live2D (sdk가 6.5 미지원으로 sprite로 대응)

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2026-08-08 22:13:54 +09:00
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/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using Live2D.Cubism.Framework.Motion;
using UnityEngine;
namespace Live2D.Cubism.Samples.OriginalWorkflow.Motion
{
[RequireComponent(typeof(CubismMotionController))]
public class CubismMotionPreview : MonoBehaviour
{
/// <summary>
///
/// </summary>
public AnimationClip Animation;
/// <summary>
/// MotionController to be operated.
/// </summary>
CubismMotionController _motionController;
/// <summary>
/// Get motion controller.
/// </summary>
private void Start()
{
var model = this.FindCubismModel();
_motionController = model.GetComponent<CubismMotionController>();
_motionController.AnimationEndHandler += PlayIdleAnimation;
if (Animation == null)
{
return;
}
PlayIdleAnimation();
}
private void PlayIdleAnimation(int index = 0)
{
_motionController.PlayAnimation(Animation, isLoop: false, priority: CubismMotionPriority.PriorityIdle);
}
/// <summary>
/// Play specified animation.
/// </summary>
/// <param name="animation">Animation clip to play.</param>
public void PlayAnimation(AnimationClip animation)
{
_motionController.PlayAnimation(animation, isLoop: false, priority: CubismMotionPriority.PriorityForce);
}
}
}

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[English](Description.md) / [日本語](Description.ja.md)
---
# Motion
このサンプルは、OriginalWorkflowを使用してCubismモデルのシンプルなモーションを再生する方法を示しています。
モーション名の付いた各ボタンをクリックすると、アニメーションが再生されます。

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[English](Description.md) / [日本語](Description.ja.md)
---
# Motion
This sample shows how to play a simple motion of a Cubism model with OriginalWorkflow.
Animation will be played when you click each button with the motion name.

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