live2D (sdk가 6.5 미지원으로 sprite로 대응)
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271
Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs
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271
Assets/Live2D/Cubism/Framework/LookAt/CubismLookController.cs
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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace Live2D.Cubism.Framework.LookAt
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{
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/// <summary>
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/// Controls <see cref="CubismLookParameter"/>s.
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/// </summary>
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public sealed class CubismLookController : MonoBehaviour, ICubismUpdatable
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{
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/// <summary>
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/// Blend mode.
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/// </summary>
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[SerializeField]
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public CubismParameterBlendMode BlendMode = CubismParameterBlendMode.Additive;
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/// <summary>
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/// <see cref="Target"/> backing field.
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/// </summary>
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[SerializeField, HideInInspector] private Object _target;
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/// <summary>
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/// Target.
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/// </summary>
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public Object Target
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{
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get { return _target; }
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set { _target = value.ToNullUnlessImplementsInterface<ICubismLookTarget>(); }
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}
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/// <summary>
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/// <see cref="TargetInterface"/> backing field.
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/// </summary>
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private ICubismLookTarget _targetInterface;
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/// <summary>
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/// Interface of target.
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/// </summary>
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private ICubismLookTarget TargetInterface
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{
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get
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{
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if (_targetInterface == null)
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{
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_targetInterface = Target.GetInterface<ICubismLookTarget>();
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}
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return _targetInterface;
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}
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}
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/// <summary>
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/// Local center position.
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/// </summary>
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[SerializeField, HideInInspector]
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private Object _center;
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public Object Center
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{
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get { return _center; }
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set { _center = value.ToNullUnlessImplementsInterface<ICubismLookCenter>(); }
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}
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/// <summary>
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/// Interface of center.
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/// </summary>
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private ICubismLookCenter _centerInterface;
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private ICubismLookCenter CenterInterface
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{
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get
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{
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if (_centerInterface == null)
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{
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_centerInterface = Center.GetInterface<ICubismLookCenter>();
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}
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return _centerInterface;
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}
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}
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/// <summary>
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/// Damping to apply.
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/// </summary>
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public float Damping = 0.15f;
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/// <summary>
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/// Source parameters.
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/// </summary>
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private CubismLookParameter[] Sources { get; set; }
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/// <summary>
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/// The actual parameters to apply the source values to.
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/// </summary>
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private CubismParameter[] Destinations { get; set; }
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/// <summary>
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/// Position at last frame.
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/// </summary>
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private Vector3 LastPosition { get; set; }
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/// <summary>
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/// Goal position.
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/// </summary>
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private Vector3 GoalPosition { get; set; }
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/// <summary>
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/// Buffer for <see cref="Mathf.SmoothDamp(float, float, ref float, float)"/> velocity.
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/// </summary>
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// ReSharper disable once InconsistentNaming
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private Vector3 VelocityBuffer;
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/// <summary>
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/// Model has update controller component.
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/// </summary>
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[HideInInspector]
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public bool HasUpdateController { get; set; }
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/// <summary>
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/// Refreshes the controller. Call this method after adding and/or removing <see cref="CubismLookParameter"/>s.
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/// </summary>
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public void Refresh()
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{
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var model = this.FindCubismModel();
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// Catch sources and destinations.
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Sources = model
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.Parameters
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.GetComponentsMany<CubismLookParameter>();
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Destinations = new CubismParameter[Sources.Length];
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for (var i = 0; i < Sources.Length; ++i)
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{
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Destinations[i] = Sources[i].GetComponent<CubismParameter>();
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}
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// Get cubism update controller.
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HasUpdateController = (GetComponent<CubismUpdateController>() != null);
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}
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/// <summary>
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/// Called by cubism update controller. Order to invoke OnLateUpdate.
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/// </summary>
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public int ExecutionOrder
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{
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get { return CubismUpdateExecutionOrder.CubismLookController; }
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}
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/// <summary>
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/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
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/// </summary>
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public bool NeedsUpdateOnEditing
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{
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get { return false; }
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}
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/// <summary>
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/// Called by cubism update controller. Updates controller.
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/// </summary>
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public void OnLateUpdate()
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{
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// Return if it is not valid or there's nothing to update.
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if (!enabled || Destinations == null)
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{
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return;
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}
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// Return early if no target is available or if target is inactive.
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var target = TargetInterface;
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Vector3 centerPosition;
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var center = CenterInterface;
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if (center == null)
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{
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centerPosition = Vector3.zero;
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}
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else
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{
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centerPosition = center.GetCenterPosition();
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}
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if (target == null || !target.IsActive())
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{
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GoalPosition = Vector3.zero;
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}
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else
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{
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GoalPosition = transform.InverseTransformPoint(target.GetPosition()) - centerPosition;
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}
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// Update position.
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var position = LastPosition;
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if (position != GoalPosition)
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{
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position = Vector3.SmoothDamp(
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position,
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GoalPosition,
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ref VelocityBuffer,
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Damping);
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}
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// Update sources and destinations.
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for (var i = 0; i < Destinations.Length; ++i)
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{
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Destinations[i].BlendToValue(BlendMode, Sources[i].TickAndEvaluate(position));
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}
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// Store position.
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LastPosition = position;
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}
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#region Unity Events Handling
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/// <summary>
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/// Called by Unity. Makes sure cache is initialized.
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/// </summary>
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private void Start()
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{
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// Default center if necessary.
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if (Center == null)
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{
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Center = GetComponent<ICubismLookCenter>() as Object;
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}
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// Initialize cache.
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Refresh();
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}
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/// <summary>
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/// Called by Unity. Updates controller.
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/// </summary>
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private void LateUpdate()
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{
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if (!HasUpdateController)
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{
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OnLateUpdate();
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}
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}
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#endregion
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}
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}
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