using UnityEngine; using VRShopping.UI; public class PlayerController : MonoBehaviour { private Animator _anim; //나중에 stateMachine으로 변경 private bool _controlPositive = true; [SerializeField] private ShoppingOrderView _shoppingOrderView; private void Awake() { _anim = GetComponent(); } private void Start() { InputManager.Instance.XRLeftControllerPrimaryButton_Event += this.ToggleShoppingOrderList; } public async void ToggleShoppingOrderList() { if(!_controlPositive) return; Debug.Log("ToggleShoppingOrderList"); _controlPositive = false; await _shoppingOrderView.ToggleShoppingOrderList(); _controlPositive = true; } }