2026-04-22 버그 수정

This commit is contained in:
2026-04-22 14:44:07 +09:00
parent 6ff07ee6ed
commit 243284569c
7 changed files with 34 additions and 97 deletions

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@@ -1,20 +1,15 @@
using System.Collections.Generic;
using UnityEngine;
using VRShopping.Interact;
using VRShopping.Items;
public class BarcodeScaner : MonoBehaviour
{
//스캔 원점 및 방향
[SerializeField] private Transform _scanDirection;
//스캔 거리
[SerializeField] private float _scanDistance;
//스캔 반지름
[SerializeField] private float _scanRadius;
//스캔 영역 콜라이더
[SerializeField] private Collider _scanAreaCollider;
//스캔 이펙트
[SerializeField] private GameObject _scanVisualEffect;
[SerializeField] private ParticleSystem _scanVisualEffect;
//스캔 사운드
[SerializeField] private AudioSource _scanSoundEffect;
@@ -22,28 +17,23 @@ public class BarcodeScaner : MonoBehaviour
//체크아웃 정보 저장 객체
[SerializeField] private CheckoutMachine _checkoutMachine;
// 스캔영역을 스캔함
private readonly Collider[] _overlapBuffer = new Collider[32];
private readonly HashSet<ItemInstance> _scannedBuffer = new();
// 스캔영역 콜라이더 안에 들어온 아이템들을 스캔함
public void ScanArea()
{
if (_scanDirection == null) return;
if (_scanAreaCollider == null) return;
ShowScanEffect();
var bounds = _scanAreaCollider.bounds;
var count = Physics.OverlapBoxNonAlloc(bounds.center, bounds.extents, _overlapBuffer, Quaternion.identity);
var origin = _scanDirection.position;
var direction = _scanDirection.forward;
if (!Physics.SphereCast(origin, _scanRadius, direction, out var hit, _scanDistance))
return;
var item = hit.collider.GetComponentInParent<ItemInstance>();
if (item != null) ScanProduction(item);
}
private void ShowScanEffect()
{
if (_scanVisualEffect == null) return;
_scanVisualEffect.SetActive(true);
_ = Util.RunDelayed(0.3f, () => _scanVisualEffect.SetActive(false));
_scannedBuffer.Clear();
for (int i = 0; i < count; i++)
{
var item = _overlapBuffer[i].GetComponentInParent<ItemInstance>();
if (item != null && _scannedBuffer.Add(item)) ScanProduction(item);
}
}
//ItemInstance의 상품 정보를 스캔
@@ -52,6 +42,7 @@ public void ScanProduction(ItemInstance itemIns)
//AddCheckoutSum으로 총 계산금액에 더함
_checkoutMachine.AddCheckoutSum(itemIns.ItemDataInfo.FinalPrice);
if (_scanVisualEffect != null) _scanVisualEffect.Play();
if (_scanSoundEffect != null) _scanSoundEffect.Play();
}

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@@ -52,32 +52,6 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-5966884987565979827
AnimatorState:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Heel
m_Speed: 1
m_CycleOffset: 0
m_Transitions: []
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: eb9185d9382a3a64fbfa8a0ff68489a8, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-328592594322388879
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -111,7 +85,13 @@ AnimatorController:
m_PrefabAsset: {fileID: 0}
m_Name: AnimController_Brown
serializedVersion: 5
m_AnimatorParameters: []
m_AnimatorParameters:
- m_Name: Expression
m_Type: 1
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -125,18 +105,6 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: FootOverride
m_StateMachine: {fileID: 4760054131638637629}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 1
m_SyncedLayerIndex: -1
m_DefaultWeight: 1
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: Face Layer
m_StateMachine: {fileID: 6170660395283963564}
@@ -175,28 +143,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1107 &4760054131638637629
AnimatorStateMachine:
serializedVersion: 6
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: FootOverride
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -5966884987565979827}
m_Position: {x: 10, y: 240, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -5966884987565979827}
--- !u!206 &5123552943827446111
BlendTree:
m_ObjectHideFlags: 1
@@ -343,7 +289,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -7836363615124988089}
m_Position: {x: 30, y: 260, z: 0}
m_Position: {x: 20, y: 260, z: 0}
- serializedVersion: 1
m_State: {fileID: 6909750651427599640}
m_Position: {x: 30, y: 190, z: 0}

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@@ -49,7 +49,7 @@ Material:
m_LightmapFlags: 0
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
m_CustomRenderQueue: 3000
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties: