Files
Shopping_UnityVR/Assets/02_Scripts/Player/PlayerController.cs

34 lines
767 B
C#

using UnityEngine;
using VRShopping.UI;
public class PlayerController : MonoBehaviour
{
private Animator _anim;
//나중에 stateMachine으로 변경
private bool _controlPositive = true;
[SerializeField] private ShoppingOrderView _shoppingOrderView;
private void Awake()
{
_anim = GetComponent<Animator>();
}
private void Start()
{
InputManager.Instance.XRLeftControllerPrimaryButton_Event += this.ToggleShoppingOrderList;
}
public async void ToggleShoppingOrderList()
{
if(!_controlPositive) return;
Debug.Log("ToggleShoppingOrderList");
_controlPositive = false;
await _shoppingOrderView.ToggleShoppingOrderList();
_controlPositive = true;
}
}