delegate void ValueChangesHandler(CubismInspectorAbstract sender); + + /// + /// Editor UI Update event. + /// + public event ValueChangesHandler OnChangedValues; + + /// + /// Dispatch Editor UI Update event. + /// + protected void DispatchValueChanges() + { + OnChangedValues?.Invoke(this); + } + + /// + /// Called by Unity. + /// + public void OnEnable() + { + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + // OnLateUpdate is not called because OriginalWorkflow is assumed. + } +#endif + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs.meta b/Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs.meta new file mode 100644 index 0000000..c1926ab --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45d203b162f0539428af417d5c090c14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismMoveOnReimportCopyComponentsOnly.cs b/Assets/Live2D/Cubism/Framework/CubismMoveOnReimportCopyComponentsOnly.cs new file mode 100644 index 0000000..d38e270 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismMoveOnReimportCopyComponentsOnly.cs @@ -0,0 +1,23 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// When attached to a , + /// prevents the from getting moved on Cubism model reimport. + /// + [AttributeUsage(AttributeTargets.Class)] + public class CubismMoveOnReimportCopyComponentsOnly : Attribute + { + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismMoveOnReimportCopyComponentsOnly.cs.meta b/Assets/Live2D/Cubism/Framework/CubismMoveOnReimportCopyComponentsOnly.cs.meta new file mode 100644 index 0000000..3dd0c41 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismMoveOnReimportCopyComponentsOnly.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: acf74ff5c4dea894b8072ea5fad5474e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismParameterBlendMode.cs b/Assets/Live2D/Cubism/Framework/CubismParameterBlendMode.cs new file mode 100644 index 0000000..cda718b --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParameterBlendMode.cs @@ -0,0 +1,34 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Enumeration of blend modes. + /// + public enum CubismParameterBlendMode + { + /// + /// Override blending. + /// + Override, + + /// + /// Additive blending. + /// + Additive, + + /// + /// Multiply blending. + /// + Multiply + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismParameterBlendMode.cs.meta b/Assets/Live2D/Cubism/Framework/CubismParameterBlendMode.cs.meta new file mode 100644 index 0000000..c44bf58 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParameterBlendMode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5c5c1593f034d274bb213efb7580bc37 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismParameterExtensionMethods.cs b/Assets/Live2D/Cubism/Framework/CubismParameterExtensionMethods.cs new file mode 100644 index 0000000..d1a7ed6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParameterExtensionMethods.cs @@ -0,0 +1,156 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Extensions for s. + /// + public static class CubismParameterExtensionMethods + { + /// + /// Additively blends a value in. + /// + /// . + /// Value to blend in. + /// Blend weight. + public static void AddToValue(this CubismParameter parameter, float value, float weight = 1f) + { + if (parameter == null) + { + return; + } + + parameter.OverrideValue(parameter.Value + (value * weight)); + } + + + /// + /// Multiply blends a value in. + /// + /// . + /// Value to blend in. + /// Blend weight. + public static void MultiplyValueBy(this CubismParameter parameter, float value, float weight = 1f) + { + if (parameter == null) + { + return; + } + + parameter.OverrideValue(parameter.Value * (1f + ((value - 1f) * weight))); + } + + /// + /// Override blends a value in. + /// + /// . + /// Value to blend in. + /// Blend weight. + public static void OverrideValue(this CubismParameter parameter, float value, float weight = 1.0f) + { + if (parameter == null) + { + return; + } + + if (parameter.IsRepeat()) + { + value = parameter.GetParameterRepeatValue(value); + } + else + { + value = parameter.GetParameterClampValue(value); + } + + parameter.Value = parameter.Value * (1 - weight) + value * weight; + } + + + /// + /// Blends a value in. + /// + /// . + /// Value to blend in. + /// Blend mode to use. + public static void BlendToValue(this CubismParameter self, CubismParameterBlendMode mode, float value, float weight = 1.0f) + { + if (self == null) + { + return; + } + + if (mode == CubismParameterBlendMode.Additive) + { + self.AddToValue(value, weight); + + + return; + } + + + if (mode == CubismParameterBlendMode.Multiply) + { + self.MultiplyValueBy(value, weight); + + + return; + } + + + + self.OverrideValue(self.Value * (1 - weight) + value * weight); + } + + /// + /// Blends the same value into multiple s. + /// + /// . + /// Value to blend in. + /// Blend mode to use. + public static void BlendToValue(this CubismParameter[] self, CubismParameterBlendMode mode, float value, float weight = 1.0f) + { + if (self == null) + { + return; + } + + if (mode == CubismParameterBlendMode.Additive) + { + for (var i = 0; i < self.Length; ++i) + { + self[i].AddToValue(value, weight); + } + + + return; + } + + + if (mode == CubismParameterBlendMode.Multiply) + { + for (var i = 0; i < self.Length; ++i) + { + self[i].MultiplyValueBy(value, weight); + } + + + return; + } + + + for (var i = 0; i < self.Length; ++i) + { + self[i].OverrideValue(value, weight); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismParameterExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Framework/CubismParameterExtensionMethods.cs.meta new file mode 100644 index 0000000..40283f5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParameterExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c92ae3f0a3ae52e419cbc4cbf3668877 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismParameterStore.cs b/Assets/Live2D/Cubism/Framework/CubismParameterStore.cs new file mode 100644 index 0000000..ab9637d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParameterStore.cs @@ -0,0 +1,180 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + +namespace Live2D.Cubism.Framework +{ + /// + /// Cubism parameter store. + /// + public class CubismParameterStore : MonoBehaviour, ICubismUpdatable + { + /// + /// Parameters cache. + /// + private CubismParameter[] DestinationParameters { get; set; } + + /// + /// Parts cache. + /// + private CubismPart[] DestinationParts { get; set; } + + /// + /// For storage parameters value. + /// + private float[] _parameterValues; + + /// + /// For storage parts opacity. + /// + private float[] _partOpacities; + + /// + /// Model has cubism update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismParameterStoreSaveParameters; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + + public void Refresh() + { + if (DestinationParameters == null) + { + DestinationParameters = this.FindCubismModel().Parameters; + } + + if (DestinationParts == null) + { + DestinationParts = this.FindCubismModel().Parts; + } + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + + SaveParameters(); + } + + /// + /// Called by cubism update controller. Updates controller. + /// + /// + /// Make sure this method is called after any animations are evaluated. + /// + public void OnLateUpdate() + { + if (!HasUpdateController) + { + return; + } + + SaveParameters(); + } + + + + /// + /// Save model parameters value and parts opacity. + /// + public void SaveParameters() + { + // Fail silently... + if(!enabled) + { + return; + } + + // save parameters value + if(DestinationParameters != null && _parameterValues == null) + { + _parameterValues = new float[DestinationParameters.Length]; + } + + if(_parameterValues != null) + { + for(var i = 0; i < _parameterValues.Length; ++i) + { + _parameterValues[i] = DestinationParameters[i].Value; + } + } + + // save parts opacity + if(DestinationParts != null && _partOpacities == null) + { + _partOpacities = new float[DestinationParts.Length]; + } + + if(_partOpacities != null) + { + for(var i = 0; i < _partOpacities.Length; ++i) + { + _partOpacities[i] = DestinationParts[i].Opacity; + } + } + } + + /// + /// Restore model parameters value and parts opacity. + /// + public void RestoreParameters() + { + // Fail silently... + if(!enabled) + { + return; + } + + // restore parameters value + if(_parameterValues != null) + { + for(var i = 0; i < _parameterValues.Length; ++i) + { + DestinationParameters[i].OverrideValue(_parameterValues[i]); + } + } + + // restore parts opacity + if(_partOpacities != null) + { + for(var i = 0; i < _partOpacities.Length; ++i) + { + DestinationParts[i].Opacity = _partOpacities[i]; + } + } + } + + /// + /// Called by Unity. + /// + private void OnEnable() + { + // Initialize cache. + Refresh(); + } + + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismParameterStore.cs.meta b/Assets/Live2D/Cubism/Framework/CubismParameterStore.cs.meta new file mode 100644 index 0000000..28cd198 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParameterStore.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e23066d7f6cfa354d91d0033239622a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismParametersInspector.cs b/Assets/Live2D/Cubism/Framework/CubismParametersInspector.cs new file mode 100644 index 0000000..6d79adc --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParametersInspector.cs @@ -0,0 +1,91 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using System.Linq; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Allows inspecting s. + /// + public sealed class CubismParametersInspector : CubismInspectorAbstract + { + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public override int ExecutionOrder => CubismUpdateExecutionOrder.CubismParametersInspector; + + /// + /// Called by cubism update controller. Updates controller. + /// + public override void OnLateUpdate() + { +#if UNITY_EDITOR + // Fail silently. + if (!enabled) + { + return; + } + + if (Model == null) + { + Model = this.FindCubismModel(); + } + if (Model.Parameters == null) + { + return; + } + OverrideFlags ??= new bool[Model.Parameters.Length]; + if (OverrideFlags.Length != Model.Parameters.Length) + { + Array.Resize(ref OverrideValues, Model.Parameters.Length); + } + OverrideValues ??= new float[Model.Parameters.Length]; + if (OverrideValues.Length != Model.Parameters.Length) + { + Array.Resize(ref OverrideValues, Model.Parameters.Length); + } + for (var i = 0; i < Model.Parameters.Length; i++) + { + if (OverrideFlags[i]) + { + Model.Parameters[i].OverrideValue(OverrideValues[i]); + } + else + { + OverrideValues[i] = Model.Parameters[i].Value; + } + } + DispatchValueChanges(); +#endif + } + +#if UNITY_EDITOR + /// + /// Called by Inspector. + /// + public void Refresh() + { + Model = this.FindCubismModel(); + if (Model == null) + { + OverrideValues = new float[0]; + OverrideFlags = new bool[0]; + } + else + { + OverrideValues = Model.Parameters.Select(e => e.Value).ToArray(); + OverrideFlags = new bool[Model.Parameters.Length]; + } + } +#endif + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismParametersInspector.cs.meta b/Assets/Live2D/Cubism/Framework/CubismParametersInspector.cs.meta new file mode 100644 index 0000000..0c30a0a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismParametersInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f23db5ace4481b478f0f86b67746813 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismPartsInspector.cs b/Assets/Live2D/Cubism/Framework/CubismPartsInspector.cs new file mode 100644 index 0000000..bb58925 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismPartsInspector.cs @@ -0,0 +1,91 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using System.Linq; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Allows inspecting s. + /// + public sealed class CubismPartsInspector : CubismInspectorAbstract + { + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public override int ExecutionOrder => CubismUpdateExecutionOrder.CubismPartsInspector; + + /// + /// Called by cubism update controller. Updates controller. + /// + public override void OnLateUpdate() + { +#if UNITY_EDITOR + // Fail silently. + if (!enabled) + { + return; + } + + if (Model == null) + { + Model = this.FindCubismModel(); + } + if (Model.Parts == null) + { + return; + } + OverrideFlags ??= new bool[Model.Parts.Length]; + if (OverrideFlags.Length != Model.Parts.Length) + { + Array.Resize(ref OverrideValues, Model.Parts.Length); + } + OverrideValues ??= new float[Model.Parts.Length]; + if (OverrideValues.Length != Model.Parts.Length) + { + Array.Resize(ref OverrideValues, Model.Parts.Length); + } + for (var i = 0; i < Model.Parts.Length; i++) + { + if (OverrideFlags[i]) + { + Model.Parts[i].Opacity= OverrideValues[i]; + } + else + { + OverrideValues[i] = Model.Parts[i].Opacity; + } + } + DispatchValueChanges(); +#endif + } + +#if UNITY_EDITOR + /// + /// Called by Inspector. + /// + public void Refresh() + { + Model = this.FindCubismModel(); + if (Model == null) + { + OverrideValues = new float[0]; + OverrideFlags = new bool[0]; + } + else + { + OverrideValues = Model.Parts.Select(e => e.Opacity).ToArray(); + OverrideFlags = new bool[Model.Parts.Length]; + } + } +#endif + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismPartsInspector.cs.meta b/Assets/Live2D/Cubism/Framework/CubismPartsInspector.cs.meta new file mode 100644 index 0000000..ef95997 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismPartsInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1c5b7f06ff29d743b309cb5d27cf48e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismUpdateController.cs b/Assets/Live2D/Cubism/Framework/CubismUpdateController.cs new file mode 100644 index 0000000..342f721 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismUpdateController.cs @@ -0,0 +1,86 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using System.Collections.Generic; +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + [ExecuteInEditMode] + public class CubismUpdateController : MonoBehaviour + { + /// + /// The action of cubism component late update. + /// + private System.Action _onLateUpdate; + + /// + /// Refresh delegate manager. + /// + public void Refresh() + { + var model = this.FindCubismModel(); + + // Fail silently... + if (model == null) + { + return; + } + + // Set the null value when refreshed UpdateController to avoid duplicated registering. + _onLateUpdate = null; + + // Set delegate. + var components = model.GetComponents(); + var sortedComponents = new List(components); + CubismUpdateExecutionOrder.SortByExecutionOrder(sortedComponents); + + foreach(var component in sortedComponents) + { +#if UNITY_EDITOR + if (!Application.isPlaying && !component.NeedsUpdateOnEditing) + { + continue; + } +#endif + + _onLateUpdate += component.OnLateUpdate; + } + } + + #region Unity Event Handling + + /// + /// Called by Unity. + /// + private void Start() + { + Refresh(); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + // Reset `CubismOffscreenRenderTextureManager._previousActiveRenderTextureCount` at the beginning of each frame. + // This ensures it's reset once per frame before any CubismRenderController OnLateUpdate. + CubismOffscreenRenderTextureManager.GetInstance().ResetPreviousActiveCount(); + + // Cubism late update. + if(_onLateUpdate != null) + { + _onLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismUpdateController.cs.meta b/Assets/Live2D/Cubism/Framework/CubismUpdateController.cs.meta new file mode 100644 index 0000000..57a272f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismUpdateController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 702f05e81266375468e2b47006338cf9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/CubismUpdateExecutionOrder.cs b/Assets/Live2D/Cubism/Framework/CubismUpdateExecutionOrder.cs new file mode 100644 index 0000000..4333a62 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismUpdateExecutionOrder.cs @@ -0,0 +1,43 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System.Collections.Generic; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Cubism update order. + /// + public static class CubismUpdateExecutionOrder + { + public static readonly int CubismRepeatController = 50; + public static readonly int CubismFadeController = 100; + public static readonly int CubismParameterStoreSaveParameters = 150; + public static readonly int CubismPoseController = 200; + public static readonly int CubismExpressionController = 300; + public static readonly int CubismEyeBlinkController = 400; + public static readonly int CubismMouthController = 500; + public static readonly int CubismHarmonicMotionController = 600; + public static readonly int CubismLookController = 700; + public static readonly int CubismPhysicsController = 800; + public static readonly int CubismRenderController = 10000; + public static readonly int CubismMaskController = 10100; + public static readonly int CubismParametersInspector = int.MaxValue; + public static readonly int CubismPartsInspector = int.MaxValue; + + public static void SortByExecutionOrder(List updatables) + { + updatables.Sort(CompareByExecutionOrder); + } + + private static int CompareByExecutionOrder(ICubismUpdatable a, ICubismUpdatable b) + { + return a.ExecutionOrder - b.ExecutionOrder; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/CubismUpdateExecutionOrder.cs.meta b/Assets/Live2D/Cubism/Framework/CubismUpdateExecutionOrder.cs.meta new file mode 100644 index 0000000..5edec1d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/CubismUpdateExecutionOrder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c1e886b0474d896418dac5249fb50d28 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression.meta b/Assets/Live2D/Cubism/Framework/Expression.meta new file mode 100644 index 0000000..001ec9b --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: bd81b0d65f9e22543ab4e56a96e4f03d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionController.cs b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionController.cs new file mode 100644 index 0000000..b77901f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionController.cs @@ -0,0 +1,487 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.MotionFade; +using System.Collections.Generic; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Expression +{ + /// + /// Expression controller. + /// + public class CubismExpressionController : MonoBehaviour, ICubismUpdatable + { + #region variable + + /// + /// Expressions data list. + /// + [SerializeField] + public CubismExpressionList ExpressionsList; + + /// + /// Use the expression calculation method. + /// + [SerializeField] + public bool UseLegacyBlendCalculation = false; + + /// + /// CubismModel cache. + /// + private CubismModel _model = null; + + /// + /// Playing expressions. + /// + private List _playingExpressions = new List(); + + /// + /// Playing expressions index. + /// + [SerializeField] + public int CurrentExpressionIndex = -1; + + /// + /// Last playing expressions index. + /// + private int _lastExpressionIndex = -1; + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + /// + /// Value of each parameter to be applied to the model. + /// + private List _expressionParameterValues = new List(); + + /// + /// Default value for applying additive. + /// + private const float DefaultAdditiveValue = 0.0f; + + /// + /// Initial value of multiply applied. + /// + private const float DefaultMultiplyValue = 1.0f; + + #endregion + + /// + /// Add new expression to playing expressions. + /// + private void StartExpression() + { + // Fail silently... + if(ExpressionsList == null || ExpressionsList.CubismExpressionObjects == null) + { + return; + } + + // Backup expression. + _lastExpressionIndex = CurrentExpressionIndex; + + // Set last expression end time + if(_playingExpressions.Count > 0) + { + var playingExpression = _playingExpressions[_playingExpressions.Count - 1]; + var newExpressionEndTime = playingExpression.ExpressionUserTime + playingExpression.FadeOutTime; + + if (playingExpression.ExpressionEndTime == 0.0f || newExpressionEndTime < playingExpression.ExpressionEndTime) + { + playingExpression.ExpressionEndTime = newExpressionEndTime; + } + _playingExpressions[_playingExpressions.Count - 1] = playingExpression; + } + + // Fail silently... + if (CurrentExpressionIndex < 0 || CurrentExpressionIndex >= ExpressionsList.CubismExpressionObjects.Length) + { + return; + } + + var palyingExpression = CubismPlayingExpression.Create(_model, ExpressionsList.CubismExpressionObjects[CurrentExpressionIndex]); + + if(palyingExpression == null) + { + return; + } + + // Add to PlayingExList. + _playingExpressions.Add(palyingExpression); + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismExpressionController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update manager. + /// + public void OnLateUpdate() + { + // Fail silently... + if(!enabled || _model == null) + { + return; + } + + // Start expression when current expression changed. + if(CurrentExpressionIndex != _lastExpressionIndex) + { + StartExpression(); + } + + // Update of expressions. + if (UseLegacyBlendCalculation) + { + UpdateExpressionLegacy(); + } + else + { + UpdateExpression(); + } + } + + /// + /// Update of expressions. (old method) + /// + private void UpdateExpressionLegacy() + { + // Update expression + for (var expressionIndex = 0; expressionIndex < _playingExpressions.Count; ++expressionIndex) + { + var playingExpression = _playingExpressions[expressionIndex]; + + UpdateFadeWeight(playingExpression); + + // Apply value. + for (var i = 0; i < playingExpression.Destinations.Length; ++i) + { + // Fail silently... + if (playingExpression.Destinations[i] == null) + { + continue; + } + + switch (playingExpression.Blend[i]) + { + case CubismParameterBlendMode.Additive: + playingExpression.Destinations[i].AddToValue(playingExpression.Value[i], playingExpression.FadeWeight); + break; + case CubismParameterBlendMode.Multiply: + playingExpression.Destinations[i].MultiplyValueBy(playingExpression.Value[i], playingExpression.FadeWeight); + break; + case CubismParameterBlendMode.Override: + playingExpression.Destinations[i].OverrideValue(playingExpression.Destinations[i].Value * (1 - playingExpression.FadeWeight) + (playingExpression.Value[i] * playingExpression.FadeInWeight)); + break; + default: + // When an unspecified value is set, it is already in addition mode. + break; + } + } + + // Apply update value + _playingExpressions[expressionIndex] = playingExpression; + } + + // Remove expression from playing expressions + for (var expressionIndex = _playingExpressions.Count - 1; expressionIndex >= 0; --expressionIndex) + { + if (_playingExpressions[expressionIndex].FadeWeight > 0.0f) + { + continue; + } + + _playingExpressions.RemoveAt(expressionIndex); + } + } + + /// + /// Update of expressions. + /// + private void UpdateExpression() + { + var expressionWeight = 0.0f; + + // Update expression + for (var expressionIndex = 0; expressionIndex < _playingExpressions.Count; ++expressionIndex) + { + var playingExpression = _playingExpressions[expressionIndex]; + + // List all parameters referenced by the Expression being played. + for (var i = 0; i < playingExpression.Destinations.Length; ++i) + { + var index = -1; + // Search for the presence of a parameter ID in the list. + for (var j = 0; j < _expressionParameterValues.Count; j++) + { + if (_expressionParameterValues[j].Parameter != playingExpression.Destinations[i]) + { + continue; + } + + index = j; + break; + } + + if (index >= 0) + { + continue; + } + + // If the parameter does not exist in the list, add a new one. + CubismExpressionParameterValue item = new CubismExpressionParameterValue(); + item.Parameter = playingExpression.Destinations[i]; + if (item.Parameter != null) + { + item.AdditiveValue = DefaultAdditiveValue; + item.MultiplyValue = DefaultMultiplyValue; + item.OverwriteValue = item.Parameter.Value; + _expressionParameterValues.Add(item); + } + } + + // ------ Calculate value ------ + CalculateExpressionParameters(expressionIndex, playingExpression); + + expressionWeight += playingExpression.FadeInTime == 0.0f + ? 1.0f + : CubismFadeMath.GetEasingSine( + (playingExpression.ExpressionUserTime - playingExpression.ExpressionStartTime) / + playingExpression.FadeInTime); + } + + // ----- If the latest Expression fade is complete, delete the earlier one. ------ + if (_playingExpressions.Count > 1 && + _playingExpressions[_playingExpressions.Count-1].FadeWeight >= 1.0f) + { + // The last element of the array is not deleted. + for (var i = _playingExpressions.Count - 2; i >= 0; --i) + { + _playingExpressions.RemoveAt(i); + } + } + + if (expressionWeight > 1.0f) + { + expressionWeight = 1.0f; + } + + // Apply each value to the model. + for (var i = 0; i < _expressionParameterValues.Count; i++) + { + var expressionParameterValue = _expressionParameterValues[i]; + expressionParameterValue.Parameter.OverrideValue( + (expressionParameterValue.OverwriteValue + expressionParameterValue.AdditiveValue) + * expressionParameterValue.MultiplyValue, + expressionWeight); + + expressionParameterValue.AdditiveValue = DefaultAdditiveValue; + expressionParameterValue.MultiplyValue = DefaultMultiplyValue; + } + } + + /// + /// Update motion weights. + /// + /// Expression motion during playback. + private void UpdateFadeWeight(CubismPlayingExpression playingExpression) + { + // Update expression user time. + playingExpression.ExpressionUserTime += Time.deltaTime; + + // Update weight + playingExpression.FadeInWeight = (Mathf.Abs(playingExpression.FadeInTime) < float.Epsilon) + ? 1.0f + : CubismFadeMath.GetEasingSine(playingExpression.ExpressionUserTime / playingExpression.FadeInTime); + + playingExpression.FadeOutWeight = ((Mathf.Abs(playingExpression.ExpressionEndTime) < float.Epsilon) || (playingExpression.ExpressionEndTime < 0.0f)) + ? 1.0f + : CubismFadeMath.GetEasingSine( + (playingExpression.ExpressionEndTime - playingExpression.ExpressionUserTime) / playingExpression.FadeOutTime); + + playingExpression.FadeWeight = playingExpression.Weight * playingExpression.FadeInWeight * playingExpression.FadeOutWeight; + } + + /// + /// Calculate parameters related to the model's facial expressions. + /// + /// Index of currently processed facial expression motion. + /// Expression motion during playback. + private void CalculateExpressionParameters(int expressionIndex, CubismPlayingExpression playingExpression) + { + UpdateFadeWeight(playingExpression); + + for (var i = 0; i < _expressionParameterValues.Count; i++) + { + var expressionParameterValue = _expressionParameterValues[i]; + + if (expressionParameterValue.Parameter == null) + { + continue; + } + + var currentParameterValue = expressionParameterValue.OverwriteValue = + expressionParameterValue.Parameter.Value; + + var expressionParameters = playingExpression.Destinations; + var parameterIndex = -1; + for (var j = 0; j < expressionParameters.Length; j++) + { + if (expressionParameterValue.Parameter != expressionParameters[j]) + { + continue; + } + + parameterIndex = j; + + break; + } + + // Parameters not referenced by the Expression being played have their initial values applied. + if (parameterIndex < 0) + { + if (expressionIndex == 0) + { + expressionParameterValue.AdditiveValue = DefaultAdditiveValue; + expressionParameterValue.MultiplyValue = DefaultMultiplyValue; + expressionParameterValue.OverwriteValue = currentParameterValue; + } + else + { + expressionParameterValue.AdditiveValue = + CalculateValue( + expressionParameterValue.AdditiveValue, + DefaultAdditiveValue, + playingExpression.FadeWeight); + expressionParameterValue.MultiplyValue = + CalculateValue( + expressionParameterValue.MultiplyValue, + DefaultMultiplyValue, + playingExpression.FadeWeight); + expressionParameterValue.OverwriteValue = + CalculateValue( + expressionParameterValue.OverwriteValue, + currentParameterValue, + playingExpression.FadeWeight); + } + + _expressionParameterValues[i] = expressionParameterValue; + continue; + } + + // Calculate value. + var value = playingExpression.Value[parameterIndex]; + float newAdditiveValue, newMultiplyValue, newSetValue; + switch (playingExpression.Blend[parameterIndex]) + { + case CubismParameterBlendMode.Additive: + newAdditiveValue = value; + newMultiplyValue = DefaultMultiplyValue; + newSetValue = currentParameterValue; + break; + case CubismParameterBlendMode.Multiply: + newAdditiveValue = DefaultAdditiveValue; + newMultiplyValue = value; + newSetValue = currentParameterValue; + break; + case CubismParameterBlendMode.Override: + newAdditiveValue = DefaultAdditiveValue; + newMultiplyValue = DefaultMultiplyValue; + newSetValue = value; + break; + default: + return; + } + + if (expressionIndex == 0) + { + expressionParameterValue.AdditiveValue = newAdditiveValue; + expressionParameterValue.MultiplyValue = newMultiplyValue; + expressionParameterValue.OverwriteValue = newSetValue; + } + else + { + expressionParameterValue.AdditiveValue = + CalculateValue( + expressionParameterValue.AdditiveValue, + newAdditiveValue, + playingExpression.FadeWeight); + expressionParameterValue.MultiplyValue = + CalculateValue( + expressionParameterValue.MultiplyValue, + newMultiplyValue, + playingExpression.FadeWeight); + expressionParameterValue.OverwriteValue = + CalculateValue( + expressionParameterValue.OverwriteValue, + newSetValue, + playingExpression.FadeWeight); + } + _expressionParameterValues[i] = expressionParameterValue; + } + } + + /// + /// Blend calculation. + /// + /// Source value. + /// Destination value. + /// Weight value. + /// + private float CalculateValue(float source, float destination, float fadeWeight) + { + return (source * (1.0f - fadeWeight)) + (destination * fadeWeight); + } + + #region Unity Event Handling + + /// + /// Called by Unity. + /// + private void OnEnable() + { + _model = this.FindCubismModel(); + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if(!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + + } +} diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionController.cs.meta b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionController.cs.meta new file mode 100644 index 0000000..08455ce --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b893d4d32dd60bc4c9a2e447d31c6e88 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionData.cs b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionData.cs new file mode 100644 index 0000000..073f24e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionData.cs @@ -0,0 +1,107 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Json; +using System; +using UnityEngine; + +namespace Live2D.Cubism.Framework.Expression +{ + public class CubismExpressionData : ScriptableObject + { + /// + /// Expression type. + /// + [SerializeField] + public string Type; + + /// + /// Expression fade in time. + /// + [SerializeField] + public float FadeInTime; + + /// + /// Expression fade out time. + /// + [SerializeField] + public float FadeOutTime; + + /// + /// Expression Parameters + /// + [SerializeField] + public SerializableExpressionParameter[] Parameters; + + /// + /// ExpressionParameter + /// + [Serializable] + public struct SerializableExpressionParameter + { + /// + /// Expression Parameter Id + /// + [SerializeField] + public string Id; + + /// + /// Expression Parameter Value + /// + [SerializeField] + public float Value; + + /// + /// Expression Parameter Blend Mode + /// + [SerializeField] + public CubismParameterBlendMode Blend; + } + + public static CubismExpressionData CreateInstance(CubismExp3Json json) + { + var expressionData = CreateInstance(); + return CreateInstance(expressionData, json); + } + + public static CubismExpressionData CreateInstance(CubismExpressionData expressionData, CubismExp3Json json) + { + expressionData.Type = json.Type; + expressionData.FadeInTime = json.FadeInTime; + expressionData.FadeOutTime = json.FadeOutTime; + expressionData.Parameters = new SerializableExpressionParameter[json.Parameters.Length]; + + for(var i = 0; i < json.Parameters.Length; ++i) + { + expressionData.Parameters[i].Id = json.Parameters[i].Id; + expressionData.Parameters[i].Value = json.Parameters[i].Value; + + switch(json.Parameters[i].Blend) + { + case "Add": + expressionData.Parameters[i].Blend = CubismParameterBlendMode.Additive; + break; + case "Multiply": + expressionData.Parameters[i].Blend = CubismParameterBlendMode.Multiply; + break; + case "Overwrite": + expressionData.Parameters[i].Blend = CubismParameterBlendMode.Override; + break; + default: + expressionData.Parameters[i].Blend = CubismParameterBlendMode.Additive; + break; + + } + } + + return expressionData; + } + + } + +} diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionData.cs.meta b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionData.cs.meta new file mode 100644 index 0000000..1b4b756 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 58229d41c24a7fb4aafd097ab43bcc2a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionList.cs b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionList.cs new file mode 100644 index 0000000..4e65b9e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionList.cs @@ -0,0 +1,21 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + +namespace Live2D.Cubism.Framework.Expression +{ + public class CubismExpressionList : ScriptableObject + { + /// + /// Cubism expression objects. + /// + [SerializeField] + public CubismExpressionData[] CubismExpressionObjects; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionList.cs.meta b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionList.cs.meta new file mode 100644 index 0000000..0019ca7 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionList.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6f401bb1c5c52514eba33c0c2ffdc8ff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionParameterValue.cs b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionParameterValue.cs new file mode 100644 index 0000000..43e2cec --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionParameterValue.cs @@ -0,0 +1,23 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; + +namespace Live2D.Cubism.Framework.Expression +{ + /** + * @brief Structure that allows parameters to have expression values to be applied. + */ + public struct CubismExpressionParameterValue + { + public CubismParameter Parameter; ///< Parameter id. + public float AdditiveValue; ///< Additive value. + public float MultiplyValue; ///< Multiply value. + public float OverwriteValue; ///< Overwrite value. + } +} diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionParameterValue.cs.meta b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionParameterValue.cs.meta new file mode 100644 index 0000000..37e12ff --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismExpressionParameterValue.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 72362d80f8b420a40b445bc1ebae1735 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismPlayingExpression.cs b/Assets/Live2D/Cubism/Framework/Expression/CubismPlayingExpression.cs new file mode 100644 index 0000000..87375d3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismPlayingExpression.cs @@ -0,0 +1,148 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using Live2D.Cubism.Core; +using UnityEngine; + +namespace Live2D.Cubism.Framework.Expression +{ + /// + /// The cubism expression data. + /// + [System.Serializable] + public class CubismPlayingExpression + { + #region variable + + /// + /// Expression type. + /// + [SerializeField] + public string Type; + + /// + /// Expression fade in time. + /// + [SerializeField] + public float FadeInTime; + + /// + /// Expression fade out time. + /// + [SerializeField] + public float FadeOutTime; + + /// + /// Expression Weight. + /// + [SerializeField, Range(0.0f, 1.0f)] + public float Weight; + + /// + /// Expression user time. + /// + [SerializeField] + public float ExpressionUserTime; + + /// + /// Expression start time. + /// + [SerializeField] + public float ExpressionStartTime; + + /// + /// Expression end time. + /// + [SerializeField] + public float ExpressionEndTime; + + /// + /// Expression parameters cache. + /// + [SerializeField] + public CubismParameter[] Destinations; + + /// + /// Expression parameter value. + /// + [SerializeField] + public float[] Value; + + /// + /// Expression parameter blend mode. + /// + [SerializeField] + public CubismParameterBlendMode[] Blend; + + /// + /// Expression fade weight. + /// + [NonSerialized, HideInInspector] + public float FadeWeight; + + /// + /// Expression fade in weight. + /// + [NonSerialized, HideInInspector] + public float FadeInWeight; + + /// + /// Expression fade out weight. + /// + [NonSerialized, HideInInspector] + public float FadeOutWeight; + + #endregion + + /// + /// Initialize expression data from . + /// + /// model. + /// Source. + public static CubismPlayingExpression Create(CubismModel model, CubismExpressionData expressionData) + { + // Fail silently... + if(model == null || expressionData == null) + { + return null; + } + + var ret = new CubismPlayingExpression(); + + ret.Type = expressionData.Type; + + ret.FadeInTime = (expressionData.FadeInTime < 0.0f) + ? 1.0f + : expressionData.FadeInTime; + + ret.FadeOutTime = (expressionData.FadeOutTime < 0.0f) + ? 1.0f + : expressionData.FadeOutTime; + + ret.Weight = 1.0f; + ret.ExpressionUserTime = 0.0f; + ret.ExpressionStartTime = 0.0f; + ret.ExpressionEndTime = 0.0f; + + var parameterCount = expressionData.Parameters.Length; + ret.Destinations = new CubismParameter[parameterCount]; + ret.Value = new float[parameterCount]; + ret.Blend = new CubismParameterBlendMode[parameterCount]; + + for(var i = 0; i < parameterCount; ++i) + { + ret.Destinations[i] = model.Parameters.FindById(expressionData.Parameters[i].Id); + ret.Value[i] = expressionData.Parameters[i].Value; + ret.Blend[i] = expressionData.Parameters[i].Blend; + } + + return ret; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Expression/CubismPlayingExpression.cs.meta b/Assets/Live2D/Cubism/Framework/Expression/CubismPlayingExpression.cs.meta new file mode 100644 index 0000000..cfb94de --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/CubismPlayingExpression.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 716fd6bb3f33dde4991e01d557f42482 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/Editor.meta b/Assets/Live2D/Cubism/Framework/Expression/Editor.meta new file mode 100644 index 0000000..2008ad4 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0cea1418493279242ace46ba3dae8f02 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/Editor/CubismExpression3JsonImporter.cs b/Assets/Live2D/Cubism/Framework/Expression/Editor/CubismExpression3JsonImporter.cs new file mode 100644 index 0000000..6914630 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/Editor/CubismExpression3JsonImporter.cs @@ -0,0 +1,238 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Expression; +using Live2D.Cubism.Framework.Json; +using System; +using System.Collections.Generic; +using System.IO; +using System.Linq; +using Live2D.Cubism.Core; +using UnityEditor; +using UnityEngine; + +namespace Live2D.Cubism.Editor.Importers +{ + public sealed class CubismExpression3JsonImporter : CubismImporterBase + { + /// + /// backing field. + /// + [NonSerialized] + private CubismExp3Json _expressionJson; + + private CubismExp3Json ExpressionJson + { + get + { + if(_expressionJson != null) + { + return _expressionJson; + } + + if(string.IsNullOrEmpty(AssetPath)) + { + return null; + } + + var expressionJson = AssetDatabase.LoadAssetAtPath((AssetPath)); + _expressionJson = CubismExp3Json.LoadFrom(expressionJson); + + return _expressionJson; + } + } + + #region Unity Event Handling + + /// + /// Registers importer. + /// + [InitializeOnLoadMethod] + // ReSharper disable once UnusedMember.Local + private static void RegisterImporter() + { + CubismImporter.RegisterImporter(".exp3.json"); + CubismImporter.OnDidImportModel += OnModelImport; + } + + #endregion + + #region Cubism Import Event Handling + + /// + /// Imports the corresponding asset. + /// + public override void Import() + { + var oldExpressionData = AssetDatabase.LoadAssetAtPath(AssetPath.Replace(".exp3.json", ".exp3.asset")); + + // Create expression data. + CubismExpressionData expressionData; + + if(oldExpressionData == null) + { + expressionData = CubismExpressionData.CreateInstance(ExpressionJson); + AssetDatabase.CreateAsset(expressionData, AssetPath.Replace(".exp3.json", ".exp3.asset")); + } + else + { + expressionData = CubismExpressionData.CreateInstance(oldExpressionData, ExpressionJson); + EditorUtility.CopySerialized(expressionData, oldExpressionData); + expressionData = oldExpressionData; + } + + EditorUtility.SetDirty(expressionData); + + // Add expression data to expression list. + var directoryName = Path.GetDirectoryName(AssetPath); + var modelDir = Path.GetDirectoryName(directoryName); + var modelName = Path.GetFileName(modelDir); + var expressionListPath = Path.GetDirectoryName(directoryName).Replace("\\", "/") + "/" + modelName + ".expressionList.asset"; + + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(expressionListPath) + ? assetList.AssetPaths.IndexOf(expressionListPath) + : -1; + + var expressionList = GetExpressionList(expressionListPath); + + if (expressionList == null) + { + Debug.LogError("CubismExpression3JsonImporter : Can not create CubismExpressionList."); + return; + } + + // Rebuild the array if any element is null. + if (expressionList.CubismExpressionObjects.Any(element => element == null)) + { + var cubismExpressionObjectsToList = expressionList.CubismExpressionObjects.ToList(); + cubismExpressionObjectsToList.RemoveAll(element => element == null); + + var expressionEqualityComparer = new ExpressionEqualityComparer(); + var expressionDistinctObjectsArray = cubismExpressionObjectsToList.Distinct(expressionEqualityComparer).ToArray(); + + expressionList.CubismExpressionObjects = new CubismExpressionData[0]; + Array.Resize(ref expressionList.CubismExpressionObjects, expressionDistinctObjectsArray.Length); + + expressionList.CubismExpressionObjects = expressionDistinctObjectsArray; + } + + // Find index. + var expressionName = Path.GetFileName(AssetPath).Replace(".json", ""); + var expressionIndex = -1; + for (var i = 0; i < expressionList.CubismExpressionObjects.Length; ++i) + { + var expression = expressionList.CubismExpressionObjects[i]; + + if (expression.name != expressionName) + { + continue; + } + + expressionIndex = i; + break; + } + + // Set expression data. + if (expressionIndex != -1) + { + expressionList.CubismExpressionObjects[expressionIndex] = expressionData; + } + else + { + expressionIndex = expressionList.CubismExpressionObjects.Length; + Array.Resize(ref expressionList.CubismExpressionObjects, expressionIndex + 1); + expressionList.CubismExpressionObjects[expressionIndex] = expressionData; + } + + EditorUtility.SetDirty(expressionList); + + } + + + /// + /// Set expression list. + /// + /// Event source. + /// Imported model. + private static void OnModelImport(CubismModel3JsonImporter importer, CubismModel model) + { + var expressionController = model.GetComponent(); + if (expressionController == null || importer.Model3Json.FileReferences.Expressions == null) + { + return; + } + + var modelDir = Path.GetDirectoryName(importer.AssetPath).Replace("\\","/"); + var modelName = Path.GetFileName(modelDir); + var expressionListPath = modelDir + "/" + modelName + ".expressionList.asset"; + + var expressionList = GetExpressionList(expressionListPath); + + if (expressionList == null) + { + return; + } + + expressionController.ExpressionsList = expressionList; + } + + #endregion + + /// + /// Load the .expressionList. + /// If it does not exist, create a new one. + /// + /// The path of the .expressionList.asset relative to the project. + /// .expressionList.asset + private static CubismExpressionList GetExpressionList(string expressionListPath) + { + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(expressionListPath) + ? assetList.AssetPaths.IndexOf(expressionListPath) + : -1; + + CubismExpressionList expressionList = null; + + if (assetListIndex < 0) + { + expressionList = AssetDatabase.LoadAssetAtPath(expressionListPath); + + if (expressionList == null) + { + expressionList = ScriptableObject.CreateInstance(); + expressionList.CubismExpressionObjects = new CubismExpressionData[0]; + AssetDatabase.CreateAsset(expressionList, expressionListPath); + } + + assetList.Assets.Add(expressionList); + assetList.AssetPaths.Add(expressionListPath); + assetList.IsImporterDirties.Add(true); + } + else + { + expressionList = (CubismExpressionList)assetList.Assets[assetListIndex]; + } + + return expressionList; + } + + private class ExpressionEqualityComparer : IEqualityComparer + { + public bool Equals(CubismExpressionData x, CubismExpressionData y) + { + return x.name == y.name; + } + + public int GetHashCode(CubismExpressionData obj) + { + return obj.GetHashCode(); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Expression/Editor/CubismExpression3JsonImporter.cs.meta b/Assets/Live2D/Cubism/Framework/Expression/Editor/CubismExpression3JsonImporter.cs.meta new file mode 100644 index 0000000..3c939f9 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/Editor/CubismExpression3JsonImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a096f2ae0a20faf4fa5a1b5539832b13 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Expression/Editor/Live2D.Cubism.Editor.asmref b/Assets/Live2D/Cubism/Framework/Expression/Editor/Live2D.Cubism.Editor.asmref new file mode 100644 index 0000000..79d0251 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/Editor/Live2D.Cubism.Editor.asmref @@ -0,0 +1,3 @@ +{ + "reference": "GUID:e5d337e0b3581c343aafde08e6e1727e" +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Framework/Expression/Editor/Live2D.Cubism.Editor.asmref.meta b/Assets/Live2D/Cubism/Framework/Expression/Editor/Live2D.Cubism.Editor.asmref.meta new file mode 100644 index 0000000..dbb2ee1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Expression/Editor/Live2D.Cubism.Editor.asmref.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c577e6f892ebd3c43a2ebf539ca10a09 +AssemblyDefinitionReferenceImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion.meta b/Assets/Live2D/Cubism/Framework/HarmonicMotion.meta new file mode 100644 index 0000000..4550eff --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 4a76139ebe7274f43b3230a8207a4d1d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionController.cs b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionController.cs new file mode 100644 index 0000000..3ecb961 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionController.cs @@ -0,0 +1,160 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.HarmonicMotion +{ + /// + /// Controller for s. + /// + public sealed class CubismHarmonicMotionController : MonoBehaviour, ICubismUpdatable + { + /// + /// Default number of channels. + /// + private const int DefaultChannelCount = 1; + + + /// + /// Blend mode. + /// + [SerializeField] + public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Additive; + + + /// + /// The timescales for each channel. + /// + [SerializeField] + public float[] ChannelTimescales; + + + /// + /// Sources. + /// + private CubismHarmonicMotionParameter[] Sources { get; set; } + + /// + /// Destinations. + /// + private CubismParameter[] Destinations { get; set; } + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + + /// + /// Refreshes the controller. Call this method after adding and/or removing . + /// + public void Refresh() + { + var model = this.FindCubismModel(); + + + // Catch sources and destinations. + Sources = model + .Parameters + .GetComponentsMany(); + Destinations = new CubismParameter[Sources.Length]; + + + for (var i = 0; i < Sources.Length; ++i) + { + Destinations[i] = Sources[i].GetComponent(); + } + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismHarmonicMotionController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update controller. Updates controller. + /// + public void OnLateUpdate() + { + // Return if it is not valid or there's nothing to update. + if (!enabled || Sources == null) + { + return; + } + + + // Update sources and destinations. + for (var i = 0; i < Sources.Length; ++i) + { + Sources[i].Play(ChannelTimescales); + + + Destinations[i].BlendToValue(BlendMode, Sources[i].Evaluate()); + } + } + + #region Unity Events Handling + + /// + /// Called by Unity. Makes sure cache is initialized. + /// + private void Start() + { + // Initialize cache. + Refresh(); + } + + + /// + /// Called by Unity. Updates controller. + /// + private void LateUpdate() + { + if (!HasUpdateController) + { + OnLateUpdate(); + } + } + + + /// + /// Called by Unity. Resets channels. + /// + private void Reset() + { + // Reset/Initialize channel timescales. + ChannelTimescales = new float[DefaultChannelCount]; + + + for (var s = 0; s < DefaultChannelCount; ++s) + { + ChannelTimescales[s] = 1f; + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionController.cs.meta b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionController.cs.meta new file mode 100644 index 0000000..5625635 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7fdbd2f0b5a84544698d697356f8fea0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionDirection.cs b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionDirection.cs new file mode 100644 index 0000000..71656c7 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionDirection.cs @@ -0,0 +1,31 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.HarmonicMotion +{ + /// + /// Determines the direction of a harmonic motion from its origin. + /// + public enum CubismHarmonicMotionDirection + { + /// + /// Motion to the left of the origin. + /// + Left, + + /// + /// Motion to the right of the origin. + /// + Right, + + /// + /// Centric left-right motion around the origin. + /// + Centric, + } +} diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionDirection.cs.meta b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionDirection.cs.meta new file mode 100644 index 0000000..f58f394 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionDirection.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0bbb87e5c2985894483413158770026a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionParameter.cs b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionParameter.cs new file mode 100644 index 0000000..bc78d28 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionParameter.cs @@ -0,0 +1,218 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.HarmonicMotion +{ + /// + /// Holds data for controlling the output of simple harmonic motions. + /// + /// + /// This type of motion can be very useful for faking breathing, for example. + /// + public sealed class CubismHarmonicMotionParameter : MonoBehaviour + { + /// + /// Timescale channel. + /// + [SerializeField] + public int Channel; + + /// + /// Motion direction. + /// + [SerializeField] + public CubismHarmonicMotionDirection Direction; + + /// + /// Normalized origin of motion. + /// + /// + /// The actual origin used for evaluating the motion depends limits of the . + /// + [SerializeField, Range(0f, 1f)] + public float NormalizedOrigin = 0.5f; + + /// + /// Normalized range of motion. + /// + /// + /// The actual origin used for evaluating the motion depends limits of the . + /// + [SerializeField, Range(0f, 1f)] + public float NormalizedRange = 0.5f; + + /// + /// Duration of one motion cycle in seconds. + /// + [SerializeField, Range(0.01f, 10f)] + public float Duration = 3f; + + + /// + /// if is initialized. + /// + private bool IsInitialized + { + get { return Mathf.Abs(ValueRange) >= Mathf.Epsilon; } + } + + + /// + /// Initializes instance. + /// + private void Initialize() + { + // Initialize value fields. + var parameter = GetComponent(); + + + MaximumValue = parameter.MaximumValue; + MinimumValue = parameter.MinimumValue; + ValueRange = MaximumValue - MinimumValue; + } + + #region Interface for Controller + + /// + /// Cached . + /// + private float MaximumValue { get; set; } + + /// + /// Cached . + /// + private float MinimumValue { get; set; } + + /// + /// Range of and . + /// + private float ValueRange { get; set; } + + + /// + /// Current time. + /// + private float T { get; set; } + + + /// + /// Proceeds time. + /// + /// + internal void Play(float[] channelTimescales) + { + T += (Time.deltaTime * channelTimescales[Channel]); + + + // Make sure time stays within duration. + while (T > Duration) + { + T -= Duration; + } + } + + /// + /// Evaluates the parameter. + /// + /// Parameter value. + internal float Evaluate() + { + // Lazily initialize. + if (!IsInitialized) + { + Initialize(); + } + + + // Restore origin and range. + var origin = MinimumValue + (NormalizedOrigin * ValueRange); + var range = NormalizedRange * ValueRange; + + + // Clamp the range so that it stays within the limits. + Clamp(ref origin, ref range); + + + // Return result. + return origin + (range * Mathf.Sin(T * (2 * Mathf.PI) / Duration)); + } + + #endregion + + #region Helper Methods + + /// + /// Clamp origin and range based on . + /// + /// Origin to clamp. + /// Range to clamp. + private void Clamp(ref float origin, ref float range) + { + switch (Direction) + { + case CubismHarmonicMotionDirection.Left: + { + if ((origin - range) >= MinimumValue) + { + range /= 2; + origin -= range; + } + else + { + range = (origin - MinimumValue) / 2f; + origin = MinimumValue + range; + NormalizedRange = (range * 2f)/ValueRange; + } + + + break; + } + case CubismHarmonicMotionDirection.Right: + { + if ((origin + range) <= MaximumValue) + { + range /= 2f; + origin += range; + } + else + { + range = (MaximumValue - origin) / 2f; + origin = MaximumValue - range; + NormalizedRange = (range * 2f)/ValueRange; + } + + + break; + } + default: + { + break; + } + } + + + // Clamp both range and NormalizedRange. + if ((origin - range) < MinimumValue) + { + range = origin - MinimumValue; + NormalizedRange = range / ValueRange; + } + else if ((origin + range) > MaximumValue) + { + range = MaximumValue - origin; + NormalizedRange = range / ValueRange; + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionParameter.cs.meta b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionParameter.cs.meta new file mode 100644 index 0000000..8bfa554 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/HarmonicMotion/CubismHarmonicMotionParameter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aef61b2310c3336498fc218c4dffb25e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/ICubismUpdatable.cs b/Assets/Live2D/Cubism/Framework/ICubismUpdatable.cs new file mode 100644 index 0000000..34367f6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ICubismUpdatable.cs @@ -0,0 +1,20 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +namespace Live2D.Cubism.Framework +{ + /// + /// Cubism update interface. + /// + public interface ICubismUpdatable + { + int ExecutionOrder { get; } + bool NeedsUpdateOnEditing { get; } + bool HasUpdateController { get; set; } + void OnLateUpdate(); + } +} diff --git a/Assets/Live2D/Cubism/Framework/ICubismUpdatable.cs.meta b/Assets/Live2D/Cubism/Framework/ICubismUpdatable.cs.meta new file mode 100644 index 0000000..d7ba8b6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ICubismUpdatable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4e904cfd8211f8044868158938955900 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json.meta b/Assets/Live2D/Cubism/Framework/Json.meta new file mode 100644 index 0000000..6d73625 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eb0a2e6ab2c55fb43b51bef2dc2bdfb1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismBuiltinPickers.cs b/Assets/Live2D/Cubism/Framework/Json/CubismBuiltinPickers.cs new file mode 100644 index 0000000..c82d829 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismBuiltinPickers.cs @@ -0,0 +1,55 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Default pickers. + /// + public static class CubismBuiltinPickers + { + /// + /// Builtin picker. + /// + /// Event source. + /// Drawable to map to. + /// Mapped texture. + public static Material DrawableMaterialPicker(CubismModel3Json sender, CubismDrawable drawable) + { + return CubismBuiltinMaterials.GetBlendModeMaterial("UnlitBlendMode", drawable.ColorBlend, drawable.AlphaBlend, drawable.IsMasked, drawable.IsInverted, drawable.IsDoubleSided); + } + + /// + /// Pick material for s. + /// + /// Event source. + /// Offscreen to map to. + /// + public static Material OffscreenMaterialPicker(CubismModel3Json sender, CubismOffscreen offscreen) + { + return CubismBuiltinMaterials.GetBlendModeMaterial("UnlitOffscreen", offscreen.ColorBlend, offscreen.AlphaBlend, offscreen.IsMasked, offscreen.IsInverted, offscreen.IsDoubleSided); + } + + + /// + /// Builtin picker. + /// + /// Event source. + /// Drawable to map to. + /// Mapped texture. + public static Texture2D TexturePicker(CubismModel3Json sender, CubismDrawable drawable) + { + return sender.Textures[drawable.TextureIndex]; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismBuiltinPickers.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismBuiltinPickers.cs.meta new file mode 100644 index 0000000..c0d3f7a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismBuiltinPickers.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8de6a1e5ce40ddf4691241893283b4b2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismDisplayInfo3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismDisplayInfo3Json.cs new file mode 100644 index 0000000..9deaeef --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismDisplayInfo3Json.cs @@ -0,0 +1,191 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Handles display info from cdi3.json. + /// + [Serializable] + public sealed class CubismDisplayInfo3Json + { + /// + /// Loads a cdi3.json. + /// + /// cdi3.json to deserialize. + /// Deserialized cdi3.json on success; otherwise. + public static CubismDisplayInfo3Json LoadFrom(string cdi3Json) + { + if (string.IsNullOrEmpty(cdi3Json)) + { + return null; + } + + var ret = JsonUtility.FromJson(cdi3Json); + + // Parse CombinedParameters. + // Unity is unable to parse the double array. + var value = CubismJsonParser.ParseFromString(cdi3Json); + + // Return early if there is no references. + if (value.Get("CombinedParameters") == null) + { + return ret; + } + + // Get CombinedParameters from json data. + var rawCombinedParameters = value.Get("CombinedParameters").GetVector(null); + ret.CombinedParameters = new SerializableCombinedParameterIds[rawCombinedParameters.Count]; + + for (var combinedParameterIndex = 0; combinedParameterIndex < rawCombinedParameters.Count; combinedParameterIndex++) + { + var combinedParameter = rawCombinedParameters[combinedParameterIndex]; + var ids = new string[combinedParameter.GetVector(null).Count]; + + // Set ids. + for (var idIndex = 0; idIndex < ids.Length; idIndex++) + { + ids.SetValue(combinedParameter.GetVector(null)[idIndex].toString(), idIndex); + } + + // Set combined parameters. + ret.CombinedParameters[combinedParameterIndex] = new SerializableCombinedParameterIds + { + Ids = ids + }; + } + + return ret; + } + + + #region Json Data + + /// + /// Json file format version. + /// + [SerializeField] + public int Version; + + /// + /// Array of model parameters. + /// + [SerializeField] + public SerializableParameters[] Parameters; + + /// + /// Array of ParameterGroups. + /// + [SerializeField] + public SerializableParameterGroups[] ParameterGroups; + + /// + /// Array of Parts. + /// + [SerializeField] + public SerializableParts[] Parts; + + [SerializeField] + public SerializableCombinedParameterIds[] CombinedParameters; + + #endregion + + #region Json Helpers + + [Serializable] + public struct SerializableParameters + { + /// + /// The ID of the parameter. + /// + [SerializeField] + public string Id; + + /// + /// The Group ID of the parameter. + /// + [SerializeField] + public string GroupId; + + /// + /// The Name of the parameter. + /// + [SerializeField] + public string Name; + } + + [Serializable] + public struct SerializableParameterGroups + { + /// + /// The ID of the parameter. + /// + [SerializeField] + public string Id; + + /// + /// The Group ID of the parameter. + /// + [SerializeField] + public string GroupId; + + /// + /// The Name of the parameter. + /// + [SerializeField] + public string Name; + } + + [Serializable] + public struct SerializableParts + { + /// + /// The ID of the part. + /// + [SerializeField] + public string Id; + + /// + /// The Name of the part. + /// + [SerializeField] + public string Name; + } + + [Serializable] + public struct SerializableCombinedParameterIds + { + /// + /// The ID of the part. + /// + [SerializeField] + public string[] Ids; + } + + [Serializable] + public struct CombinedParameter + { + /// + /// The Id of the parameter that becomes the X-axis when combined. + /// + [SerializeField] + public string HorizontalParameterId; + + /// + /// The Id of the parameter that becomes the Y-axis when combined. + /// + [SerializeField] + public string VerticalParameterId; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismDisplayInfo3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismDisplayInfo3Json.cs.meta new file mode 100644 index 0000000..7bd6cc4 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismDisplayInfo3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6c4fb5199b6be72429948cb6937c8e0b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismExp3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismExp3Json.cs new file mode 100644 index 0000000..4035bd3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismExp3Json.cs @@ -0,0 +1,107 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Cubism exp3.json data. + /// + [Serializable] + public sealed class CubismExp3Json + { + #region Load Methods + + /// + /// Loads a exp3.json asset. + /// + /// exp3.json to deserialize. + /// Deserialized exp3.json on success; otherwise. + public static CubismExp3Json LoadFrom(string exp3Json) + { + return (string.IsNullOrEmpty(exp3Json)) + ? null + : JsonUtility.FromJson(exp3Json); + } + + /// + /// Loads a exp3.json asset. + /// + /// exp3.json to deserialize. + /// Deserialized exp3.json on success; otherwise. + public static CubismExp3Json LoadFrom(TextAsset exp3JsonAsset) + { + return (exp3JsonAsset == null) + ? null + : LoadFrom(exp3JsonAsset.text); + } + + #endregion + + #region Json Data + + /// + /// Expression Type + /// + [SerializeField] + public string Type; + + /// + /// Expression FadeInTime + /// + [SerializeField] + public float FadeInTime = 1.0f; + + /// + /// Expression FadeOutTime + /// + [SerializeField] + public float FadeOutTime = 1.0f; + + /// + /// Expression Parameters + /// + [SerializeField] + public SerializableExpressionParameter[] Parameters; + + #endregion + + #region Json Helpers + + /// + /// Expression Parameter + /// + [Serializable] + public struct SerializableExpressionParameter + { + /// + /// Expression Parameter Id + /// + [SerializeField] + public string Id; + + /// + /// Expression Parameter Value + /// + [SerializeField] + public float Value; + + /// + /// Expression Parameter Blend Mode + /// + [SerializeField] + public string Blend; + } + + #endregion + + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismExp3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismExp3Json.cs.meta new file mode 100644 index 0000000..394c2f5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismExp3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b7b7c72f082af6a45ac10f6f43ee45e9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismJsonParser.cs b/Assets/Live2D/Cubism/Framework/Json/CubismJsonParser.cs new file mode 100644 index 0000000..ee35c04 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismJsonParser.cs @@ -0,0 +1,728 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at http: //live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using System.Collections.Generic; +using System.Text; + + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Cubism json parser for loading the configuration file etc. + /// + /// Minimal lightweight JSON parser that only supports Ascii characters. + /// Specification is a subset of JSON. + /// + /// Unsupported item. + /// - Non-ASCII characters such as Japanese. + /// - Exponential representation by e. + /// + public class CubismJsonParser + { + #region variable + + /// + /// Array of buffer. + /// + private char[] buffer; + + /// + /// Length of buffer. + /// + private int length; + + /// + /// For error message. + /// + private int line_count = 0; + + /// + /// Root node. + /// + private Value root; + + #endregion + + /// + /// Constructor. + /// + /// Byte data. + public CubismJsonParser(char[] jsonBytes) + { + this.buffer = jsonBytes; + this.length = jsonBytes.Length; + } + + #region Parse Functionn + + /// + /// Parse JSON. + /// + /// Value of parsed from JSON. + public Value Parse() + // throws Exception. + { + try + { + var ret = new int[1]; + root = ParseValue(buffer, length, 0, ret); + return root; + } + catch (Exception e) + { + throw new Exception("json error " + "@line:" + line_count + " / " + e.Message, e); + } + } + + + /// + /// Parse JSON from byte data. + /// + /// Byte data. + /// Value of parsed from JSON. + public static Value ParseFromBytes(char[] jsonBytes) + // throws Exception. + { + var jp = new CubismJsonParser(jsonBytes); + var ret = jp.Parse(); + return ret; + } + + + /// + /// Parse JSON from string data. + /// + /// String data. + /// Value of parsed from JSON. + public static Value ParseFromString(String jsonString) + // throws Exception. + { + var buffer = jsonString.ToCharArray(); + var jp = new CubismJsonParser(buffer); + var ret = jp.Parse(); + return ret; + } + + + /// + /// Parse till next. + /// + /// json data buffer. + /// json data buffer length. + /// Parse position. + /// End position. + /// String of parsed from JSON. + private static String ParseString(char[] str, int length, int pos, int[] endPos) + // throws Exception. + { + char c, c2; + StringBuilder stringBuffer = null; + var startPos = pos; // start pos of the word which is not in sbuf + + for (var i = pos; i < length; i++) + { + c = (char)(str[i]); + + switch (c) + { + case '\"': // end " , escape char never comes here. + endPos[0] = i + 1; // next word of " + if (stringBuffer != null) + { + if (i - 1 > startPos) stringBuffer.Append(new string(str, startPos, i - 1 - startPos)); // regist till prev char + return stringBuffer.ToString(); + } + else + { + return new string(str, pos, i - pos); + } + + case '\\': // escape + if (stringBuffer == null) + { + stringBuffer = new StringBuilder(); + } + if (i > startPos) stringBuffer.Append(new string(str, startPos, i - startPos)); // regist till prev char + + i++; // 2 chars + + if (i < length) + { + c2 = (char)(str[i]); + switch (c2) + { + case '\\': stringBuffer.Append('\\'); break; + case '\"': stringBuffer.Append('\"'); break; + case '/': stringBuffer.Append('/'); break; + case 'b': stringBuffer.Append('\b'); break; + case 'f': stringBuffer.Append('\f'); break; + case 'n': stringBuffer.Append('\n'); break; + case 'r': stringBuffer.Append('\r'); break; + case 't': stringBuffer.Append('\t'); break; + case 'u': + throw new Exception("parse string/unicode escape not supported"); + } + } + else + { + throw new Exception("parse string/escape error"); + } + startPos = i + 1; // after next to escape char (2chars) + break; + } + } + throw new Exception("parse string/illegal end"); + } + + + /// + /// Parse object, not include { at pos. + /// + /// json data buffer. + /// json data buffer length. + /// Parse position. + /// End position. + /// Value of parsed from JSON. + private Value ParseObject(char[] buffer, int length, int pos, int[] endPos) + // throws Exception. + { + var ret = new Dictionary(); + + // key : value , + String key = null; + char c; + var i = pos; + var ret_endPos = new int[1]; + var ok = false; + + // loop till , is lasting + for (; i < length; i++) + { + // FOR_LOOP1: + for (; i < length; i++) + { + c = (char)(buffer[i]); + + switch (c) + { + case '\"': + key = ParseString(buffer, length, i + 1, ret_endPos); + i = ret_endPos[0]; + ok = true; + goto EXIT_FOR_LOOP1; + case '}': endPos[0] = i + 1; return new Value(ret); // empty + case ':': throw new Exception("illegal ':' position"); + default: break; // skip char + } + } + EXIT_FOR_LOOP1: + + if (!ok) + { + throw new Exception("key not found"); + } + ok = false; + + // check : + // FOR_LOOP2: + for (; i < length; i++) + { + c = (char)(buffer[i]); + + switch (c) + { + case ':': ok = true; i++; goto EXIT_FOR_LOOP2; + case '}': throw new Exception("illegal '}' position"); + case '\n': line_count++; break; + default: break; // skip char + } + } + EXIT_FOR_LOOP2: + + if (!ok) + { + throw new Exception("':' not found"); + } + + // check : + Value value = ParseValue(buffer, length, i, ret_endPos); + i = ret_endPos[0]; + ret.Add(key, value); + + // FOR_LOOP3: + for (; i < length; i++) + { + c = (char)(buffer[i]); + + switch (c) + { + case ',': goto EXIT_FOR_LOOP3; // next key, value + case '}': endPos[0] = i + 1; return new Value(ret); //finished + case '\n': line_count++; break; + default: break; // skip + } + } + EXIT_FOR_LOOP3: ; + + } + + throw new Exception("illegal end of ParseObject"); + } + + + /// + /// Parse Array, not include first[ at pos. + /// + /// json data buffer. + /// json data buffer length. + /// Parse position. + /// End position. + /// Value of parsed from JSON. + private Value ParseArray(char[] buffer, int length, int pos, int[] endPos) + // throws Exception. + { + var ret = new List(); + var i = pos; + char c; + var ret_endPos = new int[1]; + + // loop till, is lasting + for (; i < length; i++) + { + // check : + var value = ParseValue(buffer, length, i, ret_endPos); + i = ret_endPos[0]; + if (value != null) + { + ret.Add(value); + } + + // FOR_LOOP3: + for (; i < length; i++) + { + c = (char)(buffer[i]); + + switch (c) + { + case ',': goto EXIT_FOR_LOOP3; // next key value + case ']': endPos[0] = i + 1; return new Value(ret); // finish + case '\n': line_count++; break; + default: break; // skip + } + } + EXIT_FOR_LOOP3: ; + } + + throw new Exception("illegal end of ParseObject"); + } + + + /// + /// Parse double. + /// + /// json data buffer. + /// json data buffer length. + /// Parse position. + /// End position. + /// Double of parsed from JSON. + public static double strToDouble(char[] str, int length, int pos, int[] endPos) + { + // int length = str.length ; + var i = pos; + var minus = false; // minus flag + var period = false; + var v1 = 0.0; + + // check minus + var c = (char)(str[i]); + if(c == '-') + { + minus = true; + i++; + } + + // check integer part + // FOR_LOOP: + for (; i < length; i++) + { + c = (char)(str[i]); + + switch (c) + { + case '0': v1 = v1 * 10; break; + case '1': v1 = v1 * 10 + 1; break; + case '2': v1 = v1 * 10 + 2; break; + case '3': v1 = v1 * 10 + 3; break; + case '4': v1 = v1 * 10 + 4; break; + case '5': v1 = v1 * 10 + 5; break; + case '6': v1 = v1 * 10 + 6; break; + case '7': v1 = v1 * 10 + 7; break; + case '8': v1 = v1 * 10 + 8; break; + case '9': v1 = v1 * 10 + 9; break; + case '.': + period = true; + i++; + goto EXIT_FOR_LOOP; + default: // new line code , and delim + goto EXIT_FOR_LOOP; + } + } + + EXIT_FOR_LOOP: + + // check floating point part + if (period) + { + var mul = 0.1; + + // FOR_LOOP2: + for (; i < length; i++) + { + c = (char)(str[i]); + + switch (c) + { + case '0': break; + case '1': v1 += mul * 1; break; + case '2': v1 += mul * 2; break; + case '3': v1 += mul * 3; break; + case '4': v1 += mul * 4; break; + case '5': v1 += mul * 5; break; + case '6': v1 += mul * 6; break; + case '7': v1 += mul * 7; break; + case '8': v1 += mul * 8; break; + case '9': v1 += mul * 9; break; + default: // new line code, and delim + goto EXIT_FOR_LOOP2; + } + mul *= 0.1; + } + + EXIT_FOR_LOOP2:; + } + + if (minus) + { + v1 = -v1; + } + + endPos[0] = i; + return v1; + } + + + /// + /// Parse one Value(float, String, Object, Array, null, true, false). + /// + /// json data buffer. + /// json data buffer length. + /// Parse position. + /// End position. + /// Value of parsed from JSON. + private Value ParseValue(char[] buffer, int length, int pos, int[] endPos) + // throws Exception. + { + Value obj; + var i = pos; + for (; i < length; i++) + { + var c = (char)(buffer[i]); + + switch (c) + { + case '-': + case '.': + case '0': + case '1': + case '2': + case '3': + case '4': + case '5': + case '6': + case '7': + case '8': + case '9': + var f = strToDouble(buffer, length, i, endPos); + return new Value(f); + case '\"': + obj = new Value(ParseString(buffer, length, i + 1, endPos)); // next to \" + return obj; + case '[': + obj = ParseArray(buffer, length, i + 1, endPos); + return obj; + case ']': // It is illegal } but skip it. There seems to be unnecessary at the end of the array + // obj = null; + endPos[0] = i; // Reprocess the same letters + return null; + case '{': + obj = ParseObject(buffer, length, i + 1, endPos); + return obj; + case 'n': // null + if (i + 3 < length) obj = null; + else throw new Exception("parse null"); + return obj; + case 't': // true + if (i + 3 < length) obj = new Value(true); + else throw new Exception("parse true"); + return obj; + case 'f': // false + if (i + 4 < length) obj = new Value(false); + else throw new Exception("parse false"); + return obj; + case ',': // Array separator + throw new Exception("illegal ',' position"); + case '\n': line_count++; + break; + case ' ': + case '\t': + case '\r': + default: // skip + break; + } + } + + // throw new Exception("illegal end of value"); + return null; + } + + #endregion + } + + + /// + /// Json value. + /// + public class Value + { + private Object _object; + + /// + /// Get value. + /// + /// The JSON value. + public Value(Object obj) + { + this._object = obj; + } + + #region toString + + /// + /// Value to string. + /// + /// Value of string type. + public string toString() + { + return toString(""); + } + + /// + /// Value to string. + /// + /// Value of string type. + public string toString(string indent) + { + if (_object is string) + { + return (string)_object; + } + + //------------ List ------------ + else if (_object is List) + { + string ret = indent + "[\n"; + foreach (Value v in ((List)_object)) + { + ret += indent + " " + v.toString(indent + " ") + "\n"; + } + ret += indent + "]\n"; + return ret; + } + + //------------ Dictionary ------------ + else if (_object is Dictionary) + { + + string ret = indent + "{\n"; + Dictionary vmap = (Dictionary)_object; + foreach (KeyValuePair pair in vmap) + { + Value v = pair.Value; + ret += indent + " " + pair.Key + " : " + v.toString(indent + " ") + "\n"; + } + ret += indent + "}\n"; + return ret; + } + else + { + return "" + _object; + } + } + + #endregion + + #region toInt + + /// + /// Value to int. + /// + /// Value of int type. + public int toInt() + { + return toInt(0); + } + + /// + /// Value to int. + /// + /// Default value. + /// Value of int type. + public int toInt(int defaultValue) + { + return (_object is Double) ? (int)((Double)_object) : defaultValue; + } + + #endregion + + #region ToFloat + + /// + /// Value to float. + /// + /// Value of float type. + public float ToFloat() + { + return ToFloat(0); + } + + /// + /// Value to float. + /// + /// Default value. + /// Value of float type. + public float ToFloat(float defaultValue) + { + return (_object is Double) ? (float)((Double)_object) : defaultValue; + } + + #endregion + + #region ToDouble + + /// + /// Value to double. + /// + /// Value of double type. + public double ToDouble() + { + return ToDouble(0); + } + + /// + /// Value to double. + /// + /// Default value. + /// Value of double type. + public double ToDouble(double defaultValue) + { + return (_object is Double) ? ((Double)_object) : defaultValue; + } + + #endregion + + #region toArray + + /// + /// Get list. + /// + /// Default value. + /// Value list. + public List GetVector(List defalutV) + { + return (_object is List) ? (List)_object : defalutV; + } + + + /// + /// Get from list. + /// + /// Value index in list. + /// Value from list. + public Value Get(int index) + { + return (_object is List) ? (Value)((List)_object)[index] : null; + } + + #endregion + + #region toDictionary + + /// + /// Get Value of dictionary type. + /// + /// Default value. + /// Value of dictionary type. + public Dictionary GetMap(Dictionary defalutV) + { + return (_object is Dictionary) ? (Dictionary)_object : defalutV; + } + + + /// + /// Get data from dictionary. + /// + /// key. + /// Key value from dictionary. + public Value Get(string key) + { + if(_object is Dictionary) + { + if (((Dictionary)_object).ContainsKey(key)) return (Value)((Dictionary)_object)[key]; + } + + return null; + } + + + /// + /// Get key list from dictionary. + /// + /// Key list. + public List KeySet() + { + return (_object is Dictionary) ? new List(((Dictionary)_object).Keys) : null; + } + + + /// + /// Get dictionary. + /// + /// Value of dictionary type. + public Dictionary ToMap() + { + return (_object is Dictionary) ? (Dictionary)_object: null; + } + + #endregion + + #region check type + + /// + /// Confirm the type. + /// + public bool isNull() { return _object == null; } + public bool isBoolean() { return _object is Boolean; } + public bool isDouble() { return _object is Double; } + public bool isString() { return _object is string; } + public bool isArray() { return _object is List; } + public bool isMap() { return _object is Dictionary; } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismJsonParser.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismJsonParser.cs.meta new file mode 100644 index 0000000..a00de86 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismJsonParser.