live2D (sdk가 6.5 미지원으로 sprite로 대응)
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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using UnityEngine;
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namespace Live2D.Cubism.Framework.MouthMovement
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{
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/// <summary>
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/// Controls <see cref="CubismMouthParameter"/>s.
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/// </summary>
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public sealed class CubismMouthController : MonoBehaviour, ICubismUpdatable
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{
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/// <summary>
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/// The blend mode.
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/// </summary>
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[SerializeField]
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public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Multiply;
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/// <summary>
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/// The opening of the mouth.
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/// </summary>
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[SerializeField, Range(0f, 1f)]
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public float MouthOpening = 1f;
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/// <summary>
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/// Mouth parameters.
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/// </summary>
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private CubismParameter[] Destinations { get; set; }
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/// <summary>
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/// Model has update controller component.
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/// </summary>
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[HideInInspector]
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public bool HasUpdateController { get; set; }
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/// <summary>
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/// Refreshes controller. Call this method after adding and/or removing <see cref="CubismMouthParameter"/>s.
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/// </summary>
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public void Refresh()
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{
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var model = this.FindCubismModel();
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// Fail silently...
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if (model == null)
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{
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return;
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}
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// Cache destinations.
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var tags = model
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.Parameters
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.GetComponentsMany<CubismMouthParameter>();
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Destinations = new CubismParameter[tags.Length];
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for (var i = 0; i < tags.Length; ++i)
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{
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Destinations[i] = tags[i].GetComponent<CubismParameter>();
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}
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// Get cubism update controller.
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HasUpdateController = (GetComponent<CubismUpdateController>() != null);
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}
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/// <summary>
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/// Called by cubism update controller. Order to invoke OnLateUpdate.
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/// </summary>
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public int ExecutionOrder
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{
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get { return CubismUpdateExecutionOrder.CubismMouthController; }
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}
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/// <summary>
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/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
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/// </summary>
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public bool NeedsUpdateOnEditing
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{
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get { return false; }
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}
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/// <summary>
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/// Called by cubism update controller. Updates controller.
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/// </summary>
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/// <remarks>
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/// Make sure this method is called after any animations are evaluated.
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/// </remarks>
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public void OnLateUpdate()
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{
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// Fail silently.
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if (!enabled || Destinations == null)
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{
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return;
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}
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// Apply value.
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Destinations.BlendToValue(BlendMode, MouthOpening);
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}
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#region Unity Events Handling
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/// <summary>
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/// Called by Unity. Makes sure cache is initialized.
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/// </summary>
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private void Start()
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{
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// Initialize cache.
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Refresh();
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}
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/// <summary>
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/// Called by Unity.
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/// </summary>
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private void LateUpdate()
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{
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if(!HasUpdateController)
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{
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OnLateUpdate();
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}
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}
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#endregion
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}
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}
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