2026-04-22 버그 수정

This commit is contained in:
2026-04-22 14:44:07 +09:00
parent 6ff07ee6ed
commit 243284569c
7 changed files with 34 additions and 97 deletions

View File

@@ -1,20 +1,15 @@
using System.Collections.Generic;
using UnityEngine;
using VRShopping.Interact;
using VRShopping.Items;
public class BarcodeScaner : MonoBehaviour
{
//스캔 원점 및 방향
[SerializeField] private Transform _scanDirection;
//스캔 거리
[SerializeField] private float _scanDistance;
//스캔 반지름
[SerializeField] private float _scanRadius;
//스캔 영역 콜라이더
[SerializeField] private Collider _scanAreaCollider;
//스캔 이펙트
[SerializeField] private GameObject _scanVisualEffect;
[SerializeField] private ParticleSystem _scanVisualEffect;
//스캔 사운드
[SerializeField] private AudioSource _scanSoundEffect;
@@ -22,28 +17,23 @@ public class BarcodeScaner : MonoBehaviour
//체크아웃 정보 저장 객체
[SerializeField] private CheckoutMachine _checkoutMachine;
// 스캔영역을 스캔함
private readonly Collider[] _overlapBuffer = new Collider[32];
private readonly HashSet<ItemInstance> _scannedBuffer = new();
// 스캔영역 콜라이더 안에 들어온 아이템들을 스캔함
public void ScanArea()
{
if (_scanDirection == null) return;
if (_scanAreaCollider == null) return;
ShowScanEffect();
var bounds = _scanAreaCollider.bounds;
var count = Physics.OverlapBoxNonAlloc(bounds.center, bounds.extents, _overlapBuffer, Quaternion.identity);
var origin = _scanDirection.position;
var direction = _scanDirection.forward;
if (!Physics.SphereCast(origin, _scanRadius, direction, out var hit, _scanDistance))
return;
var item = hit.collider.GetComponentInParent<ItemInstance>();
if (item != null) ScanProduction(item);
}
private void ShowScanEffect()
{
if (_scanVisualEffect == null) return;
_scanVisualEffect.SetActive(true);
_ = Util.RunDelayed(0.3f, () => _scanVisualEffect.SetActive(false));
_scannedBuffer.Clear();
for (int i = 0; i < count; i++)
{
var item = _overlapBuffer[i].GetComponentInParent<ItemInstance>();
if (item != null && _scannedBuffer.Add(item)) ScanProduction(item);
}
}
//ItemInstance의 상품 정보를 스캔
@@ -52,6 +42,7 @@ public void ScanProduction(ItemInstance itemIns)
//AddCheckoutSum으로 총 계산금액에 더함
_checkoutMachine.AddCheckoutSum(itemIns.ItemDataInfo.FinalPrice);
if (_scanVisualEffect != null) _scanVisualEffect.Play();
if (_scanSoundEffect != null) _scanSoundEffect.Play();
}