live2D (sdk가 6.5 미지원으로 sprite로 대응)
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94
Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs
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94
Assets/Live2D/Cubism/Framework/CubismInspectorAbstruct.cs
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/**
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* Copyright(c) Live2D Inc. All rights reserved.
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*
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* Use of this source code is governed by the Live2D Open Software license
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* that can be found at https://www.live2d.com/eula/live2d-open-software-license-agreement_en.html.
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*/
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using Live2D.Cubism.Core;
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using System;
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using UnityEngine;
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namespace Live2D.Cubism.Framework
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{
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public abstract class CubismInspectorAbstract : MonoBehaviour, ICubismUpdatable
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{
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/// <summary>
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/// Called by cubism update controller. Order to invoke OnLateUpdate.
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/// </summary>
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public abstract int ExecutionOrder { get; }
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/// <summary>
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/// Called by cubism update controller. Needs to invoke OnLateUpdate on Editing.
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/// </summary>
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public bool NeedsUpdateOnEditing => false;
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/// <summary>
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/// Model has cubism update controller component.
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/// </summary>
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public bool HasUpdateController { get; set; }
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/// <summary>
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/// Called by cubism update controller. Updates controller.
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/// </summary>
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public abstract void OnLateUpdate();
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#if UNITY_EDITOR
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/// <summary>
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/// CubismModel cache.
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/// </summary>
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[NonSerialized, HideInInspector]
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public CubismModel Model;
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/// <summary>
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/// Override values.
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/// </summary>
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[NonSerialized, HideInInspector]
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public float[] OverrideValues;
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/// <summary>
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/// Flag whether to Ovaerride.
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/// </summary>
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[NonSerialized, HideInInspector]
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public bool[] OverrideFlags;
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/// <summary>
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/// Editor UI Update delegate.
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/// </summary>
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/// <param name="sender"></param>
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public delegate void ValueChangesHandler(CubismInspectorAbstract sender);
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/// <summary>
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/// Editor UI Update event.
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/// </summary>
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public event ValueChangesHandler OnChangedValues;
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/// <summary>
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/// Dispatch Editor UI Update event.
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/// </summary>
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protected void DispatchValueChanges()
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{
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OnChangedValues?.Invoke(this);
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}
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/// <summary>
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/// Called by Unity.
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/// </summary>
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public void OnEnable()
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{
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// Get cubism update controller.
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HasUpdateController = (GetComponent<CubismUpdateController>() != null);
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}
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/// <summary>
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/// Called by Unity.
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/// </summary>
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private void LateUpdate()
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{
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// OnLateUpdate is not called because OriginalWorkflow is assumed.
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}
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#endif
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}
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}
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