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203
Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs
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203
Assets/Live2D/Cubism/Framework/Physics/CubismPhysicsInput.cs
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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using System;
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using UnityEngine;
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namespace Live2D.Cubism.Framework.Physics
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{
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/// <summary>
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/// Input data of physics.
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/// </summary>
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[Serializable]
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public struct CubismPhysicsInput
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{
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/// <summary>
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/// Delegation of function of getting normalized parameter value.
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/// </summary>
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/// <param name="targetTranslation">Result of translation.</param>
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/// <param name="targetAngle">Result of rotation.</param>
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/// <param name="parameter">Parameter.</param>
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/// <param name="parameterValue">Parameter value.</param>
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/// <param name="normalization">Normalized components.</param>
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/// <param name="weight">Weight.</param>
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public delegate void NormalizedParameterValueGetter(
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ref Vector2 targetTranslation,
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ref float targetAngle,
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CubismParameter parameter,
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ref float parameterValue,
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CubismPhysicsNormalization normalization,
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float weight
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);
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/// <summary>
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/// Gets Normalized parameter value from input translation X-axis.
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/// </summary>
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/// <param name="targetTranslation">Result of translation.</param>
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/// <param name="targetAngle">Result of rotation.</param>
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/// <param name="parameter">Parameter.</param>
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/// <param name="parameterValue">Parameter value.</param>
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/// <param name="normalization">Normalized components.</param>
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/// <param name="weight">Weight.</param>
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private void GetInputTranslationXFromNormalizedParameterValue(
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ref Vector2 targetTranslation,
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ref float targetAngle,
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CubismParameter parameter,
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ref float parameterValue,
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CubismPhysicsNormalization normalization,
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float weight
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)
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{
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targetTranslation.x += CubismPhysicsMath.Normalize(
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parameter,
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ref parameterValue,
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normalization.Position.Minimum,
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normalization.Position.Maximum,
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normalization.Position.Default,
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IsInverted
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) * weight;
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}
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/// <summary>
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/// Gets Normalized parameter value from input translation Y-axis.
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/// </summary>
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/// <param name="targetTranslation">Result of translation.</param>
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/// <param name="targetAngle">Result of rotation.</param>
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/// <param name="parameter">Parameter.</param>
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/// <param name="parameterValue">Parameter value.</param>
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/// <param name="normalization">Normalized components.</param>
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/// <param name="weight">Weight.</param>
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private void GetInputTranslationYFromNormalizedParameterValue(
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ref Vector2 targetTranslation,
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ref float targetAngle,
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CubismParameter parameter,
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ref float parameterValue,
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CubismPhysicsNormalization normalization,
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float weight
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)
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{
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targetTranslation.y += CubismPhysicsMath.Normalize(
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parameter,
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ref parameterValue,
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normalization.Position.Minimum,
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normalization.Position.Maximum,
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normalization.Position.Default,
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IsInverted
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) * weight;
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}
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/// <summary>
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/// Gets Normalized parameter value from input rotation.
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/// </summary>
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/// <param name="targetTranslation">Result of translation.</param>
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/// <param name="targetAngle">Result of rotation.</param>
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/// <param name="parameter">Parameter.</param>
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/// <param name="parameterValue">Parameter value.</param>
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/// <param name="normalization">Normalized components.</param>
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/// <param name="weight">Weight.</param>
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private void GetInputAngleFromNormalizedParameterValue(
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ref Vector2 targetTranslation,
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ref float targetAngle,
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CubismParameter parameter,
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ref float parameterValue,
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CubismPhysicsNormalization normalization,
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float weight
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)
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{
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targetAngle += CubismPhysicsMath.Normalize(
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parameter,
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ref parameterValue,
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normalization.Angle.Minimum,
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normalization.Angle.Maximum,
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normalization.Angle.Default,
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IsInverted
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) * weight;
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}
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public void InitializeGetter()
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{
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switch (SourceComponent)
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{
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case CubismPhysicsSourceComponent.X:
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{
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GetNormalizedParameterValue =
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GetInputTranslationXFromNormalizedParameterValue;
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}
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break;
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case CubismPhysicsSourceComponent.Y:
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{
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GetNormalizedParameterValue =
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GetInputTranslationYFromNormalizedParameterValue;
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}
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break;
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case CubismPhysicsSourceComponent.Angle:
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{
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GetNormalizedParameterValue =
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GetInputAngleFromNormalizedParameterValue;
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}
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break;
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}
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}
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/// <summary>
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/// Parameter ID of source.
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/// </summary>
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[SerializeField]
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public string SourceId;
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/// <summary>
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/// Scale of translation.
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/// </summary>
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[SerializeField]
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public Vector2 ScaleOfTranslation;
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/// <summary>
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/// Scale of angle.
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/// </summary>
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[SerializeField]
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public float AngleScale;
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/// <summary>
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/// Weight.
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/// </summary>
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[SerializeField]
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public float Weight;
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/// <summary>
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/// Component of source.
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/// </summary>
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[SerializeField]
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public CubismPhysicsSourceComponent SourceComponent;
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/// <summary>
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/// True if value is inverted; otherwise.
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/// </summary>
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[SerializeField]
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public bool IsInverted;
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/// <summary>
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/// Source data from parameter.
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/// </summary>
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[NonSerialized]
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public CubismParameter Source;
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/// <summary>
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/// <see cref="Source"/> index.
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/// </summary>
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[NonSerialized]
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public int SourceIndex;
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/// <summary>
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/// Function of getting normalized parameter value.
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/// </summary>
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[NonSerialized]
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public NormalizedParameterValueGetter GetNormalizedParameterValue;
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}
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}
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