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8d21add73f405534aa5a4d4f11b9abc9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs new file mode 100644 index 0000000..be7032f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs @@ -0,0 +1,1051 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using System.IO; +using Live2D.Cubism.Framework.MouthMovement; +using Live2D.Cubism.Framework.Physics; +using Live2D.Cubism.Framework.UserData; +using Live2D.Cubism.Framework.Pose; +using Live2D.Cubism.Framework.Expression; +using Live2D.Cubism.Framework.MotionFade; +using Live2D.Cubism.Framework.Raycasting; +using Live2D.Cubism.Rendering; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Exposes moc3.json asset data. + /// + [Serializable] + // ReSharper disable once ClassCannotBeInstantiated + public sealed class CubismModel3Json + { + public static readonly string ModelCanvasName = "ModelCanvas"; + + #region Delegates + + /// + /// Handles the loading of assets. + /// + /// The asset type to load. + /// The path to the asset. + /// + public delegate object LoadAssetAtPathHandler(Type assetType, string assetPath); + + + /// + /// Picks a for a . + /// + /// Event source. + /// Drawable to pick for. + /// Picked material. + public delegate Material DrawableMaterialPicker(CubismModel3Json sender, CubismDrawable drawable); + + /// + /// Picks a for a . + /// + /// Event source. + /// Drawable to pick for. + /// Picked texture. + public delegate Texture2D TexturePicker(CubismModel3Json sender, CubismDrawable drawable); + + /// + /// Picks a for a . + /// + /// Event source. + /// Offscreen to pick for. + /// + public delegate Material OffscreenMaterialPicker(CubismModel3Json sender, CubismOffscreen offscreen); + + #endregion + + #region Load Methods + + /// + /// Loads a model.json asset. + /// + /// The path to the asset. + /// The on success; otherwise. + public static CubismModel3Json LoadAtPath(string assetPath) + { + // Use default asset load handler. + return LoadAtPath(assetPath, BuiltinLoadAssetAtPath); + } + + /// + /// Loads a model.json asset. + /// + /// The path to the asset. + /// Handler for loading assets. + /// The on success; otherwise. + public static CubismModel3Json LoadAtPath(string assetPath, LoadAssetAtPathHandler loadAssetAtPath) + { + // Load Json asset. + var modelJsonAsset = loadAssetAtPath(typeof(string), assetPath) as string; + + // Return early in case Json asset wasn't loaded. + if (modelJsonAsset == null) + { + return null; + } + + + // Deserialize Json. + var modelJson = JsonUtility.FromJson(modelJsonAsset); + + + // Finalize deserialization. + modelJson.AssetPath = assetPath; + modelJson.LoadAssetAtPath = loadAssetAtPath; + + + // Set motion references. + var value = CubismJsonParser.ParseFromString(modelJsonAsset); + + // Return early if there is no references. + if (!value.Get("FileReferences").GetMap(null).ContainsKey("Motions")) + { + return modelJson; + } + + + var motionGroupNames = value.Get("FileReferences").Get("Motions").KeySet().ToArray(); + modelJson.FileReferences.Motions.GroupNames = motionGroupNames; + + var motionGroupNamesCount = motionGroupNames.Length; + modelJson.FileReferences.Motions.Motions = new SerializableMotion[motionGroupNamesCount][]; + + for (var i = 0; i < motionGroupNamesCount; i++) + { + var motionGroup = value.Get("FileReferences").Get("Motions").Get(motionGroupNames[i]); + var motionCount = motionGroup.GetVector(null).ToArray().Length; + + modelJson.FileReferences.Motions.Motions[i] = new SerializableMotion[motionCount]; + + + var fadeInTime = -1.0f; + var fadeOutTime = -1.0f; + for (var j = 0; j < motionCount; j++) + { + // Reset fade time cache. + fadeInTime = -1.0f; + fadeOutTime = -1.0f; + + if (motionGroup.Get(j).GetMap(null).ContainsKey("File")) + { + modelJson.FileReferences.Motions.Motions[i][j].File = motionGroup.Get(j).Get("File").toString(); + } + + if (motionGroup.Get(j).GetMap(null).ContainsKey("Sound")) + { + modelJson.FileReferences.Motions.Motions[i][j].Sound = motionGroup.Get(j).Get("Sound").toString(); + } + + if (motionGroup.Get(j).GetMap(null).ContainsKey("FadeInTime")) + { + fadeInTime = motionGroup.Get(j).Get("FadeInTime").ToFloat(); + } + modelJson.FileReferences.Motions.Motions[i][j].FadeInTime = fadeInTime; + + if (motionGroup.Get(j).GetMap(null).ContainsKey("FadeOutTime")) + { + fadeOutTime = motionGroup.Get(j).Get("FadeOutTime").ToFloat(); + } + modelJson.FileReferences.Motions.Motions[i][j].FadeOutTime = fadeOutTime; + } + } + + + return modelJson; + } + + #endregion + + /// + /// Path to . + /// + public string AssetPath { get; private set; } + + + /// + /// Method for loading assets. + /// + private LoadAssetAtPathHandler LoadAssetAtPath { get; set; } + + #region Json Data + + /// + /// The motion3.json format version. + /// + [SerializeField] + public int Version; + + /// + /// The file references. + /// + [SerializeField] + public SerializableFileReferences FileReferences; + + /// + /// Groups. + /// + [SerializeField] + public SerializableGroup[] Groups; + + /// + /// Hit areas. + /// + [SerializeField] + public SerializableHitArea[] HitAreas; + + #endregion + + /// + /// The contents of the referenced moc3 asset. + /// + /// + /// The contents isn't cached internally. + /// + public byte[] Moc3 + { + get + { + return LoadReferencedAsset(FileReferences.Moc); + } + } + + /// + /// backing field. + /// + [NonSerialized] + private CubismPose3Json _pose3Json; + + /// + /// The contents of pose3.json asset. + /// + public CubismPose3Json Pose3Json + { + get + { + if(_pose3Json != null) + { + return _pose3Json; + } + + var jsonString = string.IsNullOrEmpty(FileReferences.Pose) ? null : LoadReferencedAsset(FileReferences.Pose); + _pose3Json = CubismPose3Json.LoadFrom(jsonString); + return _pose3Json; + } + } + + /// + /// backing field. + /// + [NonSerialized] + private CubismExp3Json[] _expression3Jsons; + + /// + /// The referenced expression assets. + /// + /// + /// The references aren't cached internally. + /// + public CubismExp3Json[] Expression3Jsons + { + get + { + // Fail silently... + if(FileReferences.Expressions == null) + { + return null; + } + + // Load expression only if necessary. + if (_expression3Jsons == null) + { + _expression3Jsons = new CubismExp3Json[FileReferences.Expressions.Length]; + + for (var i = 0; i < _expression3Jsons.Length; ++i) + { + var expressionJson = (string.IsNullOrEmpty(FileReferences.Expressions[i].File)) + ? null + : LoadReferencedAsset(FileReferences.Expressions[i].File); + _expression3Jsons[i] = CubismExp3Json.LoadFrom(expressionJson); + } + } + + return _expression3Jsons; + } + } + + /// + /// The contents of physics3.json asset. + /// + public string Physics3Json + { + get + { + return string.IsNullOrEmpty(FileReferences.Physics) ? null : LoadReferencedAsset(FileReferences.Physics); + } + } + + public string UserData3Json + { + get + { + return string.IsNullOrEmpty(FileReferences.UserData) ? null : LoadReferencedAsset(FileReferences.UserData); + } + } + + /// + /// The contents of cdi3.json asset. + /// + public string DisplayInfo3Json + { + get + { + return string.IsNullOrEmpty(FileReferences.DisplayInfo) ? null : LoadReferencedAsset(FileReferences.DisplayInfo); + } + } + + /// + /// backing field. + /// + [NonSerialized] + private Texture2D[] _textures; + + /// + /// The referenced texture assets. + /// + /// + /// The references aren't cached internally. + /// + public Texture2D[] Textures + { + get + { + // Load textures only if necessary. + if (_textures == null) + { + _textures = new Texture2D[FileReferences.Textures.Length]; + + + for (var i = 0; i < _textures.Length; ++i) + { + _textures[i] = LoadReferencedAsset(FileReferences.Textures[i]); + } + } + + + return _textures; + } + } + + #region Constructors + + /// + /// Makes construction only possible through factories. + /// + private CubismModel3Json() + { + } + + #endregion + + /// + /// Instantiates a model source and a model with the default texture set. + /// + /// Should import as original workflow. + /// The instantiated model on success; otherwise. + public CubismModel ToModel(bool shouldImportAsOriginalWorkflow = false) + { + return ToModel(CubismBuiltinPickers.DrawableMaterialPicker, CubismBuiltinPickers.TexturePicker, CubismBuiltinPickers.OffscreenMaterialPicker, shouldImportAsOriginalWorkflow); + } + + /// + /// Instantiates a model source and a model. + /// + /// The material mapper to use. + /// The texture mapper to use. + /// Should import as original workflow. + /// The instantiated model on success; otherwise. + public CubismModel ToModel(DrawableMaterialPicker pickDrawableMaterial, TexturePicker pickTexture, OffscreenMaterialPicker pickOffscreenMaterial, bool shouldImportAsOriginalWorkflow = false) + { + // Initialize model source and instantiate it. + var mocAsBytes = Moc3; + + + if (mocAsBytes == null) + { + return null; + } + + + var moc = CubismMoc.CreateFrom(mocAsBytes); + + + var model = CubismModel.InstantiateFrom(moc); + + if (model == null) + { + return null; + } + + model.name = Path.GetFileNameWithoutExtension(FileReferences.Moc); + + +#if UNITY_EDITOR + // Add parameters and parts inspectors. + model.gameObject.AddComponent().hideFlags = HideFlags.DontSaveInBuild; + model.gameObject.AddComponent().hideFlags = HideFlags.DontSaveInBuild; +#endif + + // Create renderers. + var rendererController = model.gameObject.AddComponent(); + + var renderers = rendererController.Renderers; + + var drawables = model.Drawables; + var offscreens = model.Offscreens; + + var drawableRenderers = rendererController.DrawableRenderers; + var offscreenRenderers = rendererController.OffscreenRenderers; + + if (renderers == null + || drawables == null + || drawableRenderers == null) + { + return null; + } + + // Initialize materials. + for (var i = 0; i < drawableRenderers.Length; ++i) + { + var renderer = drawableRenderers[i]; + + renderer.Material = pickDrawableMaterial(this, drawables[i]); + renderer.ColorBlendType = drawables[i].ColorBlend; + renderer.AlphaBlendType = drawables[i].AlphaBlend; + } + + for (var i = 0; i < offscreenRenderers?.Length; i++) + { + var renderer = offscreenRenderers[i]; + + renderer.Material = pickOffscreenMaterial(this, offscreens[i]); + renderer.ColorBlendType = offscreens[i].ColorBlend; + renderer.AlphaBlendType = offscreens[i].AlphaBlend; + } + + + // Initialize textures. + for (var i = 0; i < renderers.Length; ++i) + { + if (renderers[i].DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + continue; + } + renderers[i].MainTexture = pickTexture(this, drawables[i]); + } + + + if (model.Parts != null) + { + var parts = model.Parts; + + // Create and initialize partColorsEditors. + for (int i = 0; i < parts.Length; i++) + { + var partColorsEditor = parts[i].gameObject.AddComponent(); + partColorsEditor.TryInitialize(model); + } + } + + + // Initialize drawables. + if (HitAreas != null) + { + for (var i = 0; i < HitAreas.Length; i++) + { + for (var j = 0; j < drawables.Length; j++) + { + if (drawables[j].Id == HitAreas[i].Id) + { + // Add components for hit judgement to HitArea target Drawables. + var hitDrawable = drawables[j].gameObject.AddComponent(); + hitDrawable.Name = HitAreas[i].Name; + + drawables[j].gameObject.AddComponent(); + break; + } + } + } + } + + //Load from cdi3.json + var DisplayInfo3JsonAsString = DisplayInfo3Json; + var cdi3Json = CubismDisplayInfo3Json.LoadFrom(DisplayInfo3JsonAsString); + + // Initialize groups. + var parameters = model.Parameters; + + for (var i = 0; i < parameters.Length; ++i) + { + if (IsParameterInGroup(parameters[i], "EyeBlink")) + { + if (model.gameObject.GetComponent() == null) + { + model.gameObject.AddComponent(); + } + + + parameters[i].gameObject.AddComponent(); + } + + + // Set up mouth parameters. + if (IsParameterInGroup(parameters[i], "LipSync")) + { + if (model.gameObject.GetComponent() == null) + { + model.gameObject.AddComponent(); + } + + + parameters[i].gameObject.AddComponent(); + } + + + // Setting up the parameter name for display. + if (cdi3Json != null) + { + var cubismDisplayInfoParameterName = parameters[i].gameObject.AddComponent(); + cubismDisplayInfoParameterName.Name = parameters[i].Id; + for (int j = 0; j < cdi3Json.Parameters.Length; j++) + { + if (cdi3Json.Parameters[j].Id == parameters[i].Id) + { + cubismDisplayInfoParameterName.Name = cdi3Json.Parameters[j].Name; + break; + } + } + cubismDisplayInfoParameterName.DisplayName = string.Empty; + } + } + + if (cdi3Json != null) + { + // Setting up the part name for display. + // Initialize groups. + var parts = model.Parts; + + for (var i = 0; i < parts.Length; i++) + { + var cubismDisplayInfoPartNames = parts[i].gameObject.AddComponent(); + cubismDisplayInfoPartNames.Name = parts[i].Id; + for (int j = 0; j < cdi3Json.Parts.Length; j++) + { + if (cdi3Json.Parts[j].Id == parts[i].Id) + { + cubismDisplayInfoPartNames.Name = cdi3Json.Parts[j].Name; + break; + } + } + cubismDisplayInfoPartNames.DisplayName = string.Empty; + } + + // Get combined parameter information + var combinedParameters = cdi3Json.CombinedParameters; + + if (combinedParameters != null) + { + // Parameters are always combined in pairs of two. + const int combinedParameterCount = 2; + + // Set up CubismDisplayInfoCombinedParameterInfo component. + var combinedParameterInfo = model.gameObject.AddComponent(); + combinedParameterInfo.CombinedParameters = new CubismDisplayInfo3Json.CombinedParameter[combinedParameters.Length]; + + for (var index = 0; index < combinedParameters.Length; index++) + { + // Skip if the combined parameter is invalid. + if (combinedParameters[index].Ids == null || combinedParameters[index].Ids.Length != combinedParameterCount) + { + Debug.LogWarning($"The data contains invalid CombinedParameters in {model.Moc.name}.cdi3.json."); + continue; + } + + var combinedParameterIds = combinedParameters[index].Ids; + + // Set CombinedParameter. + combinedParameterInfo.CombinedParameters[index] = new CubismDisplayInfo3Json.CombinedParameter + { + HorizontalParameterId = combinedParameterIds[0], + VerticalParameterId = combinedParameterIds[1] + }; + } + } + } + + // Add mask controller if required. + var anyMasked = false; + for (var i = 0; i < renderers.Length; i++) + { + var renderer = renderers[i]; + switch (renderer.DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + if (renderer.Drawable.IsMasked) + { + anyMasked = true; + } + break; + case CubismModelTypes.DrawObjectType.Offscreen: + if (renderer.Offscreen.IsMasked) + { + anyMasked = true; + } + break; + default: + Debug.LogWarning($"Unknown draw object type {renderer.DrawObjectType} in {model.name}.model3.json."); + break; + } + + if (anyMasked) + { + rendererController.HasMask = true; + + rendererController.TryInitialize(); + // Already have a mask controller, no need to add it again. + break; + } + } + + // Add original workflow component if is original workflow. + if(shouldImportAsOriginalWorkflow) + { + // Add cubism update manager. + var updateManager = model.gameObject.GetComponent(); + + if(updateManager == null) + { + model.gameObject.AddComponent(); + } + + // Add parameter store. + var parameterStore = model.gameObject.GetComponent(); + + if(parameterStore == null) + { + parameterStore = model.gameObject.AddComponent(); + } + + // Add pose controller. + var poseController = model.gameObject.GetComponent(); + + if(poseController == null) + { + poseController = model.gameObject.AddComponent(); + } + + // Add expression controller. + var expressionController = model.gameObject.GetComponent(); + + if(expressionController == null) + { + expressionController = model.gameObject.AddComponent(); + } + + + // Add fade controller. + var motionFadeController = model.gameObject.GetComponent(); + + if(motionFadeController == null) + { + motionFadeController = model.gameObject.AddComponent(); + } + + } + + + // Initialize physics if JSON exists. + var physics3JsonAsString = Physics3Json; + + + if (!string.IsNullOrEmpty(physics3JsonAsString)) + { + var physics3Json = CubismPhysics3Json.LoadFrom(physics3JsonAsString); + var physicsController = model.gameObject.GetComponent(); + + if (physicsController == null) + { + physicsController = model.gameObject.AddComponent(); + + } + + physicsController.Initialize(physics3Json.ToRig()); + } + + + var userData3JsonAsString = UserData3Json; + + + if (!string.IsNullOrEmpty(userData3JsonAsString)) + { + var userData3Json = CubismUserData3Json.LoadFrom(userData3JsonAsString); + + + var drawableBodies = userData3Json.ToBodyArray(CubismUserDataTargetType.ArtMesh); + + for (var i = 0; i < drawables.Length; ++i) + { + var index = GetBodyIndexById(drawableBodies, drawables[i].Id); + + if (index >= 0) + { + var tag = drawables[i].gameObject.GetComponent(); + + + if (tag == null) + { + tag = drawables[i].gameObject.AddComponent(); + } + + + tag.Initialize(drawableBodies[index]); + } + } + } + + if (model.gameObject.GetComponent() == null) + { + model.gameObject.AddComponent(); + } + + // Make sure model is 'fresh' + model.ForceUpdateNow(); + + + return model; + } + + #region Helper Methods + + /// + /// Type-safely loads an asset. + /// + /// Asset type. + /// Path to asset. + /// The asset on success; otherwise. + private T LoadReferencedAsset(string referencedFile) where T : class + { + var assetPath = Path.GetDirectoryName(AssetPath) + "/" + referencedFile; + + + return LoadAssetAtPath(typeof(T), assetPath) as T; + } + + + /// + /// Builtin method for loading assets. + /// + /// Asset type. + /// Path to asset. + /// The asset on success; otherwise. + private static object BuiltinLoadAssetAtPath(Type assetType, string assetPath) + { + // Explicitly deal with byte arrays. + if (assetType == typeof(byte[])) + { +#if UNITY_EDITOR + return File.ReadAllBytes(assetPath); +#else + var textAsset = Resources.Load(assetPath, typeof(TextAsset)) as TextAsset; + + + return (textAsset != null) + ? textAsset.bytes + : null; +#endif + } + else if (assetType == typeof(string)) + { +#if UNITY_EDITOR + return File.ReadAllText(assetPath); +#else + var textAsset = Resources.Load(assetPath, typeof(TextAsset)) as TextAsset; + + + return (textAsset != null) + ? textAsset.text + : null; +#endif + } + + +#if UNITY_EDITOR + return AssetDatabase.LoadAssetAtPath(assetPath, assetType); +#else + return Resources.Load(assetPath, assetType); +#endif + } + + + /// + /// Checks whether the parameter is an eye blink parameter. + /// + /// Parameter to check. + /// Name of group to query for. + /// if parameter is an eye blink parameter; otherwise. + private bool IsParameterInGroup(CubismParameter parameter, string groupName) + { + // Return early if groups aren't available... + if (Groups == null || Groups.Length == 0) + { + return false; + } + + + for (var i = 0; i < Groups.Length; ++i) + { + if (Groups[i].Name != groupName) + { + continue; + } + + if(Groups[i].Ids != null) + { + for (var j = 0; j < Groups[i].Ids.Length; ++j) + { + if (Groups[i].Ids[j] == parameter.name) + { + return true; + } + } + } + } + + + return false; + } + + + /// + /// Get body index from body array by Id. + /// + /// Target body array. + /// Id for find. + /// Array index if Id found; -1 otherwise. + private int GetBodyIndexById(CubismUserDataBody[] bodies, string id) + { + for (var i = 0; i < bodies.Length; ++i) + { + if (bodies[i].Id == id) + { + return i; + } + } + + return -1; + } + + + #endregion + + #region Json Helpers + + /// + /// File references data. + /// + [Serializable] + public struct SerializableFileReferences + { + /// + /// Relative path to the moc3 asset. + /// + [SerializeField] + public string Moc; + + /// + /// Relative paths to texture assets. + /// + [SerializeField] + public string[] Textures; + + /// + /// Relative path to the pose3.json. + /// + [SerializeField] + public string Pose; + + /// + /// Relative path to the expression asset. + /// + [SerializeField] + public SerializableExpression[] Expressions; + + /// + /// Relative path to the pose motion3.json. + /// + [SerializeField] + public SerializableMotions Motions; + + /// + /// Relative path to the physics asset. + /// + [SerializeField] + public string Physics; + + /// + /// Relative path to the user data asset. + /// + [SerializeField] + public string UserData; + + /// + /// Relative path to the cdi3.json. + /// + [SerializeField] + public string DisplayInfo; + } + + /// + /// Group data. + /// + [Serializable] + public struct SerializableGroup + { + /// + /// Target type. + /// + [SerializeField] + public string Target; + + /// + /// Group name. + /// + [SerializeField] + public string Name; + + /// + /// Referenced IDs. + /// + [SerializeField] + public string[] Ids; + } + + /// + /// Expression data. + /// + [Serializable] + public struct SerializableExpression + { + /// + /// Expression Name. + /// + [SerializeField] + public string Name; + + /// + /// Expression File. + /// + [SerializeField] + public string File; + + /// + /// Expression FadeInTime. + /// + [SerializeField] + public float FadeInTime; + + /// + /// Expression FadeOutTime. + /// + [SerializeField] + public float FadeOutTime; + } + + /// + /// Motion data. + /// + [Serializable] + public struct SerializableMotions + { + /// + /// Motion group names. + /// + [SerializeField] + public string[] GroupNames; + + /// + /// Motion groups. + /// + [SerializeField] + public SerializableMotion[][] Motions; + } + + /// + /// Motion data. + /// + [Serializable] + public struct SerializableMotion + { + /// + /// File path. + /// + [SerializeField] + public string File; + + /// + /// Sound path. + /// + [SerializeField] + public string Sound; + + /// + /// Fade in time. + /// + [SerializeField] + public float FadeInTime; + + /// + /// Fade out time. + /// + [SerializeField] + public float FadeOutTime; + } + + /// + /// Hit Area. + /// + [Serializable] + public struct SerializableHitArea + { + /// + /// Hit area name. + /// + [SerializeField] + public string Name; + + /// + /// Hit area id. + /// + [SerializeField] + public string Id; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs.meta new file mode 100644 index 0000000..f1bccbf --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismModel3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e82baf657cf6624d8d6f89538e14dcb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismMotion3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismMotion3Json.cs new file mode 100644 index 0000000..fb2fc78 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismMotion3Json.cs @@ -0,0 +1,767 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using System.Collections.Generic; +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.MouthMovement; +using Live2D.Cubism.Rendering; +#if UNITY_EDITOR +using UnityEditor; +#endif +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Contains Cubism motion3.json data. + /// + [Serializable] + // ReSharper disable once ClassCannotBeInstantiated + public sealed class CubismMotion3Json + { + #region Load Methods + + /// + /// Loads a motion3.json asset. + /// + /// motion3.json to deserialize. + /// Should check consistency of the .motion3.json. + /// Deserialized motion3.json on success; otherwise. + public static CubismMotion3Json LoadFrom(string motion3Json, bool shouldCheckMotionConsistency = true) + { + if (string.IsNullOrEmpty(motion3Json)) + { + return null; + } + + var cubismMotion3Json = JsonUtility.FromJson(motion3Json); + + if (shouldCheckMotionConsistency) + { + var consistency = cubismMotion3Json.HasConsistency(); + if (!consistency) + { + return null; + } + } + + cubismMotion3Json.Meta.FadeInTime = -1.0f; + cubismMotion3Json.Meta.FadeOutTime = -1.0f; + for (var i = 0; i < cubismMotion3Json.Curves.Length; ++i) + { + cubismMotion3Json.Curves[i].FadeInTime = -1.0f; + cubismMotion3Json.Curves[i].FadeOutTime = -1.0f; + } + JsonUtility.FromJsonOverwrite(motion3Json, cubismMotion3Json); + + return cubismMotion3Json; + } + + /// + /// Loads a motion3.json asset. + /// + /// motion3.json to deserialize. + /// Should check consistency of the .motion3.json. + /// Deserialized motion3.json on success; otherwise. + public static CubismMotion3Json LoadFrom(TextAsset motion3JsonAsset, bool shouldCheckMotionConsistency = true) + { + return (motion3JsonAsset == null) + ? null + : LoadFrom(motion3JsonAsset.text, shouldCheckMotionConsistency); + } + + #endregion + + #region Json Data + + /// + /// The model3.json format version. + /// + [SerializeField] + public int Version; + + /// + /// Motion meta info. + /// + [SerializeField] + public SerializableMeta Meta; + + /// + /// Curves. + /// + [SerializeField] + public SerializableCurve[] Curves; + + /// + /// User data. + /// + [SerializeField] + public SerializableUserData[] UserData; + + #endregion + + #region Constructors + + /// + /// Makes construction only possible through factories. + /// + private CubismMotion3Json() + { + } + + #endregion + + /// + /// Converts motion curve segments into s. + /// + /// Data to convert. + /// Keyframes. + public static Keyframe[] ConvertCurveSegmentsToKeyframes(float[] segments) + { + // Return early on invalid input. + if (segments.Length < 1) + { + return new Keyframe[0]; + } + + // Initialize container for keyframes. + var keyframes = new List { new Keyframe(segments[0], segments[1]) }; + + + // Parse segments. + for (var i = 2; i < segments.Length;) + { + Parsers[segments[i]](segments, keyframes, ref i); + } + + + // Return result. + return keyframes.ToArray(); + } + + /// + /// Converts stepped curves to liner curves. + /// + /// Data to convert. + /// Animation curve. + public static AnimationCurve ConvertSteppedCurveToLinerCurver(CubismMotion3Json.SerializableCurve curve, float poseFadeInTime) + { + poseFadeInTime = (poseFadeInTime < 0) ? 0.5f : poseFadeInTime; + + var segments = curve.Segments; + var segmentsCount = 2; + + for(var index = 2; index < curve.Segments.Length; index += 3) + { + // if current segment type is stepped and + // next segment type is stepped or next segment is last segment + // then convert segment type to liner. + var currentSegmentTypeIsStepped = (curve.Segments[index] == 2); + var currentSegmentIsLast = (index == (curve.Segments.Length - 3)); + var nextSegmentTypeIsStepped = (currentSegmentIsLast) ? false : (curve.Segments[index + 3] == 2); + var nextSegmentIsLast = (currentSegmentIsLast) ? false : ((index + 3) == (curve.Segments.Length - 3)); + if ( currentSegmentTypeIsStepped && (nextSegmentTypeIsStepped || nextSegmentIsLast) ) + { + Array.Resize(ref segments, segments.Length + 3); + segments[segmentsCount + 0] = 0; + segments[segmentsCount + 1] = curve.Segments[index + 1]; + segments[segmentsCount + 2] = curve.Segments[index - 1]; + segments[segmentsCount + 3] = 0; + segments[segmentsCount + 4] = curve.Segments[index + 1] + poseFadeInTime; + segments[segmentsCount + 5] = curve.Segments[index + 2]; + segmentsCount += 6; + } + else if(curve.Segments[index] == 1) + { + segments[segmentsCount + 0] = curve.Segments[index + 0]; + segments[segmentsCount + 1] = curve.Segments[index + 1]; + segments[segmentsCount + 2] = curve.Segments[index + 2]; + segments[segmentsCount + 3] = curve.Segments[index + 3]; + segments[segmentsCount + 4] = curve.Segments[index + 4]; + segments[segmentsCount + 5] = curve.Segments[index + 5]; + segments[segmentsCount + 6] = curve.Segments[index + 6]; + index += 4; + segmentsCount += 7; + } + else + { + segments[segmentsCount + 0] = curve.Segments[index + 0]; + segments[segmentsCount + 1] = curve.Segments[index + 1]; + segments[segmentsCount + 2] = curve.Segments[index + 2]; + segmentsCount += 3; + } + } + + return new AnimationCurve(ConvertCurveSegmentsToKeyframes(segments)); + } + + + /// + /// Instantiates an . + /// + /// Should import as original workflow. + /// Should clear animation clip curves. + /// Is function call from . + /// pose3.json asset. + /// The instantiated clip on success; otherwise. + /// + /// Note this method generates clips when called at runtime. + /// + public AnimationClip ToAnimationClip(bool shouldImportAsOriginalWorkflow = false, bool shouldClearAnimationCurves = false, + bool isCallFormModelJson = false, CubismPose3Json poseJson = null) + { + // Check béziers restriction flag. + if (!Meta.AreBeziersRestricted) + { + Debug.LogWarning("Béziers are not restricted and curves might be off. Please export motions from Cubism in restricted mode for perfect match."); + } + + + // Create animation clip. + var animationClip = new AnimationClip + { +#if UNITY_EDITOR + frameRate = Meta.Fps +#else + frameRate = Meta.Fps, + legacy = true, + wrapMode = (Meta.Loop) + ? WrapMode.Loop + : WrapMode.Default +#endif + }; + + return ToAnimationClip(animationClip, shouldImportAsOriginalWorkflow, shouldClearAnimationCurves, isCallFormModelJson, poseJson); + } + + /// + /// Instantiates an . + /// + /// Previous animation clip. + /// Should import as original workflow. + /// Should clear animation clip curves. + /// Is function call from . + /// pose3.json asset. + /// The instantiated clip on success; otherwise. + /// + /// Note this method generates clips when called at runtime. + /// + public AnimationClip ToAnimationClip(AnimationClip animationClip, bool shouldImportAsOriginalWorkflow = false, bool shouldClearAnimationCurves = false + , bool isCallFormModelJson = false, CubismPose3Json poseJson = null) + { + // Clear curves. + if (!shouldImportAsOriginalWorkflow || (isCallFormModelJson && shouldImportAsOriginalWorkflow && shouldClearAnimationCurves)) + { + animationClip.ClearCurves(); + } + + // Convert curves. + for (var i = 0; i < Curves.Length; ++i) + { + var curve = Curves[i]; + + // If should import as original workflow mode, skip add part opacity curve when call not from model3.json. + if (curve.Target == "PartOpacity" && shouldImportAsOriginalWorkflow && !isCallFormModelJson) + { + continue; + } + + var relativePath = string.Empty; + var type = default(Type); + var propertyName = string.Empty; + var animationCurve = new AnimationCurve(ConvertCurveSegmentsToKeyframes(curve.Segments)); + + + // Create model binding. + if (curve.Target == "Model") + { + // Bind opacity. + if (curve.Id == "Opacity") + { + relativePath = string.Empty; + propertyName = "Opacity"; + type = typeof(CubismRenderController); + } + + // Bind eye-blink. + else if (curve.Id == "EyeBlink") + { + relativePath = string.Empty; + propertyName = "EyeOpening"; + type = typeof(CubismEyeBlinkController); + } + + // Bind lip-sync. + else if (curve.Id == "LipSync") + { + relativePath = string.Empty; + propertyName = "MouthOpening"; + type = typeof(CubismMouthController); + } + } + + // Create parameter binding. + else if (curve.Target == "Parameter") + { + relativePath = "Parameters/" + curve.Id; + propertyName = "Value"; + type = typeof(CubismParameter); + } + + // Create part opacity binding. + else if (curve.Target == "PartOpacity") + { + relativePath = "Parts/" + curve.Id; + propertyName = "Opacity"; + type = typeof(CubismPart); + + // original workflow. + if (shouldImportAsOriginalWorkflow && poseJson != null && poseJson.FadeInTime != 0.0f) + { + animationCurve = ConvertSteppedCurveToLinerCurver(curve, poseJson.FadeInTime); + } + } + + +#if UNITY_EDITOR + var curveBinding = new EditorCurveBinding + { + path = relativePath, + propertyName = propertyName, + type = type + }; + + + AnimationUtility.SetEditorCurve(animationClip, curveBinding, animationCurve); +#else + animationClip.SetCurve(relativePath, type, propertyName, animationCurve); +#endif + } + + +#if UNITY_EDITOR + // Apply settings. + var animationClipSettings = new AnimationClipSettings + { + loopTime = Meta.Loop, + stopTime = Meta.Duration + }; + + + AnimationUtility.SetAnimationClipSettings(animationClip, animationClipSettings); +#endif + + +#if UNITY_EDITOR + // Add animation events from user data. + if (UserData != null) + { + var animationEvents = new List(); + + + for (var i = 0; i < UserData.Length; ++i) + { + var animationEvent = new AnimationEvent + { + time = UserData[i].Time, + stringParameter = UserData[i].Value, + }; + + + animationEvents.Add(animationEvent); + } + + + if (animationEvents.Count > 0) + { + AnimationUtility.SetAnimationEvents(animationClip, animationEvents.ToArray()); + } + } +#endif + + return animationClip; + } + + /// + /// Returns the consistency of the motion3.json file. + /// + /// True if the file is consistent; otherwise returns false. + public bool HasConsistency() + { + var result = true; + + var actualCurveListSize = Curves.Length; + var actualTotalSegmentCount = 0; + var actualTotalPointCount = 0; + + // カウント処理 + for (var curvePosition = 0; curvePosition < actualCurveListSize; ++curvePosition) + { + var curve = Curves[curvePosition]; + + for (var segmentPosition = 0; segmentPosition < curve.Segments.Length;) + { + if (segmentPosition == 0) + { + actualTotalPointCount += 1; + segmentPosition += 2; + } + + var segment = (int)curve.Segments[segmentPosition]; + + switch (segment) + { + case 0: + actualTotalPointCount += 1; + segmentPosition += 3; + break; + case 1: + actualTotalPointCount += 3; + segmentPosition += 7; + break; + case 2: + actualTotalPointCount += 1; + segmentPosition += 3; + break; + case 3: + actualTotalPointCount += 1; + segmentPosition += 3; + break; + default: + return false; + } + + ++actualTotalSegmentCount; + } + } + + // 個数チェック + if (actualCurveListSize != Meta.CurveCount) + { + Debug.LogWarning("The number of curves does not match the metadata."); + result = false; + } + if (actualTotalSegmentCount != Meta.TotalSegmentCount) + { + Debug.LogWarning("The number of segment does not match the metadata."); + result = false; + } + if (actualTotalPointCount != Meta.TotalPointCount) + { + Debug.LogWarning("The number of point does not match the metadata."); + result = false; + } + + return result; + } + + #region Segment Parsing + + /// + /// Offset to use for setting of keyframes. + /// + private const float OffsetGranularity = 0.01f; + + /// + /// Handles parsing of a single segment. + /// + /// Curve segments. + /// Buffer to append result to. + /// Offset of segment. + private delegate void SegmentParser(float[] segments, List result, ref int position); + + + /// + /// Available segment parsers. + /// + // ReSharper disable once InconsistentNaming + private static Dictionary Parsers = new Dictionary + { + {0f, ParseLinearSegment}, + {1f, ParseBezierSegment}, + {2f, ParseSteppedSegment}, + {3f, ParseInverseSteppedSegment} + }; + + + /// + /// Parses a linear segment. + /// + /// Curve segments. + /// Buffer to append result to. + /// Offset of segment. + private static void ParseLinearSegment(float[] segments, List result, ref int position) + { + // Compute slope. + var length = (segments[position + 1] - result[result.Count - 1].time); + var slope = (segments[position + 2] - result[result.Count - 1].value) / length; + + + // Determine tangents. + var outTangent = slope; + var inTangent = outTangent; + + + // Create keyframes. + var keyframe = new Keyframe( + result[result.Count - 1].time, + result[result.Count - 1].value, + result[result.Count - 1].inTangent, + outTangent); + + result[result.Count - 1] = keyframe; + + + keyframe = new Keyframe( + segments[position + 1], + segments[position + 2], + inTangent, + 0); + + result.Add(keyframe); + + + // Update position. + position += 3; + } + + /// + /// Parses a bezier segment. + /// + /// Curve segments. + /// Buffer to append result to. + /// Offset of segment. + private static void ParseBezierSegment(float[] segments, List result, ref int position) + { + // Compute tangents. + var tangentLength = Mathf.Abs(result[result.Count - 1].time - segments[position + 5]) * 0.333333f; + + + var outTangent = (segments[position + 2] - result[result.Count - 1].value) / tangentLength; + var inTangent = (segments[position + 6] - segments[position + 4]) / tangentLength; + + + // Create keyframes. + var keyframe = new Keyframe( + result[result.Count - 1].time, + result[result.Count - 1].value, + result[result.Count - 1].inTangent, + outTangent); + + result[result.Count - 1] = keyframe; + + + keyframe = new Keyframe( + segments[position + 5], + segments[position + 6], + inTangent, + 0); + + result.Add(keyframe); + + + // Update position. + position += 7; + } + + /// + /// Parses a stepped segment. + /// + /// Curve segments. + /// Buffer to append result to. + /// Offset of segment. + private static void ParseSteppedSegment(float[] segments, List result, ref int position) + { + // Create keyframe. + result.Add( + new Keyframe(segments[position + 1], segments[position + 2]) + { + inTangent = float.PositiveInfinity + }); + + + // Update position. + position += 3; + } + + /// + /// Parses a inverse-stepped segment. + /// + /// Curve segments. + /// Buffer to append result to. + /// Offset of segment. + private static void ParseInverseSteppedSegment(float[] segments, List result, ref int position) + { + // Compute tangents. + var keyframe = result[result.Count - 1]; + + var tangent = (float)Math.Atan2( + (segments[position + 2] - keyframe.value), + (segments[position + 1] - keyframe.time)); + + + keyframe.outTangent = tangent; + result[result.Count - 1] = keyframe; + + + result.Add( + new Keyframe(keyframe.time + OffsetGranularity, segments[position + 2]) + { + inTangent = tangent, + outTangent = 0 + }); + + result.Add( + new Keyframe(segments[position + 1], segments[position + 2]) + { + inTangent = 0 + }); + + + // Update position. + position += 3; + } + + #endregion + + #region Json Object Types + + /// + /// Motion meta info. + /// + [Serializable] + public struct SerializableMeta + { + /// + /// Duration in seconds. + /// + [SerializeField] + public float Duration; + + /// + /// Framerate in seconds. + /// + [SerializeField] + public float Fps; + + /// + /// True if motion is looping. + /// + [SerializeField] + public bool Loop; + + /// + /// Number of curves. + /// + [SerializeField] + public int CurveCount; + + /// + /// Total number of curve segments. + /// + [SerializeField] + public int TotalSegmentCount; + + /// + /// Total number of curve points. + /// + [SerializeField] + public int TotalPointCount; + + /// + /// True if beziers are restricted. + /// + [SerializeField] + public bool AreBeziersRestricted; + + /// + /// Total number of UserData. + /// + [SerializeField] + public int UserDataCount; + + /// + /// Total size of UserData in bytes. + /// + [SerializeField] + public int TotalUserDataSize; + + /// + /// [Optional] Time of the Fade-In for easing in seconds. + /// + [SerializeField] + public float FadeInTime; + + /// + /// [Optional] Time of the Fade-Out for easing in seconds. + /// + [SerializeField] + public float FadeOutTime; + }; + + /// + /// Single motion curve. + /// + [Serializable] + public struct SerializableCurve + { + /// + /// Target type. + /// + [SerializeField] + public string Target; + + /// + /// Id within target. + /// + [SerializeField] + public string Id; + + /// + /// Flattened curve segments. + /// + [SerializeField] + public float[] Segments; + + /// + /// [Optional] Time of the overall Fade-In for easing in seconds. + /// + [SerializeField] + public float FadeInTime; + + /// + /// [Optional] Time of the overall Fade-Out for easing in seconds. + /// + [SerializeField] + public float FadeOutTime; + }; + + /// + /// User data. + /// + [Serializable] + public struct SerializableUserData + { + /// + /// Time in seconds. + /// + [SerializeField] + public float Time; + + /// + /// Content of user data. + /// + [SerializeField] + public string Value; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismMotion3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismMotion3Json.cs.meta new file mode 100644 index 0000000..884e17c --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismMotion3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ce38223cdcbec3a46b19e7cedf165aff +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismPhysics3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismPhysics3Json.cs new file mode 100644 index 0000000..8c81359 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismPhysics3Json.cs @@ -0,0 +1,526 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Physics; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Json +{ + [Serializable] + public sealed class CubismPhysics3Json + { + /// + /// Loads a physics3.json asset. + /// + /// physics3.json to deserialize. + /// Deserialized physics3.json on success; otherwise. + public static CubismPhysics3Json LoadFrom(string physics3Json) + { + return (string.IsNullOrEmpty(physics3Json)) + ? null + : JsonUtility.FromJson(physics3Json); + } + + /// + /// Loads a physics3.json asset. + /// + /// motion3.json to deserialize. + /// Deserialized physics3.json on success; otherwise. + public static CubismPhysics3Json LoadFrom(TextAsset physics3JsonAsset) + { + return (physics3JsonAsset == null) + ? null + : LoadFrom(physics3JsonAsset.text); + } + + public CubismPhysicsRig ToRig() + { + var instance = new CubismPhysicsRig(); + + + instance.Gravity.x = Meta.EffectiveForces.Gravity.X; + instance.Gravity.y = Meta.EffectiveForces.Gravity.Y; + + instance.Wind.x = Meta.EffectiveForces.Wind.X; + instance.Wind.y = Meta.EffectiveForces.Wind.Y; + + instance.Fps = Meta.Fps; + + instance.SubRigs = new CubismPhysicsSubRig[Meta.PhysicsSettingCount]; + + var idNameTable = Meta.PhysicsDictionary; + + for (var i = 0; i < instance.SubRigs.Length; ++i) + { + instance.SubRigs[i] = new CubismPhysicsSubRig + { + Name = idNameTable[i].Name, + Input = ReadInput(PhysicsSettings[i].Input), + Output = ReadOutput(PhysicsSettings[i].Output), + Particles = ReadParticles(PhysicsSettings[i].Vertices), + Normalization = ReadNormalization(PhysicsSettings[i].Normalization) + }; + } + + + return instance; + } + + private CubismPhysicsInput[] ReadInput(SerializableInput[] source) + { + var dataArray = new CubismPhysicsInput[source.Length]; + + + for (var i = 0; i < dataArray.Length; ++i) + { + dataArray[i] = new CubismPhysicsInput + { + SourceId = source[i].Source.Id, + AngleScale = 0.0f, + ScaleOfTranslation = Vector2.zero, + Weight = source[i].Weight, + SourceComponent = (CubismPhysicsSourceComponent) Enum.Parse( + typeof(CubismPhysicsSourceComponent), source[i].Type + ), + IsInverted = source[i].Reflect + }; + } + + + return dataArray; + } + + private CubismPhysicsOutput[] ReadOutput(SerializableOutput[] source) + { + var dataArray = new CubismPhysicsOutput[source.Length]; + + + for (var i = 0; i < dataArray.Length; ++i) + { + dataArray[i] = new CubismPhysicsOutput + { + DestinationId = source[i].Destination.Id, + ParticleIndex = source[i].VertexIndex, + TranslationScale = Vector2.zero, + AngleScale = source[i].Scale, + Weight = source[i].Weight, + SourceComponent = (CubismPhysicsSourceComponent) Enum.Parse( + typeof(CubismPhysicsSourceComponent), source[i].Type + ), + IsInverted = source[i].Reflect, + ValueBelowMinimum = 0.0f, + ValueExceededMaximum = 0.0f + }; + } + + + return dataArray; + } + + private CubismPhysicsParticle[] ReadParticles(SerializableVertex[] source) + { + var dataArray = new CubismPhysicsParticle[source.Length]; + + + for (var i = 0; i < dataArray.Length; ++i) + { + dataArray[i] = new CubismPhysicsParticle + { + InitialPosition = + { + x = source[i].Position.X, + y = source[i].Position.Y + }, + Mobility = source[i].Mobility, + Delay = source[i].Delay, + Acceleration = source[i].Acceleration, + Radius = source[i].Radius, + Position = Vector2.zero, + LastPosition = Vector2.zero, + LastGravity = Vector2.down, + Force = Vector2.zero, + Velocity = Vector2.zero + }; + } + + + return dataArray; + } + + private CubismPhysicsNormalization ReadNormalization(SerializableNormalization source) + { + return new CubismPhysicsNormalization + { + Position = + { + Maximum = source.Position.Maximum, + Minimum = source.Position.Minimum, + Default = source.Position.Default + }, + + Angle = + { + Maximum = source.Angle.Maximum, + Minimum = source.Angle.Minimum, + Default = source.Angle.Default + } + }; + } + + #region Json Data + + /// + /// Json file format version. + /// + [SerializeField] + public int Version; + + /// + /// Additional data describing physics. + /// + [SerializeField] + public SerializableMeta Meta; + + /// + /// TODO Document. + /// + [SerializeField] + public SerializablePhysicsSettings[] PhysicsSettings; + + + #endregion + + #region Json Helpers + + /// + /// 2-component vector. + /// + [Serializable] + public struct SerializableVector2 + { + [SerializeField] + public float X; + + [SerializeField] + public float Y; + } + + + /// + /// TODO Document. + /// + [Serializable] + public struct SerializableNormalizationValue + { + /// + /// Minimum of normalization. + /// + [SerializeField] + public float Minimum; + + /// + /// Center of normalization range. + /// + [SerializeField] + public float Default; + + /// + /// Maximum of normalization. + /// + [SerializeField] + public float Maximum; + } + + + /// + /// Target parameter of model. + /// + [Serializable] + public struct SerializableParameter + { + /// + /// Target type. + /// + [SerializeField] + public string Target; + + /// + /// Parameter ID. + /// + [SerializeField] + public string Id; + } + + + /// + /// TODO Document. + /// + [Serializable] + public struct SerializableInput + { + /// + /// Target parameter. + /// + [SerializeField] + public SerializableParameter Source; + + /// + /// Influence ratio of each kind. + /// + [SerializeField] + public float Weight; + + /// + /// Type of source. + /// + [SerializeField] + public string Type; + + /// + /// TODO Document. + /// + [SerializeField] + public bool Reflect; + } + + + /// + /// TODO Document. + /// + [Serializable] + public struct SerializableOutput + { + /// + /// Target parameter. + /// + [SerializeField] + public SerializableParameter Destination; + + /// + /// Index of referenced vertex. + /// + [SerializeField] + public int VertexIndex; + + /// + /// Scale. + /// + [SerializeField] + public float Scale; + + /// + /// Influence ratio of each kind. + /// + [SerializeField] + public float Weight; + + /// + /// Type of destination. + /// + [SerializeField] + public string Type; + + /// + /// TODO Document. + /// + [SerializeField] + public bool Reflect; + } + + + /// + /// Single vertex. + /// + [Serializable] + public struct SerializableVertex + { + /// + /// Default position. + /// + [SerializeField] + public SerializableVector2 Position; + + /// + /// Mobility. + /// + [SerializeField] + public float Mobility; + + /// + /// Delay ratio. + /// + [SerializeField] + public float Delay; + + /// + /// Acceleration. + /// + [SerializeField] + public float Acceleration; + + /// + /// Length. + /// + [SerializeField] + public float Radius; + } + + + /// + /// TODO Document. + /// + [Serializable] + public struct SerializableNormalization + { + /// + /// Normalization value of position. + /// + [SerializeField] + public SerializableNormalizationValue Position; + + /// + /// Normalization value of angle. + /// + [SerializeField] + public SerializableNormalizationValue Angle; + } + + + /// + /// Physics Id - Name Table Item. + /// + [Serializable] + public struct PhysicsDictionaryItem + { + /// + /// Id for internal management. + /// + [SerializeField] + public string Id; + + /// + /// Physics Setting Name. + /// + [SerializeField] + public string Name; + } + + + /// + /// Setting of physics calculation. + /// + [Serializable] + public struct SerializablePhysicsSettings + { + /// + /// Id for internal management. + /// + [SerializeField] + public string Id; + + /// + /// Input array. + /// + [SerializeField] + public SerializableInput[] Input; + + /// + /// Output array. + /// + [SerializeField] + public SerializableOutput[] Output; + + /// + /// Vertices. + /// + [SerializeField] + public SerializableVertex[] Vertices; + + /// + /// Normalization parameter of using input. + /// + [SerializeField] + public SerializableNormalization Normalization; + } + + + /// + /// Additional data describing physics. + /// + [Serializable] + public struct SerializableMeta + { + /// + /// Number of physics settings. + /// + [SerializeField] + public int PhysicsSettingCount; + + /// + /// Total number of input parameters. + /// + [SerializeField] + public int TotalInputCount; + + /// + /// Total number of output parameters. + /// + [SerializeField] + public int TotalOutputCount; + + /// + /// Total number of vertices. + /// + [SerializeField] + public int TotalVertexCount; + + /// + /// TODO Document. + /// + [SerializeField] + public SerializableEffectiveForces EffectiveForces; + + /// + /// [Optional] Fps of physics operations. + /// If the value is not set to Json, it will change according to the application's operating FPS. + /// + [SerializeField] + public float Fps; + + /// + /// Physics Id - Name Table + /// + [SerializeField] + public PhysicsDictionaryItem[] PhysicsDictionary; + } + + + /// + /// TODO Document. + /// + [Serializable] + public struct SerializableEffectiveForces + { + /// + /// Gravity. + /// + [SerializeField] + public SerializableVector2 Gravity; + + /// + /// Wind. (Not in use) + /// + [SerializeField] + public SerializableVector2 Wind; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismPhysics3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismPhysics3Json.cs.meta new file mode 100644 index 0000000..f4c8905 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismPhysics3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cb89e1581b63bb74ab9acbe5b839405c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismPose3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismPose3Json.cs new file mode 100644 index 0000000..20b8072 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismPose3Json.cs @@ -0,0 +1,129 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Handles pose from pose3.json. + /// + [Serializable] + public sealed class CubismPose3Json + { + /// + /// Loads a pose3.json. + /// + /// pose3.json to deserialize. + /// Deserialized pose3.json on success; otherwise. + public static CubismPose3Json LoadFrom(string pose3Json) + { + if (string.IsNullOrEmpty(pose3Json)) + { + return null; + } + + var ret = new CubismPose3Json(); + var value = CubismJsonParser.ParseFromString(pose3Json); + + ret.Type = (value.Get("Type") == null) ? null : value.Get("Type").toString(); + + ret.FadeInTime = (value.Get("FadeInTime") == null) ? 0.5f : value.Get("FadeInTime").ToFloat(); + + var groups = (value.Get("Groups") == null) ? null : value.Get("Groups").GetVector(null); + + if(groups != null) + { + ret.Groups = new SerializablePoseGroup[groups.Count][]; + + for (var i = 0; i < groups.Count; ++i) + { + var count = groups[i].GetVector(null).Count; + ret.Groups[i] = new SerializablePoseGroup[count]; + + for (var j = 0; j < count; ++j) + { + ret.Groups[i][j].Id = groups[i].GetVector(null)[j].Get("Id").toString(); + var link = groups[i].GetVector(null)[j].Get("Link").GetVector(null); + + if(link.Count == 0) + { + continue; + } + + ret.Groups[i][j].Link = new string[link.Count]; + + for (var linkCount = 0; linkCount < link.Count; ++ linkCount) + { + ret.Groups[i][j].Link[linkCount] = link[linkCount].toString(); + } + } + } + } + + return ret; + } + + /// + /// Loads a pose3.json asset. + /// + /// pose3.json asset to deserialize. + /// Deserialized pose3.json asset on success; otherwise. + public static CubismPose3Json LoadFrom(TextAsset pose3JsonAsset) + { + return (pose3JsonAsset == null) + ? null + : LoadFrom(pose3JsonAsset.text); + } + + #region Json Data + + /// + /// The type of cubism pose. + /// + [SerializeField] + public string Type; + + /// + /// [Optional] Time of the Fade-in for easing in seconds.. + /// + [SerializeField] + public float FadeInTime; + + /// + /// Array of Groups. + /// + [SerializeField] + public SerializablePoseGroup[][] Groups; + + #endregion + + #region Json Helpers + + [Serializable] + public struct SerializablePoseGroup + { + /// + /// The part id of group. + /// + [SerializeField] + public string Id; + + /// + /// The link part ids. + /// + [SerializeField] + public string[] Link; + } + + #endregion + + } + +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismPose3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismPose3Json.cs.meta new file mode 100644 index 0000000..a4f5fca --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismPose3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: bcc166daf5938ab4d98db070dea61749 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismUserData3Json.cs b/Assets/Live2D/Cubism/Framework/Json/CubismUserData3Json.cs new file mode 100644 index 0000000..ca7712e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismUserData3Json.cs @@ -0,0 +1,160 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.UserData; +using System; +using System.Collections.Generic; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Json +{ + /// + /// Handles user data from cdi3.json. + /// + [Serializable] + public sealed class CubismUserData3Json + { + /// + /// Loads a cdi3.json asset. + /// + /// cdi3.json to deserialize. + /// Deserialized cdi3.json on success; otherwise. + public static CubismUserData3Json LoadFrom(string userData3Json) + { + return (string.IsNullOrEmpty(userData3Json)) + ? null + : JsonUtility.FromJson(userData3Json); + } + + /// + /// Loads a cdi3.json asset. + /// + /// cdi3.json to deserialize. + /// Deserialized cdi3.json on success; otherwise. + public static CubismUserData3Json LoadFrom(TextAsset userData3JsonAsset) + { + return (userData3JsonAsset == null) + ? null + : LoadFrom(userData3JsonAsset.text); + } + + /// + /// Makes array that was selected by . + /// + /// Target object type. + /// array. Selected by . + public CubismUserDataBody[] ToBodyArray(CubismUserDataTargetType targetType) + { + var userDataList = new List(); + + + for (var i = 0; i < UserData.Length; ++i) + { + var body = new CubismUserDataBody + { + Id = UserData[i].Id, + Value = UserData[i].Value + }; + + switch (targetType) + { + case CubismUserDataTargetType.ArtMesh: + { + // Only drawables. + if (UserData[i].Target == "ArtMesh") + { + userDataList.Add(body); + } + + break; + } + default: + { + break; + } + } + } + + + return userDataList.ToArray(); + } + + + #region Json Data + + /// + /// Json file format version. + /// + [SerializeField] + public int Version; + + /// + /// Additional data describing physics. + /// + [SerializeField] + public SerializableMeta Meta; + + /// + /// Array of user data. + /// + [SerializeField] + public SerializableUserData[] UserData; + + #endregion + + + #region Json Helpers + + /// + /// Additional data describing user data. + /// + [Serializable] + public struct SerializableMeta + { + /// + /// Number of user data. + /// + [SerializeField] + public int UserDataCount; + + /// + /// Total number of user data. + /// + [SerializeField] + public int TotalUserDataCount; + } + + /// + /// User data. + /// + [Serializable] + public struct SerializableUserData + { + /// + /// Type of target object. + /// + [SerializeField] + public string Target; + + /// + /// Name of target object. + /// + [SerializeField] + public string Id; + + /// + /// Value. + /// + [SerializeField] + public string Value; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Json/CubismUserData3Json.cs.meta b/Assets/Live2D/Cubism/Framework/Json/CubismUserData3Json.cs.meta new file mode 100644 index 0000000..21904cf --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Json/CubismUserData3Json.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7707588b7a2130b41906ec284e03f6ce +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/LookAt.meta b/Assets/Live2D/Cubism/Framework/LookAt.meta new file mode 100644 index 0000000..2f85f39 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fa944ad6b8d860f429557549f9a7eb99 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookAxis.cs b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookAxis.cs new file mode 100644 index 0000000..f2a8a57 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookAxis.cs @@ -0,0 +1,31 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Look axis. + /// + public enum CubismLookAxis + { + /// + /// X axis. + /// + X, + + /// + /// Y axis. + /// + Y, + + /// + /// Z axis. + /// + Z + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookAxis.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookAxis.cs.meta new file mode 100644 index 0000000..f772f8e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookAxis.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b799cd1dc097e2748839b8be636feafe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterArtMesh.cs b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterArtMesh.cs new file mode 100644 index 0000000..44b68d6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterArtMesh.cs @@ -0,0 +1,62 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Provides the center position for look-at calculations using an ArtMesh (CubismDrawable). + /// + [DisallowMultipleComponent] + public class CubismLookCenterArtMesh : MonoBehaviour, ICubismLookCenter + { + /// + /// Target drawable to calculate the center from. + /// + [SerializeField] + public CubismDrawable TargetDrawable; + + /// + /// Model root transform. + /// + private Transform _modelRootTransform; + + private void Start() + { + _modelRootTransform = this.transform; + } + + /// + /// Gets the position of the center. + /// + public Vector3 GetCenterPosition() + { + if (TargetDrawable == null) + { + return Vector3.zero; + } + + var cubismRenderer = TargetDrawable.GetComponent(); + + if (cubismRenderer == null || cubismRenderer.Mesh == null) + { + return _modelRootTransform.InverseTransformPoint(TargetDrawable.transform.position); + } + + var centerInMeshLocal = cubismRenderer.Mesh.bounds.center; + var centerInWorld = TargetDrawable.transform.TransformPoint(centerInMeshLocal); + var centerInModelLocal = _modelRootTransform.InverseTransformPoint(centerInWorld); + + return centerInModelLocal; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterArtMesh.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterArtMesh.cs.meta new file mode 100644 index 0000000..49ec0d1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterArtMesh.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 809c270c2f106fe438c3832df36d9e01 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterTransform.cs b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterTransform.cs new file mode 100644 index 0000000..19ebc77 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterTransform.cs @@ -0,0 +1,49 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Provides the center position for look-at calculations. + /// + [DisallowMultipleComponent] + public class CubismLookCenterTransform : MonoBehaviour, ICubismLookCenter + { + public Transform CenterReference; + + /// + /// Model root transform. + /// + private Transform _modelRootTransform; + + private void Start() + { + _modelRootTransform = this.transform; + } + + /// + /// Gets the position of the center. + /// + public Vector3 GetCenterPosition() + { + if (CenterReference == null) + { + return Vector3.zero; + } + + var centerInWorld = CenterReference.position; + + var centerInModelLocal = _modelRootTransform.InverseTransformPoint(centerInWorld); + + return centerInModelLocal; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterTransform.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterTransform.cs.meta new file mode 100644 index 0000000..86ffdee --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookCenterTransform.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: de069bf0a6b0bce42be59417dd566720 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs new file mode 100644 index 0000000..e7b4f70 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs @@ -0,0 +1,271 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + +using Object = UnityEngine.Object; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Controls s. + /// + public sealed class CubismLookController : MonoBehaviour, ICubismUpdatable + { + /// + /// Blend mode. + /// + [SerializeField] + public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Additive; + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] private Object _target; + + /// + /// Target. + /// + public Object Target + { + get { return _target; } + set { _target = value.ToNullUnlessImplementsInterface(); } + } + + + /// + /// backing field. + /// + private ICubismLookTarget _targetInterface; + + /// + /// Interface of target. + /// + private ICubismLookTarget TargetInterface + { + get + { + if (_targetInterface == null) + { + _targetInterface = Target.GetInterface(); + } + + + return _targetInterface; + } + } + + + /// + /// Local center position. + /// + [SerializeField, HideInInspector] + private Object _center; + public Object Center + { + get { return _center; } + set { _center = value.ToNullUnlessImplementsInterface(); } + } + + + /// + /// Interface of center. + /// + private ICubismLookCenter _centerInterface; + private ICubismLookCenter CenterInterface + { + get + { + if (_centerInterface == null) + { + _centerInterface = Center.GetInterface(); + } + return _centerInterface; + } + } + + + /// + /// Damping to apply. + /// + public float Damping = 0.15f; + + + /// + /// Source parameters. + /// + private CubismLookParameter[] Sources { get; set; } + + /// + /// The actual parameters to apply the source values to. + /// + private CubismParameter[] Destinations { get; set; } + + + /// + /// Position at last frame. + /// + private Vector3 LastPosition { get; set; } + + /// + /// Goal position. + /// + private Vector3 GoalPosition { get; set; } + + + /// + /// Buffer for velocity. + /// + // ReSharper disable once InconsistentNaming + private Vector3 VelocityBuffer; + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + + /// + /// Refreshes the controller. Call this method after adding and/or removing s. + /// + public void Refresh() + { + var model = this.FindCubismModel(); + + + // Catch sources and destinations. + Sources = model + .Parameters + .GetComponentsMany(); + Destinations = new CubismParameter[Sources.Length]; + + + for (var i = 0; i < Sources.Length; ++i) + { + Destinations[i] = Sources[i].GetComponent(); + } + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismLookController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update controller. Updates controller. + /// + public void OnLateUpdate() + { + // Return if it is not valid or there's nothing to update. + if (!enabled || Destinations == null) + { + return; + } + + + // Return early if no target is available or if target is inactive. + var target = TargetInterface; + + Vector3 centerPosition; + var center = CenterInterface; + + if (center == null) + { + centerPosition = Vector3.zero; + } + else + { + centerPosition = center.GetCenterPosition(); + } + + if (target == null || !target.IsActive()) + { + GoalPosition = Vector3.zero; + } + else + { + GoalPosition = transform.InverseTransformPoint(target.GetPosition()) - centerPosition; + } + + + // Update position. + var position = LastPosition; + + + if (position != GoalPosition) + { + position = Vector3.SmoothDamp( + position, + GoalPosition, + ref VelocityBuffer, + Damping); + } + + + // Update sources and destinations. + for (var i = 0; i < Destinations.Length; ++i) + { + Destinations[i].BlendToValue(BlendMode, Sources[i].TickAndEvaluate(position)); + } + + + // Store position. + LastPosition = position; + } + + #region Unity Events Handling + + /// + /// Called by Unity. Makes sure cache is initialized. + /// + private void Start() + { + // Default center if necessary. + if (Center == null) + { + Center = GetComponent() as Object; + } + + + // Initialize cache. + Refresh(); + } + + + /// + /// Called by Unity. Updates controller. + /// + private void LateUpdate() + { + if (!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs.meta new file mode 100644 index 0000000..8588f12 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f73d28c5e3e468f4ead9ebd0ac07ef09 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookParameter.cs b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookParameter.cs new file mode 100644 index 0000000..54237da --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookParameter.cs @@ -0,0 +1,96 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Look at parameter. + /// + public sealed class CubismLookParameter : MonoBehaviour + { + /// + /// Look axis. + /// + [SerializeField] + public CubismLookAxis Axis; + + + /// + /// Factor. + /// + [SerializeField] + public float Factor; + + #region Unity Event Handling + + /// + /// Called by Unity. Guesses best settings. + /// + private void Reset() + { + var parameter = GetComponent(); + + + // Fail silently. + if (parameter == null) + { + return; + } + + + // Guess axis. + if (parameter.name.EndsWith("Y")) + { + Axis = CubismLookAxis.Y; + } + else if (parameter.name.EndsWith("Z")) + { + Axis = CubismLookAxis.Z; + } + else + { + Axis = CubismLookAxis.X; + } + + + // Guess factor. + Factor = parameter.MaximumValue; + } + + #endregion + + #region Interface for Controller + + /// + /// Updates and evaluates the instance. + /// + /// Delta to target. + /// Evaluation result. + internal float TickAndEvaluate(Vector3 targetOffset) + { + var result = (Axis == CubismLookAxis.X) + ? targetOffset.x + : targetOffset.y; + + + if (Axis == CubismLookAxis.Z) + { + result = targetOffset.z; + } + + + return result * Factor; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookParameter.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookParameter.cs.meta new file mode 100644 index 0000000..91b8c13 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookParameter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5c253e62b97ba834bac8dd1c531f2b8d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs new file mode 100644 index 0000000..d3244c0 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs @@ -0,0 +1,41 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Straight-forward . + /// + public class CubismLookTargetBehaviour : MonoBehaviour, ICubismLookTarget + { + #region Implementation of ICubismLookTarget + + /// + /// Gets the position of the target. + /// + /// The position of the target in world space. + Vector3 ICubismLookTarget.GetPosition() + { + return transform.position; + } + + /// + /// Gets whether the target is active. + /// + /// if the target is active; otherwise. + bool ICubismLookTarget.IsActive() + { + return isActiveAndEnabled; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs.meta new file mode 100644 index 0000000..297412a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/CubismLookTargetBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0ddaae7cf31b83e4680e6b417b59f06a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookCenter.cs b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookCenter.cs new file mode 100644 index 0000000..67962e6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookCenter.cs @@ -0,0 +1,24 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Probides the center position for look-at calculations. + /// + public interface ICubismLookCenter + { + /// + /// Gets the position of the center. + /// + Vector3 GetCenterPosition(); + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookCenter.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookCenter.cs.meta new file mode 100644 index 0000000..f124011 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookCenter.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9e1decda41d9320418b754dba74d89c8 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookTarget.cs b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookTarget.cs new file mode 100644 index 0000000..efd5067 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookTarget.cs @@ -0,0 +1,32 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.LookAt +{ + /// + /// Target to look at. + /// + public interface ICubismLookTarget + { + /// + /// Gets the position of the target. + /// + /// The position of the target in world space. + Vector3 GetPosition(); + + + /// + /// Gets whether the target is active. + /// + /// if the target is active; otherwise. + bool IsActive(); + } +} diff --git a/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookTarget.cs.meta b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookTarget.cs.meta new file mode 100644 index 0000000..cfe12e1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/LookAt/ICubismLookTarget.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ff851942b3995de4eb7d46fb5ee808f3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Motion.meta b/Assets/Live2D/Cubism/Framework/Motion.meta new file mode 100644 index 0000000..8ebb2c1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: fb8c1886dff1998479cd4d8f55e3f099 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionController.cs b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionController.cs new file mode 100644 index 0000000..60ae8e1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionController.cs @@ -0,0 +1,374 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.MotionFade; +using System; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Playables; + + +namespace Live2D.Cubism.Framework.Motion +{ + /// + /// Cubism motion controller. + /// + [RequireComponent(typeof(CubismFadeController))] + public class CubismMotionController : MonoBehaviour + { + #region Action + + /// + /// Action animation start handler. + /// + [SerializeField] + public Action AnimationBeginHandler; + + /// + /// Action animation end handler. + /// + [SerializeField] + public Action AnimationEndHandler; + + /// + /// Action OnAnimationEnd. + /// + private void OnAnimationBegin(int layerIndex, int instanceId) + { + if (AnimationBeginHandler != null) + { + AnimationBeginHandler(instanceId); + } + } + + /// + /// Action OnAnimationEnd. + /// + private void OnAnimationEnd(int layerIndex, int instanceId) + { + _motionPriorities[layerIndex] = CubismMotionPriority.PriorityNone; + + if (AnimationEndHandler != null) + { + AnimationEndHandler(instanceId); + } + } + + #endregion + + #region Variable + + /// + /// Layer count. + /// + public int LayerCount = 1; + + /// + /// List of cubism fade motion. + /// + private CubismFadeMotionList _cubismFadeMotionList; + + /// + /// Motion controller is active. + /// + private bool _isActive = false; + + /// + /// Playable graph controller. + /// + private PlayableGraph _playableGrap; + + /// + /// Playable output. + /// + private AnimationPlayableOutput _playableOutput; + + /// + /// Animation layer mixer. + /// + private AnimationLayerMixerPlayable _layerMixer; + + /// + /// Cubism motion layers. + /// + private CubismMotionLayer[] _motionLayers; + + /// + /// Cubism motion priorities. + /// + private int[] _motionPriorities; + + #endregion Variable + + #region Function + + /// + /// Play animations. + /// + /// Animator clip. + /// layer index. + /// Animation priority + /// Animation is loop. + /// Animation speed. + public void PlayAnimation(AnimationClip clip, int layerIndex = 0, int priority = CubismMotionPriority.PriorityNormal, bool isLoop = true, float speed = 1.0f) + { + // Fail silently... + if(!enabled || !_isActive || _cubismFadeMotionList == null || clip == null + || layerIndex < 0 || layerIndex >= LayerCount || + ((_motionPriorities[layerIndex] >= priority) && (priority != CubismMotionPriority.PriorityForce))) + { + Debug.Log("can't start motion."); + return; + } + + _motionPriorities[layerIndex] = priority; + _motionLayers[layerIndex].PlayAnimation(clip, isLoop, speed); + + // Play Playable Graph + if(!_playableGrap.IsPlaying()) + { + _playableGrap.Play(); + } + } + + /// + /// Stop animation. + /// + /// Animator index. + /// layer index. + public void StopAnimation(int animationIndex, int layerIndex = 0) + { + // Fail silently... + if(layerIndex < 0 || layerIndex >= LayerCount) + { + return; + } + + _motionLayers[layerIndex].StopAnimationClip(); + } + + /// + /// Stop all animation. + /// + public void StopAllAnimation() + { + for(var i = 0; i < LayerCount; ++i) + { + _motionLayers[i].StopAnimationClip(); + } + } + + /// + /// Is playing animation. + /// + /// True if the animation is playing. + public bool IsPlayingAnimation(int layerIndex = 0) + { + // Fail silently... + if(layerIndex < 0 || layerIndex >= LayerCount) + { + return false; + } + + return !_motionLayers[layerIndex].IsFinished; + } + + /// + /// Set layer weight. + /// + /// layer index. + /// Layer weight. + public void SetLayerWeight(int layerIndex, float weight) + { + // Fail silently... + if(layerIndex <= 0 || layerIndex >= LayerCount) + { + return; + } + + _motionLayers[layerIndex].SetLayerWeight(weight); + _layerMixer.SetInputWeight(layerIndex, weight); + } + + /// + /// Set layer blend type is additive. + /// + /// layer index. + /// Blend type is additive. + public void SetLayerAdditive(int layerIndex, bool isAdditive) + { + // Fail silently... + if(layerIndex <= 0 || layerIndex >= LayerCount) + { + return; + } + + _layerMixer.SetLayerAdditive((uint)layerIndex, isAdditive); + } + + /// + /// Set animation speed. + /// + /// layer index. + /// index of playing motion list. + /// Animation speed. + public void SetAnimationSpeed(int layerIndex, int index, float speed) + { + // Fail silently... + if(layerIndex < 0 || layerIndex >= LayerCount) + { + return; + } + + _motionLayers[layerIndex].SetStateSpeed(index, speed); + } + + /// + /// Set animation is loop. + /// + /// layer index. + /// Index of playing motion list. + /// State is loop. + public void SetAnimationIsLoop(int layerIndex, int index, bool isLoop) + { + // Fail silently... + if(layerIndex < 0 || layerIndex >= LayerCount) + { + return; + } + + _motionLayers[layerIndex].SetStateIsLoop(index, isLoop); + } + + /// + /// Get cubism fade states. + /// + public ICubismFadeState[] GetFadeStates() + { + if(_motionLayers == null) + { + LayerCount = (LayerCount < 1) ? 1 : LayerCount; + _motionLayers = new CubismMotionLayer[LayerCount]; + _motionPriorities = new int[LayerCount]; + } + + return _motionLayers; + } + + #endregion Function + + #region Unity Events Handling + + /// + /// Called by Unity. + /// + private void OnEnable() + { + _cubismFadeMotionList = GetComponent().CubismFadeMotionList; + + // Fail silently... + if(_cubismFadeMotionList == null) + { + Debug.LogError("CubismMotionController : CubismFadeMotionList doesn't set in CubismFadeController."); + return; + } + + // Get Animator. + var animator = GetComponent(); + + if (animator.runtimeAnimatorController != null) + { + Debug.LogWarning("Animator Controller was set in Animator component."); + return; + } + + _isActive = true; + + // Disable animator's playablegrap. + var graph = animator.playableGraph; + + if(graph.IsValid()) + { + graph.GetOutput(0).SetWeight(0); + } + + // Create Playable Graph. +#if UNITY_2018_1_OR_NEWER + _playableGrap = PlayableGraph.Create("Playable Graph : " + this.FindCubismModel().name); +#else + _playableGrap = PlayableGraph.Create(); +#endif + _playableGrap.SetTimeUpdateMode(DirectorUpdateMode.GameTime); + + // Create Playable Output. + _playableOutput = AnimationPlayableOutput.Create(_playableGrap, "Animation", animator); + _playableOutput.SetWeight(1); + + // Create animation layer mixer. + _layerMixer = AnimationLayerMixerPlayable.Create(_playableGrap, LayerCount); + + // Create cubism motion layers. + if(_motionLayers == null) + { + LayerCount = (LayerCount < 1) ? 1 : LayerCount; + _motionLayers = new CubismMotionLayer[LayerCount]; + _motionPriorities = new int[LayerCount]; + } + + for(var i = 0; i < LayerCount; ++i) + { + _motionLayers[i] = CubismMotionLayer.CreateCubismMotionLayer(_playableGrap, _cubismFadeMotionList, i); + _motionLayers[i].AnimationBeginHandler += OnAnimationBegin; + _motionLayers[i].AnimationEndHandler += OnAnimationEnd; + _layerMixer.ConnectInput(i, _motionLayers[i].PlayableOutput, 0); + _layerMixer.SetInputWeight(i, 1.0f); + } + + // Set Playable Output. + _playableOutput.SetSourcePlayable(_layerMixer); + + } + + /// + /// Called by Unity. + /// + private void OnDisable() + { + // Destroy _playableGrap. + if(_playableGrap.IsValid()) + { + _playableGrap.Destroy(); + } + } + + /// + /// Called by Unity. + /// + private void Update() + { + // Fail silently... + if(!