193 lines
6.9 KiB
C#
193 lines
6.9 KiB
C#
//RealToon - ShadowT SDF Mode [Helper]
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//©MJQStudioWorks
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UI;
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namespace RealToon.Script
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{
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[ExecuteAlways]
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[AddComponentMenu("RealToon/Tools/ShadowT SDF Mode - Helper")]
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public class ShadowTSDFModeHelper : MonoBehaviour
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{
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[Header("Note: ShadowT feature and SDF Mode will be automatically enable\nWhen you put a material that uses RealToon Shader on the Material slot.")]
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[Space(25)]
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[Space(10)]
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[SerializeField]
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[Tooltip("A material that uses 'RealToon - ShadowT' feature and enabled 'SDF Mode'.")]
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public Material Material = null;
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[SerializeField]
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[Tooltip("An object to follow the position.")]
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public Transform ObjectToFollow = null;
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[Space(10)]
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[SerializeField]
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public Texture2D SDFTexture = null;
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[SerializeField]
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[Tooltip("The amount of light.")]
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float LightThreshold = 200.0f;
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[SerializeField]
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[Tooltip("How hard/soft the shadow.")]
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float Hardness = 1.0f;
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[Space(10)]
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[SerializeField]
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[Tooltip("Invert the Foward/Front position of the object.")]
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bool ForwardInverted = false;
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[Tooltip("Invert the Right position of the object.")]
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[SerializeField]
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bool RightInverted = false;
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[Space(10)]
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[SerializeField]
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[Tooltip("Enable/Disable Self Shadow feature.")]
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bool SelfShadow = false;
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[Space(10)]
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[HideInInspector]
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[SerializeField]
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bool checkstart = true;
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string RT_Sha_Nam_URP = "Universal Render Pipeline/RealToon/Version 5/Default/Default";
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string RT_Sha_Nam_HDRP = "HDRP/RealToon/Version 5/Default";
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string RT_Sha_Nam_BiRP_DD = "RealToon/Version 5/Default/Default";
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string RT_Sha_Nam_BiRP_DFT = "RealToon/Version 5/Default/Fade Transparency";
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string RT_Sha_Nam_BiRP_DR = "RealToon/Version 5/Default/Refraction";
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string RT_Sha_Nam_BiRP_TDD = "RealToon/Version 5/Tessellation/Default";
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string RT_Sha_Nam_BiRP_TDFT = "RealToon/Version 5/Tessellation/Fade Transparency";
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string RT_Sha_Nam_BiRP_TDR = "RealToon/Version 5/Tessellation/Refraction";
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void LateUpdate()
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{
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if (Material == null || ObjectToFollow == null)
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{ }
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else
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{
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if (Material.shader.name == RT_Sha_Nam_URP ||
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Material.shader.name == RT_Sha_Nam_HDRP ||
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Material.shader.name == RT_Sha_Nam_BiRP_DD ||
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Material.shader.name == RT_Sha_Nam_BiRP_DFT ||
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Material.shader.name == RT_Sha_Nam_BiRP_DR ||
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Material.shader.name == RT_Sha_Nam_BiRP_TDD ||
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Material.shader.name == RT_Sha_Nam_BiRP_TDFT ||
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Material.shader.name == RT_Sha_Nam_BiRP_TDR)
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{
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Material.SetFloat("_ShadowTLightThreshold", LightThreshold);
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Material.SetFloat("_ShadowTHardness", Hardness);
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switch(ForwardInverted)
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{
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case true:
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Material.SetVector("_ObjectForward", -ObjectToFollow.transform.forward);
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break;
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case false:
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Material.SetVector("_ObjectForward", ObjectToFollow.transform.forward);
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break;
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}
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switch (RightInverted)
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{
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case true:
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Material.SetVector("_ObjectRight", -ObjectToFollow.transform.right);
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break;
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case false:
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Material.SetVector("_ObjectRight", ObjectToFollow.transform.right);
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break;
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}
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}
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}
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}
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void OnValidate()
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{
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if (Material == null)
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{
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checkstart = true;
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}
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else if (Material != null)
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{
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if (Material.shader.name == RT_Sha_Nam_URP ||
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Material.shader.name == RT_Sha_Nam_HDRP ||
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Material.shader.name == RT_Sha_Nam_BiRP_DD ||
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Material.shader.name == RT_Sha_Nam_BiRP_DFT ||
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Material.shader.name == RT_Sha_Nam_BiRP_DR ||
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Material.shader.name == RT_Sha_Nam_BiRP_TDD ||
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Material.shader.name == RT_Sha_Nam_BiRP_TDFT ||
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Material.shader.name == RT_Sha_Nam_BiRP_TDR)
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{
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if (checkstart == true)
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{
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if ( (Material.IsKeywordEnabled("N_F_ST_ON") == false && Material.IsKeywordEnabled("N_F_STSDFM_ON") == false) ||
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(Material.IsKeywordEnabled("N_F_ST_ON") == true && Material.IsKeywordEnabled("N_F_STSDFM_ON") == false) ||
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(Material.IsKeywordEnabled("N_F_ST_ON") == false && Material.IsKeywordEnabled("N_F_STSDFM_ON") == true) )
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{
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Material.EnableKeyword("N_F_ST_ON");
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Material.SetFloat("_N_F_ST", 1.0f);
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Material.EnableKeyword("N_F_STSDFM_ON");
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Material.SetFloat("_N_F_STSDFM", 1.0f);
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if(Material.IsKeywordEnabled("N_F_ST_ON") == true)
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{
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SelfShadow = true;
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}
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else if(Material.IsKeywordEnabled("N_F_ST_ON") == false)
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{
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SelfShadow = false;
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}
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checkstart = false;
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}
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}
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{
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if (Material.GetTexture("_ShadowT") != null ||
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Material.GetTexture("_ShadowT") == null)
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{
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Material.SetTexture("_ShadowT", SDFTexture);
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}
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switch (SelfShadow)
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{
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case true:
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Material.EnableKeyword("N_F_SS_ON");
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Material.SetFloat("_N_F_SS", 1.0f);
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break;
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case false:
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Material.DisableKeyword("N_F_SS_ON");
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Material.SetFloat("_N_F_SS", 0.0f);
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break;
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}
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}
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}
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}
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}
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void Reset()
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{
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Material = null;
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ObjectToFollow = null;
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checkstart = true;
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}
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}
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}
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