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147
Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs
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147
Assets/Live2D/Cubism/Samples/AsyncBenchmark/ModelSpawner.cs
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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using Live2D.Cubism.Rendering;
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using System.Collections.Generic;
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using Live2D.Cubism.Framework.Tasking;
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using UnityEngine;
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using UnityEngine.UI;
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using Random = System.Random;
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namespace Live2D.Cubism.Samples.AsyncBenchmark
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{
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/// <summary>
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/// Spawns models for benchmarking.
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/// </summary>
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public sealed class ModelSpawner : MonoBehaviour
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{
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/// <summary>
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/// <see cref="CubismModel"/> prefab to spawn.
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/// </summary>
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[SerializeField]
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public GameObject ModelPrefab;
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/// <summary>
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/// Attaches to instantiate object from <see cref="ModelPrefab"/>.
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/// </summary>
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[SerializeField]
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public RuntimeAnimatorController AnimatorController;
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/// <summary>
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/// UI component representing current model count.
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/// </summary>
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[SerializeField]
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public Text ModelCountUi;
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/// <summary>
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/// Holds the number of instances of the model.
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/// </summary>
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public int InstancesCount { get; private set; }
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/// <summary>
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/// Model instances.
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/// </summary>
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private List<GameObject> Instances { get; set; }
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/// <summary>
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/// <see cref="AsyncBenchmark.BenchmarkController"/> Component.
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/// </summary>
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private BenchmarkController BenchmarkController { get; set; }
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#region Interface for UI Elements
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/// <summary>
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/// Adds a new instance.
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/// </summary>
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public void IncreaseInstances()
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{
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if (ModelPrefab == null)
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{
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return;
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}
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// Spawn new instance.
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var instance = Instantiate(ModelPrefab);
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if (AnimatorController)
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{
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instance.GetComponent<Animator>().runtimeAnimatorController = AnimatorController;
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}
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var random = new Random();
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var offsetX = (float)random.Next(-1000, 1000) / 1000f;
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var offsetY = (float)random.Next(-1000, 1000) / 1000f;
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var screenToWorld = Camera.main.ScreenToWorldPoint(
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new Vector3(
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Screen.width,
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Screen.height,
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Camera.main.nearClipPlane));
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instance.transform.position = new Vector3(
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screenToWorld.x * offsetX,
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screenToWorld.y * offsetY,
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instance.transform.position.z);
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// Register instance and update UI.
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Instances.Add(instance);
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// Make sure to assign a unique sorting order to the instance.
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instance.GetComponent<CubismRenderController>().SortingOrder = Instances.Count;
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// Update propertie.
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InstancesCount = Instances.Count;
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// Update UI.
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ModelCountUi.text = BenchmarkController == null
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? Instances.Count.ToString()
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: string.Concat("Current Model Count:", Instances.Count.ToString());
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}
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/// <summary>
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/// Removes an instance.
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/// </summary>
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public void DecreaseInstances()
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{
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// Return early if there's nothing to decrease.
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if (Instances.Count == 0)
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{
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return;
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}
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// Remove last instance and update UI.
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DestroyImmediate(Instances[Instances.Count - 1]);
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Instances.RemoveAt(Instances.Count - 1);
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ModelCountUi.text = Instances.Count.ToString();
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}
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#endregion
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#region Unity Event Handling
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/// <summary>
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/// Called by Unity. Initializes fields.
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/// </summary>
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private void Start()
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{
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Instances = new List<GameObject>();
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BenchmarkController = GetComponent<BenchmarkController>();
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}
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#endregion
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}
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}
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