live2D (sdk가 6.5 미지원으로 sprite로 대응)
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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using UnityEditor;
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namespace Live2D.Cubism.Samples.AsyncBenchmark.Editor
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{
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/// <summary>
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/// Dynamically switch the display on <see cref="FrameRateUiHolder"/> inspector.
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/// </summary>
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[CanEditMultipleObjects]
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[CustomEditor(typeof(FrameRateUiHolder))]
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public class FrameRateUiHolderInspector : UnityEditor.Editor
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{
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// Components to add inspector enhancements.
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private FrameRateUiHolder Target { get; set; }
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/// <summary>
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/// Called by Unity. Getting target component and Initializing.
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/// </summary>
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private void Awake()
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{
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Target = target as FrameRateUiHolder;
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}
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public override void OnInspectorGUI()
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{
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EditorGUI.BeginChangeCheck();
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// Load a value from the internal cache.
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serializedObject.Update();
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//Whether to enable total uptime.
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Target.HasShownElapsedTime = EditorGUILayout.ToggleLeft("Show Elapsed Time", Target.HasShownElapsedTime);
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// Enable/disable observation.
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Target.HasShownFrameRate = EditorGUILayout.ToggleLeft("Show Frame Rate", Target.HasShownFrameRate);
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// Load properties.
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var maximumFpsUi = serializedObject.FindProperty("HighestFrameRateUi");
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var minimumFpsUi = serializedObject.FindProperty("LowestFrameRateUi");
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var elapsedTimeUi = serializedObject.FindProperty("ElapsedTimeUi");
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// View and change properties.
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EditorGUILayout.PropertyField(maximumFpsUi);
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EditorGUILayout.PropertyField(minimumFpsUi);
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EditorGUILayout.PropertyField(elapsedTimeUi);
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// Apply changes to the serializedProperty.
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serializedObject.ApplyModifiedProperties();
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// Changes the state of objects.
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Target.HighestFrameRateUi.enabled = Target.HasShownFrameRate;
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Target.LowestFrameRateUi.enabled = Target.HasShownFrameRate;
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Target.ElapsedTimeUi.gameObject.SetActive(Target.HasShownElapsedTime);
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if (EditorGUI.EndChangeCheck())
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{
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// Apply changes and set dirty flag.
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EditorUtility.SetDirty(Target);
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}
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}
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}
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}
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serializedVersion: 2
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@@ -0,0 +1,3 @@
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{
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}
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@@ -0,0 +1,7 @@
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