2026-04-27 대화 선택지 시스템
This commit is contained in:
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@@ -1,5 +1,5 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine;
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[CreateAssetMenu(menuName = "Communication/Dialog Node")]
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[CreateAssetMenu(menuName = "Communication/Dialog Node")]
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@@ -25,4 +25,7 @@ public class DialogNode : ScriptableObject
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[Header("Flow")]
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[Header("Flow")]
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public DialogNode Next; // 선택지 없을 때 자동으로 갈 노드
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public DialogNode Next; // 선택지 없을 때 자동으로 갈 노드
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public List<DialogChoice> Choices; // 있으면 플레이어 선택 대기
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public List<DialogChoice> Choices; // 있으면 플레이어 선택 대기
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[Header("ChoiceQuestion")]
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[TextArea(2,5)] public string ChoiceQuestion;
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem;
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using UnityEngine;
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using UnityEngine;
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using VRShopping.UI;
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[RequireComponent(typeof(CharacterVoiceObject))]
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[RequireComponent(typeof(CharacterVoiceObject))]
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public class DialogPlayer : MonoBehaviour
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public class DialogPlayer : MonoBehaviour
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@@ -174,11 +175,13 @@ private async Awaitable PlayNode(DialogNode node)
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private async Awaitable<int> WaitForChoice(DialogNode node)
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private async Awaitable<int> WaitForChoice(DialogNode node)
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{
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{
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// TODO: 선택지 UI 띄우기. 일단은 첫 번째 선택지 자동 선택 (테스트용)
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if (ChoiceHud.Instance == null)
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Debug.Log("[DialogPlayer] 선택지 대기 — 일단 0번 자동 선택");
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{
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await Awaitable.WaitForSecondsAsync(0.5f);
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Debug.LogWarning("[DialogPlayer] ChoiceHud 없음 — 0번 자동 선택");
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return 0;
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return 0;
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}
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}
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return await ChoiceHud.Instance.Show(node.Speaker, node.ChoiceQuestion ,node.Choices);
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}
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private async Awaitable WaitForAdvanceInput()
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private async Awaitable WaitForAdvanceInput()
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{
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{
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123
Assets/02_Scripts/UI/ChoiceHud.cs
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123
Assets/02_Scripts/UI/ChoiceHud.cs
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@@ -0,0 +1,123 @@
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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namespace VRShopping.UI
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{
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// 화자 몸통 앞에 떠 있는 World-space 선택지 UI 싱글턴
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// DialogPlayer가 Show()를 await해서 선택된 인덱스를 받아감
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public class ChoiceHud : MonoBehaviour
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{
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public static ChoiceHud Instance { get; private set; }
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[Header("Refs")]
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[SerializeField] private GameObject _root;
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[SerializeField] private Transform _rowContainer;
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[SerializeField] private DialogChoiceRow _rowPrefab;
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[SerializeField] private TMP_Text ChoiceQuestion;
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[Header("Placement")]
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[SerializeField] private float _chestHeight = 1.2f; // 화자 발 기준 가슴 높이
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[SerializeField] private float _forwardOffset = 0.5f; // 화자→플레이어 방향으로 띄울 거리
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private Transform _speakerTransform;
