live2D (sdk가 6.5 미지원으로 sprite로 대응)
This commit is contained in:
86
Assets/Live2D/Cubism/Framework/CubismUpdateController.cs
Normal file
86
Assets/Live2D/Cubism/Framework/CubismUpdateController.cs
Normal file
@@ -0,0 +1,86 @@
|
||||
/**
|
||||
* Copyright(c) Live2D Inc. All rights reserved.
|
||||
*
|
||||
* Use of this source code is governed by the Live2D Open Software license
|
||||
* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
|
||||
*/
|
||||
|
||||
using Live2D.Cubism.Core;
|
||||
using Live2D.Cubism.Rendering;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
|
||||
namespace Live2D.Cubism.Framework
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public class CubismUpdateController : MonoBehaviour
|
||||
{
|
||||
/// <summary>
|
||||
/// The action of cubism component late update.
|
||||
/// </summary>
|
||||
private System.Action _onLateUpdate;
|
||||
|
||||
/// <summary>
|
||||
/// Refresh delegate manager.
|
||||
/// </summary>
|
||||
public void Refresh()
|
||||
{
|
||||
var model = this.FindCubismModel();
|
||||
|
||||
// Fail silently...
|
||||
if (model == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Set the null value when refreshed UpdateController to avoid duplicated registering.
|
||||
_onLateUpdate = null;
|
||||
|
||||
// Set delegate.
|
||||
var components = model.GetComponents<ICubismUpdatable>();
|
||||
var sortedComponents = new List<ICubismUpdatable>(components);
|
||||
CubismUpdateExecutionOrder.SortByExecutionOrder(sortedComponents);
|
||||
|
||||
foreach(var component in sortedComponents)
|
||||
{
|
||||
#if UNITY_EDITOR
|
||||
if (!Application.isPlaying && !component.NeedsUpdateOnEditing)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
#endif
|
||||
|
||||
_onLateUpdate += component.OnLateUpdate;
|
||||
}
|
||||
}
|
||||
|
||||
#region Unity Event Handling
|
||||
|
||||
/// <summary>
|
||||
/// Called by Unity.
|
||||
/// </summary>
|
||||
private void Start()
|
||||
{
|
||||
Refresh();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called by Unity.
|
||||
/// </summary>
|
||||
private void LateUpdate()
|
||||
{
|
||||
// Reset `CubismOffscreenRenderTextureManager._previousActiveRenderTextureCount` at the beginning of each frame.
|
||||
// This ensures it's reset once per frame before any CubismRenderController OnLateUpdate.
|
||||
CubismOffscreenRenderTextureManager.GetInstance().ResetPreviousActiveCount();
|
||||
|
||||
// Cubism late update.
|
||||
if(_onLateUpdate != null)
|
||||
{
|
||||
_onLateUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user