live2D (sdk가 6.5 미지원으로 sprite로 대응)

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2026-08-08 22:13:54 +09:00
parent 9ce6930772
commit 8a4a001fe0
4278 changed files with 287426 additions and 18 deletions

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/**
* Copyright(c) Live2D Inc. All rights reserved.
*
* Use of this source code is governed by the Live2D Open Software license
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
*/
using System;
using UnityEngine;
namespace Live2D.Cubism.Framework.MotionFade
{
public struct CubismFadePlayingMotion
{
/// <summary>
/// Animation clip start time.
/// </summary>
[SerializeField]
public float StartTime;
/// <summary>
/// Animation clip end time.
/// </summary>
[SerializeField]
public float EndTime;
/// <summary>
/// Cubism fade in start time.
/// </summary>
[SerializeField]
public float FadeInStartTime;
/// <summary>
/// Animation playing speed.
/// </summary>
[SerializeField, Range(0.0f, float.MaxValue)]
public float Speed;
/// <summary>
/// Cubism fade motion data.
/// </summary>
[SerializeField]
public CubismFadeMotionData Motion;
/// <summary>
/// Is animation loop.
/// </summary>
[SerializeField]
public bool IsLooping;
/// <summary>
/// Motion weight.
/// </summary>
[NonSerialized]
public float Weight;
/// <summary>
/// Clip event <see cref="CubismFadeMotionData"/> InstanceId.
/// </summary>
[NonSerialized]
public int? InstanceId;
/// <summary>
/// Is animation end event invoked.
/// </summary>
[NonSerialized]
public bool IsAnimationEndEventInvoked;
}
}