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private readonly List<DialogChoiceRow> _rows = new();
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private AwaitableCompletionSource<int> _completion;
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private void Awake()
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{
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if (Instance != null && Instance != this) { Destroy(gameObject); return; }
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Instance = this;
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if (_root == null) _root = gameObject;
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Hide();
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}
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private void OnDestroy()
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{
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if (Instance == this) Instance = null;
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}
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private void OnDisable()
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{
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// 진행 중 대기 정리 (씬 전환 등으로 비활성화될 때)
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_completion?.TrySetCanceled();
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_completion = null;
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}
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public async Awaitable<int> Show(CharacterData speaker,string choiceQuestion, List<DialogChoice> choices)
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{
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if (choices == null || choices.Count == 0) return 0;
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_speakerTransform = speaker != null ? CharacterVoiceObject.Find(speaker)?.transform : null;
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ChoiceQuestion.text = choiceQuestion;
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ClearRows();
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for (int i = 0; i < choices.Count; i++)
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{
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var row = Instantiate(_rowPrefab, _rowContainer);
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row.Bind(i, choices[i].ChoiceText);
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row.OnClicked += HandleClicked;
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_rows.Add(row);
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}
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_root.SetActive(true);
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_completion = new AwaitableCompletionSource<int>();
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int result;
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try
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{
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result = await _completion.Awaitable;
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}
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finally
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{
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_completion = null;
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Hide();
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}
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return result;
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}
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private void HandleClicked(int index)
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{
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_completion?.TrySetResult(index);
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}
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private void Hide()
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{
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ChoiceQuestion.text = "";
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ClearRows();
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if (_root != null) _root.SetActive(false);
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_speakerTransform = null;
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}
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private void ClearRows()
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{
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foreach (var row in _rows)
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{
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if (row == null) continue;
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row.OnClicked -= HandleClicked;
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Destroy(row.gameObject);
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}
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_rows.Clear();
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}
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private void LateUpdate()
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{
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if (_root == null || !_root.activeSelf) return;
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if (_speakerTransform == null || Camera.main == null) return;
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var camTr = Camera.main.transform;
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// 화자에서 플레이어 카메라로 향하는 수평 방향 (yaw만)
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Vector3 toCam = camTr.position - _speakerTransform.position;
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toCam.y = 0f;
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if (toCam.sqrMagnitude < 0.0001f) return;
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Vector3 dir = toCam.normalized;
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Vector3 chestWorld = _speakerTransform.position + Vector3.up * _chestHeight;
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_root.transform.position = chestWorld + dir * _forwardOffset;
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// 빌보드 — 캔버스의 -Z(읽는 면)가 카메라를 향하도록 +Z를 카메라 반대로
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_root.transform.rotation = Quaternion.LookRotation(-dir);
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}
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}
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}
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2
Assets/02_Scripts/UI/ChoiceHud.cs.meta
Normal file
2
Assets/02_Scripts/UI/ChoiceHud.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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||||||
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guid: 81f70ce051c83414a8ea1e501a3001e0
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29
Assets/02_Scripts/UI/DialogChoiceRow.cs
Normal file
29
Assets/02_Scripts/UI/DialogChoiceRow.cs
Normal file
@@ -0,0 +1,29 @@
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace VRShopping.UI
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{
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public class DialogChoiceRow : MonoBehaviour
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{
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[SerializeField] private TMP_Text _text;
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[SerializeField] private Button _button;
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public event Action<int> OnClicked;
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private int _index;
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private void Awake()
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{
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if (_button != null)
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_button.onClick.AddListener(() => OnClicked?.Invoke(_index));
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}
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public void Bind(int index, string text)
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{
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_index = index;
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if (_text != null) _text.text = text;
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}
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}
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}
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2
Assets/02_Scripts/UI/DialogChoiceRow.cs.meta
Normal file
2
Assets/02_Scripts/UI/DialogChoiceRow.cs.meta
Normal file
@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 7a8265dea4c74384c92089a937f1ff9d
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@@ -1,7 +1,14 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 4c352a1d4be7c5f4ea44b4b46f11f177
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guid: 4c352a1d4be7c5f4ea44b4b46f11f177
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AssetOrigin:
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serializedVersion: 1
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productId: 277585
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packageName: KAWAII ANIMATIONS 100
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packageVersion: 1.10.3
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assetPath: Assets/KAWAII_ANIMATIOMS_100/Assets/Animations/Speak/@KA_Speak10_Shy_Loop.FBX
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uploadId: 903416
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ModelImporter:
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ModelImporter:
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serializedVersion: 22200
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serializedVersion: 24200
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internalIDToNameTable: []
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internalIDToNameTable: []
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externalObjects: {}
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externalObjects: {}
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materials:
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materials:
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@@ -16,8 +23,6 @@ ModelImporter:
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optimizeGameObjects: 0
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optimizeGameObjects: 0
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removeConstantScaleCurves: 0
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removeConstantScaleCurves: 0
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motionNodeName:
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motionNodeName:
