Files
Dino_Love_Simulation/Assets/FemaleRunnerAnimset/Scripts/GroundCheck.cs
2026-07-15 16:06:46 +09:00

49 lines
1.1 KiB
C#

using System.ComponentModel;
using UnityEngine;
public class GroundCheck : MonoBehaviour
{
public Animator animator;
public bool isGoingBack = true;
public float startY;
public float startX;
private Vector3 _startPosition;
[SerializeField] protected Transform _parent;
protected virtual void Start()
{
_parent = this.transform.parent;
_startPosition = _parent.localPosition;
if (_startPosition.y != 0f)
{
_startPosition = new Vector3(_startPosition.x, 0f, _startPosition.z);
}
}
protected virtual void OnTriggerEnter(Collider other)
{
if (other.CompareTag("Ground"))
{
animator.SetBool("isLanding", true);
if (isGoingBack)
{
_parent.localPosition = new Vector3(_parent.localPosition.x, startY, _parent.localPosition.z);
Debug.Log(_parent.localPosition);
}
}
}
protected virtual void OnTriggerExit(Collider other)
{
if (other.CompareTag("Ground"))
{
animator.SetBool("isLanding", false);
}
}
}