live2D (sdk가 6.5 미지원으로 sprite로 대응)

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2026-08-08 22:13:54 +09:00
parent 9ce6930772
commit 8a4a001fe0
4278 changed files with 287426 additions and 18 deletions

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/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using Live2D.Cubism.Framework.Tasking;
using UnityEngine;
namespace Live2D.Cubism.Samples.AsyncBenchmark
{
/// <summary>
/// Shows how to enable the <see cref="CubismBuiltinAsyncTaskHandler"/> from script.
/// </summary>
public sealed class AsyncToggler : MonoBehaviour
{
#if !UNITY_WEBGL
/// <summary>
/// Controls async task handling.
/// </summary>
public bool EnableAsync = true;
/// <summary>
/// Last <see cref="EnableAsync"/> state.
/// </summary>
private bool LastEnableSync { get; set; }
#endif
#region Unity Event Handling
#if UNITY_WEBGL
/// <summary>
/// Called by Unity.
/// </summary>
private void Start()
{
// Deactivate Async.
CubismBuiltinAsyncTaskHandler.Deactivate();
}
#else
/// <summary>
/// Called by Unity. Enables/Disables async task handler.
/// </summary>
private void Update()
{
if (EnableAsync == LastEnableSync)
{
return;
}
if (EnableAsync)
{
CubismBuiltinAsyncTaskHandler.Activate();
}
else
{
CubismBuiltinAsyncTaskHandler.Deactivate();
}
LastEnableSync = EnableAsync;
}
/// <summary>
/// Called by Unity. Disables async task handler.
/// </summary>
private void OnDestroy()
{
EnableAsync = false;
Update();
}
#endif
#endregion
}
}