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rigImportErrors:
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rigImportWarnings:
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animationImportErrors:
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animationImportErrors:
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animationImportWarnings:
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animationImportWarnings:
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animationRetargetingWarnings:
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animationRetargetingWarnings:
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@@ -31,7 +36,36 @@ ModelImporter:
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animationWrapMode: 0
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animationWrapMode: 0
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extraExposedTransformPaths: []
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extraExposedTransformPaths: []
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extraUserProperties: []
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extraUserProperties: []
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clipAnimations: []
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clipAnimations:
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- serializedVersion: 16
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name: FeMale_Shy
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takeName: Unreal Take
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internalID: 8993902097722301239
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firstFrame: 0
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orientationOffsetY: 0
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cycleOffset: 0
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loop: 0
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loopTime: 1
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loopBlend: 0
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loopBlendOrientation: 1
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loopBlendPositionY: 1
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loopBlendPositionXZ: 1
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keepOriginalOrientation: 1
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keepOriginalPositionY: 1
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bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
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curves: []
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transformMask: []
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maskType: 3
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maskSource: {instanceID: 0}
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meshes:
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@@ -58,6 +92,9 @@ ModelImporter:
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@@ -786,8 +823,7 @@ ModelImporter:
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lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: d5317c42c7d79dd41b326383ba7a0871, type: 3}
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type: 3}
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animationType: 3
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@@ -799,10 +835,3 @@ ModelImporter:
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userData:
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packageVersion: 1.10.3
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@@ -1,149 +1,432 @@
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ModelImporter:
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fileIDToRecycleName:
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||||||
100000: //RootNode
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- first:
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100002: Ankle_L
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1: 100000
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||||||
100004: Ankle_R
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second: //RootNode
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||||||
100006: Chest_M
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- first:
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100008: Cup_L
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1: 100002
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||||||
100010: Cup_R
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second: Ankle_L
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100012: Elbow_L
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- first:
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||||||
100014: Elbow_R
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1: 100004
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||||||
100016: Head_M
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second: Ankle_R
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||||||
100018: HeadEnd_M
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- first:
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||||||
100020: Hip_L
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1: 100006
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||||||
100022: Hip_R
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second: Chest_M
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||||||
