using UnityEngine; namespace BadDog.Rendering.AreaLight { /// /// Shader property IDs for Pre-Integrated FGD (Fresnel, Geometric, Diffuse) /// public static class PreIntegratedFGDShaderIDs { // Pre-integrated FGD texture IDs public static readonly int _PreIntegratedFGD_GGXDisneyDiffuse = Shader.PropertyToID("_PreIntegratedFGD_GGXDisneyDiffuse"); public static readonly int _PreIntegratedFGD_CharlieAndFabric = Shader.PropertyToID("_PreIntegratedFGD_CharlieAndFabric"); public static readonly int _PreIntegratedFGD_Marschner = Shader.PropertyToID("_PreIntegratedFGD_Marschner"); } }