2026-04-16 로딩화면
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22
Assets/02_Scripts/Managers/GameManager.cs
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22
Assets/02_Scripts/Managers/GameManager.cs
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class GameManager : MonoBehaviour
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{
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public static GameManager Instance;
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private void Awake()
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{
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if (Instance == null)
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{
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Instance = this; //만들어진 자신을 인스턴스로 설정
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}
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else
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{
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Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
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}
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}
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}
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