100024: IndexFinger1_L
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||||||
100026: IndexFinger1_R
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1: 100008
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||||||
100028: IndexFinger2_L
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second: Cup_L
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||||||
100030: IndexFinger2_R
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- first:
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||||||
100032: IndexFinger3_L
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1: 100010
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100034: IndexFinger3_R
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second: Cup_R
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100036: IndexFinger4_L
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- first:
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100038: IndexFinger4_R
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1: 100012
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||||||
100040: Knee_L
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second: Elbow_L
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||||||
100042: Knee_R
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||||||
100044: MiddleFinger1_L
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1: 100014
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||||||
100046: MiddleFinger1_R
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second: Elbow_R
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||||||
100048: MiddleFinger2_L
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- first:
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||||||
100050: MiddleFinger2_R
|
1: 100016
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||||||
100052: MiddleFinger3_L
|
second: Head_M
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||||||
100054: MiddleFinger3_R
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- first:
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||||||
100056: MiddleFinger4_L
|
1: 100018
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||||||
100058: MiddleFinger4_R
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second: HeadEnd_M
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||||||
100060: Neck_M
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- first:
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||||||
100062: PinkyFinger1_L
|
1: 100020
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||||||
100064: PinkyFinger1_R
|
second: Hip_L
|
||||||
100066: PinkyFinger2_L
|
- first:
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||||||
100068: PinkyFinger2_R
|
1: 100022
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||||||
100070: PinkyFinger3_L
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second: Hip_R
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||||||
100072: PinkyFinger3_R
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- first:
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||||||
100074: PinkyFinger4_L
|
1: 100024
|
||||||
100076: PinkyFinger4_R
|
second: IndexFinger1_L
|
||||||
100078: RingFinger1_L
|
- first:
|
||||||
100080: RingFinger1_R
|
1: 100026
|
||||||
100082: RingFinger2_L
|
second: IndexFinger1_R
|
||||||
100084: RingFinger2_R
|
- first:
|
||||||
100086: RingFinger3_L
|
1: 100028
|
||||||
100088: RingFinger3_R
|
second: IndexFinger2_L
|
||||||
100090: RingFinger4_L
|
- first:
|
||||||
100092: RingFinger4_R
|
1: 100030
|
||||||
100094: Root
|
second: IndexFinger2_R
|
||||||
100096: Root_M
|
- first:
|
||||||
100098: Scapula_L
|
1: 100032
|
||||||
100100: Scapula_R
|
second: IndexFinger3_L
|
||||||
100102: Shoulder_L
|
- first:
|
||||||
100104: Shoulder_R
|
1: 100034
|
||||||
100106: Spine1_M
|
second: IndexFinger3_R
|
||||||
100108: ThumbFinger1_L
|
- first:
|
||||||
100110: ThumbFinger1_R
|
1: 100036
|
||||||
100112: ThumbFinger2_L
|
second: IndexFinger4_L
|
||||||
100114: ThumbFinger2_R
|
- first:
|
||||||
100116: ThumbFinger3_L
|
1: 100038
|
||||||
100118: ThumbFinger3_R
|
second: IndexFinger4_R
|
||||||
100120: ThumbFinger4_L
|
- first:
|
||||||
100122: ThumbFinger4_R
|
1: 100040
|
||||||
100124: Toes_L
|
second: Knee_L
|
||||||
100126: Toes_R
|
- first:
|
||||||
100128: ToesEnd_L
|
1: 100042
|
||||||
100130: ToesEnd_R
|
second: Knee_R
|
||||||
100132: Wrist_L
|
- first:
|
||||||
100134: Wrist_R
|
1: 100044
|
||||||
400000: //RootNode
|
second: MiddleFinger1_L
|
||||||
400002: Ankle_L
|
- first:
|
||||||
400004: Ankle_R
|
1: 100046
|
||||||
400006: Chest_M
|
second: MiddleFinger1_R
|
||||||
400008: Cup_L
|
- first:
|
||||||
400010: Cup_R
|
1: 100048
|
||||||
400012: Elbow_L
|
second: MiddleFinger2_L
|
||||||
400014: Elbow_R
|
- first:
|
||||||
400016: Head_M
|
1: 100050
|
||||||
400018: HeadEnd_M
|
second: MiddleFinger2_R
|
||||||
400020: Hip_L
|
- first:
|
||||||
400022: Hip_R
|
1: 100052
|
||||||
400024: IndexFinger1_L
|
second: MiddleFinger3_L
|
||||||
400026: IndexFinger1_R
|
- first:
|
||||||
400028: IndexFinger2_L
|
1: 100054
|
||||||
400030: IndexFinger2_R
|
second: MiddleFinger3_R
|
||||||
400032: IndexFinger3_L
|
- first:
|
||||||
400034: IndexFinger3_R
|
1: 100056
|
||||||
400036: IndexFinger4_L
|
second: MiddleFinger4_L
|
||||||
400038: IndexFinger4_R
|
- first:
|
||||||
400040: Knee_L
|
1: 100058
|
||||||
400042: Knee_R
|
second: MiddleFinger4_R
|
||||||