_isActive) + { + return; + } + + for( var i = 0; i < _motionLayers.Length; ++i) + { + _motionLayers[i].Update(); + + if (_motionLayers[i].IsFinished) + { + _motionPriorities[i] = 0; + } + } + } + + #endregion Unity Events Handling + } +} diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionController.cs.meta b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionController.cs.meta new file mode 100644 index 0000000..c763e68 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b5ebe254d34723249a16ad2f6ba8058b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionLayer.cs b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionLayer.cs new file mode 100644 index 0000000..e33dd31 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionLayer.cs @@ -0,0 +1,415 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using Live2D.Cubism.Framework.MotionFade; +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Playables; + +namespace Live2D.Cubism.Framework.Motion +{ + /// + /// Cubism motion layer. + /// + public class CubismMotionLayer : ICubismFadeState + { + #region Action + + /// + /// Action animation end handler. + /// + public Action AnimationBeginHandler; + + /// + /// Action animation end handler. + /// + public Action AnimationEndHandler; + + #endregion + + #region Variable + + /// + /// Playable output. + /// + public AnimationMixerPlayable PlayableOutput { get; private set; } + + /// + /// Playable output. + /// + private PlayableGraph _playableGraph; + + /// + /// Cubism playing motions. + /// + private List _playingMotions; + + /// + /// Cubism playing motions. + /// + private CubismMotionState _motionState; + + /// + /// List of cubism fade motion. + /// + private CubismFadeMotionList _cubismFadeMotionList; + + /// + /// Layer index. + /// + private int _layerIndex; + + /// + /// Layer weight. + /// + private float _layerWeight; + + /// + /// Animation is finished. + /// + private bool _isFinished; + + /// + /// Is finished. + /// + /// True if the animation is finished, false otherwise. + public bool IsFinished + { + get { return _isFinished; } + } + + #endregion + + #region Fade State Interface + + /// + /// Get cubism playing motion list. + /// + /// Cubism playing motion list. + public List GetPlayingMotions() + { + return _playingMotions; + } + + /// + /// Is default state. + /// + /// State is default; otherwise. + public bool IsDefaultState() + { + return false; + } + + /// + /// Get layer weight. + /// + /// Layer weight. + public float GetLayerWeight() + { + return _layerWeight; + } + + /// + /// Get state transition finished. + /// + /// State transition is finished; otherwise. + public bool GetStateTransitionFinished() + { + return true; + } + + /// + /// Set state transition finished. + /// + /// State is finished. + public void SetStateTransitionFinished(bool isFinished) {} + + /// + /// Stop animation. + /// + /// Playing motion index. + public void StopAnimation(int index) + { + // Remove from playing motion list. + _playingMotions.RemoveAt(index); + } + + + /// + /// Stop animation. + /// + public void StopAnimationClip() + { + // Remove from motion state list. + if (_motionState == null) + { + return; + } + + _playableGraph.Disconnect(_motionState.ClipMixer, 0); + _motionState = null; + + _isFinished = true; + + + StopAllAnimation(); + } + + + #endregion + + #region Function + + /// + /// Initialize motion layer. + /// + /// . + /// . + /// . + public static CubismMotionLayer CreateCubismMotionLayer(PlayableGraph playableGraph, CubismFadeMotionList fadeMotionList, int layerIndex, float layerWeight = 1.0f) + { + var ret = new CubismMotionLayer(); + + ret._playableGraph = playableGraph; + ret._cubismFadeMotionList = fadeMotionList; + ret._layerIndex = layerIndex; + ret._layerWeight = layerWeight; + ret._isFinished = true; + ret._motionState = null; + ret._playingMotions = new List(); + ret.PlayableOutput = AnimationMixerPlayable.Create(playableGraph, 1); + + return ret; + } + + /// + /// Create fade playing motion. + /// + /// Animator clip. + /// Animation speed. + private CubismFadePlayingMotion CreateFadePlayingMotion(AnimationClip clip, bool isLooping, float speed = 1.0f) + { + var ret = new CubismFadePlayingMotion(); + + var isNotFound = true; + var instanceId = -1; + var events = clip.events; + for(var i = 0; i < events.Length; ++i) + { + if(events[i].functionName != "InstanceId") + { + continue; + } + + instanceId = events[i].intParameter; + } + + for (int i = 0; i < _cubismFadeMotionList.MotionInstanceIds.Length; i++) + { + if(_cubismFadeMotionList.MotionInstanceIds[i] != instanceId) + { + continue; + } + + isNotFound = false; + + ret.Speed = speed; + ret.StartTime = Time.time; + ret.FadeInStartTime = Time.time; + ret.Motion = _cubismFadeMotionList.CubismFadeMotionObjects[i]; + ret.EndTime = (ret.Motion.MotionLength <= 0) + ? -1 + : ret.StartTime + ret.Motion.MotionLength / speed; + ret.IsLooping = isLooping; + ret.Weight = 0.0f; + ret.InstanceId = instanceId; + ret.IsAnimationEndEventInvoked = false; + AnimationBeginHandler(_layerIndex, instanceId); + + break; + } + + if(isNotFound) + { + Debug.LogError("CubismMotionController : Not found motion from CubismFadeMotionList."); + } + + return ret; + } + + /// + /// Play animation. + /// + /// Animation clip. + /// Animation is loop. + /// Animation speed. + public void PlayAnimation(AnimationClip clip, bool isLoop = true, float speed = 1.0f) + { + if (_motionState != null) + { + _playableGraph.Disconnect(_motionState.ClipMixer, 0); + } + + // Create cubism motion state. + _motionState = CubismMotionState.CreateCubismMotionState(_playableGraph, clip, isLoop, speed); + + +#if UNITY_2018_2_OR_NEWER + PlayableOutput.DisconnectInput(0); +#else + PlayableOutput.GetGraph().Disconnect(PlayableOutput, 0); +#endif + PlayableOutput.ConnectInput(0, _motionState.ClipMixer, 0); + PlayableOutput.SetInputWeight(0, 1.0f); + + + // Set last motion end time and fade in start time; + if ((_playingMotions.Count > 0) && (_playingMotions[_playingMotions.Count - 1].Motion != null)) + { + var motion = _playingMotions[_playingMotions.Count - 1]; + + var time = Time.time; + + var newEndTime = time + motion.Motion.FadeOutTime; + + if (newEndTime < 0.0f || newEndTime < motion.EndTime) + { + motion.EndTime = newEndTime; + } + + + while (motion.IsLooping) + { + if ((motion.StartTime + motion.Motion.MotionLength) >= time) + { + break; + } + + motion.StartTime += motion.Motion.MotionLength; + } + + motion.IsLooping = false; + + _playingMotions[_playingMotions.Count - 1] = motion; + } + + // Create fade playing motion. + var playingMotion = CreateFadePlayingMotion(clip, isLoop, speed); + _playingMotions.Add(playingMotion); + + _isFinished = false; + } + + /// + /// Stop all animation. + /// + public void StopAllAnimation() + { + for(var i = _playingMotions.Count - 1; i >= 0; --i) + { + StopAnimation(i); + } + } + + /// + /// Set layer weight. + /// + /// Layer weight. + public void SetLayerWeight(float weight) + { + _layerWeight = weight; + } + + /// + /// Set state speed. + /// + /// index of playing motion list. + /// Animation speed. + public void SetStateSpeed(int index, float speed) + { + // Fail silently... + if(index < 0) + { + return; + } + + var playingMotionData = _playingMotions[index]; + playingMotionData.Speed = speed; + playingMotionData.EndTime = (playingMotionData.EndTime - Time.time) / speed; + _playingMotions[index] = playingMotionData; + + _motionState.ClipMixer.SetSpeed(speed); + _motionState.ClipPlayable.SetDuration(_motionState.Clip.length / speed - 0.0001f); + } + + /// + /// Set state is loop. + /// + /// index of playing motion list. + /// Animation is loop. + public void SetStateIsLoop(int index, bool isLoop) + { + // Fail silently... + if(index < 0) + { + return; + } + + if(isLoop) + { + _motionState.ClipPlayable.SetDuration(double.MaxValue); + } + else + { + _motionState.ClipPlayable.SetDuration(_motionState.Clip.length - 0.0001f); + } + } + + #endregion + + public void Update() + { + var isFinished = true; + for (var i = 0; i < _playingMotions.Count; i++) + { + var playingMotion = _playingMotions[i]; + if (playingMotion.IsLooping) + { + isFinished = false; + continue; + } + + if (playingMotion.IsAnimationEndEventInvoked) + { + continue; + } + + if (Time.time > playingMotion.EndTime) + { + playingMotion.IsAnimationEndEventInvoked = true; + _playingMotions[i] = playingMotion; + if (playingMotion.InstanceId.HasValue) + { + var instanceId = _playingMotions[i].InstanceId.Value; + AnimationEndHandler?.Invoke(_layerIndex, instanceId); + } + } + else + { + isFinished = false; + } + } + + if (isFinished) + { + _isFinished = true; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionLayer.cs.meta b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionLayer.cs.meta new file mode 100644 index 0000000..c9555a5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionLayer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c5ca528c1aee3fa4483d0d38e70bea22 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionPriority.cs b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionPriority.cs new file mode 100644 index 0000000..c608b86 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionPriority.cs @@ -0,0 +1,21 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.Motion +{ + /// + /// The constants of Motion priorities. + /// + public class CubismMotionPriority + { + public const int PriorityNone = 0; + public const int PriorityIdle = 1; + public const int PriorityNormal = 2; + public const int PriorityForce = 3; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionPriority.cs.meta b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionPriority.cs.meta new file mode 100644 index 0000000..39f3dff --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionPriority.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4d514d1507418814cb77640285fd2279 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionState.cs b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionState.cs new file mode 100644 index 0000000..32b5369 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionState.cs @@ -0,0 +1,85 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using UnityEngine; +using UnityEngine.Animations; +using UnityEngine.Playables; + +namespace Live2D.Cubism.Framework.Motion +{ + /// + /// Cubism motion state. + /// + public class CubismMotionState + { + #region Variable + + /// + /// Cubism motion state clip. + /// + public AnimationClip Clip { get; private set; } + + /// + /// Animation clip mixer. + /// + public AnimationMixerPlayable ClipMixer { get; private set; } + + /// + /// Animation clip playable. + /// + public AnimationClipPlayable ClipPlayable { get; private set; } + + #endregion + + /// + /// Create motion state. + /// + /// Playable graph. + /// Animation clip. + /// Animation is loop. + /// Animation speed. + public static CubismMotionState CreateCubismMotionState(PlayableGraph playableGraph, AnimationClip clip, bool isLoop = true, float speed = 1.0f) + { + var ret = new CubismMotionState(); + + ret.Clip = clip; + + // Create animation clip mixer. + ret.ClipMixer = AnimationMixerPlayable.Create(playableGraph, 2); + ret.ClipMixer.SetSpeed(speed); + + // Connect AnimationClip Playable + ret.ClipPlayable = AnimationClipPlayable.Create(playableGraph, ret.Clip); + + if(!isLoop) + { + ret.ClipPlayable.SetDuration(clip.length - 0.0001f); + } + + ret.ClipMixer.ConnectInput(0, ret.ClipPlayable, 0); + ret.ClipMixer.SetInputWeight(0, 1.0f); + + return ret; + } + + /// + /// Connect motion state clip mixer. + /// + /// . + public void ConnectClipMixer(AnimationMixerPlayable clipMixer) + { + var lastInput = ClipMixer.GetInputCount() - 1; +#if UNITY_2018_2_OR_NEWER + ClipMixer.DisconnectInput(lastInput); +#else + ClipMixer.GetGraph().Disconnect(ClipMixer, lastInput); +#endif + ClipMixer.ConnectInput(lastInput, clipMixer, 0); + ClipMixer.SetInputWeight(lastInput, 1.0f); + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Motion/CubismMotionState.cs.meta b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionState.cs.meta new file mode 100644 index 0000000..83e1556 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Motion/CubismMotionState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c492d171ce0338f49a648b2cb5d0dabb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade.meta b/Assets/Live2D/Cubism/Framework/MotionFade.meta new file mode 100644 index 0000000..7f45c23 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f091ca49d5698604180e91ebbad5d87c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeController.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeController.cs new file mode 100644 index 0000000..df164fd --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeController.cs @@ -0,0 +1,447 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Motion; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + /// + /// Cubism fade controller. + /// + [RequireComponent(typeof(Animator))] + public class CubismFadeController : MonoBehaviour, ICubismUpdatable + { + #region Variable + + /// + /// Cubism fade motion list. + /// + [SerializeField] + public CubismFadeMotionList CubismFadeMotionList; + + /// + /// Parameters cache. + /// + private CubismParameter[] DestinationParameters { get; set; } + + /// + /// Parts cache. + /// + private CubismPart[] DestinationParts { get; set; } + + /// + /// Model has motion controller component. + /// + private CubismMotionController _motionController; + + /// + /// Model has cubism update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + /// + /// Fade state machine behavior set in the animator. + /// + private ICubismFadeState[] _fadeStates; + + /// + /// Model has animator component. + /// + private Animator _animator; + + /// + /// Restore parameter value. + /// + private CubismParameterStore _parameterStore; + + /// + /// Fading flags for each layer. + /// + private bool[] _isFading; + + #endregion + + #region Function + + /// + /// Refreshes the controller. Call this method after adding and/or removing s. + /// + public void Refresh() + { + _animator = GetComponent(); + + // Fail silently... + if (_animator == null) + { + return; + } + + DestinationParameters = this.FindCubismModel().Parameters; + DestinationParts = this.FindCubismModel().Parts; + _motionController = GetComponent(); + _parameterStore = GetComponent(); + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + + _fadeStates = (ICubismFadeState[])_animator.GetBehaviours(); + + if ((_fadeStates == null || _fadeStates.Length == 0) && _motionController != null) + { + _fadeStates = _motionController.GetFadeStates(); + } + + if (_fadeStates == null) + { + return; + } + _isFading = new bool[_fadeStates.Length]; + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismFadeController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update controller. Updates controller. + /// + /// + /// Make sure this method is called after any animations are evaluated. + /// + public void OnLateUpdate() + { + // Fail silently. + if (!enabled || _fadeStates == null || _parameterStore == null + || DestinationParameters == null || DestinationParts == null) + { + return; + } + + var time = Time.time; + for (var i = 0; i < _fadeStates.Length; ++i) + { + _isFading[i] = false; + + var playingMotions = _fadeStates[i].GetPlayingMotions(); + if (playingMotions == null || playingMotions.Count <= 1) + { + continue; + } + + var latestPlayingMotion = playingMotions[playingMotions.Count - 1]; + + var playingMotionData = latestPlayingMotion.Motion; + var elapsedTime = time - latestPlayingMotion.FadeInStartTime; + for (var j = 0; j < playingMotionData.ParameterFadeInTimes.Length; j++) + { + if ((elapsedTime <= playingMotionData.FadeInTime) || + ((0 <= playingMotionData.ParameterFadeInTimes[j]) && + (elapsedTime <= playingMotionData.ParameterFadeInTimes[j])) || + !_fadeStates[i].GetStateTransitionFinished()) + { + _isFading[i] = true; + break; + } + } + } + + var isFadingAllFinished = true; + for (var i = 0; i < _fadeStates.Length; ++i) + { + if (_isFading[i]) + { + isFadingAllFinished = false; + continue; + } + + var playingMotions = _fadeStates[i].GetPlayingMotions(); + for (var j = playingMotions.Count - 2; j >= 0; --j) + { + var playingMotion = playingMotions[j]; + if (time <= playingMotion.EndTime) + { + continue; + } + + // If fade-in has been completed, delete the motion that has been played back. + _fadeStates[i].StopAnimation(j); + } + } + + if (isFadingAllFinished) + { + return; + } + + _parameterStore.RestoreParameters(); + + + // Update sources and destinations. + for (var i = 0; i < _fadeStates.Length; ++i) + { + if (!_isFading[i]) + { + continue; + } + UpdateFade(_fadeStates[i]); + } + } + + /// + /// Update motion fade. + /// + /// Fade state observer. + private void UpdateFade(ICubismFadeState fadeState) + { + var playingMotions = fadeState.GetPlayingMotions(); + + if (playingMotions == null) + { + // Do not process if there is only one motion, if it does not switch. + return; + } + + // Weight set for the layer being processed. + // (In the case of the layer located at the top, it is forced to 1.) + var layerWeight = fadeState.GetLayerWeight(); + + var time = Time.time; + + // Calculate MotionFade. + for (var i = 0; i < playingMotions.Count; i++) + { + var playingMotion = playingMotions[i]; + + var fadeMotion = playingMotion.Motion; + if (fadeMotion == null) + { + continue; + } + + var elapsedTime = time - playingMotion.FadeInStartTime; + var endTime = playingMotion.EndTime - elapsedTime; + + var fadeInTime = fadeMotion.FadeInTime; + var fadeOutTime = fadeMotion.FadeOutTime; + + + var fadeInWeight = (fadeInTime <= 0.0f) + ? 1.0f + : CubismFadeMath.GetEasingSine(elapsedTime / fadeInTime); + var fadeOutWeight = (fadeOutTime <= 0.0f || playingMotion.EndTime < 0.0f) + ? 1.0f + : CubismFadeMath.GetEasingSine((playingMotion.EndTime - time) / fadeOutTime); + + + playingMotions[i] = playingMotion; + + var motionWeight = fadeInWeight * fadeOutWeight * layerWeight; + + // Apply to parameter values + for (var j = 0; j < DestinationParameters.Length; ++j) + { + var index = -1; + for (var k = 0; k < fadeMotion.ParameterIds.Length; ++k) + { + if (fadeMotion.ParameterIds[k] != DestinationParameters[j].Id) + { + continue; + } + + index = k; + break; + } + + if (index < 0) + { + // There is not target ID curve in motion. + continue; + } + + + var value = fadeMotion.ParameterCurves[index].Evaluate(elapsedTime); + + if (DestinationParameters[j].IsRepeat()) + { + value = DestinationParameters[j].GetParameterRepeatValue(value); + } + else + { + value = DestinationParameters[j].GetParameterClampValue(value); + } + + value = Evaluate( + value, elapsedTime, endTime, + fadeInWeight, fadeOutWeight, + fadeMotion.ParameterFadeInTimes[index], fadeMotion.ParameterFadeOutTimes[index], + motionWeight, DestinationParameters[j].Value); + + + DestinationParameters[j].OverrideValue(value); + } + + // Apply to part opacities + for (var j = 0; j < DestinationParts.Length; ++j) + { + var index = -1; + for (var k = 0; k < fadeMotion.ParameterIds.Length; ++k) + { + if (fadeMotion.ParameterIds[k] != DestinationParts[j].Id) + { + continue; + } + + index = k; + break; + } + + if (index < 0) + { + // There is not target ID curve in motion. + continue; + } + + DestinationParts[j].Opacity = Evaluate( + fadeMotion.ParameterCurves[index], elapsedTime, endTime, + fadeInWeight, fadeOutWeight, + fadeMotion.ParameterFadeInTimes[index], fadeMotion.ParameterFadeOutTimes[index], + motionWeight, DestinationParts[j].Opacity); + } + + } + } + + /// + /// Evaluate fade curve. + /// + /// Curves to be evaluated. + /// Elapsed Time. + /// Fading end time. + /// Fade in time. + /// Fade out time. + /// Fade in time parameter. + /// Fade out time parameter. + /// Motion weight. + /// Current value with weight applied. + public float Evaluate( + AnimationCurve curve, float elapsedTime, float endTime, + float fadeInTime, float fadeOutTime, + float parameterFadeInTime, float parameterFadeOutTime, + float motionWeight, float currentValue) + { + if (curve.length <= 0) + { + return currentValue; + } + + // Motion fade. + return Evaluate( + curve.Evaluate(elapsedTime), elapsedTime, endTime, + fadeInTime, fadeOutTime, + parameterFadeInTime, parameterFadeOutTime, + motionWeight, currentValue); + } + + /// + /// Evaluate fade value. + /// + /// New value. + /// Elapsed Time. + /// Fading end time. + /// Fade in time. + /// Fade out time. + /// Fade in time parameter. + /// Fade out time parameter. + /// Motion weight. + /// Current value with weight applied. + public float Evaluate( + float value, float elapsedTime, float endTime, + float fadeInTime, float fadeOutTime, + float parameterFadeInTime, float parameterFadeOutTime, + float motionWeight, float currentValue) + { + + // Motion fade. + if (parameterFadeInTime < 0.0f && + parameterFadeOutTime < 0.0f) + { + return currentValue + (value - currentValue) * motionWeight; + } + + // Parameter fade. + float fadeInWeight, fadeOutWeight; + if (parameterFadeInTime < 0.0f) + { + fadeInWeight = fadeInTime; + } + else + { + fadeInWeight = (parameterFadeInTime < float.Epsilon) + ? 1.0f + : CubismFadeMath.GetEasingSine(elapsedTime / parameterFadeInTime); + } + + if (parameterFadeOutTime < 0.0f) + { + fadeOutWeight = fadeOutTime; + } + else + { + fadeOutWeight = (parameterFadeOutTime < float.Epsilon || (endTime < 0.0f)) + ? 1.0f + : CubismFadeMath.GetEasingSine(endTime / parameterFadeOutTime); + } + + var parameterWeight = fadeInWeight * fadeOutWeight; + + return currentValue + (value - currentValue) * parameterWeight; + } + + #endregion + + #region Unity Events Handling + + /// + /// Initializes instance. + /// + private void OnEnable() + { + // Initialize cache. + Refresh(); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if (!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeController.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeController.cs.meta new file mode 100644 index 0000000..235c862 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 0cd9e6647bfff7542acb0200ab74bdd1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeCurveType.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeCurveType.cs new file mode 100644 index 0000000..0ecce11 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeCurveType.cs @@ -0,0 +1,23 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.MotionFade +{ + public enum CubismFadeCurveType + { + /// + /// Parameter. + /// + Parameter, + + /// + /// Part opacity. + /// + Part + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeCurveType.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeCurveType.cs.meta new file mode 100644 index 0000000..ed85087 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeCurveType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 47af690fba051ca428c5e5ee69068b28 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMath.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMath.cs new file mode 100644 index 0000000..2ef6ffa --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMath.cs @@ -0,0 +1,29 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + public static class CubismFadeMath + { + /// + /// Calculate the easing processed signaure. + /// + /// Value to be subjected to easing. + /// Eased sign value. + public static float GetEasingSine(float value) + { + if (value < 0.0f) return 0.0f; + if (value > 1.0f) return 1.0f; + + return (float)(0.5f - 0.5f * Math.Cos(value * (float)Math.PI)); + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMath.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMath.cs.meta new file mode 100644 index 0000000..f0c6c6e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b4508bdfe290c2a44858dbe185724e76 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionData.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionData.cs new file mode 100644 index 0000000..7aba851 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionData.cs @@ -0,0 +1,201 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; +using Live2D.Cubism.Framework.Json; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + public class CubismFadeMotionData : ScriptableObject + { + /// + /// Name of motion. + /// + [SerializeField] + public string MotionName; + + /// + /// Store time to fade in from .model3.json. + /// NOTE: It is used to save `FadeInTime` from .model3.json. Please use instead of using it directly. + /// + [HideInInspector, SerializeField] + public float ModelFadeInTime = -1.0f; + + /// + /// Store time to fade out from .model3.json. + /// NOTE: It is used to save `FadeOutTime` from .model3.json. Please use instead of using it directly. + /// + [HideInInspector, SerializeField] + public float ModelFadeOutTime = -1.0f; + + /// + /// Time to fade in. + /// + [SerializeField] + public float FadeInTime; + + /// + /// Time to fade out. + /// + [SerializeField] + public float FadeOutTime; + + /// + /// Parameter ids. + /// + [SerializeField] + public string[] ParameterIds; + + /// + /// Parameter curves. + /// + [SerializeField] + public AnimationCurve[] ParameterCurves; + + /// + /// Fade in time parameters. + /// + [SerializeField] + public float[] ParameterFadeInTimes; + + /// + /// Fade out time parameters. + /// + [SerializeField] + public float[] ParameterFadeOutTimes; + + /// + /// Motion length. + /// + [SerializeField] + public float MotionLength; + + + /// + /// Create CubismFadeMotionData from CubismMotion3Json. + /// + /// Motion3json as the creator. + /// Motion name of interest. + /// Length of target motion. + /// Whether the original work flow or not. + /// Whether it is a call from the model json. + /// .model3.json to retrieve the fade time. + /// Fade data created based on motion3json. + public static CubismFadeMotionData CreateInstance( + CubismMotion3Json motion3Json, string motionName, float motionLength, + bool shouldImportAsOriginalWorkflow = false, bool isCallFromModelJson = false, CubismModel3Json model3Json = null) + { + var fadeMotion = CreateInstance(); + var curveCount = motion3Json.Curves.Length; + fadeMotion.ParameterIds = new string[curveCount]; + fadeMotion.ParameterFadeInTimes = new float[curveCount]; + fadeMotion.ParameterFadeOutTimes = new float[curveCount]; + fadeMotion.ParameterCurves = new AnimationCurve[curveCount]; + + return CreateInstance(fadeMotion, motion3Json, motionName, motionLength, shouldImportAsOriginalWorkflow, isCallFromModelJson, model3Json); + } + + /// + /// Put motion3json's fade information back into fade motion data. + /// + /// Instance containing fade information. + /// Target motion3json. + /// Motion name of interest. + /// Motion length. + /// Whether the original work flow or not. + /// Whether it is a call from the model json. + /// .model3.json to retrieve the fade time. + /// Fade data created based on fademotiondata. + public static CubismFadeMotionData CreateInstance( + CubismFadeMotionData fadeMotion, CubismMotion3Json motion3Json, string motionName, float motionLength, + bool shouldImportAsOriginalWorkflow = false, bool isCallFormModelJson = false, CubismModel3Json model3Json = null) + { + if (model3Json != null) + { + GetFadeDataFromModel3Json(model3Json, fadeMotion); + } + + if (motion3Json == null) + { + return fadeMotion; + } + + fadeMotion.MotionName = motionName; + fadeMotion.MotionLength = motionLength; + + if (fadeMotion.ModelFadeInTime < 0.0f) + { + fadeMotion.FadeInTime = (motion3Json.Meta.FadeInTime < 0.0f) ? 1.0f : motion3Json.Meta.FadeInTime; + } + else + { + fadeMotion.FadeInTime = fadeMotion.ModelFadeInTime; + } + + if (fadeMotion.ModelFadeOutTime < 0.0f) + { + fadeMotion.FadeOutTime = (motion3Json.Meta.FadeOutTime < 0.0f) ? 1.0f : motion3Json.Meta.FadeOutTime; + } + else + { + fadeMotion.FadeOutTime = fadeMotion.ModelFadeOutTime; + } + + for (var i = 0; i < motion3Json.Curves.Length; ++i) + { + var curve = motion3Json.Curves[i]; + + // In original workflow mode, skip add part opacity curve when call not from model3.json. + if (curve.Target == "PartOpacity" && shouldImportAsOriginalWorkflow && !isCallFormModelJson) + { + continue; + } + + fadeMotion.ParameterIds[i] = curve.Id; + fadeMotion.ParameterFadeInTimes[i] = (curve.FadeInTime < 0.0f) ? -1.0f : curve.FadeInTime; + fadeMotion.ParameterFadeOutTimes[i] = (curve.FadeOutTime < 0.0f) ? -1.0f : curve.FadeOutTime; + fadeMotion.ParameterCurves[i] = new AnimationCurve(CubismMotion3Json.ConvertCurveSegmentsToKeyframes(curve.Segments)); + } + + return fadeMotion; + } + + private static void GetFadeDataFromModel3Json(CubismModel3Json modelJson, CubismFadeMotionData fadeMotion) + { + var motions = modelJson.FileReferences.Motions.Motions; + + for (var groupIndex = 0; groupIndex < motions?.Length; groupIndex++) + { + if (motions[groupIndex] == null) + { + continue; + } + + for (var motionIndex = 0; motionIndex < motions[groupIndex]?.Length; motionIndex++) + { + var motion = motions[groupIndex][motionIndex]; + + // Set FadeInTime. + if (!(motion.FadeInTime < 0.0f)) + { + fadeMotion.ModelFadeInTime = motion.FadeInTime; + fadeMotion.FadeInTime = fadeMotion.ModelFadeInTime; + } + + // Set FadeOutTime. + if (!(motion.FadeOutTime < 0.0f)) + { + fadeMotion.ModelFadeOutTime = motion.FadeOutTime; + fadeMotion.FadeInTime = fadeMotion.ModelFadeInTime; + } + } + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionData.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionData.cs.meta new file mode 100644 index 0000000..bc0068b --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 8f1ee1adc36a8a04a8d7c42ac5d6bc27 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionList.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionList.cs new file mode 100644 index 0000000..6790aa4 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionList.cs @@ -0,0 +1,29 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + [CreateAssetMenu(menuName = "Live2D Cubism/Fade Motion List")] + public class CubismFadeMotionList : ScriptableObject + { + /// + /// Cubism fade motion instance ids. + /// + [SerializeField] + public int[] MotionInstanceIds; + + /// + /// Cubism fade motion objects. + /// + [SerializeField] + public CubismFadeMotionData[] CubismFadeMotionObjects; + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionList.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionList.cs.meta new file mode 100644 index 0000000..42d40b8 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeMotionList.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 403ae2dd693bb1d4b924f6b8d206b053 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs new file mode 100644 index 0000000..619cb90 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs @@ -0,0 +1,71 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + public struct CubismFadePlayingMotion + { + /// + /// Animation clip start time. + /// + [SerializeField] + public float StartTime; + + /// + /// Animation clip end time. + /// + [SerializeField] + public float EndTime; + + /// + /// Cubism fade in start time. + /// + [SerializeField] + public float FadeInStartTime; + + /// + /// Animation playing speed. + /// + [SerializeField, Range(0.0f, float.MaxValue)] + public float Speed; + + /// + /// Cubism fade motion data. + /// + [SerializeField] + public CubismFadeMotionData Motion; + + /// + /// Is animation loop. + /// + [SerializeField] + public bool IsLooping; + + /// + /// Motion weight. + /// + [NonSerialized] + public float Weight; + + /// + /// Clip event InstanceId. + /// + [NonSerialized] + public int? InstanceId; + + /// + /// Is animation end event invoked. + /// + [NonSerialized] + public bool IsAnimationEndEventInvoked; + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs.meta new file mode 100644 index 0000000..d2cd17a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadePlayingMotion.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 71820e64bc297764c8a2d11a31cff80f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs new file mode 100644 index 0000000..6ac53c5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs @@ -0,0 +1,249 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.Animations; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + public class CubismFadeStateObserver : StateMachineBehaviour, ICubismFadeState + { + #region variable + + /// + /// Cubism fade motion list. + /// + private CubismFadeMotionList _cubismFadeMotionList; + + /// + /// Cubism playing motion list. + /// + private List _playingMotions; + + /// + /// State that attached this is default. + /// + private bool _isDefaulState; + + /// + /// Layer index that attached this. + /// + private int _layerIndex; + + /// + /// Weight of layer that attached this. + /// + private float _layerWeight; + + /// + /// State that attached this is transition finished. + /// + private bool _isStateTransitionFinished; + + #endregion + + + #region Fade State Interface + + /// + /// Get cubism playing motion list. + /// + /// Cubism playing motion list. + public List GetPlayingMotions() + { + return _playingMotions; + } + + /// + /// Is default state. + /// + /// State is default; otherwise. + public bool IsDefaultState() + { + return _isDefaulState; + } + + /// + /// Get layer weight. + /// + /// Layer weight. + public float GetLayerWeight() + { + return _layerWeight; + } + + /// + /// Get state transition finished. + /// + /// State transition is finished; otherwise. + public bool GetStateTransitionFinished() + { + return _isStateTransitionFinished; + } + + /// + /// Set state transition finished. + /// + /// State is finished. + public void SetStateTransitionFinished(bool isFinished) + { + _isStateTransitionFinished = isFinished; + } + + /// + /// Stop animation. + /// + /// Playing motion index. + public void StopAnimation(int index) + { + _playingMotions.RemoveAt(index); + } + + #endregion + + + #region Unity Event Handling + + /// + /// Called by Unity. + /// + private void OnEnable() + { + _isStateTransitionFinished = false; + + if (_playingMotions == null) + { + _playingMotions = new List(); + } + } + + /// + /// Called by Unity. + /// + /// Animator. + /// Animator state info. + /// Index of the layer. + /// Animation controller playable. + public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex, AnimatorControllerPlayable controller) + { + var fadeController = animator.gameObject.GetComponent(); + + // Fail silently... + if (fadeController == null) + { + return; + } + + _cubismFadeMotionList = fadeController.CubismFadeMotionList; + _isStateTransitionFinished = false; + + _layerIndex = layerIndex; + _layerWeight = (_layerIndex == 0) + ? 1.0f + : animator.GetLayerWeight(_layerIndex); + + var animatorClipInfo = controller.GetNextAnimatorClipInfo(layerIndex); + + _isDefaulState = (animatorClipInfo.Length == 0); + + if (_isDefaulState) + { + // Get the motion of Default State only for the first time. + animatorClipInfo = controller.GetCurrentAnimatorClipInfo(layerIndex); + } + + // Set playing motions end time. + if ((_playingMotions.Count > 0) && (_playingMotions[_playingMotions.Count - 1].Motion != null)) + { + var motion = _playingMotions[_playingMotions.Count - 1]; + + var time = Time.time; + + var newEndTime = time + motion.Motion.FadeOutTime; + + if (motion.EndTime < 0.0f || newEndTime < motion.EndTime) + { + motion.EndTime = newEndTime; + } + + while (motion.IsLooping) + { + if ((motion.StartTime + motion.Motion.MotionLength) >= time) + { + break; + } + + motion.StartTime += motion.Motion.MotionLength; + } + + + _playingMotions[_playingMotions.Count - 1] = motion; + } + + for (var i = 0; i < animatorClipInfo.Length; ++i) + { + CubismFadePlayingMotion playingMotion; + + + var instanceId = -1; + var events = animatorClipInfo[i].clip.events; + for(var k = 0; k < events.Length; ++k) + { + if(events[k].functionName != "InstanceId") + { + continue; + } + + instanceId = events[k].intParameter; + break; + } + + var motionIndex = -1; + for (var j = 0; j < _cubismFadeMotionList.MotionInstanceIds.Length; ++j) + { + if (_cubismFadeMotionList.MotionInstanceIds[j] != instanceId) + { + continue; + } + + motionIndex = j; + break; + } + + playingMotion.Motion = (motionIndex == -1) + ? null + : _cubismFadeMotionList.CubismFadeMotionObjects[motionIndex]; + + playingMotion.Speed = 1.0f; + playingMotion.StartTime = Time.time; + playingMotion.FadeInStartTime = Time.time; + playingMotion.EndTime = -1.0f; + playingMotion.IsLooping = animatorClipInfo[i].clip.isLooping; + playingMotion.Weight = 0.0f; + playingMotion.InstanceId = instanceId; + playingMotion.IsAnimationEndEventInvoked = false; + + _playingMotions.Add(playingMotion); + } + } + + /// + /// Called by Unity. + /// + /// Animator. + /// Animator state info. + /// Index of the layer. + public override void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + _isStateTransitionFinished = true; + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs.meta new file mode 100644 index 0000000..094b10d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/CubismFadeStateObserver.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2df377c5758f8974aaed292833ec3ba0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/Editor.meta b/Assets/Live2D/Cubism/Framework/MotionFade/Editor.meta new file mode 100644 index 0000000..75ef361 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8d1c056cbe0af0e41b9ee3a919e16b58 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/Editor/CubismFadeMotionImporter.cs b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/CubismFadeMotionImporter.cs new file mode 100644 index 0000000..3fdfe22 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/CubismFadeMotionImporter.cs @@ -0,0 +1,408 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Editor; +using Live2D.Cubism.Editor.Importers; +using Live2D.Cubism.Framework.Json; +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEditor.Animations; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MotionFade +{ + internal static class CubismFadeMotionImporter + { + #region Unity Event Handling + + /// + /// Register fadeMotion importer. + /// + [InitializeOnLoadMethod] + private static void RegisterMotionImporter() + { + CubismImporter.OnDidImportModel += OnModelImport; + CubismImporter.OnDidImportMotion += OnFadeMotionImport; + } + + #endregion + + #region Cubism Import Event Handling + + /// + /// Create animator controller for MotionFade. + /// + /// Event source. + /// Imported model. + private static void OnModelImport(CubismModel3JsonImporter importer, CubismModel model) + { + var dataPath = Directory.GetParent(Application.dataPath).FullName + "/"; + var assetPath = importer.AssetPath.Replace(".model3.json", ".controller"); + + var animator = model.GetComponent(); + + if (!File.Exists(dataPath + assetPath)) + { + var controller = CreateAnimatorController(assetPath); + + if (!CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow) + { + if (animator != null) + { + animator.runtimeAnimatorController = controller; + } + } + } + else + { + if (animator != null) + { + if (CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow) + { + animator.runtimeAnimatorController = null; + } + else + { + animator.runtimeAnimatorController = AssetDatabase.LoadAssetAtPath(assetPath); + } + } + } + + var fadeController = model.GetComponent(); + if (importer.Model3Json.FileReferences.Motions.Motions == null || fadeController == null) + { + return; + } + + var modelDir = Path.GetDirectoryName(importer.AssetPath).Replace("\\", "/"); + var modelName = Path.GetFileName(modelDir); + var fadeMotionListPath = modelDir + "/" + modelName + ".fadeMotionList.asset"; + + var fadeMotions = GetFadeMotionList(fadeMotionListPath); + + if (fadeMotions == null) + { + return; + } + + fadeController.CubismFadeMotionList = fadeMotions; + + var fileReferences = importer.Model3Json.FileReferences; + + // Create pose animation clip + var motions = new List(); + + if (fileReferences.Motions.GroupNames != null) + { + for (var i = 0; i < fileReferences.Motions.GroupNames.Length; i++) + { + motions.AddRange(fileReferences.Motions.Motions[i]); + } + } + + var shouldImportAsOriginalWorkflow = CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow; + var shouldClearAnimationCurves = CubismUnityEditorMenu.ShouldClearAnimationCurves; + + for (var i = 0; i < motions.Count; ++i) + { + var motionPath = Path.GetDirectoryName(assetPath) + "/" + motions[i].File; + var jsonString = string.IsNullOrEmpty(motionPath) + ? null + : File.ReadAllText(motionPath); + + if (jsonString == null) + { + continue; + } + + var directoryPath = Path.GetDirectoryName(assetPath) + "/"; + var motion3Json = CubismMotion3Json.LoadFrom(jsonString); + + if (motion3Json == null) + { + continue; + } + + var animationClipPath = directoryPath + motions[i].File.Replace(".motion3.json", ".anim"); + animationClipPath = animationClipPath.Replace("\\", "/"); + + var animationName = Path.GetFileNameWithoutExtension(motions[i].File.Replace(".motion3.json", ".anim")); + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(animationClipPath) + ? assetList.AssetPaths.IndexOf(animationClipPath) + : -1; + + var animationClip = (shouldImportAsOriginalWorkflow) + ? (assetListIndex >= 0) + ? (AnimationClip)assetList.Assets[assetListIndex] + : AssetDatabase.LoadAssetAtPath(animationClipPath) + : null; + + if (animationClip == null) + { + animationClip = motion3Json.ToAnimationClip(shouldImportAsOriginalWorkflow, shouldClearAnimationCurves, true); + animationClip.name = animationName; + } + + var instanceId = 0; + var isExistInstanceId = false; + var events = animationClip.events; + for (var k = 0; k < events.Length; ++k) + { + if (events[k].functionName != "InstanceId") + { + continue; + } + + instanceId = events[k].intParameter; + isExistInstanceId = true; + break; + } + + if (!isExistInstanceId) + { + // [Unity6.5] GetInstanceID() obsolete error 회피. EntityId→int 암시적 변환도 막혀 + // GetHashCode()를 쓴다 — 이 값은 아래 "InstanceId" 애니메이션 이벤트와 + // MotionInstanceIds 배열에 함께 구워지고 런타임은 구운 값끼리만 비교하므로 안전하다. + instanceId = animationClip.GetEntityId().GetHashCode(); + } + + var motionName = Path.GetFileName(motions[i].File); + var motionIndex = -1; + for (var fadeMotionIndex = 0; fadeMotionIndex < fadeMotions.CubismFadeMotionObjects.Length; fadeMotionIndex++) + { + if (Path.GetFileName(fadeMotions.CubismFadeMotionObjects[fadeMotionIndex].MotionName) != motionName) + { + continue; + } + + motionIndex = fadeMotionIndex; + break; + } + + // Create fade motion. + CreateFadeMotionData(motionIndex, instanceId, fadeMotions, motionPath, motion3Json, animationClip, importer.Model3Json); + } + } + + /// + /// Create oldFadeMotion. + /// + /// Event source. + /// Imported motion. + private static void OnFadeMotionImport(CubismMotion3JsonImporter importer, AnimationClip animationClip) + { + // Add reference of motion for Fade to list. + var directoryName = Path.GetDirectoryName(importer.AssetPath); + var modelDir = Path.GetDirectoryName(directoryName); + var modelName = Path.GetFileName(modelDir); + var fadeMotionListPath = modelDir + "/" + modelName + ".fadeMotionList.asset"; + + var fadeMotions = GetFadeMotionList(fadeMotionListPath); + + if (fadeMotions == null) + { + Debug.LogError("CubismFadeMotionImporter : Can not create CubismFadeMotionList."); + return; + } + + var instanceId = 0; + var isExistInstanceId = false; + var events = animationClip.events; + for (var k = 0; k < events.Length; ++k) + { + if (events[k].functionName != "InstanceId") + { + continue; + } + + instanceId = events[k].intParameter; + isExistInstanceId = true; + break; + } + + if (!isExistInstanceId) + { + // [Unity6.5] GetInstanceID() obsolete error 회피 (위 주석 참고) + instanceId = animationClip.GetEntityId().GetHashCode(); + } + + + var motionName = Path.GetFileName(importer.AssetPath); + var motionIndex = -1; + + for (var i = 0; i < fadeMotions.CubismFadeMotionObjects.Length; i++) + { + if (Path.GetFileName(fadeMotions.CubismFadeMotionObjects[i].MotionName) != motionName) + { + continue; + } + + motionIndex = i; + break; + } + + // Create fade motion. + CreateFadeMotionData(motionIndex, instanceId, fadeMotions, importer.AssetPath, importer.Motion3Json, animationClip); + + // Add animation event + { + var sourceAnimationEvents = AnimationUtility.GetAnimationEvents(animationClip); + var index = -1; + + for(var i = 0; i < sourceAnimationEvents.Length; ++i) + { + if(sourceAnimationEvents[i].functionName != "InstanceId") + { + continue; + } + + index = i; + break; + } + + if(index == -1) + { + index = sourceAnimationEvents.Length; + Array.Resize(ref sourceAnimationEvents, sourceAnimationEvents.Length + 1); + sourceAnimationEvents[sourceAnimationEvents.Length - 1] = new AnimationEvent(); + } + + sourceAnimationEvents[index].time = 0; + sourceAnimationEvents[index].functionName = "InstanceId"; + sourceAnimationEvents[index].intParameter = instanceId; + sourceAnimationEvents[index].messageOptions = SendMessageOptions.DontRequireReceiver; + + AnimationUtility.SetAnimationEvents(animationClip, sourceAnimationEvents); + } + } + + #endregion + + + #region Functions + + /// + /// Create animator controller for MotionFade. + /// + /// + /// Animator controller attached CubismFadeStateObserver. + public static AnimatorController CreateAnimatorController(string assetPath) + { + var animatorController = AnimatorController.CreateAnimatorControllerAtPath(assetPath); + animatorController.layers[0].stateMachine.AddStateMachineBehaviour(); + + return animatorController; + } + + /// + /// Load the .fadeMotionList. + /// If it does not exist, create a new one. + /// + /// The path of the .fadeMotionList.asset relative to the project. + /// .fadeMotionList.asset. + private static CubismFadeMotionList GetFadeMotionList(string fadeMotionListPath) + { + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(fadeMotionListPath) + ? assetList.AssetPaths.IndexOf(fadeMotionListPath) + : -1; + + CubismFadeMotionList fadeMotions = null; + + if (assetListIndex < 0) + { + fadeMotions = AssetDatabase.LoadAssetAtPath(fadeMotionListPath); + + if (fadeMotions == null) + { + // Create reference list. + fadeMotions = ScriptableObject.CreateInstance(); + fadeMotions.MotionInstanceIds = new int[0]; + fadeMotions.CubismFadeMotionObjects = new CubismFadeMotionData[0]; + AssetDatabase.CreateAsset(fadeMotions, fadeMotionListPath); + } + + assetList.Assets.Add(fadeMotions); + assetList.AssetPaths.Add(fadeMotionListPath); + assetList.IsImporterDirties.Add(true); + } + else + { + fadeMotions = (CubismFadeMotionList)assetList.Assets[assetListIndex]; + } + + return fadeMotions; + } + + /// + /// Create an instance of and save it as .fade.asset. + /// + /// The index in fadeMotions.CubismFadeMotionObjects. + /// Motion's instance id. + /// Target CubismFadeMotionList. + /// Path of target.motion3.json + /// Target instance. + /// Imported motion. + /// instance for get FadeInTime and FadeOutTime. + private static void CreateFadeMotionData(int motionIndex, int instanceId, CubismFadeMotionList fadeMotions, string motion3JsonAssetsPath, CubismMotion3Json motion3Json, AnimationClip animationClip, CubismModel3Json model3Json = null) + { + // Create fade motion. + CubismFadeMotionData fadeMotion; + if (motionIndex != -1) + { + var oldFadeMotion = fadeMotions.CubismFadeMotionObjects[motionIndex]; + + fadeMotion = CubismFadeMotionData.CreateInstance( + oldFadeMotion, + motion3Json, + motion3JsonAssetsPath, + animationClip.length, + CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow, + CubismUnityEditorMenu.ShouldClearAnimationCurves, + model3Json); + + EditorUtility.CopySerialized(fadeMotion, oldFadeMotion); + + fadeMotions.MotionInstanceIds[motionIndex] = instanceId; + fadeMotions.CubismFadeMotionObjects[motionIndex] = fadeMotion; + } + else + { + // Create fade motion instance. + fadeMotion = CubismFadeMotionData.CreateInstance( + motion3Json, + motion3JsonAssetsPath, + animationClip.length, + CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow, + CubismUnityEditorMenu.ShouldClearAnimationCurves, + model3Json); + + AssetDatabase.CreateAsset( + fadeMotion, + motion3JsonAssetsPath.Replace(".motion3.json", ".fade.asset")); + + motionIndex = fadeMotions.MotionInstanceIds.Length; + + Array.Resize(ref fadeMotions.MotionInstanceIds, motionIndex + 1); + fadeMotions.MotionInstanceIds[motionIndex] = instanceId; + + Array.Resize(ref fadeMotions.CubismFadeMotionObjects, motionIndex + 1); + fadeMotions.CubismFadeMotionObjects[motionIndex] = fadeMotion; + } + + EditorUtility.SetDirty(fadeMotion); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/Editor/CubismFadeMotionImporter.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/CubismFadeMotionImporter.cs.meta new file mode 100644 index 0000000..071571d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/CubismFadeMotionImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 103865783cfc2dd4eafa65a9def73dcd +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/Editor/Live2D.Cubism.Editor.asmref b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/Live2D.Cubism.Editor.asmref new file mode 100644 index 0000000..79d0251 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/Live2D.Cubism.Editor.asmref @@ -0,0 +1,3 @@ +{ + "reference": "GUID:e5d337e0b3581c343aafde08e6e1727e" +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/Editor/Live2D.Cubism.Editor.asmref.meta b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/Live2D.Cubism.Editor.asmref.meta new file mode 100644 index 0000000..cbc8183 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/Editor/Live2D.Cubism.Editor.asmref.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 40cb8dcf56e2a45479c9a740d8fd36ff +AssemblyDefinitionReferenceImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/ICubismFadeState.cs b/Assets/Live2D/Cubism/Framework/MotionFade/ICubismFadeState.cs new file mode 100644 index 0000000..31391d3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/ICubismFadeState.cs @@ -0,0 +1,53 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System.Collections.Generic; + +namespace Live2D.Cubism.Framework.MotionFade +{ + /// + /// Cubism fade state interface. + /// + public interface ICubismFadeState + { + /// + /// Get cubism playing motion list. + /// + /// Cubism playing motion list. + List GetPlayingMotions(); + + /// + /// Is default state. + /// + /// State is default; otherwise. + bool IsDefaultState(); + + /// + /// Get layer weight. + /// + /// Layer weight. + float GetLayerWeight(); + + /// + /// Get state transition finished. + /// + /// State transition is finished; otherwise. + bool GetStateTransitionFinished(); + + /// + /// Set state transition finished. + /// + /// State is finished. + void SetStateTransitionFinished(bool isFinished); + + /// + /// Stop animation. + /// + /// Playing motion index. + void StopAnimation(int index); + } +} diff --git a/Assets/Live2D/Cubism/Framework/MotionFade/ICubismFadeState.cs.meta b/Assets/Live2D/Cubism/Framework/MotionFade/ICubismFadeState.cs.meta new file mode 100644 index 0000000..1a7491a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MotionFade/ICubismFadeState.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3334b81e0ea7914c8f03981942eab17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement.meta b/Assets/Live2D/Cubism/Framework/MouthMovement.meta new file mode 100644 index 0000000..528709d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e77885eff3b07974998b34fffc58d19e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioMouthInput.cs b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioMouthInput.cs new file mode 100644 index 0000000..43d9f3d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioMouthInput.cs @@ -0,0 +1,181 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MouthMovement +{ + /// + /// Real-time input from s. + /// + [RequireComponent(typeof(CubismMouthController))] + public sealed class CubismAudioMouthInput : MonoBehaviour + { + /// + /// Audio source to sample. + /// + [SerializeField] + public AudioSource AudioInput; + + + /// + /// Sampling quality. + /// + [SerializeField] + public CubismAudioSamplingQuality SamplingQuality; + + + /// + /// Audio gain. + /// + [Range(1.0f, 10.0f)] + public float Gain = 1.0f; + + /// + /// Smoothing. + /// + [Range(0.0f, 1.0f)] + public float Smoothing; + + + /// + /// Current samples. + /// + private float[] Samples { get; set; } + + /// + /// Last root mean square. + /// + private float LastRms { get; set; } + + /// + /// Buffer for velocity. + /// + // ReSharper disable once InconsistentNaming + private float VelocityBuffer; + + /// + /// Targeted . + /// + private CubismMouthController Target { get; set; } + + + /// + /// True if instance is initialized. + /// + private bool IsInitialized + { + get { return Samples != null; } + } + + + /// + /// Makes sure instance is initialized. + /// + private void TryInitialize() + { + // Return early if already initialized. + if (IsInitialized) + { + return; + } + + + // Initialize samples buffer. + switch (SamplingQuality) + { + case (CubismAudioSamplingQuality.VeryHigh): + { + Samples = new float[256]; + + + break; + } + case (CubismAudioSamplingQuality.Maximum): + { + Samples = new float[512]; + + + break; + } + default: + { + Samples = new float[256]; + + + break; + } + } + + + // Cache target. + Target = GetComponent(); + } + + #region Unity Event Handling + + /// + /// Samples audio input and applies it to mouth controller. + /// + private void Update() + { + // 'Fail' silently. + if (AudioInput == null) + { + return; + } + + + // Sample audio. + var total = 0f; + + + AudioInput.GetOutputData(Samples, 0); + + + for (var i = 0; i < Samples.Length; ++i) + { + var sample = Samples[i]; + + + total += (sample * sample); + } + + + // Compute root mean square over samples. + var rms = Mathf.Sqrt(total / Samples.Length) * Gain; + + + // Clamp root mean square. + rms = Mathf.Clamp(rms, 0.0f, 1.0f); + + + // Smooth rms. + rms = Mathf.SmoothDamp(LastRms, rms, ref VelocityBuffer, Smoothing * 0.1f); + + + // Set rms as mouth opening and store it for next evaluation. + Target.MouthOpening = rms; + + + LastRms = rms; + } + + + /// + /// Initializes instance. + /// + private void OnEnable() + { + TryInitialize(); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioMouthInput.cs.meta b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioMouthInput.cs.meta new file mode 100644 index 0000000..2230eed --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioMouthInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 090aae4f094a5c641b26e9e4b9da2604 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioSamplingQuality.cs b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioSamplingQuality.cs new file mode 100644 index 0000000..ed9ef5a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioSamplingQuality.cs @@ -0,0 +1,31 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.MouthMovement +{ + /// + /// Audio sampling quality. + /// + public enum CubismAudioSamplingQuality + { + /// + /// High quality. + /// + High, + + /// + /// Very high quality. + /// + VeryHigh, + + /// + /// Insane quality. + /// + Maximum + } +} diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioSamplingQuality.cs.meta b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioSamplingQuality.cs.meta new file mode 100644 index 0000000..3ef5e24 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAudioSamplingQuality.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fe9ba562aae52fe4396dc4b1e2f12412 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAutoMouthInput.cs b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAutoMouthInput.cs new file mode 100644 index 0000000..cf05e21 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAutoMouthInput.cs @@ -0,0 +1,82 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MouthMovement +{ + /// + /// Automatic mouth movement. + /// + public sealed class CubismAutoMouthInput : MonoBehaviour + { + /// + /// Timescale. + /// + [SerializeField] + public float Timescale = 10f; + + + /// + /// Target controller. + /// + private CubismMouthController Controller { get; set; } + + + /// + /// Current time. + /// + private float T { get; set; } + + + /// + /// Resets the input. + /// + public void Reset() + { + T = 0f; + } + + #region Unity Event Handling + + /// + /// Called by Unity. Initializes input. + /// + private void Start() + { + Controller = GetComponent(); + } + + + /// + /// Called by Unity. Updates controller. + /// + /// + /// Make sure this method is called after any animations are evaluated. + /// + private void LateUpdate() + { + // Fail silently. + if (Controller == null) + { + return; + } + + + // Progress time. + T += (Time.deltaTime * Timescale); + + + // Evaluate. + Controller.MouthOpening = Mathf.Abs(Mathf.Sin(T)); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAutoMouthInput.cs.meta b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAutoMouthInput.cs.meta new file mode 100644 index 0000000..2a7b6d3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismAutoMouthInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1b2d465af9aac7e449a0e3341aca43e5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs new file mode 100644 index 0000000..4b6100e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs @@ -0,0 +1,139 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MouthMovement +{ + /// + /// Controls s. + /// + public sealed class CubismMouthController : MonoBehaviour, ICubismUpdatable + { + /// + /// The blend mode. + /// + [SerializeField] + public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Multiply; + + + /// + /// The opening of the mouth. + /// + [SerializeField, Range(0f, 1f)] + public float MouthOpening = 1f; + + + /// + /// Mouth parameters. + /// + private CubismParameter[] Destinations { get; set; } + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + + + /// + /// Refreshes controller. Call this method after adding and/or removing s. + /// + public void Refresh() + { + var model = this.FindCubismModel(); + + + // Fail silently... + if (model == null) + { + return; + } + + + // Cache destinations. + var tags = model + .Parameters + .GetComponentsMany(); + + + Destinations = new CubismParameter[tags.Length]; + + + for (var i = 0; i < tags.Length; ++i) + { + Destinations[i] = tags[i].GetComponent(); + } + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismMouthController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update controller. Updates controller. + /// + /// + /// Make sure this method is called after any animations are evaluated. + /// + public void OnLateUpdate() + { + // Fail silently. + if (!enabled || Destinations == null) + { + return; + } + + + // Apply value. + Destinations.BlendToValue(BlendMode, MouthOpening); + } + + #region Unity Events Handling + + /// + /// Called by Unity. Makes sure cache is initialized. + /// + private void Start() + { + // Initialize cache. + Refresh(); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if(!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs.meta b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs.meta new file mode 100644 index 0000000..42a535f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: adeec4ed250bae44d8777078a3ec1e00 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthParameter.cs b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthParameter.cs new file mode 100644 index 0000000..f5694d7 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthParameter.cs @@ -0,0 +1,20 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.MouthMovement +{ + /// + /// Tagging component for mouth parameters. + /// + public sealed class CubismMouthParameter : MonoBehaviour + { + } +} diff --git a/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthParameter.cs.meta b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthParameter.cs.meta new file mode 100644 index 0000000..4774cb2 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/MouthMovement/CubismMouthParameter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7198ae67c7f9bd14b86134e395d11f86 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs b/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs new file mode 100644 index 0000000..90e5ee2 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs @@ -0,0 +1,113 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework +{ + /// + /// Extensions for s. + /// + internal static class ObjectExtensionMethods + { + /// + /// Extracts an interface from an . + /// + /// Interface type to extract. + /// . + /// Valid reference on success; otherwise. + public static T GetInterface(this Object self) where T : class + { + var result = self as T; + + + if (result != null) + { + return result; + } + + + // Deal with GameObjects. + var gameObject = self as GameObject; + + + if (gameObject != null) + { + result = gameObject.GetComponent(); + } + + + // Warn on error. + if (self != null && result == null) + { + Debug.LogWarning(self + " doesn't expose requested interface of type \"" + typeof(T) + "\"."); + } + + + return result; + } + + + /// + /// Nulls reference in case an doesn't expose an interface requested. + /// + /// Type of interface to check for. + /// . + /// if object exposes interface; otherwise. + public static Object ToNullUnlessImplementsInterface(this Object self) where T : class + { + var exposesInterface = self.ImplementsInterface(); + + + // Warn on error. + if (self != null && !exposesInterface) + { + Debug.LogWarning(self + " doesn't expose requested interface of type \"" + typeof(T) + "\"."); + } + + + return (exposesInterface) + ? self + : null; + } + + + /// + /// Checks whether a implements an interface. + /// + /// Interface type to check against. + /// . + /// if interface is exposed; otherwise. + public static bool ImplementsInterface(this Object self) + { + // Return early in case argument matches type. + if (self is T) + { + return true; + } + + + // Search in components in case object is a GameObject. + var gameObject = self as GameObject; + + + if (gameObject != null) + { + var components = gameObject.GetComponents(); + + + return components.Length > 0; + } + + + // Return on fail. + return false; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs.meta new file mode 100644 index 0000000..195c486 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ObjectExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a0f2451bff6f28040aab1a9bef11f252 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/ParameterRepeat.meta b/Assets/Live2D/Cubism/Framework/ParameterRepeat.meta new file mode 100644 index 0000000..583acea --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ParameterRepeat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ce4e546d0a709a043989507b36c4123c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs b/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs new file mode 100644 index 0000000..d1601cf --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs @@ -0,0 +1,123 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + +namespace Live2D.Cubism.Framework.ParameretRepeat +{ + public class CubismRepeatController : MonoBehaviour, ICubismUpdatable + { + #region Variable + /// + /// Model has cubism update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + /// + /// Destinations. + /// + private CubismParameter[] Destinations { get; set; } + + #endregion + + #region Function + + /// + /// Refreshes the controller. Call this method after adding and/or removing s. + /// + public void Refresh() + { + var model = GetComponent(); + if (model == null) + { + return; + } + + Destinations = model.Parameters; + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismRepeatController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + + /// + /// Called by cubism update controller. Updates controller. + /// + /// + /// Make sure this method is called after any animations are evaluated. + /// + public void OnLateUpdate() + { + // Fail silently. + if (!enabled || Destinations == null) + { + return; + } + + for (var i = 0; i < Destinations.Length; i++) + { + var parameter = Destinations[i]; + + if (parameter.IsRepeat()) + { + parameter.Value = parameter.GetParameterRepeatValue(parameter.Value); + } + else + { + parameter.Value = parameter.GetParameterClampValue(parameter.Value); + } + } + } + + + #endregion + + #region Unity Events Handling + + /// + /// Initializes instance. + /// + private void OnEnable() + { + // Initialize cache. + Refresh(); + } + + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if (!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs.meta b/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs.meta new file mode 100644 index 0000000..9a06c79 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/ParameterRepeat/CubismRepeatController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e7ebef162a6e10e4c89a30578fb9bfc1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics.meta b/Assets/Live2D/Cubism/Framework/Physics.meta new file mode 100644 index 0000000..7f3e470 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d474327db7cac5e41a673834bee5072f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysics.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysics.cs new file mode 100644 index 0000000..62726c2 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysics.cs @@ -0,0 +1,57 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Global variables of physics. + /// + public static class CubismPhysics + { + /// + /// Default gravity. + /// + public static Vector2 Gravity = Vector2.down; + + /// + /// Default direction of wind. + /// + public static Vector2 Wind = Vector2.zero; + + /// + /// Air resistance. + /// + public static float AirResistance = 5.0f; + + /// + /// Physical maximum weight. + /// + public static float MaximumWeight = 100.0f; + + /// + /// Use fixed delta time. + /// + public static bool UseFixedDeltaTime = false; + + /// + /// Use angle correction. + /// + public static bool UseAngleCorrection = true; + + /// + /// Threshold of moving. + /// + public const float MovementThreshold = 0.001f; + + /// Constant of maximum allowed delta time + public const float MaxDeltaTime = 5.0f; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysics.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysics.cs.meta new file mode 100644 index 0000000..19cf0dd --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysics.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1d6a9d558a83a8f43b95f922f0e2f8c1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsController.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsController.cs new file mode 100644 index 0000000..ca537bc --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsController.cs @@ -0,0 +1,195 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Physics simulation controller. + /// + [CubismMoveOnReimportCopyComponentsOnly] + public class CubismPhysicsController : MonoBehaviour, ICubismUpdatable + { + /// + /// Simulation target rig. + /// + private CubismPhysicsRig Rig + { + get { return _rig; } + set { _rig = value; } + } + + [SerializeField] + private CubismPhysicsRig _rig; + + + /// + /// Cubism model parameters for simulation. + /// + public CubismParameter[] Parameters { get; private set; } + + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismPhysicsController; } + } + + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + public void OnLateUpdate() + { + if (!enabled) + { + return; + } + + var deltaTime = Time.deltaTime; + + // Use fixed delta time if required. + if (CubismPhysics.UseFixedDeltaTime) + { + deltaTime = Time.fixedDeltaTime; + } + + + // Evaluate rig. + Rig.Evaluate(deltaTime); + } + + /// + /// Calculate until the physics is stable and update the model information. + /// + public void Stabilization() + { + Rig.Stabilization(); + + var renderController = gameObject.GetComponent(); + + renderController.OnLateUpdate(); + } + + /// + /// Sets rig and initializes . + /// + /// + public void Initialize(CubismPhysicsRig rig) + { + Rig = rig; + Awake(); + } + + /// + /// Set to the ratio by the argument to the original value. + /// + /// + /// Ratio to original value + public void SetPhysicsSubRigOutputAngleScaleRatio(CubismPhysicsSubRig subRig, float ratio) + { + if (subRig == null) + { + return; + } + + for (int i = 0; i < subRig.Output.Length; i++) + { + var original = subRig.OriginalOutput[i]; + + subRig.Output[i].AngleScale = Math.Max(original.AngleScale * ratio, 0); + subRig.Output[i].InitializeGetter(); + } + } + + /// + /// Set whether or not to invert for the original bool value. + /// + /// + /// Invert the original bool value + public void SetPhysicsSubRigOutputIsInverted(CubismPhysicsSubRig subRig, bool isInvert) + { + if (subRig == null) + { + return; + } + + for (int i = 0; i < subRig.Output.Length; i++) + { + var original = subRig.OriginalOutput[i]; + + subRig.Output[i].IsInverted = isInvert ? !original.IsInverted : original.IsInverted; + subRig.Output[i].InitializeGetter(); + } + } + + #region Unity Event Handling + + /// + /// Called by Unity or . Initializes if exists. + /// + public void Awake() + { + // Check rig existence. + if (Rig == null) + { + return; + } + + + // Initialize rig. + Rig.Controller = this; + + + for (var i = 0; i < Rig.SubRigs.Length; ++i) + { + Rig.SubRigs[i].Rig = Rig; + } + + + Parameters = this.FindCubismModel().Parameters; + + Rig.Initialize(); + } + + /// + /// Called by Unity. + /// + public void Start() + { + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by Unity. Updates controller. + /// + /// Must be call after animation update. + private void LateUpdate() + { + if (!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsController.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsController.cs.meta new file mode 100644 index 0000000..676ca0c --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b0d59af3a12d9274982db5c26b991c8d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs new file mode 100644 index 0000000..80485b3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs @@ -0,0 +1,203 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Input data of physics. + /// + [Serializable] + public struct CubismPhysicsInput + { + /// + /// Delegation of function of getting normalized parameter value. + /// + /// Result of translation. + /// Result of rotation. + /// Parameter. + /// Parameter value. + /// Normalized components. + /// Weight. + public delegate void NormalizedParameterValueGetter( + ref Vector2 targetTranslation, + ref float targetAngle, + CubismParameter parameter, + ref float parameterValue, + CubismPhysicsNormalization normalization, + float weight + ); + + /// + /// Gets Normalized parameter value from input translation X-axis. + /// + /// Result of translation. + /// Result of rotation. + /// Parameter. + /// Parameter value. + /// Normalized components. + /// Weight. + private void GetInputTranslationXFromNormalizedParameterValue( + ref Vector2 targetTranslation, + ref float targetAngle, + CubismParameter parameter, + ref float parameterValue, + CubismPhysicsNormalization normalization, + float weight + ) + { + targetTranslation.x += CubismPhysicsMath.Normalize( + parameter, + ref parameterValue, + normalization.Position.Minimum, + normalization.Position.Maximum, + normalization.Position.Default, + IsInverted + ) * weight; + } + + /// + /// Gets Normalized parameter value from input translation Y-axis. + /// + /// Result of translation. + /// Result of rotation. + /// Parameter. + /// Parameter value. + /// Normalized components. + /// Weight. + private void GetInputTranslationYFromNormalizedParameterValue( + ref Vector2 targetTranslation, + ref float targetAngle, + CubismParameter parameter, + ref float parameterValue, + CubismPhysicsNormalization normalization, + float weight + ) + { + targetTranslation.y += CubismPhysicsMath.Normalize( + parameter, + ref parameterValue, + normalization.Position.Minimum, + normalization.Position.Maximum, + normalization.Position.Default, + IsInverted + ) * weight; + } + + /// + /// Gets Normalized parameter value from input rotation. + /// + /// Result of translation. + /// Result of rotation. + /// Parameter. + /// Parameter value. + /// Normalized components. + /// Weight. + private void GetInputAngleFromNormalizedParameterValue( + ref Vector2 targetTranslation, + ref float targetAngle, + CubismParameter parameter, + ref float parameterValue, + CubismPhysicsNormalization normalization, + float weight + ) + { + targetAngle += CubismPhysicsMath.Normalize( + parameter, + ref parameterValue, + normalization.Angle.Minimum, + normalization.Angle.Maximum, + normalization.Angle.Default, + IsInverted + ) * weight; + } + + public void InitializeGetter() + { + switch (SourceComponent) + { + case CubismPhysicsSourceComponent.X: + { + GetNormalizedParameterValue = + GetInputTranslationXFromNormalizedParameterValue; + } + break; + case CubismPhysicsSourceComponent.Y: + { + GetNormalizedParameterValue = + GetInputTranslationYFromNormalizedParameterValue; + } + break; + case CubismPhysicsSourceComponent.Angle: + { + GetNormalizedParameterValue = + GetInputAngleFromNormalizedParameterValue; + } + break; + } + } + + /// + /// Parameter ID of source. + /// + [SerializeField] + public string SourceId; + + /// + /// Scale of translation. + /// + [SerializeField] + public Vector2 ScaleOfTranslation; + + /// + /// Scale of angle. + /// + [SerializeField] + public float AngleScale; + + /// + /// Weight. + /// + [SerializeField] + public float Weight; + + /// + /// Component of source. + /// + [SerializeField] + public CubismPhysicsSourceComponent SourceComponent; + + /// + /// True if value is inverted; otherwise. + /// + [SerializeField] + public bool IsInverted; + + /// + /// Source data from parameter. + /// + [NonSerialized] + public CubismParameter Source; + + /// + /// index. + /// + [NonSerialized] + public int SourceIndex; + + /// + /// Function of getting normalized parameter value. + /// + [NonSerialized] + public NormalizedParameterValueGetter GetNormalizedParameterValue; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs.meta new file mode 100644 index 0000000..a478768 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f9cb2375641500444b59aacb58449df6 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsMath.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsMath.cs new file mode 100644 index 0000000..086b29e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsMath.cs @@ -0,0 +1,227 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Math utilities for physics. + /// + internal static class CubismPhysicsMath + { + /// + /// Gets radian from degrees. + /// + /// Degrees. + /// Radian. + public static float DegreesToRadian(float degrees) + { + return (degrees / 180.0f) * Mathf.PI; + } + + /// + /// Gets degrees from radian. + /// + /// Radian. + /// Degrees. + public static float RadianToDegrees(float radian) + { + return (radian * 180.0f) / Mathf.PI; + } + + + /// + /// Gets angle from both vector direction. + /// + /// From vector. + /// To vector. + /// Angle of radian. + public static float DirectionToRadian(Vector2 from, Vector2 to) + { + var q1 = Mathf.Atan2(to.y, to.x); + var q2 = Mathf.Atan2(from.y, from.x); + + return GetAngleDiff(q1, q2); + } + + + /// + /// Gets difference of angle. + /// + /// + /// + /// + public static float GetAngleDiff(float q1, float q2) + { + var ret = q1 - q2; + + + while (ret < -Mathf.PI) + { + ret += (Mathf.PI * 2.0f); + } + + while (ret > Mathf.PI) + { + ret -= (Mathf.PI * 2.0f); + } + + + return ret; + } + + + /// + /// Gets angle from both vector direction. + /// + /// From vector. + /// To vector. + /// Angle of degrees. + public static float DirectionToDegrees(Vector2 from, Vector2 to) + { + var radian = DirectionToRadian(from, to); + var degree = (float)RadianToDegrees(radian); + + + if ((to.x - from.x) > 0.0f) + { + degree = -degree; + } + + + return degree; + } + + /// + /// Gets vector direction from angle. + /// + /// Radian. + /// Direction of vector. + public static Vector2 RadianToDirection(float totalAngle) + { + var ret = Vector2.zero; + + + ret.x = Mathf.Sin(totalAngle); + ret.y = (float)Mathf.Cos(totalAngle); + + + return ret; + } + + + /// + /// Gets range of value. + /// + /// Minimum value. + /// Maximum value. + /// + private static float GetRangeValue(float min, float max) + { + var maxValue = Mathf.Max(min, max); + var minValue = Mathf.Min(min, max); + return Mathf.Abs(maxValue - minValue); + } + + /// + /// Gets middle value. + /// + /// Minimum value. + /// Maximum value. + /// + private static float GetDefaultValue(float min, float max) + { + var minValue = Mathf.Min(min, max); + return minValue + (GetRangeValue(min, max) / 2.0f); + } + + /// + /// Normalize parameter value. + /// + /// Target parameter. + /// Target parameter Value. + /// Value of normalized minimum. + /// Value of normalized maximum. + /// Value of normalized default. + /// True if input is inverted; otherwise. + /// + public static float Normalize(CubismParameter parameter, + ref float parameterValue, + float normalizedMinimum, + float normalizedMaximum, + float normalizedDefault, + bool isInverted = false) + { + var result = 0.0f; + + var maxValue = Mathf.Max(parameter.MaximumValue, parameter.MinimumValue); + + if (maxValue < parameterValue) + { + parameterValue = maxValue; + } + + var minValue = Mathf.Min(parameter.MaximumValue, parameter.MinimumValue); + if (minValue > parameterValue) + { + parameterValue = minValue; + } + + var minNormValue = Mathf.Min(normalizedMinimum, normalizedMaximum); + var maxNormValue = Mathf.Max(normalizedMinimum, normalizedMaximum); + var middleNormValue = normalizedDefault; + + var middleValue = GetDefaultValue(minValue, maxValue); + var paramValue = parameterValue - middleValue; + + switch ((int)Mathf.Sign(paramValue)) + { + case 1: + { + var nLength = maxNormValue - middleNormValue; + var pLength = maxValue - middleValue; + if (pLength != 0.0f) + { + result = paramValue * (nLength / pLength); + result += middleNormValue; + } + + + break; + } + case -1: + { + var nLength = minNormValue - middleNormValue; + var pLength = minValue - middleValue; + if (pLength != 0.0f) + { + result = paramValue * (nLength / pLength); + result += middleNormValue; + } + + + break; + } + case 0: + { + result = middleNormValue; + + + break; + } + } + + return (isInverted) ? result : (result * -1.0f); + } + } +} + + diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsMath.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsMath.cs.meta new file mode 100644 index 0000000..f1cb36d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsMath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d7884009c9432644dbef4406ddb2401f +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsNormalization.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsNormalization.cs new file mode 100644 index 0000000..91fb8d5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsNormalization.cs @@ -0,0 +1,58 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Normalization tuplet. + /// + [Serializable] + public struct CubismPhysicsNormalizationTuplet + { + /// + /// Normalized maximum value. + /// + [SerializeField] + public float Maximum; + + /// + /// Normalized minimum value. + /// + [SerializeField] + public float Minimum; + + /// + /// Normalized default value. + /// + [SerializeField] + public float Default; + } + + /// + /// Normalization parameters of physics. + /// + [Serializable] + public struct CubismPhysicsNormalization + { + /// + /// Normalized position. + /// + [SerializeField] + public CubismPhysicsNormalizationTuplet Position; + + /// + /// Normalized angle. + /// + [SerializeField] + public CubismPhysicsNormalizationTuplet Angle; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsNormalization.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsNormalization.cs.meta new file mode 100644 index 0000000..0dd774a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsNormalization.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9309d6f573acc734787bd1181f6f2b25 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs new file mode 100644 index 0000000..03d1939 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs @@ -0,0 +1,281 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Output data of physics. + /// + [Serializable] + public struct CubismPhysicsOutput + { + /// + /// Delegation of function of getting output value. + /// + /// Translation. + /// Particles. + /// Index of particle. + /// Gravity. + /// Output value. + public delegate float ValueGetter( + Vector2 translation, + CubismPhysicsParticle[] particles, + int particleIndex, + Vector2 gravity + ); + + /// + /// Delegation of function of getting output scale. + /// + /// Output scale. + public delegate float ScaleGetter(); + + /// + /// Gets output for translation X-axis. + /// + /// Translation. + /// Particles. + /// Index of particle. + /// Gravity. + /// Output value. + private float GetOutputTranslationX( + Vector2 translation, + CubismPhysicsParticle[] particles, + int particleIndex, + Vector2 gravity + ) + { + var outputValue = translation.x; + + if (IsInverted) + { + outputValue *= -1.0f; + } + + return outputValue; + } + + /// + /// Gets output for translation Y-axis. + /// + /// Translation. + /// Particles. + /// Index of particle. + /// Gravity. + /// Output value. + private float GetOutputTranslationY( + Vector2 translation, + CubismPhysicsParticle[] particles, + int particleIndex, + Vector2 gravity + ) + { + var outputValue = translation.y; + + if (IsInverted) + { + outputValue *= -1.0f; + } + + return outputValue; + } + + /// + /// Gets output for angle. + /// + /// Translation. + /// Particles. + /// Index of particle. + /// Gravity. + /// Output value. + private float GetOutputAngle( + Vector2 translation, + CubismPhysicsParticle[] particles, + int particleIndex, + Vector2 gravity + ) + { + var parentGravity = Vector2.zero; + + + if (CubismPhysics.UseAngleCorrection) + { + if (particleIndex < 2) + { + parentGravity = gravity; + parentGravity.y *= -1.0f; + } + else + { + parentGravity = particles[particleIndex - 1].Position - + particles[particleIndex - 2].Position; + } + } + else + { + parentGravity = gravity; + parentGravity.y *= -1.0f; + } + + + var outputValue = CubismPhysicsMath.DirectionToRadian(parentGravity, translation); + + + if (IsInverted) + { + outputValue *= -1.0f; + } + + return outputValue; + } + + /// + /// Gets output scale for translation X-axis. + /// + /// Output scale. + private float GetOutputScaleTranslationX() + { + return TranslationScale.x; + } + + /// + /// Gets output scale for translation Y-axis. + /// + /// Output scale. + private float GetOutputScaleTranslationY() + { + return TranslationScale.y; + } + + /// + /// Gets output scale for angle. + /// + /// Output scale. + private float GetOutputScaleAngle() + { + return AngleScale; + } + + public void InitializeGetter() + { + switch (SourceComponent) + { + case CubismPhysicsSourceComponent.X: + { + GetScale = + GetOutputScaleTranslationX; + + GetValue = + GetOutputTranslationX; + } + break; + case CubismPhysicsSourceComponent.Y: + { + GetScale = + GetOutputScaleTranslationY; + + GetValue = + GetOutputTranslationY; + } + break; + case CubismPhysicsSourceComponent.Angle: + { + GetScale = + GetOutputScaleAngle; + + GetValue = + GetOutputAngle; + } + break; + } + } + + /// + /// Parameter ID of destination. + /// + [SerializeField] + public string DestinationId; + + /// + /// Index of particle. + /// + [SerializeField] + public int ParticleIndex; + + /// + /// Scale of transition. + /// + [SerializeField] + public Vector2 TranslationScale; + + /// + /// Scale of angle. + /// + [SerializeField] + public float AngleScale; + + /// + /// Weight. + /// + [SerializeField] + public float Weight; + + /// + /// Component of source. + /// + [SerializeField] + public CubismPhysicsSourceComponent SourceComponent; + + /// + /// True if value is inverted; otherwise. + /// + [SerializeField] + public bool IsInverted; + + /// + /// The value that below minimum. + /// + [NonSerialized] + public float ValueBelowMinimum; + + /// + /// The value that exceeds maximum. + /// + [NonSerialized] + public float ValueExceededMaximum; + + /// + /// Destination data from parameter. + /// + [NonSerialized] + public CubismParameter Destination; + + /// + /// index. + /// + [NonSerialized] + public int DestinationIndex; + + /// + /// Function of getting output value. + /// + [NonSerialized] + public ValueGetter GetValue; + + /// + /// Function of getting output scale. + /// + [NonSerialized] + public ScaleGetter GetScale; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs.meta new file mode 100644 index 0000000..809466a --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsOutput.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ada7a8219d3e34a4194efcfc035cd5d2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsParticle.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsParticle.cs new file mode 100644 index 0000000..5a4878b --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsParticle.cs @@ -0,0 +1,81 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Vertex data of physics. + /// + [Serializable] + public struct CubismPhysicsParticle + { + /// + /// Initial position. + /// + [SerializeField] + public Vector2 InitialPosition; + + /// + /// Mobility ratio. + /// + [SerializeField] + public float Mobility; + + /// + /// Delay ratio. + /// + [SerializeField] + public float Delay; + + /// + /// Current acceleration. + /// + [SerializeField] + public float Acceleration; + + /// + /// Length of radius. + /// + [SerializeField] + public float Radius; + + /// + /// Current position. + /// + [NonSerialized] + public Vector2 Position; + + /// + /// Last position. + /// + [NonSerialized] + public Vector2 LastPosition; + + /// + /// Last gravity. + /// + [NonSerialized] + public Vector2 LastGravity; + + /// + /// Current force. + /// + [NonSerialized] + public Vector2 Force; + + /// + /// Current velocity. + /// + [NonSerialized] + public Vector2 Velocity; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsParticle.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsParticle.cs.meta new file mode 100644 index 0000000..a7573fb --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsParticle.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3ab27908515342b43b2238a7236ba486 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsRig.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsRig.cs new file mode 100644 index 0000000..37c7665 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsRig.cs @@ -0,0 +1,252 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Physics rig. + /// + [Serializable] + public class CubismPhysicsRig + { + /// + /// Children of rig. + /// + [SerializeField] + public CubismPhysicsSubRig[] SubRigs; + + + [SerializeField] + public Vector2 Gravity = CubismPhysics.Gravity; + + + [SerializeField] + public Vector2 Wind = CubismPhysics.Wind; + + [SerializeField] + public float Fps = 0.0f; + + + private float _currentRemainTime; // Time not processed by physics. + + public float[] ParametersCache + { + get { return _parametersCache; } + set { _parametersCache = value; } + } + + [NonSerialized] + private float[] _parametersCache; // Cache parameters used by Evaluate. + + [NonSerialized] + private float[] _parametersInputCache; // Cache input when UpdateParticles runs. + + /// + /// Reference of controller to refer from children rig. + /// + public CubismPhysicsController Controller { get; set; } + + /// + /// Get by name + /// + /// + /// + public CubismPhysicsSubRig GetSubRig(string name) + { + for (int i = 0; i < SubRigs.Length; i++) + { + if (SubRigs[i].Name == name) + { + return SubRigs[i]; + } + } + + return null; + } + + /// + /// Initializes rigs. + /// + public void Initialize() + { + _currentRemainTime = 0.0f; + + Controller.gameObject.FindCubismModel(); + + _parametersCache = new float[Controller.Parameters.Length]; + _parametersInputCache = new float[Controller.Parameters.Length]; + + for (var i = 0; i < SubRigs.Length; ++i) + { + SubRigs[i].Initialize(); + } + } + + /// + /// Calculations are performed until the physics are stable. + /// + public void Stabilization() + { + if (Controller == null) + { + return; + } + + // Initialize. + if (_parametersCache == null) + { + _parametersCache = new float[Controller.Parameters.Length]; + } + + if (_parametersCache.Length < Controller.Parameters.Length) + { + Array.Resize(ref _parametersCache, Controller.Parameters.Length); + } + + if (_parametersInputCache == null) + { + _parametersInputCache = new float[Controller.Parameters.Length]; + } + + if (_parametersInputCache.Length < Controller.Parameters.Length) + { + Array.Resize(ref _parametersInputCache, Controller.Parameters.Length); + } + + // Obtain and cache the current parameter posture. + for (var i = 0; i < Controller.Parameters.Length; i++) + { + _parametersCache[i] = Controller.Parameters[i].Value; + _parametersInputCache[i] = _parametersCache[i]; + } + + // Evaluate. + for (var i = 0; i < SubRigs.Length; ++i) + { + SubRigs[i].Stabilization(); + } + + var model = Controller.gameObject.FindCubismModel(); + model.ForceUpdateNow(); + } + + /// + /// Evaluate rigs. + /// + /// Pendulum interpolation weights + /// + /// The result of the pendulum calculation is saved and + /// the output to the parameters is interpolated with the saved previous result of the pendulum calculation. + /// + /// The figure shows the interpolation between [1] and [2]. + /// + /// The weight of the interpolation are determined by the current time seen between + /// the latest pendulum calculation timing and the next timing. + /// + /// Figure shows the weight of position (3) as seen between [2] and [4]. + /// + /// As an interpretation, the pendulum calculation and weights are misaligned. + /// + /// If there is no FPS information in physics3.json, it is always set in the previous pendulum state. + /// + /// The purpose of this specification is to avoid the quivering appearance caused by deviations from the interpolation range. + /// + /// ------------ time --------------> + /// + ///         |+++++|------| <- weight + /// ==[1]====#=====[2]---(3)----(4) + /// ^ output contents + /// + /// 1: _previousRigOutput + /// 2: _currentRigOutput + /// 3: _currentRemainTime (now rendering) + /// 4: next particles timing + /// + /// + public void Evaluate(float deltaTime) + { + if (0.0f >= deltaTime) + { + return; + } + + _currentRemainTime += deltaTime; + if (_currentRemainTime > CubismPhysics.MaxDeltaTime) + { + _currentRemainTime = 0.0f; + } + + var physicsDeltaTime = 0.0f; + + if (Fps > 0.0f) + { + physicsDeltaTime = 1.0f / Fps; + } + else + { + physicsDeltaTime = deltaTime; + } + + if (_parametersCache == null) + { + _parametersCache = new float[Controller.Parameters.Length]; + } + + if (_parametersCache.Length < Controller.Parameters.Length) + { + Array.Resize(ref _parametersCache, Controller.Parameters.Length); + } + + if (_parametersInputCache == null) + { + _parametersInputCache = new float[Controller.Parameters.Length]; + } + + if (_parametersInputCache.Length < Controller.Parameters.Length) + { + Array.Resize(ref _parametersInputCache, Controller.Parameters.Length); + + for (var i = 0; i < _parametersInputCache.Length; i++) + { + _parametersInputCache[i] = _parametersCache[i]; + } + } + + while (_currentRemainTime >= physicsDeltaTime) + { + var inputWeight = physicsDeltaTime / _currentRemainTime; + + // Calculate the input at the timing to UpdateParticles by linear interpolation with the _parameterInputCache and parameterValue. + // _parameterCache needs to be separated from _parameterInputCache because of its role in propagating values between groups. + for (var i = 0; i < Controller.Parameters.Length; i++) + { + _parametersCache[i] = _parametersInputCache[i] * (1.0f - inputWeight) + Controller.Parameters[i].Value * inputWeight; + _parametersInputCache[i] = _parametersCache[i]; + } + + for (var i = 0; i < SubRigs.Length; ++i) + { + SubRigs[i].Evaluate(physicsDeltaTime); + } + + _currentRemainTime -= physicsDeltaTime; + } + + float alpha = _currentRemainTime / physicsDeltaTime; + for (var i = 0; i < SubRigs.Length; ++i) + { + SubRigs[i].Interpolate(alpha); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsRig.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsRig.cs.meta new file mode 100644 index 0000000..f65f7ca --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsRig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 759ac1c4db0c83046a9da9873b36c308 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSourceComponent.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSourceComponent.cs new file mode 100644 index 0000000..6f077d0 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSourceComponent.cs @@ -0,0 +1,31 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Component of source physical force. + /// + public enum CubismPhysicsSourceComponent + { + /// + /// Use X-axis position. + /// + X, + + /// + /// Use Y-axis position. + /// + Y, + + /// + /// Use angle. + /// + Angle, + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSourceComponent.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSourceComponent.cs.meta new file mode 100644 index 0000000..aa1ff85 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSourceComponent.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53aa02824029e8849945b3449712af43 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs new file mode 100644 index 0000000..abd01e5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs @@ -0,0 +1,526 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Physics +{ + /// + /// Children of rig. + /// + [Serializable] + public class CubismPhysicsSubRig + { + /// + /// Name. + /// + [SerializeField] + public string Name; + + /// + /// Input. + /// + [SerializeField] + public CubismPhysicsInput[] Input; + + /// + /// Original Input. + /// + [NonSerialized] + public CubismPhysicsInput[] OriginalInput; + + /// + /// Output. + /// + [SerializeField] + public CubismPhysicsOutput[] Output; + + /// + /// Original Output. + /// + [NonSerialized] + public CubismPhysicsOutput[] OriginalOutput; + + /// + /// Particles. + /// + [SerializeField] + public CubismPhysicsParticle[] Particles; + + /// + /// Normalization. + /// + [SerializeField] + public CubismPhysicsNormalization Normalization; + + /// + /// Rig. + /// + public CubismPhysicsRig Rig + { + get { return _rig; } + set { _rig = value; } + } + + [NonSerialized] + private CubismPhysicsRig _rig; + + + /// + /// Output result of physics operations before applying to parameters. + /// + private struct SubRigPhysicsOutput + { + public float[] Output; + } + + [NonSerialized] + private SubRigPhysicsOutput _currentRigOutput; // Results of the latest pendulum calculation. + + [NonSerialized] + private SubRigPhysicsOutput _previousRigOutput; // Result of previous pendulum calculation. + + /// + /// Applies the specified weights from the latest and one previous result of the pendulum operation. + /// + /// Weight of latest results. + public void Interpolate(float weight) + { + // Load input parameters. + for (int i = 0; i < Output.Length; ++i) + { + if (Output[i].Destination == null) + { + var destination = Rig.Controller.Parameters.FindById(Output[i].DestinationId); + if (destination == null) + { + continue; + } + + Output[i].Destination = destination; + } + + UpdateOutputParameterValue( + Output[i].Destination, + ref Output[i].Destination.Value, + _previousRigOutput.Output[i] * (1 - weight) + _currentRigOutput.Output[i] * weight, + Output[i] + ); + } + } + + /// + /// Updates parameter from output value. + /// + /// Target parameter. + /// Target parameter Value. + /// Translation. + /// Output value. + private void UpdateOutputParameterValue(CubismParameter parameter, ref float parameterValue, float translation, CubismPhysicsOutput output) + { + var outputScale = 1.0f; + + outputScale = output.GetScale(); + + var value = translation * outputScale; + + + if (value < parameter.MinimumValue) + { + if (value < output.ValueBelowMinimum) + { + output.ValueBelowMinimum = value; + } + + + value = parameter.MinimumValue; + } + else if (value > parameter.MaximumValue) + { + if (value > output.ValueExceededMaximum) + { + output.ValueExceededMaximum = value; + } + + + value = parameter.MaximumValue; + } + + + var weight = (output.Weight / CubismPhysics.MaximumWeight); + + if (weight >= 1.0f) + { + parameterValue = value; + } + else + { + value = (parameterValue * (1.0f - weight)) + (value * weight); + parameterValue = value; + } + } + + + /// + /// Updates particles in every frame. + /// + /// Particles. + /// Total translation. + /// Total angle. + /// Direction of wind. + /// Value of threshold. + /// Time of delta. + private void UpdateParticles( + CubismPhysicsParticle[] strand, + Vector2 totalTranslation, + float totalAngle, + Vector2 wind, + float thresholdValue, + float deltaTime + ) + { + strand[0].Position = totalTranslation; + + var totalRadian = CubismPhysicsMath.DegreesToRadian(totalAngle); + var currentGravity = CubismPhysicsMath.RadianToDirection(totalRadian); + currentGravity.Normalize(); + + for (var i = 1; i < strand.Length; ++i) + { + strand[i].Force = (currentGravity * strand[i].Acceleration) + wind; + + strand[i].LastPosition = strand[i].Position; + + // The Cubism Editor expects 30 FPS so we scale here by 30... + var delay = strand[i].Delay * deltaTime * 30.0f; + + var direction = strand[i].Position - strand[i - 1].Position; + var radian = CubismPhysicsMath.DirectionToRadian(strand[i].LastGravity, currentGravity) / CubismPhysics.AirResistance; + + + direction.x = ((Mathf.Cos(radian) * direction.x) - (direction.y * Mathf.Sin(radian))); + direction.y = ((Mathf.Sin(radian) * direction.x) + (direction.y * Mathf.Cos(radian))); + + + strand[i].Position = strand[i - 1].Position + direction; + + + var velocity = strand[i].Velocity * delay; + var force = strand[i].Force * delay * delay; + + + strand[i].Position = strand[i].Position + velocity + force; + + + var newDirection = strand[i].Position - strand[i - 1].Position; + + newDirection.Normalize(); + + + strand[i].Position = strand[i - 1].Position + newDirection * strand[i].Radius; + + if (Mathf.Abs(strand[i].Position.x) < thresholdValue) + { + strand[i].Position.x = 0.0f; + } + + + if (delay != 0.0f) + { + strand[i].Velocity = + ((strand[i].Position - strand[i].LastPosition) / delay) * strand[i].Mobility; + } + + + strand[i].Force = Vector2.zero; + strand[i].LastGravity = currentGravity; + } + } + + /// + /// Updates particles in stabilization function. + /// + /// Particles + /// Total translation. + /// Total angle. + /// Direction of wind. + /// Value of threshold. + private void UpdateParticlesForStabilization( + CubismPhysicsParticle[] strand, + Vector2 totalTranslation, + float totalAngle, + Vector2 wind, + float thresholdValue + ) + { + strand[0].Position = totalTranslation; + + var totalRadian = CubismPhysicsMath.DegreesToRadian(totalAngle); + var currentGravity = CubismPhysicsMath.RadianToDirection(totalRadian); + currentGravity.Normalize(); + + for (var i = 1; i < strand.Length; ++i) + { + strand[i].Force = (currentGravity * strand[i].Acceleration) + wind; + + strand[i].LastPosition = strand[i].Position; + + strand[i].Velocity = Vector2.zero; + var force = strand[i].Force; + force.Normalize(); + + strand[i].Position = strand[i - 1].Position + force * strand[i].Radius; + + if (Mathf.Abs(strand[i].Position.x) < thresholdValue) + { + strand[i].Position.x = 0.0f; + } + + strand[i].Force = Vector2.zero; + strand[i].LastGravity = currentGravity; + } + } + + /// + /// Initializes . + /// + public void Initialize() + { + var strand = Particles; + + // Initialize the top of particle. + strand[0].InitialPosition = Vector2.zero; + strand[0].LastPosition = strand[0].InitialPosition; + strand[0].LastGravity = Rig.Gravity; + strand[0].LastGravity.y *= -1.0f; + + + // Initialize particles. + for (var i = 1; i < strand.Length; ++i) + { + var radius = Vector2.zero; + radius.y = strand[i].Radius; + strand[i].InitialPosition = strand[i - 1].InitialPosition + radius; + strand[i].Position = strand[i].InitialPosition; + strand[i].LastPosition = strand[i].InitialPosition; + strand[i].LastGravity = Rig.Gravity; + strand[i].LastGravity.y *= -1.0f; + } + + + // Initialize inputs. + OriginalInput = new CubismPhysicsInput[Input.Length]; + for (var i = 0; i < Input.Length; ++i) + { + OriginalInput[i] = Input[i]; + Input[i].InitializeGetter(); + } + + _previousRigOutput = new SubRigPhysicsOutput(); + _currentRigOutput = new SubRigPhysicsOutput(); + + Array.Resize(ref _previousRigOutput.Output, Output.Length); + Array.Resize(ref _currentRigOutput.Output, Output.Length); + + // Initialize outputs. + OriginalOutput = new CubismPhysicsOutput[Output.Length]; + for (var i = 0; i < Output.Length; ++i) + { + OriginalOutput[i] = Output[i]; + Output[i].InitializeGetter(); + } + } + + + /// + /// Evaluate rig in every frame. + /// + /// + public void Evaluate(float deltaTime) + { + var totalAngle = 0.0f; + var totalTranslation = Vector2.zero; + + for (var i = 0; i < Input.Length; ++i) + { + ref var input = ref Input[i]; + var weight = input.Weight / CubismPhysics.MaximumWeight; + + if (input.Source == null) + { + input.Source = Rig.Controller.Parameters.FindById(input.SourceId); + input.SourceIndex = Array.IndexOf(Rig.Controller.Parameters, input.Source); + } + + var parameter = input.Source; + input.GetNormalizedParameterValue( + ref totalTranslation, + ref totalAngle, + parameter, + ref Rig.ParametersCache[input.SourceIndex], + Normalization, + weight + ); + } + + + var radAngle = CubismPhysicsMath.DegreesToRadian(-totalAngle); + + + totalTranslation.x = (totalTranslation.x * Mathf.Cos(radAngle) - totalTranslation.y * Mathf.Sin(radAngle)); + totalTranslation.y = (totalTranslation.x * Mathf.Sin(radAngle) + totalTranslation.y * Mathf.Cos(radAngle)); + + + UpdateParticles( + Particles, + totalTranslation, + totalAngle, + Rig.Wind, + CubismPhysics.MovementThreshold * Normalization.Position.Maximum, + deltaTime + ); + + + for (var i = 0; i < Output.Length; ++i) + { + ref var currentRigOutput = ref _currentRigOutput.Output[i]; + _previousRigOutput.Output[i] = currentRigOutput; + + ref var output = ref Output[i]; + + if (output.Destination == null) + { + var destination = Rig.Controller.Parameters.FindById(output.DestinationId); + if (destination == null) + { + continue; + } + + output.Destination = destination; + } + + var particleIndex = output.ParticleIndex; + + if (particleIndex < 1 || particleIndex >= Particles.Length) + { + continue; + } + // Update each time as the index may fluctuate. + output.DestinationIndex = Array.IndexOf(Rig.Controller.Parameters, output.Destination); + + var translation = Particles[particleIndex].Position - + Particles[particleIndex - 1].Position; + + var parameter = output.Destination; + var outputValue = output.GetValue( + translation, + Particles, + particleIndex, + Rig.Gravity + ); + + currentRigOutput = outputValue; + + UpdateOutputParameterValue(parameter, ref Rig.ParametersCache[output.DestinationIndex], outputValue, output); + } + } + + /// + /// Calculate the state in which the physics operation stabilizes at the current parameter values. + /// + public void Stabilization() + { + var totalAngle = 0.0f; + var totalTranslation = Vector2.zero; + + for (var i = 0; i < Input.Length; ++i) + { + var weight = Input[i].Weight / CubismPhysics.MaximumWeight; + + if (Input[i].Source == null) + { + Input[i].Source = Rig.Controller.Parameters.FindById(Input[i].SourceId); + } + var index = Array.IndexOf(Rig.Controller.Parameters, Input[i].Source); + + var parameter = Input[i].Source; + Input[i].GetNormalizedParameterValue( + ref totalTranslation, + ref totalAngle, + parameter, + ref Input[i].Source.Value, + Normalization, + weight + ); + Rig.ParametersCache[index] = Input[i].Source.Value; + } + + + var radAngle = CubismPhysicsMath.DegreesToRadian(-totalAngle); + + + totalTranslation.x = (totalTranslation.x * Mathf.Cos(radAngle) - totalTranslation.y * Mathf.Sin(radAngle)); + totalTranslation.y = (totalTranslation.x * Mathf.Sin(radAngle) + totalTranslation.y * Mathf.Cos(radAngle)); + + + UpdateParticlesForStabilization( + Particles, + totalTranslation, + totalAngle, + Rig.Wind, + CubismPhysics.MovementThreshold * Normalization.Position.Maximum + ); + + + for (var i = 0; i < Output.Length; ++i) + { + _previousRigOutput.Output[i] = _currentRigOutput.Output[i]; + + if (Output[i].Destination == null) + { + var destination = Rig.Controller.Parameters.FindById(Output[i].DestinationId); + if (destination == null) + { + continue; + } + + Output[i].Destination = destination; + } + + var particleIndex = Output[i].ParticleIndex; + + if (particleIndex < 1 || particleIndex >= Particles.Length) + { + continue; + } + + var index = Array.IndexOf(Rig.Controller.Parameters, Output[i].Destination); + + var translation = Particles[particleIndex].Position - + Particles[particleIndex - 1].Position; + + var parameter = Output[i].Destination; + var outputValue = Output[i].GetValue( + translation, + Particles, + particleIndex, + Rig.Gravity + ); + + _currentRigOutput.Output[i] = outputValue; + _previousRigOutput.Output[i] = outputValue; + UpdateOutputParameterValue(parameter, ref Output[i].Destination.Value, outputValue, Output[i]); + + Rig.ParametersCache[index] = Output[i].Destination.Value; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs.meta b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs.meta new file mode 100644 index 0000000..5828603 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsSubRig.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a826d88e15ffb94bbfcc720e1ca67dc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose.meta b/Assets/Live2D/Cubism/Framework/Pose.meta new file mode 100644 index 0000000..e4ea4eb --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a984778990a81d54f97b3e7594513f38 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose/CubismPoseController.cs b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseController.cs new file mode 100644 index 0000000..c5ec654 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseController.cs @@ -0,0 +1,274 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System; +using UnityEngine; + +namespace Live2D.Cubism.Framework.Pose +{ + /// + /// Cubism pose controller. + /// + public sealed class CubismPoseController : MonoBehaviour, ICubismUpdatable + { + #region variable + + /// + /// Default visible pose index. + /// + [SerializeField] + public int defaultPoseIndex = 0; + + /// + /// Back opacity threshold. + /// + private const float BackOpacityThreshold = 0.15f; + + /// + /// Cubism model cache. + /// + private CubismModel _model; + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + /// + /// Pose data. + /// + private CubismPoseData[][] _poseData; + + #endregion + + #region Function + + /// + /// update hidden part opacity. + /// + public void Refresh() + { + _model = this.FindCubismModel(); + + // Fail silently... + if (_model == null) + { + return; + } + + var tags = _model + .Parts + .GetComponentsMany(); + + for(var i = 0; i < tags.Length; ++i) + { + var groupIndex = tags[i].GroupIndex; + var partIndex = tags[i].PartIndex; + + if(_poseData == null || _poseData.Length <= groupIndex) + { + Array.Resize(ref _poseData, groupIndex + 1); + } + + if(_poseData[groupIndex] == null || _poseData[groupIndex].Length <= partIndex) + { + Array.Resize(ref _poseData[groupIndex], partIndex + 1); + } + + _poseData[groupIndex][partIndex].PosePart = tags[i]; + _poseData[groupIndex][partIndex].Part= tags[i].GetComponent(); + + defaultPoseIndex = (defaultPoseIndex < 0) ? 0 : defaultPoseIndex; + if (partIndex != defaultPoseIndex) + { + _poseData[groupIndex][partIndex].Part.Opacity = 0.0f; + } + + _poseData[groupIndex][partIndex].Opacity = _poseData[groupIndex][partIndex].Part.Opacity; + + if(tags[i].Link == null || tags[i].Link.Length == 0) + { + continue; + } + + _poseData[groupIndex][partIndex].LinkParts = new CubismPart[tags[i].Link.Length]; + + for(var j = 0; j < tags[i].Link.Length; ++j) + { + var linkId = tags[i].Link[j]; + _poseData[groupIndex][partIndex].LinkParts[j] = _model.Parts.FindById(linkId); + } + } + + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// update hidden part opacity. + /// + private void DoFade() + { + for(var groupIndex = 0; groupIndex < _poseData.Length; ++groupIndex) + { + var appearPartsGroupIndex = -1; + var appearPartsGroupOpacity = 1.0f; + + // Find appear parts group index and opacity. + for (var i = 0; i < _poseData[groupIndex].Length; ++i) + { + var part = _poseData[groupIndex][i].Part; + + if(part.Opacity > _poseData[groupIndex][i].Opacity) + { + appearPartsGroupIndex = i; + appearPartsGroupOpacity = part.Opacity; + break; + } + } + + // Fail silently... + if(appearPartsGroupIndex < 0) + { + return; + } + + // Delay disappearing parts groups disappear. + for (var i = 0; i < _poseData[groupIndex].Length; ++i) + { + // Fail silently... + if(i == appearPartsGroupIndex) + { + continue; + } + + var part = _poseData[groupIndex][i].Part; + var delayedOpacity = part.Opacity; + var backOpacity = (1.0f - delayedOpacity) * (1.0f - appearPartsGroupOpacity); + + // When restricting the visible proportion of the background + if (backOpacity > BackOpacityThreshold) + { + delayedOpacity = 1.0f - BackOpacityThreshold / (1.0f - appearPartsGroupOpacity); + } + + // Overwrite the opacity if it's greater than the delayed opacity. + if (part.Opacity > delayedOpacity) + { + part.Opacity = delayedOpacity; + } + } + } + } + + /// + /// Copy opacity to linked parts. + /// + private void CopyPartOpacities() + { + for(var groupIndex = 0; groupIndex < _poseData.Length; ++groupIndex) + { + for (var partIndex = 0; partIndex < _poseData[groupIndex].Length; ++partIndex) + { + var linkParts = _poseData[groupIndex][partIndex].LinkParts; + + if(linkParts == null) + { + continue; + } + + var opacity = _poseData[groupIndex][partIndex].Part.Opacity; + + for (var linkIndex = 0; linkIndex < linkParts.Length; ++linkIndex) + { + var linkPart = linkParts[linkIndex]; + + if(linkPart != null) + { + linkPart.Opacity = opacity; + } + } + } + } + } + + /// + /// Save parts opacity. + /// + private void SavePartOpacities() + { + for(var groupIndex = 0; groupIndex < _poseData.Length; ++groupIndex) + { + for (var partIndex = 0; partIndex < _poseData[groupIndex].Length; ++partIndex) + { + _poseData[groupIndex][partIndex].Opacity = _poseData[groupIndex][partIndex].Part.Opacity; + } + } + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismPoseController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return false; } + } + + /// + /// Called by cubism update manager. Updates controller. + /// + public void OnLateUpdate() + { + // Fail silently... + if (!enabled || _model == null || _poseData == null) + { + return; + } + + DoFade(); + CopyPartOpacities(); + SavePartOpacities(); + } + + #endregion + + #region Unity Event Handling + + /// + /// Called by Unity. Makes sure cache is initialized. + /// + private void OnEnable() + { + Refresh(); + } + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if(!HasUpdateController) + { + OnLateUpdate(); + } + } + + #endregion + } + +} diff --git a/Assets/Live2D/Cubism/Framework/Pose/CubismPoseController.cs.meta b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseController.cs.meta new file mode 100644 index 0000000..6a2914d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e1a8413ad039d7408cc5d00cde529a0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose/CubismPoseData.cs b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseData.cs new file mode 100644 index 0000000..7b017e7 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseData.cs @@ -0,0 +1,35 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; + +namespace Live2D.Cubism.Framework.Pose +{ + public struct CubismPoseData + { + /// + /// Cubism pose part. + /// + public CubismPosePart PosePart; + + /// + /// Cubism part cache. + /// + public CubismPart Part; + + /// + /// Link parts cache. + /// + public CubismPart[] LinkParts; + + /// + /// Cubism part opacity. + /// + public float Opacity; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Pose/CubismPoseData.cs.meta b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseData.cs.meta new file mode 100644 index 0000000..8a1bac7 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/CubismPoseData.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d3538617e064c854a9b1b8e89b1d799e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose/CubismPosePart.cs b/Assets/Live2D/Cubism/Framework/Pose/CubismPosePart.cs new file mode 100644 index 0000000..7c85824 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/CubismPosePart.cs @@ -0,0 +1,28 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Pose +{ + /// + /// Tagging component for pose part. + /// + public sealed class CubismPosePart : MonoBehaviour + { + [SerializeField] + public int GroupIndex; + + [SerializeField] + public int PartIndex; + + [SerializeField] + public string[] Link; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Pose/CubismPosePart.cs.meta b/Assets/Live2D/Cubism/Framework/Pose/CubismPosePart.cs.meta new file mode 100644 index 0000000..3a8e9eb --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/CubismPosePart.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ab0fd72c2eda39e44a0021ad3a776675 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose/Editor.meta b/Assets/Live2D/Cubism/Framework/Pose/Editor.meta new file mode 100644 index 0000000..ffe7a09 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c9e256b5a55956f45961c94335038c50 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose/Editor/CubismPoseMotionImporter.cs b/Assets/Live2D/Cubism/Framework/Pose/Editor/CubismPoseMotionImporter.cs new file mode 100644 index 0000000..05a359f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/Editor/CubismPoseMotionImporter.cs @@ -0,0 +1,339 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Json; +using Live2D.Cubism.Framework.MotionFade; +using Live2D.Cubism.Framework.Pose; +using System; +using System.Collections.Generic; +using System.IO; +using UnityEditor; +using UnityEngine; + + +namespace Live2D.Cubism.Editor.Importers +{ + /// + /// Cubism pose motion importer. + /// + internal static class CubismPoseMotionImporter + { + #region Unity Event Handling + + /// + /// Registers processor. + /// + [InitializeOnLoadMethod] + private static void RegisterModelImporter() + { + CubismImporter.OnDidImportModel += OnModelImport; + } + + #endregion + + #region Cubism Import Event Handling + + /// + /// Create pose motions. + /// + /// Event source. + /// Imported model. + private static void OnModelImport(CubismModel3JsonImporter sender, CubismModel model) + { + var shouldImportAsOriginalWorkflow = CubismUnityEditorMenu.ShouldImportAsOriginalWorkflow; + var shouldClearAnimationCurves = CubismUnityEditorMenu.ShouldClearAnimationCurves; + var pose3Json = sender.Model3Json.Pose3Json; + + // Fail silently... + if(!shouldImportAsOriginalWorkflow || pose3Json == null) + { + return; + } + + var assetsDirectoryPath = Application.dataPath.Replace("Assets", ""); + var assetPath = sender.AssetPath.Replace(assetsDirectoryPath, ""); + var fileReferences = sender.Model3Json.FileReferences; + + // Create pose animation clip + var motions = new List(); + + if (fileReferences.Motions.GroupNames != null) + { + for (var i = 0; i < fileReferences.Motions.GroupNames.Length; i++) + { + motions.AddRange(fileReferences.Motions.Motions[i]); + } + } + + + for(var i = 0; i < motions.Count; ++i) + { + var motionPath = Path.GetDirectoryName(assetPath) + "/" + motions[i].File; + var jsonString = string.IsNullOrEmpty(motionPath) + ? null + : File.ReadAllText(motionPath); + + if(jsonString == null) + { + continue; + } + + var directoryPath = Path.GetDirectoryName(assetPath) + "/"; + var motion3Json = CubismMotion3Json.LoadFrom(jsonString); + + if (motion3Json == null) + { + continue; + } + + var animationClipPath = directoryPath + motions[i].File.Replace(".motion3.json", ".anim"); + animationClipPath = animationClipPath.Replace("\\", "/"); + + var animationName = Path.GetFileNameWithoutExtension(motions[i].File.Replace(".motion3.json", ".anim")); + var assetList = CubismCreatedAssetList.GetInstance(); + var assetListIndex = assetList.AssetPaths.Contains(animationClipPath) + ? assetList.AssetPaths.IndexOf(animationClipPath) + : -1; + + // Get the animation clip created by Motion3JsonImporter + var animationClip = (assetListIndex >= 0) + ? (AnimationClip)assetList.Assets[assetListIndex] + : AssetDatabase.LoadAssetAtPath(animationClipPath); + + if (animationClip == null) + { + Debug.LogWarning($"AnimationClip not found at path: {animationClipPath}. Skipping animation event addition."); + continue; + } + + // Add animation event + if (animationClip != null) + { + // [Unity6.5] GetInstanceID() obsolete error 회피. EntityId→int 암시적 변환도 막혀 + // GetHashCode()를 쓴다 — 이 값은 "InstanceId" 애니메이션 이벤트와 + // MotionInstanceIds 배열에 함께 구워지고 런타임은 구운 값끼리만 비교하므로 안전하다. + var instanceId = animationClip.GetEntityId().GetHashCode(); + + var sourceAnimationEvents = AnimationUtility.GetAnimationEvents(animationClip); + var index = -1; + + for(var j = 0; j < sourceAnimationEvents.Length; ++j) + { + if(sourceAnimationEvents[j].functionName != "InstanceId") + { + continue; + } + + index = j; + break; + } + + if(index == -1) + { + index = sourceAnimationEvents.Length; + Array.Resize(ref sourceAnimationEvents, sourceAnimationEvents.Length + 1); + sourceAnimationEvents[sourceAnimationEvents.Length - 1] = new AnimationEvent(); + } + + sourceAnimationEvents[index].time = 0; + sourceAnimationEvents[index].functionName = "InstanceId"; + sourceAnimationEvents[index].intParameter = instanceId; + sourceAnimationEvents[index].messageOptions = SendMessageOptions.DontRequireReceiver; + + AnimationUtility.SetAnimationEvents(animationClip, sourceAnimationEvents); + } + + + // update fade motion data. + var fadeMotionPath = directoryPath + motions[i].File.Replace(".motion3.json", ".fade.asset"); + var fadeMotion = AssetDatabase.LoadAssetAtPath(fadeMotionPath); + + if (fadeMotion == null) + { + fadeMotion = CubismFadeMotionData.CreateInstance( + motion3Json, + Path.GetFileName(motions[i].File), + animationClip.length, + shouldImportAsOriginalWorkflow, + true); + + AssetDatabase.CreateAsset(fadeMotion, fadeMotionPath); + } + + // Motion references for Fade added to list. + var directoryName = Path.GetDirectoryName(fadeMotionPath).ToString(); + var modelDir = Path.GetDirectoryName(directoryName).ToString(); + var modelName = Path.GetFileName(modelDir).ToString(); + var fadeMotionListPath = Path.GetDirectoryName(directoryName).ToString() + "/" + modelName + ".fadeMotionList.asset"; + + assetList = CubismCreatedAssetList.GetInstance(); + assetListIndex = assetList.AssetPaths.Contains(fadeMotionListPath) + ? assetList.AssetPaths.IndexOf(fadeMotionListPath) + : -1; + + CubismFadeMotionList fadeMotions = null; + if (assetListIndex < 0) + { + fadeMotions = AssetDatabase.LoadAssetAtPath(fadeMotionListPath); + + if (fadeMotions == null) + { + // Create reference list. + fadeMotions = ScriptableObject.CreateInstance(); + fadeMotions.MotionInstanceIds = new int[0]; + fadeMotions.CubismFadeMotionObjects = new CubismFadeMotionData[0]; + AssetDatabase.CreateAsset(fadeMotions, fadeMotionListPath); + } + assetList.Assets.Add(fadeMotions); + assetList.AssetPaths.Add(fadeMotionListPath); + assetList.IsImporterDirties.Add(true); + } + else + { + fadeMotions = (CubismFadeMotionList)assetList.Assets[assetListIndex]; + } + + if (fadeMotions == null) + { + Debug.LogError("CubismPoseMotionImporter : Can not create CubismFadeMotionList."); + return; + } + + var motionIndex = -1; + var motionName = Path.GetFileName(motions[i].File); + + for (var fadeMotionIndex = 0; fadeMotionIndex < fadeMotions.CubismFadeMotionObjects.Length; fadeMotionIndex++) + { + if (Path.GetFileName(fadeMotions.CubismFadeMotionObjects[fadeMotionIndex].MotionName) != motionName) + { + continue; + } + + motionIndex = fadeMotionIndex; + break; + } + + // Create fade motion. + if (motionIndex != -1) + { + var instanceId = 0; + var isExistInstanceId = false; + var events = animationClip.events; + for (var k = 0; k < events.Length; ++k) + { + if (events[k].functionName != "InstanceId") + { + continue; + } + + instanceId = events[k].intParameter; + isExistInstanceId = true; + break; + } + + if (!isExistInstanceId) + { + // [Unity6.5] GetInstanceID() obsolete error 회피 (위 주석 참고) + instanceId = animationClip.GetEntityId().GetHashCode(); + } + + fadeMotions.MotionInstanceIds[motionIndex] = instanceId; + fadeMotions.CubismFadeMotionObjects[motionIndex] = fadeMotion; + } + else + { + // [Unity6.5] GetInstanceID() obsolete error 회피 (위 주석 참고) + var instanceId = animationClip.GetEntityId().GetHashCode(); + motionIndex = fadeMotions.MotionInstanceIds.Length; + + Array.Resize(ref fadeMotions.MotionInstanceIds, motionIndex + 1); + fadeMotions.MotionInstanceIds[motionIndex] = instanceId; + + Array.Resize(ref fadeMotions.CubismFadeMotionObjects, motionIndex + 1); + fadeMotions.CubismFadeMotionObjects[motionIndex] = fadeMotion; + } + + for (var curveIndex = 0; curveIndex < motion3Json.Curves.Length; ++curveIndex) + { + var curve = motion3Json.Curves[curveIndex]; + + if (curve.Target == "PartOpacity") + { + if(pose3Json.FadeInTime == 0.0f) + { + fadeMotion.ParameterIds[curveIndex] = curve.Id; + fadeMotion.ParameterFadeInTimes[curveIndex] = pose3Json.FadeInTime; + fadeMotion.ParameterFadeOutTimes[curveIndex] = (curve.FadeOutTime < 0.0f) ? -1.0f : curve.FadeOutTime; + fadeMotion.ParameterCurves[curveIndex] = new AnimationCurve(CubismMotion3Json.ConvertCurveSegmentsToKeyframes(curve.Segments)); + } + else + { + fadeMotion.ParameterIds[curveIndex] = curve.Id; + fadeMotion.ParameterFadeInTimes[curveIndex] = pose3Json.FadeInTime; + fadeMotion.ParameterFadeOutTimes[curveIndex] = (curve.FadeOutTime < 0.0f) ? -1.0f : curve.FadeOutTime; + fadeMotion.ParameterCurves[curveIndex] = CubismMotion3Json.ConvertSteppedCurveToLinerCurver(curve, pose3Json.FadeInTime); + } + } + } + + EditorUtility.SetDirty(fadeMotion); + } + + InitializePosePart(model.Parts, pose3Json.Groups); + } + + /// + /// Initialize pose part. + /// + /// Model parts. + /// Pose groups. + private static void InitializePosePart(CubismPart[] parts, CubismPose3Json.SerializablePoseGroup[][] groups) + { + // Fail silently... + if (parts == null || groups == null) + { + return; + } + + for (var groupIndex = 0; groupIndex < groups.Length; ++groupIndex) + { + var group = groups[groupIndex]; + + // Fail silently... + if(group == null) + { + continue; + } + + for (var partIndex = 0; partIndex < group.Length; ++partIndex) + { + var part = parts.FindById(group[partIndex].Id); + + if(part == null) + { + continue; + } + + var posePart = part.gameObject.GetComponent(); + + if(posePart == null) + { + posePart = part.gameObject.AddComponent(); + } + + posePart.GroupIndex = groupIndex; + posePart.PartIndex = partIndex; + posePart.Link = group[partIndex].Link; + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Pose/Editor/CubismPoseMotionImporter.cs.meta b/Assets/Live2D/Cubism/Framework/Pose/Editor/CubismPoseMotionImporter.cs.meta new file mode 100644 index 0000000..a4377c0 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/Editor/CubismPoseMotionImporter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 475745ae4998bb14485dd06424c1a2b5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Pose/Editor/Live2D.Cubism.Editor.asmref b/Assets/Live2D/Cubism/Framework/Pose/Editor/Live2D.Cubism.Editor.asmref new file mode 100644 index 0000000..79d0251 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/Editor/Live2D.Cubism.Editor.asmref @@ -0,0 +1,3 @@ +{ + "reference": "GUID:e5d337e0b3581c343aafde08e6e1727e" +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Framework/Pose/Editor/Live2D.Cubism.Editor.asmref.meta b/Assets/Live2D/Cubism/Framework/Pose/Editor/Live2D.Cubism.Editor.asmref.meta new file mode 100644 index 0000000..8d1165f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Pose/Editor/Live2D.Cubism.Editor.asmref.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 337e75f5b4c031c4294afbc8c38dd1f6 +AssemblyDefinitionReferenceImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Raycasting.meta b/Assets/Live2D/Cubism/Framework/Raycasting.meta new file mode 100644 index 0000000..4c0c877 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a6ed34dedcd84184ca689e0d6b66aaab +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastHit.cs b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastHit.cs new file mode 100644 index 0000000..f93d225 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastHit.cs @@ -0,0 +1,40 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Raycasting +{ + /// + /// Contains raycast information. + /// + public struct CubismRaycastHit + { + /// + /// The hit . + /// + public CubismDrawable Drawable; + + /// + /// The distance the ray traveled until it hit the . + /// + public float Distance; + + /// + /// The hit position local to the . + /// + public Vector3 LocalPosition; + + /// + /// The hit position in world coordinates. + /// + public Vector3 WorldPosition; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastHit.cs.meta b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastHit.cs.meta new file mode 100644 index 0000000..5e8f30c --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastHit.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b16924fe9e980e64eb9a9f611e54b058 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastable.cs b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastable.cs new file mode 100644 index 0000000..d5c2dd3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastable.cs @@ -0,0 +1,24 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Raycasting +{ + /// + /// Allows raycasting against s. + /// + public sealed class CubismRaycastable : MonoBehaviour + { + /// + /// The precision. + /// + public CubismRaycastablePrecision Precision; + } +} diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastable.cs.meta b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastable.cs.meta new file mode 100644 index 0000000..65231b3 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a4d9ccdc2a16e5b4d8343e2cdb8dc9fe +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs new file mode 100644 index 0000000..43bcfd6 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs @@ -0,0 +1,26 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.Raycasting +{ + /// + /// Precision for casting rays against a . + /// + public enum CubismRaycastablePrecision + { + /// + /// Cast against bounding box. + /// + BoundingBox, + + /// + /// Cast against triangles. + /// + Triangles + } +} diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs.meta b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs.meta new file mode 100644 index 0000000..19e9b69 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycastablePrecision.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: a08b35edd116cc149af2243eb18a8de2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycaster.cs b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycaster.cs new file mode 100644 index 0000000..0677ce5 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycaster.cs @@ -0,0 +1,460 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using System.Collections.Generic; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Raycasting +{ + /// + /// Allows casting rays against s. + /// + public sealed class CubismRaycaster : MonoBehaviour + { + /// + /// s with s attached. + /// + private CubismRenderer[] Raycastables { get; set; } + + /// + /// s with s attached. + /// + private CubismRaycastablePrecision[] RaycastablePrecisions { get; set; } + + + /// + /// Refreshes the controller. Call this method after adding and/or removing . + /// + private void Refresh() + { + var candidates = this + .FindCubismModel() + .Drawables; + + + // Find raycastable drawables. + var raycastables = new List(); + var raycastablePrecisions = new List(); + + + for (var i = 0; i < candidates.Length; i++) + { + var raycastable = candidates[i].GetComponent(); + // Skip non-raycastables. + if (!raycastable + || !raycastable.isActiveAndEnabled) + { + continue; + } + + + raycastables.Add(candidates[i].GetComponent()); + raycastablePrecisions.Add(candidates[i].GetComponent().Precision); + } + + + // Cache raycastables. + Raycastables = raycastables.ToArray(); + RaycastablePrecisions = raycastablePrecisions.ToArray(); + } + + #region Unity Event Handling + + /// + /// Called by Unity. Makes sure cache is initialized. + /// + private void Start() + { + // Initialize cache. + Refresh(); + } + + #endregion + + /// + /// Casts a ray. + /// + /// The origin of the ray. + /// The direction of the ray. + /// The result of the cast. + /// [Optional] The maximum distance of the ray. + /// in case of a hit; otherwise. + /// The numbers of drawables had hit + public int Raycast(Vector3 origin, Vector3 direction, CubismRaycastHit[] result, float maximumDistance = 10000.0f) + { + return Raycast(new Ray(origin, direction), result, maximumDistance); + } + + /// + /// Casts a ray. + /// + /// + /// The result of the cast. + /// [Optional] The maximum distance of the ray. + /// in case of a hit; otherwise. + /// The numbers of drawables had hit + public int Raycast(Ray ray, CubismRaycastHit[] result, float maximumDistance = 10000.0f) + { + var origin = ray.origin; + + for (var i = 0; i < result.Length; i++) + { + result[i] = new CubismRaycastHit(); + } + + // Cast against each raycastable. + var hitCount = 0; + + for (var i = 0; i < Raycastables.Length; i++) + { + var raycastable = Raycastables[i]; + var precision = RaycastablePrecisions[i]; + if (!raycastable.MeshRenderer.enabled) + { + continue; + } + + if (RaycastDrawable(origin, ray.direction.normalized, maximumDistance, precision, raycastable, out var hitPosition, out var hitNormal, out var hitTime)) + { + CubismRaycastHit raycastHit; + + raycastHit.Drawable = raycastable.GetComponent(); + raycastHit.Distance = hitTime * maximumDistance; + raycastHit.WorldPosition = hitPosition; + raycastHit.LocalPosition = transform.InverseTransformPoint(hitPosition); + + result[hitCount] = raycastHit; + + ++hitCount; + + // Exit if result buffer is full. + if (hitCount == result.Length) + { + break; + } + } + } + + return hitCount; + } + + /// + /// The function to perform the raycast on the drawable. + /// + /// The origin vector of the ray. + /// The direction vector of the ray. + /// The max length of the ray from the origin. + /// The precision of the raycast. + /// The renderer to perform the raycast. + /// The hit position of the ray. + /// The hit normal of the ray. + /// The [0, 1] parameter of the ray where the hit point is between `Origin` and `Origin + Direction`. + /// Did the Intersection Occur. + private bool RaycastDrawable(Vector3 origin, Vector3 normalizedDirection, float length, CubismRaycastablePrecision precision, CubismRenderer renderer, out Vector3 hitPosition, out Vector3 hitNormal, out float hitTime) + { + var bounds = renderer.Mesh.bounds; + // Transform the ray into the coordinate system of the bounds to account for bounds rotation. + var start = renderer.transform.InverseTransformPoint(origin); + var end = renderer.transform.InverseTransformPoint(origin + normalizedDirection * length); + if (!LineExtentBoxIntersection(bounds, start, end, Vector3.zero, out hitPosition, out hitNormal, out hitTime)) + { + return false; + } + // Convert the hit location back to the global coordinate system. + hitPosition = renderer.transform.TransformPoint(hitPosition); + + switch (precision) + { + case CubismRaycastablePrecision.BoundingBox: + { + // already checked + break; + } + case CubismRaycastablePrecision.Triangles: + { + var indices = renderer.Mesh.triangles; + var positions = new Vector3[renderer.Mesh.vertices.Length]; + + for (var i = 0; i < renderer.Mesh.vertices.Length; i++) + { + positions[i] = renderer.transform.TransformPoint(renderer.Mesh.vertices[i]); + } + + if (!RayIntersectMesh(origin, normalizedDirection, length, positions, indices, out hitPosition, out hitTime)) + { + return false; + } + + break; + } + default: + { + return false; + } + } + + return true; + } + + /// + /// The function to check the intersection between the ray and the mesh. + /// + /// The origin vector of the ray. + /// The direction vector of the ray. + /// The max length of the ray from the origin. + /// The vertex positions of the mesh. + /// The vertex indices of the mesh. + /// The hit position of the ray. + /// The [0, 1] parameter of the ray where the hit point is between `Start` and `End`. + /// Did the Intersection Occur. + private bool RayIntersectMesh(Vector3 origin, Vector3 direction, float length, IReadOnlyList positions, int[] indices, out Vector3 hitPosition, out float hitTime) + { + hitPosition = Vector3.zero; + hitTime = 0.0f; + for (var i = 0; i < indices.Length; i += 3) + { + var t0 = positions[indices[i]]; + var t1 = positions[indices[i + 1]]; + var t2 = positions[indices[i + 2]]; + + if (RayIntersectTriangle(origin, direction, length, t0, t1, t2, out hitPosition, out hitTime)) + { + return true; + } + } + + return false; + } + + /// + /// The function to check the intersection between the ray and the triangle. + /// + /// The origin vector of the ray. + /// The direction vector of the ray. + /// The max length of the ray from the origin. + /// The first vertex of the triangle. + /// The second vertex of the triangle. + /// The third vertex of the triangle. + /// The hit position of the ray. + /// The [0, 1] parameter of the ray where the hit point is between `Start` and `End`. + /// Did the Intersection Occur. + private bool RayIntersectTriangle(Vector3 origin, Vector3 direction, float length, Vector3 t0, Vector3 t1, Vector3 t2, out Vector3 hitPosition, out float hitTime) + { + hitPosition = Vector3.zero; + hitTime = 0.0f; + + var e1 = t1 - t0; + var e2 = t2 - t0; + + var p = Vector3.Cross(direction, e2); + + var det = Vector3.Dot(e1, p); + + if (Mathf.Approximately(det, 0)) + { + return false; + } + + var invDet = 1.0f / det; + var t = origin - t0; + + var u = Vector3.Dot(t, p) * invDet; + + if (u < 0.0f || u > 1.0f) + { + return false; + } + + + var q = Vector3.Cross(t, e1); + + var v = Vector3.Dot(direction, q) * invDet; + + if (v < 0.0f || u + v > 1.0f) + { + return false; + } + + var w = Vector3.Dot(e2, q) * invDet; + + hitTime = w / length; + + if (hitTime < 0.0f || hitTime > 1.0f) + { + return false; + } + + hitPosition = origin + direction * w; + + return true; + } + + /// + /// Line-extent/Box Test Util + /// + /// The box bounds. + /// Start of line segment. + /// End of line segment. + /// The box bounds extent. + /// The hit position of the ray. + /// The hit normal of the ray. + /// The [0, 1] parameter of the ray where the hit point is between `Origin` and `Origin + Direction`. + /// + private static bool LineExtentBoxIntersection(Bounds inBox, Vector3 start, Vector3 end, Vector3 extent, out Vector3 hitLocation, out Vector3 hitNormal, out float hitTime) + { + hitLocation = Vector3.zero; + hitNormal = Vector3.zero; + hitTime = 0.0f; + + var box = inBox; + box.max += extent; + box.min -= extent; + + var direction = (end - start); + + Vector3 time; + var inside = true; + var faceDirection = Vector3.one; + + if (start.x < box.min.x) + { + if (direction.x <= 0.0f) + { + return false; + } + else + { + inside = false; + faceDirection[0] = -1; + time.x = (box.min.x - start.x) / direction.x; + } + } + else if (start.x > box.max.x) + { + if (direction.x >= 0.0f) + { + return false; + } + else + { + inside = false; + time.x = (box.max.x - start.x) / direction.x; + } + } + else + { + time.x = 0.0f; + } + + if (start.y < box.min.y) + { + if (direction.y <= 0.0f) + { + return false; + } + else + { + inside = false; + faceDirection[1] = -1; + time.y = (box.min.y - start.y) / direction.y; + } + } + else if (start.y > box.max.y) + { + if (direction.y >= 0.0f) + { + return false; + } + else + { + inside = false; + time.y = (box.max.y - start.y) / direction.y; + } + } + else + { + time.y = 0.0f; + } + + if (start.z < box.min.z) + { + if (direction.z <= 0.0f) + { + return false; + } + else + { + inside = false; + faceDirection[2] = -1; + time.z = (box.min.z - start.z) / direction.z; + } + } + else if (start.z > box.max.z) + { + if (direction.z >= 0.0f) + { + return false; + } + else + { + inside = false; + time.z = (box.max.z - start.z) / direction.z; + } + } + else + { + time.z = 0.0f; + } + + // If the line started inside the box (ie. player started in contact with the fluid) + if (inside) + { + hitLocation = start; + hitNormal.z = 0; + return true; + } + // Otherwise, calculate when hit occured + else + { + if (time.y > time.z) + { + hitTime = time.y; + hitNormal.y = faceDirection[1]; + } + else + { + hitTime = time.z; + hitNormal.z = faceDirection[2]; + } + + if (time.x > hitTime) + { + hitTime = time.x; + hitNormal.x = faceDirection[0]; + } + + if (hitTime >= 0.0f && hitTime <= 1.0f) + { + hitLocation = start + direction * hitTime; + const float BOX_SIDE_THRESHOLD = 0.1f; + if (hitLocation.x > box.min.x - BOX_SIDE_THRESHOLD && hitLocation.x < box.max.x + BOX_SIDE_THRESHOLD && + hitLocation.y > box.min.y - BOX_SIDE_THRESHOLD && hitLocation.y < box.max.y + BOX_SIDE_THRESHOLD && + hitLocation.z > box.min.z - BOX_SIDE_THRESHOLD && hitLocation.z < box.max.z + BOX_SIDE_THRESHOLD) + { + return true; + } + } + + return false; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycaster.cs.meta b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycaster.cs.meta new file mode 100644 index 0000000..4ee103e --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Raycasting/CubismRaycaster.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a162b857e4416245819153f6e443839 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Tasking.meta b/Assets/Live2D/Cubism/Framework/Tasking.meta new file mode 100644 index 0000000..93f4de1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Tasking.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d543d20ebc90e334fa24fbcbed85ff72 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Tasking/CubismBuiltinAsyncTaskHandler.cs b/Assets/Live2D/Cubism/Framework/Tasking/CubismBuiltinAsyncTaskHandler.cs new file mode 100644 index 0000000..036d69f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Tasking/CubismBuiltinAsyncTaskHandler.cs @@ -0,0 +1,196 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using System.Collections.Generic; +using System.Threading; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Tasking +{ + /// + /// Built-in task handler, works async. + /// + public static class CubismBuiltinAsyncTaskHandler + { + #region Workers + + /// + /// s waiting for execution. + /// + private static Queue Tasks { get; set; } + + /// + /// Background worker threads. + /// + private static Thread Worker { get; set; } + + /// + /// Lock for syncing access to and . + /// + private static object Lock { get; set; } + + /// + /// Signal for waking up workers. + /// + private static ManualResetEvent Signal { get; set; } + + + /// + /// backing field. ALWAYS ACCESS THROUGH PROPERTY! + /// + private static bool _callItADay; + + /// + /// True if workers should exit. + /// + private static bool CallItADay + { + get + { + lock (Lock) + { + return _callItADay; + } + } + set + { + lock (Lock) + { + _callItADay = value; + } + } + } + + + /// + /// Initializes async task handling. + /// + public static void Activate() + { + // Check if it is already set. + if (CubismTaskQueue.OnTask != null && CubismTaskQueue.OnTask != EnqueueTask) + { + Debug.LogWarning("\"CubismTaskQueue.OnTask\" already set."); + + + return; + } + + + // Initialize fields. + Tasks = new Queue(); + Worker = new Thread(Work); + Lock = new object(); + Signal = new ManualResetEvent(false); + CallItADay = false; + + + // Become handler. + CubismTaskQueue.OnTask = EnqueueTask; + + + // Start worker. + Worker.Start(); + } + + + /// + /// Cleanup workers. + /// + public static void Deactivate() + { + // Return early if self isn' handler. + if (CubismTaskQueue.OnTask != EnqueueTask) + { + return; + } + + + // Unbecome handler. + CubismTaskQueue.OnTask = null; + + + // Stop worker. + CallItADay = true; + + + if (Worker != null) + { + Signal.Set(); + Worker.Join(); + } + + + // Reset fields + Tasks = null; + Worker = null; + Lock = null; + Signal = null; + } + + + /// + /// Enqueues a new task. + /// + /// Task to enqueue. + private static void EnqueueTask(ICubismTask task) + { + lock (Lock) + { + Tasks.Enqueue(task); + Signal.Set(); + } + } + + /// + /// Dequeues a task. + /// + /// A valid task on success; otherwise. + private static ICubismTask DequeueTask() + { + lock (Lock) + { + return (Tasks.Count > 0) + ? Tasks.Dequeue() + : null; + } + } + + + /// + /// Entry point for workers. + /// + private static void Work() + { + while (!CallItADay) + { + // Try to dequeue a task. + var task = DequeueTask(); + + + // Execute task if available. + if (task != null) + { + task.Execute(); + } + + + // Wait for a task to become available. + else + { + Signal.WaitOne(); + Signal.Reset(); + } + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Framework/Tasking/CubismBuiltinAsyncTaskHandler.cs.meta b/Assets/Live2D/Cubism/Framework/Tasking/CubismBuiltinAsyncTaskHandler.cs.meta new file mode 100644 index 0000000..336a9f8 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Tasking/CubismBuiltinAsyncTaskHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9a40c2d1c8c9ede459ce4406f603b7e4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/UserData.meta b/Assets/Live2D/Cubism/Framework/UserData.meta new file mode 100644 index 0000000..86bb166 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 144452d09988a824c96a221e65b5c79e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataBody.cs b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataBody.cs new file mode 100644 index 0000000..6bf52c8 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataBody.cs @@ -0,0 +1,33 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + + +namespace Live2D.Cubism.Framework.UserData +{ + /// + /// Body of user data. + /// + [Serializable] + public struct CubismUserDataBody + { + /// + /// Id. + /// + [SerializeField] + public string Id; + + /// + /// Value. + /// + [SerializeField] + public string Value; + } +} diff --git a/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataBody.cs.meta b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataBody.cs.meta new file mode 100644 index 0000000..d8ee021 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataBody.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e34321645d0d9f74ab772da513e6be9d +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTag.cs b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTag.cs new file mode 100644 index 0000000..4119142 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTag.cs @@ -0,0 +1,68 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.UserData +{ + /// + /// Tag of user data. + /// + [CubismDontMoveOnReimport] + public class CubismUserDataTag : MonoBehaviour + { + /// + /// Value. + /// + public string Value + { + get + { + if (string.IsNullOrEmpty(_value) && + !string.IsNullOrEmpty(Body.Value)) + { + _value = Body.Value; + } + + return _value; + } + set { _value = value; } + } + + /// + /// Value backing field. + /// + [SerializeField, HideInInspector] + private string _value; + + /// + /// Body backing field. + /// + [SerializeField, HideInInspector] + private CubismUserDataBody _body; + + /// + /// Body. + /// + private CubismUserDataBody Body + { + get { return _body; } + set { _body = value; } + } + + /// + /// Initializes tag. + /// + /// Body for initialization. + public void Initialize(CubismUserDataBody body) + { + Body = body; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTag.cs.meta b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTag.cs.meta new file mode 100644 index 0000000..926290d --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTag.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: d834d23fe8faaa94caf31169d326b6b3 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTargetType.cs b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTargetType.cs new file mode 100644 index 0000000..a103d89 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTargetType.cs @@ -0,0 +1,21 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Framework.UserData +{ + /// + /// Target type of user data. + /// + public enum CubismUserDataTargetType + { + /// + /// Drawable. + /// + ArtMesh, + } +} diff --git a/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTargetType.cs.meta b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTargetType.cs.meta new file mode 100644 index 0000000..2fd0d0f --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/UserData/CubismUserDataTargetType.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 6e51d4963797d8e45b3e02c8120a9d87 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Utils.meta b/Assets/Live2D/Cubism/Framework/Utils.meta new file mode 100644 index 0000000..54865a1 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Utils.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7d6c9b0a672ca7c46bef8feb61ab62ac +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Framework/Utils/CubismMath.cs b/Assets/Live2D/Cubism/Framework/Utils/CubismMath.cs new file mode 100644 index 0000000..e30f299 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Utils/CubismMath.cs @@ -0,0 +1,58 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Framework.Utils +{ + public class CubismMath + { + /// + /// Returns the remainder of the division of two numbers. + /// If invalid dividend or divisor is passed, it returns . + /// + /// , and are not allowed. + /// and Zero is not allowed. + /// + public static float ModF(float dividend, float divisor) + { + if (!float.IsFinite(dividend) || Mathf.Approximately(divisor, 0) + || float.IsNaN(dividend) || float.IsNaN(divisor)) + { + Debug.LogWarning($"Invalid dividend or divisor. divided: {dividend}, divisor: {divisor} Mod() returns 'NaN'."); + return float.NaN; + } + + // Calculate the remainder of the division. + return dividend % divisor; + } + + + /// + /// Returns the value clamped within the specified range. + /// + /// Value to be checked within the range. + /// Minimum value. + /// Maximum value. + /// Clamped value within the range. + public static float ClampF(float val, float min, float max) + { + if (val < min) + { + return min; + } + else if (max < val) + { + return max; + } + + return val; + } + } +} diff --git a/Assets/Live2D/Cubism/Framework/Utils/CubismMath.cs.meta b/Assets/Live2D/Cubism/Framework/Utils/CubismMath.cs.meta new file mode 100644 index 0000000..b775986 --- /dev/null +++ b/Assets/Live2D/Cubism/Framework/Utils/CubismMath.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f5ba27f39f788e43847153d3f4ea120 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/LICENSE.md b/Assets/Live2D/Cubism/LICENSE.md new file mode 100644 index 0000000..41e269d --- /dev/null +++ b/Assets/Live2D/Cubism/LICENSE.md @@ -0,0 +1,66 @@ +## Definitions + +### Live2D Cubism Components + +Cubism Unity Components is included in Live2D Cubism Components. + +Cubism Unity Components は Live2D Cubism Components に含まれます。 + +Cubism Unity Components 包括在 Live2D Cubism Components 中。 + +## Cubism SDK Release License + +*All business* users must obtain a Cubism SDK Release License. "Business" means an entity with the annual gross revenue more than ten million (10,000,000) JPY for the most recent fiscal year. + +* [Cubism SDK Release License](https://www.live2d.com/en/download/cubism-sdk/release-license/) + +直近会計年度の売上高が 1000 万円以上の事業者様がご利用になる場合は、Cubism SDK リリースライセンス(出版許諾契約)に同意していただく必要がございます。 + +* [Cubism SDK リリースライセンス](https://www.live2d.com/ja/download/cubism-sdk/release-license/) + +如果您的企业在最近一个会计年度的销售额达到或超过1000万日元,您必须得到Cubism SDK的出版授权许可(出版许可协议)。 + +* [Cubism SDK发行许可证](https://www.live2d.com/zh-CHS/download/cubism-sdk/release-license/) + + +## Live2D Open Software License + +Live2D Cubism Components is available under Live2D Open Software License. + +* [Live2D Open Software License Agreement](https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html) +* [Live2D Open Software 使用許諾契約書](https://www.live2d.com/eula/live2d-open-software-license-agreement_jp.html) +* [Live2D Open Software 使用授权协议](https://www.live2d.com/eula/live2d-open-software-license-agreement_cn.html) + + +## Live2D Proprietary Software License + +Live2D Cubism Core is available under Live2D Proprietary Software License. + +* [Live2D Proprietary Software License Agreement](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html) +* [Live2D Proprietary Software 使用許諾契約書](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_jp.html) +* [Live2D Proprietary Software 使用授权协议](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_cn.html) + + +## Free Material License + +Live2D models listed below are available under Free Material License. + +* [Free Material License Agreement](https://www.live2d.com/eula/live2d-free-material-license-agreement_en.html) +* [無償提供マテリアルの使用許諾契約書](https://www.live2d.com/eula/live2d-free-material-license-agreement_jp.html) +* [无偿提供素材使用授权协议](https://www.live2d.com/eula/live2d-free-material-license-agreement_cn.html) + +``` +Assets/Live2D/Cubism/Samples/Models/Clipping +Assets/Live2D/Cubism/Samples/Models/Koharu +Assets/Live2D/Cubism/Samples/Models/Mao +Assets/Live2D/Cubism/Samples/Models/Natori +Assets/Live2D/Cubism/Samples/Models/Rice +Assets/Live2D/Cubism/Samples/Models/Ren +``` + +If you use these models, you must agree to the terms of a contract set [here](https://www.live2d.com/eula/live2d-sample-model-terms_en.html) for each model. + + +--- + +Please contact us from [here](https://www.live2d.jp/contact/) for more license information. diff --git a/Assets/Live2D/Cubism/LICENSE.md.meta b/Assets/Live2D/Cubism/LICENSE.md.meta new file mode 100644 index 0000000..32edd46 --- /dev/null +++ b/Assets/Live2D/Cubism/LICENSE.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 465aab11acdcb4dd2ba1051ed473b6c4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Live2D.Cubism.asmdef b/Assets/Live2D/Cubism/Live2D.Cubism.asmdef new file mode 100644 index 0000000..cf498ce --- /dev/null +++ b/Assets/Live2D/Cubism/Live2D.Cubism.asmdef @@ -0,0 +1,21 @@ +{ + "name": "Live2D.Cubism", + "rootNamespace": "", + "references": [ + "GUID:df380645f10b7bc4b97d4f5eb6303d95", + "GUID:15fc0a57446b3144c949da3e2b9737a9", + "GUID:516a5277b8c3b4f4c8cc86b77b1591ff", + "GUID:86bc95e6fdb13ff43aa04316542905ae", + "GUID:69257879134bba646869b21467b3338d", + "Unity.InputSystem" + ], + "includePlatforms": [], + "excludePlatforms": [], + "allowUnsafeCode": true, + "overrideReferences": false, + "precompiledReferences": [], + "autoReferenced": true, + "defineConstraints": [], + "versionDefines": [], + "noEngineReferences": false +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Live2D.Cubism.asmdef.meta b/Assets/Live2D/Cubism/Live2D.Cubism.asmdef.meta new file mode 100644 index 0000000..77a6302 --- /dev/null +++ b/Assets/Live2D/Cubism/Live2D.Cubism.asmdef.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b2b60b59554a33b41b16ef821fecbac2 +AssemblyDefinitionImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/NOTICE.ja.md b/Assets/Live2D/Cubism/NOTICE.ja.md new file mode 100644 index 0000000..f5bbc61 --- /dev/null +++ b/Assets/Live2D/Cubism/NOTICE.ja.md @@ -0,0 +1,56 @@ +[English](NOTICE.md) / [日本語](NOTICE.ja.md) + +--- + +# お知らせ + +## [制限事項] HarmonyOS NEXT及びTuanjieへの対応について (2026-04-02) + +Cubism SDK for Unity R5 beta3以降ではRender Graph Moduleを利用しているため、HarmonyOS NEXT及びTuanjieに対応しておりません。 + +本製品での対応時期につきましては、TuanjieがRender Graph Moduleをサポート次第、今後のリリースを持ってお知らせいたします。 + + +## [制限事項] オフスクリーン描画の描画順が変更されたときの、オフスクリーン描画が属するパーツ以下のDrawableの描画順について (2026-01-08) + +Cubism SDK for Unity上でオフスクリーン描画の描画順が変更された際、オフスクリーン描画が属するパーツに含まれるDrawableやオフスクリーン描画の描画順は変更されません。 +今後、オフスクリーン描画の描画順の変更と連動してオフスクリーン描画が属するパーツに含まれるDrawableやオフスクリーン描画の描画順が変更される機能の追加を検討しております。 + +対応バージョンや時期につきましては今後のリリースをもってお知らせいたします。 + + +## [制限事項] WebGL書き出し時のAudioClipからのリップシンク対応について (2024-11-28) + +Cubism SDK for Unityの音声からのリップシンクは、波形情報の取得にAudioClipのAPIを利用しています。 +しかし、AudioClipから動的に波形情報を取得するためのAPIはUnityからWebGLへの書き出しに非対応となっているため、Cubism SDK for UnityのリップシンクもWebGL書き出しには非対応となります。 + +詳しくは、Unity社 公式ドキュメントをご確認ください。 + +* [WebGL のオーディオ](https://docs.unity3d.com/ja/current/Manual/webgl-audio.html) + + +## [制限事項] Windows ARM64向けの対応状況について (2024-01-18) + +Unity 2023.1以降にて指定可能となったWindows ARM64向けビルドにつきまして、Cubism SDK for Unityは現在対応しておりません。 +対応バージョンや時期につきましては今後のリリースをもってお知らせいたします。 + + +## [注意事項] Apple社のPrivacy Manifest Policy対応について + +Apple社が対応を必要としているPrivacy Manifest Policyについて、本製品では指定されているAPI及びサードパーティ製品を使用しておりません。 +もし本製品で対応が必要と判断した場合、今後のアップデートにて順次対応する予定です。 +詳しくはApple社が公開しているドキュメントをご確認ください。 + +[Privacy updates for App Store submissions](https://developer.apple.com/news/?id=3d8a9yyh) + + +## [注意事項] macOS Catalina 以降での `.bundle` と `.dylib` の利用について + +macOS Catalina 以降で `.bundle` と `.dylib` を利用する際、公証の確認のためオンライン環境に接続している必要があります。 + +詳しくは、Apple社 公式ドキュメントをご確認ください。 + +* [Apple社 公式ドキュメント](https://developer.apple.com/documentation/security/notarizing_your_app_before_distribution) +--- + +©Live2D diff --git a/Assets/Live2D/Cubism/NOTICE.ja.md.meta b/Assets/Live2D/Cubism/NOTICE.ja.md.meta new file mode 100644 index 0000000..09e6cca --- /dev/null +++ b/Assets/Live2D/Cubism/NOTICE.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6624a0411edcd4ca1ada238e602466b3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/NOTICE.md b/Assets/Live2D/Cubism/NOTICE.md new file mode 100644 index 0000000..513098a --- /dev/null +++ b/Assets/Live2D/Cubism/NOTICE.md @@ -0,0 +1,56 @@ +[English](NOTICE.md) / [日本語](NOTICE.ja.md) + +--- + +# Notices + +## [Restrictions] Support for HarmonyOS NEXT and Tuanjie (2026-04-02) + +Cubism SDK for Unity R5 beta3 and later uses the Render Graph Module, and therefore does not support HarmonyOS NEXT or Tuanjie. + +We will announce support availability for this product in a future release once Tuanjie supports the Render Graph Module. + + +## [Restrictions] Drawing Order of Drawables Under Parts Containing Offscreen Rendering When the Drawing Order of Offscreen Rendering Changes (2026-01-08) + +In the Cubism SDK for Unity, when the drawing order of offscreen rendering is changed, the drawing order of Drawables under the parts containing the offscreen rendering does not change. +We are considering adding a feature in the future to synchronize the drawing order of Drawables under the parts containing offscreen rendering with changes to the drawing order of offscreen rendering. + +The supported version and release schedule will be announced in future updates. + + +## [Restrictions] Regarding lip-sync support from AudioClips when exporting to WebGL. (2024-11-28) + +The lip-sync from audio feature in the Cubism SDK for Unity uses the AudioClip API to obtain waveform information. +However, since the API for dynamically obtaining waveform information from an AudioClip is not supported for WebGL builds in Unity, the lip-sync feature in the Cubism SDK for Unity is also not supported for WebGL exports. + +For details, please check the official Unity documentation. + +* [Audio in WebGL](https://docs.unity3d.com/Manual/webgl-audio.html) + + +## [Restrictions] Support for Windows ARM64 (2024-01-18) + +Cubism SDK for Unity currently does not support Windows ARM64 builds for Unity 2023.1 or later. +A supported version will be announced in a future release. + + +## [Caution] Support for Apple's Privacy Manifest Policy + +This product does not use the APIs or third-party products specified in Apple's privacy manifest policy. +This will be addressed in future updates if this product requires such support. +Please check the documentation published by Apple for details. + +[Privacy updates for App Store submissions](https://developer.apple.com/news/?id=3d8a9yyh) + + +## [Caution] About using `.bundle` and `.dylib` on macOS Catalina or later + +To use `.bundle` and `.dylib` on macOS Catalina or later, you need to be connected to an online environment to verify your notarization. + +For details, please check the official Apple documentation. + +* [Apple Official Documentation](https://developer.apple.com/documentation/security/notarizing_your_app_before_distribution) +--- + +©Live2D diff --git a/Assets/Live2D/Cubism/NOTICE.md.meta b/Assets/Live2D/Cubism/NOTICE.md.meta new file mode 100644 index 0000000..fe74147 --- /dev/null +++ b/Assets/Live2D/Cubism/NOTICE.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4624bd6a1086f4fd7ab84f0cd8d8a405 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins.meta b/Assets/Live2D/Cubism/Plugins.meta new file mode 100644 index 0000000..ef1cf8a --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a1606de7a1e9ba14a92530abaa07a925 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Android.meta b/Assets/Live2D/Cubism/Plugins/Android.meta new file mode 100644 index 0000000..7169b0a --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Android.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1e984f47330adbe41ba25d485791d279 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a.meta b/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a.meta new file mode 100644 index 0000000..b659034 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c5be1390c99adc546bb1fabae0be56d2 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a/libLive2DCubismCore.so b/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a/libLive2DCubismCore.so new file mode 100644 index 0000000..2d5ad3e Binary files /dev/null and b/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a/libLive2DCubismCore.so differ diff --git a/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a/libLive2DCubismCore.so.meta b/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a/libLive2DCubismCore.so.meta new file mode 100644 index 0000000..61da09d --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Android/arm64-v8a/libLive2DCubismCore.so.meta @@ -0,0 +1,72 @@ +fileFormatVersion: 2 +guid: 7a1d770f06dc1ca4f979383764e62513 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Android: 0 + Exclude Editor: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude Win: 1 + Exclude Win64: 1 + - first: + Android: Android + second: + enabled: 1 + settings: + AndroidSharedLibraryType: Executable + CPU: ARM64 + Is16KbAligned: true + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: OSXUniversal + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Android/x86_64.meta b/Assets/Live2D/Cubism/Plugins/Android/x86_64.meta new file mode 100644 index 0000000..729441a --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Android/x86_64.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e2ae41a013ccd924aa4916a2be0843fa +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Android/x86_64/libLive2DCubismCore.so b/Assets/Live2D/Cubism/Plugins/Android/x86_64/libLive2DCubismCore.so new file mode 100644 index 0000000..826f959 Binary files /dev/null and b/Assets/Live2D/Cubism/Plugins/Android/x86_64/libLive2DCubismCore.so differ diff --git a/Assets/Live2D/Cubism/Plugins/Android/x86_64/libLive2DCubismCore.so.meta b/Assets/Live2D/Cubism/Plugins/Android/x86_64/libLive2DCubismCore.so.meta new file mode 100644 index 0000000..2abb2be --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Android/x86_64/libLive2DCubismCore.so.meta @@ -0,0 +1,72 @@ +fileFormatVersion: 2 +guid: adbf8fdbc7d547c4ab7e295faaa76027 +PluginImporter: + externalObjects: {} + serializedVersion: 2 + iconMap: {} + executionOrder: {} + defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Android: 0 + Exclude Editor: 1 + Exclude Linux64: 1 + Exclude OSXUniversal: 1 + Exclude Win: 1 + Exclude Win64: 1 + - first: + Android: Android + second: + enabled: 1 + settings: + AndroidSharedLibraryType: Executable + CPU: X86_64 + Is16KbAligned: true + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 0 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: AnyOS + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: OSXUniversal + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/CHANGELOG.md b/Assets/Live2D/Cubism/Plugins/CHANGELOG.md new file mode 100644 index 0000000..f7c9c1c --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/CHANGELOG.md @@ -0,0 +1,426 @@ +# Changelog + +All notable changes to this project will be documented in this file. + +The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/). + + +## 2026-04-02 + +### Removed + +* [Unity] Remove Android x86 library. + + +## 2026-01-29 + +### Added + +* Add Arm64 static library for iphonesimulator. + + +## 2026-01-08 + +### Changed + +* Upgrade Core version to 06.00.0001. + +### Fixed + +* Fix offscreen opacity calculation. + + +## 2025-10-30 + +### Removed + +* [Native] Remove Visual Studio 2015 (MSVC 140) static library. + + +## 2025-10-14 + +### Added + +* Add `csmGetMocVersion(mocBytes: ArrayBuffer)` with simplified arguments from `csmGetMocVersion(moc: Moc, mocBytes: ArrayBuffer)`. + * The previous version `csmGetMocVersion(moc: Moc, mocBytes: ArrayBuffer)` is now deprecated and is planned to be removed in the future. + + +## 2025-08-26 + +### Added + +* Enhanced model rendering features have been added. + +### Changed + +* Upgrade Core version to 06.00.0000. + + +## 2025-07-17 + +### Changed + +* [Unity,Native,Java] Implement support for Android 16KB page size. + + +## 2025-04-24 + +### Added + +* Add the function `csmGetParameterRepeats`. + * This function retrieves whether the parameters are set to repeat. + +### Changed + +* Upgrade Core version to 05.01.0000. + +### Fixed + +* Fix `csmGetParameterKeyCounts()` and `csmGetParameterKeyValues()` symbols in the DLL. + +### Changed + +* Upgrade Core version to 05.01.0000. + + +## 2024-12-19 + +### Removed + +* [Native] Remove Visual Studio 2013 (MSVC 120) static library. + + +## 2024-11-07 + +### Added + +* [Native] Add experimental support `arm64` library for linux. + +### Removed + +* [Unity,Native,Java] Remove Android ARM v7 library. + + +## 2024-04-04 + +### Added + +* [Unity] Add library(.so) for HarmonyOS build. + + +## 2024-03-26 + +### Remove + +* [Unity] Remove built with Emscripten 1.38.48. + * Unity 2021.2 or later uses only Core under `Assets/Live2D/Cubism/Plugins/Experimental/Emscripten/latest`. + + +## 2023-09-28 + +### Remove + +* Remove bitcode from IOS build. + + +## 2023-08-17 + +### Added + +* Enhance Blend Shape features. + * Please see [here](https://docs.live2d.com/en/cubism-editor-manual/blend-shape/). + +### Changed + +* Upgrade Core version to 05.00.0000. + + +## 2023-05-09 + +### Changed + +* Change the GCC version of the library for Linux from 6.5.0 to 8.3.0. + + +## 2023-03-16 + +### Fixed + +* Fix a case in which the index of the mask's drawable object was negative value for `csmGetDrawableMasks()`. +* Fix a problem in which `csmHasMocConsistency()` was returned as 0 even though the MOC3 file was in the correct format. + * This problem was occurring in some models using the blendshape weight limit settings. +* Fix a problem that could cause a crash if a MOC3 file that is not in the correct format is loaded with `csmHasMocConsistency()`. + +### Changed + +* Upgrade Core version to 04.02.0004. + + +## 2023-03-10 + +### Added + +* Add the function `csmHasMocConsistency`. + * This function verifies that the `MOC3` file is valid. + +### Changed + +* Upgrade Core version to 04.02.0003. + + +## 2023-02-21 + +### Added + +* [Web] Added classes related to `Memory`. + * Add the funciton `initializeAmountOfMemory()` to adjust the amount of memory at initialization. + + +## 2022-10-28 + +### Fixed + +* [Java] Remove unnecessary methods. + + +## 2022-10-06 + +### Added + +* [Java] Add AAR file for Android. + + +## 2022-09-08 + +### Added + +* Add the multilingual supported documents. +* Support Visual Studio 2022. + + +## 2022-08-04 + +### Fixed + +* [Web] Fix `csmGetMocVersion` function argument. + + +## 2022-07-07 + +### Added + +* Add functions + * `csmGetParameterTypes` + * `csmGetDrawableParentPartIndices` + +* Add type `csmMocVersion` and enum. This type is the return value of `csmGetMocVersion`, `csmGetLatestMocVersion`. + +### Changed + +* Upgrade Core version to 04.02.0002. + + +## 2022-06-02 + +### Changed + +* Upgrade Core version to 04.02.0001. + +### Fixed + +* Fixed a bug that caused Multiply Color / Screen Color of different objects to be applied. + + +## 2022-05-19 + +### Added + +* Support new Multiply Color / Screen Color features. +* Support new Blend Shape features. + +### Changed + +* Upgrade Core version to 04.02.0000. This upgrade is following Cubism Editor 4.2 features. + + +## 2022-02-10 + +### Added + +* [Unity] Add bitcode library(.bc) for Emscripten latest version build. + +### Changed + +* [Unity] Change the bitcode file directory location. + * emsdk latest version build bitcode file in `latest` directory. + * emsdk 1.38.48 build bitcode file in `1_38_48` directory. + + +## 2021-12-09 + +### Added + +* Add static library(.a) for Mac Catalyst. + + +## 2021-10-07 + +### Added + +* Add `x86_64` library for Android. +* Add `arm64` library for macOS. + + +## 2021-03-09 + +### Added + +* Add funtcions for Viewer. + * `csmGetParameterKeyCounts` + * `csmGetParameterKeyValues` + + +### Changed + +* Update Core version to `04.01.0000`. + + +## 2020-01-30 + +### Added + +* Add static library(.lib) for statically linking DLL. +* Add symbol file for Windows dynamic library (dll). + + +## 2019-11-19 + +### Fixed + +* Fix linking static libraries for Windows (.lib). + + +## 2019-11-14 + +### Added + +* Support Visual Studio 2019. +* Support macOS dynamic library (dylib). + +### Changed + +* Update Windows dynamic library: Use Visual Studio 2019 for building. + +### Security + +* Bundle certificate and notary ticket to macOS shared library. + + +## 2019-09-04 + +### Added + +* Support new Inverted Masking features. +* Support ARM64 architecture for Universal Windows Platform. + +### Changed + +* Upgrade Core version to 04.00.0000 (67108864). This upgrade is following Cubism Editor 4.0 features. +* Add calling convention for *Windows/x86 DLL* only. + +### Removed + +* Remove bitcode binary due to suspension of *Cubism Bindings.