Files
Shopping_UnityVR/Assets/02_Scripts/Managers/GameManager.cs

23 lines
490 B
C#

using System;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public static GameManager Instance;
private void Awake()
{
if (Instance == null)
{
Instance = this; //만들어진 자신을 인스턴스로 설정
}
else
{
Destroy(gameObject); //이미 인스턴스가 있으면 자신을 파괴
}
}
}