400044: MiddleFinger1_L
|
- first:
|
||||||
400046: MiddleFinger1_R
|
1: 100060
|
||||||
400048: MiddleFinger2_L
|
second: Neck_M
|
||||||
400050: MiddleFinger2_R
|
- first:
|
||||||
400052: MiddleFinger3_L
|
1: 100062
|
||||||
400054: MiddleFinger3_R
|
second: PinkyFinger1_L
|
||||||
400056: MiddleFinger4_L
|
- first:
|
||||||
400058: MiddleFinger4_R
|
1: 100064
|
||||||
400060: Neck_M
|
second: PinkyFinger1_R
|
||||||
400062: PinkyFinger1_L
|
- first:
|
||||||
400064: PinkyFinger1_R
|
1: 100066
|
||||||
400066: PinkyFinger2_L
|
second: PinkyFinger2_L
|
||||||
400068: PinkyFinger2_R
|
- first:
|
||||||
400070: PinkyFinger3_L
|
1: 100068
|
||||||
400072: PinkyFinger3_R
|
second: PinkyFinger2_R
|
||||||
400074: PinkyFinger4_L
|
- first:
|
||||||
400076: PinkyFinger4_R
|
1: 100070
|
||||||
400078: RingFinger1_L
|
second: PinkyFinger3_L
|
||||||
400080: RingFinger1_R
|
- first:
|
||||||
400082: RingFinger2_L
|
1: 100072
|
||||||
400084: RingFinger2_R
|
second: PinkyFinger3_R
|
||||||
400086: RingFinger3_L
|
- first:
|
||||||
400088: RingFinger3_R
|
1: 100074
|
||||||
400090: RingFinger4_L
|
second: PinkyFinger4_L
|
||||||
400092: RingFinger4_R
|
- first:
|
||||||
400094: Root
|
1: 100076
|
||||||
400096: Root_M
|
second: PinkyFinger4_R
|
||||||
400098: Scapula_L
|
- first:
|
||||||
400100: Scapula_R
|
1: 100078
|
||||||
400102: Shoulder_L
|
second: RingFinger1_L
|
||||||
400104: Shoulder_R
|
- first:
|
||||||
400106: Spine1_M
|
1: 100080
|
||||||
400108: ThumbFinger1_L
|
second: RingFinger1_R
|
||||||
400110: ThumbFinger1_R
|
- first:
|
||||||
400112: ThumbFinger2_L
|
1: 100082
|
||||||
400114: ThumbFinger2_R
|
second: RingFinger2_L
|
||||||
400116: ThumbFinger3_L
|
- first:
|
||||||
400118: ThumbFinger3_R
|
1: 100084
|
||||||
400120: ThumbFinger4_L
|
second: RingFinger2_R
|
||||||
400122: ThumbFinger4_R
|
- first:
|
||||||
400124: Toes_L
|
1: 100086
|
||||||
400126: Toes_R
|
second: RingFinger3_L
|
||||||
400128: ToesEnd_L
|
- first:
|
||||||
400130: ToesEnd_R
|
1: 100088
|
||||||
400132: Wrist_L
|
second: RingFinger3_R
|
||||||
400134: Wrist_R
|
- first:
|
||||||
7400000: AGIA_Idle_surprise_01_hands_open_front
|
1: 100090
|
||||||
9500000: //RootNode
|
second: RingFinger4_L
|
||||||
|
- first:
|
||||||
|
1: 100092
|
||||||
|
second: RingFinger4_R
|
||||||
|
- first:
|
||||||
|
1: 100094
|
||||||
|
second: Root
|
||||||
|
- first:
|
||||||
|
1: 100096
|
||||||
|
second: Root_M
|
||||||
|
- first:
|
||||||
|
1: 100098
|
||||||
|
second: Scapula_L
|
||||||
|
- first:
|
||||||
|
1: 100100
|
||||||
|
second: Scapula_R
|
||||||
|
- first:
|
||||||
|
1: 100102
|
||||||
|
second: Shoulder_L
|
||||||
|
- first:
|
||||||
|
1: 100104
|
||||||
|
second: Shoulder_R
|
||||||
|
- first:
|
||||||
|
1: 100106
|
||||||
|
second: Spine1_M
|
||||||
|
- first:
|
||||||
|
1: 100108
|
||||||
|
second: ThumbFinger1_L
|
||||||
|
- first:
|
||||||
|
1: 100110
|
||||||
|
second: ThumbFinger1_R
|
||||||
|
- first:
|
||||||
|
1: 100112
|
||||||
|
second: ThumbFinger2_L
|
||||||
|
- first:
|
||||||
|
1: 100114
|
||||||
|
second: ThumbFinger2_R
|
||||||
|
- first:
|
||||||
|
1: 100116
|
||||||
|
second: ThumbFinger3_L
|
||||||
|
- first:
|
||||||
|
1: 100118
|
||||||
|
second: ThumbFinger3_R
|
||||||
|
- first:
|
||||||
|
1: 100120
|
||||||
|
second: ThumbFinger4_L
|
||||||
|
- first:
|
||||||
|
1: 100122
|
||||||
|
second: ThumbFinger4_R
|
||||||
|
- first:
|
||||||
|
1: 100124
|
||||||
|
second: Toes_L
|
||||||
|
- first:
|
||||||
|
1: 100126
|
||||||
|
second: Toes_R
|
||||||
|
- first:
|
||||||
|
1: 100128
|
||||||
|
second: ToesEnd_L
|
||||||
|
- first:
|
||||||
|
1: 100130
|
||||||
|
second: ToesEnd_R
|
||||||
|
- first:
|
||||||
|
1: 100132
|
||||||
|
second: Wrist_L
|
||||||
|
- first:
|
||||||
|
1: 100134
|
||||||
|
second: Wrist_R
|
||||||
|
- first:
|
||||||
|
4: 400000
|
||||||
|
second: //RootNode
|
||||||
|
- first:
|
||||||
|
4: 400002
|
||||||
|
second: Ankle_L
|
||||||
|
- first:
|
||||||
|
4: 400004
|
||||||
|
second: Ankle_R
|
||||||
|
- first:
|
||||||
|
4: 400006
|
||||||
|
second: Chest_M
|
||||||
|
- first:
|
||||||
|
4: 400008
|
||||||
|
second: Cup_L
|
||||||
|
- first:
|
||||||
|
4: 400010
|
||||||
|
second: Cup_R
|
||||||
|
- first:
|
||||||
|
4: 400012
|
||||||
|
second: Elbow_L
|
||||||
|
- first:
|
||||||
|
4: 400014
|
||||||
|
second: Elbow_R
|
||||||
|
- first:
|
||||||
|
4: 400016
|
||||||
|
second: Head_M
|
||||||
|
- first:
|
||||||
|
4: 400018
|
||||||
|
second: HeadEnd_M
|
||||||
|
- first:
|
||||||
|
4: 400020
|
||||||
|
second: Hip_L
|
||||||
|
- first:
|
||||||
|
4: 400022
|
||||||
|
second: Hip_R
|
||||||
|
- first:
|
||||||
|
4: 400024
|
||||||
|
second: IndexFinger1_L
|
||||||
|
- first:
|
||||||
|
4: 400026
|
||||||
|
second: IndexFinger1_R
|
||||||
|
- first:
|
||||||
|
4: 400028
|
||||||
|
second: IndexFinger2_L
|
||||||
|
- first:
|
||||||
|
4: 400030
|
||||||
|
second: IndexFinger2_R
|
||||||
|
- first:
|
||||||
|
4: 400032
|
||||||
|
second: IndexFinger3_L
|
||||||
|
- first:
|
||||||
|
4: 400034
|
||||||
|
second: IndexFinger3_R
|
||||||
|
- first:
|
||||||
|
4: 400036
|
||||||
|
second: IndexFinger4_L
|
||||||
|
- first:
|
||||||
|
4: 400038
|
||||||
|
second: IndexFinger4_R
|
||||||
|
- first:
|
||||||
|
4: 400040
|
||||||
|
second: Knee_L
|
||||||
|
- first:
|
||||||
|
4: 400042
|
||||||
|
second: Knee_R
|
||||||
|
- first:
|
||||||
|
4: 400044
|
||||||
|
second: MiddleFinger1_L
|
||||||
|
- first:
|
||||||
|
4: 400046
|
||||||
|