* + + +## 2019-04-09 + +### Added + +* Support Universal Windows Platform for Windows Store Application. + + +## 2019-01-31 + +### Added + +* Add API to get the parent part of the specified part. +* Add API to get moc3 version. + + +## 2018-12-20 + +### Added + +* [Native] Add new function: `csmGetPartParentPartIndices`. +* [Native, 3.3 Support] Support new Warp Deformer features. + +### Changed + +* Upgrade Core version to 03.03.0000 (50528256). This upgrade is following Cubism Editor 3.3 features. + + +## 2018-08-22 + +### Added + +* [Native] Add support for Neon. + + +## 2018-05-14 + +### Added + +* [Native] Add Windows **Visual C++ 2013** library. +* [Windows] Add runtime library choice `MT`, `MD`, `MTd`, `MDd`. +* [iOS] Add support for iPhone Simulator SDK. + +### Fixed + +* Fix an error occurred when linking libraries for Android `arm64-v8a`. + + +## 2017-11-17 + +### Fixed + +* Fix processing of vertex index. + + +## 2017-10-05 + +### Added + +* Provide bitcode for iOS. + + +## 2017-08-09 + +### Added + +* [Native] Add Android *arm64-v8a* ABI library. + +### Fixed + +* Fix drawing order in certain scenarios. + + +## 2017-07-12 + +### Added + +* Add experimental support for Emscripten. +* Add `CHANGELOG.md`. + +### Fixed + +* Fix access violation in certain scenarios. +* Fix update result in certain scenarios. + + +## 2017-05-02 + +### Added + +* [Native] Add experimental support for Raspberry PI. +* Add `README.md`. diff --git a/Assets/Live2D/Cubism/Plugins/CHANGELOG.md.meta b/Assets/Live2D/Cubism/Plugins/CHANGELOG.md.meta new file mode 100644 index 0000000..799ddc3 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/CHANGELOG.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e40c2fe503d1be8468f48ca7755d1ff2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Editor.meta b/Assets/Live2D/Cubism/Plugins/Editor.meta new file mode 100644 index 0000000..fccaf8e --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5985e9d77d8e041c08c7c820e0b470ce +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Editor/CubismiOSPluginProcessor.cs b/Assets/Live2D/Cubism/Plugins/Editor/CubismiOSPluginProcessor.cs new file mode 100644 index 0000000..f7b8b22 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Editor/CubismiOSPluginProcessor.cs @@ -0,0 +1,135 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System.Linq; +using System.Text.RegularExpressions; +using UnityEditor; +using UnityEditor.Build; +using UnityEditor.Build.Reporting; +using UnityEngine; + + +namespace Live2D.Cubism.Plugins.Editor +{ + /// + /// Configure iOS plugins before the build. + /// + public class CubismiOSPluginProcessor : IPreprocessBuildWithReport + { + /// + /// Execution order. + /// + public int callbackOrder + { + get { return 0; } + } + + /// + /// Enable the appropriate plugins from the SDK Type and SDK Version in the iOS Build Target before building. + /// + public void OnPreprocessBuild(BuildReport report) + { + // Skip the process if the build is not for iOS. + if (report.summary.platform != BuildTarget.iOS) + { + return; + } + + + // Detect the type of iOS plugin by SDK type and SDK version in the build settings. + CubismiOSPlugin targetPlugin; + +#if UNITY_2021_2_OR_NEWER + if (EditorUserBuildSettings.iOSXcodeBuildConfig == XcodeBuildConfig.Debug) +#else + if (EditorUserBuildSettings.iOSBuildConfigType == iOSBuildType.Debug) +#endif + { + targetPlugin = PlayerSettings.iOS.sdkVersion == iOSSdkVersion.DeviceSDK + ? CubismiOSPlugin.DebugIphoneos + : PlayerSettings.iOS.simulatorSdkArchitecture == AppleMobileArchitectureSimulator.X86_64 + ? CubismiOSPlugin.DebugIphoneSimulatorX64 + : CubismiOSPlugin.DebugIphoneSimulatorArm64; + } + else + { + targetPlugin = PlayerSettings.iOS.sdkVersion == iOSSdkVersion.DeviceSDK + ? CubismiOSPlugin.ReleaseIphoneos + : PlayerSettings.iOS.simulatorSdkArchitecture == AppleMobileArchitectureSimulator.X86_64 + ? CubismiOSPlugin.ReleaseIphoneSimulatorX64 + : CubismiOSPlugin.ReleaseIphoneSimulatorArm64; + } + + if (PlayerSettings.iOS.sdkVersion ==iOSSdkVersion.SimulatorSDK + && PlayerSettings.iOS.simulatorSdkArchitecture == AppleMobileArchitectureSimulator.Universal) + { + Debug.LogWarning("Arm64 Core will be used for `Universal`. If you want to check on x86_64 devices(Rosetta 2), please build for `x86_64`."); + } + + + // Extract the Cubism iOS plugin from the plugin. + var pluginImporters = PluginImporter.GetAllImporters() + .Where(pluginImporter => + Regex.IsMatch( + pluginImporter.assetPath, + @"^.*/iOS/.*/libLive2DCubismCore.a$" + ) + ) + .ToArray(); + + + // Enable only the appropriate plugins. + foreach (var pluginImporter in pluginImporters) + { + pluginImporter.SetCompatibleWithPlatform( + BuildTarget.iOS, + pluginImporter.assetPath.Contains(targetPlugin.DirectoryName) + ); + } + } + + + /// + /// Defines the type of plugin for iOS. + /// + private class CubismiOSPlugin + { + public readonly string DirectoryName; + + public static CubismiOSPlugin DebugIphoneos + { + get { return new CubismiOSPlugin("Debug-iphoneos"); } + } + public static CubismiOSPlugin DebugIphoneSimulatorArm64 + { + get { return new CubismiOSPlugin("Debug-iphonesimulator-arm64"); } + } + public static CubismiOSPlugin DebugIphoneSimulatorX64 + { + get { return new CubismiOSPlugin("Debug-iphonesimulator-x86_64"); } + } + public static CubismiOSPlugin ReleaseIphoneos + { + get { return new CubismiOSPlugin("Release-iphoneos"); } + } + public static CubismiOSPlugin ReleaseIphoneSimulatorArm64 + { + get { return new CubismiOSPlugin("Release-iphonesimulator-arm64"); } + } + public static CubismiOSPlugin ReleaseIphoneSimulatorX64 + { + get { return new CubismiOSPlugin("Release-iphonesimulator-x86_64"); } + } + + private CubismiOSPlugin(string directoryName) + { + DirectoryName = directoryName; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Plugins/Editor/CubismiOSPluginProcessor.cs.meta b/Assets/Live2D/Cubism/Plugins/Editor/CubismiOSPluginProcessor.cs.meta new file mode 100644 index 0000000..be6eeb5 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Editor/CubismiOSPluginProcessor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 054532c6e6d4e44a1a4a6799a359eb43 +MonoImporter: + externalObjects: {} + 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first: + Standalone: OSXUniversal + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: None + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/LICENSE.md b/Assets/Live2D/Cubism/Plugins/LICENSE.md new file mode 100644 index 0000000..4139d4f --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/LICENSE.md @@ -0,0 +1,7 @@ +## Live2D Proprietary Software License + +Live2D Cubism Core is available under Live2D Proprietary Software License. + +* [Live2D Proprietary Software License Agreement](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_en.html) +* [Live2D Proprietary Software 使用許諾契約書](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_jp.html) +* [Live2D Proprietary Software 使用授权协议](https://www.live2d.com/eula/live2d-proprietary-software-license-agreement_cn.html) diff --git a/Assets/Live2D/Cubism/Plugins/LICENSE.md.meta b/Assets/Live2D/Cubism/Plugins/LICENSE.md.meta new file mode 100644 index 0000000..53a5998 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/LICENSE.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: f602fd33f2af82b45b3fb7a353ae506b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Linux.meta b/Assets/Live2D/Cubism/Plugins/Linux.meta new file mode 100644 index 0000000..921b499 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/Linux.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 5ccef8f6895279d4698464ffc1c13495 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/Linux/x86_64.meta b/Assets/Live2D/Cubism/Plugins/Linux/x86_64.meta new file mode 100644 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+ iconMap: {} + executionOrder: {} + isPreloaded: 0 + isOverridable: 0 + platformData: + - first: + '': Any + second: + enabled: 0 + settings: + Exclude Android: 1 + Exclude Editor: 0 + Exclude Linux: 1 + Exclude Linux64: 0 + Exclude LinuxUniversal: 0 + Exclude OSXUniversal: 1 + Exclude WebGL: 1 + Exclude Win: 0 + Exclude Win64: 0 + Exclude WindowsStoreApps: 1 + Exclude iOS: 1 + - first: + Android: Android + second: + enabled: 0 + settings: + CPU: ARMv7 + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + CPU: x86_64 + DefaultValueInitialized: true + OS: Linux + - first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Standalone: Linux + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Linux64 + second: + enabled: 1 + settings: + CPU: x86_64 + - first: + Standalone: LinuxUniversal + second: + enabled: 1 + settings: + CPU: x86_64 + - first: + Standalone: OSXUniversal + second: + enabled: 0 + settings: + CPU: None + - first: + Standalone: Win + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Standalone: Win64 + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: False + PlaceholderPath: + SDK: AnySDK + ScriptingBackend: AnyScriptingBackend + - first: + iPhone: iOS + second: + enabled: 0 + settings: + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/README.ja.md b/Assets/Live2D/Cubism/Plugins/README.ja.md new file mode 100644 index 0000000..0ce40bd --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/README.ja.md @@ -0,0 +1,36 @@ +[English](README.md) / [日本語](README.ja.md) + +--- + +# Live2D Cubism Core + +このフォルダには、プラットフォーム固有のライブラリファイルが含まれています。 + +**最初のインポート時に例外が発生した場合は、Unityを再起動してください。** + +## ライブラリリスト + +| プラットフォーム | アーキテクチャ | パス | 注記 | +| --- | --- | --- | --- | +| Android | ARM64 | Android/arm64-v8a | | +| Android | x86_64 | Android/x86_64 | | +| Emscripten | | Experimental/Emscripten/latest | bitcode(upstream LLVM wasmバックエンド) | +| HarmonyOS | ARM64 | HarmonyOS/arm64-v8a | | +| HarmonyOS | ARMv7 | HarmonyOS/armeabi-v7a | | +| HarmonyOS | x86_64 | HarmonyOS/x86_64 | | +| iOS | ARM64 | iOS/xxx-iphoneos | iOSデバイス | +| iOS | ARM64 | iOS/xxx-iphonesimulator-arm64 | iOS Simulator | +| iOS | x86_64 | iOS/xxx-iphonesimulator-x86_64 | iOS Simulator | +| Linux | x86_64 | Linux/x86_64 | | +| macOS | x86_64 | macOS | | +| macOS | ARM64 | macOS | | +| UWP | ARM | Experimental/UWP/arm | | +| UWP | ARM64 | Experimental/UWP/arm64 | | +| UWP | x64 | Experimental/UWP/x64 | | +| UWP | x86 | Experimental/UWP/x86 | | +| Windows | x86 | Windows/x86 | | +| Windows | x86_64 | Windows/x86_64 | | + +### 実験的ライブラリ + +`Emscripten`と`UWP`は実験的なライブラリです。 diff --git a/Assets/Live2D/Cubism/Plugins/README.ja.md.meta b/Assets/Live2D/Cubism/Plugins/README.ja.md.meta new file mode 100644 index 0000000..74a6596 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/README.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0b794a8f09eb744bdb13a6966e196b24 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Plugins/README.md b/Assets/Live2D/Cubism/Plugins/README.md new file mode 100644 index 0000000..7207f33 --- /dev/null +++ b/Assets/Live2D/Cubism/Plugins/README.md @@ -0,0 +1,36 @@ +[English](README.md) / [日本語](README.ja.md) + +--- + +# Live2D Cubism Core + +This folder contains platform-specific library files. + +**If you encounter exceptions upon first import, restart Unity.** + +## Library List + +| Platform | Architecture | Path | Note | +| --- | --- | --- | --- | +| Android | ARM64 | Android/arm64-v8a | | +| Android | x86_64 | Android/x86_64 | | +| Emscripten | | Experimental/Emscripten/latest | bitcode(upstream LLVM wasm backend) | +| HarmonyOS | ARM64 | HarmonyOS/arm64-v8a | | +| HarmonyOS | ARMv7 | HarmonyOS/armeabi-v7a | | +| HarmonyOS | x86_64 | HarmonyOS/x86_64 | | +| iOS | ARM64 | iOS/xxx-iphoneos | iOS Devices | +| iOS | ARM64 | iOS/xxx-iphonesimulator-arm64 | iOS Simulator | +| iOS | x86_64 | iOS/xxx-iphonesimulator-x86_64 | iOS Simulator | +| Linux | x86_64 | Linux/x86_64 | | +| macOS | x86_64 | macOS | | +| macOS | ARM64 | macOS | | +| UWP | ARM | Experimental/UWP/arm | | +| UWP | ARM64 | Experimental/UWP/arm64 | | +| UWP | x64 | Experimental/UWP/x64 | | +| UWP | x86 | Experimental/UWP/x86 | | +| Windows | x86 | Windows/x86 | | +| Windows | x86_64 | Windows/x86_64 | | + +### Experimental Library + +`Emscripten` and `UWP` are experimental libraries. diff --git a/Assets/Live2D/Cubism/Plugins/README.md.meta b/Assets/Live2D/Cubism/Plugins/README.md.meta new file mode 100644 index 0000000..42f7ef6 --- /dev/null +++ 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defineConstraints: [] + isPreloaded: 0 + isOverridable: 0 + isExplicitlyReferenced: 0 + validateReferences: 1 + platformData: + - first: + : Any + second: + enabled: 0 + settings: + Exclude Android: 1 + Exclude Editor: 0 + Exclude Linux: 1 + Exclude Linux64: 1 + Exclude LinuxUniversal: 1 + Exclude OSXUniversal: 0 + Exclude WebGL: 1 + Exclude Win: 1 + Exclude Win64: 1 + Exclude WindowsStoreApps: 1 + Exclude iOS: 1 + - first: + Android: Android + second: + enabled: 0 + settings: + CPU: ARMv7 + - first: + Any: + second: + enabled: 0 + settings: {} + - first: + Editor: Editor + second: + enabled: 1 + settings: + CPU: AnyCPU + DefaultValueInitialized: true + OS: OSX + - first: + Facebook: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Facebook: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Standalone: Linux + second: + enabled: 0 + settings: + CPU: x86 + - first: + Standalone: Linux64 + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Standalone: OSXUniversal + second: + enabled: 1 + settings: + CPU: AnyCPU + - first: + Standalone: Win + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Standalone: Win64 + second: + enabled: 0 + settings: + CPU: AnyCPU + - first: + Windows Store Apps: WindowsStoreApps + second: + enabled: 0 + settings: + CPU: AnyCPU + DontProcess: false + PlaceholderPath: + SDK: AnySDK + ScriptingBackend: AnyScriptingBackend + - first: + iPhone: iOS + second: + enabled: 0 + settings: + AddToEmbeddedBinaries: false + CPU: AnyCPU + CompileFlags: + FrameworkDependencies: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/README.ja.md b/Assets/Live2D/Cubism/README.ja.md new file mode 100644 index 0000000..b731826 --- /dev/null +++ b/Assets/Live2D/Cubism/README.ja.md @@ -0,0 +1,148 @@ +[English](README.md) / [日本語](README.ja.md) + +--- + +# Cubism Unity Components + +Unity用のCubism SDKのオープンコンポーネントです。 + +モデルをロードするには Live2D Cubism Core と組み合わせて使用します。 + +SDKパッケージのダウンロードページをお探しの場合は、[ダウンロードページ](https://www.live2d.com/download/cubism-sdk/download-unity/)にアクセスしてください。 + +## ライセンス + +ご使用前に[ライセンス](LICENSE.md)をお読みください。 + +## お知らせ + +ご使用前に[お知らせ](NOTICE.ja.md)をお読みください。 + +## Cubism 5.3新機能や過去バージョンとの互換性について + +本 SDK はCubism 5.3に対応した製品です。 +Cubism 5.3 Editorに搭載された新機能のSDK対応については [こちら](https://docs.live2d.com/cubism-sdk-manual/cubism-5-3-new-functions/)をご確認ください。 +過去バージョンのCubism SDKとの互換性については [こちら](https://docs.live2d.com/cubism-sdk-manual/compatibility-with-cubism-5-3/)をご確認ください。 + +## 動作要件 + +本 SDK は **Universal Render Pipeline(URP)** を前提としており、モデルの描画にはカスタムレンダーパスの利用が必要です。 +詳しくは[Cubism 5 SDK for Unity R4_1 以前との違い](https://docs.live2d.com/cubism-sdk-manual/differences-from-before-unity-r4_1/) や [Built-in Render PipelineからURPへの移行について](https://docs.live2d.com/cubism-sdk-manual/migration-from-birp-to-urp/) をご確認ください。 +なお**Built-in Render Pipeline** および **High Definition Render Pipeline(HDRP)** はサポートしておりません。 + +**Input System** パッケージ(`com.unity.inputsystem`)との併用を想定しています。旧来の Input Manager のみのプロジェクトでは、Unity の手順に従い Input System の追加やプロジェクト設定の調整が必要になる場合があります。 + +## 構造 + +### コンポーネント + +コンポーネントは役割ごとにグループ化されており、このグループ化はフォルダー構造と名前空間の両方に反映されます。 + +#### Coreラッパー + +このグループのコンポーネントとクラスは、CubismコアライブラリをC#とUnityにラップするためのレイヤーであり、`./Assets/Live2D/Cubism/Core`にあります。 + +#### フレームワーク + +このグループのコンポーネントとクラスは、リップシンクやCubismの組み込み用ファイルとUnityの統合などの追加機能を提供します。CubismファイルをプレハブとAnimationClipに変換する機能はここにあります。すべてのフレームワークコードは`./Assets/Live2D/Cubism/Framework`にあります。 + +#### レンダリング + +このグループのコンポーネントとクラスは、Unityの機能を使用してCubismモデルをレンダリングする機能を提供します。コードは、`./Assets/Live2D/Cubism/Rendering`にあります。 + +### エディター拡張機能 + +Unity Editor拡張機能は、`./Assets/Live2D/Cubism/Editor`にあります。 + +### リソース + +シェーダー等のアセットのリソースは、`./Assets/Live2D/Cubism/Rendering/Resources`にあります。 + +## 開発環境 + +| Unity | バージョン | +| --- | --- | +| LTS | 6000.3.11f1 | +| LTS | 6000.0.71f1 | + +| ライブラリ / ツール | バージョン | +| --- | --- | +| Android SDK / NDK | *2 | +| Visual Studio 2022 | 17.14.29 | +| Windows SDK | 10.0.26100.7705 | +| Xcode | 26.3 | + +*2 Unityに組み込まれたライブラリまたは推奨ライブラリを使用してください。 + +### C#コンパイラ + +Unity2018.4以降でサポートされているRoslynまたはmcsコンパイラを使用してビルドします。 + +注:mcsコンパイラは非推奨であり、ビルドのみをチェックします。 + +使用できるC#のバージョンについては、次の公式ドキュメントを参照してください。 + +https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html + +## テスト済みの環境 + +| プラットフォーム | バージョン | +| --- | --- | +| Android | 16 | +| iOS | 26.4 | +| iPadOS | 26.4 | +| Ubuntu | 24.04.3 | +| macOS | 26.4 | +| Windows 11 | 25H2 (*4) | +| Google Chrome | 146.0.7680.165 | + +*4 UWP向けビルドは動作確認をしておりません。 + +## ブランチ + +最新の機能や修正をお探しの場合、`develop`ブランチをご確認ください。 + +`master`ブランチは、公式のSDKリリースごとに`develop`ブランチと同期されます。 + +## 使用法 + +`./Assets`の下にあるすべてのファイルを、Unityプロジェクト内のLive2DCubismSDKがあるフォルダーにコピーしてください。 + +### unsafeブロック + +Coreラッパーでは、unsafeコードのブロックを許可する必要があり、Unityが作成するC#プロジェクトにはそれに応じてパッチが適用されます。unsafeコードを選択できない場合、現在のところ最善の方法は、コンポーネントをコンパイルして、そのdllをUnityプロジェクトに適用することです。 + +## プロジェクトへの貢献 + +プロジェクトに貢献する方法はたくさんあります。バグのログの記録、このGitHubでのプルリクエストの送信、Live2Dコミュニティでの問題の報告と提案の作成です。 + +### フォークとプルリクエスト + +修正、改善、さらには新機能をもたらすかどうかにかかわらず、プルリクエストに感謝します。メインリポジトリを可能な限りクリーンに保つために、必要に応じて個人用フォークと機能ブランチを作成してください。 + +### バグ + +Live2Dコミュニティでは、問題のレポートと機能リクエストを定期的にチェックしています。バグレポートを提出する前に、Live2Dコミュニティで検索して、問題のレポートまたは機能リクエストがすでに投稿されているかどうかを確認してください。問題がすでに存在する場合は、関連するコメントを追記してください。 + +### 提案 + +SDKの将来についてのフィードバックにも関心があります。Live2Dコミュニティで提案や機能のリクエストを送信できます。このプロセスをより効果的にするために、それらをより明確に定義するのに役立つより多くの情報を含めるようお願いしています。 + +## コーディングガイドライン + +### ネーミング + +可能な限り、[Microsoftガイドライン](https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx)に準拠するようにしてください。プライベートフィールドには、アンダースコアで始まる小文字の名前を付けます。 + +### スタイル + +- Unity Editor拡張機能では、LINQやその他すべての凝ったものを使って表現力豊かなコードを書いてみてください。 +- それ以外の場所ではLINQを使用せず、`foreach`よりも`for`を優先してください。 +- アクセス修飾子を明示的にするようにしてください。`void Update()`ではなく `private void Update()`を使いましょう。 + +## フォーラム + +ご不明な点がございましたら、公式のLive2Dフォーラムに参加して、他のユーザーと話し合ってください。 + +- [Live2D 公式クリエイターズフォーラム](https://creatorsforum.live2d.com/) +- [Live2D Creator's Forum(English)](https://community.live2d.com/) diff --git a/Assets/Live2D/Cubism/README.ja.md.meta b/Assets/Live2D/Cubism/README.ja.md.meta new file mode 100644 index 0000000..66a3330 --- /dev/null +++ b/Assets/Live2D/Cubism/README.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 11cb10ab571544920a77f86eeeda8c9b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/README.md b/Assets/Live2D/Cubism/README.md new file mode 100644 index 0000000..35f9720 --- /dev/null +++ b/Assets/Live2D/Cubism/README.md @@ -0,0 +1,147 @@ +[English](README.md) / [日本語](README.ja.md) + +--- + +# Cubism Unity Components + +Welcome to the open components of the Cubism SDK for Unity. + +It is used in conjunction with the Live2D Cubism Core. + +Go [here](https://www.live2d.com/download/cubism-sdk/download-unity/) if you're looking for the download page of the SDK package. + +## License + +Please read the [license](LICENSE.md) before use. + +## Notices + +Please read the [notices](NOTICE.md) before use. + +## Compatibility with Cubism 5.3 new features and previous Cubism SDK versions + +This SDK is compatible with Cubism 5.3. +For SDK compatibility with new features in Cubism 5.3 Editor, please refer to [here](https://docs.live2d.com/en/cubism-sdk-manual/cubism-5-3-new-functions/). +For compatibility with previous versions of Cubism SDK, please refer to [here](https://docs.live2d.com/en/cubism-sdk-manual/compatibility-with-cubism-5-3/). + +## Runtime requirements + +This SDK targets the **Universal Render Pipeline (URP)** and requires custom render passes for drawing models. Please check [Differences from Cubism 5 SDK for Unity R4_1 and earlier](https://docs.live2d.com/en/cubism-sdk-manual/differences-from-before-unity-r4_1/) and [Migration from Built-in Render Pipeline to URP](https://docs.live2d.com/en/cubism-sdk-manual/migration-from-birp-to-urp/). +The **Built-in Render Pipeline** and **High Definition Render Pipeline (HDRP)** are not supported. + +Use with the **Input System** package (`com.unity.inputsystem`) is expected. Projects that rely only on the legacy Input Manager may need to add the package or adjust project settings following Unity’s documentation. + +## Structure + +### Components + +The components are grouped by their role, and this grouping is reflected in both the folder structure and namespaces. + +#### Core Wrapper + +Components and classes in this group are a shim layer for wrapping the unmanaged Cubism core library to C# and Unity and are located in `./Assets/Live2D/Cubism/Core`. + +#### Framework + +Components and classes in this group provide additional functionality like lip-syncing, as well as integration of "foreign" Cubism files with Unity. The feature to convert Cubism files into Prefabs and AnimationClips is here.All the framework code is located in `./Assets/Live2D/Cubism/Framework`. + +#### Rendering + +Components and classes in this group provide the functionality for rendering Cubism models using Unity functionality and are located in `./Assets/Live2D/Cubism/Rendering`. + +### Editor Extensions + +Unity Editor extensions are located in `./Assets/Live2D/Cubism/Editor`. + +### Resources + +Resources like shaders and other assets are located in `./Assets/Live2D/Cubism/Rendering/Resources`. + +## Development environment + +| Unity | Version | +| --- | --- | +| LTS | 6000.3.11f1 | +| LTS | 6000.0.71f1 | + +| Library / Tool | Version | +| --- | --- | +| Android SDK / NDK | *2 | +| Visual Studio 2022 | 17.14.29 | +| Windows SDK | 10.0.26100.7705 | +| Xcode | 26.3 | + +*2 Use libraries embedded with Unity or recommended. + +### C# compiler + +Build using Roslyn or mcs compiler supported by Unity 2018.4 and above. + +Note: The mcs compiler is deprecated and we only check the build. + +Please refer to the following official documentation for the versions of C# you can use. + +https://docs.unity3d.com/ja/2018.4/Manual/CSharpCompiler.html + +## Tested environment + +| Platform | Version | +| --- | --- | +| Android | 16 | +| iOS | 26.4 | +| iPadOS | 26.4 | +| Ubuntu | 24.04.3 | +| macOS | 26.4 | +| Windows 11 | 25H2 (*4) | +| Google Chrome | 146.0.7680.165 | + +*4 We have not verified the operation of builds for UWP. + +## Branches + +If you're looking for the latest features and/or fixes, all development takes place in the `develop` branch. + +The `master` branch is brought into sync with the `develop` branch once for every official SDK release. + +## Usage + +Simply copy all files under `./Assets` into the folder where the Live2D Cubism SDK is located in your Unity project. + +### Unsafe Blocks + +The Core wrapper requires unsafe code blocks to be allowed, and the C# project Unity creates is patched accordingly. If unsafe code isn't an option for you, currently the best way is to compile the components and drop that dll into your Unity project. + +## Contributing + +There are many ways to contribute to the project: logging bugs, submitting pull requests on this GitHub, and reporting issues and making suggestions in Live2D Community. + +### Forking And Pull Requests + +We very much appreciate your pull requests, whether they bring fixes, improvements, or even new features. To keep the main repository as clean as possible, create a personal fork and feature branches there as needed. + +### Bugs + +We are regularly checking issue-reports and feature requests at Live2D Community. Before filing a bug report, please do a search in Live2D Community to see if the issue-report or feature request has already been posted. If you find your issue already exists, make relevant comments and add your reaction. + +### Suggestions + +We're also interested in your feedback for the future of the SDK. You can submit a suggestion or feature request at Live2D Community. To make this process more effective, we're asking that you include more information to help define them more clearly. + +## Coding Guidelines + +### Naming + +Try to stick to the [Microsoft guidelines](https://msdn.microsoft.com/en-us/library/ms229002(v=vs.110).aspx) whenever possible. We name private fields in lower-camelcase starting with an underscore. + +### Style + +- In Unity Editor extension, try to write expressive code with LINQ and all the other fancy stuff. +- Stay away from LINQ and prefer `for` over `foreach` anywhere else. +- Try to be explicit. Prefer `private void Update()` over `void Update()`. + +## Forum + +If you have any questions, please join the official Live2D forum and discuss with other users. + +- [Live2D Creator's Forum](https://community.live2d.com/) +- [Live2D 公式クリエイターズフォーラム (Japanese)](https://creatorsforum.live2d.com/) diff --git a/Assets/Live2D/Cubism/README.md.meta b/Assets/Live2D/Cubism/README.md.meta new file mode 100644 index 0000000..3612044 --- /dev/null +++ b/Assets/Live2D/Cubism/README.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: a94088e1106dc3d4992ae33730452b55 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering.meta b/Assets/Live2D/Cubism/Rendering.meta new file mode 100644 index 0000000..fe779fe --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c73d5562aa8855c4dbaa6eedf6dc3325 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismBuiltinMaterials.cs b/Assets/Live2D/Cubism/Rendering/CubismBuiltinMaterials.cs new file mode 100644 index 0000000..4e58321 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismBuiltinMaterials.cs @@ -0,0 +1,191 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Rendering.Util; +using UnityEngine; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Default materials. + /// + public static class CubismBuiltinMaterials + { + /// + /// Default mask material. + /// + public static Material Mask + { + get { return LoadMaskMaterial(); } + } + + /// + /// Default culled mask material. + /// + public static Material MaskCulling + { + get { return LoadMaskCullingMaterial(); } + } + + /// + /// Unlit blit material for BlendMode. + /// + public static Material UnlitBlit + { + get + { + return LoadBlendModeMaterial("UnlitBlit"); + } + } + + /// + /// 's backing field. + /// + private static Material _offscreenMask; + + /// + /// Unlit mask material for BlendMode. + /// + public static Material OffscreenMask + { + get + { + if (_offscreenMask == null) + { + _offscreenMask = LoadBlendModeMaterial("OffscreenMask"); + } + + return _offscreenMask; + } + } + + /// + /// 's backing field. + /// + private static Material _offscreenMaskCulling; + + /// + /// Unlit mask material for BlendMode. + /// + public static Material OffscreenMaskCulling + { + get + { + if (_offscreenMaskCulling == null) + { + _offscreenMaskCulling = LoadBlendModeMaterial("OffscreenMaskCulling"); + } + + return _offscreenMaskCulling; + } + } + + /// + /// 's backing field. + /// + private static Material _transparentPicking; + + /// + /// Transparent material for Scene View picking. + /// + public static Material TransparentPicking + { + get + { + if (_transparentPicking == null) + { + _transparentPicking = LoadTransparentPickingMaterial(); + } + + return _transparentPicking; + } + } + + /// + /// Returns a material for the given BlendMode. + /// + /// Name + /// ColorBlend type + /// AlphaBlend type + /// Is masked? + /// Is using invert mask? + /// Is double-sided rendering? + /// + public static Material GetBlendModeMaterial(string materialName, BlendTypes.ColorBlend colorBlend, BlendTypes.AlphaBlend alphaBlend, bool masked, bool inverted, bool isDoubleSided) + { + var maskedString = masked ? "Masked" : ""; + var invertedString = masked && inverted ? "Invert" : ""; + var cullingString = isDoubleSided ? "" : "Culling"; + + switch (colorBlend) + { + case BlendTypes.ColorBlend.Add: + case BlendTypes.ColorBlend.Multiply: + materialName += $"{invertedString}{maskedString}{colorBlend}{cullingString}"; + break; + default: + materialName += $"{invertedString}{maskedString}{colorBlend}{alphaBlend}{cullingString}"; + break; + } + + return LoadBlendModeMaterial(materialName); + } + + + #region Helper Methods + + /// + /// Resource directory of builtin s. + /// + private const string ResourcesDirectory = "Live2D/Cubism/Materials"; + + /// + /// Loads an mask material. + /// + /// The material. + private static Material LoadMaskMaterial() + { + return Resources.Load(ResourcesDirectory + "/Mask"); + } + + /// + /// Loads an mask culling material. + /// + /// The material. + private static Material LoadMaskCullingMaterial() + { + return Resources.Load(ResourcesDirectory + "/MaskCulling"); + } + + /// + /// Loads a material for BlendMode. + /// + /// Material's name + /// Material + private static Material LoadBlendModeMaterial(string name) + { + var material = Resources.Load(ResourcesDirectory + "/BlendMode/" + name); + if (material == null) + { + Debug.LogError($"Could not load material '{name}'"); + } + return material; + } + + /// + /// Loads a material for picking. + /// + private static Material LoadTransparentPickingMaterial() + { + return Resources.Load(ResourcesDirectory + "/TransparentPicking"); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismBuiltinMaterials.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismBuiltinMaterials.cs.meta new file mode 100644 index 0000000..fa5d1ae --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismBuiltinMaterials.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: b9be2339fa78cb5438d8a13a2e5a8f96 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismBuiltinShaders.cs b/Assets/Live2D/Cubism/Rendering/CubismBuiltinShaders.cs new file mode 100644 index 0000000..63dbeaa --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismBuiltinShaders.cs @@ -0,0 +1,107 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Default shader assets. + /// + public static class CubismBuiltinShaders + { + /// + /// Shader for drawing masks. + /// + public static Shader Mask + { + get + { + return Shader.Find("Live2D Cubism/Mask"); + } + } + + /// + /// Shader for drawing planes for blend mode. + /// + public static Shader Blit + { + get + { + return Shader.Find("Unlit/BlendMode/Blit"); + } + } + + /// + /// Shader for blend mode compatible with versions before Cubism 5.2. + /// + public static Shader CompatibleBlend + { + get + { + return Shader.Find("Unlit/BlendMode/CompatibleBlend"); + } + } + + /// + /// Blend mode shader for versions after Cubism 5.3. + /// + public static Shader BlendMode + { + get + { + return Shader.Find("Unlit/BlendMode/BlendImage"); + } + } + + /// + /// Mask shader for Offscreen. + /// + public static Shader OffscreenMask + { + get + { + return Shader.Find("Unlit/BlendMode/OffscreenMask"); + } + } + + /// + /// Blend mode offscreen shader for versions after Cubism 5.3. + /// + public static Shader OffscreenBlend + { + get + { + return Shader.Find("Unlit/BlendMode/OffscreenBlend"); + } + } + + /// + /// Shader for offscreen rendering blend mode compatible with versions before Cubism 5.2. + /// + public static Shader OffscreenCompatibleBlend + { + get + { + return Shader.Find("Unlit/BlendMode/OffscreenCompatibleBlend"); + } + } + + /// + /// Shader for Scene View picking. + /// + public static Shader TransparentPicking + { + get + { + return Shader.Find("Live2D Cubism/TransparentPicking"); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismBuiltinShaders.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismBuiltinShaders.cs.meta new file mode 100644 index 0000000..c68ca96 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismBuiltinShaders.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 3bf2e9869bf25b547a769fd464aaa3c5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismCommonRenderTextureController.cs b/Assets/Live2D/Cubism/Rendering/CubismCommonRenderTextureController.cs new file mode 100644 index 0000000..76fd455 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismCommonRenderTextureController.cs @@ -0,0 +1,30 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + +namespace Live2D.Cubism.Rendering +{ + /// + /// Calls release processes for classes used system-wide. + /// + [ExecuteInEditMode] + public class CubismCommonRenderTextureController : MonoBehaviour + { + private void Update() + { + // Reset the flag at the beginning of each frame. + CubismOffscreenRenderTextureManager.GetInstance().HasResetThisFrame = false; + } + + private void OnDestroy() + { + CubismOffscreenRenderTextureManager.GetInstance().Release(); + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismCommonRenderTextureController.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismCommonRenderTextureController.cs.meta new file mode 100644 index 0000000..16ead84 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismCommonRenderTextureController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 35da3c907ee2333479e4805c6441219c \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/CubismOffscreenRenderTextureManager.cs b/Assets/Live2D/Cubism/Rendering/CubismOffscreenRenderTextureManager.cs new file mode 100644 index 0000000..0a1b759 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismOffscreenRenderTextureManager.cs @@ -0,0 +1,440 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; +using UnityEngine.Rendering; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Class for managing offscreen render textures. + /// + public class CubismOffscreenRenderTextureManager + { + /// + /// Tag of the GameObject that holds script. + /// + private static readonly string RenderTextureControllerName = "CubismRenderTextureController"; + + /// + /// Default number of offscreen render textures. + /// + private static readonly int OffscreenRenderTextureDefaultCount = 0; + + /// + /// instance of the . + /// + private static CubismOffscreenRenderTextureManager Instance; + + public static CubismOffscreenRenderTextureManager GetInstance() + { + if (Instance == null) + { + // Initialize the singleton instance. + Instance = new CubismOffscreenRenderTextureManager(); + + if (Application.isPlaying) + { + // Check if the CubismRenderTextureController is already instantiated. + Instance._isRenderTextureControllerInstantiated = GameObject.Find(RenderTextureControllerName) != null; + } + } + + return Instance; + } + + /// + /// Container for render texture and its usage status. + /// + private struct RenderTextureContainer + { + /// + /// Render texture. + /// + public RenderTexture RenderTexture; + + /// + /// Is in use. + /// + public bool InUse; + } + + /// + /// Render texture containers. + /// + private RenderTextureContainer[] _offscreenRenderTextureContainers; + + /// + /// Previous frame active render texture count. + /// + private int _previousActiveRenderTextureCount; + + /// + /// Current active render texture count. + /// + private int _currentActiveRenderTextureCount; + + /// + /// CubismRenderTextureController already instantiated? + /// + private bool _isRenderTextureControllerInstantiated; + + /// + /// 's backing field. + /// + private bool _hasResetThisFrame; + + /// + /// Did reset _previousActiveRenderTextureCount this frame? + /// + public bool HasResetThisFrame + { + get + { + return _hasResetThisFrame; + } + + set + { + _hasResetThisFrame = value; + } + } + + /// + /// Check if the render texture needs to be resized or recreated to match the base texture. + /// + /// The render texture to check. + /// Base render texture to compare against. + /// True if the render texture needs to be resized or recreated. + private static bool NeedsResizeOrRecreate(RenderTexture renderTexture, RenderTexture baseTexture) + { + return !renderTexture.IsCreated() + || renderTexture.width != baseTexture.width + || renderTexture.height != baseTexture.height + || renderTexture.format != baseTexture.format + || renderTexture.antiAliasing != baseTexture.antiAliasing + || renderTexture.wrapMode != TextureWrapMode.Repeat + || renderTexture.filterMode != FilterMode.Point; + } + + /// + /// Create a new render texture for the offscreen render. + /// + /// Name of the render texture. + /// Base render texture to use for creating a new render texture. + /// The new render texture. + private RenderTexture CreateOffscreenRenderTexture(string name, RenderTexture baseTexture) + { + var renderTexture = new RenderTexture(baseTexture) + { + name = name, + wrapMode = TextureWrapMode.Repeat, + filterMode = FilterMode.Point + }; + + renderTexture.Create(); + return renderTexture; + } + + /// + /// Initialize the offscreen render texture manager. + /// + /// Base render texture to use for initialization. + private void Initialize(RenderTexture baseTexture) + { + if (Application.isPlaying && !_isRenderTextureControllerInstantiated) + { + var prefab = Resources.Load($"Live2D/Cubism/Prefabs/{RenderTextureControllerName}"); + + var failedLog = string.Empty; + if (prefab) + { + // Instantiate the controller GameObject from the prefab. + var instance = GameObject.Instantiate(prefab); + if (instance) + { + instance.name = RenderTextureControllerName; + GameObject.DontDestroyOnLoad(instance); + + _isRenderTextureControllerInstantiated = true; + } + else + { + // Failed to instantiate prefab. + failedLog = + $"{nameof(CubismOffscreenRenderTextureManager)}: Failed to instantiate prefab."; + } + } + else + { + failedLog = $"{nameof(CubismOffscreenRenderTextureManager)}: Prefab not found in Resources/Live2D/Cubism/Prefabs/{RenderTextureControllerName}"; + } + + if (!_isRenderTextureControllerInstantiated) + { + Debug.LogWarning(failedLog); + return; + } + } + + // Release existing render textures. + if (_offscreenRenderTextureContainers != null) + { + for (var i = 0; i < _offscreenRenderTextureContainers.Length; ++i) + { + _offscreenRenderTextureContainers[i].RenderTexture.Release(); + } + } + + // Create default number of render textures. + _offscreenRenderTextureContainers = new RenderTextureContainer[OffscreenRenderTextureDefaultCount]; + for (var i = 0; i < OffscreenRenderTextureDefaultCount; ++i) + { + _offscreenRenderTextureContainers[i] = new RenderTextureContainer + { + RenderTexture = CreateOffscreenRenderTexture("OffscreenRenderTexture_" + i, baseTexture), + InUse = false + }; + } + + _previousActiveRenderTextureCount = 0; + _currentActiveRenderTextureCount = 0; + _hasResetThisFrame = false; + } + + /// + /// Reset the previous active render texture count at the beginning of each frame. + /// This should be called once per frame before any CubismRenderController OnLateUpdate. + /// + public void ResetPreviousActiveCount() + { + if (!_hasResetThisFrame) + { + _previousActiveRenderTextureCount = 0; + _hasResetThisFrame = true; + } + } + + /// + /// Clear all offscreen render textures. + /// + /// Command buffer. + public void ClearRenderTextures(CommandBuffer commandBuffer) + { + for (var i = 0; i < _offscreenRenderTextureContainers?.Length; i++) + { + if (!_offscreenRenderTextureContainers[i].RenderTexture) + { + continue; + } + + commandBuffer.SetRenderTarget(_offscreenRenderTextureContainers[i].RenderTexture); + commandBuffer.ClearRenderTarget(true, true, Color.clear); + } + } + + /// + /// Get an offscreen render texture. + /// + /// Base render texture to use for getting or creating an offscreen render texture. + /// An offscreen render texture. + public RenderTexture GetOffscreenRenderTexture(RenderTexture baseTexture) + { + // Initialize if not yet. + if (_offscreenRenderTextureContainers == null) + { + Initialize(baseTexture); + } + + _currentActiveRenderTextureCount++; + + // Update the maximum count for this frame + _previousActiveRenderTextureCount = _currentActiveRenderTextureCount > _previousActiveRenderTextureCount + ? _currentActiveRenderTextureCount + : _previousActiveRenderTextureCount; + + // Search for an unused render texture. + for (var i = 0; i < _offscreenRenderTextureContainers?.Length; ++i) + { + if (_offscreenRenderTextureContainers[i].InUse + || !_offscreenRenderTextureContainers[i].RenderTexture) + { + continue; + } + + // Resize if the size is different. + if (NeedsResizeOrRecreate(_offscreenRenderTextureContainers[i].RenderTexture, baseTexture)) + { + _offscreenRenderTextureContainers[i].RenderTexture.Release(); + _offscreenRenderTextureContainers[i].RenderTexture.width = baseTexture.width; + _offscreenRenderTextureContainers[i].RenderTexture.height = baseTexture.height; + _offscreenRenderTextureContainers[i].RenderTexture.format = baseTexture.format; + _offscreenRenderTextureContainers[i].RenderTexture.antiAliasing = baseTexture.antiAliasing; + _offscreenRenderTextureContainers[i].RenderTexture.wrapMode = TextureWrapMode.Repeat; + _offscreenRenderTextureContainers[i].RenderTexture.filterMode = FilterMode.Point; + _offscreenRenderTextureContainers[i].RenderTexture.Create(); + } + _offscreenRenderTextureContainers[i].InUse = true; + + // Return the found render texture. + return _offscreenRenderTextureContainers[i].RenderTexture; + } + + // If no unused render texture is found, create a new one. + return CreateContainer(baseTexture).RenderTexture; + } + + /// + /// Create a new render texture container. + /// + /// Base render texture to use for creating a new container. + /// The new render texture container. + private RenderTextureContainer CreateContainer(RenderTexture baseTexture) + { + if (_offscreenRenderTextureContainers == null) + { + Initialize(baseTexture); + + // If still null. + if (_offscreenRenderTextureContainers == null + || _offscreenRenderTextureContainers.Length < 1) + { + // Create the first container. + _offscreenRenderTextureContainers = new RenderTextureContainer[1]; + _offscreenRenderTextureContainers[0] = new RenderTextureContainer + { + RenderTexture = CreateOffscreenRenderTexture("OffscreenRenderTexture_0", baseTexture), + InUse = false + }; + } + + _offscreenRenderTextureContainers[0].InUse = true; + + // Return the first container. + return _offscreenRenderTextureContainers[0]; + } + + Array.Resize(ref _offscreenRenderTextureContainers, _offscreenRenderTextureContainers.Length + 1); + _offscreenRenderTextureContainers[^1] = new RenderTextureContainer + { + RenderTexture = CreateOffscreenRenderTexture("OffscreenRenderTexture_" + (_offscreenRenderTextureContainers.Length - 1), baseTexture), + InUse = true + }; + + return _offscreenRenderTextureContainers[^1]; + } + + /// + /// End use the specified render texture. + /// + /// CubismRenderController. + /// Use RenderTexture. + public void StopUsingRenderTexture(CubismRenderController renderController, RenderTexture renderTexture) + { + // If not initialized, do nothing. + if (_offscreenRenderTextureContainers == null + || !renderController) + { + return; + } + + // Search for the specified render texture. + for (var i = 0; i < _offscreenRenderTextureContainers.Length; ++i) + { + if (_offscreenRenderTextureContainers[i].RenderTexture != renderTexture + || !_offscreenRenderTextureContainers[i].RenderTexture) + { + continue; + } + + // Mark as not in use. + _offscreenRenderTextureContainers[i].InUse = false; + + _currentActiveRenderTextureCount--; + break; + } + } + + /// + /// End use all render textures. + /// + public void StopUsingAllRenderTextures() + { + // If not initialized, do nothing. + if (_offscreenRenderTextureContainers == null) + { + return; + } + + // Mark all render textures as not in use. + for (var i = 0; i < _offscreenRenderTextureContainers.Length; ++i) + { + _offscreenRenderTextureContainers[i].InUse = false; + } + + _currentActiveRenderTextureCount = 0; + _hasResetThisFrame = false; + } + + /// + /// Release stale render textures that are not used in the previous frame. + /// + public void ReleaseStaleRenderTextures() + { + // If not initialized, do nothing. + if (_offscreenRenderTextureContainers == null + || _offscreenRenderTextureContainers.Length <= _previousActiveRenderTextureCount + || HasResetThisFrame) + { + return; + } + + var newSize = Math.Max(OffscreenRenderTextureDefaultCount, _previousActiveRenderTextureCount); + + // Release unused render textures beyond the _previousActiveRenderTextureCount. + for (var i = newSize; i < _offscreenRenderTextureContainers.Length; i++) + { + _offscreenRenderTextureContainers[i].RenderTexture.Release(); + _offscreenRenderTextureContainers[i].RenderTexture = null; + } + + // Resize the array to keep only the active render textures. + Array.Resize(ref _offscreenRenderTextureContainers, newSize); + } + + /// + /// Release all offscreen render textures. + /// + public void Release() + { + // If not initialized, do nothing. + if (_offscreenRenderTextureContainers == null) + { + return; + } + + // Release all render textures. + for (var i = 0; i < _offscreenRenderTextureContainers.Length; ++i) + { + if (_offscreenRenderTextureContainers[i].RenderTexture != null) + { + _offscreenRenderTextureContainers[i].RenderTexture.Release(); + _offscreenRenderTextureContainers[i].RenderTexture = null; + } + _offscreenRenderTextureContainers[i].InUse = false; + } + + _offscreenRenderTextureContainers = null; + _previousActiveRenderTextureCount = 0; + _currentActiveRenderTextureCount = 0; + _hasResetThisFrame = false; + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismOffscreenRenderTextureManager.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismOffscreenRenderTextureManager.cs.meta new file mode 100644 index 0000000..8117658 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismOffscreenRenderTextureManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c6aa3c3fcb5c6a7469b4d2c146c8b6e2 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs new file mode 100644 index 0000000..216d9cd --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs @@ -0,0 +1,272 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System; +using System.Linq; +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Rendering +{ + [ExecuteInEditMode, RequireComponent(typeof(CubismPart))] + public class CubismPartColorsEditor : MonoBehaviour + { + /// + /// RenderController. + /// + private CubismRenderController _renderController; + + /// + /// Renderer Array. + /// + private CubismRenderer[] _drawableRenderers; + + /// + /// Part Array. + /// + private CubismPart _part; + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private CubismRenderer[] _childDrawableRenderers; + + /// + /// Array of art meshes with parts as parents. + /// + public CubismRenderer[] ChildDrawableRenderers + { + get { return _childDrawableRenderers; } + set { _childDrawableRenderers = value; } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private CubismPartColorsEditor[] _childPartColorEditors; + + /// + /// Array of own child parts. + /// + public CubismPartColorsEditor[] ChildPartColorEditors + { + get { return _childPartColorEditors; } + set { _childPartColorEditors = value; } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private bool _isOverriddenPartMultiplyColors; + + /// + /// Whether to override with multiply color from the model. + /// + public bool PartMultiplyColorEnabled + { + get { return _isOverriddenPartMultiplyColors; } + set + { + _isOverriddenPartMultiplyColors = value; + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].DrawObjectMultiplyColorEnabled = PartMultiplyColorEnabled; + ChildDrawableRenderers[i].LastMultiplyColor = PartMultiplyColorEnabled ? MultiplyColor : ChildDrawableRenderers[i].LastMultiplyColor; + ChildDrawableRenderers[i].MultiplyColor = PartMultiplyColorEnabled ? MultiplyColor : ChildDrawableRenderers[i].MultiplyColor; + ChildDrawableRenderers[i].ApplyMultiplyColor(); + } + for (int i = 0; i < ChildPartColorEditors.Length; i++) + { + ChildPartColorEditors[i].PartMultiplyColorEnabled = PartMultiplyColorEnabled; + ChildPartColorEditors[i].MultiplyColor = MultiplyColor; + } + } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private bool _isOverriddenPartScreenColors; + + /// + /// Whether to override with screen color from the model. + /// + public bool PartScreenColorEnabled + { + get { return _isOverriddenPartScreenColors; } + set + { + _isOverriddenPartScreenColors = value; + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].DrawObjectScreenColorEnabled = PartScreenColorEnabled; + ChildDrawableRenderers[i].LastScreenColor = PartScreenColorEnabled ? ScreenColor : ChildDrawableRenderers[i].LastScreenColor; + ChildDrawableRenderers[i].ScreenColor = PartScreenColorEnabled ? ScreenColor : ChildDrawableRenderers[i].ScreenColor; + ChildDrawableRenderers[i].ApplyScreenColor(); + } + for (int i = 0; i < ChildPartColorEditors.Length; i++) + { + ChildPartColorEditors[i].PartScreenColorEnabled = PartScreenColorEnabled; + ChildPartColorEditors[i].ScreenColor = ScreenColor; + } + } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private Color _multiplyColor = Color.white; + + /// + /// Multiply color. + /// + public Color MultiplyColor + { + get + { + return _multiplyColor; + } + set + { + // 同じ値が与えられた場合、早めに返す + if (value == _multiplyColor) + { + return; + } + + // 値を保存 + _multiplyColor = value; + + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].MultiplyColor = PartMultiplyColorEnabled ? MultiplyColor : ChildDrawableRenderers[i].MultiplyColor; + } + for (int i = 0; i < ChildPartColorEditors.Length; i++) + { + ChildPartColorEditors[i].MultiplyColor = PartMultiplyColorEnabled ? MultiplyColor : ChildPartColorEditors[i].MultiplyColor; + } + } + } + + /// + /// s backing field. + /// + [SerializeField, HideInInspector] + private Color _screenColor = Color.clear; + + /// + /// Screen color. + /// + public Color ScreenColor + { + get + { + return _screenColor; + } + set + { + // 同じ値が与えられた場合、早めに返す + if (value == _screenColor) + { + return; + } + + // 値を保存 + _screenColor = value; + + for (int i = 0; i < ChildDrawableRenderers.Length; i++) + { + ChildDrawableRenderers[i].ScreenColor = PartScreenColorEnabled ? ScreenColor : ChildDrawableRenderers[i].ScreenColor; + } + for (int i = 0; i < ChildPartColorEditors.Length; i++) + { + ChildPartColorEditors[i].ScreenColor = PartScreenColorEnabled ? ScreenColor : ChildPartColorEditors[i].ScreenColor; + } + } + } + + [Obsolete] + public void TryInitialize(CubismRenderController cubismRenderController, CubismPart part, CubismDrawable[] drawables) + { + TryInitialize(gameObject.FindCubismModel(true)); + } + + public void TryInitialize(CubismModel model) + { + var drawables = model.Drawables; + + // Initialize. + _renderController = model.GetComponent(); + _drawableRenderers = _renderController.DrawableRenderers; + _part = GetComponent(); + + if (_part?.ChildDrawables == null) + { + // Fail silently if the part has no child drawables. + return; + } + + // Initialize elements. + ChildDrawableRenderers = Array.Empty(); + + for (var drawableIndex = 0; drawableIndex < _part.ChildDrawables.Length; drawableIndex++) + { + for (var rendererIndex = 0; rendererIndex < _drawableRenderers.Length; rendererIndex++) + { + var drawableRenderer = _drawableRenderers[rendererIndex]; + + // When this object is the child drawable. + if (_part.ChildDrawables[drawableIndex] == drawableRenderer.Drawable) + { + // Register the corresponding renderers in the dictionary. + Array.Resize(ref _childDrawableRenderers, _childDrawableRenderers.Length + 1); + ChildDrawableRenderers[^1] = drawableRenderer; + } + } + } + + if (_part?.ChildParts == null) + { + // Fail silently if the part has no child drawables. + return; + } + + ChildPartColorEditors = Array.Empty(); + + for (var index = 0; index < _part.ChildParts.Length; index++) + { + var cubismPart = _part.ChildParts[index]; + Array.Resize(ref _childPartColorEditors, _childPartColorEditors.Length + 1); + var colorsEditor = cubismPart.GetComponent(); + ChildPartColorEditors[^1] = colorsEditor; + } + } + +#region Unity Events + + private void OnEnable() + { + // Early return. + if ((ChildDrawableRenderers?.Length ?? 0) != 0 && !ChildDrawableRenderers.Contains(null)) + { + return; + } + + // Initialize. + var model = gameObject.FindCubismModel(true); + TryInitialize(model); + } + +#endregion + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta new file mode 100644 index 0000000..e4b446a --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismPartColorsEditor.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 28e5d11781244f449b6c9aa654a03100 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs new file mode 100644 index 0000000..27ecd8b --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs @@ -0,0 +1,1082 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using Live2D.Cubism.Rendering.URP.RenderingInterceptor; +using System; +using UnityEngine; +using Object = UnityEngine.Object; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Controls rendering of a . + /// + [ExecuteInEditMode, CubismDontMoveOnReimport] + public sealed partial class CubismRenderController : MonoBehaviour, ICubismUpdatable + { + /// + /// Model opacity. + /// + /// + /// This is turned into a field to be available to s... + /// + [SerializeField, HideInInspector] + public float Opacity = 1f; + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private float _lastOpacity; + + /// + /// Last model opacity. + /// + private float LastOpacity + { + get { return _lastOpacity; } + set { _lastOpacity = value; } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private bool _isOverriddenModelMultiplyColors; + + /// + /// Whether to override with multiply color from the model. + /// + public bool MultiplyColorEnabled + { + get { return _isOverriddenModelMultiplyColors; } + set { _isOverriddenModelMultiplyColors = value; } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private bool _isOverriddenModelScreenColors; + + /// + /// Whether to override with screen color from the model. + /// + public bool ScreenColorEnabled + { + get { return _isOverriddenModelScreenColors; } + set { _isOverriddenModelScreenColors = value; } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Color _modelMultiplyColor; + + /// + /// Multiply colors used throughout the model. + /// + public Color ModelMultiplyColor + { + get { return _modelMultiplyColor; } + set { _modelMultiplyColor = value; } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Color _modelScreenColor; + + /// + /// Screen colors used throughout the model. + /// + public Color ModelScreenColor + { + get { return _modelScreenColor; } + set { _modelScreenColor = value; } + } + + /// + /// Sorting layer name. + /// + public string SortingLayer + { + get + { + return UnityEngine.SortingLayer.IDToName(SortingLayerId); + } + set + { + SortingLayerId = UnityEngine.SortingLayer.NameToID(value); + } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _sortingLayerId; + + /// + /// Sorting layer Id. + /// + public int SortingLayerId + { + get + { + return _sortingLayerId; + } + set + { + if (value == _sortingLayerId) + { + return; + } + + + _sortingLayerId = value; + + + // Apply sorting layer. + var renderers = Renderers; + + + for (var i = 0; i < renderers.Length; ++i) + { + renderers[i].OnControllerSortingLayerDidChange(_sortingLayerId); + } + + SortRenderers(); + } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private CubismSortingMode _sortingMode; + + /// + /// sorting. + /// + public CubismSortingMode SortingMode + { + get + { + return _sortingMode; + } + set + { + // Return early if same value given. + if (value == _sortingMode) + { + return; + } + + + _sortingMode = value; + + + // Flip sorting. + var renderers = Renderers; + + + for (var i = 0; i < renderers.Length; ++i) + { + renderers[i].OnControllerSortingModeDidChange(_sortingMode); + } + + SortRenderers(); + } + } + + + /// + /// Order in sorting layer. + /// + [SerializeField, HideInInspector] + private int _sortingOrder; + + /// + /// Order in sorting layer. + /// + public int SortingOrder + { + get + { + return _sortingOrder; + } + set + { + // Return early in case same value given. + if (value == _sortingOrder) + { + return; + } + + + _sortingOrder = value; + + + // Apply new sorting order. + var renderers = Renderers; + + + for (var i = 0; i < renderers.Length; ++i) + { + renderers[i].OnControllerSortingOrderDidChange(SortingOrder); + } + + SortRenderers(); + } + } + + + /// + /// [Optional] Camera to face. + /// + [SerializeField] + public Camera CameraToFace; + + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Object _drawOrderHandler; + + /// + /// Draw order handler proxy object. + /// + public Object DrawOrderHandler + { + get { return _drawOrderHandler; } + set { _drawOrderHandler = value.ToNullUnlessImplementsInterface(); } + } + + + /// + /// backing field. + /// + [NonSerialized] + private ICubismDrawOrderHandler _drawOrderHandlerInterface; + + /// + /// Listener for draw order changes. + /// + private ICubismDrawOrderHandler DrawOrderHandlerInterface + { + get + { + if (_drawOrderHandlerInterface == null) + { + _drawOrderHandlerInterface = DrawOrderHandler.GetInterface(); + } + + + return _drawOrderHandlerInterface; + } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Object _opacityHandler; + + /// + /// Opacity handler proxy object. + /// + public Object OpacityHandler + { + get { return _opacityHandler; } + set { _opacityHandler = value.ToNullUnlessImplementsInterface(); } + } + + + /// + /// backing field. + /// + private ICubismOpacityHandler _opacityHandlerInterface; + + /// + /// Listener for opacity changes. + /// + private ICubismOpacityHandler OpacityHandlerInterface + { + get + { + if (_opacityHandlerInterface == null) + { + _opacityHandlerInterface = OpacityHandler.GetInterface(); + } + + + return _opacityHandlerInterface; + } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Object _multiplyColorHandler; + + /// + /// Opacity handler proxy object. + /// + public Object MultiplyColorHandler + { + get { return _multiplyColorHandler; } + set { _multiplyColorHandler = value.ToNullUnlessImplementsInterface(); } + } + + + /// + /// backing field. + /// + private ICubismBlendColorHandler _multiplyColorHandlerInterface; + + /// + /// Listener for blend color changes. + /// + private ICubismBlendColorHandler MultiplyColorHandlerInterface + { + get + { + if (_multiplyColorHandlerInterface == null) + { + _multiplyColorHandlerInterface = MultiplyColorHandler?.GetInterface(); + } + + + return _multiplyColorHandlerInterface; + } + } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Object _screenColorHandler; + + /// + /// Screen color handler proxy object. + /// + public Object ScreenColorHandler + { + get { return _screenColorHandler; } + set { _screenColorHandler = value.ToNullUnlessImplementsInterface(); } + } + + + /// + /// backing field. + /// + private ICubismBlendColorHandler _screenColorHandlerInterface; + + /// + /// Listener for blend color changes. + /// + private ICubismBlendColorHandler ScreenColorHandlerInterface + { + get + { + if (_screenColorHandlerInterface == null) + { + _screenColorHandlerInterface = ScreenColorHandler?.GetInterface(); + } + + + return _screenColorHandlerInterface; + } + } + + /// + /// The value to offset the s by. + /// + /// + /// You only need to adjust this value when using perspective cameras. + /// + [SerializeField, HideInInspector] + private float _depthOffset = 0.00001f; + + /// + /// Depth offset used when sorting by depth. + /// + public float DepthOffset + { + get { return _depthOffset; } + set + { + // Return if same value given. + if (Mathf.Abs(value - _depthOffset) < Mathf.Epsilon) + { + return; + } + + + // Store value. + _depthOffset = value; + + + // Apply it. + var renderers = Renderers; + + + for (var i = 0; i < renderers.Length; ++i) + { + renderers[i].OnControllerDepthOffsetDidChange(_depthOffset); + } + } + } + + /// + /// 's backing field. + /// + [NonSerialized] + private CubismModel _cubismModel; + + /// + /// Model the controller belongs to. + /// + public CubismModel Model + { + get + { + if (_cubismModel == null) + { + _cubismModel = this.FindCubismModel(); + } + + return _cubismModel; + } + } + + + /// + /// backing field. + /// + private Transform _drawablesRootTransform; + + /// + /// Root transform of all s of the model. + /// + private Transform DrawablesRootTransform + { + get + { + if (_drawablesRootTransform == null) + { + _drawablesRootTransform = Model.Drawables[0].transform.parent; + } + + + return _drawablesRootTransform; + } + } + + /// + /// s backing field. + /// + [SerializeField] + private CubismRenderer[] _renderers; + + /// + /// s. + /// + public CubismRenderer[] Renderers + { + get + { + if (_renderers == null) + { + TryInitialize(); + } + + return _renderers; + } + private set { _renderers = value; } + } + + + /// + /// multiply color buffer. + /// + private Color[] _newMultiplyColors; + + /// + /// screen color buffer. + /// + private Color[] _newScreenColors; + + + /// + /// Model has update controller component. + /// + [HideInInspector] + public bool HasUpdateController { get; set; } + + /// + /// s backing field. + /// + private bool _isInitialized = false; + + /// + /// Is renderers initialized. + /// + [HideInInspector] + public bool IsInitialized + { + get + { + return _isInitialized; + } + private set + { + _isInitialized = value; + } + } + + /// + /// Makes sure all s have s attached to them. + /// + public void TryInitialize() + { + // If the number of drawables has changed, + // discard the cached renderers so they are rebuilt to match the new drawable count. + if (_renderers != null && Model && Model.Drawables != null) + { + var newCount = Model.Drawables.Length; + + if (Model.Offscreens != null) + { + newCount += Model.Offscreens.Length; + } + + if (_renderers.Length != newCount) + { + _renderers = null; + } + } + + // Try to get renderers. + var renderers = _renderers; + TryInitializeRenderers(renderers); + + if (_renderers == null + || _renderers.Length < 1) + { + return; + } + + // Make sure renderers are initialized. + for (var i = 0; i < Renderers.Length; ++i) + { + var targetRenderer = Renderers[i]; + targetRenderer.TryInitialize(this); + if (!HasRootPartOffscreen) + { + continue; + } + + HasRootPartOffscreen = CheckHasRootPartOffscreen(targetRenderer); + } + + // Initialize sorting layer. + // We set the backing field here directly because we pull the sorting layer directly from the renderer. + _sortingLayerId = Renderers[0] + .MeshRenderer + .sortingLayerID; + + OnAfterRenderersInitialize(Renderers); + + IsInitialized = true; + } + + /// + /// Updates opacity if necessary. + /// + private void UpdateOpacity() + { + // Return if same value given. + if (Mathf.Abs(Opacity - LastOpacity) < Mathf.Epsilon) + { + return; + } + + + // Store value. + Opacity = Mathf.Clamp(Opacity, 0f, 1f); + LastOpacity = Opacity; + + + // Apply opacity. + var applyOpacityToRenderers = (OpacityHandlerInterface == null || Opacity > (1f - Mathf.Epsilon)); + + + if (applyOpacityToRenderers && Renderers != null) + { + var renderers = Renderers; + + + for (var i = 0; i < renderers.Length; ++i) + { + renderers[i].OnModelOpacityDidChange(Opacity); + } + } + + + // Call handler. + if (OpacityHandlerInterface != null) + { + OpacityHandlerInterface.OnOpacityDidChange(this, Opacity); + } + } + + /// + /// Updates Blend Colors if necessary. + /// + private void UpdateDrawableBlendColors() + { + if (Renderers == null + || !IsInitialized) + { + return; + } + + var isMultiplyColorUpdated = false; + var isScreenColorUpdated = false; + + if ((_newMultiplyColors?.Length ?? 0) != Renderers.Length) + { + _newMultiplyColors = new Color[Renderers.Length]; + } + + if ((_newScreenColors?.Length ?? 0) != Renderers.Length) + { + _newScreenColors = new Color[Renderers.Length]; + } + + for (var i = 0; i < Renderers.Length; i++) + { + if (!Renderers[i]) + { + continue; + } + + var isUseUserMultiplyColor = (Renderers[i].DrawObjectMultiplyColorEnabled || + MultiplyColorEnabled); + + if (isUseUserMultiplyColor) + { + // If you switch from a setting that uses the color of the model, revert to the color that was retained. + if (!Renderers[i].LastIsUseUserMultiplyColor) + { + Renderers[i].MultiplyColor = Renderers[i].LastMultiplyColor; + Renderers[i].ApplyMultiplyColor(); + isMultiplyColorUpdated = true; + } + else if (Renderers[i].LastMultiplyColor != Renderers[i].MultiplyColor) + { + Renderers[i].ApplyMultiplyColor(); + isMultiplyColorUpdated = true; + } + + Renderers[i].LastMultiplyColor = Renderers[i].MultiplyColor; + } + else if (Renderers[i].LastIsUseUserMultiplyColor) + { + Renderers[i].MultiplyColor = Renderers[i].LastMultiplyColor; + Renderers[i].ApplyMultiplyColor(); + isMultiplyColorUpdated = true; + } + + _newMultiplyColors[i] = Renderers[i].MultiplyColor; + Renderers[i].LastIsUseUserMultiplyColor = isUseUserMultiplyColor; + + var isUseUserScreenColor = (Renderers[i].DrawObjectScreenColorEnabled || + ScreenColorEnabled); + + if (isUseUserScreenColor) + { + // If you switch from a setting that uses the color of the model, revert to the color that was retained. + if (!Renderers[i].LastIsUseUserScreenColors) + { + Renderers[i].ScreenColor = Renderers[i].LastScreenColor; + Renderers[i].ApplyScreenColor(); + isScreenColorUpdated = true; + } + else if (Renderers[i].LastScreenColor != Renderers[i].ScreenColor) + { + Renderers[i].ApplyScreenColor(); + isScreenColorUpdated = true; + } + + Renderers[i].LastScreenColor = Renderers[i].ScreenColor; + } + else if (Renderers[i].LastIsUseUserScreenColors) + { + Renderers[i].ScreenColor = Renderers[i].LastScreenColor; + Renderers[i].ApplyScreenColor(); + isScreenColorUpdated = true; + } + + _newScreenColors[i] = Renderers[i].ScreenColor; + Renderers[i].LastIsUseUserScreenColors = isUseUserScreenColor; + } + + if (MultiplyColorHandler != null && isMultiplyColorUpdated) + { + MultiplyColorHandlerInterface.OnBlendColorDidChange(this, _newMultiplyColors); + } + + if (ScreenColorHandler != null && isScreenColorUpdated) + { + ScreenColorHandlerInterface.OnBlendColorDidChange(this, _newScreenColors); + } + } + + /// + /// Updates from direction changes. + /// + internal void UpdateDidChangeSortingFromZ(Vector3 cameraPosition) + { + // Return early if not sorting by depth. + if (!SortingMode.SortByDepth()) + { + return; + } + + for (var i = 0; i < Renderers?.Length; i++) + { + var cubismRenderer = Renderers[i]; + + if (!cubismRenderer) + { + continue; + } + + // Check if direction updated from last sorted. + DidChangeSorting |= cubismRenderer.DidUpdateDirectionFromLastSorted(cameraPosition); + } + } + + /// + /// Called by cubism update controller. Order to invoke OnLateUpdate. + /// + public int ExecutionOrder + { + get { return CubismUpdateExecutionOrder.CubismRenderController; } + } + + /// + /// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing. + /// + public bool NeedsUpdateOnEditing + { + get { return true; } + } + + /// + /// Called by cubism update controller. Applies billboarding. + /// + public void OnLateUpdate() + { + // Fail silently... + if (!enabled) + { + return; + } + + // Update opacity if necessary. + UpdateOpacity(); + + // Updates Blend Colors if necessary. + UpdateDrawableBlendColors(); + + // Return early in case no camera is to be faced. + if (CameraToFace == null) + { + return; + } + + // Face camera. + DrawablesRootTransform.rotation = (Quaternion.LookRotation(CameraToFace.transform.forward, Vector3.up)); + } + + #region Unity Event Handling + + /// + /// Called by Unity. + /// + private void Start() + { + // Get cubism update controller. + HasUpdateController = (GetComponent() != null); + } + + /// + /// Called by Unity. Enables listening to render data updates. + /// + private void OnEnable() + { + // Fail silently. + if (!Model) + { + return; + } + + CurrentOffscreenUnmanagedIndex = -1; + + // Make sure renderers are available. + if (!IsInitialized) + { + Model.Revive(); + TryInitialize(); + } + + + // Register listener. + Model.OnDynamicDrawableData += OnDynamicDrawableData; + +#if UNITY_EDITOR + if (!Application.isPlaying) + { + Model.ForceUpdateNow(); + + for (var drawableIndex = 0; drawableIndex < DrawableRenderers.Length; drawableIndex++) + { + DrawableRenderers[drawableIndex].SwapMeshes(); + } + } +#endif + + if (GetComponent() != null) + { + // Do not register at common controller when a rendering interceptor is attached. + return; + } + + // Register at common controller. + CubismRenderControllerGroup.GetInstance().AddRenderController(this); + } + + /// + /// Called by Unity. Disables listening to render data updates. + /// + private void OnDisable() + { + // Fail silently. + if (!Model) + { + return; + } + + // Deregister listener. + Model.OnDynamicDrawableData -= OnDynamicDrawableData; + + // Deregister at common controller. + CubismRenderControllerGroup.GetInstance().RemoveRenderController(this); + } + +#endregion + + #region Cubism Event Handling + + /// + /// Called by Unity. + /// + private void LateUpdate() + { + if (!HasUpdateController) + { + OnLateUpdate(); + } + } + + /// + /// Called whenever new render data is available. + /// + /// Model with new render data. + /// New render data. + private void OnDynamicDrawableData(CubismModel sender, CubismDynamicDrawableData[] data) + { + // Get drawables. + var drawables = sender.Drawables; + var renderers = DrawableRenderers; + + + // Handle render data changes. + for (var dataIndex = 0; dataIndex < data.Length; ++dataIndex) + { + var rendererIndex = Array.FindIndex(renderers, cubismRenderer => cubismRenderer.Drawable.UnmanagedIndex == dataIndex); + + // Skip if no renderer found. + if (rendererIndex < 0) { + continue; + } + + // Controls whether mesh buffers are to be swapped. + var swapMeshes = false; + + // Update visibility if last SwapInfo flag is true. + renderers[rendererIndex].UpdateVisibility(); + + // Update render order if last SwapInfo flags is true. + renderers[rendererIndex].UpdateRenderOrder(); + + // Skip completely non-dirty data. + if (!data[dataIndex].IsAnyDirty) + { + continue; + } + + + // Update visibility. + if (data[dataIndex].IsVisibilityDirty) + { + renderers[rendererIndex].OnDrawableVisiblityDidChange(data[dataIndex].IsVisible); + + swapMeshes = true; + } + + + // Update render order. + if (data[dataIndex].IsRenderOrderDirty) + { + renderers[rendererIndex].OnDrawableRenderOrderDidChange(data[dataIndex].RenderOrder); + DidChangeDrawableRenderOrder = true; + swapMeshes = true; + } + + + // Update opacity. + if (data[dataIndex].IsOpacityDirty) + { + renderers[rendererIndex].OnDrawableOpacityDidChange(data[dataIndex].Opacity); + + + swapMeshes = true; + } + + + // Update vertex positions. + if (data[dataIndex].AreVertexPositionsDirty) + { + renderers[rendererIndex].OnDrawableVertexPositionsDidChange(data[dataIndex].VertexPositions); + + + swapMeshes = true; + } + + + // Swap buffers if necessary. + // [INV] Swapping only half of the meshes might improve performance even. Would that be visually feasible? + if (swapMeshes) + { + renderers[rendererIndex].SwapMeshes(); + } + } + + + // Pass draw order changes to handler (if available). + var drawOrderHandler = DrawOrderHandlerInterface; + + + if (drawOrderHandler != null) + { + for (var i = 0; i < data.Length; ++i) + { + if (data[i].IsDrawOrderDirty) + { + drawOrderHandler.OnDrawOrderDidChange(this, drawables[i], data[i].DrawOrder); + } + } + } + + var isMultiplyColorUpdated = false; + var isScreenColorUpdated = false; + _newMultiplyColors ??= new Color[renderers.Length]; + _newScreenColors ??= new Color[renderers.Length]; + var newMultiplyColors = _newMultiplyColors; + var newScreenColors = _newScreenColors; + + for (var dataIndex = 0; dataIndex < data.Length; ++dataIndex) + { + var rendererIndex = Array.FindIndex(renderers, cubismRenderer => cubismRenderer.Drawable.UnmanagedIndex == dataIndex); + + // Skip if no renderer found. + if (rendererIndex < 0) + { + continue; + } + + var isUseModelMultiplyColor = !(renderers[rendererIndex].DrawObjectMultiplyColorEnabled || + MultiplyColorEnabled); + + // Skip processing when not using model colors. + if (data[dataIndex].IsBlendColorDirty && isUseModelMultiplyColor) + { + renderers[rendererIndex].ApplyMultiplyColor(); + isMultiplyColorUpdated = true; + } + + newMultiplyColors[rendererIndex] = renderers[rendererIndex].MultiplyColor; + } + + for (var dataIndex = 0; dataIndex < data.Length; ++dataIndex) + { + var rendererIndex = Array.FindIndex(renderers, cubismRenderer => cubismRenderer.Drawable.UnmanagedIndex == dataIndex); + + // Skip if no renderer found. + if (rendererIndex < 0) + { + continue; + } + + var isUseModelScreenColor = !(renderers[rendererIndex].DrawObjectScreenColorEnabled || + ScreenColorEnabled); + + // Skip processing when not using model colors. + if (data[dataIndex].IsBlendColorDirty && isUseModelScreenColor) + { + renderers[rendererIndex].ApplyScreenColor(); + isScreenColorUpdated = true; + } + + newScreenColors[rendererIndex] = renderers[rendererIndex].ScreenColor; + } + + // Pass blend color changes to handler (if available). + var multiplyColorHandlerInterface = MultiplyColorHandlerInterface; + var screenColorHandlerInterface = ScreenColorHandlerInterface; + + if (MultiplyColorHandler != null && isMultiplyColorUpdated) + { + multiplyColorHandlerInterface.OnBlendColorDidChange(this, newMultiplyColors); + } + + if (ScreenColorHandler != null && isScreenColorUpdated) + { + screenColorHandlerInterface.OnBlendColorDidChange(this, newScreenColors); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs.meta new file mode 100644 index 0000000..b5bac9c --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f718ba9eaf9cd9a48923922e5df94070 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderControllerGroup.