live2D (sdk가 6.5 미지원으로 sprite로 대응)

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2026-08-08 22:13:54 +09:00
parent 9ce6930772
commit 8a4a001fe0
4278 changed files with 287426 additions and 18 deletions

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/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using UnityEngine;
using UnityEngine.UI;
namespace Live2D.Cubism.Samples.AsyncBenchmark
{
/// <summary>
/// Record when the frame rate falls below the set target frame rate.
/// </summary>
public class FrameRateUiHolder : MonoBehaviour
{
/// <summary>
/// Enable/disable observation.
/// </summary>
[SerializeField]
public bool HasShownFrameRate;
/// <summary>
/// Whether to enable total uptime.
/// </summary>
[SerializeField]
public bool HasShownElapsedTime;
/// <summary>
/// Displays the frame rate and observation time when the maximum frame rate is observed.
/// </summary>
[SerializeField]
public Text HighestFrameRateUi = null;
/// <summary>
/// Displays the frame rate and observation time when the minimum frame rate is observed.
/// </summary>
[SerializeField]
public Text LowestFrameRateUi = null;
/// <summary>
/// UI to display total benchmark uptime.
/// </summary>
[SerializeField]
public Text ElapsedTimeUi = null;
}
}