17 lines
663 B
C#
17 lines
663 B
C#
using UnityEngine;
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namespace BadDog.Rendering.AreaLight
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{
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/// <summary>
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/// Shader property IDs for Pre-Integrated FGD (Fresnel, Geometric, Diffuse)
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/// </summary>
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public static class PreIntegratedFGDShaderIDs
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{
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// Pre-integrated FGD texture IDs
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public static readonly int _PreIntegratedFGD_GGXDisneyDiffuse = Shader.PropertyToID("_PreIntegratedFGD_GGXDisneyDiffuse");
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public static readonly int _PreIntegratedFGD_CharlieAndFabric = Shader.PropertyToID("_PreIntegratedFGD_CharlieAndFabric");
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public static readonly int _PreIntegratedFGD_Marschner = Shader.PropertyToID("_PreIntegratedFGD_Marschner");
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}
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}
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