2026-04-27 캐릭터 립싱크 프로토타입
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4
.vscode/settings.json
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4
.vscode/settings.json
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@@ -60,12 +60,12 @@
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"*.asset": "yaml",
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"*.meta": "yaml",
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"*.prefab": "yaml",
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"*.unity": "yaml",
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"*.unity": "yaml"
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},
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"explorer.fileNesting.enabled": true,
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"explorer.fileNesting.patterns": {
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"*.sln": "*.csproj",
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"*.slnx": "*.csproj"
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},
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"dotnet.defaultSolution": "VR_MyProject.slnx"
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"dotnet.defaultSolution": "Shopping_UnityVR.slnx"
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}
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109
Assets/02_Scripts/Communication/Voice/LipSync.cs
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109
Assets/02_Scripts/Communication/Voice/LipSync.cs
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using System;
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using UnityEngine;
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// 보이스 진폭에 따라 입 관련 블렌드셰이프 그룹의 weight를 직접 제어
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// LateUpdate에서 갱신해 Animator가 같은 프레임에 0으로 세팅한 값을 덮어씀
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[RequireComponent(typeof(CharacterVoiceObject))]
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public class LipSync : MonoBehaviour
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{
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[Serializable]
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private struct LipShape
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{
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public string Name;
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[Range(0f, 100f)] public float MaxWeight; // amplitude=1일 때 도달할 weight
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}
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[Header("Refs")]
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[SerializeField] private SkinnedMeshRenderer _meshRenderer;
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// BMAC_OpenMouse_Big 클립의 입 관련 셰이프 프리셋
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[Header("Mouth Preset (입 최대 시 weight)")]
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[SerializeField] private LipShape[] _shapes =
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{
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new() { Name = "Expression_SurpriesedMouth", MaxWeight = 50f },
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new() { Name = "Expression_MouthSad_L", MaxWeight = 10f },
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new() { Name = "Expression_MouthSad_R", MaxWeight = 10f },
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new() { Name = "Expression_MouthWide_L", MaxWeight = 30f },
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new() { Name = "Expression_MouthWide_R", MaxWeight = 30f },
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new() { Name = "Expression_LipsOh", MaxWeight = 100f },
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new() { Name = "Expression_LipsO", MaxWeight = 5f },
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};
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[Header("Tuning")]
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[SerializeField, Range(0f, 20f)] private float _amplitudeScale = 6f; // RMS → 0~1 매핑 배수
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[SerializeField, Range(0f, 0.05f)] private float _noiseFloor = 0.005f;
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[SerializeField, Range(0f, 30f)] private float _smoothingSpeed = 15f;
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[SerializeField] private int _sampleSize = 256;
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private AudioSource _audioSource;
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private int[] _indices;
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private float[] _sampleBuffer;
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private float _currentAmplitude;
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private void Awake()
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{
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var voiceObj = GetComponent<CharacterVoiceObject>();
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_audioSource = voiceObj != null ? voiceObj.VoiceSource : null;
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// 메시 자동 탐색 — 첫 번째 셰이프 이름을 가진 SkinnedMeshRenderer 사용
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if (_meshRenderer == null && _shapes.Length > 0)
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{
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string probe = _shapes[0].Name;
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foreach (var smr in GetComponentsInChildren<SkinnedMeshRenderer>(true))
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{
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if (smr.sharedMesh != null && smr.sharedMesh.GetBlendShapeIndex(probe) >= 0)
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{
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_meshRenderer = smr;
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break;
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}
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}
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}
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// 인덱스 캐시
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_indices = new int[_shapes.Length];
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if (_meshRenderer != null && _meshRenderer.sharedMesh != null)
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{
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var mesh = _meshRenderer.sharedMesh;
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for (int i = 0; i < _shapes.Length; i++)
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{
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_indices[i] = mesh.GetBlendShapeIndex(_shapes[i].Name);
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if (_indices[i] < 0)
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Debug.LogWarning($"[LipSync] 블렌드셰이프 없음: {_shapes[i].Name}", this);
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}
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}
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else
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{
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for (int i = 0; i < _indices.Length; i++) _indices[i] = -1;
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}
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if (_audioSource == null)
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Debug.LogWarning("[LipSync] CharacterVoiceObject.VoiceSource 미할당", this);
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_sampleBuffer = new float[_sampleSize];
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}
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private void LateUpdate()
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{
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if (_audioSource == null || _meshRenderer == null) return;
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// PlayOneShot도 잡히도록 항상 샘플링 — 무음은 노이즈 플로어로 컷
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_audioSource.GetOutputData(_sampleBuffer, 0);
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float sumSq = 0f;
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for (int i = 0; i < _sampleBuffer.Length; i++)
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sumSq += _sampleBuffer[i] * _sampleBuffer[i];
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float rms = Mathf.Sqrt(sumSq / _sampleBuffer.Length);
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rms = Mathf.Max(0f, rms - _noiseFloor);
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float target = Mathf.Clamp01(rms * _amplitudeScale);
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_currentAmplitude = Mathf.Lerp(_currentAmplitude, target, Time.deltaTime * _smoothingSpeed);
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// Animator가 같은 프레임에 0으로 덮은 값을 LateUpdate에서 다시 씌움
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for (int i = 0; i < _shapes.Length; i++)
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{
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if (_indices[i] < 0) continue;
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_meshRenderer.SetBlendShapeWeight(_indices[i], _currentAmplitude * _shapes[i].MaxWeight);
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}
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}
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}
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2
Assets/02_Scripts/Communication/Voice/LipSync.cs.meta
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Assets/02_Scripts/Communication/Voice/LipSync.cs.meta
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fileFormatVersion: 2
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guid: 160aeff980f9a0546a56b85727e287f8
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BIN
Assets/03_Models/_Characters/Base/Animations/Expressions/BMAC_OpenMouse_Big.anim
LFS
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BIN
Assets/03_Models/_Characters/Base/Animations/Expressions/BMAC_OpenMouse_Big.anim
LFS
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fileFormatVersion: 2
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guid: c8d0283ff08da174784f1ec8827f28ec
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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fileFormatVersion: 2
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guid: 410d5556fb8a2524a93097611687d170
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 7400000
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userData:
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assetBundleName:
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assetBundleVariant:
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