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerGroup.cs new file mode 100644 index 0000000..7ad1ee9 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerGroup.cs @@ -0,0 +1,333 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + +namespace Live2D.Cubism.Rendering +{ + /// + /// Manager for managing multiple . + /// + public class CubismRenderControllerGroup + { + /// + /// Instance. + /// + private static CubismRenderControllerGroup _instance; + + /// + /// Creates an instance if it does not exist. + /// + public static CubismRenderControllerGroup GetInstance() + { + if (_instance == null) + { + _instance = new CubismRenderControllerGroup + { + IsCopiedToCameraTexture = true + }; + } + return _instance; + } + + /// + /// 's backing field. + /// + private CubismRenderController[] _renderControllers; + + /// + /// Render controllers managed by this controller. + /// + public CubismRenderController[] RenderControllers + { + get + { + if (_renderControllers == null) + { + _renderControllers = Array.Empty(); + } + + return _renderControllers; + } + } + + /// + /// Struct for grouping render controllers by sorting index. + /// + public struct RenderControllerGroupData + { + public int SortingGroupIndex; + public CubismRenderController[] Controllers; + } + + /// + /// 's backing field. + /// + private RenderControllerGroupData[] _groupDataArray; + + /// + /// Array of render controller group data. + /// + public RenderControllerGroupData[] GroupDataArray + { + get + { + if (_groupDataArray == null) + { + InitializeGroupDataArray(); + } + + return _groupDataArray; + } + } + + /// + /// Sorts the render controller groups by their sorting index. + /// + public void SortingRenderControllerGroups() + { + Array.Sort(_groupDataArray, + (a, b) => a.SortingGroupIndex.CompareTo(b.SortingGroupIndex)); + DidChangeSortingRenderControllerGroup = true; + } + + /// + /// Whether the sorting of has changed. + /// + internal bool DidChangeSortingRenderControllerGroup; + + /// + /// Whether blend mode is affected by sorting group index. + /// default: true + /// + public bool IsCopiedToCameraTexture; + + /// + /// Initializes render controller groups. + /// + public void InitializeGroupDataArray() + { + // Clear existing groups. + _groupDataArray = Array.Empty(); + + for (var renderControllerIndex = 0; + renderControllerIndex < RenderControllers.Length; + renderControllerIndex++) + { + var renderController = RenderControllers[renderControllerIndex]; + if (GroupDataArray.Length < 1) + { + Array.Resize(ref _groupDataArray, 1); + GroupDataArray[0] = new RenderControllerGroupData + { + SortingGroupIndex = renderController.GroupedSortingIndex, + Controllers = new CubismRenderController[] { renderController } + }; + + continue; + } + + // Add to existing groups or create new group. + AddRenderControllerGroups(renderController, true); + } + + // Sort groups by sorting index. + SortingRenderControllerGroups(); + } + + /// + /// Adds a render controller to its group. + /// + /// Added render controller. + /// Whether called from initialization or change. + public void AddRenderControllerGroups(CubismRenderController renderController, bool skipSorting = false) + { + if (!renderController) + { + return; + } + + // Remove from existing group first. + RemoveRenderControllerFromGroups(renderController, true); + + // Check for existing group. + var isIndexFound = false; + for (var groupedRenderControllerIndex = 0; + groupedRenderControllerIndex < GroupDataArray.Length; + groupedRenderControllerIndex++) + { + var groupedDara = GroupDataArray[groupedRenderControllerIndex]; + + if (groupedDara.SortingGroupIndex != renderController.GroupedSortingIndex) + { + continue; + } + + // Add to existing group. + Array.Resize(ref groupedDara.Controllers, + groupedDara.Controllers.Length + 1); + groupedDara.Controllers[^1] = renderController; + _groupDataArray[groupedRenderControllerIndex] = groupedDara; + isIndexFound = true; + break; + } + + // Exit if existing group found. + if (isIndexFound) + { + DidChangeSortingRenderControllerGroup = true; + return; + } + + // Create new group if no existing group found. + Array.Resize(ref _groupDataArray, GroupDataArray.Length + 1); + GroupDataArray[^1] = new RenderControllerGroupData + { + SortingGroupIndex = renderController.GroupedSortingIndex, + Controllers = new CubismRenderController[] { renderController } + }; + + // Exit if called from initialization. + if (skipSorting) + { + return; + } + + // Sort groups by sorting index. + SortingRenderControllerGroups(); + } + + /// + /// Removes a render controller from its group. + /// + /// Removed render controller. + /// Whether called from initialization or change. + public void RemoveRenderControllerFromGroups(CubismRenderController renderController, bool skipSorting = false) + { + if (renderController == null) + { + return; + } + + var targetSortingIndex = renderController.GroupedSortingIndex; + + for (var index = 0; index < GroupDataArray.Length; index++) + { + var renderControllerGroupData = GroupDataArray[index]; + if (renderControllerGroupData.SortingGroupIndex != targetSortingIndex) + { + continue; + } + + // Find and remove the controller by shifting elements down. + for (var controllerIndex = 0; controllerIndex < renderControllerGroupData.Controllers.Length; controllerIndex++) + { + if (renderControllerGroupData.Controllers[controllerIndex] != renderController) + { + continue; + } + + // Shift elements down. + for (var shiftedIndex = controllerIndex; shiftedIndex < renderControllerGroupData.Controllers.Length - 1; shiftedIndex++) + { + renderControllerGroupData.Controllers[shiftedIndex] = renderControllerGroupData.Controllers[shiftedIndex + 1]; + } + + // Resize the array. + Array.Resize(ref renderControllerGroupData.Controllers, renderControllerGroupData.Controllers.Length - 1); + break; + } + + // Update the group. + if (renderControllerGroupData.Controllers.Length > 0) + { + // Update the group if it still has controllers. + _groupDataArray[index] = renderControllerGroupData; + return; + } + + // Remove the group if it has no controllers left. + for (var shiftedIndex = index; shiftedIndex < GroupDataArray.Length - 1; shiftedIndex++) + { + _groupDataArray[shiftedIndex] = _groupDataArray[shiftedIndex + 1]; + } + + // Resize the array. + Array.Resize(ref _groupDataArray, GroupDataArray.Length - 1); + + if (skipSorting) + { + return; + } + + // Sort groups by sorting index. + SortingRenderControllerGroups(); + break; + } + } + + /// + /// Adds a render controller to be managed. + /// + /// Added controller. + public void AddRenderController(CubismRenderController controller) + { + if (!controller) + { + return; + } + + // Avoid duplicate registrations. + for (var index = 0; index < RenderControllers.Length; index++) + { + var existingController = RenderControllers[index]; + if (existingController == controller) + { + Debug.LogWarning($"CubismRenderController '{controller.name}' is already registered."); + return; + } + } + + // Add the controller. + Array.Resize(ref _renderControllers, RenderControllers.Length + 1); + _renderControllers[^1] = controller; + + AddRenderControllerGroups(controller); + } + + /// + /// Removes a render controller from management. + /// + /// Removed controller. + public void RemoveRenderController(CubismRenderController controller) + { + if (!controller) + { + return; + } + + // Find the controller and remove it by shifting elements down. + for (var i = 0; i < RenderControllers.Length; i++) + { + if (RenderControllers[i] == controller) + { + for (var j = i; j < RenderControllers.Length - 1; j++) + { + _renderControllers[j] = _renderControllers[j + 1]; + } + Array.Resize(ref _renderControllers, RenderControllers.Length - 1); + + // Also remove from groups. + RemoveRenderControllerFromGroups(controller); + return; + } + } + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderControllerGroup.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerGroup.cs.meta new file mode 100644 index 0000000..81bae12 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerGroup.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3350d55ec02d2f7428c5547df0492aee \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderControllerUsingBlendMode.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerUsingBlendMode.cs new file mode 100644 index 0000000..ea739db --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerUsingBlendMode.cs @@ -0,0 +1,497 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using Live2D.Cubism.Rendering.URP; +using System; +using System.Collections.Generic; +using Live2D.Cubism.Rendering.URP.RenderingInterceptor; +using UnityEngine; +using UnityEngine.Rendering; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Partial class that describes processing related to the rendering method added in Cubism 5.3 and later. + /// + public partial class CubismRenderController + { + #region Values + + /// + /// Material property block for the model. + /// + private MaterialPropertyBlock _properties; + + /// + /// Whether the model has a root part offscreen. + /// + internal bool HasRootPartOffscreen = true; + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private bool _hasMask; + + /// + /// Is the model using masks? + /// + public bool HasMask + { + get + { + return _hasMask; + } + set + { + _hasMask = value; + } + } + + /// + /// Current frame buffer used for rendering. + /// Offscreen rendering uses this to render the model. + /// + public RenderTexture CurrentFrameBuffer { get; set; } + + /// + /// Index of the current offscreen owner in the unmanaged array. + /// + public int CurrentOffscreenUnmanagedIndex { get; set; } + + #region Sorting + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private int _groupedSortingIndex; + + /// + /// Sorting index for grouped rendering. + /// + public int GroupedSortingIndex + { + get + { + return _groupedSortingIndex; + } + + set + { + // Remove from the common rendering controller's groups. + CubismRenderControllerGroup.GetInstance().RemoveRenderControllerFromGroups(this, true); + + _groupedSortingIndex = value; + + // Re-add to the common rendering controller's groups. + CubismRenderControllerGroup.GetInstance().AddRenderControllerGroups(this); + } + } + + /// + /// Whether the render order of the s did change. + /// + internal bool DidChangeDrawableRenderOrder; + + /// + /// Whether the sorting order of the s did change. + /// + internal bool DidChangeSorting; + + [NonSerialized] + private CubismRenderer[] _sortedRenderers; + + /// + /// Sorted s for using . + /// + public CubismRenderer[] SortedRenderers + { + get + { + if (_sortedRenderers == null) + { + SortRenderers(); + } + + return _sortedRenderers; + } + private set { _sortedRenderers = value; } + } + + /// + /// Sorts the by their draw object render order. + /// + private void SortRenderers() + { + if (Renderers == null) + { + return; + } + + for (var i = 0; i < Renderers.Length; i++) + { + if (Renderers[i].DrawObjectType != CubismModelTypes.DrawObjectType.Offscreen) + { + continue; + } + + Renderers[i].SetDrawObjectRenderOrder( + Model.AllDrawObjectsRenderOrder[ + DrawableRenderers.Length + Renderers[i].Offscreen.UnmanagedIndex]); + } + + var renderers = new List(Renderers); + + SortBySortingOrder(renderers); + + _sortedRenderers = renderers.ToArray(); + } + + /// + /// Sorts the given renderers by their sorting order. + /// + /// Renderers to sort. + private void SortBySortingOrder(List renderers) + { + renderers.Sort(CompareBySortingOrder); + } + + /// + /// Compares two s by their sorting order. + /// + /// First renderer. + /// Second renderer. + /// + private int CompareBySortingOrder(CubismRenderer a, CubismRenderer b) + { + return a.MeshRenderer.sortingOrder - b.MeshRenderer.sortingOrder; + } + + #endregion + + /// + /// 's backing field. + /// + [NonSerialized] + private CubismRenderer[] _drawableRenderers; + + /// + /// Drawable s. + /// + public CubismRenderer[] DrawableRenderers + { + get + { + if (_drawableRenderers == null) + { + _drawableRenderers = Model.Drawables.GetComponentsMany(); + } + return _drawableRenderers; + } + private set { _drawableRenderers = value; } + } + + /// + /// 's backing field. + /// + private CubismRenderer[] _offscreenRenderers; + + /// + /// Offscreen s. + /// + public CubismRenderer[] OffscreenRenderers + { + get + { + if (_offscreenRenderers == null && Model?.Offscreens != null) + { + _offscreenRenderers = Model.Offscreens.GetComponentsMany(); + } + return _offscreenRenderers; + } + private set { _offscreenRenderers = value; } + } + + #endregion + + /// + /// Initializes the render controller. + /// + /// Array of renderers to initialize. + private void TryInitializeRenderers(CubismRenderer[] renderers) + { + // HACK: It doesn't work correctly when placed inside a function. + if (renderers != null && renderers.Length != 0) + { + return; + } + + // Initialize renderers. + renderers = Array.Empty(); + + // Create renders and apply it to backing field... + var drawables = Model.Drawables; + + var drawableRenderers = drawables.AddComponentEach(); + Array.Resize(ref renderers, drawableRenderers.Length); + Array.Copy(drawableRenderers, renderers, drawableRenderers.Length); + + for (var index = 0; index < renderers.Length; index++) + { + var targetRenderer = renderers[index]; + targetRenderer.DrawObjectType = CubismModelTypes.DrawObjectType.Drawable; + targetRenderer.Drawable = drawables[index]; + + if (!HasRootPartOffscreen) + { + continue; + } + HasRootPartOffscreen = CheckHasRootPartOffscreen(targetRenderer); + } + + // Store drawable renderers. + DrawableRenderers = drawableRenderers; + + var offscreens = Model.Offscreens; + + if (offscreens != null) + { + var offscreenRenderers = offscreens.AddComponentEach(); + Array.Resize(ref renderers, renderers.Length + offscreenRenderers.Length); + Array.Copy(offscreenRenderers, 0, renderers, renderers.Length - offscreenRenderers.Length, offscreenRenderers.Length); + + for (var index = drawableRenderers.Length; index < renderers.Length; ++index) + { + var targetRenderer = renderers[index]; + targetRenderer.DrawObjectType = CubismModelTypes.DrawObjectType.Offscreen; + targetRenderer.Offscreen = offscreens[index - drawableRenderers.Length]; + + if (!HasRootPartOffscreen) + { + continue; + } + HasRootPartOffscreen = CheckHasRootPartOffscreen(targetRenderer); + } + + // Store offscreen renderers. + OffscreenRenderers = offscreenRenderers; + } + + // Store renderers. + Renderers = renderers; + } + + /// + /// Called after all s are initialized. + /// + /// + private void OnAfterRenderersInitialize(CubismRenderer[] renderers) + { + // Set the render order and call `OnAfterAllRendererInitialize` method for each renderer. + for (var i = 0; i < renderers.Length; i++) + { + var initRenderer = renderers[i]; + switch (initRenderer.DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + initRenderer.SetDrawObjectRenderOrder(Model.AllDrawObjectsRenderOrder[initRenderer.Drawable.UnmanagedIndex]); + break; + case CubismModelTypes.DrawObjectType.Offscreen: + initRenderer.SetDrawObjectRenderOrder(Model.AllDrawObjectsRenderOrder[DrawableRenderers.Length + initRenderer.Offscreen.UnmanagedIndex]); + break; + default: + Debug.LogWarning($"Unknown draw object type: {initRenderer.DrawObjectType} for renderer: {initRenderer.name}"); + break; + } + initRenderer.OnAfterAllRendererInitialize(); + } + } + + /// + /// Does the model have an offscreen for the root part? + /// + /// The to check. + /// True if it has one, false if it does not. + private bool CheckHasRootPartOffscreen(CubismRenderer targetRenderer) + { + var parentPartIndex = -1; + switch (targetRenderer.DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + parentPartIndex = targetRenderer.Drawable.ParentPartIndex; + break; + case CubismModelTypes.DrawObjectType.Offscreen: + parentPartIndex = Model.Parts[targetRenderer.Offscreen.OwnerIndex].UnmanagedParentIndex; + break; + default: + Debug.LogWarning($"Unknown draw object type: {targetRenderer.DrawObjectType} for renderer: {targetRenderer.name}"); + break; + } + + CubismPart part = null; + while (parentPartIndex > 0) + { + for (var partIndex = 0; partIndex < Model.Parts.Length; partIndex++) + { + if (Model.Parts[partIndex].UnmanagedIndex != parentPartIndex) + { + continue; + } + + // Found the part. + part = Model.Parts[partIndex]; + break; + } + + parentPartIndex = part?.UnmanagedParentIndex ?? -1; + } + + return parentPartIndex == 0 && Model.Parts[parentPartIndex].OffscreenIndex > -1; + } + + /// + /// Submits drawing offscreen for all offscreen renderers. + /// + /// Command buffer to record draw commands. + /// Pass data containing render controllers and camera data. + internal void SubmitDrawOffscreen(CommandBuffer commandBuffer, CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + if (!IsInitialized + || !Model + || OffscreenRenderers == null) + { + return; + } + + while (CurrentFrameBuffer != (RenderTexture)passData.CommonRenderingTextureHandle) + { + CubismRenderer offscreenRenderer = null; + if (CurrentOffscreenUnmanagedIndex == -1 && HasRootPartOffscreen) + { + for (var offscreenIndex = 0; offscreenIndex < OffscreenRenderers.Length; offscreenIndex++) + { + if (OffscreenRenderers[offscreenIndex].Offscreen.UnmanagedIndex != 0) + { + continue; + } + + offscreenRenderer = OffscreenRenderers[offscreenIndex]; + + break; + } + + if (!offscreenRenderer) + { + break; + } + + offscreenRenderer.DrawOffscreen(commandBuffer, passData.CommonRenderingTextureHandle, offscreenRenderer, passData); + offscreenRenderer.OffscreenFrameBuffer = null; + CurrentFrameBuffer = passData.CommonRenderingTextureHandle; + CurrentOffscreenUnmanagedIndex = -1; + break; + } + + for (var offscreenRendererIndex = 0; offscreenRendererIndex < OffscreenRenderers.Length; offscreenRendererIndex++) + { + if (OffscreenRenderers[offscreenRendererIndex].Offscreen.UnmanagedIndex != CurrentOffscreenUnmanagedIndex) + { + continue; + } + + offscreenRenderer = OffscreenRenderers[offscreenRendererIndex]; + break; + } + + RenderTexture previousOffscreen = null; + var currentOwnerIndex = offscreenRenderer?.Offscreen?.OwnerIndex ?? -1; + + var parentIndex = -1; + if (currentOwnerIndex != -1) + { + parentIndex = Model.Parts[currentOwnerIndex]?.UnmanagedParentIndex ?? -1; + } + + var previousIndex = -1; + // Find the offscreen renderer with the previous offscreen unmanaged index. + while (parentIndex != -1) + { + var part = Model.Parts[parentIndex]; + if (part && part.OffscreenIndex != -1) + { + for (var offscreenRendererIndex = 0; offscreenRendererIndex < OffscreenRenderers.Length; offscreenRendererIndex++) + { + var element = OffscreenRenderers[offscreenRendererIndex]; + + if (!element.isActiveAndEnabled + || !element.MeshRenderer.enabled) + { + continue; + } + + if (element.Offscreen.UnmanagedIndex != part?.OffscreenIndex) + { + continue; + } + + previousOffscreen = OffscreenRenderers[offscreenRendererIndex].OffscreenFrameBuffer; + previousIndex = part.OffscreenIndex; + break; + } + } + parentIndex = Model.Parts[parentIndex]?.UnmanagedParentIndex ?? -1; + + if (!previousOffscreen) + { + continue; + } + + break; + } + + // Try to get the root part offscreen if there is no parent offscreen. + if (!previousOffscreen && HasRootPartOffscreen) + { + for (var offscreenIndex = 0; offscreenIndex < OffscreenRenderers.Length; offscreenIndex++) + { + if (OffscreenRenderers[offscreenIndex].Offscreen.UnmanagedIndex != 0) + { + continue; + } + + previousOffscreen = OffscreenRenderers[offscreenIndex].OffscreenFrameBuffer; + + break; + } + } + + // If there is no previous offscreen, or it is the same as the current offscreen, use the common rendering texture. + if (!previousOffscreen + || previousOffscreen == offscreenRenderer?.OffscreenFrameBuffer) + { + previousOffscreen = passData.CommonRenderingTextureHandle; + } + + // If It can copy the parent offscreen, copy it to the current offscreen renderer. + offscreenRenderer?.DrawOffscreen(commandBuffer, previousOffscreen, offscreenRenderer, passData); + + if (offscreenRenderer) + { + offscreenRenderer.OffscreenFrameBuffer = null; + } + + CurrentFrameBuffer = previousOffscreen; + CurrentOffscreenUnmanagedIndex = previousIndex; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderControllerUsingBlendMode.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerUsingBlendMode.cs.meta new file mode 100644 index 0000000..03d9d28 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderControllerUsingBlendMode.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 4e535d722dc1d8b48bfadc043c665353 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs new file mode 100644 index 0000000..e2b2a67 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs @@ -0,0 +1,1316 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Json; +using Live2D.Cubism.Rendering.Util; +using System; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Serialization; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Wrapper for drawing s. + /// + [ExecuteInEditMode, RequireComponent(typeof(MeshRenderer))] + public sealed partial class CubismRenderer : MonoBehaviour + { + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _localSortingOrder; + + /// + /// Local sorting order. + /// + public int LocalSortingOrder + { + get + { + return _localSortingOrder; + } + set + { + // Return early if same value given. + if (value == _localSortingOrder) + { + return; + } + + + // Store value. + _localSortingOrder = value; + + + // Apply it. + ApplySorting(); + } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Color _color = Color.white; + + /// + /// Color. + /// + public Color Color + { + get { return _color; } + set + { + // Return early if same value given. + if (value == _color) + { + return; + } + + + // Store value. + _color = value; + + // Apply color. + ApplyVertexColors(); + } + } + + /// + /// backing field. + /// + [FormerlySerializedAs("_isOverriddenDrawableMultiplyColors")] [SerializeField, HideInInspector] + private bool isOverriddenDrawObjectMultiplyColors; + + /// + /// Whether to override with multiply color from the model. + /// + public bool DrawObjectMultiplyColorEnabled + { + get { return isOverriddenDrawObjectMultiplyColors; } + set { isOverriddenDrawObjectMultiplyColors = value; } + } + + /// + /// Last . + /// + public bool LastIsUseUserMultiplyColor { get; set; } + + /// + /// backing field. + /// + [FormerlySerializedAs("_isOverriddenDrawableScreenColors")] [SerializeField, HideInInspector] + private bool _isOverriddenDrawObjectScreenColors; + + /// + /// Whether to override with screen color from the model. + /// + public bool DrawObjectScreenColorEnabled + { + get { return _isOverriddenDrawObjectScreenColors; } + set { _isOverriddenDrawObjectScreenColors = value; } + } + + /// + /// Last . + /// + public bool LastIsUseUserScreenColors { get; set; } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Color _multiplyColor = Color.white; + + /// + /// Drawable Multiply Color. + /// + public Color MultiplyColor + { + get + { + // If it can overwrite multiply color, return it. + if (RenderController.MultiplyColorEnabled + || DrawObjectMultiplyColorEnabled) + { + return _multiplyColor; + } + + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + return Drawable.MultiplyColor; + case CubismModelTypes.DrawObjectType.Offscreen: + return Offscreen.MultiplyColor; + default: + // If we are not a drawable or offscreen, return the default value. + return _multiplyColor; + } + } + set + { + // Return early if same value given. + if (value == _multiplyColor) + { + return; + } + + + // Store value. + _multiplyColor = (value != null) + ? value + : Color.white; + } + } + + /// + /// Last Drawable Multiply Color. + /// + public Color LastMultiplyColor { get; set; } + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Color _screenColor = Color.clear; + + /// + /// Drawable Screen Color. + /// + public Color ScreenColor + { + get + { + if (RenderController.ScreenColorEnabled + || DrawObjectScreenColorEnabled) + { + return _screenColor; + } + + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + return Drawable.ScreenColor; + case CubismModelTypes.DrawObjectType.Offscreen: + return Offscreen.ScreenColor; + default: + // If we are not a drawable or offscreen, return the default value. + return _screenColor; + } + } + set + { + // Return early if same value given. + if (value == _screenColor) + { + return; + } + + + // Store value. + _screenColor = (value != null) + ? value + : Color.black; + } + } + + /// + /// Last Drawable Screen Color. + /// + public Color LastScreenColor { get; set; } + + + /// + /// . + /// + public Material Material + { + get + { +#if UNITY_EDITOR + if (!Application.isPlaying) + { + if (!MeshRenderer.sharedMaterial) + { + MeshRenderer.sharedMaterial = SetMaterialFromPicker(); + } + + return MeshRenderer.sharedMaterial; + } +#endif + + if (!MeshRenderer.material) + { + MeshRenderer.material = SetMaterialFromPicker(); + } + + return MeshRenderer.material; + } + set + { + #if UNITY_EDITOR + if (!Application.isPlaying) + { + MeshRenderer.sharedMaterial = value; + + return; + } + #endif + + + MeshRenderer.material = value; + } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private Texture2D _mainTexture; + + /// + /// 's main texture. + /// + public Texture2D MainTexture + { + get + { + if (_mainTexture == null && DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + _mainTexture = new Texture2D(1, 1); + _mainTexture.SetPixel(1, 1, Color.clear); + } + + return _mainTexture; + } + set + { + // Return early if same value given and main texture is valid. + if (value == _mainTexture && _mainTexture != null) + { + return; + } + + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + _mainTexture = new Texture2D(1, 1); + _mainTexture.SetPixel(1, 1, Color.clear); + } + else + { + // Store value. + _mainTexture = (value != null) + ? value + : Texture2D.whiteTexture; + } + + + // Apply it. + ApplyMainTexture(); + } + } + + + /// + /// Meshes. + /// + /// + /// Double buffering dynamic meshes increases performance on mobile, so we double-buffer them here. + /// + + private Mesh[] Meshes { get; set; } + + /// + /// Index of front buffer mesh. + /// + private int FrontMesh { get; set; } + + /// + /// Index of back buffer mesh. + /// + private int BackMesh { get; set; } + + /// + /// . + /// + public Mesh Mesh + { + get + { + if (DrawObjectType == CubismModelTypes.DrawObjectType.Offscreen) + { + return _offscreenMesh; + } + + return FrontMesh < Meshes?.Length ? Meshes?[FrontMesh] : null; + } + } + + /// + /// backing field. + /// + [NonSerialized] + private MeshRenderer _meshRenderer; + + /// + /// . + /// + public MeshRenderer MeshRenderer + { + get + { + TryInitializeMeshRenderer(); + + return _meshRenderer; + } + } + + /// + /// 's backing field. + /// + [NonSerialized] + private MeshFilter _meshFilter; + + /// + /// for Scene View picking support. + /// + public MeshFilter MeshFilter + { + get + { + TryInitializeMeshFilter(); + return _meshFilter; + } + + set + { + if (value == _meshFilter || value == null) + { + return; + } + + _meshFilter = value; + } + } + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private Material _drawMaterial; + + /// + /// Material used for CommandBuffer rendering (the actual rendering material). + /// + public Material DrawMaterial + { + get + { + // Only return _drawMaterial for Drawable type (picking is only for Drawable). + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + return null; + } + return _drawMaterial; + } + set { _drawMaterial = value; } + } + + + /// + /// . + /// + public CubismDrawable Drawable { get; set; } + + /// + /// . + /// + internal CubismRenderController RenderController { get; set; } + + + #region Interface For CubismRenderController + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private CubismSortingMode _sortingMode; + + /// + /// Sorting mode. + /// + internal CubismSortingMode SortingMode + { + get + { + return _sortingMode; + } + set { _sortingMode = value; } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _sortingOrder; + + /// + /// Sorting mode. + /// + private int SortingOrder + { + get { return _sortingOrder; } + set { _sortingOrder = value; } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private int _renderOrder; + + /// + /// Sorting mode. + /// + private int RenderOrder + { + get { return _renderOrder; } + set { _renderOrder = value; } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private float _depthOffset = 0.00001f; + + /// + /// Offset to apply in case of depth sorting. + /// + private float DepthOffset + { + get { return _depthOffset; } + set { _depthOffset = value; } + } + + + /// + /// backing field. + /// + [SerializeField, HideInInspector] + private float _opacity; + + /// + /// Opacity. + /// + internal float Opacity + { + get { return _opacity; } + set { _opacity = value; } + } + + + /// + /// Buffer for vertex colors. + /// + private Color[] VertexColors { get; set; } + + + /// + /// Allows tracking of what vertex data was updated last swap. + /// + private SwapInfo LastSwap { get; set; } + + /// + /// Allows tracking of what vertex data will be swapped. + /// + private SwapInfo ThisSwap { get; set; } + + + /// + /// Swaps mesh buffers. + /// + /// + /// Make sure to manually call this method in case you changed the . + /// + public void SwapMeshes() + { + // Perform internal swap. + BackMesh = FrontMesh; + FrontMesh = (FrontMesh == 0) ? 1 : 0; + + // Update colors. + Meshes[BackMesh].colors = VertexColors; + + + // Update swap info. + LastSwap = ThisSwap; + + + ResetSwapInfoFlags(); +#if UNITY_EDITOR + SyncMeshFilterForPicking(); +#endif + } + + + /// + /// Updates visibility. + /// + public void UpdateVisibility() + { + if (LastSwap.DidBecomeVisible) + { + MeshRenderer.enabled = true; + } + else if (LastSwap.DidBecomeInvisible) + { + MeshRenderer.enabled = false; + } + + + ResetVisibilityFlags(); + } + + + /// + /// Updates render order. + /// + public void UpdateRenderOrder() + { + if (LastSwap.NewRenderOrder) + { + ApplySorting(); + } + + + ResetRenderOrderFlag(); + } + + /// + /// Updates sorting layer. + /// + /// New sorting layer. + internal void OnControllerSortingLayerDidChange(int newSortingLayer) + { + MeshRenderer.sortingLayerID = newSortingLayer; + } + + /// + /// Updates sorting mode. + /// + /// New sorting mode. + internal void OnControllerSortingModeDidChange(CubismSortingMode newSortingMode) + { + SortingMode = newSortingMode; + + + ApplySorting(); + } + + /// + /// Updates sorting order. + /// + /// New sorting order. + internal void OnControllerSortingOrderDidChange(int newSortingOrder) + { + SortingOrder = newSortingOrder; + + + ApplySorting(); + } + + /// + /// Updates depth offset. + /// + /// New depth offset value. + internal void OnControllerDepthOffsetDidChange(float newDepthOffset) + { + DepthOffset = newDepthOffset; + + + ApplySorting(); + } + + + /// + /// Sets the opacity. + /// + /// New opacity. + internal void OnDrawableOpacityDidChange(float newOpacity) + { + Opacity = newOpacity; + + + ApplyVertexColors(); + } + + /// + /// Updates render order. + /// + /// New render order. + internal void OnDrawableRenderOrderDidChange(int newRenderOrder) + { + if (RenderOrder == newRenderOrder) return; + + + RenderOrder = newRenderOrder; + + + SetNewRenderOrder(); + } + + /// + /// Sets the . + /// + /// Vertex positions to set. + internal void OnDrawableVertexPositionsDidChange(Vector3[] newVertexPositions) + { + var mesh = Mesh; + + + // Apply positions and update bounds. + mesh.vertices = newVertexPositions; + + + mesh.RecalculateBounds(); + + + // Set swap flag. + SetNewVertexPositions(); + } + + /// + /// Sets visibility. + /// + /// New visibility. + internal void OnDrawableVisiblityDidChange(bool newVisibility) + { + // Set swap flag if visible. + if (newVisibility) + { + BecomeVisible(); + } + else + { + BecomeInvisible(); + } + } + + + /// + /// Sets model opacity. + /// + /// Opacity to set. + internal void OnModelOpacityDidChange(float newModelOpacity) + { + var property = PropertyBlock; + _meshRenderer.GetPropertyBlock(property); + + + // Write property. + property.SetFloat(CubismShaderVariables.ModelOpacity, newModelOpacity); + + MeshRenderer.SetPropertyBlock(property); + } + + #endregion + + /// + /// Applies main texture for rendering. + /// + private void ApplyMainTexture() + { + var property = PropertyBlock; + MeshRenderer.GetPropertyBlock(property); + + // Write property. + property.SetTexture(CubismShaderVariables.MainTexture, MainTexture); + + MeshRenderer.SetPropertyBlock(property); + } + + /// + /// Applies sorting. + /// + private void ApplySorting() + { + // Return early if no controller or model. + if (!RenderController + || !RenderController.Model) + { + return; + } + + RenderController.DidChangeSorting = true; + + // Sort by order. + if (SortingMode.SortByOrder()) + { + MeshRenderer.sortingOrder = SortingOrder + ((SortingMode == CubismSortingMode.BackToFrontOrder) + ? (RenderOrder + LocalSortingOrder) + : -(RenderOrder + LocalSortingOrder)); + + + transform.localPosition = Vector3.zero; + + + return; + } + + + // Sort by depth. + var offset = (SortingMode == CubismSortingMode.BackToFrontZ) + ? -DepthOffset + : DepthOffset; + + + MeshRenderer.sortingOrder = SortingOrder + LocalSortingOrder; + + transform.localPosition = new Vector3(0f, 0f, RenderOrder * offset); + } + + /// + /// Uploads mesh vertex colors. + /// + public void ApplyVertexColors() + { + + + var vertexColors = VertexColors; + var color = Color; + + + color.a *= Opacity; + + + for (var i = 0; i < vertexColors.Length; ++i) + { + vertexColors[i] = color; + } + + + // Set swap flag. + SetNewVertexColors(); + } + + /// + /// Uploads diffuse colors. + /// + public void ApplyMultiplyColor() + { + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + return; + } + + var property = PropertyBlock; + MeshRenderer.GetPropertyBlock(property); + + + // Write property. + property.SetColor(CubismShaderVariables.MultiplyColor, MultiplyColor); + + MeshRenderer.SetPropertyBlock(property); + } + + /// + /// Initializes the main texture if possible. + /// + private void TryInitializeMultiplyColor() + { + LastIsUseUserMultiplyColor = false; + + LastMultiplyColor = MultiplyColor; + + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + return; + } + + ApplyMultiplyColor(); + } + + /// + /// Uploads tint colors. + /// + public void ApplyScreenColor() + { + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + return; + } + + var property = PropertyBlock; + MeshRenderer.GetPropertyBlock(property); + + + // Write property. + property.SetColor(CubismShaderVariables.ScreenColor, ScreenColor); + + MeshRenderer.SetPropertyBlock(property); + } + + /// + /// Initializes the main texture if possible. + /// + private void TryInitializeScreenColor() + { + LastIsUseUserScreenColors = false; + + LastScreenColor = ScreenColor; + + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + return; + } + + ApplyScreenColor(); + } + + /// + /// Sets material from picker. + /// + public Material SetMaterialFromPicker() + { + Material material = null; + + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + if (!Drawable) + { + break; + } + + material = CubismBuiltinPickers.DrawableMaterialPicker(null, Drawable); + break; + case CubismModelTypes.DrawObjectType.Offscreen: + if (!Offscreen) + { + break; + } + + material = CubismBuiltinPickers.OffscreenMaterialPicker(null, Offscreen); + break; + default: + material = CubismBuiltinMaterials.GetBlendModeMaterial("UnlitBlendMode", BlendTypes.ColorBlend.Normal, BlendTypes.AlphaBlend.Over, false, false, true); + Debug.LogError("Unsupported DrawObjectType."); + break; + } + + return material; + } + + /// + /// Initializes the mesh renderer. + /// + private void TryInitializeMeshRenderer() + { + if (!_meshRenderer) + { + _meshRenderer = GetComponent(); + + + // Lazily add component. + if (!_meshRenderer) + { + _meshRenderer = gameObject.AddComponent(); + _meshRenderer.hideFlags = HideFlags.HideInInspector; + _meshRenderer.receiveShadows = false; + _meshRenderer.shadowCastingMode = ShadowCastingMode.Off; + _meshRenderer.lightProbeUsage = LightProbeUsage.BlendProbes; + } + } + +#if UNITY_EDITOR + if (!Application.isPlaying) + { + if (!_meshRenderer.sharedMaterial) + { + _meshRenderer.sharedMaterial = SetMaterialFromPicker(); + } + + return; + } +#endif + + if (!_meshRenderer.material) + { + _meshRenderer.material = SetMaterialFromPicker(); + } + } + + /// + /// Initializes the mesh filter for Scene View picking. + /// + private void TryInitializeMeshFilter() + { +#if UNITY_EDITOR + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable + || Application.isPlaying) + { + return; + } + + if (_meshFilter != null) + { + return; + } + + _meshFilter = GetComponent(); + + // Lazily add component if missing. + if (_meshFilter == null) + { + _meshFilter = gameObject.AddComponent(); + _meshFilter.hideFlags = HideFlags.HideInInspector; + } + + _meshFilter.sharedMesh = Mesh; + SetupPickingMaterial(); +#endif + } + +#if UNITY_EDITOR + /// + /// Sets up materials for Scene View picking. + /// + private void SetupPickingMaterial() + { + if (_meshRenderer == null) + { + return; + } + + var currentMaterial = _meshRenderer.sharedMaterial; + + if (_drawMaterial == null) + { + // If current material is TransparentPicking or null, get the correct material via picker. + if (currentMaterial == null + || currentMaterial == CubismBuiltinMaterials.TransparentPicking + || (currentMaterial.shader != null && currentMaterial.shader.name == "Live2D Cubism/TransparentPicking")) + { + _drawMaterial = SetMaterialFromPicker(); + } + else + { + _drawMaterial = currentMaterial; + } + } + + _meshRenderer.sharedMaterial = CubismBuiltinMaterials.TransparentPicking; + + // Set MainTexture for alpha test in picking shader. + if (MainTexture != null) + { + ApplyMainTexture(); + } + } + + /// + /// Syncs the current mesh to the MeshFilter for Scene View picking. + /// + private void SyncMeshFilterForPicking() + { + if (DrawObjectType != CubismModelTypes.DrawObjectType.Drawable) + { + return; + } + + if (_meshFilter == null || Mesh == null) + { + return; + } + + _meshFilter.sharedMesh = Mesh; + } +#endif + + + /// + /// Initializes the mesh if necessary. + /// + private void TryInitializeMesh() + { + // Only create mesh if necessary. + // HACK: 'Mesh != null' is individually implemented to avoid errors caused by the absence of a backing field. + // HACK: 'Mesh.vertex > 0' makes sure mesh is recreated in case of runtime instantiation. + if ((Meshes != null && Meshes.Length == 2 + && Mesh != null && Mesh.vertexCount > 0 + && Drawable?.VertexPositions != null && Mesh.vertexCount == Drawable?.VertexPositions.Length) + || (DrawObjectType == CubismModelTypes.DrawObjectType.Offscreen && _offscreenMesh)) + { + return; + } + + if (DrawObjectType == CubismModelTypes.DrawObjectType.Offscreen) + { + Meshes = new Mesh[1]; + _offscreenMesh = new Mesh + { + vertices = OffscreenVertices, + uv = OffscreenUVs, + triangles = OffscreenTriangle + }; + Meshes[0] = _offscreenMesh; + return; + } + + + if (Meshes != null) + { + for (var i = 0; i < Meshes.Length; i++) + { + DestroyImmediate(Meshes[i]); + } + } + + Meshes = new Mesh[2]; + + for (var i = 0; i < 2; ++i) + { + var mesh = new Mesh(); + + mesh.name = Drawable.name; + mesh.vertices = Drawable.VertexPositions; + mesh.uv = Drawable.VertexUvs; + mesh.triangles = Drawable.Indices; + + mesh.MarkDynamic(); + mesh.RecalculateBounds(); + + + // Store mesh. + Meshes[i] = mesh; + } + } + + /// + /// Initializes vertex colors. + /// + private void TryInitializeVertexColor() + { + if (Mesh == null) + { + return; + } + + var mesh = Mesh; + + + VertexColors = new Color[mesh.vertexCount]; + + + for (var i = 0; i < VertexColors.Length; ++i) + { + VertexColors[i] = Color; + VertexColors[i].a *= Opacity; + } + } + + /// + /// Initializes the main texture if possible. + /// + private void TryInitializeMainTexture() + { + if (!MainTexture) + { + MainTexture = Texture2D.whiteTexture; + } + + + ApplyMainTexture(); + } + + /// + /// Initializes components if possible. + /// + public void TryInitialize(CubismRenderController renderController) + { + RenderController = renderController; + + if (!RenderController.Model) + { + return; + } + + InitializeDrawObject(); + + TryInitializeMeshRenderer(); + + TryInitializeMesh(); + TryInitializeMeshFilter(); + TryInitializeVertexColor(); + TryInitializeMainTexture(); + TryInitializeMultiplyColor(); + TryInitializeScreenColor(); + _previousOffscreenUnmanagedIndex = -1; + + ApplySorting(); +#if UNITY_EDITOR + SyncMeshFilterForPicking(); +#endif + } + + #region Swap Info + + /// + /// Sets . + /// + private void SetNewVertexPositions() + { + var swapInfo = ThisSwap; + swapInfo.NewVertexPositions = true; + ThisSwap = swapInfo; + } + + + /// + /// Sets . + /// + private void SetNewVertexColors() + { + var swapInfo = ThisSwap; + swapInfo.NewVertexColors = true; + ThisSwap = swapInfo; + } + + + /// + /// Sets on visible. + /// + private void BecomeVisible() + { + var swapInfo = ThisSwap; + swapInfo.DidBecomeVisible = true; + ThisSwap = swapInfo; + } + + + /// + /// Sets on invisible. + /// + private void BecomeInvisible() + { + var swapInfo = ThisSwap; + swapInfo.DidBecomeInvisible = true; + ThisSwap = swapInfo; + } + + + /// + /// Sets . + /// + private void SetNewRenderOrder() + { + var swapInfo = ThisSwap; + swapInfo.NewRenderOrder = true; + ThisSwap = swapInfo; + } + + + /// + /// Resets flags. + /// + private void ResetSwapInfoFlags() + { + ThisSwap = default; + } + + + /// + /// Reset visibility flags. + /// + private void ResetVisibilityFlags() + { + var swapInfo = LastSwap; + swapInfo.DidBecomeVisible = false; + swapInfo.DidBecomeInvisible = false; + LastSwap = swapInfo; + } + + + /// + /// Reset render order flag. + /// + private void ResetRenderOrderFlag() + { + var swapInfo = LastSwap; + swapInfo.NewRenderOrder = false; + LastSwap = swapInfo; + } + + + /// + /// Allows tracking of data changed on a swap. + /// + private struct SwapInfo + { + /// + /// Vertex positions were changed. + /// + public bool NewVertexPositions { get; set; } + + /// + /// Vertex colors were changed. + /// + public bool NewVertexColors { get; set; } + + /// + /// Visibility were changed to visible. + /// + public bool DidBecomeVisible { get; set; } + + /// + /// Visibility were changed to invisible. + /// + public bool DidBecomeInvisible { get; set; } + + /// + /// Render order were changed. + /// + public bool NewRenderOrder { get; set; } + } + + #endregion + + + + #region Unity Events Handling + + /// + /// Finalizes instance. + /// + private void OnDestroy() + { + if (Meshes == null) + { + return; + } + + + for (var i = 0; i < Meshes.Length; i++) + { + DestroyImmediate(Meshes[i]); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs.meta new file mode 100644 index 0000000..e1e7ee5 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRenderer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 308e904e3f33207489a2c15b9b0b297b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismRendererUsingBlendMode.cs b/Assets/Live2D/Cubism/Rendering/CubismRendererUsingBlendMode.cs new file mode 100644 index 0000000..60b3ea8 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRendererUsingBlendMode.cs @@ -0,0 +1,919 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering.URP; +using Live2D.Cubism.Rendering.Util; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.RenderGraphModule; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Partial class that describes processing related to the rendering method added in Cubism 5.3 and later. + /// + public partial class CubismRenderer + { + #region Values + + /// + /// High precision mask tile for mask rendering. + /// + private static Vector4 HighPrecisionMaskTile = new Vector4( + 0, // Channel R + 0, // Column + 0, // Row + 1 // Size + ); + + /// + /// Vertices for offscreen rendering. + /// + internal static Vector3[] OffscreenVertices = new Vector3[] + { + new Vector3(-1, -1, 0), + new Vector3(1, -1, 0), + new Vector3(1, 1, 0), + new Vector3(-1, 1, 0) + }; + + /// + /// UVs for offscreen rendering. + /// + internal static Vector2[] OffscreenUVs = new Vector2[] + { + new Vector2(0, 0), + new Vector2(1, 0), + new Vector2(1, 1), + new Vector2(0, 1) + }; + + /// + /// Triangle indices for offscreen rendering. + /// + internal static int[] OffscreenTriangle = new int[] { 0, 1, 2, 0, 2, 3 }; + + /// + /// Masks used by this renderer. + /// + [SerializeField, HideInInspector] + private CubismRenderer[] _masks; + + /// + /// Transform values for mask rendering. + /// + private Vector4 _maskTransform; + + /// + /// Bounds that contain all masks. + /// + private Bounds _maskBounds; + +#if UNITY_EDITOR + /// + /// Whether have null. + /// + private bool _haveMasksNull; +#endif + + /// + /// Index of the draw object. + /// + public int DrawObjectUnmanagedIndex { get; set; } + + /// + /// . + /// + public CubismOffscreen Offscreen { get; set; } + + + /// + /// Color blend types. + /// + [SerializeField] + public BlendTypes.ColorBlend ColorBlendType; + + /// + /// Alpha blend types. + /// + [SerializeField] + public BlendTypes.AlphaBlend AlphaBlendType; + + /// + /// Type of draw object this renderer is used for. + /// + [SerializeField] + public CubismModelTypes.DrawObjectType DrawObjectType; + + /// + /// Whether this is the last draw object in the model. + /// + internal bool IsLastDrawObjectInModel; + + /// + /// 's backing field. + /// + private RenderTexture _offscreenFrameBuffer; + + /// + /// Offscreen render texture used for rendering. + /// + public RenderTexture OffscreenFrameBuffer + { + get + { + if (!_offscreenFrameBuffer + && RenderController.CurrentFrameBuffer + && (RenderController.OffscreenRenderers?.Length ?? 0) > 0) + { + _offscreenFrameBuffer = CubismOffscreenRenderTextureManager.GetInstance().GetOffscreenRenderTexture( + RenderController.CurrentFrameBuffer); + } + + return _offscreenFrameBuffer; + } + + set + { + if (_offscreenFrameBuffer != null) + { + CubismOffscreenRenderTextureManager.GetInstance().StopUsingRenderTexture(RenderController, _offscreenFrameBuffer); + _offscreenFrameBuffer = null; + } + _offscreenFrameBuffer = value; + } + } + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private Vector4 _offsetScale = new Vector4(0, 0, 1, 1); + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private Vector4 _quaternion = Vector4.zero; + + /// + /// 's backing field. + /// + [SerializeField, HideInInspector] + private float _zOffset = 0.0f; + + /// + /// Offscreen mesh used for rendering. + /// + private Mesh _offscreenMesh; + + /// + /// Previous offscreen unmanaged index. + /// + private int _previousOffscreenUnmanagedIndex; + + /// + /// Whether to skip rendering for this draw object. + /// + public bool SkipRendering + { + get; + set; + } + + #endregion + + #region Interface For CubismRenderController + + /// + /// Sets draw object's render order. + /// + /// + internal void SetDrawObjectRenderOrder(int newRenderOrder) + { + if (RenderOrder == newRenderOrder) return; + + RenderOrder = newRenderOrder; + + ApplySorting(); + } + + #endregion + + /// + /// Sorting direction at the last sorting. + /// + internal Vector3 LastDirection; + + /// + /// Whether the direction has been updated since the last sorting. + /// + /// True if the direction has changed, false otherwise. + internal bool DidUpdateDirectionFromLastSorted(Vector3 cameraPosition) + { + return LastDirection != (transform.position - cameraPosition); + } + + /// + /// Distance from the active camera. + /// + internal float DistanceToCamera; + + /// + /// Calculates the distance by projecting the vector from camera to renderer onto the camera's forward direction. + /// + /// Position of the camera. + /// Forward direction of the camera (normalized vector). + internal void CalculateDistanceToCamera(Vector3 cameraPosition, Vector3 cameraForward) + { + // Vector from cameraPosition to transform.position + var directionToRenderer = transform.position - cameraPosition; + + LastDirection = directionToRenderer; + + // Project the vector onto the camera's forward direction + var projection = Vector3.Project(directionToRenderer, cameraForward); + + // The magnitude of the projected vector is the distance along the camera's forward direction + // Formula: projection = dot(directionToRenderer, cameraForward) * cameraForward + // Distance = |projection| = |dot(directionToRenderer, cameraForward)| + DistanceToCamera = projection.magnitude; + } + + /// + /// backing field. + /// + private MaterialPropertyBlock _propertyBlock; + + /// + /// + /// + private MaterialPropertyBlock PropertyBlock + { + get + { + // Lazily initialize. + if (_propertyBlock == null) + { + _propertyBlock = new MaterialPropertyBlock(); + } + + + return _propertyBlock; + } + } + + /// + /// Applies common rendering texture for rendering. + /// + /// Pass data containing render controllers and camera data. + private void ApplyBlendedRenderTexture(CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + if (!RenderController?.CurrentFrameBuffer) + { + return; + } + + var property = PropertyBlock; + + MeshRenderer.GetPropertyBlock(property); + + // Write property. + property.SetTexture(CubismShaderVariables.RenderTexture, passData.CommonTemporaryTextureHandle); + + MeshRenderer.SetPropertyBlock(property); + } + + /// + /// Adds this renderer to the command buffer for rendering. + /// + /// Command buffer to record draw commands. + /// Pass data containing render controllers and camera data. + public void DrawObject(CommandBuffer buffer, CubismRenderPassFeature.CubismRenderPass.PassData passData)//, RenderTexture frameBuffer) + { + if (!MeshRenderer) + { + return; + } + + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Offscreen: + // Set offscreen frame buffer. + SetOffscreen(buffer, passData); + break; + case CubismModelTypes.DrawObjectType.Drawable: + // Draw a drawable. + DrawDrawable(buffer, passData); + break; + } + } + + /// + /// Applies transform properties to the material property block. + /// + private void ApplyTransform() + { + var property = PropertyBlock; + MeshRenderer.GetPropertyBlock(property); + + // Set offset and scale from transform. + var offsetScale = _offsetScale; + + offsetScale.Set(RenderController.transform.localPosition.x + transform.localPosition.x, RenderController.transform.localPosition.y + transform.localPosition.y, + RenderController.transform.localScale.x * transform.localScale.x, RenderController.transform.localScale.y * transform.localScale.y); + _offsetScale = offsetScale; + // Write property. + property.SetVector(CubismShaderVariables.OffsetScale, _offsetScale); + + // Set rotation from transform. + var combinedRotation = RenderController.transform.localRotation * transform.localRotation; + _quaternion.Set(combinedRotation.x, combinedRotation.y, combinedRotation.z, combinedRotation.w); + + // Write property. + property.SetVector(CubismShaderVariables.RotationQuaternion, _quaternion); + + // Set z offset from transform. + _zOffset = RenderController.transform.localPosition.z + transform.localPosition.z; + // Write property. + property.SetFloat(CubismShaderVariables.ZOffset, _zOffset); + + MeshRenderer.SetPropertyBlock(property); + } + + /// + /// Sets the offscreen frame buffer for rendering. + /// + /// Command buffer to record draw commands. + /// Pass data containing render controllers and camera data. + private void SetOffscreen(CommandBuffer buffer, CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + var currentOffscreenUnmanagedIndex = RenderController.CurrentOffscreenUnmanagedIndex; + SubmitDrawToParentOffscreen(ref passData, ref currentOffscreenUnmanagedIndex, + buffer, this); + + // Ready the render target to the offscreen frame buffer. + OffscreenFrameBuffer = CubismOffscreenRenderTextureManager.GetInstance().GetOffscreenRenderTexture(passData.CommonRenderingTextureHandle); + + // Set current frame buffer to offscreen frame buffer. + buffer.SetRenderTarget(OffscreenFrameBuffer); + // Clear the offscreen frame buffer. + buffer.ClearRenderTarget(false, true, Color.clear); + + // Set up for drawing to offscreen. + RenderController.CurrentFrameBuffer = OffscreenFrameBuffer; + RenderController.CurrentOffscreenUnmanagedIndex = Offscreen.UnmanagedIndex; + } + + /// + /// Gets the bounds that can contain all masks. + /// + /// + private Bounds GetMaskBounds() + { + // If there are no masks, return empty bounds. + if (_masks == null + || _masks.Length < 1) + { + return new Bounds(); + } + + var min = _masks[0]?.Mesh?.bounds.min ?? Vector3.zero; + var max = _masks[0]?.Mesh?.bounds.max ?? Vector3.zero; + + + for (var i = 1; i < _masks.Length; ++i) + { + // Skip if the mask is null. + if (!_masks[i]) + { + continue; + } + + var boundsI = _masks[i].Mesh.bounds; + + + if (boundsI.min.x < min.x) + { + min.x = boundsI.min.x; + } + + if (boundsI.max.x > max.x) + { + max.x = boundsI.max.x; + } + + + if (boundsI.min.y < min.y) + { + min.y = boundsI.min.y; + } + + if (boundsI.max.y > max.y) + { + max.y = boundsI.max.y; + } + } + + var bounds = _maskBounds; + bounds.SetMinMax(min, max); + _maskBounds = bounds; + + return _maskBounds; + } + + /// + /// Calculates the transform values for mask rendering based on mask bounds. + /// + private void CalcMaskTransform() + { + // Compute bounds and scale. + var bounds = GetMaskBounds(); + var scale = (bounds.size.x > bounds.size.y) + ? bounds.size.x + : bounds.size.y; + + // Compute mask transform. + var maskTransform = _maskTransform; + maskTransform.Set( + bounds.center.x, // Offset X + bounds.center.y, // Offset Y + 1.0f / scale, // Scale + 0 // Dummy, unused. + ); + _maskTransform = maskTransform; + } + + /// + /// Draws the mask. + /// + /// Command buffer to record draw commands. + /// Pass data containing render controllers and camera data. + internal void DrawMasks(CommandBuffer buffer, CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + // If the model doesn't have masks, return. + if (!RenderController.HasMask) + { + return; + } + +#if UNITY_EDITOR + // If the masks have null, try to initialize them. + if (_haveMasksNull) + { + TryInitializeMasks(); + _haveMasksNull = false; + } +#endif + + if (_masks?.Length > 0) + { + var maskTexture = passData.MaskTextureHandle; + + buffer.SetRenderTarget(maskTexture); + buffer.ClearRenderTarget(true, true, Color.clear); + + // Calculate mask transform. + CalcMaskTransform(); + + // Draw the masks. + for (var maskIndex = 0; maskIndex < _masks.Length; maskIndex++) + { + var mask = _masks[maskIndex]; + + if (!mask) + { +#if UNITY_EDITOR + _haveMasksNull = true; +#endif + continue; + } + + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + mask.PropertyBlock.SetTexture(CubismShaderVariables.MainTexture, mask.MainTexture); + mask.PropertyBlock.SetVector(CubismShaderVariables.MaskTile, HighPrecisionMaskTile); + mask.PropertyBlock.SetVector(CubismShaderVariables.MaskTransform, _maskTransform); + + // Draw the mesh with the material. + buffer.DrawMesh( + mask.Mesh, + Matrix4x4.identity, + mask.Drawable.IsDoubleSided + ? CubismBuiltinMaterials.Mask + : CubismBuiltinMaterials.MaskCulling, + 0, + 0, + mask.PropertyBlock); + break; + case CubismModelTypes.DrawObjectType.Offscreen: + mask.PropertyBlock.SetTexture(CubismShaderVariables.MainTexture, mask.MainTexture); + mask.ApplyTransform(); + + // Draw the mesh with the material. + buffer.DrawMesh( + mask.Mesh, + Matrix4x4.identity, + CubismBuiltinMaterials.OffscreenMask, + 0, + 0, + mask.PropertyBlock); + break; + default: + Debug.LogWarning("Unknown DrawObjectType."); + break; + } + } + + ApplyMask(maskTexture); + } + } + + /// + /// Submits the offscreen frame buffer and draws to the parent offscreen if necessary. + /// + /// Pass data containing render controllers and camera data. + /// Current offscreen's unmanaged index. + /// Command buffer to record draw commands. + /// Current target rendering object. + private void SubmitDrawToParentOffscreen(ref CubismRenderPassFeature.CubismRenderPass.PassData passData, ref int currentOffscreenUnmanagedIndex, + CommandBuffer buffer, CubismRenderer targetRenderer) + { + if (passData == null + || RenderController.CurrentFrameBuffer == (RenderTexture)passData.CommonRenderingTextureHandle + || currentOffscreenUnmanagedIndex == -1) + { + return; + } + + // Get the current offscreen renderer. + CubismRenderer offscreenRenderer = null; + for (var offscreenRendererIndex = 0; offscreenRendererIndex < RenderController.OffscreenRenderers.Length; offscreenRendererIndex++) + { + if (RenderController.OffscreenRenderers[offscreenRendererIndex].Offscreen.UnmanagedIndex != + currentOffscreenUnmanagedIndex) + { + continue; + } + + offscreenRenderer = RenderController.OffscreenRenderers[offscreenRendererIndex]; + break; + } + var currentOwnerIndex = offscreenRenderer?.Offscreen.OwnerIndex ?? -1; + + if (currentOwnerIndex == -1) + { + // Fail silently if the offscreen renderer is not found. + return; + } + + var targetParentIndex = -1; + RenderTexture previousOffscreen = null; + switch (targetRenderer.DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + targetParentIndex = targetRenderer.Drawable.ParentPartIndex; + break; + case CubismModelTypes.DrawObjectType.Offscreen: + // Check target renderer's offscreen owner type. + targetParentIndex = RenderController.Model.Parts[targetRenderer.Offscreen.OwnerIndex].UnmanagedParentIndex; + break; + default: + // If the draw object type is not drawable or offscreen, return. + return; + } + + // If targetRenderer isn't child of the current offscreen renderer. + while (targetParentIndex != -1) + { + // If the target parent index is the same as the current owner index, return. + if (targetParentIndex == RenderController.Model.Parts[currentOwnerIndex].UnmanagedIndex) + { + return; + } + + targetParentIndex = RenderController.Model.Parts[targetParentIndex].UnmanagedParentIndex; + } + var parentIndex = RenderController.Model.Parts[currentOwnerIndex].UnmanagedParentIndex; + + // Find the offscreen renderer with the previous offscreen unmanaged index. + while (parentIndex != -1) + { + var part = RenderController.Model.Parts[parentIndex]; + if (part.OffscreenIndex != -1) + { + for (var offscreenRendererIndex = 0; offscreenRendererIndex < RenderController.OffscreenRenderers.Length; offscreenRendererIndex++) + { + var element = RenderController.OffscreenRenderers[offscreenRendererIndex]; + + if (!element.isActiveAndEnabled + || !element.MeshRenderer.enabled + || element.Offscreen.UnmanagedIndex != part.OffscreenIndex) + { + continue; + } + + previousOffscreen = RenderController.OffscreenRenderers[offscreenRendererIndex].OffscreenFrameBuffer; + _previousOffscreenUnmanagedIndex = part.OffscreenIndex; + break; + } + } + + parentIndex = RenderController.Model.Parts[parentIndex].UnmanagedParentIndex; + + if (!previousOffscreen) + { + continue; + } + + break; + } + + // Try to get the root part offscreen if there is no parent offscreen. + if (!previousOffscreen && RenderController.HasRootPartOffscreen) + { + var offscreenRenderers = RenderController.OffscreenRenderers; + + for (var offscreenIndex = 0; offscreenIndex < offscreenRenderers.Length; offscreenIndex++) + { + if (offscreenRenderers[offscreenIndex].Offscreen.UnmanagedIndex != 0) + { + continue; + } + + previousOffscreen = offscreenRenderers[offscreenIndex].OffscreenFrameBuffer; + break; + } + } + + // If there is no parent offscreen, use the common rendering texture. + if (!previousOffscreen) + { + previousOffscreen = passData.CommonRenderingTextureHandle; + } + + if (previousOffscreen == offscreenRenderer?.OffscreenFrameBuffer) + { + return; + } + + // If It can copy the parent offscreen, copy it to the current offscreen renderer. + DrawOffscreen(buffer, previousOffscreen, offscreenRenderer, passData); + + offscreenRenderer.OffscreenFrameBuffer = null; + RenderController.CurrentFrameBuffer = previousOffscreen; + currentOffscreenUnmanagedIndex = _previousOffscreenUnmanagedIndex; + + // If the current offscreen is the parent of the target renderer, draw to the parent offscreen. + SubmitDrawToParentOffscreen(ref passData, ref currentOffscreenUnmanagedIndex, + buffer, targetRenderer); + } + + /// + /// Renders a drawable. + /// + /// Command buffer to record draw commands. + /// Pass data containing render controllers and camera data. + private void DrawDrawable(CommandBuffer buffer, CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + if (!RenderController) + { + return; + } + + if (RenderController.CurrentOffscreenUnmanagedIndex != -1) + { + var currentOffscreenOwnerUnmanagedIndex = RenderController.CurrentOffscreenUnmanagedIndex; + SubmitDrawToParentOffscreen(ref passData, ref currentOffscreenOwnerUnmanagedIndex, + buffer, this); + + RenderController.CurrentOffscreenUnmanagedIndex = currentOffscreenOwnerUnmanagedIndex; + } + + // Mask rendering. + DrawMasks(buffer, passData); + + // Set property block. + ApplyMainTexture(); + ApplyBlendedRenderTexture(passData); + ApplyScreenColor(); + ApplyMultiplyColor(); + ApplyVertexColors(); + ApplyTransform(); + + // In the case of color blending before Cubism 5.2. + if ((ColorBlendType == BlendTypes.ColorBlend.Normal + && AlphaBlendType == BlendTypes.AlphaBlend.Over) + || ColorBlendType == BlendTypes.ColorBlend.Add + || ColorBlendType == BlendTypes.ColorBlend.Multiply) + { + // If the current frame buffer is different from the common rendering texture, update it. + // HACK: Assumes that the size has already been corrected in the `SetOffscreen()` function for cases where drawing occurs to the offscreen. + if (!RenderController.CurrentFrameBuffer + || RenderController.CurrentFrameBuffer.width != ((RenderTexture)passData.CameraDepthTextureHandle).width + || RenderController.CurrentFrameBuffer.height != ((RenderTexture)passData.CameraDepthTextureHandle).height) + { + RenderController.CurrentFrameBuffer = passData.CommonRenderingTextureHandle; + } + + // Set render target with depth buffer for proper depth testing + buffer.SetRenderTarget(RenderController.CurrentFrameBuffer, passData.CameraDepthTextureHandle); + + // Draw the mesh with the material. + buffer.DrawMesh(Mesh, Matrix4x4.identity, DrawMaterial ?? Material, 0, 0, PropertyBlock); + + return; + } + + // Blit to temporary texture. + buffer.Blit(RenderController.CurrentFrameBuffer, passData.CommonTemporaryTextureHandle); + + // Set temporary render target. + buffer.SetRenderTarget(RenderController.CurrentFrameBuffer, passData.CameraDepthTextureHandle); + + // Draw the mesh with the material. + buffer.DrawMesh(Mesh, Matrix4x4.identity, DrawMaterial ?? Material, 0, 0, PropertyBlock); + } + + /// + /// Copies the current drawable to the parent offscreen. + /// + /// Command buffer to record draw commands. + /// Previous offscreen render texture. + /// Current offscreen renderer. + /// Pass data containing render controllers and camera data. + internal void DrawOffscreen(CommandBuffer buffer, RenderTexture previousOffscreen, CubismRenderer currentOffscreenRenderer, CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + if (previousOffscreen == null + || currentOffscreenRenderer == null) + { + return; + } + + // Draw the mesh with the material. + currentOffscreenRenderer.DrawOffscreenMesh(buffer, previousOffscreen, passData); + } + + /// + /// Draws the mesh for offscreen rendering. + /// + /// Command buffer to record draw commands. + /// Previous offscreen render texture. + /// Pass data containing render controllers and camera data. + internal void DrawOffscreenMesh(CommandBuffer buffer, RenderTexture previousOffscreen, CubismRenderPassFeature.CubismRenderPass.PassData passData) + { + // Mask rendering. + DrawMasks(buffer, passData); + + ApplyPropertyForOffscreen(previousOffscreen); + + // In the case of color blending before Cubism 5.2. + if ((ColorBlendType == BlendTypes.ColorBlend.Normal + && AlphaBlendType == BlendTypes.AlphaBlend.Over) + || ColorBlendType == BlendTypes.ColorBlend.Add + || ColorBlendType == BlendTypes.ColorBlend.Multiply) + { + buffer.SetRenderTarget(previousOffscreen, passData.CameraDepthTextureHandle); + + // Draw the mesh with the material. + buffer.DrawMesh(Mesh, Matrix4x4.identity, DrawMaterial ?? Material, 0, 0, PropertyBlock); + + return; + } + + // Set temporary render target. + buffer.SetRenderTarget(passData.CommonTemporaryTextureHandle, passData.CameraDepthTextureHandle); + // Clear the render target. + buffer.ClearRenderTarget(false, true, Color.clear); + + // Draw the mesh with the material. + buffer.DrawMesh(Mesh, Matrix4x4.identity, DrawMaterial ?? Material, 0, 0, PropertyBlock); + + // Blit to previous offscreen. + buffer.Blit(passData.CommonTemporaryTextureHandle, previousOffscreen); + } + + /// + /// Applies properties for offscreen rendering. + /// + /// Previous offscreen render texture. + private void ApplyPropertyForOffscreen(RenderTexture previousOffscreen) + { + var property = PropertyBlock; + MeshRenderer.GetPropertyBlock(property); + + // Write property. + property.SetTexture(CubismShaderVariables.MainTexture, OffscreenFrameBuffer); + property.SetTexture(CubismShaderVariables.RenderTexture, previousOffscreen); + property.SetColor(CubismShaderVariables.MultiplyColor, MultiplyColor); + property.SetColor(CubismShaderVariables.ScreenColor, ScreenColor); + property.SetFloat(CubismShaderVariables.OffscreenOpacity, Offscreen.Opacity); + + var reversedZ = SystemInfo.usesReversedZBuffer ? CubismRenderPassFeature.GEqual : CubismRenderPassFeature.LEqual; + property.SetInt(CubismShaderVariables.ReversedZ, reversedZ); + + MeshRenderer.SetPropertyBlock(property); + } + + /// + /// Applies mask texture for rendering. + /// + /// Texture handle for the mask texture. + private void ApplyMask(TextureHandle maskTextureHandle) + { + MeshRenderer.GetPropertyBlock(PropertyBlock); + + // Write property. + PropertyBlock.SetTexture(CubismShaderVariables.MaskTexture, maskTextureHandle); + if (DrawObjectType == CubismModelTypes.DrawObjectType.Drawable) + { + PropertyBlock.SetVector(CubismShaderVariables.MaskTile, HighPrecisionMaskTile); + PropertyBlock.SetVector(CubismShaderVariables.MaskTransform, _maskTransform); + } + + MeshRenderer.SetPropertyBlock(PropertyBlock); + } + + /// + /// Initializes masks if possible. + /// + private void TryInitializeMasks() + { + if (!RenderController.HasMask) + { + return; + } + + CubismDrawable[] maskDrawables = null; + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + _masks = new CubismRenderer[Drawable.Masks.Length]; + maskDrawables = Drawable.Masks; + break; + case CubismModelTypes.DrawObjectType.Offscreen: + _masks = new CubismRenderer[Offscreen.Masks.Length]; + maskDrawables = Offscreen.Masks; + break; + default: + Debug.LogWarning($"{name} has unknown DrawObjectType."); + return; + } + + for (var maskIndex = 0; maskIndex < maskDrawables.Length; maskIndex++) + { + for (var drawableRendererIndex = 0; drawableRendererIndex < RenderController.DrawableRenderers.Length; drawableRendererIndex++) + { + if (RenderController.DrawableRenderers[drawableRendererIndex].Drawable.UnmanagedIndex != maskDrawables[maskIndex].UnmanagedIndex) + { + continue; + } + + _masks[maskIndex] = RenderController.DrawableRenderers[drawableRendererIndex]; + break; + } + } + } + + /// + /// Initializes the draw object based on its type. + /// + private void InitializeDrawObject() + { + switch (DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + { + Drawable = GetComponent(); + DrawObjectUnmanagedIndex = Drawable.UnmanagedIndex; + break; + } + case CubismModelTypes.DrawObjectType.Offscreen: + { + Offscreen = GetComponent(); + DrawObjectUnmanagedIndex = Offscreen.UnmanagedIndex; + break; + } + default: + DrawObjectUnmanagedIndex = -1; + break; + } + } + + /// + /// Called after all are initialized. + /// + public void OnAfterAllRendererInitialize() + { + TryInitializeMasks(); + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismRendererUsingBlendMode.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismRendererUsingBlendMode.cs.meta new file mode 100644 index 0000000..a77d411 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismRendererUsingBlendMode.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f68e721e0b1f19a46b421e049ede9f47 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/CubismShaderVariables.cs b/Assets/Live2D/Cubism/Rendering/CubismShaderVariables.cs new file mode 100644 index 0000000..837ff96 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismShaderVariables.cs @@ -0,0 +1,85 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Cubism shader variables. + /// + internal static class CubismShaderVariables + { + /// + /// Main texture shader variable name. + /// + public const string MainTexture = "_MainTex"; + + + /// + /// Model opacity shader variable name. + /// + public const string ModelOpacity = "cubism_ModelOpacity"; + + + /// + /// Diffuse color shader variable name. + /// + public const string MultiplyColor = "cubism_MultiplyColor"; + + + /// + /// Tint color shader variable name. + /// + public const string ScreenColor = "cubism_ScreenColor"; + + + /// + /// Mask texture shader variable name. + /// + public const string MaskTexture = "cubism_MaskTexture"; + + /// + /// Mask tile shader variable name. + /// + public const string MaskTile = "cubism_MaskTile"; + + /// + /// Mask transform shader variable name. + /// + public const string MaskTransform = "cubism_MaskTransform"; + + /// + /// Offset scale shader variable name. + /// + public const string OffsetScale = "_OffsetScale"; + + /// + /// Quaternion of rotation shader variable name. + /// + public const string RotationQuaternion = "_RotationQuaternion"; + + /// + /// Z offset shader variable name. + /// + public const string ZOffset = "_ZOffset"; + + /// + /// Render texture shader variable name. + /// + public const string RenderTexture = "_RenderTexture"; + + /// + /// Offscreen opacity shader variable name. + /// + public const string OffscreenOpacity = "_OffscreenOpacity"; + + /// + /// Reversed Z shader variable name. + /// + public const string ReversedZ = "_ReversedZ"; + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismShaderVariables.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismShaderVariables.cs.meta new file mode 100644 index 0000000..8968dcb --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismShaderVariables.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1420d517a08d4a04db25da64292a6592 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismSortingMode.cs b/Assets/Live2D/Cubism/Rendering/CubismSortingMode.cs new file mode 100644 index 0000000..19995a2 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismSortingMode.cs @@ -0,0 +1,37 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Rendering +{ + /// + /// render sort modes. + /// + public enum CubismSortingMode + { + /// + /// Painter's algorithm sorting that works well with other Unity elements. Offsets by depth. + /// + BackToFrontZ, + + /// + /// Offset by depth from front to back. + /// + FrontToBackZ, + + + /// + /// Offsets by Unity's sorting order from back to front. + /// + BackToFrontOrder, + + /// + /// Offsets by Unity's sorting order from front to back. + /// + FrontToBackOrder + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismSortingMode.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismSortingMode.cs.meta new file mode 100644 index 0000000..7eb2770 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismSortingMode.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 4b7d5f1f4c00dd549b128247196abef0 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/CubismSortingModeExtensionMethods.cs b/Assets/Live2D/Cubism/Rendering/CubismSortingModeExtensionMethods.cs new file mode 100644 index 0000000..7aa29d5 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismSortingModeExtensionMethods.cs @@ -0,0 +1,36 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Extensions for . + /// + public static class CubismSortingModeExtensionMethods + { + /// + /// Checks whether a mode sorts by depth. + /// + /// Mode to query. + /// if mode sorts by depth; otherwise. + public static bool SortByDepth(this CubismSortingMode self) + { + return self == CubismSortingMode.BackToFrontZ || self == CubismSortingMode.FrontToBackZ; + } + + /// + /// Checks whether a mode sorts by order. + /// + /// Mode to query. + /// if mode sorts by order; otherwise. + public static bool SortByOrder(this CubismSortingMode self) + { + return !self.SortByDepth(); + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/CubismSortingModeExtensionMethods.cs.meta b/Assets/Live2D/Cubism/Rendering/CubismSortingModeExtensionMethods.cs.meta new file mode 100644 index 0000000..f80baa3 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/CubismSortingModeExtensionMethods.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 927fbc76707bb754abb17a3364438e4e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/ICubismBlendColorHandler.cs b/Assets/Live2D/Cubism/Rendering/ICubismBlendColorHandler.cs new file mode 100644 index 0000000..43c8a65 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/ICubismBlendColorHandler.cs @@ -0,0 +1,19 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using UnityEngine; + + +namespace Live2D.Cubism.Rendering +{ + public interface ICubismBlendColorHandler + { + void OnBlendColorDidChange(CubismRenderController controller, Color[] newColors); + } +} diff --git a/Assets/Live2D/Cubism/Rendering/ICubismBlendColorHandler.cs.meta b/Assets/Live2D/Cubism/Rendering/ICubismBlendColorHandler.cs.meta new file mode 100644 index 0000000..f4085e0 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/ICubismBlendColorHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 5f32305574d255746b855b2ef328af3a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs b/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs new file mode 100644 index 0000000..39ce7f4 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs @@ -0,0 +1,27 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Allows listening to draw order changes. + /// + public interface ICubismDrawOrderHandler + { + /// + /// Called when a draw order did change. + /// + /// The . + /// The that draw order did change. + /// New draw order. + void OnDrawOrderDidChange(CubismRenderController controller, CubismDrawable drawable, int newDrawOrder); + } +} diff --git a/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs.meta b/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs.meta new file mode 100644 index 0000000..65628a1 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/ICubismDrawOrderHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 86df3778a3c353f4b911048d10e01237 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs b/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs new file mode 100644 index 0000000..45ac847 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs @@ -0,0 +1,26 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; + + +namespace Live2D.Cubism.Rendering +{ + /// + /// Allows listening to draw order changes. + /// + public interface ICubismOpacityHandler + { + /// + /// Called when opacity did change. + /// + /// The . + /// New opacity. + void OnOpacityDidChange(CubismRenderController controller, float newOpacity); + } +} diff --git a/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs.meta b/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs.meta new file mode 100644 index 0000000..87fbf92 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/ICubismOpacityHandler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1f9fe825a59c7d0409ce261c3e345767 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources.meta b/Assets/Live2D/Cubism/Rendering/Resources.meta new file mode 100644 index 0000000..e575309 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 411801ba715de66448fd61d5c363061e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D.meta new file mode 100644 index 0000000..f842920 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 80fb48b07185b9a4882762b270f0ca17 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism.meta new file mode 100644 index 0000000..f7d0483 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0c13ca2529814754581d6c34b84fff8e +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials.meta new file mode 100644 index 0000000..9e4f369 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 902d032d296ce66458a573c9dda458ae +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials/BlendMode.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials/BlendMode.meta new file mode 100644 index 0000000..88661ca --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials/BlendMode.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 059310772c001c744b77a8be5fdf59a6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials/BlendMode/OffscreenMask.mat b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials/BlendMode/OffscreenMask.mat new file mode 100644 index 0000000..6d2d1e6 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Materials/BlendMode/OffscreenMask.mat @@ -0,0 +1,38 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: OffscreenMask + m_Shader: {fileID: 4800000, guid: 487407331f95bfd4e9136f3442adb0b2, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - 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All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +#ifndef CUBISM_ALPHA_BLEND_INCLUDED +#define CUBISM_ALPHA_BLEND_INCLUDED + + +inline float4 AlphaBlendRGBA(float3 C, float3 Cs, float3 Cd, float3 p) +{ + float4 res = float4(1.0, 1.0, 1.0, 1.0); + res.rgb = C * p.x + Cs * p.y + Cd * p.z; + res.a = p.x + p.y + p.z; + + return res; +} + +#if defined(ALPHA_BLEND_OVER) // OVER +inline float4 AlphaBlend(float3 C, float3 Cs, float As, float3 Cd, float Ad) { + float3 P = float3(As * Ad, As * (1.0 - Ad), Ad * (1.0 - As)); + return AlphaBlendRGBA(C, Cs, Cd, P); +} + +#elif defined(ALPHA_BLEND_ATOP) // ATOP +inline float4 AlphaBlend(float3 C, float3 Cs, float As, float3 Cd, float Ad) { + float3 P = float3(As * Ad, 0, Ad * (1.0 - As)); + return AlphaBlendRGBA(C, Cs, Cd, P); +} + +#elif defined(ALPHA_BLEND_OUT) // OUT +inline float4 AlphaBlend(float3 C, float3 Cs, float As, float3 Cd, float Ad) { + float3 P = float3(0, 0, Ad * (1.0 - As)); + return AlphaBlendRGBA(C, Cs, Cd, P); +} + +#elif defined(ALPHA_BLEND_CONJOINT) // CONJOINT +inline float4 AlphaBlend(float3 C, float3 Cs, float As, float3 Cd, float Ad) { + float3 P = float3(min(As, Ad), max(As - Ad, 0.0), max(Ad - As, 0.0)); + return AlphaBlendRGBA(C, Cs, Cd, P); +} + +#elif defined(ALPHA_BLEND_DISJOINT) // DISJOINT +inline float4 AlphaBlend(float3 C, float3 Cs, float As, float3 Cd, float Ad) { + float3 P = float3(max(As + Ad - 1.0, 0.0), min(As, 1.0 - Ad), min(Ad, 1.0 - As)); + return AlphaBlendRGBA(C, Cs, Cd, P); +} +#else + +inline float4 AlphaBlend(float3 C, float3 Cs, float As, float3 Cd, float Ad) +{ + float4 ret = float4(1.0, 1.0, 1.0, 1.0); + ret.xyz = float3(1.0, 0.0, 1.0); + ret.z = As; + return ret; +} + +#endif + +#define ALPHA_BLEND(C, Cs, As, Cd, Ad) AlphaBlend(C, Cs, As, Cd, Ad) +#endif diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/AlphaBlendVariants.cginc.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/AlphaBlendVariants.cginc.meta new file mode 100644 index 0000000..d2af7af --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/AlphaBlendVariants.cginc.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 06d3dd860b528ad4aa1fc78fad148b6a +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/BlendImage.