live2D (sdk가 6.5 미지원으로 sprite로 대응)

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[English](Description.md) / [日本語](Description.ja.md)
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# Raycasting
This sample demonstrates the raycasting functionality.
Raycasting must be set up manually, but setting it up isn't too cumbersome.
You simply have to add a ``CubismRaycaster`` component to the model game object, and ``CubismRaycastable``s to any drawable you want to be raycastable.