second: MiddleFinger1_R
|
||||||
|
- first:
|
||||||
|
4: 400048
|
||||||
|
second: MiddleFinger2_L
|
||||||
|
- first:
|
||||||
|
4: 400050
|
||||||
|
second: MiddleFinger2_R
|
||||||
|
- first:
|
||||||
|
4: 400052
|
||||||
|
second: MiddleFinger3_L
|
||||||
|
- first:
|
||||||
|
4: 400054
|
||||||
|
second: MiddleFinger3_R
|
||||||
|
- first:
|
||||||
|
4: 400056
|
||||||
|
second: MiddleFinger4_L
|
||||||
|
- first:
|
||||||
|
4: 400058
|
||||||
|
second: MiddleFinger4_R
|
||||||
|
- first:
|
||||||
|
4: 400060
|
||||||
|
second: Neck_M
|
||||||
|
- first:
|
||||||
|
4: 400062
|
||||||
|
second: PinkyFinger1_L
|
||||||
|
- first:
|
||||||
|
4: 400064
|
||||||
|
second: PinkyFinger1_R
|
||||||
|
- first:
|
||||||
|
4: 400066
|
||||||
|
second: PinkyFinger2_L
|
||||||
|
- first:
|
||||||
|
4: 400068
|
||||||
|
second: PinkyFinger2_R
|
||||||
|
- first:
|
||||||
|
4: 400070
|
||||||
|
second: PinkyFinger3_L
|
||||||
|
- first:
|
||||||
|
4: 400072
|
||||||
|
second: PinkyFinger3_R
|
||||||
|
- first:
|
||||||
|
4: 400074
|
||||||
|
second: PinkyFinger4_L
|
||||||
|
- first:
|
||||||
|
4: 400076
|
||||||
|
second: PinkyFinger4_R
|
||||||
|
- first:
|
||||||
|
4: 400078
|
||||||
|
second: RingFinger1_L
|
||||||
|
- first:
|
||||||
|
4: 400080
|
||||||
|
second: RingFinger1_R
|
||||||
|
- first:
|
||||||
|
4: 400082
|
||||||
|
second: RingFinger2_L
|
||||||
|
- first:
|
||||||
|
4: 400084
|
||||||
|
second: RingFinger2_R
|
||||||
|
- first:
|
||||||
|
4: 400086
|
||||||
|
second: RingFinger3_L
|
||||||
|
- first:
|
||||||
|
4: 400088
|
||||||
|
second: RingFinger3_R
|
||||||
|
- first:
|
||||||
|
4: 400090
|
||||||
|
second: RingFinger4_L
|
||||||
|
- first:
|
||||||
|
4: 400092
|
||||||
|
second: RingFinger4_R
|
||||||
|
- first:
|
||||||
|
4: 400094
|
||||||
|
second: Root
|
||||||
|
- first:
|
||||||
|
4: 400096
|
||||||
|
second: Root_M
|
||||||
|
- first:
|
||||||
|
4: 400098
|
||||||
|
second: Scapula_L
|
||||||
|
- first:
|
||||||
|
4: 400100
|
||||||
|
second: Scapula_R
|
||||||
|
- first:
|
||||||
|
4: 400102
|
||||||
|
second: Shoulder_L
|
||||||
|
- first:
|
||||||
|
4: 400104
|
||||||
|
second: Shoulder_R
|
||||||
|
- first:
|
||||||
|
4: 400106
|
||||||
|
second: Spine1_M
|
||||||
|
- first:
|
||||||
|
4: 400108
|
||||||
|
second: ThumbFinger1_L
|
||||||
|
- first:
|
||||||
|
4: 400110
|
||||||
|
second: ThumbFinger1_R
|
||||||
|
- first:
|
||||||
|
4: 400112
|
||||||
|
second: ThumbFinger2_L
|
||||||
|
- first:
|
||||||
|
4: 400114
|
||||||
|
second: ThumbFinger2_R
|
||||||
|
- first:
|
||||||
|
4: 400116
|
||||||
|
second: ThumbFinger3_L
|
||||||
|
- first:
|
||||||
|
4: 400118
|
||||||
|
second: ThumbFinger3_R
|
||||||
|
- first:
|
||||||
|
4: 400120
|
||||||
|
second: ThumbFinger4_L
|
||||||
|
- first:
|
||||||
|
4: 400122
|
||||||
|
second: ThumbFinger4_R
|
||||||
|
- first:
|
||||||
|
4: 400124
|
||||||
|
second: Toes_L
|
||||||
|
- first:
|
||||||
|
4: 400126
|
||||||
|
second: Toes_R
|
||||||
|
- first:
|
||||||
|
4: 400128
|
||||||
|
second: ToesEnd_L
|
||||||
|
- first:
|
||||||
|
4: 400130
|
||||||
|
second: ToesEnd_R
|
||||||
|
- first:
|
||||||
|
4: 400132
|
||||||
|
second: Wrist_L
|
||||||
|
- first:
|
||||||
|
4: 400134
|
||||||
|
second: Wrist_R
|
||||||
|
- first:
|
||||||
|
74: 7400000
|
||||||
|
second: FeMale_Surprise
|
||||||
|
- first:
|
||||||
|
95: 9500000
|
||||||
|
second: //RootNode
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
materials:
|
materials:
|
||||||
importMaterials: 1
|
materialImportMode: 1
|
||||||
materialName: 0
|
materialName: 0
|
||||||
materialSearch: 1
|
materialSearch: 1
|
||||||
materialLocation: 1
|
materialLocation: 1
|
||||||
@@ -152,14 +435,14 @@ ModelImporter:
|
|||||||
bakeSimulation: 0
|
bakeSimulation: 0
|
||||||
resampleCurves: 1
|
resampleCurves: 1
|
||||||
optimizeGameObjects: 0
|
optimizeGameObjects: 0
|
||||||
|
removeConstantScaleCurves: 0
|
||||||
motionNodeName:
|
motionNodeName:
|
||||||
rigImportErrors:
|
|
||||||
rigImportWarnings:
|
|
||||||
animationImportErrors:
|
animationImportErrors:
|
||||||
animationImportWarnings:
|
animationImportWarnings:
|
||||||
animationRetargetingWarnings:
|
animationRetargetingWarnings:
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sampleRateOverride: 44100
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleName:
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BIN
Assets/10_Audio/CharacterVoices/Black/Voice_Black_1_251.wav
LFS
Normal file
BIN
Assets/10_Audio/CharacterVoices/Black/Voice_Black_1_251.wav
LFS
Normal file
Binary file not shown.
@@ -0,0 +1,23 @@
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|
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guid: d17c7e03f67a1a447b370944bcc585e0
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externalObjects: {}
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serializedVersion: 8
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defaultSettings:
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serializedVersion: 2
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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preloadAudioData: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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loadInBackground: 0
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ambisonic: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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Reference in New Issue
Block a user