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/BlendImage.shader new file mode 100644 index 0000000..5097f72 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/BlendImage.shader @@ -0,0 +1,204 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +Shader "Unlit/BlendMode/BlendImage" +{ + Properties + { + [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {} + [PerRendererData] _RenderTexture ("Render Texture", 2D) = "white" {} + [PerRendererData] cubism_ModelOpacity("Model Opacity", Float) = 1 + + // Extension Color settings. + [PerRendererData] cubism_MultiplyColor("Multiply Color", Color) = (1.0, 1.0, 1.0, 1.0) + [PerRendererData] cubism_ScreenColor("Screen Color", Color) = (0.0, 0.0, 0.0, 1.0) + + // Transform settings. + [PerRendererData] _OffsetScale ("OffsetScale", Vector) = (0, 0, 1, 1) + [PerRendererData] _ZOffset ("Z Offset", Float) = 0 + [PerRendererData] _RotationQuaternion ("Rotation Quaternion", Vector) = (0, 0, 0, 1) + + // Culling setting. + _Cull("Culling", Int) = 0 + + [Toggle(CUBISM_MASK_ON)] cubism_MaskOn("Mask?", Int) = 0 + [Toggle(CUBISM_INVERT_ON)] cubism_InvertOn("Inverted?", Int) = 0 + + [PerRendererData] cubism_MaskTexture("cubism_Internal", 2D) = "white" {} + [PerRendererData] cubism_MaskTile("cubism_Internal", Vector) = (0, 0, 0, 0) + [PerRendererData] cubism_MaskTransform("cubism_Internal", Vector) = (0, 0, 0, 0) + } + SubShader + { + Blend One Zero, One Zero + + Tags { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "PreviewType" = "Plane" + "CanUseSpriteAtlas" = "True" + "RenderPipeline" = "UniversalPipeline" + } + + Cull [_Cull] + Lighting Off + ZWrite Off + ZTest LEqual + + Pass + { + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile _ CUBISM_INVERT_ON + #pragma multi_compile _ CUBISM_MASK_ON + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include_with_pragmas "CubismVariants.cginc" + #include "AlphaBlendVariants.cginc" + #include "ColorBlendVariants.cginc" + #include "../CubismCG.cginc" + + struct Attributes + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float2 texcoord : TEXCOORD0; + float4 texcoord2 : TEXCOORD1; + float4 color : COLOR; + float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO + + // Add Cubism specific vertex output data. + CUBISM_VERTEX_OUTPUT + }; + + CBUFFER_START(UnityPerMaterial) + sampler2D _MainTex; + float4 _MainTex_ST; + sampler2D _RenderTexture; + float4 _RenderTexture_ST; + half4 cubism_MultiplyColor; + half4 cubism_ScreenColor; + float4 _OffsetScale; + float4 _RotationQuaternion; + float _ZOffset; + + #if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + int cubism_InvertOn; + #endif + + // Include Cubism specific shader variables. + CUBISM_SHADER_VARIABLES + + CBUFFER_END + + // Quaternion rotation function. + float3 quaternion(float4 quat, float3 vec) + { + // Normalize quaternion to ensure unit length + float4 normalizedQuat = normalize(quat); + float3 qv = normalizedQuat.xyz; + float qw = normalizedQuat.w; + + // Calculate cross product once. + float3 crossVec = cross(qv, vec); + + return vec + 2.0 * (qw * crossVec + cross(qv, crossVec)); + } + + Varyings vert (Attributes IN) + { + Varyings OUT; + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + // Convert vertex position + float4 vertex = IN.vertex; + vertex.xy *= _OffsetScale.zw; // Scale + + // Apply quaternion rotation (3-axis rotation) + float3 rotatedPos = quaternion(_RotationQuaternion, vertex.xyz); + vertex.xyz = rotatedPos; + + vertex.xy += _OffsetScale.xy; // Offset + vertex.z += _ZOffset; // Z Offset + + // Setting vertex position. + OUT.vertex = TransformObjectToHClip(vertex.xyz); + + OUT.texcoord = IN.texcoord; + OUT.color = IN.color; + + // Initialize Cubism specific vertex output data. + CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT); + + // Compute screen position for sampling _RenderTexture. + OUT.texcoord2 = ComputeScreenPos(OUT.vertex); + + return OUT; + } + + half4 frag (Varyings IN) : SV_Target + { + // HACK: The calculation breaks unless it is passed to the fragment. + float2 uv = IN.texcoord2.xy / IN.texcoord2.w; + + // Cd (Straight) + half4 renderTextureColor = tex2D(_RenderTexture, uv); + float3 Cd = renderTextureColor.rgb; + float Ad = renderTextureColor.a; + + // Cs (Straight) + half4 mainTextureColor = tex2D(_MainTex, IN.texcoord); + // Multiply + mainTextureColor.rgb *= cubism_MultiplyColor.rgb; + // Screen + mainTextureColor.rgb = (mainTextureColor.rgb + cubism_ScreenColor.rgb) - (mainTextureColor.rgb * cubism_ScreenColor.rgb); + + mainTextureColor = mainTextureColor * IN.color; + + float3 Cs = mainTextureColor.rgb; + float As = mainTextureColor.a; + + if (abs(Ad) < 0.00001) + { + Cd = half3(0.0, 0.0, 0.0); + } + else + { + // To Straight + Cd /= Ad; + } + + // Mask +#if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + float clippingMask = 1.0; + half4 cubism_maskChannel = CubismGetClippedMaskChannel(IN.cubism_MaskCoordinates, cubism_MaskTile); + float cubism_maskAlpha = CubismSampleMaskTexture(cubism_MaskTexture, cubism_maskChannel, IN.cubism_MaskCoordinates); + clippingMask = abs(cubism_InvertOn - cubism_maskAlpha); + As *= clippingMask; +#endif + + half4 OUT = clamp(ALPHA_BLEND(COLOR_BLEND(Cs, Cd), Cs, As, Cd, Ad), 0.0, 1.0); + + // Apply Cubism mask and model alpha. + OUT *= cubism_ModelOpacity; + + return OUT; + } + ENDHLSL + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/BlendImage.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/BlendImage.shader.meta new file mode 100644 index 0000000..11ca410 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/BlendImage.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 870d532a6f3628a46b10df89ac11733d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/Blit.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/Blit.shader new file mode 100644 index 0000000..f96e889 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/Blit.shader @@ -0,0 +1,95 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +Shader "Unlit/BlendMode/Blit" +{ + Properties + { + [PerRendererData] _MainTex ("Texture", 2D) = "white" {} + [PerRendererData] _ReversedZ("_Reversed_Z", Int) = 0 + } + SubShader + { + Blend One OneMinusSrcAlpha, One OneMinusSrcAlpha + + Tags { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "PreviewType" = "Plane" + "CanUseSpriteAtlas" = "True" + "RenderPipeline" = "UniversalPipeline" + } + + Cull Off + Lighting Off + ZWrite Off + ZTest [_ReversedZ] + + Pass + { + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float2 texcoord : TEXCOORD0; + float4 color : COLOR; + float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + sampler2D _MainTex; + float4 _MainTex_ST; + + CBUFFER_END + + Varyings vert (Attributes IN) + { + Varyings OUT; + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + // Setting vertex position + OUT.vertex = IN.vertex; + + OUT.texcoord = IN.texcoord; + OUT.color = IN.color; + + // If reversed Z is enabled, flip the Y coordinate. + #if UNITY_REVERSED_Z + OUT.vertex.y = -OUT.vertex.y; + #endif + + return OUT; + } + + half4 frag (Varyings IN) : SV_Target + { + // Sample the texture + half4 textureColor = tex2D(_MainTex, IN.texcoord); + + half4 OUT = textureColor * IN.color; + + return OUT; + } + ENDHLSL + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/Blit.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/Blit.shader.meta new file mode 100644 index 0000000..b87f5c6 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/Blit.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7368c607f3f3a614f886807ce49b99b6 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/ColorBlendVariants.cginc b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/ColorBlendVariants.cginc new file mode 100644 index 0000000..661563c --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/ColorBlendVariants.cginc @@ -0,0 +1,275 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +#ifndef CUBISM_COLOR_BLEND_INCLUDED +#define CUBISM_COLOR_BLEND_INCLUDED + +#if defined(COLOR_BLEND_NORMAL) // NORMAL +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return Cs; +} +#elif defined(COLOR_BLEND_ADD) // ADD +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return float3(0.0, 0.0, 0.0); +} +#elif defined(COLOR_BLEND_MULTIPLY) // MULTIPLY +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return float3(0.0, 0.0, 0.0); +} +#elif defined(COLOR_BLEND_ADD_R2) // ADD_R2 +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return min(Cs + Cd, 1.0); +} +#elif defined(COLOR_BLEND_ADD_GLOW) // ADD_GLOW +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return Cs + Cd; +} +#elif defined(COLOR_BLEND_DARKEN) // DARKEN +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return min(Cs, Cd); +} +#elif defined(COLOR_BLEND_MULTIPLY_R2) // MULTIPLY_R2 +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return Cs * Cd; +} +#elif defined(COLOR_BLEND_COLORBURN) // COLORBURN +float ColorBurn(float Cs, float Cd) +{ + if (abs(Cd - 1.0) < 0.000001) + { + return 1.0; + } + else if (abs(Cs) < 0.000001) + { + return 0.0; + } + + return 1.0 - min(1.0, (1.0 - Cd) / Cs); +} + +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return float3( + ColorBurn(Cs.r, Cd.r), + ColorBurn(Cs.g, Cd.g), + ColorBurn(Cs.b, Cd.b) + ); +} +#elif defined(COLOR_BLEND_LINEARBURN) // LINEARBURN +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return max(float3(0.0, 0.0, 0.0), Cs + Cd - float3(1.0, 1.0, 1.0)); +} +#elif defined(COLOR_BLEND_LIGHTEN) // LIGHTEN +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return max(Cs, Cd); +} +#elif defined(COLOR_BLEND_SCREEN) // SCREEN +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return Cs + Cd - Cs * Cd; +} +#elif defined(COLOR_BLEND_COLORDODGE) // COLORDODGE +float ColorDodge(float Cs, float Cd) +{ + if (Cd <= 0.0) + { + return 0.0; + } + else if (Cs == 1.0) + { + return 1.0; + } + + return min(1.0, Cd / (1.0 - Cs)); +} + +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return float3( + ColorDodge(Cs.r, Cd.r), + ColorDodge(Cs.g, Cd.g), + ColorDodge(Cs.b, Cd.b) + ); +} +#elif defined(COLOR_BLEND_OVERLAY) // OVERLAY +float Overlay(float Cs, float Cd) +{ + float mul = 2.0 * Cs * Cd; + float scr = 1.0 - 2.0 * (1.0 - Cs) * (1.0 - Cd) ; + return Cd < 0.5 ? mul : scr ; +} + +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return float3( + Overlay(Cs.r, Cd.r), + Overlay(Cs.g, Cd.g), + Overlay(Cs.b, Cd.b) + ); +} +#elif defined(COLOR_BLEND_SOFTLIGHT) // SOFTLIGHT +float SoftLight(float Cs, float Cd) +{ + float val1 = Cd - (1.0 - 2.0 * Cs) * Cd * (1.0 - Cd); + float val2 = Cd + (2.0 * Cs - 1.0) * Cd * ((16.0 * Cd - 12.0) * Cd + 3.0); + float val3 = Cd + (2.0 * Cs - 1.0) * (sqrt(Cd) - Cd); + + if (Cs <= 0.5) + { + return val1; + } + else if (Cd <= 0.25) + { + return val2; + } + + return val3; +} + +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return float3( + SoftLight(Cs.r, Cd.r), + SoftLight(Cs.g, Cd.g), + SoftLight(Cs.b, Cd.b) + ); +} +#elif defined(COLOR_BLEND_HARDLIGHT) // HARDLIGHT +float HardLight(float Cs, float Cd) +{ + float mul = 2.0 * Cs * Cd; + float scr = 1.0 - 2.0 * (1.0 - Cs) * (1.0 - Cd); + + if (Cs < 0.5) + { + return mul; + } + + return scr; +} + +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return float3( + HardLight(Cs.r, Cd.r), + HardLight(Cs.g, Cd.g), + HardLight(Cs.b, Cd.b) + ); +} +#elif defined(COLOR_BLEND_LINEARLIGHT) // LINEARLIGHT +float LinearLight(float Cs, float Cd) +{ + float burn = max(0.0, 2.0 * Cs + Cd - 1.0); + float dodge = min(1.0, 2.0 * (Cs - 0.5) + Cd); + + if (Cs < 0.5) + { + return burn; + } + + return dodge; +} + +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return float3( + LinearLight(Cs.r, Cd.r), + LinearLight(Cs.g, Cd.g), + LinearLight(Cs.b, Cd.b) + ); +} +#elif defined(COLOR_BLEND_HUE) || defined(COLOR_BLEND_COLOR) // HUE or COLOR +static const float rCoeff = 0.30; +static const float gCoeff = 0.59; +static const float bCoeff = 0.11; + +float GetMax(float3 rgbC) +{ + return max(rgbC.r, max(rgbC.g, rgbC.b)); +} + +float GetMin(float3 rgbC) +{ + return min(rgbC.r, min(rgbC.g, rgbC.b)); +} + +float GetRange(float3 rgbC) +{ + return max(rgbC.r, max(rgbC.g, rgbC.b)) - min(rgbC.r, min(rgbC.g, rgbC.b)); +} + +float Saturation(float3 rgbC) +{ + return GetRange(rgbC); +} + +float Luma(float3 rgbC) +{ + return rCoeff * rgbC.r + gCoeff * rgbC.g + bCoeff * rgbC.b; +} + +float3 ClipColor(float3 rgbC) +{ + float luma = Luma(rgbC); + float maxv = GetMax(rgbC); + float minv = GetMin(rgbC); + float3 outputColor = rgbC; + + outputColor = minv < 0.0 ? luma + (outputColor - luma) * luma / (luma - minv) : outputColor; + outputColor = maxv > 1.0 ? luma + (outputColor - luma) * (1.0 - luma) / (maxv - luma) : outputColor; + + return outputColor; +} + +float3 SetLuma(float3 rgbC, float luma) +{ + return ClipColor(rgbC + (luma - Luma(rgbC))); +} + +float3 SetSaturation(float3 rgbC, float saturation) +{ + float maxv = GetMax(rgbC); + float minv = GetMin(rgbC); + float medv = rgbC.r + rgbC.g + rgbC.b - maxv - minv; + float outputMax, outputMed, outputMin; + + outputMax = minv < maxv ? saturation : 0.0; + outputMed = minv < maxv ? (medv - minv) * saturation / (maxv - minv) : 0.0; + outputMin = 0.0; + + if(rgbC.r == maxv) + { + return rgbC.b < rgbC.g ? float3(outputMax, outputMed, outputMin) : float3(outputMax, outputMin, outputMed); + } + else if(rgbC.g == maxv) + { + return rgbC.r < rgbC.b ? float3(outputMin, outputMax, outputMed) : float3(outputMed, outputMax, outputMin); + } + else + { + return rgbC.g < rgbC.r ? float3(outputMed, outputMin, outputMax) : float3(outputMin, outputMed, outputMax); + } +} +#if defined(COLOR_BLEND_HUE) // HUE +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return SetLuma(SetSaturation(Cs, Saturation(Cd)), Luma(Cd)); +} +#else // COLOR +float3 ColorBlend(float3 Cs, float3 Cd) +{ + return SetLuma(Cs, Luma(Cd)); +} +#endif + +#else // INVALID BLEND MODE +inline float3 ColorBlend(float3 Cs, float3 Cd) { + return Cs; +} + +#endif +#define COLOR_BLEND(Cs, Cd) ColorBlend(Cs, Cd) + +#endif diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/ColorBlendVariants.cginc.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/ColorBlendVariants.cginc.meta new file mode 100644 index 0000000..be5ad8d --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/ColorBlendVariants.cginc.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2d5a7640995d2114a8b71f4f1284ae26 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CompatibleBlend.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CompatibleBlend.shader new file mode 100644 index 0000000..9e05ba9 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CompatibleBlend.shader @@ -0,0 +1,170 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +Shader "Unlit/BlendMode/CompatibleBlend" +{ + Properties + { + [PerRendererData] _MainTex ("Texture", 2D) = "white" {} + [PerRendererData] cubism_ModelOpacity("Model Opacity", Float) = 1 + + // Extension Color settings. + [PerRendererData] cubism_MultiplyColor("Multiply Color", Color) = (1.0, 1.0, 1.0, 1.0) + [PerRendererData] cubism_ScreenColor("Screen Color", Color) = (0.0, 0.0, 0.0, 1.0) + + // Transform settings. + [PerRendererData] _OffsetScale ("OffsetScale", Vector) = (0, 0, 1, 1) + [PerRendererData] _ZOffset ("Z Offset", Float) = 0 + [PerRendererData] _RotationQuaternion ("Rotation Quaternion", Vector) = (0, 0, 0, 1) + + // Blend settings. + _SrcColor("Source Color", Int) = 1 + _DstColor("Destination Color", Int) = 10 + _SrcAlpha("Source Alpha", Int) = 1 + _DstAlpha("Destination Alpha", Int) = 10 + + // Culling setting. + _Cull("Culling", Int) = 0 + + [Toggle(CUBISM_MASK_ON)] cubism_MaskOn("Mask?", Int) = 0 + [Toggle(CUBISM_INVERT_ON)] cubism_InvertOn("Inverted?", Int) = 0 + + [PerRendererData] cubism_MaskTexture("cubism_Internal", 2D) = "white" {} + [PerRendererData] cubism_MaskTile("cubism_Internal", Vector) = (0, 0, 0, 0) + [PerRendererData] cubism_MaskTransform("cubism_Internal", Vector) = (0, 0, 0, 0) + } + SubShader + { + Blend [_SrcColor][_DstColor], [_SrcAlpha][_DstAlpha] + + Tags { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "PreviewType" = "Plane" + "CanUseSpriteAtlas" = "True" + "RenderPipeline" = "UniversalPipeline" + } + + Cull [_Cull] + Lighting Off + ZWrite Off + ZTest LEqual + + Pass + { + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile _ CUBISM_INVERT_ON + #pragma multi_compile _ CUBISM_MASK_ON + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "../CubismCG.cginc" + + struct Attributes + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float2 texcoord : TEXCOORD0; + float4 color : COLOR; + float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO + + // Add Cubism specific vertex output data. + CUBISM_VERTEX_OUTPUT + }; + + CBUFFER_START(UnityPerMaterial) + sampler2D _MainTex; + float4 _MainTex_ST; + half4 cubism_MultiplyColor; + half4 cubism_ScreenColor; + float4 _OffsetScale; + float4 _RotationQuaternion; + float _ZOffset; + + #if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + int cubism_InvertOn; + #endif + + // Include Cubism specific shader variables. + CUBISM_SHADER_VARIABLES + + CBUFFER_END + + // Quaternion rotation function. + float3 quaternion(float4 quat, float3 vec) + { + // Normalize quaternion to ensure unit length + float4 normalizedQuat = normalize(quat); + float3 qv = normalizedQuat.xyz; + float qw = normalizedQuat.w; + + // Calculate cross product once. + float3 crossVec = cross(qv, vec); + + return vec + 2.0 * (qw * crossVec + cross(qv, crossVec)); + } + + Varyings vert (Attributes IN) + { + Varyings OUT; + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + // Convert vertex position + float4 vertex = IN.vertex; + vertex.xy *= _OffsetScale.zw; // Scale + + // Apply quaternion rotation (3-axis rotation) + float3 rotatedPos = quaternion(_RotationQuaternion, vertex.xyz); + vertex.xyz = rotatedPos; + + vertex.xy += _OffsetScale.xy; // Offset + vertex.z += _ZOffset; // Z Offset + + // Setting vertex position. + OUT.vertex = TransformObjectToHClip(vertex.xyz); + + OUT.texcoord = IN.texcoord; + OUT.color = IN.color; + + // Initialize Cubism specific vertex output data. + CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT); + + return OUT; + } + + half4 frag (Varyings IN) : SV_Target + { + // Sample the texture + half4 textureColor = tex2D(_MainTex, IN.texcoord); + + // Multiply + textureColor.rgb *= cubism_MultiplyColor.rgb; + // Screen + textureColor.rgb = (textureColor.rgb + cubism_ScreenColor.rgb) - (textureColor.rgb * cubism_ScreenColor.rgb); + + half4 OUT = textureColor * IN.color; + + // Apply Cubism mask and alpha. + CUBISM_APPLY_ALPHA(IN, OUT); + + return OUT; + } + ENDHLSL + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CompatibleBlend.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CompatibleBlend.shader.meta new file mode 100644 index 0000000..68e4cc6 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CompatibleBlend.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0f9e1a18fd2d3254ab27c621100eea90 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CubismVariants.cginc b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CubismVariants.cginc new file mode 100644 index 0000000..14ee18a --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CubismVariants.cginc @@ -0,0 +1,4 @@ +//カラーブレンド +#pragma shader_feature_local COLOR_BLEND_NORMAL COLOR_BLEND_ADD_R2 COLOR_BLEND_ADD_GLOW COLOR_BLEND_DARKEN COLOR_BLEND_MULTIPLY_R2 COLOR_BLEND_COLORBURN COLOR_BLEND_LINEARBURN COLOR_BLEND_LIGHTEN COLOR_BLEND_SCREEN COLOR_BLEND_COLORDODGE COLOR_BLEND_OVERLAY COLOR_BLEND_SOFTLIGHT COLOR_BLEND_HARDLIGHT COLOR_BLEND_LINEARLIGHT COLOR_BLEND_HUE COLOR_BLEND_COLOR +//アルファブレンド +#pragma shader_feature_local ALPHA_BLEND_OVER ALPHA_BLEND_ATOP ALPHA_BLEND_OUT ALPHA_BLEND_CONJOINT ALPHA_BLEND_DISJOINT diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CubismVariants.cginc.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CubismVariants.cginc.meta new file mode 100644 index 0000000..63eae4b --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/CubismVariants.cginc.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: d2e99b74def14a849abfa6c279a8c976 +ShaderIncludeImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenBlend.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenBlend.shader new file mode 100644 index 0000000..1eab7cc --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenBlend.shader @@ -0,0 +1,178 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +Shader "Unlit/BlendMode/OffscreenBlend" +{ + Properties + { + [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {} + [PerRendererData] _RenderTexture ("Render Texture", 2D) = "white" {} + [PerRendererData] cubism_ModelOpacity("Model Opacity", Float) = 1 + [PerRendererData] _OffscreenOpacity("Offscreen Opacity", Float) = 1 + [PerRendererData] _ReversedZ("_Reversed_Z", Int) = 0 + + // Extension Color settings. + [PerRendererData] cubism_MultiplyColor("Multiply Color", Color) = (1.0, 1.0, 1.0, 1.0) + [PerRendererData] cubism_ScreenColor("Screen Color", Color) = (0.0, 0.0, 0.0, 1.0) + + // Culling setting. + _Cull("Culling", Int) = 0 + + [Toggle(CUBISM_MASK_ON)] cubism_MaskOn("Mask?", Int) = 0 + [Toggle(CUBISM_INVERT_ON)] cubism_InvertOn("Inverted?", Int) = 0 + + [PerRendererData] cubism_MaskTexture("cubism_Internal", 2D) = "white" {} + } + SubShader + { + Tags { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "PreviewType" = "Plane" + "CanUseSpriteAtlas" = "True" + "RenderPipeline" = "UniversalPipeline" + } + Cull [_Cull] + Lighting Off + ZWrite Off + ZTest [_ReversedZ] + + Blend One Zero, One Zero + + Pass + { + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile _ CUBISM_INVERT_ON + #pragma multi_compile _ CUBISM_MASK_ON + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "../CubismCG.cginc" + #include_with_pragmas "CubismVariants.cginc" + #include "ColorBlendVariants.cginc" + #include "AlphaBlendVariants.cginc" + + struct Attributes + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float2 texcoord : TEXCOORD0; + float4 color : COLOR; + float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO + + // Add Cubism specific vertex output data. + CUBISM_VERTEX_OUTPUT + }; + + CBUFFER_START(UnityPerMaterial) + sampler2D _MainTex; // src (current offscreen) + sampler2D _RenderTexture; // dest (previous offscreen) + float4 _MainTex_ST; + float4 _RenderTexture_ST; + half4 cubism_MultiplyColor; + half4 cubism_ScreenColor; + float _OffscreenOpacity; + + #if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + int cubism_InvertOn; + #endif + + // Include Cubism specific shader variables. + CUBISM_SHADER_VARIABLES + CBUFFER_END + + Varyings vert (Attributes IN) + { + Varyings OUT; + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + // Setting vertex position. + OUT.vertex = IN.vertex; + OUT.color = IN.color; + + OUT.texcoord = IN.texcoord; + + // Initialize Cubism specific vertex output data. + CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT); + + // If reversed Z is enabled, flip the Y coordinate. + #if UNITY_REVERSED_Z + OUT.vertex.y = -OUT.vertex.y; + #endif + + return OUT; + } + + half4 frag (Varyings IN) : SV_Target + { + // Cd (Straight) + half4 renderTextureColor = tex2D(_RenderTexture, IN.texcoord); + float3 Cd = renderTextureColor.rgb; + float Ad = renderTextureColor.a; + + if (abs(Ad) < 0.00001) + { + Cd = half3(0.0, 0.0, 0.0); + } + else + { + // To Straight + Cd /= Ad; + } + + // Cs (Straight) + half4 mainTextureColor = tex2D(_MainTex, IN.texcoord); + // Multiply + mainTextureColor.rgb *= cubism_MultiplyColor.rgb; + // Screen + mainTextureColor.rgb = (mainTextureColor.rgb + cubism_ScreenColor.rgb) - (mainTextureColor.rgb * cubism_ScreenColor.rgb); + + float3 Cs = mainTextureColor.rgb; + float As = mainTextureColor.a; + + if (abs(As) < 0.00001) + { + Cs = half3(0.0, 0.0, 0.0); + } + else + { + // To Straight + Cs /= As; + } + + // Mask +#if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + float clippingMask = 1.0; + clippingMask = tex2D(cubism_MaskTexture , IN.texcoord); + clippingMask = abs(cubism_InvertOn - clippingMask); + As *= clippingMask; +#endif + + As *= IN.color.a; + As *= _OffscreenOpacity; + + float4 OUT = clamp(ALPHA_BLEND(COLOR_BLEND(Cs, Cd), Cs, As, Cd, Ad), 0.0, 1.0); + + // Apply Cubism alpha to color. + OUT *= cubism_ModelOpacity; + + return OUT; + } + ENDHLSL + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenBlend.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenBlend.shader.meta new file mode 100644 index 0000000..ade79f1 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenBlend.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7e7693b8eab069b42ac2c9553bf478a4 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenCompatibleBlend.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenCompatibleBlend.shader new file mode 100644 index 0000000..09eb2d3 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenCompatibleBlend.shader @@ -0,0 +1,154 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +Shader "Unlit/BlendMode/OffscreenCompatibleBlend" +{ + Properties + { + [PerRendererData] _MainTex ("Texture", 2D) = "white" {} + [PerRendererData] _OffscreenOpacity("Offscreen Opacity", Float) = 1 + [PerRendererData] cubism_ModelOpacity("Model Opacity", Float) = 1 + [PerRendererData] _ReversedZ("_Reversed_Z", Int) = 0 + + // Extension Color settings. + [PerRendererData] cubism_MultiplyColor("Multiply Color", Color) = (1.0, 1.0, 1.0, 1.0) + [PerRendererData] cubism_ScreenColor("Screen Color", Color) = (0.0, 0.0, 0.0, 1.0) + + // Blend settings. + _SrcColor("Source Color", Int) = 1 + _DstColor("Destination Color", Int) = 10 + _SrcAlpha("Source Alpha", Int) = 1 + _DstAlpha("Destination Alpha", Int) = 10 + + // Culling setting. + _Cull("Culling", Int) = 0 + + [Toggle(CUBISM_MASK_ON)] cubism_MaskOn("Mask?", Int) = 0 + [Toggle(CUBISM_INVERT_ON)] cubism_InvertOn("Inverted?", Int) = 0 + + [PerRendererData] cubism_MaskTexture("cubism_Internal", 2D) = "white" {} + } + SubShader + { + Blend [_SrcColor][_DstColor], [_SrcAlpha][_DstAlpha] + + Tags { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "PreviewType" = "Plane" + "CanUseSpriteAtlas" = "True" + "RenderPipeline" = "UniversalPipeline" + } + + Cull [_Cull] + Lighting Off + ZWrite Off + ZTest [_ReversedZ] + + Pass + { + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile _ CUBISM_INVERT_ON + #pragma multi_compile _ CUBISM_MASK_ON + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + #include "../CubismCG.cginc" + + struct Attributes + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float2 texcoord : TEXCOORD0; + float4 color : COLOR; + float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO + + // Add Cubism specific vertex output data. + CUBISM_VERTEX_OUTPUT + }; + + CBUFFER_START(UnityPerMaterial) + sampler2D _MainTex; + float4 _MainTex_ST; + half4 cubism_MultiplyColor; + half4 cubism_ScreenColor; + float _OffscreenOpacity; + + #if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + int cubism_InvertOn; + #endif + + // Include Cubism specific shader variables. + CUBISM_SHADER_VARIABLES + + CBUFFER_END + + Varyings vert (Attributes IN) + { + Varyings OUT; + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + // Setting vertex position + OUT.vertex = IN.vertex; + + OUT.texcoord = IN.texcoord; + OUT.color = IN.color; + + // Initialize Cubism specific vertex output data. + CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT); + + // If reversed Z is enabled, flip the Y coordinate. + #if UNITY_REVERSED_Z + OUT.vertex.y = -OUT.vertex.y; + #endif + + return OUT; + } + + half4 frag (Varyings IN) : SV_Target + { + // Sample the texture + half4 textureColor = tex2D(_MainTex, IN.texcoord); + + if (textureColor.a >= 0.00001) + { + // Multiply + textureColor.rgb *= cubism_MultiplyColor.rgb; + // Screen + textureColor.rgb = (textureColor.rgb + cubism_ScreenColor.rgb) - (textureColor.rgb * cubism_ScreenColor.rgb); + } + + half4 OUT = textureColor * IN.color; + + // Mask +#if defined(CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) + float clippingMask = 1.0; + clippingMask = tex2D(cubism_MaskTexture , IN.texcoord).r; + clippingMask = abs(cubism_InvertOn - clippingMask); + OUT *= clippingMask; +#endif + + OUT *= _OffscreenOpacity; + OUT *= cubism_ModelOpacity; + + return OUT; + } + ENDHLSL + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenCompatibleBlend.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenCompatibleBlend.shader.meta new file mode 100644 index 0000000..863ff32 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenCompatibleBlend.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b5f7c0565c9260f43805c47657e84a37 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenMask.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenMask.shader new file mode 100644 index 0000000..eec02f1 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenMask.shader @@ -0,0 +1,122 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +Shader "Unlit/BlendMode/OffscreenMask" +{ + Properties + { + [PerRendererData] _MainTex("Mask Texture", 2D) = "white" {} + + // Transform settings. + [PerRendererData] _OffsetScale ("OffsetScale", Vector) = (0, 0, 1, 1) + [PerRendererData] _ZOffset ("Z Offset", Float) = 0 + [PerRendererData] _RotationQuaternion ("Rotation Quaternion", Vector) = (0, 0, 0, 1) + + // Culling setting. + _Cull("Culling", Int) = 0 + } + SubShader + { + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + "RenderPipeline" = "UniversalPipeline" + } + + LOD 100 + ZWrite Off + Lighting Off + Cull [_Cull] + Blend One One + + Pass + { + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + + struct Varyings + { + float2 texcoord : TEXCOORD0; + float4 color : COLOR; + float4 vertex : SV_POSITION; + UNITY_VERTEX_OUTPUT_STEREO + }; + + CBUFFER_START(UnityPerMaterial) + sampler2D _MainTex; + float4 _MainTex_ST; + float4 _OffsetScale; + float4 _RotationQuaternion; + float _ZOffset; + + CBUFFER_END + + // Quaternion rotation function. + float3 quaternion(float4 quat, float3 vec) + { + // Normalize quaternion to ensure unit length + float4 normalizedQuat = normalize(quat); + float3 qv = normalizedQuat.xyz; + float qw = normalizedQuat.w; + + // Calculate cross product once. + float3 crossVec = cross(qv, vec); + + return vec + 2.0 * (qw * crossVec + cross(qv, crossVec)); + } + + Varyings vert (Attributes IN) + { + Varyings OUT; + UNITY_SETUP_INSTANCE_ID(IN); + UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(OUT); + + // Convert vertex position + float4 vertex = IN.vertex; + vertex.xy *= _OffsetScale.zw; // Scale + + // Apply quaternion rotation (3-axis rotation) + float3 rotatedPos = quaternion(_RotationQuaternion, vertex.xyz); + vertex.xyz = rotatedPos; + + vertex.xy += _OffsetScale.xy; // Offset + vertex.z += _ZOffset; // Z Offset + + // Setting vertex position. + OUT.vertex = TransformObjectToHClip(vertex.xyz); + + OUT.texcoord = IN.texcoord; + OUT.color = IN.color; + + return OUT; + } + + half4 frag (Varyings IN) : SV_Target + { + // Draw to the red channel because this is a high-precision mask method + half4 col = half4(1.0, 0.0, 0.0, 1.0) * tex2D(_MainTex, IN.texcoord).a; + + return col; + } + ENDHLSL + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenMask.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenMask.shader.meta new file mode 100644 index 0000000..249f962 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/BlendMode/OffscreenMask.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 487407331f95bfd4e9136f3442adb0b2 +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/CubismCG.cginc b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/CubismCG.cginc new file mode 100644 index 0000000..4f15c55 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/CubismCG.cginc @@ -0,0 +1,128 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +#ifndef CUBISM_CG_INCLUDED +#define CUBISM_CG_INCLUDED + + + +inline float4 CubismGetMaskChannel(float4 tile) +{ + return tile.xxxx == float4(0, 1, 2, 3); +} + +inline float4 CubismGetClippedMaskChannel(float2 coordinates, float4 tile) +{ + float2 bound = tile.yz * tile.w; + + + float isInside = + step(bound.x, coordinates.x) + * step(bound.y, coordinates.y) + * step(coordinates.x, bound.x + tile.w) + * step(coordinates.y, bound.y + tile.w); + + + return CubismGetMaskChannel(tile) * isInside; +} + + +inline float2 CubismToMaskCoordinates(float2 vertex, float4 tile, float4 transform) +{ + float2 result = vertex; + + + float scale = tile.w * transform.z; + float2 offset = transform.xy; + float2 origin = (tile.yz + float2(0.5, 0.5)) * tile.ww; + + + result.xy -= offset; + result *= scale; + result.xy += origin; + + + return result; +} + +inline float4 CubismToMaskClipPos(float2 vertex, float4 tile, float4 transform) +{ + float2 result = CubismToMaskCoordinates(vertex, tile, transform); + + + result *= 2; + result.xy = float2(result.x, (result.y * _ProjectionParams.x)); + result.xy -= float2(1, _ProjectionParams.x); + + + return float4(result.xy, 1, 1); +} + + +inline float CubismSampleMaskTexture(sampler2D tex, float4 channel, float2 coordinates) +{ + float4 texel = tex2D(tex, coordinates.xy) * channel; + + + return texel.r + texel.g + texel.b + texel.a; +} + + +#if defined (CUBISM_MASK_ON) || defined(CUBISM_INVERT_ON) +#define CUBISM_MASK_SHADER_VARIABLES \ + sampler2D cubism_MaskTexture; \ + float4 cubism_MaskTile; \ + float4 cubism_MaskTransform; + + +#define CUBISM_TO_MASK_CLIP_POS(IN, OUT) OUT.vertex = CubismToMaskClipPos(IN.vertex, cubism_MaskTile, cubism_MaskTransform); +#define CUBISM_MASK_CHANNEL CubismGetMaskChannel(cubism_MaskTile) + + +#define CUBISM_VERTEX_OUTPUT float2 cubism_MaskCoordinates : TEXCOORD3; +#define CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT) OUT.cubism_MaskCoordinates = CubismToMaskCoordinates(IN.vertex, cubism_MaskTile, cubism_MaskTransform); + + +#if defined(CUBISM_INVERT_ON) +#define CUBISM_APPLY_MASK(IN, COLOR) \ + float4 cubism_maskChannel = CubismGetClippedMaskChannel(IN.cubism_MaskCoordinates, cubism_MaskTile); \ + float cubism_maskAlpha = CubismSampleMaskTexture(cubism_MaskTexture, cubism_maskChannel, IN.cubism_MaskCoordinates); \ + COLOR *= 1.0 - cubism_maskAlpha; +#else +#define CUBISM_APPLY_MASK(IN, COLOR) \ + float4 cubism_maskChannel = CubismGetClippedMaskChannel(IN.cubism_MaskCoordinates, cubism_MaskTile); \ + float cubism_maskAlpha = CubismSampleMaskTexture(cubism_MaskTexture, cubism_maskChannel, IN.cubism_MaskCoordinates); \ + COLOR *= cubism_maskAlpha; +#endif +#else +#define CUBISM_MASK_SHADER_VARIABLES + + +#define CUBISM_TO_MASK_CLIP_POS(IN, OUT) +#define CUBISM_MASK_CHANNEL float4(1, 1, 1, 1) + + +#define CUBISM_VERTEX_OUTPUT +#define CUBISM_INITIALIZE_VERTEX_OUTPUT(IN, OUT) + + +#define CUBISM_APPLY_MASK(IN, COLOR) +#endif + + +#define CUBISM_SHADER_VARIABLES \ + float cubism_ModelOpacity; \ + CUBISM_MASK_SHADER_VARIABLES + +#define CUBISM_APPLY_ALPHA(IN, COLOR) \ + COLOR.rgb *= COLOR.a; \ + CUBISM_APPLY_MASK(IN, COLOR); \ + COLOR *= cubism_ModelOpacity; + + +#endif diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/CubismCG.cginc.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/CubismCG.cginc.meta new file mode 100644 index 0000000..0ff2d40 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/CubismCG.cginc.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: aa066ca44cc057b449edabbc01021abd +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/Mask.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/Mask.shader new file mode 100644 index 0000000..52f57a3 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/Mask.shader @@ -0,0 +1,98 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +Shader "Live2D Cubism/Mask" +{ + Properties + { + // Culling setting. + _Cull("Culling", Int) = 0 + } + SubShader + { + Tags + { + "Queue" = "Transparent" + "IgnoreProjector" = "True" + "RenderType" = "Transparent" + } + + + BindChannels{ Bind "Vertex", vertex Bind "texcoord", texcoord Bind "Color", color } + + + LOD 100 + ZWrite Off + Lighting Off + Cull [_Cull] + Blend One One + + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + + #define CUBISM_MASK_ON + + + #include "UnityCG.cginc" + #include "CubismCG.cginc" + + + struct appdata_t + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + + }; + + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + + CUBISM_SHADER_VARIABLES + + + v2f vert(appdata_t IN) + { + v2f OUT; + + + CUBISM_TO_MASK_CLIP_POS(IN, OUT); + + + OUT.color = IN.color; + OUT.texcoord = IN.texcoord; + + + return OUT; + } + + + sampler2D _MainTex; + + + fixed4 frag(v2f IN) : SV_Target + { + return CUBISM_MASK_CHANNEL * tex2D(_MainTex, IN.texcoord).a; + + } + + + ENDCG + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/Mask.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/Mask.shader.meta new file mode 100644 index 0000000..05f9689 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/Mask.shader.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b63407b5a5c26f44fb4d9681e9e55f1a +ShaderImporter: + externalObjects: {} + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/TransparentPicking.shader b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/TransparentPicking.shader new file mode 100644 index 0000000..bbe75c0 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/TransparentPicking.shader @@ -0,0 +1,172 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +Shader "Live2D Cubism/TransparentPicking" +{ + Properties + { + [PerRendererData] _MainTex ("Main Texture", 2D) = "white" {} + [HideInInspector] _AlphaCutoff ("Alpha Cutoff", Float) = 0.01 + } + + SubShader + { + Tags + { + "Queue" = "Transparent" + "RenderType" = "Transparent" + "IgnoreProjector" = "True" + "RenderPipeline" = "UniversalPipeline" + } + + Pass + { + Name "Forward" + Tags { "LightMode" = "UniversalForward" } + + ColorMask 0 + ZWrite Off + ZTest Less + Cull Off + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + struct Attributes + { + float4 positionOS : POSITION; + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + }; + + Varyings vert(Attributes IN) + { + Varyings OUT; + OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz); + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + return 0; + } + ENDHLSL + } + + Pass + { + Name "ScenePickingPass" + Tags {"LightMode" = "Picking" } + + Cull Off + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + float _AlphaCutoff; + + float4 _SelectionID; + + struct Attributes + { + float4 positionOS : POSITION; + float2 uv : TEXCOORD0; + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float2 uv : TEXCOORD0; + }; + + Varyings vert(Attributes IN) + { + Varyings OUT; + OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz); + OUT.uv = IN.uv; + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + half alpha = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv).a; + if (alpha < _AlphaCutoff) + { + discard; + } + return _SelectionID; + } + ENDHLSL + } + + Pass + { + Name "SceneSelectionPass" + Tags { "LightMode" = "SceneSelectionPass" } + + Cull Off + + HLSLPROGRAM + #pragma vertex vert + #pragma fragment frag + + #include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl" + + TEXTURE2D(_MainTex); + SAMPLER(sampler_MainTex); + float _AlphaCutoff; + + float _ObjectId; + float _PassValue; + + struct Attributes + { + float4 positionOS : POSITION; + float2 uv : TEXCOORD0; + }; + + struct Varyings + { + float4 positionCS : SV_POSITION; + float2 uv : TEXCOORD0; + }; + + Varyings vert(Attributes IN) + { + Varyings OUT; + OUT.positionCS = TransformObjectToHClip(IN.positionOS.xyz); + OUT.uv = IN.uv; + return OUT; + } + + half4 frag(Varyings IN) : SV_Target + { + half alpha = SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, IN.uv).a; + if (alpha < _AlphaCutoff) + { + discard; + } + return half4(_ObjectId, _PassValue, 1.0, 1.0); + } + ENDHLSL + } + + } + FallBack Off +} diff --git a/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/TransparentPicking.shader.meta b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/TransparentPicking.shader.meta new file mode 100644 index 0000000..c0e3470 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Resources/Live2D/Cubism/Shaders/TransparentPicking.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: e7ed511d51dbe094c8acf4cf7d2d6e9d +ShaderImporter: + externalObjects: {} + defaultTextures: [] + nonModifiableTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/URP.meta b/Assets/Live2D/Cubism/Rendering/URP.meta new file mode 100644 index 0000000..e19d9c2 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: eba040735440b4545ade0e16274aa65a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/URP/CubismRenderPassFeature.cs b/Assets/Live2D/Cubism/Rendering/URP/CubismRenderPassFeature.cs new file mode 100644 index 0000000..ccc1802 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/CubismRenderPassFeature.cs @@ -0,0 +1,874 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering.URP.RenderingInterceptor; +using System; +using UnityEngine; +using UnityEngine.Rendering; +using UnityEngine.Rendering.RenderGraphModule; +using UnityEngine.Rendering.Universal; + +namespace Live2D.Cubism.Rendering.URP +{ + /// + /// Provides data for rendering events `CubismRenderingInterceptorsManager.GetInstance().OnPreRendering` and `CubismRenderingInterceptorsManager.GetInstance().OnPostRendering`. + /// + public struct CubismRenderedEventArgs + { + /// + /// Render pass data. + /// + public CubismRenderPassFeature.CubismRenderPass.PassData PassData; + /// + /// Command buffer for rendering. + /// + public CommandBuffer CommandBuffer; + /// + /// Color buffer render texture. + /// + public RenderTexture ColorBuffer; + /// + /// Depth buffer texture handle. + /// + public TextureHandle DepthBuffer; + /// + /// Sorting mode of the draw object's render controller. + /// + public CubismSortingMode SortingMode; + /// + /// Group sorting order. + /// + public int GroupSortingOrder; + /// + /// Sorting order of the draw object. + /// NOTE: If SortingMode is set to sort by depth, multiple draw objects may have the same sorting order. + /// + public int SortingOrder; + /// + /// The drawable being rendered. + /// + public CubismDrawable Drawable; + /// + /// Distance to the camera. + /// NOTE: If SortingMode is set to sort by order, multiple draw objects may have the same distance. + /// + public float Distance; + /// + /// Distance to the previous draw object in the sorted order. + /// + public float? PreviousDistance; + /// + /// Distance to the next draw object in the sorted order. + /// + public float? NextDistance; + /// + /// Position of the camera. + /// + public Vector3 CameraPos; + /// + /// Forward direction of the camera. + /// + public Vector3 CameraForward; + } + + /// + /// Scriptable renderer feature for rendering Cubism models in URP. + /// + public class CubismRenderPassFeature : ScriptableRendererFeature + { + /// + /// Greater than or equal to comparison value on Z Test. + /// + internal static readonly int GEqual = 7; + + /// + /// Less than or equal to comparison value on Z Test. + /// + internal static readonly int LEqual = 4; + + /// + /// Scriptable render pass for rendering Cubism models. + /// + public class CubismRenderPass : ScriptableRenderPass + { + /// + /// Structure that groups renderers by their sorting index. + /// + private struct RendererGroupData + { + /// + /// Sorting index for the renderer group. + /// + public int SortingIndex; + + /// + /// Array of render controllers in this group. + /// + public CubismRenderController[] RenderControllers; + + /// + /// Array of renderers in this group. + /// + public CubismRenderer[] Renderers; + } + + /// + /// Command buffer used for rendering operations. + /// + private static CommandBuffer _commandBuffer; + + /// + /// Array of renderer groups sorted by their sorting index. + /// + private static RendererGroupData[] _sortedRendererGroupDataArray; + + /// + /// Mesh used for blitting render textures. + /// + private static Mesh _blitRenderTextureMesh; + + /// + /// Material used for blitting render textures. + /// + private static Material _blitRenderTextureMaterial; + + /// + /// This class stores the data needed by the RenderGraph pass. + /// It is passed as a parameter to the delegate function that executes the RenderGraph pass. + /// + public class PassData + { + /// + /// Array of render controllers to be rendered. + /// + public CubismRenderController[] RenderControllers; + + /// + /// Array of render controller groups. + /// + public CubismRenderControllerGroup.RenderControllerGroupData[] RenderControllerGroupDaraArray; + + /// + /// Camera data for the current rendering pass. + /// + public UniversalCameraData CameraData; + + /// + /// Resource data for the current rendering pass. + /// + public UniversalResourceData ResourceData; + + /// + /// Texture handle for mask rendering. + /// + public TextureHandle MaskTextureHandle; + + /// + /// Texture handle for the camera render target. + /// + public TextureHandle CameraTextureHandle; + + /// + /// Texture handle for the camera depth buffer. + /// + public TextureHandle CameraDepthTextureHandle; + + /// + /// Texture handle for common rendering operations. + /// + public TextureHandle CommonRenderingTextureHandle; + + /// + /// Texture handle for temporary rendering operations. + /// + public TextureHandle CommonTemporaryTextureHandle; + } + + /// + /// Sets up and fills the renderer group. + /// + /// Target index in the sorted renderer groups array. + /// Added target renderer group. + /// Source render controller group. + /// Position of the camera + /// Pass data containing render controller groups and camera data + private static void SetUpRendererGroup(int targetIndex, RendererGroupData target, CubismRenderControllerGroup.RenderControllerGroupData source, Vector3 cameraPos, PassData data) + { + var previousCount = 0; + for (var renderControllerIndex = 0; renderControllerIndex < source.Controllers.Length; renderControllerIndex++) + { + var controller = source.Controllers[renderControllerIndex]; + + controller.CurrentFrameBuffer = data.CommonRenderingTextureHandle; + + if (!controller || controller.Renderers == null) + { + continue; + } + + // Copy the renderers from the controller to the sorted array. + for (var rendererIndex = 0; rendererIndex < controller.Renderers.Length; rendererIndex++) + { + target.Renderers[previousCount + rendererIndex] = controller.Renderers[rendererIndex]; + target.Renderers[previousCount + rendererIndex].IsLastDrawObjectInModel = false; + } + + // Update the previous count for the next controller + previousCount += controller.Renderers.Length; + } + + // Sort the renderers by their sorting order. + SortBySortingOrder(target.Renderers, cameraPos, data.CameraData.camera.transform.forward); + + // Assign the filled target to the sorted renderer groups array. + _sortedRendererGroupDataArray[targetIndex] = target; + } + + /// + /// Sorts the renderer groups based on their sorting order. + /// + /// Pass data containing render controller groups. + private static void SortingRendererGroups(PassData data) + { + var didChangeSortingRenderControllerGroup = CubismRenderControllerGroup.GetInstance().DidChangeSortingRenderControllerGroup; + if (data.RenderControllerGroupDaraArray == null + || data.RenderControllerGroupDaraArray.Length < 1) + { + return; + } + + // Iterate through each render controller group. + for (var groupsIndex = 0; groupsIndex < data.RenderControllerGroupDaraArray.Length; groupsIndex++) + { + var group = data.RenderControllerGroupDaraArray[groupsIndex]; + var rendererCount = 0; + var didChangeSortingOrder = false; + + for (var i = 0; i < group.Controllers.Length; i++) + { + var controller = group.Controllers[i]; + + // Skip if controller is null or has no renderers + if (!controller || controller.Renderers == null) + { + continue; + } + + // Update sorting state from camera position. + controller.UpdateDidChangeSortingFromZ(data.CameraData.worldSpaceCameraPos); + + // Update offscreen render order if it has changed. + if (controller.DidChangeDrawableRenderOrder) + { + for (var offscreenIndex = 0; offscreenIndex < controller.OffscreenRenderers?.Length; offscreenIndex++) + { + var offscreenRenderer = controller.OffscreenRenderers[offscreenIndex]; + offscreenRenderer.SetDrawObjectRenderOrder(controller.Model.AllDrawObjectsRenderOrder[controller.DrawableRenderers.Length + offscreenRenderer.Offscreen.UnmanagedIndex]); + } + } + + // Check if any controller has changed its drawable render order. + didChangeSortingOrder |= + controller.DidChangeSorting + || controller.DidChangeDrawableRenderOrder + || didChangeSortingRenderControllerGroup; + + rendererCount += controller.Renderers.Length; + } + + // If nothing changed, no need to sort again. + if (!didChangeSortingOrder) + { + continue; + } + + // Create an empty array if it doesn't exist or its size doesn't match the number of groups. + if (_sortedRendererGroupDataArray == null + || _sortedRendererGroupDataArray.Length > data.RenderControllerGroupDaraArray.Length) + { + _sortedRendererGroupDataArray = Array.Empty(); + } + + var hasGroupFound = false; + for (var targetIndex = 0; targetIndex < _sortedRendererGroupDataArray.Length; targetIndex++) + { + var target = _sortedRendererGroupDataArray[targetIndex]; + + if (target.Renderers == null + || target.SortingIndex != group.SortingGroupIndex) + { + continue; + } + + if (target.Renderers.Length != rendererCount) + { + // Resize the renderers array to fit all renderers in the group. + Array.Resize(ref target.Renderers, rendererCount); + } + + var hasControllersNull = false; + for (var controllerIndex = 0; controllerIndex < target.RenderControllers.Length; controllerIndex++) + { + if (target.RenderControllers[controllerIndex]) + { + continue; + } + + hasControllersNull = true; + break; + } + + if (hasControllersNull + || didChangeSortingRenderControllerGroup + || target.RenderControllers.Length != data.RenderControllerGroupDaraArray[groupsIndex].Controllers.Length) + { + target.RenderControllers = data.RenderControllerGroupDaraArray[groupsIndex].Controllers; + } + + // Set up and fill the renderer group. + SetUpRendererGroup(targetIndex, target, group, data.CameraData.worldSpaceCameraPos, data); + + hasGroupFound = true; + break; + } + + // Initialize the renderer group if necessary + if (hasGroupFound) + { + continue; + } + + // Resize the sorted renderer groups array to add a new group. + Array.Resize(ref _sortedRendererGroupDataArray, _sortedRendererGroupDataArray.Length + 1); + var newRendererGroup = new RendererGroupData + { + SortingIndex = group.SortingGroupIndex, + RenderControllers = data.RenderControllerGroupDaraArray[groupsIndex].Controllers, + Renderers = new CubismRenderer[rendererCount] + }; + + // Set up and fill the renderer group. + SetUpRendererGroup(_sortedRendererGroupDataArray.Length - 1, newRendererGroup, group, data.CameraData.worldSpaceCameraPos,data); + } + } + + /// + /// Sorts the renderers by their sorting order. + /// Calculates the distance to camera for each renderer and sorts them accordingly. + /// + /// Array of renderers to sort + /// Position of the camera + /// Forward direction of the camera (normalized vector) + private static void SortBySortingOrder(CubismRenderer[] renderers, Vector3 cameraPosition, Vector3 cameraForward) + { + for (var index = 0; index < renderers.Length; index++) + { + renderers[index].CalculateDistanceToCamera(cameraPosition, cameraForward); + } + + Array.Sort(renderers, CompareBySortingOrder); + } + + /// + /// Compares two renderers by their sorting order. + /// + /// First renderer to compare + /// Second renderer to compare + /// Negative value if a should be rendered before b, positive if after, zero if equal. + private static int CompareBySortingOrder(CubismRenderer a, CubismRenderer b) + { + // Fail-safe check + if (!a || !b + || !a.MeshRenderer || !b.MeshRenderer + || !a.RenderController || !b.RenderController) + { + return 0; + } + + var result = a.MeshRenderer.sortingOrder - b.MeshRenderer.sortingOrder; + + if (result != 0 + || !(a.SortingMode.SortByDepth() && b.SortingMode.SortByDepth())) + { + return result; + } + + // If sorting order is the same, compare by local Z position. + var sortValue = (b.DistanceToCamera / b.RenderController.DepthOffset) - (a.DistanceToCamera / a.RenderController.DepthOffset); + result = sortValue >= 0.0f + ? Mathf.CeilToInt(sortValue) + : Mathf.FloorToInt(sortValue); + + return result; + } + + /// + /// Checks and sets the skip rendering flag for each renderer. + /// + private static void CheckRenderingSkip() + { + // Reset skip rendering flag for each renderer. + for (var groupIndex = 0; groupIndex < _sortedRendererGroupDataArray.Length; groupIndex++) + { + var rendererGroup = _sortedRendererGroupDataArray[groupIndex]; + + for (var rendererIndex = 0; rendererIndex < rendererGroup.Renderers.Length; rendererIndex++) + { + rendererGroup.Renderers[rendererIndex].SkipRendering = false; + } + } + + // Check and set skip rendering flag for each renderer. + for (var groupIndex = 0; groupIndex < _sortedRendererGroupDataArray.Length; groupIndex++) + { + var rendererGroup = _sortedRendererGroupDataArray[groupIndex]; + + for (var rendererIndex = 0; rendererIndex < rendererGroup.Renderers.Length; rendererIndex++) + { + var renderer = rendererGroup.Renderers[rendererIndex]; + + if (!renderer + || renderer.SkipRendering) + { + continue; + } + + renderer.SkipRendering |= !renderer.RenderController + || !renderer.RenderController.gameObject.activeSelf + || !renderer.RenderController.enabled + || !renderer.gameObject.activeSelf + || !renderer.MeshRenderer + || !renderer.MeshRenderer.enabled; + + switch (renderer.DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + renderer.SkipRendering |= renderer.Opacity <= 0.0f; + break; + case CubismModelTypes.DrawObjectType.Offscreen: + renderer.SkipRendering |= renderer.Offscreen.Opacity <= 0.0f; + + if (!renderer.SkipRendering) + { + break; + } + + // Skip rendering for all child drawables and offscreens of the offscreen part. + var parts = renderer.RenderController?.Model?.Parts; + CubismPart part = null; + for (var partIndex = 0; partIndex < parts?.Length; partIndex++) + { + if (parts[partIndex].UnmanagedIndex != renderer.Offscreen.OwnerIndex) + { + continue; + } + + part = parts[partIndex]; + break; + } + + if (!part) + { + renderer.SkipRendering = true; + break; + } + + // Skip rendering for all child drawables and offscreens of the offscreen part. + for (var drawablesIndex = 0; drawablesIndex < part.AllChildDrawables?.Length; drawablesIndex++) + { + var childDrawable = part.AllChildDrawables[drawablesIndex]; + + for (var targetRendererIndex = 0; targetRendererIndex < renderer.RenderController.Renderers.Length; targetRendererIndex++) + { + var targetRenderer = renderer.RenderController.Renderers[targetRendererIndex]; + + if (targetRenderer.DrawObjectType != CubismModelTypes.DrawObjectType.Drawable + || targetRenderer.Drawable.UnmanagedIndex != childDrawable.UnmanagedIndex) + { + continue; + } + + targetRenderer.SkipRendering = true; + break; + } + } + + for (var offscreensIndex = 0; offscreensIndex < part.AllChildOffscreens?.Length; offscreensIndex++) + { + var childOffscreen = part.AllChildOffscreens[offscreensIndex]; + + for (var j = 0; j < renderer.RenderController.Renderers.Length; j++) + { + var targetRenderer = renderer.RenderController.Renderers[j]; + + if (targetRenderer.DrawObjectType != CubismModelTypes.DrawObjectType.Offscreen + || targetRenderer.Offscreen.UnmanagedIndex != childOffscreen.UnmanagedIndex) + { + continue; + } + + targetRenderer.SkipRendering = true; + break; + } + } + break; + default: + renderer.SkipRendering = true; + break; + } + } + } + + for (var i= 0; i < _sortedRendererGroupDataArray.Length; i++) + { + var target = _sortedRendererGroupDataArray[i]; + + // Reset the last draw object flag for each renderer. + for (var rendererIndex = 0; rendererIndex < target.Renderers.Length; rendererIndex++) + { + var targetRenderer = target.Renderers[rendererIndex]; + targetRenderer.IsLastDrawObjectInModel = false; + } + + for (var controllerIndex = 0; controllerIndex < target.RenderControllers.Length; controllerIndex++) + { + var controller = target.RenderControllers[controllerIndex]; + + if (!controller + || !controller.enabled + || !controller.gameObject.activeSelf) + { + continue; + } + + var lastIndex = target.Renderers.Length - 1; + while (lastIndex >= 0) + { + var targetRenderer = target.Renderers[lastIndex]; + + // Find the last draw renderer in the sorted array. + if (!targetRenderer.SkipRendering + && targetRenderer.RenderController == controller) + { + // Mark it as the last draw object in the model. + targetRenderer.IsLastDrawObjectInModel = true; + break; + } + + lastIndex--; + } + } + } + } + + /// + /// Draws the objects using the provided command buffer and pass data. + /// + /// Command buffer to record draw commands. + /// Pass data containing render controllers and camera data. + private static void DrawObjects(CommandBuffer commandBuffer, PassData data) + { + // Clear offscreen render textures at the beginning of the draw call. + CubismOffscreenRenderTextureManager.GetInstance().ClearRenderTextures(_commandBuffer); + + // Check and set skip rendering flags for each renderer. + CheckRenderingSkip(); + + for (var groupIndex = 0; groupIndex < _sortedRendererGroupDataArray?.Length; groupIndex++) + { + var rendererGroup = _sortedRendererGroupDataArray[groupIndex]; + + if (rendererGroup.Renderers == null) + { + continue; + } + +#if UNITY_EDITOR + // Calculate distance to camera for each renderer for CubismRenderInterceptorsManager events. + // HACK: Unity may mix scene camera and game camera information, so recalculate the distance each time in the Editor. + for (var rendererIndex = 0; rendererIndex < rendererGroup.Renderers.Length; rendererIndex++) + { + var target = rendererGroup.Renderers[rendererIndex]; + + if (!target) + { + continue; + } + + target.CalculateDistanceToCamera(data.CameraData.worldSpaceCameraPos, data.CameraData.camera.transform.forward); + } +#endif + + for (var rendererIndex = 0; rendererIndex < rendererGroup.Renderers.Length; rendererIndex++) + { + var renderer = rendererGroup.Renderers[rendererIndex]; + + // Skip if renderer is null or inactive + if (!renderer + || renderer.SkipRendering) + { + continue; + } + + var previousRenderer = rendererIndex > 0 + ? rendererGroup.Renderers[rendererIndex - 1] + : null; + var nextRenderer = rendererIndex < rendererGroup.Renderers.Length - 1 + ? rendererGroup.Renderers[rendererIndex + 1] + : null; + + var args = new CubismRenderedEventArgs() + { + PassData = data, + CommandBuffer = commandBuffer, + ColorBuffer = renderer.RenderController.CurrentFrameBuffer, + DepthBuffer = data.CameraDepthTextureHandle, + SortingOrder = renderer.MeshRenderer.sortingOrder, + Drawable = renderer.Drawable, + SortingMode = renderer.RenderController.SortingMode, + GroupSortingOrder = rendererGroup.SortingIndex, + Distance = renderer.DistanceToCamera, + NextDistance = nextRenderer != null ? nextRenderer.DistanceToCamera : null, + PreviousDistance = previousRenderer != null ? previousRenderer.DistanceToCamera : null, + CameraPos = data.CameraData.worldSpaceCameraPos, + CameraForward = data.CameraData.camera.transform.forward + }; + + // Pre-rendering event. + CubismRenderingInterceptorsManager.GetInstance().OnPreRendering(args); + + // Draw the object. + renderer.DrawObject(commandBuffer, data); + + // Post-rendering event. + CubismRenderingInterceptorsManager.GetInstance().OnPostRendering(args); + + if (renderer.IsLastDrawObjectInModel) + { + renderer.RenderController.SubmitDrawOffscreen(commandBuffer, data); + } + } + + // Blit the result back to the camera texture if needed. + if (CubismRenderControllerGroup.GetInstance().IsCopiedToCameraTexture) + { + _commandBuffer.SetRenderTarget(data.CameraTextureHandle, data.CameraDepthTextureHandle); + + // Draw the full-screen quad to blit the common rendering texture to the camera texture. + _blitRenderTextureMaterial.SetTexture(CubismShaderVariables.MainTexture, data.CommonRenderingTextureHandle); + + // Check for reversed Z buffer. + var reversedZ = SystemInfo.usesReversedZBuffer ? GEqual : LEqual; + _blitRenderTextureMaterial.SetInt(CubismShaderVariables.ReversedZ, reversedZ); + + // Draw the full-screen quad. + _commandBuffer.DrawMesh(_blitRenderTextureMesh, Matrix4x4.identity, _blitRenderTextureMaterial); + + // Clear the common rendering texture for the next group. + _commandBuffer.SetRenderTarget(data.CommonRenderingTextureHandle); + _commandBuffer.ClearRenderTarget(true, true, Color.clear); + } + } + + // Reset the flag after processing. + for (var i = 0; i < data.RenderControllers?.Length; i++) + { + var controller = data.RenderControllers[i]; + if (!controller || !controller.enabled || !controller.gameObject.activeSelf) + { + continue; + } + + controller.DidChangeSorting = false; + controller.DidChangeDrawableRenderOrder = false; + } + + CubismRenderControllerGroup.GetInstance().DidChangeSortingRenderControllerGroup = false; + } + + /// + /// ExecutePass is the function that executes the render pass. + /// This static method is passed as the RenderFunc delegate to the RenderGraph render pass. + /// It is used to execute draw commands. + /// + /// Pass data containing render controllers, camera data, and texture handles. + /// Render graph context for executing render commands. + private static void ExecutePass(PassData data, UnsafeGraphContext context) + { + // Check if we have any render controllers to process + if (data.RenderControllers == null || data.RenderControllers.Length == 0) + { + return; + } + + if (_commandBuffer == null) + { + _commandBuffer = CommandBufferHelpers.GetNativeCommandBuffer(context.cmd); + } + + if (!_blitRenderTextureMesh) + { + _blitRenderTextureMesh = new Mesh + { + vertices = CubismRenderer.OffscreenVertices, + uv = CubismRenderer.OffscreenUVs, + triangles = CubismRenderer.OffscreenTriangle + }; + + _blitRenderTextureMesh.RecalculateBounds(); + } + + if (!_blitRenderTextureMaterial) + { + _blitRenderTextureMaterial = new Material(CubismBuiltinMaterials.UnlitBlit); + } + +#if UNITY_EDITOR + // HACK: In the editor, Scene view camera may not have the latest texture data. + if (data.CameraData.isSceneViewCamera) + { + _commandBuffer.Blit(data.CameraTextureHandle, data.CommonRenderingTextureHandle); + } +#endif + + // Sort the renderers by their sorting order. + SortingRendererGroups(data); + + // Set render target with both color and depth buffers for proper depth testing + _commandBuffer.SetRenderTarget(data.CommonRenderingTextureHandle, data.CameraDepthTextureHandle); + _commandBuffer.ClearRenderTarget(false, true, Color.clear); + + // Draw the objects. + DrawObjects(_commandBuffer, data); + + // Blit the result back to the camera texture. + if (!CubismRenderControllerGroup.GetInstance().IsCopiedToCameraTexture) + { + _commandBuffer.SetRenderTarget(data.CameraTextureHandle, data.CameraDepthTextureHandle); + + // Draw the full-screen quad to blit the common rendering texture to the camera texture. + _blitRenderTextureMaterial.SetTexture(CubismShaderVariables.MainTexture, data.CommonRenderingTextureHandle); + + // Check for reversed Z buffer. + var reversedZ = SystemInfo.usesReversedZBuffer? GEqual : LEqual; + _blitRenderTextureMaterial.SetInt(CubismShaderVariables.ReversedZ, reversedZ); + + // Draw the full-screen quad. + _commandBuffer.DrawMesh(_blitRenderTextureMesh, Matrix4x4.identity, _blitRenderTextureMaterial); + } + + // Clear the common rendering texture for the next frame. + _commandBuffer.SetRenderTarget(data.CommonRenderingTextureHandle); + _commandBuffer.ClearRenderTarget(true, true, Color.clear); + } + + /// + /// This method is called by the render graph to record render passes. + /// RecordRenderGraph is where the RenderGraph handle can be accessed, through which render passes can be added to the graph. + /// FrameData is a context container through which URP resources can be accessed and managed. + /// + /// Render graph to add render passes to. + /// Context container providing access to URP resources and camera data. + public override void RecordRenderGraph(RenderGraph renderGraph, ContextContainer frameData) + { + const string renderCustomPass = "Cubism URP Render Pass"; + + // Get render controllers - this should work in both play mode and edit mode + var renderControllers = CubismRenderControllerGroup.GetInstance().RenderControllers; + + // Skip if no render controllers are available + if (renderControllers == null || renderControllers.Length == 0) + { + return; + } + + // This adds a raster render pass to the graph, specifying the name and the data type that will be passed to the ExecutePass function. + using (var builder = renderGraph.AddUnsafePass(renderCustomPass, out var passData)) + { + // Set up pass data + passData.RenderControllers = renderControllers; + + var renderControllerGroups = CubismRenderControllerGroup.GetInstance().GroupDataArray; + passData.RenderControllerGroupDaraArray = renderControllerGroups; + + var cameraData = frameData.Get(); + var resourceData = frameData.Get(); + + passData.CameraData = cameraData; + passData.ResourceData = resourceData; + + var descriptor = resourceData.activeColorTexture.GetDescriptor(renderGraph); + descriptor.wrapMode = TextureWrapMode.Repeat; + descriptor.filterMode = FilterMode.Point; + + descriptor.name = "CommonTexture"; + passData.CommonRenderingTextureHandle = renderGraph.CreateTexture(descriptor); + builder.UseTexture(passData.CommonRenderingTextureHandle, AccessFlags.ReadWrite); + + descriptor.name = "TempTexture"; + passData.CommonTemporaryTextureHandle = renderGraph.CreateTexture(descriptor); + builder.UseTexture(passData.CommonTemporaryTextureHandle, AccessFlags.ReadWrite); + + descriptor.name = "MaskTexture"; + var maskTextureHandle = renderGraph.CreateTexture(descriptor); + builder.UseTexture(maskTextureHandle, AccessFlags.ReadWrite); + passData.MaskTextureHandle = maskTextureHandle; + + // This sets the render target of the pass to the active color texture. Change it to your own render target as needed. + passData.CameraTextureHandle = resourceData.activeColorTexture; + builder.UseTexture(passData.CameraTextureHandle, AccessFlags.ReadWrite); + + // Set up depth buffer for proper depth testing with other Unity objects + passData.CameraDepthTextureHandle = resourceData.activeDepthTexture; + builder.UseTexture(passData.CameraDepthTextureHandle); + + // Assigns the ExecutePass function to the render pass delegate. This will be called by the render graph when executing the pass. + builder.SetRenderFunc((PassData data, UnsafeGraphContext context) => ExecutePass(data, context)); + } + } + } + + /// + /// Scriptable render pass that will be injected into the renderer. + /// + private CubismRenderPass _mScriptablePass; + + /// + /// Creates the scriptable render pass and configures its injection point. + /// + public override void Create() + { + _mScriptablePass = new CubismRenderPass + { + // Configures where the render pass should be injected. + renderPassEvent = RenderPassEvent.BeforeRenderingTransparents + }; + } + + /// + /// Injects one or multiple render passes into the renderer. + /// This method is called when setting up the renderer once per-camera. + /// + /// The scriptable renderer to add passes to. + /// Rendering state information. + public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) + { +#if UNITY_EDITOR + // Skip adding the pass for scene view and game view cameras in the editor. + if (!(renderingData.cameraData.cameraType == CameraType.Game + || renderingData.cameraData.cameraType == CameraType.SceneView)) + { + return; + } +#endif + + renderer.EnqueuePass(_mScriptablePass); + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/URP/CubismRenderPassFeature.cs.meta b/Assets/Live2D/Cubism/Rendering/URP/CubismRenderPassFeature.cs.meta new file mode 100644 index 0000000..c664831 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/CubismRenderPassFeature.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3927fd6f4d7d83045b64b4cc46dcc3d7 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/URP/CubismURPRenderer.asset b/Assets/Live2D/Cubism/Rendering/URP/CubismURPRenderer.asset new file mode 100644 index 0000000..c51333d --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/CubismURPRenderer.asset @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:b5b7e674bf942074ee1ddd99948defb968d3cc442eda243248b01a6b1062609b +size 2236 diff --git a/Assets/Live2D/Cubism/Rendering/URP/CubismURPRenderer.asset.meta b/Assets/Live2D/Cubism/Rendering/URP/CubismURPRenderer.asset.meta new file mode 100644 index 0000000..cd0af65 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/CubismURPRenderer.asset.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 1f003999a57a1da40950cb24efcbacdc +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 11400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor.meta b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor.meta new file mode 100644 index 0000000..c099580 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: b7754a173d6a71648a081287a1a8d77b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptController.cs b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptController.cs new file mode 100644 index 0000000..90d30e3 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptController.cs @@ -0,0 +1,466 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using System.Collections.Generic; +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using UnityEngine; +using UnityEngine.Rendering; + +namespace Live2D.Cubism.Rendering.URP.RenderingInterceptor +{ + /// + /// Base class for rendering interceptors. + /// Place custom rendering logic by inheriting from this class. + /// + public class CubismRenderingInterceptController : MonoBehaviour, ICubismUpdatable, ICubismRenderingInterceptor + { + /// + /// Timing for invoking. + /// + public enum InvokeTiming + { + PreRendering, + PostRendering, + } + + /// + /// Timing for invoking setting. + /// + [SerializeField] + public InvokeTiming InvokeTimingSetting; + + /// + /// Modes for invoking. + /// + public enum InterceptingMode + { + SortingOrder, + ZDepth, + Drawable, + } + + /// + /// Mode for invoking setting. + /// + [SerializeField] + public InterceptingMode Mode; + + /// + /// Group sorting order for the interceptor. + /// + [SerializeField] + public int GroupSortingOrder = 0; + + /// + /// Sorting order for the interceptor. + /// + [SerializeField] + public int SortingOrder = 0; + + /// + /// Target art mesh for the interceptor. + /// + [SerializeField] + protected CubismDrawable _targetArtMesh; + + /// + /// If attached , reference. + /// + protected CubismRenderController _renderController; + + /// + /// Renderer reference. + /// + protected Renderer _renderer; + + /// + /// 's material reference. + /// + protected Material _material; + + /// + /// Camera draw status. + /// + private struct CameraDrawStatus + { + public Camera Camera; + public int LastRenderedPassCount; + } + + /// + /// Camera draw status array. + /// + private CameraDrawStatus[] _cameraDrawStatus; + + /// + /// Render pass counter. + /// + private int _renderPassCounter = 0; + + /// + /// Execution order of the interceptor. + /// + public virtual int ExecutionOrder + { + get + { + return CubismUpdateExecutionOrder.CubismPhysicsController + 10; + } + } + + /// + /// Whether this interceptor needs to be updated during editing. + /// + public virtual bool NeedsUpdateOnEditing + { + get + { + return false; + } + } + + /// + /// Whether a is attached to the same GameObject. + /// + public bool HasUpdateController + { + get; + set; + } + + /// + /// Called by Unity when the component is enabled. + /// + public void OnEnable() + { + _renderController = GetComponent(); + + if (!_renderController) + { + _renderer = GetComponent(); + + _renderer.enabled = false; + _material = _renderer.material; + +#if UNITY_EDITOR + if (!Application.isPlaying) + { + _material = _renderer.sharedMaterial; + } +#endif + } + + _cameraDrawStatus = Array.Empty(); + + CubismRenderingInterceptorsManager.GetInstance().AddInterceptors(this); + + RenderPipelineManager.beginContextRendering += OnBeginContextRendering; + } + + /// + /// Called by Unity when the component starts. + /// + public void Start() + { + HasUpdateController = TryGetComponent(out _); + } + + /// + /// Called by Unity when the component is disabled. + /// + public void OnDisable() + { + CubismRenderingInterceptorsManager.GetInstance().RemoveInterceptors(this); + + RenderPipelineManager.beginContextRendering -= OnBeginContextRendering; + } + + /// + /// Called by Unity at the beginning of context rendering. + /// + private void OnBeginContextRendering(ScriptableRenderContext context, List cameras) + { + _renderPassCounter++; + } + + /// + /// Called by Unity during LateUpdate. + /// + public void LateUpdate() + { + // Skip if an update controller is present. + if (HasUpdateController) + { + return; + } + + OnLateUpdate(); + } + + /// + /// Called during LateUpdate if no is present. + /// + public virtual void OnLateUpdate() + { + + } + + /// + /// Called before rendering for each pass. + /// + /// Event arguments. + void ICubismRenderingInterceptor.OnPreRenderingForPass(CubismRenderedEventArgs args) + { + OnPreRendering(args); + } + + /// + /// Called before rendering for each pass. + /// + /// Event arguments. + protected virtual void OnPreRendering(CubismRenderedEventArgs args) + { + // Skip if not invoking pre-rendering. + if (InvokeTimingSetting != InvokeTiming.PreRendering) + { + return; + } + + TryDraw(args); + } + + /// + /// Called after rendering for each pass. + /// + /// Event arguments. + void ICubismRenderingInterceptor.OnPostRenderingForPass(CubismRenderedEventArgs args) + { + OnPostRendering(args); + } + + /// + /// Called after rendering for each pass. + /// + /// Event arguments. + protected virtual void OnPostRendering(CubismRenderedEventArgs args) + { + // Skip if not invoking post-rendering. + if (InvokeTimingSetting != InvokeTiming.PostRendering) + { + return; + } + + TryDraw(args); + } + + /// + /// Attempts to draw the object based on the interceptor's settings. + /// + /// Event arguments. + private void TryDraw(CubismRenderedEventArgs args) + { + var currentCamera = args.PassData.CameraData.camera; + + // Find or create camera draw status. + var statusIndex = Array.FindIndex(_cameraDrawStatus, status => status.Camera == currentCamera); + + // Create a new entry if not found. + if (statusIndex < 0) + { + // Create a new camera draw status entry. + Array.Resize(ref _cameraDrawStatus, _cameraDrawStatus.Length + 1); + statusIndex = _cameraDrawStatus.Length - 1; + + // Initialize the new entry. + _cameraDrawStatus[statusIndex] = new CameraDrawStatus + { + Camera = currentCamera, + LastRenderedPassCount = -1, + }; + } + + // Get the current rendered frame count. + if (_cameraDrawStatus[statusIndex].LastRenderedPassCount == _renderPassCounter) + { + return; + } + + var doDraw = true; + switch (Mode) + { + case InterceptingMode.SortingOrder: + // Decide whether to draw based on sorting order comparisons. + if (args.GroupSortingOrder != GroupSortingOrder || args.SortingOrder < SortingOrder) + { + doDraw = false; + } + break; + case InterceptingMode.ZDepth: + // Calculate the distance from the camera to the renderer. + var directionToRenderer = transform.position - args.CameraPos; + var projection = Vector3.Project(directionToRenderer, args.CameraForward); + var distance = projection.magnitude; + + // Determine whether to draw based on distance comparisons. + var canDraw = (args.Distance < distance || args.NextDistance > distance) && + !(distance > args.Distance && distance > args.NextDistance && + distance > args.PreviousDistance); + + // Decide whether to draw. + if (args.PreviousDistance != null + && args.NextDistance != null + && canDraw) + { + doDraw = false; + break; + } + + if (distance < args.Distance) + { + doDraw = false; + } + break; + case InterceptingMode.Drawable: + if (!_targetArtMesh || args.Drawable != _targetArtMesh) + { + doDraw = false; + } + + break; + default: + // Skip drawing for unknown modes. + break; + } + + if (!doDraw) + { + return; + } + + if (!_renderController) + { + // Draw the object. + args.CommandBuffer.DrawRenderer(_renderer, _material); + } + else + { + for (var index = 0; index < _renderController.SortedRenderers.Length; index++) + { + var targetRenderer = _renderController.SortedRenderers[index]; + + // Check whether to skip rendering. + CheckSkipRendering(targetRenderer); + + if (targetRenderer.SkipRendering) + { + continue; + } + + // Draw the object. + targetRenderer.DrawObject(args.CommandBuffer, args.PassData); + } + + // Submit offscreen draws. + _renderController.SubmitDrawOffscreen(args.CommandBuffer, args.PassData); + } + + // Mark as drawn. + _cameraDrawStatus[statusIndex].LastRenderedPassCount = _renderPassCounter; + } + + /// + /// Checks whether to skip rendering for the given renderer. + /// + /// The target renderer. + private void CheckSkipRendering(CubismRenderer targetRenderer) + { + targetRenderer.SkipRendering |= !targetRenderer + || !targetRenderer.gameObject.activeSelf + || !targetRenderer.MeshRenderer + || !targetRenderer.MeshRenderer.enabled; + + switch (targetRenderer.DrawObjectType) + { + case CubismModelTypes.DrawObjectType.Drawable: + targetRenderer.SkipRendering |= targetRenderer.Opacity <= 0.0f; + break; + case CubismModelTypes.DrawObjectType.Offscreen: + targetRenderer.SkipRendering |= targetRenderer.Offscreen.Opacity <= 0.0f; + + if (!targetRenderer.SkipRendering) + { + break; + } + + // Skip rendering for all child drawables and offscreens of the offscreen part. + var parts = targetRenderer.RenderController.Model.Parts; + CubismPart part = null; + for (var partIndex = 0; partIndex < parts.Length; partIndex++) + { + if (parts[partIndex].UnmanagedIndex != targetRenderer.Offscreen.OwnerIndex) + { + continue; + } + + part = parts[partIndex]; + break; + } + + if (!part) + { + break; + } + + // Skip rendering for all child drawables and offscreens of the offscreen part. + for (var drawablesIndex = 0; drawablesIndex < part.AllChildDrawables?.Length; drawablesIndex++) + { + var childDrawable = part.AllChildDrawables[drawablesIndex]; + + for (var rendererIndex = 0; rendererIndex < targetRenderer.RenderController.Renderers.Length; rendererIndex++) + { + var checkedRenderer = targetRenderer.RenderController.Renderers[rendererIndex]; + + if (checkedRenderer.DrawObjectType != CubismModelTypes.DrawObjectType.Drawable + || checkedRenderer.Drawable.UnmanagedIndex != childDrawable.UnmanagedIndex) + { + continue; + } + + checkedRenderer.SkipRendering = true; + break; + } + } + + for (var offscreensIndex = 0; offscreensIndex < part.AllChildOffscreens?.Length; offscreensIndex++) + { + var childOffscreen = part.AllChildOffscreens[offscreensIndex]; + + for (var j = 0; j < targetRenderer.RenderController.Renderers.Length; j++) + { + var checkedRenderer = targetRenderer.RenderController.Renderers[j]; + + if (checkedRenderer.DrawObjectType != CubismModelTypes.DrawObjectType.Offscreen + || checkedRenderer.Offscreen.UnmanagedIndex != childOffscreen.UnmanagedIndex) + { + continue; + } + + checkedRenderer.SkipRendering = true; + break; + } + } + break; + default: + targetRenderer.SkipRendering = true; + break; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptController.cs.meta b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptController.cs.meta new file mode 100644 index 0000000..8132c53 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 42ee021d862afdb4dbc221ac3f20ced9 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptorsManager.cs b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptorsManager.cs new file mode 100644 index 0000000..1f4bf59 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptorsManager.cs @@ -0,0 +1,177 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; + +namespace Live2D.Cubism.Rendering.URP.RenderingInterceptor +{ + public class CubismRenderingInterceptorsManager + { + /// + /// Singleton instance. + /// + private static CubismRenderingInterceptorsManager _instance; + + /// + /// Singleton instance of the . + /// + public static CubismRenderingInterceptorsManager GetInstance() + { + if (_instance == null) + { + _instance = new CubismRenderingInterceptorsManager(); + } + + return _instance; + } + + /// + /// 's backing field. + /// + private ICubismRenderingInterceptor[] _interceptors; + + /// + /// Registered rendering interceptors. + /// + public ICubismRenderingInterceptor[] Interceptors + { + get { return _interceptors; } + set { _interceptors = value; } + } + + /// + /// Private constructor to enforce singleton pattern. + /// + private CubismRenderingInterceptorsManager() + { + _interceptors = Array.Empty(); + } + + /// + /// Adds the given interceptor to the manager. + /// + /// The interceptor to add. + public void AddInterceptors(ICubismRenderingInterceptor interceptor) + { + RemoveInterceptors(interceptor); + + for (var interceptorIndex = 0; interceptorIndex < Interceptors.Length; interceptorIndex++) + { + var current = Interceptors[interceptorIndex]; + if (interceptor != current) + { + continue; + } + + Debug.LogWarning($"This component is already registered."); + return; + } + + Array.Resize(ref _interceptors, Interceptors.Length + 1); + + Interceptors[^1] = interceptor; + } + + /// + /// Removes the given interceptor from the manager. + /// + /// The interceptor to remove. + public void RemoveInterceptors(ICubismRenderingInterceptor interceptor) + { + var targetIndex = -1; + for (var interceptorIndex = 0; interceptorIndex < Interceptors.Length; interceptorIndex++) + { + if (Interceptors[interceptorIndex] != interceptor) + { + continue; + } + + targetIndex = interceptorIndex; + break; + } + + if (targetIndex < 0) + { + return; + } + + for (var interceptorIndex = targetIndex; interceptorIndex < Interceptors.Length - 1; interceptorIndex++) + { + Interceptors[interceptorIndex] = Interceptors[interceptorIndex + 1]; + } + + Array.Resize(ref _interceptors, Interceptors.Length - 1); + } + + /// + /// Reorders the given interceptor to the new index. + /// + /// The interceptor to reorder. + /// The new index to move the interceptor to. + public void ReorderIndices(ICubismRenderingInterceptor interceptor, int newIndex) + { + // Find the current index of the interceptor. + var currentIndex = Array.IndexOf(Interceptors, interceptor); + + if (currentIndex < 0 + || newIndex < 0 + || newIndex >= Interceptors.Length + || currentIndex == newIndex) + { + // Return silently. + return; + } + + var temp = Interceptors[currentIndex]; + if (currentIndex < newIndex) + { + // Shift elements to the left. + for (var i = currentIndex; i < newIndex; i++) + { + Interceptors[i] = Interceptors[i + 1]; + } + } + else + { + // Shift elements to the right. + for (var i = currentIndex; i > newIndex; i--) + { + Interceptors[i] = Interceptors[i - 1]; + } + } + + // Place the interceptor at the new index. + Interceptors[newIndex] = temp; + } + + /// + /// Called before rendering. + /// + /// Rendering event arguments. + public void OnPreRendering(CubismRenderedEventArgs args) + { + for (var index = 0; index < Interceptors.Length; index++) + { + Interceptors[index].OnPreRenderingForPass(args); + } + } + + /// + /// Called after rendering. + /// + /// Rendering event arguments. + public void OnPostRendering(CubismRenderedEventArgs args) + { + for (var index = 0; index < Interceptors.Length; index++) + { + Interceptors[index].OnPostRenderingForPass(args); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptorsManager.cs.meta b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptorsManager.cs.meta new file mode 100644 index 0000000..6a22d09 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/CubismRenderingInterceptorsManager.