live2D (sdk가 6.5 미지원으로 sprite로 대응)

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/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Core;
using Live2D.Cubism.Framework.Expression;
using UnityEngine;
namespace Live2D.Cubism.Samples.OriginalWorkflow.Expression
{
public class CubismExpressionPreview : MonoBehaviour
{
/// <summary>
/// ExpressionController to be operated.
/// </summary>
CubismExpressionController _expressionController;
/// <summary>
/// Get expression controller.
/// </summary>
private void Start()
{
var model = this.FindCubismModel();
_expressionController = model.GetComponent<CubismExpressionController>();
}
/// <summary>
/// Change facial expression.
/// </summary>
/// <param name="expressionIndex">index of facial expression to set.</param>
public void ChangeExpression(int expressionIndex)
{
if (_expressionController != null)
{
_expressionController.CurrentExpressionIndex = expressionIndex;
}
}
}
}

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[English](Description.md) / [日本語](Description.ja.md)
---
# Expression
このサンプルは、OriginalWorkflowを使用したCubismモデルのシンプルな表情の適用方法を示しています。
表情の名前が付いた各ボタンをクリックすると、表情が再生されます。

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[English](Description.md) / [日本語](Description.ja.md)
---
# Expression
This sample shows a simple facial expression reproduction of a Cubism model with OriginalWorkflow.
Expression will be played when you click each button with the expression name.

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