2026-04-27 대화 선택지 시스템
This commit is contained in:
123
Assets/02_Scripts/UI/ChoiceHud.cs
Normal file
123
Assets/02_Scripts/UI/ChoiceHud.cs
Normal file
@@ -0,0 +1,123 @@
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
|
||||
namespace VRShopping.UI
|
||||
{
|
||||
// 화자 몸통 앞에 떠 있는 World-space 선택지 UI 싱글턴
|
||||
// DialogPlayer가 Show()를 await해서 선택된 인덱스를 받아감
|
||||
public class ChoiceHud : MonoBehaviour
|
||||
{
|
||||
public static ChoiceHud Instance { get; private set; }
|
||||
|
||||
[Header("Refs")]
|
||||
[SerializeField] private GameObject _root;
|
||||
[SerializeField] private Transform _rowContainer;
|
||||
[SerializeField] private DialogChoiceRow _rowPrefab;
|
||||
[SerializeField] private TMP_Text ChoiceQuestion;
|
||||
|
||||
[Header("Placement")]
|
||||
[SerializeField] private float _chestHeight = 1.2f; // 화자 발 기준 가슴 높이
|
||||
[SerializeField] private float _forwardOffset = 0.5f; // 화자→플레이어 방향으로 띄울 거리
|
||||
|
||||
private Transform _speakerTransform;
|
||||
private readonly List<DialogChoiceRow> _rows = new();
|
||||
private AwaitableCompletionSource<int> _completion;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (Instance != null && Instance != this) { Destroy(gameObject); return; }
|
||||
Instance = this;
|
||||
if (_root == null) _root = gameObject;
|
||||
Hide();
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
if (Instance == this) Instance = null;
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
// 진행 중 대기 정리 (씬 전환 등으로 비활성화될 때)
|
||||
_completion?.TrySetCanceled();
|
||||
_completion = null;
|
||||
}
|
||||
|
||||
public async Awaitable<int> Show(CharacterData speaker,string choiceQuestion, List<DialogChoice> choices)
|
||||
{
|
||||
if (choices == null || choices.Count == 0) return 0;
|
||||
|
||||
_speakerTransform = speaker != null ? CharacterVoiceObject.Find(speaker)?.transform : null;
|
||||
|
||||
ChoiceQuestion.text = choiceQuestion;
|
||||
ClearRows();
|
||||
for (int i = 0; i < choices.Count; i++)
|
||||
{
|
||||
var row = Instantiate(_rowPrefab, _rowContainer);
|
||||
row.Bind(i, choices[i].ChoiceText);
|
||||
row.OnClicked += HandleClicked;
|
||||
_rows.Add(row);
|
||||
}
|
||||
|
||||
_root.SetActive(true);
|
||||
_completion = new AwaitableCompletionSource<int>();
|
||||
|
||||
int result;
|
||||
try
|
||||
{
|
||||
result = await _completion.Awaitable;
|
||||
}
|
||||
finally
|
||||
{
|
||||
_completion = null;
|
||||
Hide();
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
private void HandleClicked(int index)
|
||||
{
|
||||
_completion?.TrySetResult(index);
|
||||
}
|
||||
|
||||
private void Hide()
|
||||
{
|
||||
ChoiceQuestion.text = "";
|
||||
ClearRows();
|
||||
if (_root != null) _root.SetActive(false);
|
||||
_speakerTransform = null;
|
||||
}
|
||||
|
||||
private void ClearRows()
|
||||
{
|
||||
foreach (var row in _rows)
|
||||
{
|
||||
if (row == null) continue;
|
||||
row.OnClicked -= HandleClicked;
|
||||
Destroy(row.gameObject);
|
||||
}
|
||||
_rows.Clear();
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
{
|
||||
if (_root == null || !_root.activeSelf) return;
|
||||
if (_speakerTransform == null || Camera.main == null) return;
|
||||
|
||||
var camTr = Camera.main.transform;
|
||||
|
||||
// 화자에서 플레이어 카메라로 향하는 수평 방향 (yaw만)
|
||||
Vector3 toCam = camTr.position - _speakerTransform.position;
|
||||
toCam.y = 0f;
|
||||
if (toCam.sqrMagnitude < 0.0001f) return;
|
||||
Vector3 dir = toCam.normalized;
|
||||
|
||||
Vector3 chestWorld = _speakerTransform.position + Vector3.up * _chestHeight;
|
||||
_root.transform.position = chestWorld + dir * _forwardOffset;
|
||||
|
||||
// 빌보드 — 캔버스의 -Z(읽는 면)가 카메라를 향하도록 +Z를 카메라 반대로
|
||||
_root.transform.rotation = Quaternion.LookRotation(-dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/02_Scripts/UI/ChoiceHud.cs.meta
Normal file
2
Assets/02_Scripts/UI/ChoiceHud.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 81f70ce051c83414a8ea1e501a3001e0
|
||||
29
Assets/02_Scripts/UI/DialogChoiceRow.cs
Normal file
29
Assets/02_Scripts/UI/DialogChoiceRow.cs
Normal file
@@ -0,0 +1,29 @@
|
||||
using System;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
namespace VRShopping.UI
|
||||
{
|
||||
public class DialogChoiceRow : MonoBehaviour
|
||||
{
|
||||
[SerializeField] private TMP_Text _text;
|
||||
[SerializeField] private Button _button;
|
||||
|
||||
public event Action<int> OnClicked;
|
||||
|
||||
private int _index;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
if (_button != null)
|
||||
_button.onClick.AddListener(() => OnClicked?.Invoke(_index));
|
||||
}
|
||||
|
||||
public void Bind(int index, string text)
|
||||
{
|
||||
_index = index;
|
||||
if (_text != null) _text.text = text;
|
||||
}
|
||||
}
|
||||
}
|
||||
2
Assets/02_Scripts/UI/DialogChoiceRow.cs.meta
Normal file
2
Assets/02_Scripts/UI/DialogChoiceRow.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a8265dea4c74384c92089a937f1ff9d
|
||||
Reference in New Issue
Block a user