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 89f91d617d8871840a61c1510182383a \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/ICubismRenderingInterceptor.cs b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/ICubismRenderingInterceptor.cs new file mode 100644 index 0000000..806495e --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/ICubismRenderingInterceptor.cs @@ -0,0 +1,28 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +namespace Live2D.Cubism.Rendering.URP.RenderingInterceptor +{ + /// + /// Rendering interceptor interface. + /// + public interface ICubismRenderingInterceptor + { + /// + /// Called by CubismRenderingInterceptorsManager before rendering for Drawables and Offscreens. + /// + /// Rendering event arguments. + internal void OnPreRenderingForPass(CubismRenderedEventArgs args); + + /// + /// Called by CubismRenderingInterceptorsManager after rendering for Drawables and Offscreens. + /// + /// Rendering event arguments. + internal void OnPostRenderingForPass(CubismRenderedEventArgs args); + } +} diff --git a/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/ICubismRenderingInterceptor.cs.meta b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/ICubismRenderingInterceptor.cs.meta new file mode 100644 index 0000000..8ca41d0 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/URP/RenderingInterceptor/ICubismRenderingInterceptor.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: e62e03fd9d651f14b9028f4e5b8d4009 \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Rendering/Util.meta b/Assets/Live2D/Cubism/Rendering/Util.meta new file mode 100644 index 0000000..92365f4 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Util.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a7b2c9c7da556394a9e88c8cd9754bcf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Rendering/Util/BlendTypes.cs b/Assets/Live2D/Cubism/Rendering/Util/BlendTypes.cs new file mode 100644 index 0000000..2940064 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Util/BlendTypes.cs @@ -0,0 +1,47 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using Live2D.Cubism.Core.Unmanaged; + +namespace Live2D.Cubism.Rendering.Util +{ + public static class BlendTypes + { + public enum ColorBlend + { + Normal = CubismCoreDll.ColorBlendType_Normal, + Add = CubismCoreDll.ColorBlendType_AddCompatible, + Multiply = CubismCoreDll.ColorBlendType_MultiplyCompatible, + Add_R2 = CubismCoreDll.ColorBlendType_Add, + Add_Glow = CubismCoreDll.ColorBlendType_AddGlow, + Darken = CubismCoreDll.ColorBlendType_Darken, + Multiply_R2 = CubismCoreDll.ColorBlendType_Multiply, + ColorBurn = CubismCoreDll.ColorBlendType_ColorBurn, + LinearBurn = CubismCoreDll.ColorBlendType_LinearBurn, + Lighten = CubismCoreDll.ColorBlendType_Lighten, + Screen = CubismCoreDll.ColorBlendType_Screen, + ColorDodge = CubismCoreDll.ColorBlendType_ColorDodge, + Overlay = CubismCoreDll.ColorBlendType_Overlay, + SoftLight = CubismCoreDll.ColorBlendType_SoftLight, + HardLight = CubismCoreDll.ColorBlendType_HardLight, + LinearLight = CubismCoreDll.ColorBlendType_LinearLight, + Hue = CubismCoreDll.ColorBlendType_Hue, + Color = CubismCoreDll.ColorBlendType_Color, + End + } + + public enum AlphaBlend + { + Over = CubismCoreDll.AlphaBlendType_Over, + Atop = CubismCoreDll.AlphaBlendType_Atop, + Out = CubismCoreDll.AlphaBlendType_Out, + Conjoint = CubismCoreDll.AlphaBlendType_ConjointOver, + Disjoint = CubismCoreDll.AlphaBlendType_DisjointOver, + End + } + } +} diff --git a/Assets/Live2D/Cubism/Rendering/Util/BlendTypes.cs.meta b/Assets/Live2D/Cubism/Rendering/Util/BlendTypes.cs.meta new file mode 100644 index 0000000..aa2f6a5 --- /dev/null +++ b/Assets/Live2D/Cubism/Rendering/Util/BlendTypes.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aafec106e792a514295f3780cec4c3a8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples.meta b/Assets/Live2D/Cubism/Samples.meta new file mode 100644 index 0000000..f5457d7 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 30a843ce6323d8b4bb6febd2d997df46 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Animation.meta b/Assets/Live2D/Cubism/Samples/Animation.meta new file mode 100644 index 0000000..6cbfce0 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c31ecf059af79cb4f801483bc6aea13d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Animation/Animation.unity b/Assets/Live2D/Cubism/Samples/Animation/Animation.unity new file mode 100644 index 0000000..3d17641 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Animation.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:7074b81550bff2ded08c99f6c8fcf8d0b7ba454a03641fe53ef9180e74989e44 +size 546629 diff --git a/Assets/Live2D/Cubism/Samples/Animation/Animation.unity.meta b/Assets/Live2D/Cubism/Samples/Animation/Animation.unity.meta new file mode 100644 index 0000000..3e3745e --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Animation.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 803f5b38f7c073a4abd927303df13812 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Animation/Description.ja.md b/Assets/Live2D/Cubism/Samples/Animation/Description.ja.md new file mode 100644 index 0000000..f3d2074 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Description.ja.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Animation + +このサンプルは、Cubismモデルの簡単なMecanimセットアップを示しています。 diff --git a/Assets/Live2D/Cubism/Samples/Animation/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/Animation/Description.ja.md.meta new file mode 100644 index 0000000..b5df88c --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: e3f1f9f8365ff4e628a7a7e9fd6715f0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Animation/Description.md b/Assets/Live2D/Cubism/Samples/Animation/Description.md new file mode 100644 index 0000000..ea31f10 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Description.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Animation + +This sample shows a simple Mecanim setup for a Cubism model. diff --git a/Assets/Live2D/Cubism/Samples/Animation/Description.md.meta b/Assets/Live2D/Cubism/Samples/Animation/Description.md.meta new file mode 100644 index 0000000..0016df9 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b9f3a641d6b42254bb76cc138ca23d1a +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Animation/Koharu.controller b/Assets/Live2D/Cubism/Samples/Animation/Koharu.controller new file mode 100644 index 0000000..04b4b1a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Animation/Koharu.controller @@ -0,0 +1,69 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!91 &9100000 +AnimatorController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Koharu + serializedVersion: 5 + m_AnimatorParameters: [] + m_AnimatorLayers: + - serializedVersion: 5 + m_Name: Base Layer + m_StateMachine: {fileID: 1107111454637510962} + m_Mask: {fileID: 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a/Assets/Live2D/Cubism/Samples/AsyncBenchmark.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark.meta new file mode 100644 index 0000000..5f61c10 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f5a8d21d502fa494d9866e6fb3c5c72c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncBenchmark.unity b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncBenchmark.unity new file mode 100644 index 0000000..00ec80d --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncBenchmark.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:fdb44aac2587690341e0196798b4bee61ad2694d3df42f35aad8a2207bd3443c +size 44515 diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncBenchmark.unity.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncBenchmark.unity.meta new file mode 100644 index 0000000..4fd0ba1 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncBenchmark.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 75a9b098cacf60a4dbd2879ed40df13d +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncToggler.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncToggler.cs new file mode 100644 index 0000000..15af25b --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncToggler.cs @@ -0,0 +1,83 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.Tasking; +using UnityEngine; + + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + /// + /// Shows how to enable the from script. + /// + public sealed class AsyncToggler : MonoBehaviour + { +#if !UNITY_WEBGL + /// + /// Controls async task handling. + /// + public bool EnableAsync = true; + + /// + /// Last state. + /// + private bool LastEnableSync { get; set; } +#endif + + #region Unity Event Handling + +#if UNITY_WEBGL + /// + /// Called by Unity. + /// + private void Start() + { + // Deactivate Async. + CubismBuiltinAsyncTaskHandler.Deactivate(); + } +#else + /// + /// Called by Unity. Enables/Disables async task handler. + /// + private void Update() + { + if (EnableAsync == LastEnableSync) + { + return; + } + + + if (EnableAsync) + { + CubismBuiltinAsyncTaskHandler.Activate(); + } + else + { + CubismBuiltinAsyncTaskHandler.Deactivate(); + } + + + LastEnableSync = EnableAsync; + } + + + /// + /// Called by Unity. Disables async task handler. + /// + private void OnDestroy() + { + EnableAsync = false; + + + Update(); + } +#endif + + #endregion + } + } diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncToggler.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncToggler.cs.meta new file mode 100644 index 0000000..482da4a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AsyncToggler.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f22e5acc2345e624b898e84b16306e17 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity new file mode 100644 index 0000000..d13ca27 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3c8ba345ca42636f9a80fbf4cd12120737b711c2f4df9c861d681c6c7e734575 +size 38470 diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity.meta new file mode 100644 index 0000000..396bd4c --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/AutomaticAsyncBenchmark.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1c90db99e86a760449d0a854b3fbd422 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/BenchmarkController.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/BenchmarkController.cs new file mode 100644 index 0000000..b7af960 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/BenchmarkController.cs @@ -0,0 +1,175 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + +using System; +using UnityEngine; +using UnityEngine.UI; + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + /// + /// Automatically adjust the fps to the set value. + /// + public sealed class BenchmarkController : MonoBehaviour + { + /// + /// Interval time before the model can spawn. + /// + public readonly float SpawnIntervalTimeSecond = 1.0f; + + /// + /// Target frame rate value. + /// + [SerializeField] + public int TargetFrameRate = 60; + + /// + /// UI for displaying values. + /// + [SerializeField] + public Text ReachedElapsedTimeUi = null; + + /// + /// UI to display the number of instances of the model when the target frame rate is finally reached. + /// + [SerializeField] + public Text InstancesCountUi = null; + + /// + /// Save the maximum frame rate. + /// + private float HighestRecordedFrameRate { get; set; } + + /// + /// Whether the model is spawnable or not. + /// + private bool CanModelSpawn { get; set; } + + /// + /// Add delta time. + /// + private float SpawnTimeCount { get; set; } + + /// + /// Time elapsed since was set to false. + /// + private float ElapsedTime { get; set; } + + /// + /// Component. + /// + private FpsCounter FpsCounter { get; set; } + + /// + /// Conponent. + /// + private ModelSpawner ModelSpawner { get; set; } + + /// + /// Called by Unity. Setting vsync and target frame rate. + /// + private void Awake() + { + // Setting vsync and targetFrameRate. + QualitySettings.vSyncCount = 0; + Application.targetFrameRate = TargetFrameRate + 1; + + // Getting the component. + FpsCounter = GetComponent(); + ModelSpawner = GetComponent(); + } + + /// + /// Called by Unity. Record the maximum frame rate and manage model spawning. + /// + private void Update() + { + RecordFrameRate(); + ManageSpawn(); + } + + /// + /// Records the maximum frame rate within a given time period. + /// + private void RecordFrameRate() + { + /// Get value from Component. + var fps = FpsCounter.Fps; + + // Compare the measured value with the maximum value so far. + HighestRecordedFrameRate = fps >= HighestRecordedFrameRate + ? fps + : HighestRecordedFrameRate; + + // Whether you have time to make a decision. + if (SpawnTimeCount < SpawnIntervalTimeSecond) + { + SpawnTimeCount += Time.deltaTime; + return; + } + + // If the model is not ready to spawn, add the elapsed time. + if (!CanModelSpawn && (ModelSpawner.InstancesCount != 0)) + { + ElapsedTime += SpawnIntervalTimeSecond; + + // Combine strings and display them in UI. + var elapsedTimeString = TimeConversion(Mathf.FloorToInt(ElapsedTime)); + ReachedElapsedTimeUi.text = string.Format(" Reached Time:{0}", elapsedTimeString); + } + + // Whether the recorded frame rate has reached the target frame rate. + CanModelSpawn = TargetFrameRate <= HighestRecordedFrameRate; + + // Reset variables and properties. + SpawnTimeCount = 0.0f; + HighestRecordedFrameRate = 0.0f; + } + + /// + /// Convert seconds to "hours:minutes:seconds". + /// + /// Number of seconds it conversion source. + /// String type converted to "hours:minutes:seconds" notation. + private string TimeConversion(int second) + { + // Generate TimeSpan structure type. + var timeSpan = new TimeSpan(0, 0, second); + + return timeSpan.ToString(); + } + + /// + /// Managing model spawn. + /// + private void ManageSpawn() + { + if (SpawnTimeCount < SpawnIntervalTimeSecond) + { + return; + } + + // When the model can spawn + if (CanModelSpawn) + { + // Spawn the model. + ModelSpawner.IncreaseInstances(); + + // Reset variable. + ElapsedTime = 0; + } + + // When the model can't spawn + else + { + /// Get Instances Count from Component and update UI. + var instancesCount = ModelSpawner.InstancesCount; + InstancesCountUi.text = string.Format(" Reached Model Count:{0}", instancesCount.ToString()); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/BenchmarkController.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/BenchmarkController.cs.meta new file mode 100644 index 0000000..681db39 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/BenchmarkController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 45247f3a2594a4b43ab1210b53006f54 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.ja.md b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.ja.md new file mode 100644 index 0000000..2074915 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.ja.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Async Benchmark + +このシーンでは、CubismSDKの簡単なベンチマークが可能です。 diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.ja.md.meta new file mode 100644 index 0000000..066d512 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 7a51c19a83b5443ba8391581368634c5 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.md b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.md new file mode 100644 index 0000000..41a6647 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Async Benchmark + +This scene allows simple benchmarking of the Cubism SDK. diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.md.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.md.meta new file mode 100644 index 0000000..5b83210 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1e25b33344cc69f4e851cc8f50b9de3d +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor.meta new file mode 100644 index 0000000..df4b6a1 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2a75b78ff25bb0c4da6df6b7f91e6717 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/FrameRateUiHolderInspector.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/FrameRateUiHolderInspector.cs new file mode 100644 index 0000000..7bf481b --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/FrameRateUiHolderInspector.cs @@ -0,0 +1,68 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEditor; + +namespace Live2D.Cubism.Samples.AsyncBenchmark.Editor +{ + /// + /// Dynamically switch the display on inspector. + /// + [CanEditMultipleObjects] + [CustomEditor(typeof(FrameRateUiHolder))] + public class FrameRateUiHolderInspector : UnityEditor.Editor + { + // Components to add inspector enhancements. + private FrameRateUiHolder Target { get; set; } + + /// + /// Called by Unity. Getting target component and Initializing. + /// + private void Awake() + { + Target = target as FrameRateUiHolder; + } + + public override void OnInspectorGUI() + { + EditorGUI.BeginChangeCheck(); + + // Load a value from the internal cache. + serializedObject.Update(); + + //Whether to enable total uptime. + Target.HasShownElapsedTime = EditorGUILayout.ToggleLeft("Show Elapsed Time", Target.HasShownElapsedTime); + // Enable/disable observation. + Target.HasShownFrameRate = EditorGUILayout.ToggleLeft("Show Frame Rate", Target.HasShownFrameRate); + + // Load properties. + var maximumFpsUi = serializedObject.FindProperty("HighestFrameRateUi"); + var minimumFpsUi = serializedObject.FindProperty("LowestFrameRateUi"); + var elapsedTimeUi = serializedObject.FindProperty("ElapsedTimeUi"); + + // View and change properties. + EditorGUILayout.PropertyField(maximumFpsUi); + EditorGUILayout.PropertyField(minimumFpsUi); + EditorGUILayout.PropertyField(elapsedTimeUi); + + // Apply changes to the serializedProperty. + serializedObject.ApplyModifiedProperties(); + + // Changes the state of objects. + Target.HighestFrameRateUi.enabled = Target.HasShownFrameRate; + Target.LowestFrameRateUi.enabled = Target.HasShownFrameRate; + Target.ElapsedTimeUi.gameObject.SetActive(Target.HasShownElapsedTime); + + if (EditorGUI.EndChangeCheck()) + { + // Apply changes and set dirty flag. + EditorUtility.SetDirty(Target); + } + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/FrameRateUiHolderInspector.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/FrameRateUiHolderInspector.cs.meta new file mode 100644 index 0000000..026da73 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/FrameRateUiHolderInspector.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: fcee6eaa99eb52b469da14650e7e952b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/Live2D.Cubism.Editor.asmref b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/Live2D.Cubism.Editor.asmref new file mode 100644 index 0000000..79d0251 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/Live2D.Cubism.Editor.asmref @@ -0,0 +1,3 @@ +{ + "reference": "GUID:e5d337e0b3581c343aafde08e6e1727e" +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/Live2D.Cubism.Editor.asmref.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/Live2D.Cubism.Editor.asmref.meta new file mode 100644 index 0000000..a6f85e9 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Editor/Live2D.Cubism.Editor.asmref.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 11487b2fc5ca5774f9704a4068423742 +AssemblyDefinitionReferenceImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FpsCounter.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FpsCounter.cs new file mode 100644 index 0000000..a3b2cb5 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FpsCounter.cs @@ -0,0 +1,58 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; +using UnityEngine.UI; + + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + /// + /// Measures Fps for on-screen display. + /// + public sealed class FpsCounter : MonoBehaviour + { + /// + /// UI component representing current model count. + /// + [SerializeField] + public Text FpsUi; + + /// + /// Frame rate propertie to get from external sources. + /// + public float Fps { get; private set; } + + /// + /// Time for FPS calculation. + /// + private float DeltaTime { get; set; } + + #region Unity Event Handling + + /// + /// Called by Unity. Initializes fields. + /// + private void Update() + { + // Update delta time. + DeltaTime += (Time.deltaTime - DeltaTime) * 0.1f; + + + // Compute FPS and update UI. + var fps = 1.0f / DeltaTime; + + // Save the value to the property. + Fps = fps; + + FpsUi.text = string.Format("({0:0.} fps)", fps); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FpsCounter.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FpsCounter.cs.meta new file mode 100644 index 0000000..d1c8333 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FpsCounter.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: aae1af32819e41a4aad42efd297ff90a +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateMeasurer.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateMeasurer.cs new file mode 100644 index 0000000..68c98b5 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateMeasurer.cs @@ -0,0 +1,225 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; +using UnityEngine.UI; + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + /// + /// Measure the frame rate. + /// + public class FrameRateMeasurer : MonoBehaviour + { + /// + /// Target frame rate value. + /// + [SerializeField] + public int TargetFrameRate = 60; + + /// + /// Whether the model is spawnable or not. + /// + private bool LessThanTargetFrameRate { get; set; } + + /// + /// The highest frame rate on running the application. + /// + private float HighestFrameRate { get; set; } + + /// + /// Save the maximum frame rate. + /// + private int CurrentHighestFrameRate { get; set; } + + /// + /// Save Previous Frame . + /// + private int PreviousHighestFrameRate { get; set; } + + /// + /// The lowest frame rate on running the application. + /// + private float LowestFrameRate { get; set; } + + /// + /// Save the minimum frame rate. + /// + private int CurrentLowestFrameRate { get; set; } + + /// + /// Save Previous Frame . + /// + private int PreviousLowestFrameRate { get; set; } + + /// + /// Get Model Instances Count. + /// + private int InstancesCount { get; set; } + + /// + /// Component. + /// + private FpsCounter FpsCounter { get; set; } + + /// + /// Component. + /// + private BenchmarkController BenchmarkController { get; set; } + + /// + /// Conponent. + /// + private ModelSpawner ModelSpawner { get; set; } + + /// + /// Component. + /// + private TotalElapsedTime TotalElapsedTime { get; set; } + + /// + /// Component. + /// + private FrameRateUiHolder FrameRateUiHolder { get; set; } + + /// + /// Displays the frame rate and observation time when the maximum frame rate is observed. + /// + private Text HighestFrameRateUi { get; set; } + + /// + /// Displays the frame rate and observation time when the minimum frame rate is observed. + /// + private Text LowestFrameRateUi { get; set; } + + /// + /// Called by Unity. Getting target component and Initializing. + /// + private void Start() + { + // Getting components and initializing. + FpsCounter = GetComponent(); + BenchmarkController = GetComponent(); + ModelSpawner = GetComponent(); + TotalElapsedTime = GetComponent(); + FrameRateUiHolder = GetComponent(); + + HighestFrameRateUi = FrameRateUiHolder.HighestFrameRateUi; + LowestFrameRateUi = FrameRateUiHolder.LowestFrameRateUi; + + /// If is present, get . + TargetFrameRate = BenchmarkController != null + ? BenchmarkController.TargetFrameRate + : TargetFrameRate; + } + + // Update is called once per frame + private void Update() + { + /// Get value from Component. + var fps = Mathf.FloorToInt(FpsCounter.Fps); + + // Compare the measured value with the maximum value so far. + CurrentHighestFrameRate = fps > CurrentHighestFrameRate + ? fps + : CurrentHighestFrameRate; + + // Compare the measured value with the maximum value so far. + CurrentLowestFrameRate = fps < CurrentLowestFrameRate + ? fps + : CurrentLowestFrameRate; + + // Whether the recorded frame rate has reached the target frame rate. + LessThanTargetFrameRate = TargetFrameRate > CurrentHighestFrameRate; + + // When the observed value is lower than the set value. + if (LessThanTargetFrameRate) + { + // Assign the maximum and minimum values. + HighestFrameRate = HighestFrameRate < CurrentHighestFrameRate + ? CurrentHighestFrameRate + : HighestFrameRate; + + // Assign the maximum and minimum values. + LowestFrameRate = LowestFrameRate > CurrentLowestFrameRate + ? CurrentLowestFrameRate + : LowestFrameRate; + + // Has the values been changed? + var isMaximumFrameRateChange = (HighestFrameRate == CurrentHighestFrameRate) && (PreviousHighestFrameRate != CurrentHighestFrameRate); + var isMinimumFrameRateChange = (LowestFrameRate == CurrentLowestFrameRate) && (PreviousLowestFrameRate != CurrentLowestFrameRate); + + var timeConversion = TimeConversion(TotalElapsedTime.ElapsedTime); + + // Update ui. + if (isMaximumFrameRateChange) + { + var maximumObservationFrameRateText = string.Format("max ({0} fps)\n", HighestFrameRate); + HighestFrameRateUi.text = string.Concat(maximumObservationFrameRateText, timeConversion); + PreviousHighestFrameRate = CurrentHighestFrameRate; + } + + if (isMinimumFrameRateChange) + { + var minimumObservationFrameRateText = string.Format("min ({0} fps)\n", LowestFrameRate); + LowestFrameRateUi.text = string.Concat(minimumObservationFrameRateText, timeConversion); + PreviousLowestFrameRate = CurrentLowestFrameRate; + } + } + + // When the observed value is higher than the set value. + else + { + // Reset variables. + CurrentHighestFrameRate = 0; + PreviousHighestFrameRate = CurrentHighestFrameRate; + CurrentLowestFrameRate = TargetFrameRate; + PreviousLowestFrameRate = CurrentLowestFrameRate; + } + + var storeInstancesCount = InstancesCount; + + /// Get Instances Count from Component + InstancesCount = ModelSpawner.InstancesCount; + + if (storeInstancesCount != InstancesCount || InstancesCount == 0) + { + var timeConversion = TimeConversion(0); + + // Reset ui. + var highestFrameRateText = string.Format("max (0 fps)\n"); + HighestFrameRateUi.text = string.Concat(highestFrameRateText, timeConversion); + + var lowesttFrameRateText = string.Format("min (0 fps)\n"); + LowestFrameRateUi.text = string.Concat(lowesttFrameRateText, timeConversion); + + // Reset variables. + CurrentHighestFrameRate = 0; + PreviousHighestFrameRate = CurrentHighestFrameRate; + HighestFrameRate = 0; + CurrentLowestFrameRate = TargetFrameRate; + PreviousLowestFrameRate = CurrentLowestFrameRate; + LowestFrameRate = TargetFrameRate; + } + } + + /// + /// Convert seconds to "hours:minutes:seconds". + /// + /// Number of seconds it conversion source. + /// String type converted to "hours:minutes:seconds" notation. + private string TimeConversion(int second) + { + // Generate TimeSpan structure type. + var timeSpan = new TimeSpan(0, 0, second); + + return timeSpan.ToString(); + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateMeasurer.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateMeasurer.cs.meta new file mode 100644 index 0000000..b632f6f --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateMeasurer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9bb9e3187afcbf940b0c62f43c688fda +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateUiHolder.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateUiHolder.cs new file mode 100644 index 0000000..079fe3b --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateUiHolder.cs @@ -0,0 +1,49 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; +using UnityEngine.UI; + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + /// + /// Record when the frame rate falls below the set target frame rate. + /// + public class FrameRateUiHolder : MonoBehaviour + { + /// + /// Enable/disable observation. + /// + [SerializeField] + public bool HasShownFrameRate; + + /// + /// Whether to enable total uptime. + /// + [SerializeField] + public bool HasShownElapsedTime; + + /// + /// Displays the frame rate and observation time when the maximum frame rate is observed. + /// + [SerializeField] + public Text HighestFrameRateUi = null; + + /// + /// Displays the frame rate and observation time when the minimum frame rate is observed. + /// + [SerializeField] + public Text LowestFrameRateUi = null; + + /// + /// UI to display total benchmark uptime. + /// + [SerializeField] + public Text ElapsedTimeUi = null; + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateUiHolder.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateUiHolder.cs.meta new file mode 100644 index 0000000..79831f9 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/FrameRateUiHolder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e53b3c070847eb2429f805793607c2e8 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Koharu.controller b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Koharu.controller new file mode 100644 index 0000000..b933569 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Koharu.controller @@ -0,0 +1,69 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!91 &9100000 +AnimatorController: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Koharu + serializedVersion: 5 + m_AnimatorParameters: [] + m_AnimatorLayers: + - serializedVersion: 5 + m_Name: Base Layer + m_StateMachine: {fileID: 1107220330913208124} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 0 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} +--- !u!1102 &1102068987388652362 +AnimatorState: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: body + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: 8111a2bbebfc2014c92395318f2e4277, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1107 &1107220330913208124 +AnimatorStateMachine: + serializedVersion: 5 + m_ObjectHideFlags: 1 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_Name: Base Layer + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: 1102068987388652362} + m_Position: {x: 24, y: 216, z: 0} + m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 1102068987388652362} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Koharu.controller.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Koharu.controller.meta new file mode 100644 index 0000000..a8cdbb4 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/Koharu.controller.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f27586cd44c114b978374b537376c08f +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 9100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs new file mode 100644 index 0000000..510ce0a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs @@ -0,0 +1,147 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using System.Collections.Generic; +using Live2D.Cubism.Framework.Tasking; +using UnityEngine; +using UnityEngine.UI; +using Random = System.Random; + + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + /// + /// Spawns models for benchmarking. + /// + public sealed class ModelSpawner : MonoBehaviour + { + /// + /// prefab to spawn. + /// + [SerializeField] + public GameObject ModelPrefab; + + /// + /// Attaches to instantiate object from . + /// + [SerializeField] + public RuntimeAnimatorController AnimatorController; + + /// + /// UI component representing current model count. + /// + [SerializeField] + public Text ModelCountUi; + + /// + /// Holds the number of instances of the model. + /// + public int InstancesCount { get; private set; } + + /// + /// Model instances. + /// + private List Instances { get; set; } + + /// + /// Component. + /// + private BenchmarkController BenchmarkController { get; set; } + + #region Interface for UI Elements + + /// + /// Adds a new instance. + /// + public void IncreaseInstances() + { + if (ModelPrefab == null) + { + return; + } + + // Spawn new instance. + var instance = Instantiate(ModelPrefab); + + if (AnimatorController) + { + instance.GetComponent().runtimeAnimatorController = AnimatorController; + } + + var random = new Random(); + var offsetX = (float)random.Next(-1000, 1000) / 1000f; + var offsetY = (float)random.Next(-1000, 1000) / 1000f; + + + var screenToWorld = Camera.main.ScreenToWorldPoint( + new Vector3( + Screen.width, + Screen.height, + Camera.main.nearClipPlane)); + + + instance.transform.position = new Vector3( + screenToWorld.x * offsetX, + screenToWorld.y * offsetY, + instance.transform.position.z); + + + // Register instance and update UI. + Instances.Add(instance); + + + // Make sure to assign a unique sorting order to the instance. + instance.GetComponent().SortingOrder = Instances.Count; + + // Update propertie. + InstancesCount = Instances.Count; + + // Update UI. + ModelCountUi.text = BenchmarkController == null + ? Instances.Count.ToString() + : string.Concat("Current Model Count:", Instances.Count.ToString()); + } + + /// + /// Removes an instance. + /// + public void DecreaseInstances() + { + // Return early if there's nothing to decrease. + if (Instances.Count == 0) + { + return; + } + + + // Remove last instance and update UI. + DestroyImmediate(Instances[Instances.Count - 1]); + Instances.RemoveAt(Instances.Count - 1); + + + ModelCountUi.text = Instances.Count.ToString(); + } + + #endregion + + #region Unity Event Handling + + /// + /// Called by Unity. Initializes fields. + /// + private void Start() + { + Instances = new List(); + BenchmarkController = GetComponent(); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs.meta new file mode 100644 index 0000000..8a65a61 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 85a778bfb76699e4d970a3da1db1b89b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/TotalElapsedTime.cs b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/TotalElapsedTime.cs new file mode 100644 index 0000000..9fc55df --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/TotalElapsedTime.cs @@ -0,0 +1,89 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using System; +using UnityEngine; +using UnityEngine.UI; + +namespace Live2D.Cubism.Samples.AsyncBenchmark +{ + public class TotalElapsedTime : MonoBehaviour + { + /// + /// Interval time before the model can spawn. + /// + public readonly int UpdateInterval = 1; + + /// + /// Total benchmark uptime. + /// + [SerializeField, HideInInspector] + public int ElapsedTime = 0; + + /// + /// Add delta time. + /// + private float UpdateIntervalCount { get; set; } + + /// + /// UI to display total benchmark uptime. + /// + private Text TotalElapsedTimeText { get; set; } + + /// + /// Component. + /// + private FrameRateUiHolder FrameRateUiHolder { get; set; } + + /// + /// Called by Unity. Getting FpsObservation Component and Getting Component from FpsObservation. + /// + private void Start() + { + FrameRateUiHolder = GetComponent(); + TotalElapsedTimeText = FrameRateUiHolder.ElapsedTimeUi; + } + + /// + /// Called by Unity. Update Total Operating Time. + /// + private void Update() + { + // Whether you have time to make a decision. + if (UpdateIntervalCount < UpdateInterval) + { + UpdateIntervalCount += Time.deltaTime; + return; + } + + // Update total benchmark uptime. + ElapsedTime += UpdateInterval; + + if (TotalElapsedTimeText != null) + { + TotalElapsedTimeText.text = TimeConversion(ElapsedTime); + } + + // Reset variable. + UpdateIntervalCount = 0.0f; + } + + /// + /// Convert seconds to "hours:minutes:seconds". + /// + /// Number of seconds it conversion source. + /// String type converted to "hours:minutes:seconds" notation. + private string TimeConversion(int second) + { + // Generate TimeSpan structure type. + var timeSpan = new TimeSpan(0, 0, second); + + return timeSpan.ToString(); + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/AsyncBenchmark/TotalElapsedTime.cs.meta b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/TotalElapsedTime.cs.meta new file mode 100644 index 0000000..29cf2ee --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/AsyncBenchmark/TotalElapsedTime.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 92567bfc643287d4083f40b8a8a594bc +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Editor.meta b/Assets/Live2D/Cubism/Samples/Editor.meta new file mode 100644 index 0000000..7f3e22a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 73de0766e92d7604b8d3d16bc47a5221 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Editor/Description.ja.md b/Assets/Live2D/Cubism/Samples/Editor/Description.ja.md new file mode 100644 index 0000000..510502c --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/Description.ja.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Editor + +このフォルダーには、Cubismアセットのインポートをスクリプトからカスタマイズする方法を示すコードが含まれています。 diff --git a/Assets/Live2D/Cubism/Samples/Editor/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/Editor/Description.ja.md.meta new file mode 100644 index 0000000..bb1ab6b --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8fab83b1af1f444e8a13ec2f29c307a9 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Editor/Description.md b/Assets/Live2D/Cubism/Samples/Editor/Description.md new file mode 100644 index 0000000..f0e6e56 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/Description.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Editor + +This folder contains code showing how Cubism asset importing can be customized from scripts. diff --git a/Assets/Live2D/Cubism/Samples/Editor/Description.md.meta b/Assets/Live2D/Cubism/Samples/Editor/Description.md.meta new file mode 100644 index 0000000..1fa4179 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 4fe55a66ba47a944f8c497767cd466b7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Editor/ImportCustomization.cs b/Assets/Live2D/Cubism/Samples/Editor/ImportCustomization.cs new file mode 100644 index 0000000..ca9d702 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/ImportCustomization.cs @@ -0,0 +1,59 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Rendering; +using Live2D.Cubism.Editor.Importers; +using System.Linq; +using UnityEngine; +using UnityEditor; + + +namespace Live2D.Cubism.Samples.Editor +{ + /// + /// Shows how Cubism model importing can be customized. + /// + internal static class ImportCustomization + { + #region Unity Event Handling + + /// + /// Registers processor. + /// + /// + /// BE CAREFUL! Uncomment the following line to enable the sample. + // DON'T DO THIS IN REAL PROJECTS! + /// + // [InitializeOnLoadMethod] + private static void RegisterModelImporter() + { + CubismImporter.OnDidImportModel += OnModelImport; + } + + #endregion + + #region Cubism Import Event Handling + + /// + /// Customizes model importing. + /// + /// Event source. + /// Imported model. + private static void OnModelImport(CubismModel3JsonImporter sender, CubismModel model) + { + // Lets pretend we want to change the vertex colors of all drawables to green... + foreach (var renderer in model.Drawables.Select(d => d.GetComponent())) + { + renderer.Color = Color.green; + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Samples/Editor/ImportCustomization.cs.meta b/Assets/Live2D/Cubism/Samples/Editor/ImportCustomization.cs.meta new file mode 100644 index 0000000..523b8cd --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/ImportCustomization.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: dffce8cbc48222b47aa3ae59c42b7ec5 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Editor/Live2D.Cubism.Editor.asmref b/Assets/Live2D/Cubism/Samples/Editor/Live2D.Cubism.Editor.asmref new file mode 100644 index 0000000..79d0251 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/Live2D.Cubism.Editor.asmref @@ -0,0 +1,3 @@ +{ + "reference": "GUID:e5d337e0b3581c343aafde08e6e1727e" +} \ No newline at end of file diff --git a/Assets/Live2D/Cubism/Samples/Editor/Live2D.Cubism.Editor.asmref.meta b/Assets/Live2D/Cubism/Samples/Editor/Live2D.Cubism.Editor.asmref.meta new file mode 100644 index 0000000..7e7444a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Editor/Live2D.Cubism.Editor.asmref.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 0ee4e0eca1d7f0d48a34f54d96ab5db1 +AssemblyDefinitionReferenceImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion.meta b/Assets/Live2D/Cubism/Samples/HarmonicMotion.meta new file mode 100644 index 0000000..52d71bd --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6ec929194d0e0c54c891271e6b0d85db +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.ja.md b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.ja.md new file mode 100644 index 0000000..950e33d --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Harmonic Motion + +このサンプルは、Harmonic Motion機能を示しています。 +Harmonic Motionは手動で設定する必要がありますが、設定はそれほど面倒ではありません。 +モデルのGameObjectに`CubismHarmonicMotionController`コンポーネントを追加し、Harmonic Motionに使用にしたいParameterに`CubismHarmonicMotionParameter`を追加します。 diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.ja.md.meta new file mode 100644 index 0000000..e663b69 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 1ac0d911068b94a49af6d9e627851721 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.md b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.md new file mode 100644 index 0000000..58fe85e --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Harmonic Motion + +This sample demonstrates the Harmonic Motion functionality. +Harmonic Motion must be set up manually, but setting it up isn't too cumbersome. +Add a `CubismHarmonicMotionController` component to the game object model and add `CubismHarmonicMotionController` to the parameters you want to make harmonic motion. diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.md.meta b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.md.meta new file mode 100644 index 0000000..21c072a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 701965191fdf5d8409afc9db46800ed4 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion/HarmonicMotion.unity b/Assets/Live2D/Cubism/Samples/HarmonicMotion/HarmonicMotion.unity new file mode 100644 index 0000000..488ca61 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion/HarmonicMotion.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:32c3309d48d58793d77e7556e6bdf574425c35c11aa880a33f675e47a6eb519d +size 1052918 diff --git a/Assets/Live2D/Cubism/Samples/HarmonicMotion/HarmonicMotion.unity.meta b/Assets/Live2D/Cubism/Samples/HarmonicMotion/HarmonicMotion.unity.meta new file mode 100644 index 0000000..678bd15 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/HarmonicMotion/HarmonicMotion.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 822097cf6f300b94396a6655ecc391e7 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/LookAt.meta b/Assets/Live2D/Cubism/Samples/LookAt.meta new file mode 100644 index 0000000..11e2aa1 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f8c378b13eddd804282d1e79ab2729ea +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs b/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs new file mode 100644 index 0000000..397ff08 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs @@ -0,0 +1,43 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; + + +namespace Live2D.Cubism.Samples.LookAt +{ + /// + /// Forces a to face a camera. + /// + public class Billboarder : MonoBehaviour + { + /// + /// Camera to face. + /// + [SerializeField] public Camera CameraToFace; + + #region Unity Event Handling + + /// + /// Called by Unity. Updates facing. + /// + private void Update() + { + if (CameraToFace.orthographic) + { + transform.LookAt(transform.position - CameraToFace.transform.forward, CameraToFace.transform.up); + } + else + { + transform.LookAt(CameraToFace.transform.position, CameraToFace.transform.up); + } + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs.meta b/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs.meta new file mode 100644 index 0000000..6e8df06 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Billboarder.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 976eb92c106792946bf9acaf2ae87b07 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Cubism.png b/Assets/Live2D/Cubism/Samples/LookAt/Cubism.png new file mode 100644 index 0000000..c12d6e9 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Cubism.png @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:63e8026d3f1b26ee5bf2eb4ca4482a80522e3856e23d0c0f9c0554ca40680cd3 +size 29619 diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Cubism.png.meta b/Assets/Live2D/Cubism/Samples/LookAt/Cubism.png.meta new file mode 100644 index 0000000..370d22d --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Cubism.png.meta @@ -0,0 +1,91 @@ +fileFormatVersion: 2 +guid: e7136680d68312d48b5447b037ab9857 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: 1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 1 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: 5e97eb03825dee720800000000000000 + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Description.ja.md b/Assets/Live2D/Cubism/Samples/LookAt/Description.ja.md new file mode 100644 index 0000000..9bd3cc8 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# LookAt + +このサンプルは、視線追従の機能を示しています。視線追従は手動で設定する必要がありますが、設定はそれほど面倒ではありません。モデルのGameObjectに``CubismLookController``コンポーネントを追加し、視線追従に連動させたいパラメータに ``CubismLookParameter``を追加するだけです。 + +モデルは、``ICubismLookTarget``に割り当てた``CubismLookContoller.Target``を追いかけます。 diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/LookAt/Description.ja.md.meta new file mode 100644 index 0000000..60126f2 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6a012d6d1bffb42d3931f899eb55db42 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Description.md b/Assets/Live2D/Cubism/Samples/LookAt/Description.md new file mode 100644 index 0000000..d745435 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Description.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# LookAt + +This sample demonstrates the look functionality. Looking must be set up manually, but setting it up isn't too cumbersome. You simply have to add a ``CubismLookController`` component to the model game object, and ``CubismLookParameter``s to any parameter you want to have participate in the look motion. + +Your model will follow any ``ICubismLookTarget`` you assign to ``CubismLookContoller.Target``. diff --git a/Assets/Live2D/Cubism/Samples/LookAt/Description.md.meta b/Assets/Live2D/Cubism/Samples/LookAt/Description.md.meta new file mode 100644 index 0000000..c480f4d --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 8350c9cd9af23ee40b094e062b0aacbe +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/LookAt/LookAt.unity b/Assets/Live2D/Cubism/Samples/LookAt/LookAt.unity new file mode 100644 index 0000000..ab52de8 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/LookAt/LookAt.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid 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b/Assets/Live2D/Cubism/Samples/ModelSorting.meta new file mode 100644 index 0000000..4cd5bd0 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/ModelSorting.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: a7e2fc0551498604aaa9d9bd9a951ab0 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/ModelSorting/Description.ja.md b/Assets/Live2D/Cubism/Samples/ModelSorting/Description.ja.md new file mode 100644 index 0000000..c9e1c6a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/ModelSorting/Description.ja.md @@ -0,0 +1,15 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Model Sorting + +このサンプルは、複数のモデルの描画順設定したものになります。 +それぞれ Grouped Sorting Index を設定してモデルの前後関係を調整しています。 + +画面の左から順に下記のようになっています。 + +- Maoモデルを背後に描画する。 +- Maoモデルを背景のClippingモデルと同じグループで描画する。 + - ClippingモデルのDrawableである `NoMask` と `Mask` のLocal Orderを変更し、モデルの間にモデルを挟む表現の描画を行う。 +- Maoモデルを前面に描画する。 diff --git 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the screen, the settings are as follows: + +- The Mao model is drawn in the background. +- The Mao model is drawn in the same group as the background Clipping model. + - By changing the Local Order of the Clipping model's Drawables, `NoMask` and `Mask`, the model is rendered in a way that it appears between other models. +- The Mao model is drawn in the foreground. diff --git a/Assets/Live2D/Cubism/Samples/ModelSorting/Description.md.meta b/Assets/Live2D/Cubism/Samples/ModelSorting/Description.md.meta new file mode 100644 index 0000000..7523174 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/ModelSorting/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: aa99e4fdfc1a4ea4fbd25fdadb49d034 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/ModelSorting/ModelSorting.unity b/Assets/Live2D/Cubism/Samples/ModelSorting/ModelSorting.unity new file mode 100644 index 0000000..3f3beed --- 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externalObjects: {} + userData: '{"_animationClipGuid":"f4b69eaf508ba764d8e9d9446f5038a0"}' + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels.meta b/Assets/Live2D/Cubism/Samples/MultipleModels.meta new file mode 100644 index 0000000..411ada2 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: d0e31794725516242a9c592037d0f2ec +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/Description.ja.md b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.ja.md new file mode 100644 index 0000000..3e5d9ee --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# MultipleModels + +他の2D要素と簡単に混ぜられるように、CubismモデルのパーツはデフォルトでZオフセットを使用して並べ替えられます。これにより、UnityのSortingLayerやSortingOrderのいずれかで複数のモデルを並べ替える必要があります。どちらも、``CubismRenderController.SortingLayer``および``CubismRenderController.SortingOrder``設定を介して簡単に実現できます。 + +モデルの並べ替えを明確に分離することで、期待される目に見える結果が得られるだけでなく、UnityのDynamic Batchingを機能させることもできます(もちろん、有効になっている場合のみ)。 diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.ja.md.meta new file mode 100644 index 0000000..4efacbd --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 674bdc5e0bb6848c2a8563d14b5a7e4e +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/Description.md b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.md new file mode 100644 index 0000000..66610a6 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Multiple Models + +To allow easy interaction with other 2D elements, Cubism model parts are by default sorted using Z-offsetting. This makes it necessary to sort multiple models either by Unity's sorting layers and/or sorting orders. Both can easily be achieved via the ``CubismRenderController.SortingLayer`` and ``CubismRenderController.SortingOrder`` settings. + +By clearly separating the sorting of models, you not only get the expected visible results, but also make it possible for Unity's dynamic batching to work (of course, only if enabled). diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/Description.md.meta b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.md.meta new file mode 100644 index 0000000..1dd18ed --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 72648a9d72af26d4882ee9f0359ac6cd +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModels.unity b/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModels.unity new file mode 100644 index 0000000..44778b4 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModels.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:350634aa625afbe9ce23cf1896d0d716f729caf075597c66a2de0881f8ed2cb8 +size 1252231 diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModels.unity.meta b/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModels.unity.meta new file mode 100644 index 0000000..2e82734 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModels.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 08e39e5efe14eb845952fc63d2cfa5d7 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModelsSettings.lighting b/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModelsSettings.lighting new file mode 100644 index 0000000..ec1e2d0 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/MultipleModels/MultipleModelsSettings.lighting @@ -0,0 +1,63 @@ +%YAML 1.1 +%TAG !u! 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All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Framework.LookAt; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Live2D.Cubism.Samples.OriginalWorkflow.Demo +{ + public class CubismLookTarget : MonoBehaviour, ICubismLookTarget + { + /// + /// Get mouse coordinates while dragging. + /// + /// Mouse coordinates. + public Vector3 GetPosition() + { + var targetPosition = (Pointer.current != null) ? (Vector3)Pointer.current.position.ReadValue() : Vector3.zero; + + var z = Camera.main.WorldToScreenPoint(transform.position).z; + targetPosition.z = z; + + var worldPosition = Camera.main.ScreenToWorldPoint(targetPosition); + return worldPosition; + } + + /// + /// Gets whether the target is active. + /// + /// if the target is active; otherwise. + public bool IsActive() + { + return Pointer.current != null && Pointer.current.press.isPressed; + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismLookTarget.cs.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismLookTarget.cs.meta new file mode 100644 index 0000000..97b8473 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismLookTarget.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 38c59881b659a3441a2f848adff7b930 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismSampleController.cs b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismSampleController.cs new file mode 100644 index 0000000..b35a670 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismSampleController.cs @@ -0,0 +1,239 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework; +using Live2D.Cubism.Framework.Expression; +using Live2D.Cubism.Framework.Motion; +using Live2D.Cubism.Framework.Raycasting; +using System; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.InputSystem; + +namespace Live2D.Cubism.Samples.OriginalWorkflow.Demo +{ + [RequireComponent(typeof(CubismMotionController))] + [RequireComponent(typeof(CubismRaycaster))] + public class CubismSampleController : MonoBehaviour + { + /// + /// MotionController to be operated. + /// + private CubismMotionController _motionController; + + /// + /// ExpressionController to be operated. + /// + private CubismExpressionController _expressionController; + + /// + /// Operation animation clip from the inspector. + /// + [SerializeField] + private AnimationClip _bodyAnimation; + + /// + /// Array of motion set in tapbody. + /// + [SerializeField] + private AnimationClip[] _tapBodyMotions; + + /// + /// Motion set in loop motion. + /// + private AnimationClip _loopMotion; + + /// + /// List of Drawables info. + /// + private List _hasHitDrawables; + + /// + /// Component that performs ray judgment on Drawables of model. + /// + private CubismRaycaster _raycaster; + + /// + /// Raycast Hit Results. + /// + private CubismRaycastHit[] _raycastResults; + + /// + /// Enumeration type for hit area discrimination. + /// + private enum HitArea + { + Head, + Body + } + + /// + /// Structure that stores Drawable information for which hit area is specified. + /// + private struct HitDrawableInfomation + { + /// + /// Drawable with component set. + /// + public CubismDrawable drawable; + + /// + /// HitArea. + /// + public HitArea hitArea; + } + + + /// + /// Load model. + /// + private void Start() + { + var model = this.FindCubismModel(); + + // Get components. + _motionController = model.GetComponent(); + _expressionController = model.GetComponent(); + _raycaster = model.GetComponent(); + + + // Set behavior at the end of animation. + _motionController.AnimationEndHandler = AnimationEnded; + + + // Get up to 4 results of collision detection. + _raycastResults = new CubismRaycastHit[4]; + + + // Cache the drawable in which the component is set. + { + _hasHitDrawables = new List(); + + var hitAreas = Enum.GetValues(typeof(HitArea)); + var drawables = model.Drawables; + + + for (var i = 0; i < hitAreas.Length; i++) + { + for (var j = 0; j < drawables.Length; j++) + { + var cubismHitDrawable = drawables[j].GetComponent(); + + if (cubismHitDrawable) + { + if (cubismHitDrawable.Name == hitAreas.GetValue(i).ToString()) + { + var hitDrawable = new HitDrawableInfomation(); + hitDrawable.drawable = drawables[j]; + hitDrawable.hitArea = (HitArea)i; + + _hasHitDrawables.Add(hitDrawable); + break; + } + } + } + } + } + } + + + /// + /// Update. + /// + private void Update() + { + // Play if animation is specified. + SpecifiedAnimationCheck(); + + + if(Pointer.current == null || !Pointer.current.press.wasPressedThisFrame) + { + if (!_motionController.IsPlayingAnimation()) + { + Debug.Log("Body animation : Play : " + _loopMotion.name); + + _motionController.PlayAnimation(_loopMotion, priority: CubismMotionPriority.PriorityIdle); + } + return; + } + + + // Cast ray from pointer position. + var screenPosition = Pointer.current.position.ReadValue(); + var ray = Camera.main.ScreenPointToRay(screenPosition); + var hitCount = _raycaster.Raycast(ray, _raycastResults); + + + // Motion playback according to the hit location. + for (var i = 0; i < hitCount; i++) + { + var hitDrawable = _raycastResults[i].Drawable; + + for (var j = 0; j < _hasHitDrawables.Count; j++) + { + if (hitDrawable == _hasHitDrawables[j].drawable) + { + var hitArea = _hasHitDrawables[j].hitArea; + + + // Tap body. + if (hitArea == HitArea.Body) + { + // Decide motion to play at random. + var motionIndex = UnityEngine.Random.Range(0, _tapBodyMotions.Length); + + Debug.Log("Tap body : Play : " + _tapBodyMotions[motionIndex].name); + + _motionController.PlayAnimation(_tapBodyMotions[motionIndex], isLoop: false, priority:CubismMotionPriority.PriorityNormal); + } + // Tap head. + else if (hitArea == HitArea.Head) + { + // Decide expression motion to play at random. + var expressionNum = _expressionController.ExpressionsList.CubismExpressionObjects.Length; + var expressionIndex = UnityEngine.Random.Range(0, expressionNum); + + _expressionController.CurrentExpressionIndex = expressionIndex; + + Debug.Log("Tap head : Play : " + _expressionController.ExpressionsList.CubismExpressionObjects[expressionIndex].name); + } + + break; + } + } + } + } + + + /// + /// Check the specified animation and play it. + /// + private void SpecifiedAnimationCheck() + { + if(_bodyAnimation != _loopMotion) + { + _loopMotion = _bodyAnimation; + + Debug.Log("Body animation : Play : " + _loopMotion.name); + + _motionController.PlayAnimation(_loopMotion, priority:CubismMotionPriority.PriorityIdle); + } + } + + + /// + /// Called at the end of the animation. + /// + /// + private void AnimationEnded(int instanceId) + { + Debug.Log("AnimationEnded"); + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismSampleController.cs.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismSampleController.cs.meta new file mode 100644 index 0000000..1967884 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/CubismSampleController.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 99ee8b4ce6a654c44a7bf1f70d533a72 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Demo.unity 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sha256:e0552cd49c9cb295863cc6d895c3e829b2e904e92daa23dfe08026c41149b62f +size 420622 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/DemoCubism5_3.unity.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/DemoCubism5_3.unity.meta new file mode 100644 index 0000000..4c2984c --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/DemoCubism5_3.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9a21c2d9b8afb3b49a58f450e8a7c334 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.ja.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.ja.md new file mode 100644 index 0000000..a24761d --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.ja.md @@ -0,0 +1,11 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Demo + +このサンプルでは、OriginalWorkflowの各機能を実装しています。 + +model3.jsonで記述されているHitAreaで操作を検出し、HitAreaに従って表情と体の動きを操作します。 + +視線追従については、LookAtの例を参照してください。 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.ja.md.meta new file mode 100644 index 0000000..336c274 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: ed353821471a94e3e9db1e0e388471e2 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.md new file mode 100644 index 0000000..6d52c0f --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.md @@ -0,0 +1,11 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Demo + +This sample implements each function of OriginalWorkflow. + +The operation is detected by the HitArea described in model3.json, and the facial expression and body movement are manipulated according to the HitArea. + +See the LookAt example for eye tracking. diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.md.meta new file mode 100644 index 0000000..c198b8a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Demo/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 5fcde3242c64d0a4784c312bea9bb6f1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression.meta new file mode 100644 index 0000000..5731c6b --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 45f6ace359d41524992ba356764ac56d +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/CubismExpressionPreview.cs b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/CubismExpressionPreview.cs new file mode 100644 index 0000000..bc698b4 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/CubismExpressionPreview.cs @@ -0,0 +1,46 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Expression; +using UnityEngine; + + +namespace Live2D.Cubism.Samples.OriginalWorkflow.Expression +{ + public class CubismExpressionPreview : MonoBehaviour + { + /// + /// ExpressionController to be operated. + /// + CubismExpressionController _expressionController; + + + /// + /// Get expression controller. + /// + private void Start() + { + var model = this.FindCubismModel(); + + _expressionController = model.GetComponent(); + } + + /// + /// Change facial expression. + /// + /// index of facial expression to set. + public void ChangeExpression(int expressionIndex) + { + if (_expressionController != null) + { + _expressionController.CurrentExpressionIndex = expressionIndex; + } + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/CubismExpressionPreview.cs.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/CubismExpressionPreview.cs.meta new file mode 100644 index 0000000..6be91db --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/CubismExpressionPreview.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2bddcd8258f84d649931e49729290208 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.ja.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.ja.md new file mode 100644 index 0000000..99dac08 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Expression + +このサンプルは、OriginalWorkflowを使用したCubismモデルのシンプルな表情の適用方法を示しています。 + +表情の名前が付いた各ボタンをクリックすると、表情が再生されます。 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.ja.md.meta new file mode 100644 index 0000000..5f221b7 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 314717a3c9ca8453bb215114abe9a0a7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.md new file mode 100644 index 0000000..54c429f --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Expression + +This sample shows a simple facial expression reproduction of a Cubism model with OriginalWorkflow. + +Expression will be played when you click each button with the expression name. diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.md.meta new file mode 100644 index 0000000..07099eb --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 15f7182dbdab72145836630c4e0ffaf1 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Expression.unity b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Expression.unity new file mode 100644 index 0000000..b7bde4e --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Expression.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:1dc808e858fa5bcaef5bab00529c13a088af3d6473ee85ff7511be6772e6a377 +size 3275352 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Expression.unity.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Expression.unity.meta new file mode 100644 index 0000000..7db28aa --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Expression/Expression.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b02aa818d25bae948a64d0f26ee73928 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion.meta new file mode 100644 index 0000000..fe11358 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7fe5a5be98fa2154ea3ffac490f29993 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/CubismMotionPreview.cs b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/CubismMotionPreview.cs new file mode 100644 index 0000000..0ad6453 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/CubismMotionPreview.cs @@ -0,0 +1,65 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Motion; +using UnityEngine; + +namespace Live2D.Cubism.Samples.OriginalWorkflow.Motion +{ + [RequireComponent(typeof(CubismMotionController))] + public class CubismMotionPreview : MonoBehaviour + { + /// + /// + /// + public AnimationClip Animation; + + /// + /// MotionController to be operated. + /// + CubismMotionController _motionController; + + /// + /// Get motion controller. + /// + private void Start() + { + var model = this.FindCubismModel(); + + _motionController = model.GetComponent(); + + _motionController.AnimationEndHandler += PlayIdleAnimation; + + if (Animation == null) + { + return; + } + + PlayIdleAnimation(); + } + + + + private void PlayIdleAnimation(int index = 0) + { + _motionController.PlayAnimation(Animation, isLoop: false, priority: CubismMotionPriority.PriorityIdle); + } + + + + /// + /// Play specified animation. + /// + /// Animation clip to play. + public void PlayAnimation(AnimationClip animation) + { + _motionController.PlayAnimation(animation, isLoop: false, priority: CubismMotionPriority.PriorityForce); + } + } +} diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/CubismMotionPreview.cs.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/CubismMotionPreview.cs.meta new file mode 100644 index 0000000..a74e5d3 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/CubismMotionPreview.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2306d75f08d7b8b47823c8a66e70007e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.ja.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.ja.md new file mode 100644 index 0000000..aace5bd --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Motion + +このサンプルは、OriginalWorkflowを使用してCubismモデルのシンプルなモーションを再生する方法を示しています。 + +モーション名の付いた各ボタンをクリックすると、アニメーションが再生されます。 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.ja.md.meta new file mode 100644 index 0000000..fd50b9a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9ed26e6942cdb4f4892f991a5266c65c +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.md new file mode 100644 index 0000000..036fc09 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Motion + +This sample shows how to play a simple motion of a Cubism model with OriginalWorkflow. + +Animation will be played when you click each button with the motion name. diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.md.meta new file mode 100644 index 0000000..7e234fb --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 9ffd831e4b5c3f048bd601177ab63c07 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Motion.unity b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Motion.unity new file mode 100644 index 0000000..bfb3b65 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Motion.unity @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:adfbb83b5d8f2f7a1d1a68034679427af300f8ce8e9f5568274ecc49b2e9ab13 +size 2249691 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Motion.unity.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Motion.unity.meta new file mode 100644 index 0000000..be6bbe1 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Motion/Motion.unity.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: bd8b0413f5722b74694b4df43bf8c762 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade.meta new file mode 100644 index 0000000..4dc439c --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 191665b654d667f4e891bd805e0f0ac1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.ja.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.ja.md new file mode 100644 index 0000000..d487f9a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# MotionFade + +このサンプルは、OriginalWorkflowによるモーション間のフェードを示しています。 + +Animatorで再生するには、CubismFadeStateObserverを各レイヤーにアタッチする必要があります。 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.ja.md.meta new file mode 100644 index 0000000..723d938 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: c273fe833593743fa857134b8751f1a0 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.md new file mode 100644 index 0000000..b3f882a --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/MotionFade/Description.md @@ -0,0 +1,10 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# MotionFade + +This sample shows the fading between motions by OriginalWorkflow. + +For playback in Animator, +you need to attach a CubismFadeStateObserver to each layer. diff --git 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose.meta new file mode 100644 index 0000000..ed2a865 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 01f5868fc156a9348bb0d0d2a2a62b63 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.ja.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.ja.md new file mode 100644 index 0000000..42ca8d1 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.ja.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Pose + +このサンプルは、OriginalWorkflowによって適用されたCubismモデルのポーズ機能を使用したアニメーションのデモンストレーションです。 diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.ja.md.meta new file mode 100644 index 0000000..277d2b2 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 491e549a4fc8247f093a372c6fb7415b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.md b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.md new file mode 100644 index 0000000..c357aae --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/OriginalWorkflow/Pose/Description.md @@ -0,0 +1,7 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Pose + +This sample is a demonstration of an animation with a Pose of a Cubism model applied by OriginalWorkflow. diff --git 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+1,7 @@ +fileFormatVersion: 2 +guid: 381e3bdd7692881448407d100d639581 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/PerspectiveCamera.meta b/Assets/Live2D/Cubism/Samples/PerspectiveCamera.meta new file mode 100644 index 0000000..aa36617 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/PerspectiveCamera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 92370151b1b8f4148a838a9b9988e2d1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.ja.md b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.ja.md new file mode 100644 index 0000000..be1d20c --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.ja.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# PerspectiveCamera + +CubismモデルパーツのデフォルトのZオフセットは、特定のPerspectiveカメラ設定ではうまく機能しません。Perspectiveカメラを使用したいが、デフォルトのZオフセットを使用しても期待どおりの結果が得られない場合は、``CubismRenderController.SortingMode``を使用して別のソーティングモードに切り替えてください。 + +このサンプルは、``CubismRenderController.CameraToFace``を上書きしてモデルをカメラに向ける方法を示しています。 diff --git a/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.ja.md.meta new file mode 100644 index 0000000..8dad989 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 2b6f6c6b87f4e4010bfb8c0c721a225b +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.md b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.md new file mode 100644 index 0000000..1790bb9 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.md @@ -0,0 +1,9 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Perspective Camera + +The default Z-offsetting of Cubism model parts won't work well with certain perspective camera settings. If you want to use perspective cameras and don't get the expected results using the default Z-offsetting, switch to another sorting mode using ``CubismRenderController.SortingMode``. + +This sample shows how to have a model face a camera by overwriting the ``CubismRenderController.CameraToFace``. diff --git a/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.md.meta b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.md.meta new file mode 100644 index 0000000..e187acb --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 597775b2b38f4e44187114ed88e319b7 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/PerspectiveCamera/PerspectiveCamera.unity b/Assets/Live2D/Cubism/Samples/PerspectiveCamera/PerspectiveCamera.unity new file mode 100644 index 0000000..8dcbf26 --- /dev/null +++ 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userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Raycasting/RaycastHitDisplay.cs b/Assets/Live2D/Cubism/Samples/Raycasting/RaycastHitDisplay.cs new file mode 100644 index 0000000..6ab1ffe --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Raycasting/RaycastHitDisplay.cs @@ -0,0 +1,104 @@ +/** + * Copyright(c) Live2D Inc. All rights reserved. + * + * Use of this source code is governed by the Live2D Open Software license + * that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html. + */ + + +using UnityEngine; +using Live2D.Cubism.Core; +using Live2D.Cubism.Framework.Raycasting; + + +namespace Live2D.Cubism.Samples.Raycasting +{ + /// + /// Casts rays against a and displays results. + /// + public sealed class RaycastHitDisplay : MonoBehaviour + { + /// + /// to cast rays against. + /// + [SerializeField] + public CubismModel Model; + + + /// + /// UI element to display results in. + /// + [SerializeField] + public UnityEngine.UI.Text ResultsText; + + + /// + /// attached to . + /// + private CubismRaycaster Raycaster { get; set; } + + /// + /// Buffer for raycast results. + /// + private CubismRaycastHit[] Results { get; set; } + + + /// + /// Hit test. + /// + private void DoRaycast() + { + // Cast ray from pointer position. + var ray = Camera.main.ScreenPointToRay(Input.mousePosition); + var hitCount = Raycaster.Raycast(ray, Results); + + + // Return early if nothing was hit. + if (hitCount == 0) + { + ResultsText.text = "0"; + + + return; + } + + + // Show results. + ResultsText.text = hitCount + "\n"; + + + for (var i = 0; i < hitCount; i++) + { + ResultsText.text += Results[i].Drawable.name + "\n"; + } + } + + #region Unity Event Handling + + /// + /// Called by Unity. Initializes instance. + /// + private void Start() + { + Raycaster = Model.GetComponent(); + Results = new CubismRaycastHit[4]; + } + + /// + /// Called by Unity. Triggers raycasting. + /// + private void Update() + { + // Return early in case of no user interaction. + if (!Input.GetMouseButtonDown(0)) + { + return; + } + + + DoRaycast(); + } + + #endregion + } +} diff --git a/Assets/Live2D/Cubism/Samples/Raycasting/RaycastHitDisplay.cs.meta b/Assets/Live2D/Cubism/Samples/Raycasting/RaycastHitDisplay.cs.meta new file mode 100644 index 0000000..f031950 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Raycasting/RaycastHitDisplay.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 130e9390e7f495a4a919c8b132a34b75 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/Raycasting/Raycasting.unity b/Assets/Live2D/Cubism/Samples/Raycasting/Raycasting.unity new file mode 100644 index 0000000..719a236 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/Raycasting/Raycasting.unity @@ -0,0 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+--- + +# Rendering Interceptor + +このサンプルは、描画割り込み機能を利用します。 +各Maoモデルの描画に描画割り込み機能でCubismモデルやSpriteを描画します。 + +画面の左から順に下記のようになっています。 + +- Koharuモデルを描画割り込み機能で描画 +- Z Depthを基準に描画割り込み機能で描画 +- 特定のDrawableを基準に描画割り込み機能で描画 +- Sorting Orderを基準に描画割り込み機能で描画 diff --git a/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.ja.md.meta b/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.ja.md.meta new file mode 100644 index 0000000..30f2d99 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.ja.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 6a29211db25ae1643af8d18aef81dc20 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.md b/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.md new file mode 100644 index 0000000..f3be202 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.md @@ -0,0 +1,15 @@ +[English](Description.md) / [日本語](Description.ja.md) + +--- + +# Rendering Interceptor + +This sample utilizes the rendering interceptor feature. +The rendering interceptor feature is used to render Cubism models and Sprites for each Mao model. + +From left to right on the screen, the following are displayed: + +- Koharu model rendered using the rendering interceptor feature. +- Rendered using the rendering interceptor feature based on Z Depth. +- Rendered using the rendering interceptor feature based on specific Drawables. +- Rendered using the rendering interceptor feature based on Sorting Order. diff --git a/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.md.meta b/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.md.meta new file mode 100644 index 0000000..401e964 --- /dev/null +++ b/Assets/Live2D/Cubism/Samples/RenderingInterceptor/Description.md.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: 3f058fd3124ef8845b45552a0dffb763 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